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    • 1 hour ago, Strider Hiryu said:

      Damn, that's interesting. I'd like to point out that Star Trek Online, that takes place 40 years after the events of Nemesis (and is canon in the old timeline), warp speeds still max out at 9.97 no matter what (unless you have access to Transwarp which will put you at roughly warp 24 (Vice Admiral and above ability), which is sad considering how much more advanced Starfleet is 40 years later (and we have access to technologies from the Borg (where we got Transwarp) and the Iconians). I've got one of the most powerful ships in Starfleet and yet I can only go warp 9.97).

      That's interesting, as much as I love Star Trek I'm not really up to speed on the lore. The first time I've ever heard of Transwarp was in the experimental Excelsior in Search for Spock. So why was it never really utilized?

    • Damn, that's interesting. I'd like to point out that Star Trek Online, that takes place 40 years after the events of Nemesis (and is canon in the old timeline), warp speeds still max out at 9.97 no matter what (unless you have access to Transwarp which will put you at roughly warp 24 (Vice Admiral and above ability), which is sad considering how much more advanced Starfleet is 40 years later (and we have access to technologies from the Borg (where we got Transwarp) and the Iconians). I've got one of the most powerful ships in Starfleet and yet I can only go warp 9.97).

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    • For me the biggest disappointment is the weapons. I have all the good stuff (except Hard Light still -_-). Foward Path, Martyr's Make, Valakadyn, Nameless Midnight, Better Devils, Ureil's Gift/The Number, Merciless, A Complex Solution, Vigilance Wing, A Time Worn Spire, Rat King, etc. The "new" weapons on the faction rally were just reskins of other weapons with a different static perk. Grenade Launchers a shit, and I kinda miss LMGs. If there were way more weapons, there would still be something to grind for. I wasn't expecting a Borderlands level of quantity, but I was hoping for at least triple of what we had. Again, it goes back to PvP balance holding back the PvE aspect. It seems to be a common theme in every game I like these days. I really am missing Ice Breaker right now. 

      Nightfall's aren't really that fun to me, they are just means to an end to get powerful gear. The time limit thing is pretty meh, the no wipe rule was more thrilling. Now when everyone wipes, everyone sits there for 25 seconds or more, because if you respawn solo, you'll likely die instantly when you take on all the aggro on the boss. Normal strikes are pretty pointless because public events are just as rewarding and you can do 4-5 of them in the time it takes one strike. They should have make strike specific loot. The only strikes I've played are the 2 I needed on each character to unlock the nightfall, and the nightfalls.

      I think someone on reddit said it best that the token system is a great support mechanic, but shouldn't have been the main loot drop mechanic. Prestige mode should have had its own loot. I don't think anything should have had a better power level as  most these people that play this content indicate... it should have had unique weapons and armor though. There should have been more Exotic bounties as well. I actually enjoyed the MIDA/Sturm/Rat King quests. They were reasonable, and took a decent effort to obtain.... well MIDA was super easy, but that's besides the point.

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