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  1. Sledgstone liked a post in a topic by Myk JL in Code Geass Season 3   
    I feel like I should be upset that this is getting a 3rd Season. That "happily ever after" ending of the 2nd Season felt perfect.
    Here's hoping they bring back Arthur.
  2. Sledgstone liked a post in a topic by Myk JL in Avatar Sequels   
    I doubt that Avatar needed any sequels.
    I can imagine them being set in the same universe.
    But I just don't see how Pandora can continue being a place of interest.
  3. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    Over all it was a decent presentation. They could have went into more depth about some of the new aspects of open world. They repeated a lot of I play solo/my kids play solo/SOLO! talk and then briefly mentioned the new aspects that accompany patrols. The added layer to public events sounds cool but I'd like to see what it entails. If its a solo objective and everyone is trying to get it at the same time, it will be rage inducing rather than cool.
    The Guided Games concept is good natured, but unless clans get decent enough rewards to carry noobs through raids, it will just be used as an LFG for people with the meta load outs. They'd have to have a raid ranking or stat, and the lower the stat (which should be account wide across all characters to prevent boosting) the more rewards a clan can get. This should also be divided up into similar and different rewards up until a certain threshold... that way clans don't go looking for complete noobs and people that have done them sparingly wont get kicked because they aren't a "real noob". Its all a complex formula I'm sure they didn't use at all.
    PvP being 4v4 is going to be brutal. I see them adding 6v6 back at some point. Having one terrible person on your team is going to make solo q not fun at all. Everyone will have to be competent. Iron banner will be less fun getting steam rolled by people with beastly gear. 

    I need more details on gear acquisition and the adventures. The story looks a lot better... but they don't have as much experience with how to move the camera like COD does. The guy just looks like a noob playing in this demo. When I finally got to raid in D1, it was some of the best content of any shooter. Its a shame that high quality mechanics couldn't have gone into strikes. They said only 50% of the playerbase ever touched raids in the game. Thats pretty telling... if they are decreasing the size of PvP, then I hope more effort will be put into smaller group content. The 3 part boss of the strike sounds intriguing, I hope we see some footage of that. I really want this game to be good. They realize they had a playerbase retention problem the last game... and I hope they really listened to the player feedback.
  4. Sledgstone liked a post in a topic by DeathscytheX in Star Trek 2017 - TV Series   
    Good CG and decent action are also present in the Transformers movies, but it doesn't save them.
  5. Sledgstone liked a post in a topic by DeathscytheX in Star Trek 2017 - TV Series   
    Meh, not even sad I'll miss this. Female Spock rip off, and on top of that all I can see is Sasha. She wasn't a good actor in TWD, and I don't see that changing here. Too many aliens as crew... it makes zero sense timeline wise if this took place before TOS. We go from Humans and a Vulcan on Enterprise to a diverse alien crew on this series, back to humans and a vulcan on TOS.
    The "I can sense death" guy already bothers me. I feel like its something that's going to be overplayed, and unlike Counselor Troy, there is no way to be vague about his abilities in a way where he could be wrong and it be believable.  The captain isn't the anchoring main character, and seems weak in this trailer... if "Sasha" is always questioning her orders, it will make the story worse.
  6. Sledgstone liked a post in a topic by DeathscytheX in Heroes of the Storm 2.0   
    So after playing this sparingly for the last 3 weeks, I've learned 2 things.
    1. Diablo is fucking OP as hell. WTF? I was lucky to get him as a lootbox drop and have wrecked face with him. He can win 1v2s and even 1v3s if you're decent and your opponents are poor. He has insane CC,  gap closers, damage, HP, and a massive MP pool. He can also trait to regen HP so you can retreat when you're in trouble, and regroup pretty fast. With a support healing and buffing you, you're an unstoppable god. Once I killed 20 heroes and didn't die one time. I'm not really good at this game, but I can beast with Diablo, and I've been rekted a ton by him. You cannot 1v1 him at all, unless you're some pro at the game. I think the only challenging opponent I've had is some dragon like hero that can split into 4-5.
    2. The Monk from diablo is a 1v1 beast once you get your ult. 7 sided strike can make even Diablo retreat if you have back up. Spec it to hit more and you'll win every 1v1 encounter with any non tank hero. Once you lay it on them and they try to retreat, you can shadow step to them and continue the beat down. You can spec at the start to regen mana by using basic attacks... you pretty much get unlimited mana from this and can just spam your skills off CD without worrying about running out of juice. Plus you gain a ton of access to spirit shielding, and you have a self/group heal with a short CD. He's very tanky once you've gotten a few upgrades.
    I pretty much play these two characters exclusively. Mostly because I lock down one lane by myself... even if I can't win the fight, I can stall indefinitely while my teammates go on the offensive.
  7. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    So in about a week it will have been 1 year since this game came out. Its been a long time since a shooter type game has kept my interest for an entire year. The game has evolved quite a bit since day one. In a single year we've gotten 3 heroes and 3 maps. It doesn't sound like much, but considering the balancing equation this game requires, it actually is. Not only have heroes received constantly balancing, but so have maps. Unlike other games that don't admit when they've made a mistake. Blizzard has altered their maps, opened up choke points, and made new paths and door ways when defense has it too good. As I sit back and reflect upon my time with the game, I've come to a few observations about heroes.
    I started out with Torb and D.Va as my best characters. A year later Junkrat, D.Va, Roadhog, and Lucio are probably my strongest characters.
    D.Va is kind of in a poor state now. Her armor nerf was pretty shit IMO, and she can't do anything against Zarya. Once Zarya sees you just just immediately goes after you because her beam rips through defense matrix. This needs to change TBH. Its pretty bullshit. I still play her because I adore her character, and I love her alt.
    I never thought I'd be good at support, but damn, Lucio is becoming my most played character. He's #3 right now behind Junks and D.Va. But with people not willing to play healer, I've become pretty damn good with him... not only keeping my team alive, but I've managed to get gold medals in kills as well. The buff to his gun did a lot of good, and his healing buff/nerf was done well. You have to work to heal like every other support character now, but you still have the speed advantage.
    Now that I've spent time with Ana, I do like her and how she works. I prefer Lucio any and every day, but if I get stuck with her on mystery heroes, for the weekly loot box credit, I can be pretty proficient with her.
    I continue to get better with Genji. Hes just a rewarding character to play. You have to work hard to max your DPS, and you really need a decent healer to keep you up.
    With the rise of Orisa, and Winston's shield buff. Junkrat is just a very important character now. Hes a shield buster... and now that his bombs don't self inflict damage, you can cause mayhem in small rooms without worrying about killing yourself. Some people are foolish enough to challenge your territory with a tank.
    This game is still not very fun playing solo. I get frustrated waiting for friends to get on as I constantly get people picking hanzo and widow... and then ana as a healer to make it worse. They all just ignore the "too many snipers" warning on the side.... then when you start the match none of them take out the torb turret, bastion, or Phara.
  8. Sledgstone liked a post in a topic by DeathscytheX in Blade Runner 2049   
    When they announced this, I thought it was stupid they were making a sequel... but if anything else, I do like how it sticks with the 80's dark dingy style future.
  9. Sledgstone liked a post in a topic by Strider Hiryu in Heroes of the Storm 2.0   
    I gave it a try on Saturday and the game is rather fun. You're looking at 20 minute matches when playing against others Sledge (in the normal mode, haven't tried it but friends of mine who play it say that's how long a normal match lasts), Brawl is roughly 10 minute matches (which is what I played, it's fucking fun as hell). If I had to assume I would guess, depending on how hard you set the A.I., you'd be looking at 10-20 minute matches (and whether you do it alone or with others). The thing about HotS is that everything is completely balanced unlike in other MOBA's. There are no weapons/trinkets/armor to buy (making it so there are no builds you need to go for) and everyone levels at the same time as long as NPC's/Heroes are being killed. Each character has talents that you choose from every few levels to help distinguish your build (kind of like how Battleborn was setup) from other Heroes. Honestly, as much as I love the original DOTA and Smite, this game is extremely fun, easy to get into, and extremely forgiving (I ignore party chat for the most part but from what I saw it's a lot tamer then Smite chat (which is downright toxic)). I'm suggest giving it a shot but then again MOBA's aren't for everyone (and for me the game is so much more fun then slogging through Quickmatch Overwatch, I still want to buy the game but I just don't want to slog through Quickmatch to get to 25 so I can play comp).
  10. Sledgstone liked a post in a topic by DeathscytheX in The Dark Tower   
    I remember a gigantic discussion topic Lady started on this book a long time ago on this forum. Thought it was interesting they were making a film about it so many years later.
  11. Sledgstone liked a post in a topic by DeathscytheX in Heroes of the Storm 2.0   
    I started playing a bit of this for the skins... and 10 loot boxes in week 4. Plus if you log in between yesterday and May 22, you get 20 free heroes grouped into 4 bundles. Its a FTP hybrid MOBA/RTS game. I picked the Support/Specialist bundle because it had Lucio and Zarya... but man I blow at this game. I haven't played and RTS game since WarCraft III. I'm glad I only have to play 5 games a week instead of 5 wins.
  12. DeathscytheX liked a post in a topic by Sledgstone in PS Plus Games   
    Tales from the Borderlands! Finally getting another decent title I'd like to play.
  13. Sledgstone liked a post in a topic by Myk JL in Dark Souls   
    My experience with retrieving my Souls & Humanity has had it always appearing on a flat non-moving surface. In the case of the elevator in Blight Town they appear right before getting onto the elevator.
    In the case of bottomless falls I have & seen others fall to their deaths. This is because the way you retrieve your Souls & Humanity also doubles as a way for other players to see how you died.
    I think the only way you could permanently lose your Souls & Humanity is if you died again before you could retrieve them. The way the games saves it always remembers what you were doing before you quit. So if you quit the game surrounded by dead bodies you will reload that game surrounded by dead bodies.
    Personal Goals Achieved
    My Endurance is at 40 Soft Cap My Vitality is at 50 Soft Cap Going back to The Catacombs to collect the Great Scythe Remembering to wear the Crimson armor set in The Great Hollow Finally visited Ash Lake Killing Basilisks & Mushroom Parents was pretty slow. So slow that I rather not try to fight The Hydra at Ash Lake yet.
    More boring Personal Goals
    Getting my Strength back up to 46 so I can one hand the Demon's Great Hammer again See if I need to raise Dexterity with any of the weapon I have collected Recollect a lot of items in the area of Blight Town I was avoiding
  14. Sledgstone liked a post in a topic by Dubird in Mystery Science Theater 3000   
    New season, w00t!
    For those that don't know, there was a kickstarter a couple years ago started by Joel to make new episodes.  Well, it succeeded well enough to make 14 new eps., and Netflix picked it up!  New cast, new voices, new sets, etc.  After watching all of them, I can say it's a typical MST3K season.  Some movies were 'eh', some were hilarious.  Some of the host segments were very 'meh' and some were awesome and hilarious.  So if you're a fan of the 'old school' MST3K, give it a look.  Watch the first three at least, as it starts out kinda slow, but gets better.
    Plus, one of the Mads is Felica Day.  And you can tell she was having tons of fun with it!
  15. Sledgstone liked a post in a topic by Dubird in Suicide Squad   
    I Am Legend was awesome if you watch the original ending and not the shitty theater ending that invalidates the whole story.  ><
    Suicide Squad was a junk food movie.  Nothing substantial, but enjoyable and perfectly ok in small doses.  Not really any re-watchability for me, but I did have fun watching it when it came out.
  16. Sledgstone liked a post in a topic by DeathscytheX in Battlefront II   
    Vehicle/Hero pick ups gone. Vehicles go to BF1 format.
  17. Sledgstone liked a post in a topic by DeathscytheX in Eureka Seven: Hi-Evolution   
    Sooo, are we erasing the shit ending and AO altogether? Please say yes.
    Eureka and Renton look older, and yay to no CGI mechas.
    Answer: Yes we're erasing the shit ending.
  18. Sledgstone liked a post in a topic by DeathscytheX in NieR Automata   
    ROTFLMAO!!! OMG I'm gonna get the DLC just for this. Why don't more games have these types of joke boss fights?
  19. Sledgstone liked a post in a topic by Strider Hiryu in Battlefront II   
    Meh, I must be getting finicky in my old age because I'm not that impressed by the full trailer. Don't get me wrong I love they're putting a story mode in but it just irks me they're doing it after Return of the Jedi and placing it more into The Force Awakens (I don't want to be playing with or as those fucking Goobertroopers, no thank you). About the only thing that got me hyped is that it looks like Yoda is going to be a playable hero this time around (same with Maul). Outside of that it pretty much just looks like Battlefront with different maps. I don't know but based on DICE's track record as of late I think I'll be passing on this (much like I'll be passing on Destiny 2: The Endless Grind for Slightly Better Loot and Better Story). I might of had more hope for Battlefront 2 if BF1 wasn't such a fucking let down.
    And yea I heard about the Bioware Destiny-type game, a lot of people are afraid it's going to be a dud just like Destiny was (I mean the original ME team is making it (minus all the major talent sadly) and I don't have high hopes for it. Considering the dud that Andromeda is I'm starting to loose faith in BioWare now as well (not BioWare Austin though, TOR is still a fucking amazing game and they've been doing great things with it).
  20. Sledgstone liked a post in a topic by DeathscytheX in Battlefront II   
    Full reveal.
  21. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    This is my proudest moment in Overwatch. Genji is so hard to master and I normally botch his Ult. I only had 17 heath to top it off. 
  22. Sledgstone liked a post in a topic by DeathscytheX in Attack on Titan   
    The sub already started at the beginning of the month. I'm just glad I don't have to wait a good 4-5 months to watch this dubbed.
  23. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    OMG YES!! I had to have this more than any skin.
    The PvE event is amazing. Its better than the Halloween event. They took King's Row and made it a day time map. You have to capture 3 points while fighting off hordes of bots. You have your standard enemies, and then there are ones with Reinhardt type shields. Once you capture all 3 points, which are timed rather than a progress meter, you have to guard a payload. New smaller enemies appear and shoot beams at the payload, while detonator bots spawn every once in a while and try to blow up near the payload. Bastions will also spawn in turret configuration. Once you guard that, you have to escort it to the infamous last hallway of the map, all while fighting tank config Bastions. Then the final stretch is a clusterfuck of tank and turret bastions along with 4 souped up Orisas.
    Normal mode is pretty tough outside of normal difficulty. There are 4 difficulties; Normal, Hard, Epic, and Legendary. It def requires everyone to be on the same page. Reinhardt has to have awareness of where the bastions are, while Mercy has to keep him up along with Tracer since she only has 150HP. Torb can handle his own for the most part with some attention from Mercy here and there. There are no health packs, so its all up to the healer to keep people alive. You pretty much have to communicate. Then there is "All Heroes" mode where you can pick anyone. You still need a healer, but with better ults like Hanzo, Junkrat, D.Va, and Bastion, it makes certain parts a lot easier. We had some pretty funny rounds where I lined up the last two Orisa's with Hanzo's ult, then next I nanoboosted Bastion with Ana to make real short work of the end with a D.Va nuke on top of it. We haven't tried anything higher than Hard yet. I can't imagine how insane legendary is.