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After 2 days into the new GW2 pvp league system I've decided to stop trying for this legendary back piece. I'll still do a pvp round here and there for my dungeon reward track, but the 3 matches per day requirement, the horrible balance, 50/50 forced win loss ratio and queue times.. its just not worth the time investment. I could make 2 other regular legendaries in the same span of time.
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Well.. league season 2 I mean. The last season was a bunker meta, this season its a reaper and scrapper meta. And even tho I main a reaper, its still not fun. Everything is boon corruption and death by chill. Necro chill damage makes the old guardian burn meta seem like it was the most balanced time in all of GW2 pvp history. x_x
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I think I hit a wall because of adventures. To get all the HoT masteries you have to do silver and mabye even gold on all of them for the mp. Some of them are beyond frustrating just to get bronze. They shouldn't have done this.
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They supposedly fixed the difficulty on a few of those, but from what I read it didn't help. I keep hitting a wall myself with time constraints. I'd consider myself a bit of a hardcore casual.. but the metas for the new maps are on a time schedule that never seems to coincide with my playtime. The spring update as far as I know, is supposed to change those map metas to not be on strict schedules. Also sounded like they're not going to have adventures locked behind meta events all...
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