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DeathscytheX

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Everything posted by DeathscytheX

  1. I'll also add a buyers beware. Destiny does have a loot box system called Bright Engrams. Once you hit level 20, you can earn these by continuing to level up. They give you shaders, weapon ornaments (which i guess are skins), ships, sparrows and most controversially... mods. People are calling it pay to win because you can buy silver to buy these engrams in bulk. I don't know if the mods will be usable in Trails or Iron Banner.. I'll assume they will be. Its things like +5 weapon damage and what not. It will also give you some power 10 legendary armor, which you can bring up to spec via the infusion system if you like the perk it has... that seems the least appealing with how easy legendary armor is to obtain now. Its the mods the people are worried about. I'm more interested in the cosmetics as I doubt I'll ever care about other people's mods. The PvP isn't my thing in this game, but I'd be worried too if it was. So far I've gotten 3 legendary ships, and an extoic sparrow that shoots out crazy booster flames. I'm pretty happy with it... but damn I miss my Crota ship.
  2. But you wont get too see the milestone we shared together when we entered the black garden in 2014. I forgot to mention that the game does a little tribute at opening of all your accomplishments and who you were with when it happened. I thought it was pretty neat. So I finished the story and I was satisfied with the ending. It wasn't the best I've ever seen. Honestly they could have added a few more missions. I reached the level cap about half way through the story because I did a bunch of adventures on each planet as I got to them. Once I got to 20 I just focused on the story because I got tired of not having a sparrow. I mean wtf bungie? Thats so fucking stupid to make people do 75% of the campaign before giving you one. Completely pointless. So where this game shines is loot acquisition. Holy crap its so much better. In just open world PvE I've gotten more exotics and legendaries than the first few months of D1 I played. I'm not max power level yet, but I have all legendary and exotic gear. And here is the best part of it all: you can infuse a higher level weapon into your lower level leggy or exotic to bring its power level up to par... even if its a blue you are sacrificing to do it. You just have to keep enough legendary shards on hand by scrapping other legendary stuff. So this assures me my gear wont ever get shit on if I really like it. I would have loved this for my The Devil You Know in D1. I have a really good energy auto rifle that I'll keep on me forever now. Plus I've upgraded my Gravaton Lance along the way. The 3 beta exotics are low level gifts during the story. You only get to pick one though. I'll have to play through again to get Sunshot and bring it up to spec. I've gotten 3 exotic engrams from public events, and they weren't even heroic events every time. AND engrams always decode for your class... no more hunter gloves when you're a warlock. And as if it couldn't get any more convenient, every exotic you get is saved as a collection. If you ever scrap it and regret it later, you can buy it back for 10 legendary shards. I'm also pleased with the endgame PvE. There are challenges for each planet. I'm hoping they are daily, but they could be weekly... I'll report back on that tomorrow. Each area has 3 tasks that reward you with a rep package. Every planet has a vendor/mission coordinator type NPC. The more you do around the planet, the more coins you get to turn in. Each time you fill the rep bar you get a legendary. This also works for the gunsmith. After I beat the game I got access to him and got like 7 legendary engrams. I'm not 100% sure how you build rep with them. I guess I should see what I'm turning in. All I know is that I fill his rep bar faster than anyone. The trainers from the first game also offer tasks for rep. There are so many NPCs doling out legendary gear, its amazing. I also unlocked standard patrols... which are exactly the same from D1. But between challenge quests, adventures, lost sectors, and public events that have timers on the map... repetitive open world grinding feels rewarding. I've gotten so much decent loot just running around the open world maps, strikes aren't that exciting right now. I did 2 for a milestone challenge... sadly they were both Inverted Spire... It came up first, and my second strike was somewhere else, but both the other players left so I had to back out and got the same damn strike again. I was too irritated to try more after that. They still seem to have the typical troll/afker problem the first game had. Inverted Spire as a Nightfall is going to be a damn nightmare. I think I only beat it once without wiping on the final boss' last stage during the beta. Both times today my teammates left me last guardian standing, and I'd get knocked off the side into the toxic fluid and die. That seems to be the only way I die, and its very irritating. Its happens on missions, and adventures. I'll jump out of a cluster fuck and someone will do a shockwave move and it pushes you off the side with no way to get back as you float. Kinda stupid since you are in the air to avoid a ground attack. On a final note for now, the humor in this game is pretty great. Funny how they didn't want any in the first game and screwed the whole story for that reason.
  3. Initial thoughts While this game mechanically is identical to D1. You can really tell what a copy/cut and paste job D1 was. The train wreck of the previous game becomes more noticeable with how this game flows. The story is superior in every way possible. There is purpose, narrative, and direction. There is an actual villain, and you have a real goal. The musical score is amazing. They could probably Rerelease Destiny 1 ten years from now in some special edition for whatever underpowered Nintendo console is out at the time, with all its cut content restored/redone. So far the story is really good. And if you're wondering, the Generator room nerf consisted of the second tier turbines being removed so there is only one set of them. What else is good? They actually fixed just about every issue the beta had. Ammo drops a lot, power ammo drops from every yellow bar, but its still kinda scarce. Your super charges a lot faster to where you can needlessly hold on to it for big moments that may never happen. The enemy AI is a lot better in this game. While the Cabal are still the same clunky oversized enemies. The fallen are a lot smarter and have new movement tactics. They now do this running dash where they set there body really low to the ground and run to cover or away. Its actually annoying as i had to chase down a HVT in the open world when he kept doing this. It can really throw off your aim as well. The hive is still pretty similar but so far thrall spawns are more tactical and annoying. Instead of a bunch all running out of a narrow doorway, I experienced them in more open areas spawning out of a wider array of corners. They are still terrifying when you hear the screams. The game doesn't shy away of bringing back all your "favorites" at the start. The exploding thrall's, and the exploding shanks all make sure you make your life miserable near the start. Once I played past the opening mission I ran around the EDZ a bit. I still don't have a sparrow so I did what I could while there. Adventures are pretty neat. Way better than the bland patrol missions in the first game. Then again I don't know if I'd want to repeat any of them or if i can. There also seemed to be a lot of stuff locked off from me as far as exploration goes. I hit a few public events... they were your standard fare of stop the fallen mining and the devilwalker. What is interesting is I got 2 exotic engrams from two different PEs. Exotics I could use at my low level as well. Sadly the boots I got already have been outclassed by the time I stopped playing by greens. Still, its interesting to get low level exotic stuff. I also did two lost sectors, but I was guided into them by the introductory adventure, and by a second adventure I did later. I'll reserve judgement on how much there is to do on patrols. After running 4-5 adventures I seemed to have done them all for the EDZ, but then again maybe its because that's all that shows up for my current power level. Like I said I saw a few force fielded walled off areas I couldn't get into yet. Missions are varying lengths The last one I did was a good 20-30 min long.. but it was really 2 missions that were just back to back off a cut scene. Either way, they make sense as you know what you're doing, and why you're doing it. Instead of wandering around aimlessly listing to your ghost ramble about nonsensical stuff, there is a bunch of radio chatter between important characters as a narrative. It really gives the game more life. Whats bad? The grenades still take forever to come back. That's one thing they didn't fix. Also, you always revert to your primary kinetic weapon out of your super... I mean wtf? Why? It's thrown me off so much when I think I'll go back to shooting my SMG only to shoot one shot with my hand cannon. Also I had to wait 30 minutes after launch to get in because servers were at capacity. So much for that "rolling launch". The tool tips are annoying as fuck and wont go away until you do them. They're very obstructive to where you just do them to get rid of them. I'm kinda iffy on the new light system. Both your weapons and armor contribute to your power level which replaces the light system. The issue I have with it is that you're basically forced to use the weapons that drop that have the higher power value regardless of the type. Got a sweet shotgun? Too bad this shitty nade launcher dropped with a higher power level moments after you got it. Once you reach level 20, and the power level cap it won't matter I guess, but along the way it kinda sucks. Especially since adventures and missions have recommended power levels sorta like The Division had. I also don't like that I'm having to wait to get access to my sparrow.. wtf? So, all I can say right now is that its like D1 probably should have been, there isn't anything ground breaking or new.. you just have Destiny with a better story that isn't limited by old gen consoles. It's like a "sorry guys for that last game, this is what we meant to make". I'll post more impressions once I get into strikes and discover how useful if at all patrolling is as endgame content.
  4. I'm on ep 5 of season 3 and so far its the most boring. Although it seems to be getting more interesting. Daenerys has her army now and I like her character a lot more. Season 2 was pretty good IMO. Tyrion is by far my favorite character along with his escapades with Bronn. I'm pretty sad he's no longer Hand of the King. I loved his schemes. The wildfire boat bomb was pretty epic. But all before that, Tyrion getting KOed by the hill person's hammer and missing the whole battle was hilarious. All the conspiring between the Spider and Little Finger is probably my favorite angle going on, even though they are among the minor happenings. The thing I like about this show is how your opinion can change about certain characters from good to bad and bad to good. Everyone is relatively interesting. At first Daenerys story had me least interested, but now Snow's story is kinda eh right now. All of Night's Watch seems so ridiculous, and Snow just seems like a big fuck up in everything he does, its absurd how many bad decisions he's made consecutively, and so far he hasn't really had to pay any price for them. I haven't read the books, but it seems the show had written itself into a corner at times, and then decided they didn't like what they did and just did something else to do it, making the character impacted look out of character. Robb's decision to marry the medic girl is one of them. Stannis is a trainwreck and the fire priestess is such a weird and out of place character... the whole pregnant, shadow birth thing was bizarre and I bet it's the only time that is ever used.
  5. Maybe I braced for too much? Everyone talks about all the nudity and sex... and I'm just like eh? Its really not that much unless season 2 ups the ante. Maybe I'm just desensitized from all the movies and others shows that have been worse? That one guy runs a whore house, and the Dothraki are just a bunch of savage brutes.. it fits the premise of the scenes. They could not be there and not change anything you're right. But I guess that's just what I expect from HBO. I'm a sucker for political drama, so I've really liked the first season so far. I'm up to ep 6. The whole Stark vs. Lannister feud is interesting to me.
  6. A friend of mine gave me their HBO Go log in and I've started this. I watched the first 3 episodes and I already want like 4-5 people to die. Its HBO so it has to have nudity otherwise this show could just be a regular cable TV show minus the occasional F bomb. With the limits TWD and Vikings have pushed on gore, this show hasn't really shown me much that's impressive on that front yet... I do like what I've seen, they've set up the story well and the characters are interesting to me. I should have this knocked out in a week.
  7. Tried to get back into No Man's Sky after the big patch... nah. They took away the boost jump. Having to constantly get back in your ship to take off and refill the booster fuel because the planet is hazardous is tedious. Your 2 levels of protection upgrades last all of 10 seconds before eating away at your shield is annoying annoying enough and wasn't buffed. They took away on foot mobility, so you can't go very far outside your ship or shelter unless its a rare planet that doesn't have a hot/cold/caustic/radioactive hazard. At least with that boost jump you could quickly get back to your ship or find shelter for your protection to recharge. Its just not for me.

    1. Sledgstone

      Sledgstone

      I think the only reason some ppl are saying it's good now is because they can build stuff and finally see some random strangers in the game. Maybe they improved the campaign but i doubt it. 

    2. DeathscytheX

      DeathscytheX

      They added a bunch of stuff. I was really lost TBH at the start. There was a lot of QoL improvements from using items to the scanner scanning animals further away. Fuel types seem to burn faster... which was my least favorite part of the game originally when it seemed you had to refuel with every use of everything. I mean I get using Hyperdrive once between refuels, but just taking off and landing on a non landing pad surface was pretty annoying. The mobility with the boost jump was great, especially when you upgraded its longevity. I could hit 6-7 things around my landing spot and run back, take off and pick somewhere else to land. Now I'd have to take off for 4-5, and sometimes all 6-7 of them. The only thing you can really do when you land now is gather resources around the area. Eh. I removed it from my PS4 last night.

    3. Sledgstone

      Sledgstone

      That sounds incredibly boring. XD

  8. With GW2s new draw distances, Ive noticed a few improvements in the core game, where map textures load further out, but Southsun Cove is a wreck. XD I went there for the first time in a long time for the daily JP and the increased draw makes some parts look funky and incomplete. After thinking about it for a minute while running around, i realized because the horizon is just a solid blue color making the distant textures look odd as if the map was incomplete. It could be the filter I'm running on SweetFX, but its def bizarre. Its the only map like that, that I've noticed. Maybe because its pretty flat and a plateau.

    1. Sledgstone

      Sledgstone

      It might be the sweetfx. I went there yesterday and did karka queen for the first time in half a year and didn't notice anything odd. :P But then again I was streaming the game to my laptop and that always drops the quality a bit. I might have noticed something different if I was directly on my PC.

  9. Oh wow, That was even an Arekkz video. Apparently some guy in germany got a copy of the game and streamed it for 5 hours until they banned his account. It seems every video about it was taken down. I just used his because he's better at most when covering the game. Basically, it showed off a new exotic Osiris themed pulse rifle that shot 5 rounds per burst and had some mystery ability that wasn't shown. There was a meter on it that filled up with every kill. Since its rumored that Trials of Osiris would be no more and it would be Trials of the Nine, it seems likely this is gained through regular game play. The Vault has 200 slots. It should be ample since there are no longer different rolls for like items. There was also 10 slots for engrams in the inventory screen. No word on if those are special engrams you save up or the mission based ones. Then it showed one of the adventures which teleported you to a different map entirely, looked pretty neat. I think they're taking them down mostly because they've been so secret about the inventory/vault and weapon perk layout screen for some bizarre reason. I mean 200 slots is way more than what we had in D1.
  10. Well the open world doesn't look much bigger than what D1 offered, but the improvements are much welcomed. On map PE timers, secret objectives to unlock a Heroic version of them sounds cool too, even though the previous video I posted still dropped blue for the guy. But getting guaranteed legendary and exotic engram from completing map objectives sounds excellent. Progression based grind is always better than RNG grind, even when your progression is still going to end up being an RNG drop, at least it's guaranteed not to be some shit blue drop. I'll at least have fun doing these things until GW2: PoF comes out.
  11. This was a total train wreck . A terrible adaption full of teenage angst. They ruined L which is what made it the worst. They clearly didn't want to spend money on Ryuk because his face is always in the dark like in the preview. This would have worked out way better as a series anyways. They tried to cram the whole first half of the anime into an hour and forty minutes and threw in a lame ass ending.
  12. =/ Anet always seems to try to make something for a class with a peg holed purpose and then another class ends up doing it better.
  13. They are, but you cant really aim them good, so you're really not going to hit anyone from far away. D.VA has suffered since her HP armor nerf, shes probably the most squishy tank. They will never make her like she was ever again so the answer was definitely to give her more power. With her Defense Matrix uptime heavily nerfed she'll no longer be able to cancel out McCree's and Soldiers ult. I don't think those can single handedly destroy Rein's shield, they barely take down a single character. Rein has suffered a lot lately though, and once the Junkrat buff goes live, I bet more people start playing him which will make it really hard on Rein as Junkrat is the hard counter to his shield besides Bastion. Mercy is going to become very powerful on console. People have a hard enough time taking care of Phara, and unless you're 76, McCree, Widow, or a really good Hanzo, Phara players do as they please if they have mastered fuel conservation to stay in the air at all times. Even knowing where Mercy is, her mobility will be too much during her Ult. There will be a lot of blown High Noons just to cheese take care of it.
  14. I'm excited for the D.Va Changes. the Mercy changes are crazy. I just got decent with her and now shes a bit different. I will admit it was demoralizing when she nulled your team wipe, and when you're playing with randoms and no one is even trying to kill the mercy it made it frustrating, but this will be even more frustrating in that situation. At least I know I'll never waste my single rez on an attack Widowmaker.
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