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Anatomy of a Titanfall Map + Hype Reel


DeathscytheX
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I'd imagine if more Titans were available via DLC it would be similar to assignments on BF to access them. That is unless they go with an in game monetary system similar to Black Ops 1 where you can purchase what you want when you want so long as you've gained the credits through matches.

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If thats the case, it'll probably be more similar to Call of Duty's setup. On a side note, I know this game will have NPC soldiers on the maps trying to kill everyone but they never mentioned if those soldiers would have their own titans or if they'll have other vehicles like tanks or something. It doesn't make much sense for there to be only human AI with no mechanized weaponry of their own. This game always makes me think of Gundam. All those AI NPC characters should have crappy Leo mobile suits that can be easily demolished so the titans can feel like full gundam bad asses. XD

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http://www.vg247.com/2014/02/03/titanfall-will-have-3-mech-types-at-launch-respawn-fearful-over-launch/

 

If there is a PC beta, I will def give it a shot, but this game seems to be getting more lackluster with every new article.... It seems like this was definitely designed for old gen and the XB1 and PC versions are just a Next Gen glorified port. 6 on 6 with AI grunts, and only 3 mech types isn't pushing the envelope. With Jason West leaving Respawn before Titanfall even came out, I looks like my dream of a COD4 type shooter is out the window. It might be better than PS4 will get a Titanfall 2, when and if they can refine the mechanics... maybe TF1 will be the equivalent of COD2 lol.

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I'm guessing there are no pilot classes and that the players are like COD's.. choose any loadout, etc. But if there are no classes and a small amount of unlocks / loadout possibilities, then I could see this game getting old pretty quick. It must be targeted more to the call of duty players. Quick turn around gameplay like that gets boring to me.

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Ok... after playing the beta I will say this game is fun as shit... The grunts are easy targets and keep the action fresh when pilots want to camp. When you kill a real person its a 100+ extra XP bonus... every kill reduces the time of your titanfall. I've maxed out at 3 titan drops in one round.. but that is only when you get your titan destroyed too fast, and wreck face with the actual pilot.

 

There is a new learning curve. The tutorial at the start before you can play any rounds is very helpful... it starts out with the stupid basics that any casual FPS player should know, but then it gives you a good taste of the parkour system which is pretty fluid once you learn it. They also let you sample a watered down version of a titan.

 

The default controls are the stupid COD default controls plus the extras... they thankfully have the set up to switch Stick to B for melee and stick crouch, and there is also the weird ass killzone set up... props for appealing to all shooter's preferences.... yes I don't use a keyboard and mouse. I use the xbox wired controller... this game is fully gamepad compatible.

 

As a beta there are 3 default titan classes and 3 pilot classes. the pilot classes are customizable after rank 5 and the titan classes are customizable after rank 10. Only 2 maps are playable in this beta.

 

The rounds are fast pace COD style, but feature an epilogue segment. If your team loses, you can escape to the extraction point which is visible to friend and foe teams. As victor or loser once you are killed in this time period you are not allowed to respawn. The losing team can escape to an extraction ship, or they can be wiped out... or the extraction ship can be destroyed before it escapes... Those that might escape are granted an extra 200 xp for successful evacuation. The extraction ship has a lot of health and it takes more than 3-4 titans to take it down.

 

I will probably buy this for PC... the pandemonium that ensues in this game is too fun.. the original Infinity Ward has once again redefined the FPS genre... its just a shame that its a MS exclusive. The wall running and ledge grabbing is innovative and borrowed heavily from the failed Brink game... You cant run and gun like previous COD games or even the grunts will kill you. You have to adapt and use the multiple floors to  stay alive. The Radar works the same, but with 2-4 levels per building, its hard to tell where they are when they pop off rounds.

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I was wondering about the beginning of the trailer where they put the drunk guy into the sewer, because all the normal matches start out jumping out of a drop ship. Its about the best way to make a campaign, because there is no way to make a linear experience without a bunch of invisible walls that would just make the game seem dated.

 

I got 4 titans and 24 pilot kills today which is insane consider the avarage for is around 5-9 for a good round and 12 is an excellent round for most since I've been playing. I've also read the game will come with 14 maps.

 

I obtained a burn card to drop a Stryder class titan last night. Atlas is the only build you can use in the beta, as I assume its the medium between Stryder and Ogre. The Stryder didn't see to move much faster than the Atlas at normal speed, but its sprint was noticeable faster, and it has 3 dash meters compared to atlas' 2... I assume Ogre will only have 1. Each Titan has an special ability that activates overtime (there are burn cards that will allow you to have the ability as soon as you enter your titan). The Atlas has "Damage Core" which gives you increased damage output for a short period of time. The Stryder has unlimited dash ability which is very useful in maps populated with buildings. Dash meters come back over a moderate recharge rate, being able to spam it to get away from heavy fire is very valuable.

 

I think I'm most impressed with the Titan computer. It keeps you up to date on what the hell is going on. Its hard to be like "WTF just happened". The computer will tell you when someone is rodeoing you, by how much you're outnumbered if more enemy titans show up while you're engaging a foe, when your shields are depleted advising you to retreat, and when you need to eject.

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That was an impressive beta. I wish I could have played it. ^_^;

 

Oh.. look at that hype reel again.. at the 19 second mark there is a giant alien lifeform. I wonder if Titanfall will eventually incorporate alien grunts or alien monsters that are the equivalent of AI titans.

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I felt so sluggish playing BF4 the other day after playing Titanfall... Its definitely an interesting set up they have... the character movement just glides across the map, and not being hindered by staircases and walls really makes a  good flow.

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Lol. I couldn't imagine wall running and double jumping on BF4. I imagine a 110 star colonial double jumping out of a jet, C4 my helicopter, jump off it's remains, wall run up the caspian border tower, jump straight up and then head shot right as I respawn at the base. XD

 

Do you think Titanfall's mechanics would work good as a standard 6 vs 6 shooter, with grunts and everything else.. minus the titans? Imagine if there were no titans in the game, would it still be a good multiplayer? Or would it feel more like COD with parkour?

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It would as long as the AI was still there, or else it would have to be 16 on 16. I think the main reason for 6 on 6 is that the game was developed for old gen, and 360 and PS3 (Respawn didn't know until late that it was going to be an exclusive) could only handle so many titans on the map at once.

 

Honestly, even though Titanfall 2 is inevitable. I hope they keep the AI players to a degree... It really kills the lack of action due to a team camping... but it has been fun hitting the melee button on people trying to snipe from windows or rooftops. Everyone is still trying to adapt to this play style... even I was running up stairs and on the ground at first... the beta players are going to have a good advantage from the start. Wall running and jumping into windows isn't difficult, but stringing them together takes getting use to... you can just run up a wall and get to the top, you have to jump up one wall, hit the next, and maybe jump back to the original again to get to the top in some cases... even if its in a corner. Once you get the hang of the physics, nothing in the environment can stop you from moving.

 

I think the main thing is that the environment doesn't limit you, which is a huge plus...

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