DeathscytheX

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  1. Sledgstone liked a post in a topic by DeathscytheX in NieR Automata   
    ROTFLMAO!!! OMG I'm gonna get the DLC just for this. Why don't more games have these types of joke boss fights?
  2. Sledgstone liked a post in a topic by DeathscytheX in Battlefront II   
     
    Full reveal.
  3. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    This is my proudest moment in Overwatch. Genji is so hard to master and I normally botch his Ult. I only had 17 heath to top it off. 
  4. Ladywriter liked a post in a topic by DeathscytheX in Attack on Titan   
    The sub already started at the beginning of the month. I'm just glad I don't have to wait a good 4-5 months to watch this dubbed.
  5. Ladywriter liked a post in a topic by DeathscytheX in Attack on Titan   
    The sub already started at the beginning of the month. I'm just glad I don't have to wait a good 4-5 months to watch this dubbed.
  6. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
     
    OMG YES!! I had to have this more than any skin.
    The PvE event is amazing. Its better than the Halloween event. They took King's Row and made it a day time map. You have to capture 3 points while fighting off hordes of bots. You have your standard enemies, and then there are ones with Reinhardt type shields. Once you capture all 3 points, which are timed rather than a progress meter, you have to guard a payload. New smaller enemies appear and shoot beams at the payload, while detonator bots spawn every once in a while and try to blow up near the payload. Bastions will also spawn in turret configuration. Once you guard that, you have to escort it to the infamous last hallway of the map, all while fighting tank config Bastions. Then the final stretch is a clusterfuck of tank and turret bastions along with 4 souped up Orisas.
    Normal mode is pretty tough outside of normal difficulty. There are 4 difficulties; Normal, Hard, Epic, and Legendary. It def requires everyone to be on the same page. Reinhardt has to have awareness of where the bastions are, while Mercy has to keep him up along with Tracer since she only has 150HP. Torb can handle his own for the most part with some attention from Mercy here and there. There are no health packs, so its all up to the healer to keep people alive. You pretty much have to communicate. Then there is "All Heroes" mode where you can pick anyone. You still need a healer, but with better ults like Hanzo, Junkrat, D.Va, and Bastion, it makes certain parts a lot easier. We had some pretty funny rounds where I lined up the last two Orisa's with Hanzo's ult, then next I nanoboosted Bastion with Ana to make real short work of the end with a D.Va nuke on top of it. We haven't tried anything higher than Hard yet. I can't imagine how insane legendary is.
  7. Sledgstone liked a post in a topic by DeathscytheX in Battlefront II   
    Looks like there will be single player.
  8. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    English trailer 
  9. DeathscytheX liked a post in a topic by Sledgstone in Thor: Ragnarok Teaser Trailer [HD]   
    ohhhh.. Asgard has fallen? wtf?
  10. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    Its going to be a prequel story. Im glad they are doing a PvE event again, Dr. Junkanstine was pretty fun for Halloween. They should really do more of these because it forces people to learn new characters against bots, but have fun at the same time since you're playing with friends.
     
    https://reader.madefire.com/work/OVERWATCH-UPRISING/read
    Here is the comic if you want to read it.
  11. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    I'll replace this with the english trailer when it comes out, but for now it's the french trailer while its not taken down yet.
    I got 3000 coins saved for that Genji skin. I needed it the moment I read the comic.
  12. Sledgstone liked a post in a topic by DeathscytheX in Mass Effect: Andromeda   
    Aint no patches fixing the story. Not unless they go back and add a shit ton of voice lines, cutscenes, and missions. The villain was shit, which is sad, because he could have been great. It was more about execution. You focused more on another type of enemy the majority of the story who holds no hostility unless provoked. The game centered around planet viability too much, and yet didn't have many worlds. The side quests were redundant, an dialog wasn't placed very well to make it interesting. Driving around in the nomad got old, because it was the same old "drive here and scan this/fight this group of bandits/kett/rogues" Its like they tried to use the KOTOR 1 planet formula without interesting missions and stories to do while on them.
    I count maybe 3 story altering decisions you could make, that were all the same via letting a NPC die/kill them or letting them live. There was nothing like previous ME games that had huge consequences... or to avoid spoilers for those games, I'll bring up Manaan from KOTOR 1. You could get banned from that planet altogether and never be able to visit it again, and you could kill various crew members via decisions you made in that game. There is nothing like that in this game. No one was in danger of dying. Its all too safe, no risk, bland dialogue. 
    The game wasn't an abomination, or super terrible. It was just not as good as the previous 3 games. Slap a different label on it and maybe I'd have a different perspective. ME1-3 aren't perfect by any means either, but damn it was fun and had some memorable moments. 10 years from now, I couldn't tell you much about Andromeda... but I can recount even the smallest side quests in the original trilogy. The main character wasn't bad, but he had nothing to work with. 
  13. Sledgstone liked a post in a topic by DeathscytheX in What is your Lock Screen?   
    Indeed. Now that I knocked ME:A out I started my 3rd playthrough and its not a different POV of the original playthrough, but an endgame story that give a few good gut punches from all that you accomplished. Its like DLC came with the game. I'm highly impressed, its the most I've gotten out of a $60 single player experience in a while.
  14. DeathscytheX liked a post in a topic by Strider Hiryu in What is your Lock Screen?   

    I do that because my home and lock screen are of 2B as well (and I haven't even played the game). Well of a Taiwanese Cosplayer who is dressed up as her, see:


    Great minds think alike I see
  15. Sledgstone liked a post in a topic by DeathscytheX in IT - The Movie   
    Even gore makes it through pg-13 now though. It has to be a real crazy type of of gore to make R. Take all the fucks, and sex out of Deadpool and it would have been PG-13. 
  16. Sledgstone liked a post in a topic by DeathscytheX in Godzilla anime coming to Netflix   
    ROTFLMAO what about Jet Jaguar?

  17. Sledgstone liked a post in a topic by DeathscytheX in The Mummy Reboot   
    Meh, I'm not excited at all. The first 2 were entertaining enough, the 3rd was a bit too silly. This one just seems so bland. 
  18. Sledgstone liked a post in a topic by DeathscytheX in Godzilla anime coming to Netflix   
    Rodan is really the only big name next to Godzilla. I was hoping for Gigan, Destoroyah, or of course Ghidorah.
    Human characters
    plot
  19. DeathscytheX liked a post in a topic by Strider Hiryu in Mass Effect: Andromeda   
    I hear that. While I enjoyed Haval (still not done, still have to activate the third monolith) I feel there really wasn't much more to the planet then being a way station to gain the acceptance of the Angorans (don't get me wrong, I like them (mostly because they have the best sniper rilfe and best pistol in that game (yea I have the guide so I know all the stats for every weapon in the game)) but they're about the only redeeming thing this game has besides Drack (and honestly I love this grumpy old krogan to death)). I've also never felt like the Kett were a major threat like everyone in game seems to think they are and haven't since I first ran into them. They feel like the team couldn't come up with a better enemy so they cobbled together this species and The Scourge to act as the main antagonists (fuck The Collectors were better thought out then the Kett and more of a threat). I won't get started on the Remnant (they're a fun enemy to fight but I honestly feel they were just cobbled together and thrown in the game just so we could research some lost, technologically advanced civilization like we did the Prometheans in the first 3 games).
    Honestly I'm pacing myself with this game. Like I said it's fun, I enjoy the freedom the new skill system gives us, and while I think the crafting could of been left out it's a nice addition to the game but honestly the game is kind of a dud. All show and very little substance is how I'm taking it. It's sad because we were given three amazing games (ok 2, I'm still not the biggest fan of ME2. The story was great but I'll forever hate it as the game that introduced this god damn thermal pack system we're stuck with now for our MW weapons) in this series and this one is all but a lackluster title. I know, new team give them a chance but I'm sick of giving tried and true studios chances when they release lackluster titles like this (yea, my seething hatred for how Bungie handled Destiny is kind seeping in here. Also look and Guerilla, they released a brand new IP and it's beyond amazing (yea I'm a Horizon fanboy, the game can't do no wrong in my eyes)).
  20. Strider Hiryu liked a post in a topic by DeathscytheX in Mass Effect: Andromeda   
    I think the biggest problem this game has is pacing. I feel like this game had a different direction at one point and they changed it up late in the game to where there is a lot of unused areas.
    After I finished this epic Angoran arc, its back to droning away at mindless side quests. This game lacks memorable NPCs like Aria, The Shadow Broker, The Reporter, The Illusive Man, Joker, etc. None of these people I do quests for make me care about them in one way or the other. I just spent a few hours working for an NPC that looks like your every day generic KOTOR NPC that would just say "hey" if you tried to interact with them on a random city street. Your choices seem to hold no weight, the renegade/paragon system being gone is a part of that, along with the influence trait that came a long with both sides. The other part is that there just isn't content written for it. I mean, go to this one planet and hear of this rival faction that's gaining traction against the ruling party... you briefly suggest maybe you could side with the underdogs, but in the end there is no choice that drastically changes the outcome of the game's story. In fact you never meet this rival party vying for power. Everything is too safe, there is nothing you can seem to do that will alter the course of a story and make it vastly different from another player's experience. One of the great things about ME1-3 was the conversations with friends and listening to how different their story went from mine. Even the most minor actions in a random side quest in the first game could change a lot in the last game.  I don't feel like this game has that.
    More disappointing was that the main quest was so lack luster on the last planet I was on, I forgot that I even completed it at one point. For an open world game there is zero reason to explore outside your mission markers. Once you get the right cryo pods that mark all good caches on your map, you notice there is a lot of unused space that's not worth exploring... you might find some shitty weapon mod or something, but overall there is little reason to not be linear. Crafting gives you the best gear in the game because of augmentations. Even the highest level of gear purchased from a vendor doesn't have the extra stats you can develop yourself on the same tier item. You won't find some amazing weapon or armor piece out of a crate. I may have found one good sniper rifle I liked until I replaced it shortly after with a crafted one.
    The Kett and the Archon are kinda just there. There was no development for them, and I feel no sense of urgency to stop them... and apparently neither does my crew with their lame ass loyalty quests they want to do. This game lacks grandiose feel of your character and other characters, and what is on the line overall. The combat, crafting, skill tree, and overall mechanics are superior to any other ME game, but the story it self has some issues right now. This game is an emotional roller coaster of "this is amazing" to "why am I even doing this?". Its not a bad game, but to me its no where near as good as the first 3 games.
  21. Sledgstone liked a post in a topic by DeathscytheX in IT - The Movie   
     
  22. Sledgstone liked a post in a topic by DeathscytheX in Mass Effect: Andromeda   
    I was telling Sledge, after playing as 2B in NieR, all these female character models are pretty ugly to me. I don't think I want to romance any of them. I tried to customize my twin not to look so weird. I don't know why its hard to get a decent female face that doesn't look like bad plastic surgery. The hair styles don't help because they all look like wigs, which goes for the males too. 
    Now that I've made it past the first planet, the story has really picked up and got me excited... although I really miss renegade... I REEEAAALY miss it. I'd like to tell some of these assholes how it really is. The few times you get a smart ass response, you're generally smacked back down by the NPC. Ryder lacks the grit Shepard had... I get he/she is a different character, but man they really put the "green" aspect to the forefront. I do like SAM a lot though, his voice acting is great.
  23. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    Orisa is something this game needed desperately. She may not be a true anchor tank like Rein but she serves an important purpose on control and escort maps. Her ult is amazing, its like every player having a Mercy boost at the same time, and thus it helps teams power through choke points and the final push on maps that generally are dominated by the defending team like Hanamura. I always forget to record these things when I'm having too much fun, I had a 25 player kill streak with D.Va the other night and didn't record that either -_-;. I played with a few friends tonight and of course Orisa is currently a popular pick. I went match after match of watching the other team get her alt and some idiot not using her right on my team. Unless myself or one of my friends had a chance to pick her, I never saw her ult on my team. Orisa has the best single target weapon of any tank. She has the best range and highest DPS for a tank. When she shoots, she is as slow as D.Va, but without the luxury of a quick escape and endless ammo. But as a tank she can pressure Phara, Widow, and Bastion.
    I really like this character. Shes not good for every situation, but she is needed for just as many if not more. I was playing as her on Kings Row, we got the payload to the most difficult turn near the end and struggled for a while. I got my alt, dropped it, threw my shield in front of it and we dominated and pushed it in with ease. I was really impressed. The barrel is a powerful ult, but its very vulnerable because it has to have LOS on players to work. Its not like Symmetra's shield generator that can be stashed in a corner. Even with Orisa's shield in front of it, you have to make sure flankers cant get to it... or in my case in another match, Junkrat, in which I took the other team's barrel out. A different match on Hanamura was my favorite though. My friend was Orisa and I was Lucio.... Hanamura is a nightmare to capture point B. The other team is always going to go with Bastion and/or Symmetra. The hallway to the spawn is shorter than most maps letting the defending team run back to it for a quick HP top off. You damn near need a team kill to cap. Anyways, we coordinated our alts, and I spammed the group up button and ult notification, surprisingly everyone grouped up on me and I hit the sound barrier and speed boost. We charged in and my friend dropped the barrel and shield and we crushed them. Team Kill, we win. This is probably why Lucio's AoE's are getting nerfed soon. Him and Orisa is a pretty powerful combo.
    The new changes to Sombra are subtle but amazing. More access to hack and trans-locator is what she needed. I played her a few rounds and wreaked havoc on the other teams healers. And the fact that Junkrat doesn't hurt himself with his own bombs now is amazing. I can now lure people into small rooms and end them every time. You can be even more reckless now, which matches the character. Ole Junks is a nightmare for Orisa, shes big and can't get away, plus she requires accuracy so spamming jump makes it hard for her to hit him. Since D.Va doesn't have aim, and Roadhog can just hook, they don't have much issue with him like Rein and Orisa.
    Oh and thankfully they nerfed Bastion again. that 30% less damage in turret mode was unacceptable.