Strider Hiryu

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Everything posted by Strider Hiryu

  1. The Trench has always been good so I don't know why people are starting to notice it now (probably due to the patch but still). I've gotten killed by that thing just as much as I have the 10 and a lot of people in Domination actually prefer it over the 10 due to it's faster fire rate.
  2. You need to play Domination with Sledge and I (when you can actually talk to us unlike last time), it's always a blast (quite literally sometimes and I promise you won't suffer). I get the feeling we're only getting one Operation if even that with the French DLC. What little has been talked about only points at 2 maps (one at Verdun and another in some bunker complex (I forget the name, I caught the article on VG while I was on break today)) and of course weapons (how many who knows). I get the feeling this will be what we get to look forward to in each DLC (hopefully there's at least two more maps but I'm not holding my breath with how shit has been going with BF1. I hope we get a surprise and get 5 maps like in the BF4 DLC's but again I won't hold my breath).
  3. Holy crap its a Wild Dubie! Hello! Only those die hard enough to not let these place die are all that's left(pretty much me, DX, and Sledge (AC is pretty much our own little club now). Lady lurks and Myk pops in now and again).
  4. Amen to the RNG system shenanigans. The RNG is worse then Destiny's was in vanilla and that's sad. Out of all the battlepacks I've gotten since I started playing (this counts the 5 for the deluxe edition) I've gotten 4 Legendaries for guns I don't use (or which 1 was a duplicate I scrapped), 7 Distinguished skins of which I use maybe 3 of them, and a whole shit ton of crap whites that I don't use period as they're either worse than the base skin or just don't look any better than the base skin. DICE lowered to probability of getting blue and orange skins so they could push people to buy battlepacks for real money. It's freaking sad (especially when you consider how much it costs to buy 1 battlepack compared to what it costs to buy a loot box in Overwatch or what it costs me to buy dyes in FFXIV (which is roughly a $1 for one dye pot) and really makes me think DICE just checked out for this game (that or EA pressured them into doing this, who knows). I get the feeling based on how polished the game was at release that this game was in development for more then 2 years, I'm going with more around 3 (we know it was in some for of development when Hardline was first announced). I'd be for a return to the cap speed. The tickets really aren't the problem here as is apparent in those matches where you can't get past the first sector with 250 tickets and a Behemoth. As it is the capping speed is to quick especially when you get a hold of certain points on certain maps (we all know which ones). Oil of Empires would be the only map that the new cap speed should stay on since it has always heavily favored Defense (especially Fao Fortress and Suez). I'm getting the feeling DICE forgot what it means to balance a game and is taking notes from companies like Blizzard (I'm talking WoW here not Overwatch) who over fix something while over nerfing other things. Honestly I didn't know how bad the Martini nerf was until I watched Westie's video (and honestly the nerf isn't really bad, if they raised arm damage a little more (not to where it was) I think the Martini would still be a very viable gun for people who run it. However this is only based on what little I know about the gun as, I have repeatedly said, I've never used the gun) and it's these kind of nerfs that need to stop. I'm pretty sure they're rebuff the gun in an upcoming patch like they did with mortars but you know it'll never be as good as it was before. I think DICE's biggest problem is the period this game takes place in. They're used to modern shooters now (it's been how long since the first Battlefield released), they forgot what it meant to make a game in a time period where guns weren't as powerful as they are now. They're either underpowering guns that were actually pretty beastly (the Martini) and overpowering guns that probably weren't even that powerful to begin with (I use the Hellreigel here, there is no documentation on how powerful this gun actually was as it never saw use in the War and I believe only three were made (I don't remember, been awhile since I watched Westie's video on it) for testing with none surviving). It's a shit show and I hope by the time the first DLC rolls around they figure out what they're doing to balance this game properly because I'm really starting to regret buying Premium now.
  5. Thank Matimi0 for that. I got it from him in one of his videos (he calls it Lumpy but I like Old Lumpy better). Meh, if this game emulated real life we'd all be fucked. Almost every single gun we're using can be deadly in one hit so yea. Sorry had to say it (I absolutely hate when people compare games to real life or aspects of games to real life because lets face it, this isn't real life and if games followed the same rules as real life games would be extremely boring (I use the "Once you die in combat you're dead for good and can't play the game anymore" scenario every time I hear it. See, games emulating real life would not be fun would they (sorry if I'm coming off as an ass but it's true and I'm tired so yea)). Honestly I grew bored of the game long ago. All I got on for was to try out the new map and crossbow and both are meh for me. I'll get on again around the time of the next DLC but until then I probably won't get on much. I'm honestly thinking of starting to play BF4 again because I miss it and I've been going through Metro withdrawals. Honestly all Domination has been since before the patch is Shotguns, Sweepers, and Hellreigels and thats all it is now so not much has changed (Shotguns are a little rarer now). Very few people will run LMG's because they're not suited for close range combat. War Pigeons (this mode is amazing by the way. I tried it out Friday night and loved it. So fucking hectic but I could use a little less gas grenade spam) is pretty much Hellreigel central with a few Sweepers here and there. Honestly Domination is the only fun mode for me. Operations quit being fun the fifth time I did Kaiserschlact (sp?, to lazy to look it up), Conquer Hell, Iron Walls, and Oil of Empires. Even with the changes I rarely see the second map anymore and its just not fun getting steamrolled on the first map every single time I play or getting spawn camped by the airship/dreadnaught. DICE was extremely short sided in their design of Operations and it shows. I was expecting a tug of war type scenario where you're constantly being pushed back and pushing back the enemy to regain ground. Instead we got a half assed Rush/Conquest combination that grew stale very quickly.
  6. That's why DICE needs to look at their progression system and change it. This is exactly why I wish they would of left the attachment system in game and unlocked the guns through progressive use of others like in BF4. Sadly they decided on this monstrosity of a system that only favors people who have no lives and can spend 6-8 hours playing this game (which isn't really a benefit more or less it just helps them unlock the rank 10 weapons faster). Honestly I was never really all that interested in the rank 10 weapons because we already have all of the best weapons for each class unlocked by rank 3. The Mon and Cei are by far the best Medic weapons (the Seb is amazing if you can get over the recoil while using it's Marksmen variant) for medium range encounters, the Autoloader is amazing but it's damage leaves a little to be desired (I mean the gun fires as fast as you can pull the trigger which for me is pretty damn fast. It's recoil is very manageable and if you get the extended mag version you're sitting with probably one of the best weapons the class has if you're going for an aggressive playstyle (it would definitely fit in with you Rifle Grenade/Medic Crate combo)), and the Sweeper is one of the best close range weapons in the game (outside of the Assaults SMG's). The BAR is by far the best weapon Support has with the 1909 coming in at a very close second (for me anyways). It's extremely stable, is capable of long range kills with precision accuracy, and its the only LMG that can hold it's own in close range fights (the 1909 is good if you use the Trench variant but nothing beats the BAR). The MG 15 is great for laying down suppressing fire from long ranges due to clip size and it's actually a pretty accurate gun if you use a version with the bipod. I can't comment on the Madsen as I've never used it outside of the campaign but considering how many people do use it I'd say it's a pretty good gun as well. Scout has by far the best weapons in the game if you understand how they work and they have everything you need for any range. Personally out of the rifles I've used I like the Russian 1895 and the 1903 isn't bad (I need to get used to the bullet velocity on it) for long range encounters. As I don't use the Scout for aggressive play I have no real opinion on the other rifles and their usefullness. I've had no trouble beating out a full auto Cie with the MP18. The Cie starts to get pretty inaccurate after the second shot and even the Trench version has atrocious hip fire. An MP18 shouldn't lose out to it in any situation besides being ambushed. That's the real reason why I hate Assault, it's useless outside of taking out armor. Honestly they should of just left Medic as Assault and gave us an actual Engineer class again or at least have given the Assault class an actual medium range weapons (they honestly deserve a DMR or, as much as I hate to say it, give them the BAR. Honestly the BAR isn't much of an LMG in my opinion and I think it'd fit in the Assault class better. Then again the Hellreigel would have to go then (honestly it should be a Support weapon based on its mag size)). Sadly though DICE won't learn from these mistakes until player counts start to drop and lets face it that won't happen for awhile. BF1 is pretty much the only viable FPS atm considering how much IW sucks. TF2 is another viable option but it seems BF1 is pretty much dominating the FPS market at the moment. Plus DICE will learn quite quickly what will happen if you nerf the BAR as Support will probably see massive drops in how much it's actually played (lets face it you're other options aren't that great weapon wise, I rarely see Lewis Guns and Madsens anymore. All I ever see is the BAR, 1909, and MG 15 with the BAR being the most used LMG). Plus most of what DICE does is based on what Youtubers (you can pretty much guarantee that the Martini nerf is the result of to many videos being put up about how godly the weapon was) say and we all know it's true. They have more say on what happens in games these days then your rank and file player so unless we get them on our side we'll probably not see any real good change in this game until the end of year 1 or around the time we get the Russian DLC.
  7. Again it all boils down to gun use and play style. You play as a more aggressive Scout then I do. Whereas you like to be in the action I prefer being at ranges of 75+ meters which is why I favor the Sniper variant of both the Russian and 1903 because snipers aren't meant to be in the fray. I don't think the Martini was put in the game to be an overly effective sniper rifle because lets face it it's not. A one shot rifle that requires a reload after each shot just isn't effective which makes me thing the rank 10 guns were put in more for fun than they were for effectiveness. The Huot is trash unless you actually go up against someone who knows how to use it, the 1906 is a rather effective gun in the right hands but has a shit reload time and only 5 rounds making it completely useless when compared to guns that have 10 round strips or 21 round mags, and the Hellreigel is a completely experimental weapons that actually did not see any combat in the war and DICE had to play the guessing game of how to make it work right (and it just so happens to be the best weapon in the Assault arsenal now). Quite honestly I'm happy the Martini saw this nerf, the gun was over powered for what it was and yes I'm salty about it's power because I've been on the receiving end of it more than I'd like making it extremely frustrating when playing against it (I've been killed at ranges outside the sweet spot for the gun more than I care to count and yes they were one shot kills from full health). Honestly the Martini should never be picked over guns like the Russian Trench, 95, or LoA SMLE if you're going for effectiveness while being agressive. Much like why you should never use to Kolibri unless you're just fucking around having fun. That's just my opinion though so take it as you will from a guy who still thinks the Scout class needs major tweaks/nerfs. I won't comment on the Martini vs. Medic gun range/moving target comment because lets face it, it takes no skill to use a Medic weapon effectively (I should know, I use the class more than anyone else and the Sweeper is a good example of this. It's point and hold trigger. The Martini is a weapon to be used by skilled users which is why it's harder to hit moving targets with). Sledge the BAR is an anti-infantry weapon, not an AA weapon. You should never use to to attack planes, that's just a waste of ammo and until they decide to put the AA version of the BAR in a fruitless venture. You're always going to be better off using the MG15 or the Madsen if you're going to attack planes. I still don't like the crossbow so I'm happy someone finds a use for it. I'd rather use old Lumpy or the Mortar then use it.
  8. To tell you the truth it should of never been a one hit kill in the arm so I'm kinda glad they took it out and honestly its still leaps and bound better then the optic forms of the other rifles at ranges less then 80m (I mean come on this gun is a 90+ body hit, most of the other rifles are 70-80 on a good day and if it wasn't for the RoF it would be the best close range sniper in the game (then again it's a one shot gun which really kills it's killing potential). And honestly how often do you use your sidearm to get a kill with any of the other bolt-actions because this is the only gun with a 30-80m sweet spot and the enemy should never get close enough after you shoot them to have to use a sidearm if you're at range with any of the other rifles). Honestly I've noticed no difference in how people play with it as, like I said, most Martini players I go up against usually kill me with their sidearm if the Martini doesn't kill me (it was that way before the nerf and still is). I guess it's something you only really notice if you used the gun extensively which I haven't and this nerf honestly doesn't effect me any as I'll probably never get Scout to level 10 to get this gun (same with Assault, I'll never get to use the Hellreigel as I absolutely hate the Assault class (though I have begun to become quiet fond of the MP18, such a beautiful and deadly gun it is)) because quite honestly sniping, while fun, just isn't my thing. I'd rather be on the front lines as a Medic or Support playing the objective (something I got used to in BF4 as I sucked at sniping and still do and something I feel that Scouts contribute very little to on the battlefield (besides flares which are a god send even when you're not mortaring)) so they're the only guns I care about (and why both Medic and Support are Rank 7 (almost 8)). Who knows you might just get an actual elephant gun in an upcoming patch so that will be your one shot kill weapon at any distance.
  9. You know whats sad is the Legendary skin for the Martini is up in this revision as well (just thought I'd let you know if you didn't know already). Honestly there were plenty of people running it yesterday when I was playing so I'm honestly not seeing why you're calling it useless. I still get killed in one shot by it (and if not a good Martini player will still be able to kill you with a sidearm, had that happen a lot yesterday as well) at close ranges and the thing still hits like a fucking truck. If the nerf was supposed to be significant I can't tell. Their is a definite improvement in the BAR's accuracy at longer ranges as long as, like I said, you can get used to the new recoil parameters. It's harder to tell unless you actually use it (and honestly PC accuracy is so much different when you compare it to console accuracy that I honestly didn't notice a difference in it until I was watching one of Matt's videos). The Storm version is built for longer ranges so it's even harder to notice when you run it (which is what Jack was running in his video), I haven't tried the Trench and Telescopic versions yet so I don't really know if it was a major change or a minor change across the board for the BAR (plus I haven't used the other LMG's yet as well, I did notice though when playing as the Sentry that the spread does tighten up a lot faster now with the MG 15 making it even more deadly in the right hands. I went on a 15 kill streak with it on Argonne last night in a Domination match). I didn't notice any difference in the reload time, it still feels the same to me so it must of been been a slight change in time.
  10. Meh, I'm not a fan of the crossbow as it's honestly not all that good. HE grenades suck against any type of armor (doing a max of 7-8 damage on a Landship/Heavy Tank) and will rarely kill an enemy in one hit. I didn't try the frag version as I hate how frag grenades work in BF1. Honestly this thing would be better if it had a gas grenade option as the range it has is one of its best features and being able to accurately lob a gas grenade a fair distance away would be amazing (especially for putting gas into a building). It doesn't need a smoke option as we already have that with Mortar's (and it's two free ones every time you deploy a mortar (and it doesn't take away from your current mortar count)). I might be more willing to use the crossbow if it had a gas grenade option and I'm totally down with limiting it to one gas grenade or giving us weaker gas grenades (either damage or spread wise, doesn't matter) so they can give us two. Honestly I'll be sticking with the Limpet Charge or Mortar as my secondary gadget on Support and relying heavily on my Impact Grenade (now if the crossbow had Impact Grenades I might be more partial to it). The LMG buff is amazing. The BAR is even better then before (go watch Jack's video called "New God Gun"), the thing is freaking more accurate then ever at longer ranges (if you can get past the new recoil parameters, I'm still getting used to them but I did fairly well today for the one match I played). I didn't try out the shotguns but if the video's I've been seeing on youtube are correct the Model 10 is pretty much useless now unless you actually know how to fight with a shotgun (hell I didn't run into one Assault today using it, they all went back to MP18's, Automatico's, and the Hellreigel). I can take or leave the new map. Considering it's not in Operations (which does suck, this map would be amazing for Operation gameplay if they added it to one of the current modes) and only in the other game modes I really didn't have much fun on it in Conquest (I just can't stomach Conquest in BF1). I do like that it's dynamic weather is fog though, makes the map so much more fun to play in as you can't see shit (and I mean you can't see, it's worse than the fog on other maps). I had fun trolling the enemy in the rail yard by killing one of them, running into a building, hiding in a corner, and watching them look for me (or popping grenades from the crossbow at tanks and watching them flip out trying to find me). All in all it's pretty meh. Those who enjoy Conquest and Rush will probably really enjoy this map (shit gets real by the downed Airship, the two most contested points on the whole map in Conquest) but it's honestly just an okay map. No where near as good as Monte Grappa or Argonne, but better then Fao Fortress, Sinai Desert, and Suez.
  11. Which is a good thing, I always thought the landship got the short end of the stick in multiplayer considering how powerful it was in the Campaign. Plus it always felt so under-powered against a Heavy Tank so it's nice to see it'll have the same amount of armor. Now if only they'd give it a better primary besides a shitty machine gun and the anti-tank rifle (to tired to actually look up the spelling but you all know what one I'm talking about) that could actually put up a fight against other vehicles (well now that Landships are viable maybe the driver won't need a better weapon anymore).
  12. About damn time the Model 10 took a nerf, that gun has been on top way to long. All in all it seems like a very good and balanced patch (happy to hear LMG's are getting some love. The BAR is great but it's about time the other LMG's start to see some lovin).. Can't wait till this weekend to try out the changes and the new map (yea I know I can play it tomorrow but I've got other things to do (like playing other games)). Don't know if I'm looking forward to this Grenade Crossbow though. There's enough grenade spam in the game as is and I'm worried this is only going to make it worse (and make more people play Support that don't understand how the class needs to be played, I oh so hate useless Support players).
  13. Yea 6 was the first Ace title to have multiplayer and while it wasn't bad it wasn't that good either. Honestly all it came down to is what plane was being used (90% of the time it was the F/A-22, Su-33 Flanker, or the Su-47) and what missiles were being used (XMAA's almost exclusively since those were some of the only planes that carried them). While I was still big into it what it came down to was who could lock onto the enemy team faster with XMAA's and whether or not they were good enough to out run said XMAA's. Skill played no actual role at all in multiplayer because of this. In fact those who use planes in BF1 are probably much better pilots due to the limitations and controls (if you can master BF flight controls you are in ace in my book) and I doubt many of them will got to 7 when it comes out unless they're big fans of the series. Most people don't even know what Ace Combat is outside of 6 and Assault Horizon (probably the worst titles to be associated with the Ace series (6 was good but it's story was lacking though it had some of the best air battles in an Ace series second only to Zero (they don't call you the "Demon of the Round Table" for nothing in Zero)). This is by far the best plane in the game DX (sadly it's a 6 exclusive as it's the Super Plane of the title but those SUU-38 ADMM's were amazingly broken (a missile pod that locked on to 18 targets with missiles aka 18 confirmed kills every time it was used), thankfully the Nosferatu couldn't be used in multiplayer) though I do agree the F/A-22 is by far the best plane in all of the games that featured it. It was a long grind to unlocking it though I was always partial to my F-16 (damn you Zero for my obsession with that plane). I always used the F/A-22 until I unlocked the super/experimental plane for the title, then it took a back seat to that plane until I got bored of it and went back to the F/A-22. The X-02 Wyvern will always remain my favorite plane out of any Ace title though, it's like a F/A-22 on crack
  14. Oh god D2, the years I lost to that game (most of high school in fact). Whirlwind Barbs were nuts. A friend of mine had one fully decked out in all the best gear, made Baal runs so much faster with him around. I always had a soft spot for Sorcs and Necros, playing both a Lightning Sorc (chain spec) and Bone Nec (so op it's not even funny, nothing in the game is immune to his magic because it's not elemental based. Made Hell Baal runs so easy it wasn't even funny). God what I wouldn't give for another game like D2 to come out (Torchlight 2 is close but it doesn't have enough classes and it's talent trees aren't as indepth) or an HD remake to come out (hint hint Blizz, you'll make a shit ton of cash if you did an HD remake). Don't get me wrong AC4 still had a lot of customization but it dumbed down a lot of what made the other titles so much more in depth. Shit once you figured out the ultimate weapon combo you could literally make the game your bitch (unlike AC3 where there was no ultimate combo, everything you did ended up screwing you one way or another in that game. In fact I still haven't beaten it to this day because of that). That combination is shoulder mounted Grenade Launchers and hand carried grenade launchers. They've got insane damage ratings and you don't even need to get direct hits, most enemies will die just from splash damage. My friend came across the combo and it pretty much broke the game when it came to difficulty (I'm only missing 3 achievements because the layout doesn't work for two missions to get S rankings which sucks, tried making a full laser mech but I couldn't get it to work correctly because I kept running out of energy and loosing my primal armor (and thats with the best generator in the game)). The most broken thing about the mech is it never runs out of energy so you can fly indefinitely and never loose your primal armor (the only way to run it out of energy is to overboost and it takes 3 minutes at overboost to drain it completely). AC5 on the other hand put to much emphasis on team play since it was the first co-op title out there so they dumbed the customization down a lot and pretty much killed the game for me (I hear AC5: Verdict Day fixed a lot of the problems but I never did buy it because I was so disappointed with 5).
  15. Oh hell no. Ace Combat controls are so much different and laid out so much better on the controller it's not even funny. Battlefield really needs to look at Ace controls and, honestly, just outright copy them. Everything is so perfectly laid out it's like a dream. All the weapons are on easily accessed buttons, throttle and brake are triggers (R2 and L2), Yaw is L1 and R1, joysticks are mapped perfectly for flight, and oh so much more. Assault Horizon's dogfight mode was annoying as hell and it was the only way to actually take out most fighters with one hit. Honestly the game wasn't all that bad it just had a shitty plot with a very shitty setting (never, ever place an Ace Combat game in the real world again Bandai Namco. It just doesn't work). I finished it and outside of the final duel with the "Shark" it was all pretty lackluster. Considering how well co-op did for 6 and for Assault Horizon I'm pretty sure we'll see it included in 7. All I know is I seriously can't wait, I just re-watched the trailer and I'm shaking with withdrawal. I might have to dig out the PS2 and play me some Ace Combat 4, 5 and Zero this weekend (yes they are all easily beatable in a weekend and I have beaten every single one on Ace of Aces/Hard mode (that's how much I love these games)).
  16. So pretty much like what AC4 did to the AC series. The amount of customization in 4 compared to 3 was atrocious (though 4 did make up for it in other ways, like taking out the heat mechanic that crippled my energy mech). 5 barely had any customization outside of weapon types but your mechs were all pretty limited (which was retarded, we went from having mechs that could fly in AC4 to completely grounded mechs in five that could barely jump). The early footage looks good, I might actually look into getting it if it keeps on looking like that. I'll have to see if my friend has heard about this and seen the footage, his opinion will probably be my deciding factor on whether I do get it or not when it does eventually come out.
  17. Heard it and pfft (it's better then the other 5 or so theories I've heard but still cringe worthy). As much as Mace treaded the line between light and dark (due to his fighting style) he would never fall to the Dark Side of the Force and it was confirmed in the novelization of Movie 3 that Mace died. Snoke is much older then Mace and a lot more powerful in the Dark Side than even Palpatine (or so the current theory has it, it changes on a weekly basis by what I've seen for youtube videos on the subject). I'd believe Snoke was Darth Plagueis or even Palpatine (yea there is a theory going around that it's old Palps) before I'd believe he's Mace.
  18. I only hope its good otherwise my friend will slaughter the developers after the pathetic excuse of a game MW Online was (he was a founder and everything, really pissed him off when the game came out like it did. He's probably the biggest MW nerd and fan I've ever met). I never really got into them since I never had a computer when they came out and the only one I played (MW2) didn't wow me enough to even consider playing any of the other titles.
  19. ZoE kills me, its by far one of my favorite games but sadly Kojima can't do another one because Konami has the rights to it and it didn't sell well to begin with. It's one of the few mech games out there that actually played well (extremely well considering some of the other mech titles out at the time) and had a great story (well the first one was ok but it really pulled at your emotions, the second one had the better story but sadly not the emotional impact of the first). I really wish he could create another one but Konami won't give the rights up and he already said if the HD collection didn't sell well he wouldn't put the time into another one. Sigh, I'll just have to play the HD remake when I get nostalgic (at least there are rumors of a new Armored Core game coming out and I hope they're true, From Software owes me a great AC title after the disappointment of 5). Sadly I wouldn't have this backlog of games if I could step away from FFXIV long enough to play one (once my Ninja is in full i270 gear and I've completed my Anima weapon I'll have roughly 4-5 months before Stormblood releases to get caught up on games (then again I am a master procrastinator and I'll probably not touch them)). I miss the days before I got a computer and got into MMO's, when all my free time could be thrown into playing a game and completely beating it. Sadly I haven't been able to do that since ME3 and Assassin's Creed 3 (the last time I spent any real time in a game because FFXIV: ARR wasn't out yet and I couldn't play SWTOR due to internet problems). Then again back in those days I had a normal job where I worked 8 hours a day instead of 10 and I was only working 40 hours a week and not 40+ hours a week (plus I was working nights which meant I had no social life what so ever and could spend my days off mindlessly grinding in games). Sigh, this adulting shit sucks. I would say you'd be smart to wait on getting WD2, I hear nothing but bad things about the game and while they fixed a lot of what made the first one boring they introduced more stuff that made the game worse off. I'm quite sure a lot of MGS fans will be disappointed in this game but that's to be expected. It's something different from what Kojima is known for and that will probably haunt him more than help him years from now. He'll always be the father of MGS, the man who brought us an extremely expansive story that has entertained and frustrated gamers for almost 20 years (Metal Gear was released in 1987). Anything he does from now on will always be compared to the MGS series. Then again this game might just be his next MGS and launch him even further into industry fame. Only time will tell.
  20. A nerf without a patch is pretty unlikely. DICE is pretty good at being transparent with gun nerfs and changes and they would of let us know. I did notice the servers were being extremely finicky last night for me (hell I wanted to play Conquer Hell but I couldn't connect to any server for it that's why I did Kaiser) so it might be a server thing (I've noticed that the servers have been really bad lately. Well for me anyways). Based on the problems you had with enemy snipers I'd definitely say it was a server issue or a connection issue (I've been having a lot of those lately as well) but I didn't have any trouble with zeroing my Russian last night while I was sniping on Amiens.
  21. Makes sense, why spend 2-3 years developing a new engine from scratch when there's one that can do what you want for free (well not exactly but I'm sure he'll get full use of it without spending a penny). That's the reason a lot of developers use the Unreal Engine, the licensing costs come out to be less then what you'd spend on software engineers to develop one from scratch (and you're talking senior level software engineers at roughly $80,000-$90,000 a year salaries (he'd be looking at 5-6 of those at least to develop a new engine)). Plus considering he had to leave his baby behind at Konami this is just easier (plus I'm sure there is some pressure on Sony's end to get this game out and see if it's worth the investment they put into Kojima (yes he has a great track record but still, a new IP is a dangerous thing especially right now in an industry where original IP's are failing in the AAA category and Kojima doesn't do Indie)). Honestly from what we've seen of Horizon I wouldn't be surprised if Kojima gets exactly what he wants and more out of the engine (I mean that footage is amazing). Onto the actual footage, I honestly don't know if I'll pick this up or not. I'm into games that fuck with your mind but this one just doesn't look like it's something I'd enjoy. As Phil put it in the new Spacebar episode, Kojima has done weird and we've come to expect it out of him. Every game he's ever worked on has been weird (look at the MGS series, you can't tell me a lot of the stuff going on in that game isn't weird), its about time he does something more than weird to sell a game (I honestly don't think the guy can do normal, which isn't a bad thing but it'd be a nice change). I'll keep an eye on it but I doubt I'll buy it (considering my current backlog and the rate at which I've been playing games other then FFXIV and BF1 it'll be a few years before I find the free time to play anything else (I've still got to beat DA: Inquistion, Skyrim, Mafia III, and start MGSV and FFX/X-2 Remake not to mention finish Watch Dogs, AC4, and Shadows of Mordor. God I really need to let go of my MMO addiction and get shit done)).
  22. I had my own ammo crate near me. It's hard to see because we bottle necked C so there were like 5 other ammo crates on the ground due to the amount of people we had sitting there (I believe that was their second attack when I got that, was freaking intense at C). It was probably one of the most intense matches I've had in Operations in a long while.
  23. From the album FFXIV Pics

    I failed to do this when I finally got the weapon upgraded to it i260 version two weeks ago. Wasn't a hard quest to do which means when patch 3.5 hits the last step for i270 is going to be a bitch. As you can see the weapon now has glowy bits on it (as I predicted) and it's called the Sharpened Spurs of the Thorn Prince. Yes my glamour on my armor has changed mostly due to replacing my old gear. What you see is a mix of the i210 Ninja Relic Armor (or the Iga set as it's called. Those pieces would be the chest piece, gloves, and boots), the Miqo'te Female Skirt dyed black (starting clothing when you first start out as a female Miqo'te (the cat race that my character is)), and the Minstrel's Spectacles dyed black. Might be hard to make them all out in the image but that's what the armor glamour is made up of. Wanted to go for a more ninja feel until I get my Alexander Chest piece so I can glamour that with the rest of the set onto my armor. Any character you might see in the screenshots are NPC's by the way, I took these screenshots in the city-state of Gridania (whose Grand Company (Order of the Twin Adder) my character serves in as a First Serpent Lieutenant).
  24. From the album FFXIV Pics

    Bottom angle side view on the anima weapon in idle battle stance.
  25. From the album FFXIV Pics

    A top down side view of the anima weapon in idle battle stance.