DeathscytheX

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  1. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Pfft, I wish. I pretty much instantly log into FFXIV, TOR, or Wildlands now when I boot my PC up. I really do need to get through that backlog though.
    DX you're supposed to convince me not to buy the game not giving me more reasons to go out and buy it Meh, I might break down this weekend and buy it on my PS4 (just for those milestones which I share 90% of them with you on my side (pretty much all but my one VoG clear)). I keep hearing good things about it everywhere I go and honestly if it gives me a reason to step away from FFXIV for awhile (at least a few days out of the week, I have nothing to do until Oct when the new patch hits) why not. Then again I'm backing down from my statement of not supporting Bungie and their lackluster game design (I still can't understand how the developers of Halo failed so fucking hard with D1, then again most of the Halo team stayed with Microsoft to form 343. The lack of understanding still stands).
  2. Sledgstone liked a post in a topic by DeathscytheX in PS Plus Games   
    Second Son is a lot of fun... If you take the evil route.
  3. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    I'll also add a buyers beware. Destiny does have a loot box system called Bright Engrams. Once you hit level 20, you can earn these by continuing to level up. They give you shaders, weapon ornaments (which i guess are skins), ships, sparrows and most controversially... mods. People are calling it pay to win because you can buy silver to buy these engrams in bulk. I don't know if the mods will be usable in Trails or Iron Banner.. I'll assume they will be. Its things like +5 weapon damage and what not. It will also give you some power 10 legendary armor, which you can bring up to spec via the infusion system if you like the perk it has... that seems the least appealing with how easy legendary armor is to obtain now. Its the mods the people are worried about.
    I'm more interested in the cosmetics as I doubt I'll ever care about other people's mods. The PvP isn't my thing in this game, but I'd be worried too if it was. So far I've gotten 3 legendary ships, and an extoic sparrow that shoots out crazy booster flames. I'm pretty happy with it... but damn I miss my Crota ship.
  4. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    But you wont get too see the milestone we shared together when we entered the black garden in 2014. I forgot to mention that the game does a little tribute at opening of all your accomplishments and who you were with when it happened. I thought it was pretty neat.
    So I finished the story and I was satisfied with the ending. It wasn't the best I've ever seen. Honestly they could have added a few more missions. I reached the level cap about half way through the story because I did a bunch of adventures on each planet as I got to them. Once I got to 20 I just focused on the story because I got tired of not having a sparrow. I mean wtf bungie? Thats so fucking stupid to make people do 75% of the campaign before giving you one. Completely pointless.
    So where this game shines is loot acquisition. Holy crap its so much better. In just open world PvE I've gotten more exotics and legendaries than the first few months of D1 I played.  I'm not max power level yet, but I have all legendary and exotic gear. And here is the best part of it all: you can infuse a higher level weapon into your lower level leggy or exotic to bring its power level up to par... even if its a blue you are sacrificing to do it. You just have to keep enough legendary shards on hand by scrapping other legendary stuff. So this assures me my gear wont ever get shit on if I really like it. I would have loved this for my The Devil You Know in D1. I have a really good energy auto rifle that I'll keep on me forever now. Plus I've upgraded my Gravaton Lance along the way. The 3 beta exotics are low level gifts during the story. You only get to pick one though. I'll have to play through again to get Sunshot and bring it up to spec. I've gotten 3 exotic engrams from public events, and they weren't even heroic events every time. AND engrams always decode for your class... no more hunter gloves when you're a warlock. And as if it couldn't get any more convenient, every exotic you get is saved as a collection. If you ever scrap it and regret it later, you can buy it back for 10 legendary shards. 
    I'm also pleased with the endgame PvE. There are challenges for each planet. I'm hoping they are daily, but they could be weekly... I'll report back on that tomorrow. Each area has 3 tasks that reward you with a rep package. Every planet has a vendor/mission coordinator type NPC. The more you do around the planet, the more coins you get to turn in. Each time you fill the rep bar you get a legendary. This also works for the gunsmith. After I beat the game I got access to him and got like 7 legendary engrams. I'm not 100% sure how you build rep with them. I guess I should see what I'm turning in. All I know is that I fill his rep bar faster than anyone. The trainers from the first game also offer tasks for rep. There are so many NPCs doling out legendary gear, its amazing. I also unlocked standard patrols... which are exactly the same from D1. But between challenge quests, adventures, lost sectors, and public events that have timers on the map... repetitive open world grinding feels rewarding.
    I've gotten so much decent loot just running around the open world maps, strikes aren't that exciting right now. I did 2 for a milestone challenge... sadly they were both Inverted Spire... It came up first, and my second strike was somewhere else, but both the other players left so I had to back out and got the same damn strike again. I was too irritated to try more after that. They still seem to have the typical troll/afker problem the first game had. Inverted Spire as a Nightfall is going to be a damn nightmare. I think I only beat it once without wiping on the final boss' last stage during the beta. Both times today my teammates left me last guardian standing, and I'd get knocked off the side into the toxic fluid and die. That seems to be the only way I die, and its very irritating. Its happens on missions, and adventures. I'll jump out of a cluster fuck and someone will do a shockwave move and it pushes you off the side with no way to get back as you float. Kinda stupid since you are in the air to avoid a ground attack.
    On a final note for now, the humor in this game is pretty great. Funny how they didn't want any in the first game and screwed the whole story for that reason.
  5. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    Initial thoughts
    While this game mechanically is identical to D1. You can really tell what a copy/cut and paste job D1 was. The train wreck of the previous game becomes more noticeable with how this game flows. The story is superior in every way possible. There is purpose, narrative, and direction. There is an actual villain, and you have a real goal. The musical score is amazing. They could probably Rerelease Destiny 1 ten years from now in some special edition for whatever underpowered Nintendo console is out at the time, with all its cut content restored/redone. So far the story is really good. And if you're wondering, the Generator room nerf consisted of the second tier turbines being removed so there is only one set of them.
    What else is good?
    They actually fixed just about every issue the beta had. Ammo drops a lot, power ammo drops from every yellow bar, but its still kinda scarce. Your super charges a lot faster to where you can needlessly hold on to it for big moments that may never happen. The enemy AI is a lot better in this game. While the Cabal are still the same clunky oversized enemies. The fallen are a lot smarter and have new movement tactics. They now do this running dash where they set there body really low to the ground and run to cover or away. Its actually annoying as i had to chase down a HVT in the open world when he kept doing this. It can really throw off your aim as well. The hive is still pretty similar but so far thrall spawns are more tactical and annoying. Instead of a bunch all running out of a narrow doorway, I experienced them in more open areas spawning out of a wider array of corners. They are still terrifying when you hear the screams. The game doesn't shy away of bringing back all your "favorites" at the start. The exploding thrall's, and the exploding shanks all make sure you make your life miserable near the start.
    Once I played past the opening mission I ran around the EDZ a bit. I still don't have a sparrow so I did what I could while there. Adventures are pretty neat. Way better than the bland patrol missions in the first game. Then again I don't know if I'd want to repeat any of them or if i can. There also seemed to be a lot of stuff locked off from me as far as exploration goes. I hit a few public events... they were your standard fare of stop the fallen mining and the devilwalker. What is interesting is I got 2 exotic engrams from two different PEs. Exotics I could use at my low level as well. Sadly the boots I got already have been outclassed by the time I stopped playing by greens. Still, its interesting to get low level exotic stuff. I also did two lost sectors, but I was guided into them by the introductory adventure, and by a second adventure I did later. I'll reserve judgement on how much there is to do on patrols. After running 4-5 adventures I seemed to have done them all for the EDZ, but then again maybe its because that's all that shows up for my current power level. Like I said I saw a few force fielded walled off areas I couldn't get into yet.
    Missions are varying lengths The last one I did was a good 20-30 min long.. but it was really 2 missions that were just back to back off a cut scene. Either way, they make sense as you know what you're doing, and why you're doing it. Instead of wandering around aimlessly listing to your ghost ramble about nonsensical stuff, there is a bunch of radio chatter between important characters as a narrative. It really gives the game more life.
    Whats bad?
    The grenades still take forever to come back. That's one thing they didn't fix. Also, you always revert to your primary kinetic weapon out of your super... I mean wtf? Why? It's thrown me off so much when I think I'll go back to shooting my SMG only to shoot one shot with my hand cannon. Also I had to wait 30 minutes after launch to get in because servers were at capacity. So much for that "rolling launch". The tool tips are annoying as fuck and wont go away until you do them. They're very obstructive to where you just do them to get rid of them. 
    I'm kinda iffy on the new light system. Both your weapons and armor contribute to your power level which replaces the light system. The issue I have with it is that you're basically forced to use the weapons that drop that have the higher power value regardless of the type. Got a sweet shotgun? Too bad this shitty nade launcher dropped with a higher power level moments after you got it. Once you reach level 20, and the power level cap it won't matter I guess, but along the way it kinda sucks. Especially since adventures and missions have recommended power levels sorta like The Division had.
    I also don't like that I'm having to wait to get access to my sparrow.. wtf?
    So, all I can say right now is that its like D1 probably should have been, there isn't anything ground breaking or new.. you just have Destiny with a better story that isn't limited by old gen consoles. It's like a "sorry guys for that last game, this is what we meant to make". I'll post more impressions once I get into strikes and discover how useful if at all patrolling is as endgame content.
  6. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    Initial thoughts
    While this game mechanically is identical to D1. You can really tell what a copy/cut and paste job D1 was. The train wreck of the previous game becomes more noticeable with how this game flows. The story is superior in every way possible. There is purpose, narrative, and direction. There is an actual villain, and you have a real goal. The musical score is amazing. They could probably Rerelease Destiny 1 ten years from now in some special edition for whatever underpowered Nintendo console is out at the time, with all its cut content restored/redone. So far the story is really good. And if you're wondering, the Generator room nerf consisted of the second tier turbines being removed so there is only one set of them.
    What else is good?
    They actually fixed just about every issue the beta had. Ammo drops a lot, power ammo drops from every yellow bar, but its still kinda scarce. Your super charges a lot faster to where you can needlessly hold on to it for big moments that may never happen. The enemy AI is a lot better in this game. While the Cabal are still the same clunky oversized enemies. The fallen are a lot smarter and have new movement tactics. They now do this running dash where they set there body really low to the ground and run to cover or away. Its actually annoying as i had to chase down a HVT in the open world when he kept doing this. It can really throw off your aim as well. The hive is still pretty similar but so far thrall spawns are more tactical and annoying. Instead of a bunch all running out of a narrow doorway, I experienced them in more open areas spawning out of a wider array of corners. They are still terrifying when you hear the screams. The game doesn't shy away of bringing back all your "favorites" at the start. The exploding thrall's, and the exploding shanks all make sure you make your life miserable near the start.
    Once I played past the opening mission I ran around the EDZ a bit. I still don't have a sparrow so I did what I could while there. Adventures are pretty neat. Way better than the bland patrol missions in the first game. Then again I don't know if I'd want to repeat any of them or if i can. There also seemed to be a lot of stuff locked off from me as far as exploration goes. I hit a few public events... they were your standard fare of stop the fallen mining and the devilwalker. What is interesting is I got 2 exotic engrams from two different PEs. Exotics I could use at my low level as well. Sadly the boots I got already have been outclassed by the time I stopped playing by greens. Still, its interesting to get low level exotic stuff. I also did two lost sectors, but I was guided into them by the introductory adventure, and by a second adventure I did later. I'll reserve judgement on how much there is to do on patrols. After running 4-5 adventures I seemed to have done them all for the EDZ, but then again maybe its because that's all that shows up for my current power level. Like I said I saw a few force fielded walled off areas I couldn't get into yet.
    Missions are varying lengths The last one I did was a good 20-30 min long.. but it was really 2 missions that were just back to back off a cut scene. Either way, they make sense as you know what you're doing, and why you're doing it. Instead of wandering around aimlessly listing to your ghost ramble about nonsensical stuff, there is a bunch of radio chatter between important characters as a narrative. It really gives the game more life.
    Whats bad?
    The grenades still take forever to come back. That's one thing they didn't fix. Also, you always revert to your primary kinetic weapon out of your super... I mean wtf? Why? It's thrown me off so much when I think I'll go back to shooting my SMG only to shoot one shot with my hand cannon. Also I had to wait 30 minutes after launch to get in because servers were at capacity. So much for that "rolling launch". The tool tips are annoying as fuck and wont go away until you do them. They're very obstructive to where you just do them to get rid of them. 
    I'm kinda iffy on the new light system. Both your weapons and armor contribute to your power level which replaces the light system. The issue I have with it is that you're basically forced to use the weapons that drop that have the higher power value regardless of the type. Got a sweet shotgun? Too bad this shitty nade launcher dropped with a higher power level moments after you got it. Once you reach level 20, and the power level cap it won't matter I guess, but along the way it kinda sucks. Especially since adventures and missions have recommended power levels sorta like The Division had.
    I also don't like that I'm having to wait to get access to my sparrow.. wtf?
    So, all I can say right now is that its like D1 probably should have been, there isn't anything ground breaking or new.. you just have Destiny with a better story that isn't limited by old gen consoles. It's like a "sorry guys for that last game, this is what we meant to make". I'll post more impressions once I get into strikes and discover how useful if at all patrolling is as endgame content.
  7. Sledgstone liked a post in a topic by DeathscytheX in Game of Thrones   
    I'm on ep 5 of season 3 and so far its the most boring. Although it seems to be getting more interesting. Daenerys has her army now and I like her character a lot more.
    Season 2 was pretty good IMO. Tyrion is by far my favorite character along with his escapades with Bronn. I'm pretty sad he's no longer Hand of the King. I loved his schemes. The wildfire boat bomb was pretty epic. But all before that, Tyrion getting KOed by the hill person's hammer and missing the whole battle was hilarious. All the conspiring between the Spider and Little Finger is probably my favorite angle going on, even though they are among the minor happenings. 
    The thing I like about this show is how your opinion can change about certain characters from good to bad and bad to good. Everyone is relatively interesting. At first Daenerys story had me least interested, but now Snow's story is kinda eh right now. All of Night's Watch seems so ridiculous, and Snow just seems like a big fuck up in everything he does, its absurd how many bad decisions he's made consecutively, and so far he hasn't really had to pay any price for them. I haven't read the books, but it seems the show had written itself into a corner at times, and then decided they didn't like what they did and just did something else to do it, making the character impacted look out of character. Robb's decision to marry the medic girl is one of them. Stannis is a trainwreck and the fire priestess is such a weird and out of place character... the whole pregnant, shadow birth thing was bizarre and I bet it's the only time that is ever used. 
  8. DeathscytheX liked a post in a topic by Sledgstone in Game of Thrones   
    The first 2 seasons are slow and have so much pointless softcore porn nudity. Once you get into season 3 and beyond there are many episodes that have movie quality fight scenes and sets that make TWD look like its has a b movie budget. I finished up the last season this past season and it felt incredibly rushed since its coming to an end. The next season which is going to be 6 episodes or so I think is going to be the finale. If the show feels like it drags on at times its because it does. HBO kept waiting for the author of the books to make the last 2 books in the series and he kept saying he was almost done with one of them. But after 5 years of waiting on him HBO caught up to the books and actually had a sit down with him to get a rough outline of his upcoming books so they can finish the series as best they can. Which results in this last season feeling rushed as all hell and the finale will probably be 6 episodes of endless action to conclude the series.
    Once you finish this I highly recommend Westworld. Its a better series and its only 1 season. Highly impressive. 
  9. Sledgstone liked a post in a topic by DeathscytheX in Batman: Gotham by Gaslight   
    I'm looking forward to this one.
  10. DeathscytheX liked a post in a topic by Strider Hiryu in Ace Combat 7   
    Well I need to go change my pants now. Can it be 2018 already so I can get my hands on this game?
    Gah, I really want to know what brought this conflict on now especially since it takes place after 6. Eursea has some balls taking on Osea and it's well trained and well equipped military (especially their Air Force, I wonder if Razgriz Squadron is still around (then again this takes place 9 years after 5 so who knows, would really like to fly with Blaze and Edge again)).
  11. Strider Hiryu liked a post in a topic by DeathscytheX in Ace Combat 7   
     
  12. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
     
  13. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
     

     
  14. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
    I'm going to skip the Weaver video because its an hour and a half. But I'm posting this one for Sledge to show his bro.
  15. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
    Before it ended I did a little more exploring. The part of the map that was offered was more like the core game than any of the LWS3 maps. A lot of the events could be soloed, I ran into one that could not because the scarab bugs were very hard to deal with on a squishy class. They were attacking pipelines similar to some of the Queensdale bandit events, but the pipes took damage fast, and the scarabs spawned in packs of 3. They would do this circular motion causing a blinding and high damage area if you got caught in it. The three would stagger the attack so it was hard to melee any of them, and even as a DD with 3 dodges it was hard to stay away and attack. No one seemed interested in this event as everyone was probably doing bounties. I do like these events, but as time goes on and no one wants to do them, I hope they don't tie anything to them. I also hope they didn't become so anti-meta from the reaction to HoT that there aren't any meta chains in this expac. We don't necessarily need a DS or VB. A Gerent type boss would be nice, but I'm thinking more along the lines of Ogre Wars, where its a 15-20 minute chain that has a interesting story and a chance at a fairly rare drop at the end. These are the types of metas the player base like.
    I tried some more bounties, and I do like how much HP these things have, I died one or two times and was able to get back on my mount before it died to keep helping. The only one I didn't care for was a Legendary Choya. While the little ones are funny, this one is just damn annoying. He can stunlock you and then keep hitting you until you die. It seemed to aggro downed players like Vinetooth Prime. I started jumping in the water every time he did some attacks just so I could revive myself by surfacing. His mechanics were interesting as he had a dual AoE field with arrows and you had to stand in the right zone of it to attack him. There was another bounty like this where you had to be in melee range to receive a buff to be able to damage the boss. I like this forced melee mechanic, because half the time on other ones, I'm a DD, YOLOing with my staff while everyone else is shooting projectiles.
  16. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
    Couple of quick notes on the beta.
    There isn't much to do honestly. The map is sectioned off similar to the closed beta of HoT. But without the elite specs, its pretty much just explore the map once, check out a few events, and I'm done.
    Mounts are definitely the selling point here. I loved making a guardian just do speed around the map on a mount. I'll def do WC on all my alts once I finish the PoF story and do all there is to do on the new maps.
    Thankfully, hero points are soloable again. I like the bounties. They took what was cool about the HoT Hero Points, moved them to Bounties, and improved upon them. Grabbing the bounty on the board activates it I believe, but it also shows you where they are on the map. You don't need to actually grab it to get credit. I followed a guy around that kept calling them out. I didn't realize until the last one I did that you can get a map spot by grabbing it off the board. When I defeated the last one, I got credit for 5/5 bounties despite never grabbing the other 4. Some of the bosses were more challenging than the others. My biggest gripe is the orange AoE one shot attacks on beige sand. Oye, its hard to see it sometimes in the heat of things. Maybe its my SweetFX shader though. These don't seem to be tied to any progression, but they could be tied to Spec weapon collections. It only took about 3-4 of us to take a few of these down. The Hyena was pretty neat as it teleported like the Jackal mount. Breaking the bar is essential to stopping their devastating attacks. All of these things can 1 or 2 shot you if you aren't careful.  The Hyena didn't have AoE attacks, it just teleported to a target and did big damage almost like a smokescale. Attacking these bosses even with a bigger group I still was getting 40-45 FPS so it wasn't too bad. It def seems that mounts and large city areas get HoT FPS though as I would drop down to 25-30fps just standing at the hub.
  17. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
    Interesting tidbits. Elite Specs will use the game HP structure to unlock, but it seems they reshuffled the order of unlocks so you get your GM traits faster. Mounts cancel out fall damage completely, I guess this is to supplement PoF only accounts that don't get gliding. The leaked Griffon mount is a LWS4 mount. Try not to want to barf at all the Weaver gushing.
    Ok the possible Zephyrites area has me super hyped. It would be cool to have a full circle moment from Four Winds into Season 2.
     
  18. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
    https://twitter.com/WoodenPotatoes/status/892782501839745024
    This must be for Raid Scourge because...
    So Barrier's max value scales on the targets vitality, but the amount that can be applied can increase based on the Scourge's healing power, and apparently Ele's earth attunement is also getting barrier in the rebalance... because Necro can't have anything special to itself.
  19. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
    I watched WP video again and realized he didn't even touch Soulbeast, Holosmith, or Firebrand. WTF Maybe if he wouldn't have spent so much time on Weaver he could have fit everyone else in. Peachy played around with all the specs, but the skill bar is cut off on the bottom X_X I guess I'll have to wait until anet shows the damn things to get more details. but the Firebrand animations are insane, and the AoEs are ridiculously massive.
    Edit: Some redditing going on.
    Renegade
    https://www.reddit.com/r/Guildwars2/comments/6r0082/renegade_tooltips_shortbow_utilities_heal_f_key/
    Soulbeast
    https://www.reddit.com/r/Guildwars2/comments/6r21vn/soulbeast_skills_mechanics/
    Firebrand (So much stability, holy crap, I think Grieving stats will be a great PvE choice, as it still doesn't seem to be a true condi class)
    https://www.reddit.com/r/Guildwars2/comments/6qyzlc/firebrand_stuff/
    Holosmith (sadly just a blurry image for this one)
    http://imgur.com/a/8B772
    Deadeye
    https://www.reddit.com/r/Guildwars2/comments/6qz5vm/thiefdeadeye_new_skillstraits/
    Mirage
    http://imgur.com/a/XjK5V
     
     
  20. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
    Elite Specs
     
     
     
     
     
     
     
     
     
  21. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
     
     
     
  22. Sledgstone liked a post in a topic by DeathscytheX in My Hero Academia Season 2 SimulDub   
    I guess I should post the Season 1 trailer.
  23. Sledgstone liked a post in a topic by DeathscytheX in My Hero Academia Season 2 SimulDub   
    Wow a trailer for just an arc. Well this season already has more episodes than AoT S2. The first part focused on the Sports Festival Tournament. I really like how this series paced it. All the fights were pretty short and to the point. Two or three minor character matches fit into one episode. No lengthy conversations or life story flashbacks just to extend the scene. There were some flashbacks, but they were short and to the point and often occurred at the end of a match when someone was getting knocked out, rather than mid fight causing a spectacular second wind. (There is no power of friendship here! ) This series has a great balance of Action/Comedy/Feels. Even though its a "school anime" its not really a school since they are constantly training and all the teachers are professional super heroes. To me, it deserves all the hype and accolades its getting. The quality of animation its extremely good along with the music.