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youtube is king..youtube is knowledge.
thanks! when i applied, i told them i wanted to do interstate (to have better chance of getting hired). but it'd be awesome if i could do local/state. but right now, i got this as a back up. i needed some kind of skill, just incase something happens at my current job, get laid off or whatever. i'm thinking about getting a part time job maybe as a class B driver, or get a bus endorsement (which requires another road test). one of my coworkers has a sidejob as a plumber helper and he said he made $150 just changing waterheater working only 3 hours. that motivated me to get my CDL in the first place because i'm not that young anymore lol, hopefully i can learn other trade too.
Overwatch - Trailers
Meh, I honestly don't know what to think of this. I just got done with a few matches (where I was regulated to the healing role since apparently no one wanted to do it tonight). While the gameplay is fun something just isn't clicking for me (like I said I honestly don't know what to think about it). I'll be on it quite a bit this weekend when I'm not drowning in DA: Inquisition so I'll post a more comprehensive post detailing my full thoughts on this game (if you guys want to play let me know, due to not currently having a job I have a lot of free time on my hands as I'm currently waiting to hear back from my potential employer (something is delaying my start date so yeah)).
However, since I had the displeasure of being forced to play a healer, I fell in love with Mercy. I learned quite quickly that she or any other healer in the game are pretty much the driving force behind winning matches (a fact I learned in my last match in which we didn't have a healer, we barely won but I feel we could of wiped the floor with the other team had I or someone else been a healer). A tank is worthless without a healer and, as DX said, you get credit for kills if you're healing your team. I feel I did an excellent job keeping my team alive when I wasn't the number 1 target for the other team (almost got two Epics for my healing).
I also love Genji. He's a little off putting due to his weapon of choice (shurikens) but after you get the hang of how they shoot and work he's a great damage role to play. Plus his ultimate is killer if you get in a group of distracted enemies (I took three enemies out the first time I used it). My only gripe is, being a ninja and all, he should have a sprint or a built in increase to his run speed. He's too slow at getting to the objective and can't run away for shit when you need too. Given more time with him I could probably overlook this but I only got a match and a half with him since I manned up and played a healer my first three matches.Edited by Strider Hiryu
Apparently I can't type tonight
Respawn Entertainment is making a new Star Wars game
At EA right now, we have multiple studios building a variety of great Star Wars games spanning different genres. We are all united by our teams’ passion for Star Wars™ stories, characters, and adventures.
Today, I’m thrilled to be able to announce that EA and the talented team at Respawn Entertainment have expanded our relationship to include the development of an all-new 3rd person action adventure game set in the Star Wars universe. They join our other great studios – Visceral Games, DICE, Capital Games, BioWare, Motive and more – who are currently working on Star Wars projects. If you’re interested in joining us on this adventure, you can visit our Careers page – we have openings at Visceral and Motive and will be sharing more on these experiences soon.
Over the past few years, I’ve had the opportunity to spend a lot of time with Vince Zampella and his group. Their obsession with making games that feel amazing has helped make Titanfall one of the most successful new game launches of this generation. And now, with a new team led by Stig Asmussen, we get to see what they can do when you combine that great attention to gameplay with the power of Star Wars.
There’s never been a better time to be a Star Wars fan. The passion we’re seeing for Star Wars from gamers – whether they’ve been along for the ride since Star Wars™: Episode IV: A New Hope™, or were introduced to the magic of Star Wars with Star Wars™: The Force Awakens™ – is fueling our development teams and our partners to create unique interactive extensions of this deep, meaningful universe. As a game maker, nothing is more exciting.
All I want is a solid Star Wars campaign based game. I hope respawn can do it justice.
Overwatch - Trailers
When I said it took longer, I meant like 30-45 seconds longer. The match maker actually has a timer, and an ETA to finding a match. I'm sure they put this data to good use. I had to wait a full minute like one time. This is actually pretty impressive since only preorders can play right now, and TBH not a lot of console players really know much about this game. The ad campaign just started like 2 weeks ago. Once in a server tho, matches transition immediately. The map loading is the only wait between them. If you need to AFK, you'll have to leave the game or you'll just get booted by the AFK timer if you take too long to get back. If not enough people are in the server you can goof around and spar for fun like in GW2 prematch until the map finds enough players. I really like this because I hate waiting a full minute between matches like on COD (I have no idea why they got rid of their express modes with a shorter wait time). When people leave they get replaced pretty fast, its just the actual finding a server that takes the longest, 30-50 seconds maybe? It will probably improve later on the 5th when everyone tries it.... but it will also stress test the servers.
GW2's issue is programming and the player base. I'd say over 85% are casuals that have no interest in PVP. That's how the game was marketed. Plus their MMR that is hellbent on making sure you lose 50% of the time is just absurd and creates the most issues with their format. Its one thing to loosely base it on that, but to go to the extreme to make sure you're on the worst team possible at points to make sure your W/L ratio stays where they want it takes the fun out of PvP. This is why you cant stay with the same team of randoms and just load into the next map after a new round of voting. They boot you out of the instance to find you a new set of players to play on both sides. This is their biggest flaw. If they'd leave it up to the players to leave the match and then queue everyone on the instance until someone else joins, it would work a lot better. But they are too concerned with their strict MMR W/L ratio to ever let that happen.
Oh and praise the six Overwatch doesn't have map voting. It was cool when MW2 first introduced this, but now days people want to play the same damn map over and over and over again and avoid maps they suck on. There are always maps I like more than others, but I much rather play the maps I don't like than play the one I do like 3-4 times straight. MW2 had a better system even then, You could only vote to skip 1 time and where stuck with the next map that was randomly selected. Now days its a choice between maps letting a organize team override a solo q group every time on map play.Sledgstone likes this
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