Sledgstone

Administrators
  • Content count

    22,626
  • Joined

  • Last visited

  • Days Won

    208

Reputation Activity

  1. Sledgstone liked a post in a topic by DeathscytheX in The Walking Dead Season 8 Discussion   
    Amongst my friends we all joked it was the dog dreaming.... he'd just wake up, scratch his ear and walk off.
  2. Sledgstone liked a post in a topic by DeathscytheX in Death Note   
    Because its the trailer and they don't want to give it away I guess... Sometimes that irritates me... because you want to see it, but people that never watched Death Note, which will be a good portion of the audience, need the surprise. This same thing is going to irritate me about the new Godzilla movie trailers. They wont show Ghidorah outside of maybe a wing or his feet, even though we all know he's a 3 headed monster.
    I rather have an ugly as hell actor that does it right, than someone that looks the part and sucks. My main concern is L. He's way too emotional in the trailer... I mean its silly his face is covered the whole time, so instead of looking like a crazy genius when he sits in a chair on his feet, he just looks like a wannabe ninja. I get that its to portray to the audience hes keeping his identity a secret from light... but still. I don't like how they are doing it. It's one of those things where the producers think westerners are too stupid to understand.
  3. Sledgstone liked a post in a topic by Strider Hiryu in Destiny 2   
    Initial thoughts, meh. I pretty much got what I was expecting from this, a lot of what we've already seen gameplay wise with minor tweaks to enemy A.I., weapons, and class adjustments. Don't get me wrong the opening story mission is pretty epic in its own way and can be challenging at certain points but the Cabal felt like the Cabal from D1, I noticed no real difficulty change. New Cabal types did throw me off a bit until I learned how they fought but overall it felt like I was fighting the same Cabal I tangled with on Mars. I do like how enemies will charge at you with a melee weapon now when you're in close proximity, made going for those melee kills a little more risky (as a Hunter anyways, I still need to try Warlock (I won't be trying Titan as I have no interest in the class)). Overall its a nice change to actually see a story at play here and knowing what this faction of Cabal's aim was, instead of fighting enemies that have no real drive only to be set pieces for a strike or fodder for daily bounty grinding. I did try out the strike but sadly I was placed in at the end against the final boss so I didn't actually get to experience the full thing but as DX points out he's an HP sponge and the weapons they give you barely do any damage so it's tedious (fun, I like some of the mechanics but tedious none-the-less). I plan on running it again tomorrow to, hopefully, get the full experience so I can give my thoughts on it. I have no want to play Crucible since they went 4v4 so you won't be getting any thoughts on that.
    As for Hunters, the class as a whole hasn't changed any since D1 (Gunslinger wise, I don't know about Arcstrider). Outside of loosing some of our options in the gunslinger sub-class menu and gaining some new/tweaked ones it pretty much felt the same and I felt completely at home while playing (though I had to brush off the initial rust form not playing in over a year). I'm not entirely happy about the Golden Gun changes, while six shots is nice and it will one shot normal enemies I don't like how it feels weaker against stronger foes (not like 3 shots was any better) where in some cases it'll take 2-3 shots to kill them (the harpies on the final boss battle in the strike are 2 shots, which sucks since clearing out trash is kind of key to winning that fight). I like the dodge reload option, comes in handy when you're in a pinch and need more ammo (especially when you're using a Hand Cannon). Grenade options are still your standard fair and tripmines are still the way to go (imo, I didn't actually try out the other grenade types but they're exactly the same from D1). Overall Gunslinger Hunters will feel right at home with the class, it's the same from D1 with some minor tweaks (some good, some bad). It'd be nice to get a chance to use those bottom options in the third section of abilities so I could give a more complete review but for now this is what I got. Oh yea, Sunshot is a fucking beast of an exotic and I see it getting a nerf come release. That Hand Cannon is way to powerful for what it is.
    Overall I'm not really impressed with D2 as it stands now. Granted this is a beta (and compared to D1's alpha and beta a pretty poor one) and an extremely short one at that I still don't see myself buying this. Is it fun? Yes but so was D1 up until you got to max level and had to start endlessly grinding for better loot you weren't always guaranteed to get. Unless there is some fundamental change to how endgame works in D2 I see this game suffering from the same problems D1 suffered from. Though I doubt my I'll change my mind I will be playing again tomorrow to actually do the full strike and try out Warlock and the Arcstrider sub-class so I'll most likely have more to say then.
  4. Sledgstone liked a post in a topic by DeathscytheX in Bright   
     
  5. Sledgstone liked a post in a topic by DeathscytheX in Vikings Season 5 Discussion   
    The trailer is here! 
  6. Sledgstone liked a post in a topic by DeathscytheX in The Walking Dead Season 8 Discussion   
    The trailer is here! 
    Edit: It's come to my attention that everyone is freaking out about the end of the trailer. No Rick hasn't been in a coma and all of it isn't a dream. As a comic reader, I know what it is, I just can't tell you.
  7. DeathscytheX liked a post in a topic by Sledgstone in Pacific Rim Uprising   
    Looks cool. I guess Valve made this teaser trailer? If not, the robotic voice is a complete rip off of their game Portal / Portal 2.
    Having 2 pilots was quite unique, but that plot line was covered quite well in the first movie. Time for better technology:
     
  8. Sledgstone liked a post in a topic by DeathscytheX in Pacific Rim Uprising   
    Just a teaser with no real footage, but still pretty cool. 
  9. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    I don't know. Its mostly because the hunters are pre-HoT Necros of this game. Someone posted a topic on reddit how Hunter's bring nothing to the group... and he is right. Warlock's and Titan's have a special movement as well... but the Hunter's is just tied to their utility because it gives them a insta-reload or melee recharge. I mean WTF? Titan gets an insta-reload on one of their barriers.
     
  10. Sledgstone liked a post in a topic by DeathscytheX in The Walking Dead: The Telltale Series (Season 3) A New Frontier - Trailer   
    I just beat this and it was pretty good. The first game was still my favorite because Lee, Clem, and Kenny were a better trio. As you can tell from the trailer, Clem is an NPC in this game. You're Javier, basically a upstart baseball player that pulled a Pete Rose before he got big. It's not as mysterious and dark as Lee's past. The characters are hit and miss that come along and enter your group. I will say there is more twisted decisions to make in this game. The story does a good job of steering you in feel a certain way, only to make you feel bad that you chose to do a certain thing later on... but at the same time not want to try and take it back. 
    This game follows the 5 chapter format like Season 2 did. I still feel like the base first game felt significantly longer than both. Season 2's decisions still play into the story, and are given to you in a series of well placed flashbacks that bridge the two games together. Although I think these flashbacks also made the game feel shorter, because every chapter featured them. Sometimes they were Clem's, sometimes they were Javier's. So in a six segment chapter, one segment was always a flashback rather than the current events at hand. This made the game feel even shorter than Season 2, and in some parts it was. Some chapters were 1 hour and 15-30 min rather than the full +2 hours Season 2's chapters were. Plus the ending was pretty conclusive, and the finale was kinda anticlimatic. Still I enjoyed the experience. I'll def get the DLC.
    My biggest gripe is they still like to throw in a QTE near middle to almost end that is brand new and no where else before and after in the game just to make sure you die at least once. I mean that has to take extra work to code in a mechanic that only is used once.
  11. Sledgstone liked a post in a topic by DeathscytheX in YT thread   
     
  12. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    These are my initial thoughts. I played the first mission through with all 3 classes, and played the strike with the Warlock. I haven't dived into PVP yet as I had completely lost my bearings on how to play Destiny and would get my shit stomped until I run a few more strikes.
    First and foremost, thank the heavens that the stupid ass sprint fatigue is gone. You can sprint, stop and sprint instantly again. That was the absolute worst in D1. Especially in tense situations when you had low health. It def wasn't good for my first PS4 controller's thumb stick, as the covering eventually sheered off of it.
    The difficulty feels like it has been taken up a bit. I died a few times on the story mission as Warlock and Titan, but oddly enough I never died as Hunter... that might have been because it was my 3rd play through, but the class itself and the exotic you get for the Hunter had a lot to do with it as well... more on that in a bit. The story mission was decent. It was lengthy, and you could skip the cut scenes without any loading delays. It gave you enough to use your super at least 2 times... you could probably fit 3 if you just used them as soon as you got them. I've always saved mine for "oh shit" moments or opportune times against yellow bars or massive trash mobs. The AI has improved a bit as well. The longer glide jumps that Warlock and Titan have aren't much of an advantage to throw off the AI's aim. You can get clobbered floating around. The Cabal is more aggressive than in D1.. I guess since this is a special faction of them. Certain ones will whip out a blade and melee you if you get too close, some wield two massive cleavers and will hurt you really bad if you get hit. John Ryan must have given anet's secrets to jumping puzzles and bad environmental clipping when he left. There are some frustrating and needless dips around objects you can hide behind. I found myself getting stuck on these when trying to move from cover. There is a lot of jumping going on in the mission and strike. I don't really mind this in what is offered because most the jumps can all be made by the standard single jump. Anyways, the mission doesn't really have a boss, but does have a section not featured in the E3 demonstration.  They kinda baby you into fighting the few unique yellow bar cabals. Your first encounter they're just a red bar, then a red with a shield, then a yellow with a shield, and then a triple yellow bar with a shield. Psions are back and annoying as ever. They'll still die in 1 uncharged melee hit, but their wave attack will knock you up in the air... it's very annoying, and it goes back to the whole being in the air too long is dangerous deal. I mean you get knocked way up into the air to where it takes a few seconds to fall back down.
    The strike was long... longer than any strike I remember in D1. That's not a bad thing though, It was more fluid and sectioned. I don't think these will be "run past everything and get to the boss" type deals anymore. Each segment of the fight was necessary to activate the device that launched you across the map onto the next segment. It was mostly your standard gun down trash mobs at first, but it got a bit intense in one of the rooms where the cabal animals kept charging in. The boss fight was where the strike shined though. It wasn't easy, and was almost nightfall hard. However my horrible teammates might have had something to do with it. The Titan on my fire team never once put up a barrier. wtf? We died on the last stage of the boss 3 times. His last 20% or so of HP he just goes apeshit and gets ultra aggressive. If you're the last guardian standing, you're going to die. His big ass will chase you down and blast you to pieces while you try to revive someone. I ran behind a pylon once and his ass followed me around it and destroyed me. I will say I didn't care too much for the spinning drill area. It's pretty annoying to fight and keep track of which layer of drill is coming at you. As it stands for the beta, you only get legendary gear for the strike and PvP, Its only weapons at that. I got the same pistol I already had and a scout rifle that no class came with. I also forgot how annoying Hobgoblins were... and the standard Vex enemies will now cover up their weak spot if you initially miss it it felt like. I'll have to pay more attention next time.
    The weapons haven't changed much. The autorifles available were meh. They jumped around too much. The hand cannons were decent. I chuckled because the kinetic one was called The Devil Better... I guess that's a play on The Devil You Know/Don't. I didn't try the shotgun, the sniper was eh... but SMGs are beastly as hell. You won't hit anything after medium range like you can cheese with a hand cannon, but up close these melt anything really fast. The Titan had a solar SMG and it ripped through the cabal solar shields like no one's business. The grenade launchers were pretty stout too... but those are for trash mobs IMO. The fusion rifle was still the best. I didn't have access to a rocket launcher... The Warlock might have had one, but I was too stuck on the fusion rifle to look. Only having 6 shots is an adjustment though. (but its the perfect PVP nerf) I ran Pulse Rifle and SMG combos when I could. Pulse Rifle was my favorite legendary weapon. The Scout Rifle was terrible. It fired really slow and didn't seem to do much more damage than the pulse. Energy ammo dropped frequently, way more than its special ammo counterpart in D1 did. I never found myself running out of energy ammo.. in fact I ran out of kinetic a few times before coming even close on energy. This was great solely for my favorite exotic in the beta which I never stopped using the whole mission.
    The Warlock... Dawn blade is as OP as I thought it would be. I shredded every yellow almost instantly with it, while the Nova bomb didn't seem to do as much because its not really that precise I guess. Its like a slow moving Hunter scatter nade now. It will home in on enemies. The glide is insane... its longer and higher than the other classes. I guess this is for dawn blade, because all that floating we saw in the videos is from the actual jump.. not the super itself. The healing rift is by far the best utility skill of every class. Screw damage rift.. healing rift can out heal mobs shooting you... it was a lifesaver in the strike when I was last guardian standing and had to revive.  That being said, Warlock got the worst weapon set up for the beta. The exotic they give you to play with is some shitty arc damage AR. It has a small mag and doesn't do much DPS. Plus I saw one arc shield the entire time through the mission and strike.
    The Titan was... well a Titan. I didn't try Fist of Havoc because I already know what its like despite the changes to it. The barrier is interesting. You can't shoot through it nor can you shoot through the bubble from the sentinel ult. This is a pretty big nerf. Using the shield itself was pretty fun. I crushed a single yellow bar instantly with it but struggled on the triple yellow. I couldn't figure out how to throw it because I was too busy spamming the charge-melee with it instead. Overall its not really my favorite. The Titan jump is virtually the same in all 3 choices from the first game. The exotic the Titan had was no joke though. "Sweet Business" is outstanding for PvE, I don't see it being as good in PvP. Its a kinetic minigun that shoots slow for about 1.5 seconds and then shoots like you'd expect a minigun too but its laser accurate at top RPM. The mag is large enough to hold down the trigger and take out 4-5 enemies in succession.
    Before I even go into the Hunter, let me say that it got, hands down, the best exotic to play with. Sunshot must be what Fatebringer felt like. Holy shit this thing is a beast. super low recoil, great range, and exploding enemies? I bet it gets nerfed. It's a solar hand cannon, so it was a joy tearing through solar shields.... which was featured heavily in the mission. This is the weapon I'll be running as my exotic once/if I get it. Paired with the Hunter's faster reload off critical hits, it more than made up for its 8 shot mag. This gun was made for the Hunter. I didn't play any arc strider, I stuck with Gunslinger. I leave it to Strider for a better review when he gets his hands on this class. I never played hunter in the first game so I have nothing to go by. I did like the 6 shot golden gun though. It seemed to perform as well as Dawn Blade on triple yellow bars, but unlike dawn blade, you have to actually have to be precise. I mean for big fat Cabal it wasn't an issue, but faster moving Fallen or Vex it requires more skill. I stuck with the triple jump, and I liked it better than anyone else jump. You get to where you want without being exposed in the air like the other two classes and it offers more mobility without the aid of a super. I found a few jumps to be more tedious to make than with Warlock/Titan, but in a fight It was far better. I'm not sure how I feel about the utility skill Hunter has though. It doesn't benefit the group at all. One is essentially shadow step that instantly recharged your melee... the other is a dodge that instantly reloads your weapon. I used the latter because I was having way too much fun with Sunshot... and furthers my belief that this exotic was made for the Hunter class. The dodge does recharge a lot faster than the barrier or rifts.
    I'll run Strikes with Titan and Hunter and try some PvP tomorrow. I'll report back on what else sticks out to me.
     
     
  13. animequeen liked a post in a topic by Sledgstone in Help in Potty Training   
    Whenever we potty train a dog we use Puppy pads and poop pick up bags:
    https://www.walmart.com/ip/Out-Moisture-Lock-Training-Pads-50-ct/50103910
    https://www.walmart.com/ip/Out-Rainbow-Pick-Up-Bags-120ct/15204545
    Any pees on the puppy pads are easily thrown in the garbage and have no real odor since they have odor lock. Poops outside (or poops on the puppy pad) get bagged up and put into a small plastic garbage can outside dedicated just for the poop bags. These poops bags have never once torn on me compared to cheap ones from the dollar store. These puppy pads are far superior to paper towels to for cleaning up accidents too for quick spot cleaning a carpet until you can hit the spot with a carpet cleaner. My brother potty trained his 3 boxers in the same way, except his garbage can outside is a full 30 gallon size with garbage bags and he uses a shovel instead of poop bags.
    I have no idea about the quality of some of the products on that link. The fake turf with grass would probably work for small dogs for a bit, but then there would be the urine odor lingering. The poop septic thing sounds very off to me.. if that thing isn't fully sealed, heavy rain could flood it and make a disaster in the yard. I prefer to keep it simple. Puppy pads, poop bags and a spray bottle of windex antibacterial cleaner with paper towels to clean any surface contamination.
  14. DeathscytheX liked a post in a topic by Sledgstone in Atari jumping back into the Console War?   

    It sounds like Atari has no idea what they're actually making. I'm assuming it's going to be a retro console with more games available via an online marketplace.
    Source: http://kotaku.com/this-is-an-ataribox-whatever-that-is-1796979958
     
     
  15. Sledgstone liked a post in a topic by DeathscytheX in Knife Sharpeners?   
    https://www.amazon.com/Lansky-Deluxe-5-Stone-Sharpening-System/dp/B01MR6GZWR
     
    You could always give it a shot. Post the people that complain about it are using D2 steel and higher. But for kitchen knives it might work. The KME is def the most highly praised. I always watch those metal working shows where they build swords and knives and they sharpen everything on those sand belts. Who knows how much those cost, plus the workshop space you'd need to have one.
  16. Sledgstone liked a post in a topic by DeathscytheX in Knife Sharpeners?   
    That is ok. I have a few of them like that. If you ever get new set of knives, invest in a KME or Edge Pro rod and stone system. The problem with the one you have is it totally relies on steady hands and consistent strokes. If you don't have the blade perfectly vertical you'll grind up your edge. A guided rod system ensures a perfect swipe of the blade edge no matter what. I've been thinking about getting a KME myself, because it seems the most simplistic that gets the job done the best. I'm a huge knife nut. 
    You'll also want to consider paying attention to the steels of your knives. If they're just listed as "stainless" you're probably just getting old school 420HC blades which don't hold and edge very long... this is the type of steel that's been used on knives for decades. VG-10, S30V, and S35VN are newer steels with superior edge retention.. not sure if there are any kitchen sets that use these though. Just don't get anything in M4, M390, S90V, or S110V. These steels will hold an edge better than any knife... but sharpening them back up are a nightmare because of it. They were built to be insanely wear resistant. I was thinking about buying a knife with M390, and then I watched a video of a guy doing a sped up time lapse of him sharpening it on the KME. He said it was 40 minutes... for just one side! Screw that! I can get my S30V knives sharpened up in about 5 minutes. I think that's the perfect balance.
    http://knifeinformer.com/discovering-the-best-knife-steel/
    Here are charts and descriptions of steels.
    EDIT: Lansky makes a guided rod system too, but I hear way too many people complain about it in the knife groups I'm in. Its way cheaper than the KME, Edge Pro, and Wicked Edge systems... I was going to get one but too many people have issues with it not sharpening knives correctly. Right now I used the Work Sharp, field sharpener... but I just don't have good muscle memory to not make an asymmetrical grind on my blades.
  17. Sledgstone liked a post in a topic by DeathscytheX in Banana in a Pizza   
    Soups are always across from veggies here... its mostly holiday oriented because the broths go near the veggies for all the casseroles.
    Tomatoes are veggies, and fuck the metric system. 'Murica.
  18. Sledgstone liked a post in a topic by DeathscytheX in Favorite Game OST   
    Talk about a feels trip. I can't say many games if any other made me shed a tear... but this game did. Holy shit was the ending sad. The ending theme was comforting after what transpired.
    Probably my favorite sonic track ever. I've heard the updated one for Sonic Mania and I cant wait to play this zone again. I remember first getting my Genesis. Sonic 2 was my first game and this zone blew me away.
    I was so pissed when they brought this game "back" as some BS multiplayer only game. This game was so fucking good for PS1. The OST was so good too. A flight game where you could hover too... it was so innovative. Ace Combat was amazing, but this was so different because you could slow down to a stand still and fly through tight corridors and vertical shafts.
    Oh man. Ridge Racer was THE first racing game I played on PS1. Before Need for Speed which was a 3DO port. I fell in love immediately. Every time a new one came out a friend would get it and I'd come over and we'd tackle it. The most frustrating thing about Ridge Racer over NFS and other racing franchises was that hitting the wall was devastating. It damn near brought you to 0mph if you did it. I probably couldn't deal with that type of game today... the whole game relied on track memory. Even after you got the black and white car from beating the space invaders mini game, it was still a challenge... just less forgiving. When this one came out it has a real lyrical soundtrack which was pretty much unheard of before this time. It was truly original too. This wasn't like a Rob Zombie/Twisted Metal type deal. This was in house talent... It was daring, and it worked so well. This track plays in my head to this day when I think of racing games.
    Speaking of racing games... before Twisted Metal, there was this... Talk about frustrating but hysterical. Road Rash was amazing. Motorcycle racing where you could beat the shit out of your opponents? Unheard of! Crowbars, Cattle Prods, Chains, Bats... this was madness... you could whack your opponents off their bikes.. but they could too.. and along the way there would be obstacles like cars, animals... and even cow shit. The game's electric guitar rock was crazy good for the time.  This game also had a title screen cheat code where you could get the "phantom bike" which had a shit ton of turbos and instant top speed acceleration. If you wrecked on it, you'd fly for a good minute before hitting the ground, running back to the bike was a nightmare... but you'd still have enough speed to possibly win if you didn't hit anything else. I remember different racers would insult you at the end if you won or not like Lucky Luc and Belladonna.   The ending was some rival racer insulting you too... This game was suppose to get a reboot on PS3/360, with Skid Row doing most the soundtrack, but it got cancelled for some reason.. too bad. The PS1 games were ok, but didn't hold the same magic. They had paid for sound tracks by Johnny Cash, Soundgarden, and even Kid Rock before he got big.
  19. Sledgstone liked a post in a topic by animequeen in Favorite Game OST   
     
    Though shall not forget about Street Fighter, now I want to visit Japan and eat some sushi. 
     
     
    I also like this one, Final Fantasy never fails to create an interesting OST for all their series. 
  20. animequeen liked a post in a topic by Sledgstone in Banana in a Pizza   
    After looking at that pizza again its pretty nasty. lol. Sliced pork, shrimp and raw pineapple looks like a horrible combo. My favorite pizza with pineapple on it isn't sold in NY state. I'd have to go back to Ohio or some other state to get to a Donatos so I could order a "Hawaiian Pizza". Their hawaiian pizza has shaved ham, pineapple, almonds and cinnamon. It sounds horrible, but my god it is delicious. This is the best pic I can find of it online:

     
    Hmm. I never realized its a fruit. lol. I like getting cans of black olives to put in salads, but I don't care for green olives at all. But in the grocery store the cans of olives aren't located with the other canned fruit, but tomatoes are sold right along with apples and bananas.
     
    Ewww.. Peanut butter with sliced banana is the superior sandwich. (at least when I was a kid.)
     
     
  21. Sledgstone liked a post in a topic by Myk JL in Banana in a Pizza   
    I just realized that pizza in the original post has shrimp on it.
    I don't think I would want tomatoes on my shrimp.