DeathscytheX

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  1. Sledgstone liked a post in a topic by DeathscytheX in Super Mario Odyssey   
    This guy's reviewing voice and tone sounds like one of those 90's consumer reports car reviews.
  2. DeathscytheX liked a post in a topic by Sledgstone in Battlefront II   
    5-7 hours seems so damn short. Thats like BF1 campaign short. The BF1 campaign missions were great and well made, but I bought that game for the multiplayer. The single player was just a great bonus on the side. But for battlefront 2, I'd rather it be more about the story with multiplayer as a bonus mode like Last of Us and Tomb Raider. Its a shame so many games are turning into the multiplayer loot box setup instead. I blame cell phone games. Before we know it Battlefront 3 will be a F2P game but you can only play 3 matches a day unless you pay $0.99 a day for 5 hours a day and only $9.99 one time fee to remove the in game advertising in between spawns.
    Kotaku and some other sites have been having the loot box conversations for the last week or so. I agree that that loot box is a shitty way to make money. As far as I'm concerned they should either have paid DLC or loot boxes. If there is going to be loot boxes, then the dlc needs to be free to keep people playing while having loot boxes be the crap on the side people can throw money at. I prefer Guild Wars 2 loot boxes. Even tho I never buy them at least I can buy the contents off the trading post. But in all these other games exclusive account bound skins hidden behind rng is some bullshit. The loot box fiasco of Battlefield 1 was a big part of what turned me off from the game. Its much better now. At least if I save up enough scrap I can buy a specific skin directly when it comes up in the rotation instead of having to gamble.
  3. Strider Hiryu liked a post in a topic by DeathscytheX in YT thread   
    Scotty ruined everything.
     
  4. Strider Hiryu liked a post in a topic by DeathscytheX in YT thread   
    Scotty ruined everything.
     
  5. Strider Hiryu liked a post in a topic by DeathscytheX in YT thread   
     
  6. Strider Hiryu liked a post in a topic by DeathscytheX in YT thread   
     
  7. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Yea, IB was a joke (though it made getting Call to Arms done easier since everyone was doing it). I honestly feel Bungie should of never touched IB and left it as it was because I had no fun doing IB last week (fuck I just did it so I could get Call to Arms done). IB was the pinnacle of what Bungie did right with D1 PvP wise (and I fucking enjoyed it, its the only thing I missed about playing D1 when I quit) and to see it stripped to just a casual, monthly crucible event saddens me greatly. I love the ease of access this game gives us casual players but I'm really starting to think Bungie went to far with it's casual friendliness.
    If it wasn't for the $60 I paid for this game I would of quit playing it after last week (IB really was that disappointing). I'm officially out of stuff to do by myself (Nightfalls are only fun with friends and I don't have a Clan or raid team to do the raid with). The only thing driving me to continue playing is getting my PL to at least 300 (I'm 283 as of last week) and after that nothing. I feel no need to take my Warlock up anymore (where in D1 I actually felt like doing it because, while flawed, I enjoyed the leveling process in D1 a lot more) because I honestly don't want to do the grind all over again (yes I know it's easier to gain power with your second and third characters but I just don't see the point).
    Don't get me wrong I stand by my earlier impressions, D2 is definitely the game D1 should of been and is the superior version of the game and is definitely worth purchasing for the story (though I'd wait for it to go down in price) but I find myself getting more pissed off with the lack of content in D2 the I ever was with D1. It seems Bungie learns from past mistakes but continually develops new ways to continually fuck up.
  8. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    I think I got the hang of this. 
     
  9. Sledgstone liked a post in a topic by DeathscytheX in Justice League   
    I just cant take Aquaman seriously no matter how hard they try. They should have rebooted Green Lantern with Idris Elba as John Stewart for this instead.
     
  10. Strider Hiryu liked a post in a topic by DeathscytheX in Destiny 2   
    I'm proud of this troll ending.
  11. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    See I don't honestly care about weapons so they can stay on the token system (I have the weapons I'm most comfortable with right now. I main Scathelock (change it out for the DO hand cannon when I feel like it), Hardlight, and currently a random heavy I got from the gunsmith), what I want is the ability to buy the armor sets without needing to try my fucking luck (I'm fine with the exotic system so they can leave that in place, though I'd appreciate Bungie not giving me Lucky Pants every fucking time I get an exotic hunter armor piece). Since armor has nothing to do with the game anymore outside of giving you a choice between the three main stats I don't see a problem with selling it outright. Hell they can sell in at 10 armor and force us to infuse, I'm okay with that. Armor is nothing more then fashion now so the fucking retarded lock behind rep tokens is stupid. Want to keep them behind tokens? Fine, give me a set amount of tokens I need to use as currency and I'll go grind them (I, hate me all you want, actually enjoy 4v4 Crucible. I thought it'd be horrible but I've been enjoying the hell out of it (besides grinding out Call to Arms which thankfully is no longer a 8-9 game grind anymore). Don't get me wrong I'd love 6v6 again (come on make Iron Banana 6v6)). All Strider wants is for his Hunter to not looking like a fucking hobo.
    Meh, most of the Destiny streamers I watch (which are all hardcore) don't really care about gear diversity. Sure they'd like raid specific perks since the armor isn't exactly easy to come by if you don't have a raid team but they honestly don't care about that. They're bitching more about the fact that there is nothing for them to do. It was a lot harder to get things in D1, as we all know so well. Getting gear was a bitch if you didn't have the god of rng luck on your side and exotics were damn near impossible to get your hands on. This is the stuff they miss, the stuff they want. Like I said most hardcore players have everything in the game they want, be it all weapons or armor. There's nothing to work towards anymore. Sure a lot of these hardcore players had everything in D1 but not on every character. Teawrex, with the exception of a few pieces of class specific armor, has every weapon in the game with the exception of two rare drop raid weapons and all the armor pieces he wants (on all three classes). This is barely a month after launch and the guy has everything (again what he wants). I know of no one who had that a month after the D1 launch or even after any of the DLC launches. This goes to show just how casual the game is now (not a bad thing believe me, I'm just voicing things from their perspective having been a hardcore WoW player for 6 years). Most hardcore Destiny players feel they got kicked in the nuts and left on the ground suffering. Don't get me wrong most still love the game but most hate the fact that they now have to twiddle their thumbs until these weekly and monthly events happen (Faction Rally and Iron Banana (Banner)) to tie them over until Curse of Osiris launches. It's a double edged sword for Bungie that they still haven't learned to balance yet (they fucked up majorly with D1 and while they haven't fucked up with D2 they're off to somewhat a bad start with the community that kept D1 alive for so long).
    Shit I didn't even visit Xur this week since I knew he was selling shit (I'll get the Risk Runner on my Warlock when she gets that far). I'd rather keep my shards for infusion since my luck with legendary and exotic drops suck. They do need to work on his offerings though because they're not all that special (though I was happy he was selling Merciless and Wardcliff the last two weeks).
  12. Strider Hiryu liked a post in a topic by DeathscytheX in Destiny 2   
    The token system is the only thing that keeps people playing TBH. The pull of the first game was buying the same gun over and over in hopes to get that god roll. Now that guns are set in stone in their perks, if you could buy everything as you wanted, even casuals will run out of things to do. Maybe they should have kept random rolls? They should have made more weapons that's for sure. Once you have Better Devils and Nameless Midnight, you basically are set for kinetic weapons. There isn't much better in those slots besides MIDA.
    I think its more of the lack of gear diversity than anything else. I mean once Prestige Raid comes out, how much less content is there to do for hardcore players than D1? Unless I'm missing something, its about the same at this point in the game's life. D1 had Raid Hard Mode and Nightfall. D2 will have Raid Prestige, Nightfall Prestige, and Trials of the Nine. Essentially one more piece of content since Trials came out half way through D1's lifespan. Maybe a lot of hardcore came in half way through when there were more raids to do and Prison of Elders. I dunno. 
    Bungie hurt themselves with PvP as well. 4v4 should have been reserved for Trails, and they could have made it a regular playlist mode, but when you raid with 6 people, and then can only PvP with 4 of them, it ends up being pretty bad when you have to leave 2 people out. I enjoyed PvP when it was 6v6. Now running around hoping to flank someone for an easy win or hoping I don't get flanked for an guaranteed death isn't as enjoyable.
    I think the game could fix a lot by bringing out 6v6 maps for PvP, having the Raid and Trails drop 300 gear, and giving Xur better stuff. Xur seems utterly pointless. His currency is super easy to obtain and he doesn't have anything special you can't get farming Public Events. They also cap at 270 regardless of your power level. That also goes back to the gear they launched the game with. Grenade launchers are shit, but we get 2 exotic ones, and no exotic sword or linear fusion rifle? I'm glad to see some old favorites return as weapons and armor, but they should have been extra on top of new ones that took their spot. I also find a lot of the exotic perks to be underwhelming.
  13. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Double jump is more then enough to get anywhere with a Hunter if you know what you're doing, triple jump is worthless unless you need a little more precision with your jumps (like getting that last Cayde chest on Io). Yea I know I'm a Hunter main but double jump is perfect the way it is, in fact I had to completely learn how to use Warlock's jump last night when I started it (took me forever to remember how it actually worked). I'll agree Arc Strider sucks, it's good for stun locking major's and yellow bars (and it's pretty effective in Crucible if you know what you're doing) but outside of that it's pretty meh. I actually enjoy Nightstalker, didn't think I would but I run with it constantly unless I'm doing something that requires my Golden Gun/Celestial Nighthawk combo. My only real issue with Hunter's is all their grenades suck except the Arc Bolt grenade.
    Most hardcore players aren't happy with the current state of things because the game is extremely casual with nothing for hardcore players to do. Almost every major streamer who plays Destiny cleared the 290's week 1, finished the raid the week it came out, have gone flawless in Trials every week, and have every piece of armor and every weapon in the game. Once you hit that mark what is there to do. With the Prestige raid coming out I think either this week or next week (not entirely sure) its the only piece of content they'll have to do (which most will have done right away). This token system kinda sucks. I have no choice in what gear I get, it's all rng based the engram and it sucks. Yea, it's a lot more accessible and easier to get gear now (unless you're stuck behind the soft cap (which I am, stuck at 272 right now) but I miss having a choice of buying what I want or need (my hunter looks like I went through a thrift store and bought the cheapest pieces of armor I could find. I really want the whole Crucible set because it's the best looking hunter gear (outside of the Trials gear) but I keep getting stuck with the same pieces of gear every time I turn in enough tokens for a rank up). I'm also not a fan of this wear whatever increases your PL mentality. Considering my Legendary Mark drought I can't continually infuse gear so I can keep the pieces I like and it sucks because I'll get pieces I like but I have to scrap them because they're useless and I need the legendary marks (I have shit luck with legendary engram drops, almost all of my legendaries come from rep turn ins and powerful engrams). Bungie needs to rework a few of these systems but they are by no means turning me away from the game, just gripes I have.
    Bungie did a lot of things right with this game but they dropped the ball on quite a few other things. The game being more casual is great for the longevity of this game (new players will constantly rolli in) but isolating you're hardcore base is going to fuck them in the long run if they don't remedy it. The hardcore community is what kept D1 alive and for Bungie to just abandon them in D2 with hopes of bringing in more players for more money is fucked up (yea, business and all but still). Most hardcore players have gone into casual mode hoping that Curse of Osiris brings in hardcore options so they can play again.
  14. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    I have all 3 classes in the 290s. Titan just doesn't do it for me on this game. The Hammer of Sol is a cool subclass, but the other two feel like crap. I like Hunter better, but they really should just give it 3 types of triple jump becasue PvE just requires big jumps everywhere. I feel like most these subclasses were made for PvP. Arc Strider is practically useless against a lot of foes on PvE, they all run away and then your shit runs out. Same goes for most of Titan's stuff.
    I've noticed all my hardcore friends stopped playing, they never have beaten the raid. I guess getting tokens to buy raid stuff really turned them off or something. This game is a lot more casual friendly.. the powerful gear isn't locked behind raids and nightfalls. Its all RnG and weekly resets. It works for me. I think the raid could use a bit better rewards... but not playing because the best gear is locked behind a weekly reset is a bit of an asinine excuse. Nothing was enjoyable about that. I have all but 3 exotic weapons in my collection, the armor is a bit harder to come by.
    I'm still playing so its doing something right.
  15. Sledgstone liked a post in a topic by DeathscytheX in Game of Thrones   
    So I've watched all of it and I think its an awesome show, but not the greatest thing ever.
    Tyrion, The Hound, and Bronn are my favorite characters.
    The one thing that irks me about this show is how every act of good turns into some type of folly that cascades into a next conflict. I mean they practically handed the Night King a dragon at the end. Cersei is way too predictable, as if she'd really agree to help in the war against the dead. I wish Jaime would put a sword through her and be done with it. Now we have an upcoming conflict between Snow and Dany about who is the rightful heir. With their unknowingly Jaime/Cersei type deal going, you'd think they'd just be cool with it, but nah its going to be another conflict. Seems like there is too much to resolve in the final season and we might get unanswered questions or rushed resolutions. I hope not, but we'll see.
  16. Sledgstone liked a post in a topic by DeathscytheX in Tomb Raider - Trailer   
    LMAO Sonny and Bajie from Into the Badlands are both in this? I was like "Thats Sonny!" Then Bajie shows up at the end.
  17. DeathscytheX liked a post in a topic by Sledgstone in Guild Wars 2: Path of Fire   
    I just got my skimmer last night before I went to bed. I'm loving this campaign so far. The plot is significantly better than Heart of Thorns. I finally got to hear Rytlock's story about what happened in the mists. Thanks alot Rytlock. I'm glad all players get to see the re-enactment of how Kormir takes god powers all on her own without asking anyone else if they want to take the burden. lol. She power grabbed so fast that she sprinted right to her goal.  I can still basically hear the hero "Wait Kormir!.... I deserve this, not you!"
  18. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
    Ok yeah, the Jackal is pretty awesome, but outside of the PoF maps its not as awesome. It can teleport through the air 3 times as it gets a DD type endurance bar, but it does lose some height so its not as good as the raptor jump. The Sand Portals are what makes it interesting. I've been wondered why there was a mastery point in the Desert Highlands that said it was above when all I could see was sky. Later i found a sand portal when I got as high as I could in that area. It took me through 2 sandy sky roads that ended in portals until I got to a platform way up in the stratosphere with the MP. I'm looking forward to all the hidden areas these portals will take me.
  19. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
    I beat the story. It took me about 12 hours. If you tried to hardcore speed run it, I doubt you could do it faster than 9-10. I only got side tracked doing hearts once, other than that I was going from chapter to chapter in between getting mounts. The only time it was gated was getting the Springer mount. You needed to get the canyon jump for the raptor to get to that area. The skimmer was only needed for one part, and the jackal is just extra for story... it seems a good bit of MP are gated behind it's abilities though. Once you get the Springer a wealth of MP become available, and you get one for each part of the story you do. You never really feel impeded by these. Each of the 3 mounts after the Raptor require a renowned heart to do, they offer the unsummonable mount and get you to practice its abilities to complete the heart. If only they'd have a CC heart. I'd say the Raptor is my favorite, its upgraded jump covers a lot of distance as long as you aren't going up hill. The Jackal is pretty neat, but seems situational.
    The story was damn good. Bravo to Anet for the voice acting, and the writing. Canach and Rytlock were epic with their back and forth banter. I had a lot of good laughs. Steve Blum and John DiMaggio were on top of their game. You'd never be able to tell it was Spike and Bender. There was comedy, drama, suspense, surprises, and action. There was a large amount of variety as well. It wasn't a rinse and repeat "beat this enemy, defend this gate, talk to this person". Some of the achievements were pretty shit though. They either required 2 play throughs to do the opposite thing you did before, required a mount you wouldn't have had access too yet, or they were only soloable with a high DPS class. With how long the story was, it would be tedious to grind this. But I'm glad the story was long... and that the final boss wasn't bugged like Mordy.