Strider Hiryu

AC Elite
  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by Strider Hiryu

  1. As predicted there will be a premium pass. I'm not surprised or disappointed since this is EA we're talking about. The only real surprise is that with almost every other FPS switching to the Free DLC/Map Pack formula that they're actually sticking to this. Though I doubt it'll hurt player numbers it's just a surprising move on their part.
  2. Should prove interesting, I just hope I have the time to play. I've been neglecting my normal farming on FFXIV due to work and will have to make it up this weekend (which will probably eat up all my time).
  3. Day 2 of being back to work and I'm dead/exhausted. Good god these 10 hour days are rough, so not used to it (not to mention my feet are killing me, my shoulder hurts like hell, and my hands are stiff and ache all over (this assembly shit is not easy on your body)). If you don't hear from me for awhile I'm probably dead from exhaustion (and I have mandatory overtime this week too so no three day weekend :cry:, just got to think of all that lovely money).

    1. Strider Hiryu

      Strider Hiryu

      I'm pretty much Pigpen from Peanuts when I get off work. I literally look like all I did all day was roll in dirt, oil, and whatever else I come across (not to mention sweaty as all hell, my job is pretty messy). That won't stop me from going shopping after work (which I fully intend to do tomorrow once I get off), the people of Walmart can suffer for all I care (they made me suffer for for 4 years while I worked there now it's there turn).

      Oh I'll make time for Overwatch, no need to worry there (just need to buy it first). I'll just cut out Twitch/Youtube watching that night (I'm sure I can miss watching Matt's stream for one night) and it's pretty much a guarantee I'll be playing it every weekend once I'm done with FFXIV business. I can't promise no 6 hour play sessions like our TF2 adventure, I'll pass out before we finish XD

    2. Sledgstone


      Being that dirty is nothing compared to some of the farmers I've seen shop at my local grocery store when they get off work. I've seen them come in with cow manure crusted up to their knees. If they bend over to pick something up it'll break the crust and all the fresh stink fills the entire store. :barf:

    3. Strider Hiryu

      Strider Hiryu

      Oh god I hated when farmers came in like that when I still worked at Walmart. Thankfully I grew up around farms/ranches so I'm somewhat immune to the smell (still doesn't help when you smell it for the first time in years, damn near knocks ya out).

    4. Show next comments  33 more
  4. Heh, I've been using the Rainbow 6 Siege Dynamic theme ever since I bought a few months back. Meh, I figured it was only a matter of time before they hiked the price up (much like how Microsoft did it back in the 360 days). My sub isn't up until March so I really don't care if I have to pay $60 or not for it so I won't be buying those discounted cards (mine's set up for auto-renew so I don't have to worry about it). I'd also like the ability to change my name for $10 (though I probably never would, I never changed my XBox Live account's name (mostly because the one I want is too long) since I made it all those years ago).
  5. Which is honestly the biggest surprise, I'd of never thought EA would green light a WWI game (hell I didn't have to high of hopes for getting a WWII game). EA might be one of the worst publishers ever but it seems they've really started to take a turn for the better with this decision (though the jury is still out of the whole Titanfall release date debacle). Konami has been making a lot of bad decisions over the last few years (the biggest one is letting Kojima walk) so honestly this whole change in the way they view Metal Gear doesn't surprise me one bit but that guy telling everyone to keep an open mind is an arrogant twat. Does he not know how to, if I may take the words of Elliot and Ricky from ETC, shut the fuck up? Him saying that is going to set the fans alight and the frenzy will begin. On the other note I'd definitely play a Twisted Metal Gear or Gears of Metal Gear game, I think they'd be fun and interesting concepts (though I'd only play the Twisted Metal one if we got to pilot the actual Metal Gears). An RTS Metal Gear wouldn't be that fun imo, there's too much talking and the plot is so convoluted it wouldn't make any damn sense.
  6. Hmm that very well could be considering most Titans I stole batteries from dropped fast afterwards (I actually like this aspect, only because if it wasn't there I feel the Titans would be too overpowered with the way anti-titan weaponry is atm. If they fix the underpowered AT weaponry then I'd be okay with them taking this aspect out). The electric smoke cloud is on the Titans you just need to hit left d-pad and it activates (though it's one use only and it's not overly powerful). I've learned if you hold L2 while firing Ion's weapon it goes into a spread shot of sorts and it's actually very effective at neutralizing infantry (I found it out today when I played a few matches) as it doesn't allow them much room to dodge if they're in a building/corridor (the weapon is still pretty shit at taking out infantry otherwise). They applied a server update earlier today that allows for faster Titan spawning and by god you can notice. My first match the enemy team had 3 Titans in the span of 2-3 minutes (then again they were spawn camping my team, something that seriously needs to be fixed in Amped Hardpoint). In my second match I had my Titan in about 2 minutes from the start of the match and had it up until right before we won. They said they made some other hot fixes but what they are I don't know as they weren't listed (at least the hot fixed the Titan things). I honestly have no real idea whats being bitched about besides the things you mentioned here and when we played last night but Matt posted his opinions today. I do agree with some of the points he made (from a newbie's perspective) but I still think the TTK is in a good place and don't understand what all the bitching is about. Maybe I should head over to reddit and read whats being bitched about and their reasons because I honestly don't understand the hate and outside of the points I already posted above I think the game is extremely well polished for a pre-alpha (I've played worse alphas then this).
  7. As someone who never got a chance to play the first Titanfall this pre-alpha has been somewhat of an eye opener, mostly because I'm spoiled by BF4's TTK (it's a lot slower) and just the whole BF mentality. It took me 4-5 matches to start getting hang of the game (I'm totally out of practice with COD like games, I'm not used to the run and gun mentality anymore) and an additional 4-5 matches to get my twitch reflexes back (which are still not up to my COD4 days). I only played Amped Hardpoint, even before DX joined me so most of my impressions will be based on that mode (Pilot vs. Pilot doesn't interest me (I'm so used to objective based gameplay now I don't think it ever will again) and the Bounty Hunt mode just seems cheesy and slightly retarded with it's whole banking money mechanic). Much like DX my first couple of matches I never got a Titan and barely even see any pop which I'm quite sure is attributed to the lack of AI in game now (a few of my friends played the original and based on what they said and DX's comments it seems AI really helped pad the spawn timer on the Titan). To me the Titans seem overly weak but then again I have nothing to base my thoughts on since I didn't play the original, it seems way to easy to kill a Titan or at least it seemed that way when I was in one (my god my Titan dropped extremely fast) or fighting one (I have mastered the grappling hook and I'm pretty sure if there was a belt buckle for it I'd have one for riding Titans, I so love stealing their batteries). The only real way to speed up getting a Titan, besides getting kills, is capturing a point and sitting on it. Everytime you get a point you get 5% on your Titan meter and you get points rather quickly so it doesn't take long to get your Titan (I think kills give roughly 3-4% but I can't be sure, wasn't really paying attention since the game moves so quickly). As DX said Scorch is kind of a joke. Between it and Ion you're better off going with Ion as it's easier to use and has some damn good weapons and an awesome core ability (that laser is devastating). I really do hope they put Ronin in next weekends test. I can't honestly compare abilities and weapons either but if this pre-alpha keeps the gun mechanics the same the R-201 Assault Rifle is going to be everyone's go to weapon (the CAR is a good weapons as well but I found myself sticking with the R-201). It's got the best range, great handling, and does a pretty good amount of damage to enemies. Like DX I have to agree that the Anti-Titan weaponry seems really weak for what it's supposed to do, taking very little to no health off of enemy Titans (the charge beam is about the only thing that does reasonable damage). As for pilot abilities I'm in love with the grappling hook. I find myself always going back to it because I feel so naked without it. It just makes getting around the map so much easier though it is a little wonky. I tried Holo-pilot and wasn't a really big fan, Stim is nice but I need more time with it, I have yet to get a chance to use cloak, and the Pulse Blade is really nice but I have a hard time giving up my grappling hook for it. Grenades are fun but it seems the two most used grenades are going to be the Electric Smoke Grenade and the Gravity Star, they're by far the best ones in the game (Frag is a little wonky and the EMP or whatever it's called is really situational). As for the wall running mechanic it's going to take me some time to get used to it as it seems to annoy me more then anything (though I am getting really good at using it to get around the map). The party system is atrocious. It's really annoying that you drop out of your party at the end of every match and had I not made that network DX and I would of spent most of our night inviting each other through the normal system. I really hope they fix it for next weekend because it's retarded to have to keep dropping out after every match to reform your party. If you get on tomorrow Sledge and I'm on (or if I'm not let me know) I'll get you into the AC network (I have it closed right now since I want to keep it between us, don't really want random people joining it) so it'll make it easier for us to play together if we're all on together. Honestly though the game is fun and for a pre-alpha this is extremely polished. If they can work out the party issues and some of the imbalances on the maps I think this game will do extremely well. I honestly don't know why people are bitching about the TTK, I think it's in a good place for a game like this (no matter how you look at it this is a major contender for COD's audience and it shows) and I honestly don't like fast TTK games anymore. Sadly the game is going to suffer coming out so close to Battlefield 1 and it's going to hurt Respawn quite a bit. This is actually because they don't want PC players getting a hold of the single player campaign because for some reason they can't split the MP from the SP for this alpha (I don't know, I heard Matt say this last night during his stream as the reason he was given when he asked them). It's still not good that this is a pre-alpha test but by the sounds of it the SP campaign is done and ready to go so maybe they're just trying to get all the bugs worked out before they finalize the MP (they said during the little intro into MP that this is a stress test as well as a pre-alpha so it seems they're testing their server capabilities as well).
  8. I'd love a Reinhardt one, besides Mercy he's my favorite character. I'd also like to see one for Mercy. Is it me or were there multiple Reinhardt's in that other Bastion's memories? I'm taking it that Reinhardt's armor isn't just unique to him (I spotted at least two in the short wearing the same armor carrying hammers, one of them could of possibly been Reinhardt) and was something that other Overwatch agents and soldiers wore during the omnic crisis. I have a feeling they'll do one for each character or at least the characters that haven't had much screen time in the various other shorts and promotional vids (we've had one for Winston, 76, Widowmaker, Hanzo/Genji and now Bastion. There were those animated comic shorts for Roadhogg/Junkrat and Ana but I get the feeling they'll get proper shorts somewhere down the line). I did like 76's short (and I loved Hanzo/Genji's) but there just something about Bastion that just made his video so adorable (for lack of a better term). He's the little robot who could (plus his friendship with that bird is just cute, it's nice to see how he overcame his original programming (though it seems his memory is rather fragmented so that may have something to do with it as well)).
  9. I honestly can't see why they wouldn't be in Rush. It'd be retarded to build these classes up and then limit what modes they/re in (and the only one I think they'd be left out of would be TDM as they would be rather unfair to go up against, then again I watched Level's video on the Flame Trooper today and he got smoked pretty quickly while playing it (I mean it took less then a minute to drop him but that flamethrower is OP if it gets a chance to hit you)). Again until we get our hands on them I'll reserve my judgment. The Flare Gun is pretty op by what I've seen and it lasts for quite awhile as well, then again it needs to be with the changes to spotting. No more hiding in corners on the point for me anymore (I'm bad at doing it in BF4).
  10. That is my favorite short by far, god that robot is charming as hell.
  11. The thing with battle pickups from BF4 were that none of them were really game changing (the exception being the railgun from Final Stand). The MGL 320 is 12 shots and honestly not your best choice for killing people unless you're trying to clear a point, WALL-E (I forget it's actual name) isn't really that powerful unless you know how to use it, the .50cal Sniper is a bitch but honestly no worse then dealing with a normal sniper (with the exception of the one shot kill anywhere), and the other pickups really weren't that important as well. I get they won't be heroes per say but they have the ability to really sway the course of battle into the favor of the team controlling them (though they do seem relatively easy to kill from a video Level posted today, the Sentry got one shotted by a Rocket Gun). I'm just really unsettled by DICE's choice here by making them a pickup load out instead of just being the weapon. As usual I'll hold my full judgement for after the beta when we get to try them out but I'm just not comfortable with how they're doing this (I'd rather have the Tank Hunter's rifle be the pickup then actually get a loadout based on it). The only real good thing I heard in the videos was that these are on a reasonable re-spawn timer and they're tied to flags (and hard to find at that). Sadly thought it will only be a matter of time before everyone knows there spawn locations so they'll be farmed extensively (thankfully I plan on learning and sticking to air combat, the planes just look like so much fun to use in this game. Well that and mastering the horse).
  12. So they really didn't do anything the Zenyatta by what I read except make his Orb somewhat weaker so teammates can't take advantage of that damage boost then increase his base damage by a factor of roughly 7%. Not complaining but its just odd they'd nerf his Discord but up his base damage. Whatever, I'm sure Blizz knows what they're doing. The buff to Mercy's healing is nice (making me happy since I know I'll be playing a lot of her once I get Overwatch). That's a pretty harsh nerf to Genji considering how hard he actually is to master. This will probably kill his pick rate once the patch hits (kind of like how Widow's nerf killed her pick rate). I can understand the double jump change and the Swift Strike change towards interrupting quick attacks but the Dragonblade nerf is unwarranted. 8 seconds is not a lot of time to begin with to get kills unless you happen to be right in the middle of the enemy team (which most Genji's are when they use it) but I've always thought of his ultimate to be a room clearing ability. He's a ninja for god sakes, he's supposed to be extremely good at killing people. The Dash nerf is also a little questionable as ninja's are fast and agile and should be able to bypass traps without setting them off, the damaging thing I can somewhat agree with (though honestly I've never been able to notice Widow's traps on the ground (I honestly don't even know what they look like, I only played her like 3 times in the beta and I have never actually tripped one while fighting against her)). I sense a lot of bitching once the patch hits and they'll backtrack on some of the changes I'm sure (or tweak them somewhat). Mei's change is meh.
  13. Really Konami, this is what you do with Kojima's baby after he leaves the company? Wow, I've never been the biggest MGS fan around but even I can tell this is a slight on the game series. What the hell is with developers these days and their damn survival games? Honestly, a few games do well with the genre and now everyone just thinks they can do the same.
  14. I'm happy to see that Bungie finally got it through their heads that the games needs a story and not just random tidbits of lore thrown around the multiple planets for you to look for. It's a little late but at least they're starting to learn from their mistakes. Sadly though this DLC just doesn't look that interesting. I've always been curious as to who the Iron Lords were and what happened to them but I don't think it should be the focus of a whole DLC (which, by what I've heard in the rumor mill, is extremely short). This is more of a Iron Banner thing and should of been implemented back when Iron Banner first started (kind of like Trials, work you're way to the Hold through pitched combat against your peers). I understand that Saladin has been training the guardians to take on some sort of threat (it was stated in what little lore we got back in the day) by why would you throw us into combat against each other to train us? It makes no sense that we fight each other and then when the threat returns/surfaces again we're now supposed to fight enemies that fight completely different from guardians (and by the looks of it their own, untainted brethren). I'm getting the feeling the Queen's story is done considering nothing has been mentioned of her since her part in TTK ended (sad to say but I think they killed her off). As for Rasputin who knows why they took the focus off of it again (probably because they didn't think that far ahead in their story). As for old strikes, they're still viable with the TTK facelifts almost all of them got but they're pretty much the same thing you've run before with the exception of almost all enemies now being Taken. Old raids are old raids and will never be viable again. Its the same thing you see in MMO's (with GW2 not really having a raid scene I can understand why you've never really run into this problem, TOR suffers from it as well), all old raids are pretty much made useless when a new one comes out. Sure, you can run them for glamours (FFXIV) or transmogs (WoW) to allow for different looks (kind of what you're getting at here but Bungie's take is a little different on customization, it seems that this ornament system is tied to the piece and they didn't say anything about having to acquire them from the world (unless there is some material I've missed, it's not stated in the video)) but no one is going to run them unless they're bored enough to do so (you rarely, if ever, see people running the old raids in FFXIV for glamour gear. It's just not worth the time). They'd have to fundamentally change the raid to make people want to run them again (or in the case of Destiny actually allow you to get TTK versions of old raid weapons (335 version of the Fatebringer anyone?)) and Bungie has pretty much already stated that they won't do this. Meh, considering how well Destiny is still doing (it's still one of the top 10 streamed games everyday on Twitch, fuck the Destiny community is extremely excited for this DLC (sad really but I guess there will always be people interested in playing mediocre games)) I get the feeling Destiny 2 will suffer from all the same stuff Destiny has been. Bungie isn't one for changing a formula that works well for them, you could see it in the Halo franchise when they were still working on it. Each of the Halo games was pretty much the same thing with minor changes to certain aspects (changes that were usually met with backlash, the old pistol being removed in 2 is a good example of this) and a lot of those things that carried over were things everyone bitched about in the older titles. Bungie just doesn't have the capacity to learn from their mistakes and it's going to continue to hurt this franchise in the future.
  15. Can't wait to get my hands on the horses but I'm not actually hip on the Elite Classes (though I am happy they're battle pickups, I was worried how they were going to handle this). Sadly I missed the live stream but this map looks amazing just from this video.
  16. After 4 months of going through hell to find a job I finally landed one today (start on Monday). Damn good thing I did, I'm almost out of money (my computer fund went bye bye, need to start saving again). Once I get my first paycheck I'm picking up Overwatch, I need something to take my frustrations out on (and BF4 and R6S just aren't cutting it).

    1. Sledgstone


      Sounds great! Good luck with those 10 hour days. I've had 2 jobs where I've done four 10 hour days in a row. Its great at first but after 6 months that schedule started wrecking me with eye strain.

    2. Strider Hiryu

      Strider Hiryu

      While I'm not overly excited by 10 hour days the three days off makes up for it plus I've done it more than a few times (I've done back to back 13 hour days before, those are a lot rougher the 10 hour days back to back).

    3. Sledgstone


      Damn. Screw 13 hour days. x_x

    4. Show next comments  33 more
  17. This is the problem everyone is running into now, it's getting boring and there just isn't enough to keep anyone interested without starting a new game. TeaWrex is to the point that he's trying to do massive jumps just to get to the center, something that's proving difficult as most of his jumps are only 300 ly (and that's a 15 planet jump) and he doesn't want to use blackholes as they're random and end up damaging your ship. Honestly this is the problem I figured the game was going to have from the get go, to little to do once you get everything you need to get to the center.
  18. I think that's one of the main reasons they did it besides all the Alpha testers getting bored with the St. Quentin Scar map (and the fact that the Alpha was streamed by almost every major Battlefield streamer/youtuber, pretty much everyone knows the ins and outs of the map by now). I'm really hoping they give us access to the newer weapons they've been show casing recently (especially that new MG and semi-auto shotgun) and to the horses (apparently you spawn with a different loadout if you choose the ride a horse, similar to the mechanic/pilot class for spawning in tanks/airplanes. I'm extremely curious as to what we'll have access to on horseback). It's going to be a long two weeks waiting for this.
  19. That will be on hell of an assignment to complete God that trailer was awesome. Can't wait until the 31st (or around then, they haven't said how early we get in as Insiders) when we'll finally get access to the beta and this amazing looking map.
  20. That's awesome and certainly something I have yet to see in the streams I've watched.
  21. Meh, after watching people stream it I'm not overly impressed with the game. Don't get me wrong it's beautiful (I love how all the planets look different and have different features, I especially love the mostly water based planets (they look so pretty)) but I agree with Matimi0 (he hasn't played it but has been watching others do so), it's all style and no substance. I love games built on the concept of exploring but I just don't like how it was handle here, it's like Minecraft but with less to do (or Terraria for that matter, a game I absolutely love due to the freedom it gives you). Don't get me wrong the game is absolutely a blast to watch someone else play, kind of like watching a Sci-Fi film/show. TeaWrex is absolutely hilarious to watch, he turns it into a whole chat experience (going so far as to treat his ship like a transport service, donning goggles and acting like a pilot. Fakes turbulence and everything). Plus inventory management drives me nuts, I already do it every day on FFXIV and that's infuriating enough. I'm also not happy that they pulled the multiplayer component from the game but I won't discuss the point, it's already being argued about everywhere on the net and honestly neither side has gained any footing. I won't be picking this up but I'll continue to watch streamers play it as it's a fun experience, plus it adds a little spice into what I watch (I can only watch so much Overwatch, FF, and Destiny (yea I watch others play it, it's more entertaining then playing it). However I can watch Matt play R6S everyday). I might pick it up eventually but for right now it's not worth the price they put on it and honestly they need to add more to the game to get me more interested.
  22. God do I hear you on the negatives. My god you can't go anywhere in the system without being jumped at least 5 times by pirates while heading to my destination and it's always against pirates that are way more powerful then you are (I'm really starting to hate Missile Corvettes, they shred my shields and armor like paper). This, by the way, is with everything being upgraded to Mk. II except my deflector and I'm also flying a light frigate (upgraded recently, now saving up for the standard frigate and then for the heavy frigate). Fuck I had the Militia attack me today just because I picked up a piece of illegal cargo (didn't even fire a shot at them, in fact I had just saved their asses from a pirate attack). I find it easy enough to distinguish between friend and foe as long as you use the pulse system, it flags all friendlies with a blue outline and all enemies with a red (though I have accidentally fired on a Militia ship, mostly because the bastard ran in front of my shot). I'm not anywhere near as far as you though Myk so some of them don't apply (I have yet to leave the first system (then again I'm no where close to being able to afford the jump jets), my plan is to leave it with the heavy frigate (which costs over a million credits) so I'm at least sitting at a decent ship with decent firepower (thus I'm taking my time, I've only just recently picked up the first reliquary for the A.I.)). I've fashioned myself into a Space Trucker/Mercenary. I'll run supply runs between stations while also picking up the protect merchants/Distress Signals/fight off pirates missions (in fact I'm almost friendly with the militia). It certainly has proven to be the most profitable venture for me. Once I upgrade to the standard frigate I'll be placing a mining laser on it to do some prospecting (ore seems to sell relatively well) for more cash (with my current set up I can afford to place a mining laser on the frigate when I buy it as I have 3 pulse turrets on my light and they shred any lightly armored ships and do okay on anything medium and up so I can get buy with giving up a turret slot).
  23. I'm the opposite, I rarely if ever follow any coverage a game might get (I honestly don't like VG247 anymore (I honestly don't like them anymore, they're to focused covering shit that doesn't matter. I could care less what Xur has on sale this week or what Ubisoft did to fuck the Division up more. Give me honest news about things that actually matter in the industry) and I've never liked Kotaku). Most, if not all of my interest in a game, is generated solely from trailers and ads (and of course the youtubers/streamers I follow (like Jack, Level, Matt, etc)). As much as I don't want to admit it I don't even think coverage of any kind would of saved this game from its fate, Overwatch is sadly the go to Hero Shooter (I only say sadly because it has no competition as Paragon is more of a MOBA than a hero shooter) and that won't change until someone else develops one that can match it (which, lets face it, probably won't happen. Blizzard games rarely, if ever, have any real competition on the market. Starcraft 2 honestly has not opposition (there are plenty of RTS games out there but very few follow the old school format like it does and that's its main selling point (besides the millions of loyal SC fans who would of bought anything with the SC name on it)), there really isn't a good Action RPG out there that can compete with Diablo 3 (there are plenty of them out there but none of them satisfy that loot grinding itch like Diablo does), and WoW is still dominating the MMO market and will continue to do so until they pull the plug on it (no matter what anyone says there has yet to be an MMO as successful as WoW since it was released (at its high point it had 12 million active subscribers, I believe FFXIV is sitting at around 5 million at thats after 2 years (3 on the 27th of this month)). That's the one good thing about Blizzard, they're a developer that always releases a high quality product (even with the bugs) and very few developers can compete with that quality. As much as I've grown to dislike them more over the years I can't help but admit that they always release a quality product (even if I don't agree with their butchering of their own lore and universes (this is a topic for another discussion but I'm pretty sure my hatred for how they treat their franchises is well known)).
  24. While launching so close to Overwatch did hurt it sales a lot of the blame can also be put on the marketing team behind Battleborn. The game had very little advertisement prior to it's release (hell I think I only ever saw one trailer for it after it was announced and they focused on advertising it in a medium that very few people even look at) which can seriously hinder a games chance at becoming big. It also doesn't help that the game, while it's a great game, doesn't have what makes Overwatch great. Yes it has great heroes and a great back story but it's maps are just kind of bland and the play style actually promotes solo play where as Overwatch's maps are great (if not a little tedious sometimes), the characters are awesome (and extremely well balanced), if you actually dig around and watch the story cinematics it has a great back story, and the game actually promotes and down right enforces the need to play as a team (something that most FPS games lack). Titanfall 2 is going to have a rough launch and that's extremely disappointing, especially for someone like me who never got to play the original and is really looking forward to playing it. EA really set up Respawn to fail with the launch window it gave them. Titanfall 2 will still sell well and do great but it's just going to be hard to get gamers off the BF1 hype train. Honestly if it was so important to release Titanfall 2 this year they should of shot for a July/August release or pushed it back to come out around Christmas (the July/August mark probably wasn't feasible since I'm sure the game is still in Alpha testing with a beta test window coming up here shortly (if it's not already live)). This would give gamers a few months with BF1 and allow them to transition into a completely different FPS, something I'm sure a lot of us would welcome since I'm pretty sure we'll all pretty much be playing BF1 every chance we get from launch. Plus another thing that will probably hurt it is all the talk about it not feeling like a new game and feeling exactly like the original Titanfall (almost every streamer I watch or follow on youtube has said the game almost feels like a re-release of Titanfall (MP wise)). This isn't necessarily a bad thing, look at COD, but most gamers don't want to hear this (especially since it'll bring up the same concerns that plagued the original, like lack of maps/game modes/etc).
  25. I believe, based on what I've heard XFactor and Matt say, that the amount you loose or gain is based on the skill ratings of the other team. I know the system keeps you pretty well matched for skill ratings (going so far as to try and match you against other teams that have similar make ups (like if you queue as a team of two it tries to match you with opponents of similar make up)) but I do know you do occasionally run into a team that has a few higher skilled players. Like I said I'm not entirely sure but I've seen Matt loose whole ranks because he lost to a team comprised of higher ranked players. I've also seen him gain an entire rank for winning against the same type of team. I'm sure other factors are brought into the equations, like how badly you lost or how badly you stomped the competition, but it seems ranks heavily influence your loss or gain. I think Blizzard made comp mode to do just that, make you play with who you're good with much like a MOBA does (most pro MOBA players stick to the same heroes exclusively, you rarely see any of them choose something different (then again they also play on teams so they can do this)). This is generally why if you watch Matt or XFactor they stick primarily with who they're good at (X loves and is a beast with McCree but he also switches out for Roadhog and the occasional Pharah. Matt generally sticks to Ana, Tracer, Reinhardt, and most recently Junkrat). Same could be said for any of the competitive players and streamers which is why I'd be scarred to play comp. I'm really only good with Mercy, Reinhardt, and Lucio but I don't always want to be thrown into playing just healers and tanks. However, as we know, I'm more then willing to eat the bullet and do whats best for the team even if it does irk me from time to time. That sudden death system needs to be revamped imo. It pretty much always favors the attackers but then again I'm speaking from the PC side. Most of the game modes that can end in ties pretty much always favor the attacking team and considering it's based on a coin flip it really does suck when you get stuck on the defending side. That meta is slowly starting to shift into a more even playing field now (what with certain heroes being nerfed and buffed) but it still favors the attacking team more so then not.