DeathscytheX posted a post in a topic,*sigh* I really hope this is beta only but after all that talk of UAV being a high streak, its 4 kills on the beta. Without a mini map its an overwhelming advantage for one team to see everything on a mini map and you don't get to see where they are when they shoot. I was ok with the lack of mini map until this came to light. And you have to suffer through this until level 12 to get the Ghost perk. This is just going to force Ghost and rocket launchers as a necessity. Terrible.
I beat this today. It was highly enjoyable but I felt the end was pretty weak. Overall BL2's main story was superior, but BL3 is the better game as the overall story, with the side plots and all make for a much more enjoyable experience. Maybe they lost their focus a little at the end with all the work the put into making side missions the best any game I've ever played has seen. Very few side missions were collection quests and if they were it was only a part of it. They had a goal, a section of the map they took place in, lengthy dialogue, and hefty rewards other than just XP.
As I dive into the end game, the main takeaways from the normal playthrough:
Excellent side quests
Rewarding loot from random chests and drops
Steady ammo supply
Inventory expansions (SDUs) are reasonably obtainable as your cashflow meets the pricing demand the further you progress in the game
Legendary weapons drop at a healthy rate at any level as well as purples.
Voice acting is amazing
Bosses are highly inconsistent. Some are pretty tough while others are laughably easy. And its not set in order. Some of the first bosses are pretty brutal while the final boss fight was a let down outside the visual spectral.
Snipers and Rocket Launchers are awful. They were super powerful in BL2 with limited ammo.... the ammo is still more hard to come by than other weapons but these aren't worth using. Pistols are still the best crit DPS in the game.
Jakobs and Tediore are OP weapon brands compared to the other brands.
While loot drops are generous and great, Boss and special chests rewards are supremely lackluster. All my best drops came from random spots, while where the best loot generally comes from gave greens and blues with the occasional purple. Each boss has its own legendary drop, so maybe that's why its like it is. Bosses respawn in their respective areas to be farmed, I guess they don't want you raking in the purples to sell as vendor trash to buy SDUs at an unintended rate.
lmao! See ya Chadd.
Yes, they are "loosely direct" sequels. Its hard to describe. Its all on the same time line, but the focus of the story is different each time. For every game the villains are different and have no connections with the previous one, also the characters you can choose from to play are different. The player characters of the last game become major story NPCs of the next game. You'd be lost on some of the lore, but you could still easily enjoy the story and the game. Since the characters you choose from are new to the borderlands world, the game treats your character as someone that doesn't know anything. So all the characters get their own introductions to you and things are explained to you as if you've never played a previous game before. This game also presents a ton of new characters to the universe like the owners of all the weapon brands. Borderlands shines more on its comedy, satire, and not taking it self too seriously. This is also the first game that leaves the home planet and you visit multiple worlds.
Best side mission ever.
Are the Borderlands games actual sequels to each other? Or will I not understand any plot if I skip the first two?
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