Sledgstone

Overwatch - Trailers

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A friend got me to play competitive matches tonight even though I was hesitant to drop below 50. Of course we lost the first match and I dropped to 49 immediately. We play about 4-5 matches, in which I got up to 52. I'm not quite sure how the rank system works. I know I lost or gained a whole level every time I played a match. I'm assuming you lose a lot if you lose lopsidedly and vice-versa. Each match went to sudden death... so 4-5 competitive matches are like 10-15 quick play matches. It's def time consuming, heart wrenching, and adrenaline pumping.

Once the next season starts, I'll probably play this a lot more than quick play. The only thing is, you're drawn to play with your best characters. The meta is real. Junkrat, D.Va, Zenyatta, 76, Genji/Hanzo, Lucio, (optional), seem to be the common make up. I stuck with Junk, D.Va, Zen, and Winston. No Torb, No Bastion, or any snipers were to be found on console competitive. A lot more double healer, and double/triple tank set ups depending on the game mode.

Sudden death flips a virtual coin and depending on the game mode, you get screwed on one side.

Escort, the advantage goes to to the attackers. You only have to make one check point, which is generally the second checkpoint. If you're team is attacking first and you don't make it to the end, it's even worse. The other team gets their final check point moved to where they stopped you the previous round, shortening their distance goal.

Hybrid and Assault, advantage goes to defenders. You only get 1:30 to cap the point. Going heave on defense and tanks make's it pretty easy to keep people out and you don't have hardly any time to build up an ult. Assault is the most intense because you can play 4 rounds where both teams cap both points forcing the sudden death. Only capping one or no point is devastating.

Control is probably the most balanced. Its best of 5. You can play a total of 4 rounds in which can lead to a 2-2 tie forcing a 5th round.

The skill level is a lot higher because everyone is sticking with what they are best with. Quick play is a lot more appreciated for taking a break now. XD I've seen a lot of clutch Mercy plays tonight saving my team from certain disaster.


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I believe, based on what I've heard XFactor and Matt say, that the amount you loose or gain is based on the skill ratings of the other team. I know the system keeps you pretty well matched for skill ratings (going so far as to try and match you against other teams that have similar make ups (like if you queue as a team of two it tries to match you with opponents of similar make up)) but I do know you do occasionally run into a team that has a few higher skilled players. Like I said I'm not entirely sure but I've seen Matt loose whole ranks because he lost to a team comprised of higher ranked players. I've also seen him gain an entire rank for winning against the same type of team. I'm sure other factors are brought into the equations, like how badly you lost or how badly you stomped the competition, but it seems ranks heavily influence your loss or gain.

I think Blizzard made comp mode to do just that, make you play with who you're good with much like a MOBA does (most pro MOBA players stick to the same heroes exclusively, you rarely see any of them choose something different (then again they also play on teams so they can do this)). This is generally why if you watch Matt or XFactor they stick primarily with who they're good at (X loves and is a beast with McCree but he also switches out for Roadhog and the occasional Pharah. Matt generally sticks to Ana, Tracer, Reinhardt, and most recently Junkrat). Same could be said for any of the competitive players and streamers which is why I'd be scarred to play comp. I'm really only good with Mercy, Reinhardt, and Lucio but I don't always want to be thrown into playing just healers and tanks. However, as we know, I'm more then willing to eat the bullet and do whats best for the team even if it does irk me from time to time.

That sudden death system needs to be revamped imo. It pretty much always favors the attackers but then again I'm speaking from the PC side. Most of the game modes that can end in ties pretty much always favor the attacking team and considering it's based on a coin flip it really does suck when you get stuck on the defending side. That meta is slowly starting to shift into a more even playing field now (what with certain heroes being nerfed and buffed) but it still favors the attacking team more so then not.

DeathscytheX likes this

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Ah, I didn't take the skill factor much into it, because I only saw 2 matches were the teams average were a point off, the rest were even. Me and a friend are only 3 points away from each other. The cap is within 50pts. So I imagine having more than one person in queue that started at different times can bring up more interesting matches.

I don't think it gets really crazy until you get into the high 60s. I've seen people bitch about Genji being OP because the best players dominate with him in super high comp. Honestly that's the whole point of Genji, right? He def doesn't need a nerf on console. If you're that damn good with him, more power to you. I wouldn't be scared to play competitive. It offers a way to get rewards whether you're bad or good. Ranking up gives you a competition point, even if you get ranked down and go back up. I saw a 49 with Winston's gold weapon. That means he gained a rank 200+ times and he was only near 50. He probably started in the 30s and ranked up and down to 50. There is still incentive to play. I'd like to get better with Lucio, but damn I can't aim worth a shit with him. I'm so much better with Zen, that discord orb is so beastly. I was tearing apart all the tanks single handedly at some points. I faced up against a good zen player that kept me out of my suit pretty much the entire match when I was D.Va. But yeah, hes not a dedicated healer... although I've become pretty good at keeping people alive in quick play as long as they don't stray off too far. I'll probably always be a 50-60 rank player, but it wont take my enjoyment out of competitive play. I just want to end the next seasons in the 60s to get that sweet 200cp.

In the beta i was only decent with Torb and Reinhardt. Since, I have expanded my resume. I never thought Junkrat would be my favorite character, but I'm absolutely massacring with him right now. I'm averaging 30-40+ elims a match. That mine will kill Genji in one direct hit. I've shut him down so many times during his Ult, and I've mastered shutting down the opposing junkrat's tire with it too. I also like to lure Reinhardt toward me until my mine gets behind his shield and BOOM. I still have mishaps with the jump that my friend gives me hell for. It's a running joke that I wish i could mine jump as good as I can double kill with it. XD It's just a matter of utilizing quick play. I use to have to rely on Torb when I started doing bad, his nerf is probably the best thing that happened to my level of skill. Torb is pretty bad right now on console, but damn I love when i get some of that armor as Winston, talk about super-tank. XD I'm trying to get into Roadhog, Lucio, and Zarya in quick play while I hone my skills with Zen. I'll probably stay away from Junkrat and only use him in competitive.

Mercy has become really undervalued since her "buff seen as a nerf". Competitive mode could use more of her. A lot of my 10-15 kill streaks are because a spot on mercy player was keeping me alive. The biggest emotional roller coaster in this game is when everyone dies and we all get resurrected while the match is about to end with us holding the point down. XD But, damn its the best feeling in the world. I'll def jump on Zen or Zarya when someone I know is playing Mercy to provide her with the protective buff. 

For me, I prefer defending on sudden death, just because I feel like I don't have to rely on my teammates as much. I can prevent multiple people from capping a point better than I can solo cap, while half my team is hanging back fighting instead of pushing. It happens a lot less in competitive, but it still happens. King's Row is probably the worlds worst for this. I'll always go for Junkrat and D.Va on this map just so I can jump the wall and contest the point in hopes that my teammates will rush in. It never fails, once I contest the point the other team freaks and they all come charging at me forgetting about my entire team. I do this on Hanamura as well. I'll use Reaper on quick play to teleport into the room on the right sometimes. One of the funniest matches I had today was on Hanamura. When we capped A, the defending team kept fighting at A, I booked it to B and pretty much solo capped it. XD

Edit: My mind is all over the place and its late. :P


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Mei’s Blizzard projectile now pierces barriers, and its radius has been increased from 8 meters to 10 meters

So she should be able to put up an ice barrier and now shoot thru it? That could be quite useful. I wonder if this is what they mean. If so she should be able to shoot thru Reinhardt's shield and Winston's barrier too. That could be quite powerful. I remember in the beta I was one shot killing people with a head shot with that attack.


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That would be a neat trick to pull off, but you'd def have to get everyone in a tunnel since you can't see through your wall, and the range you can toss her ult is not that good to begin with, so you could cut off more than 30% of your ult's effective area. It's more useful to toss it through Reinhardt's shield, because people are grouped up behind him. Now you could put the ice wall behind the team, and toss the ult giving them no chance to back up after feeling safe behind the team shield.


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So they really didn't do anything the Zenyatta by what I read except make his Orb somewhat weaker so teammates can't take advantage of that damage boost then increase his base damage by a factor of roughly 7%. Not complaining but its just odd they'd nerf his Discord but up his base damage. Whatever, I'm sure Blizz knows what they're doing. The buff to Mercy's healing is nice (making me happy since I know I'll be playing a lot of her once I get Overwatch).

That's a pretty harsh nerf to Genji considering how hard he actually is to master. This will probably kill his pick rate once the patch hits (kind of like how Widow's nerf killed her pick rate). I can understand the double jump change and the Swift Strike change towards interrupting quick attacks but the Dragonblade nerf is unwarranted. 8 seconds is not a lot of time to begin with to get kills unless you happen to be right in the middle of the enemy team (which most Genji's are when they use it) but I've always thought of his ultimate to be a room clearing ability. He's a ninja for god sakes, he's supposed to be extremely good at killing people. The Dash nerf is also a little questionable as ninja's are fast and agile and should be able to bypass traps without setting them off, the damaging thing I can somewhat agree with (though honestly I've never been able to notice Widow's traps on the ground (I honestly don't even know what they look like, I only played her like 3 times in the beta and I have never actually tripped one while fighting against her)). I sense a lot of bitching once the patch hits and they'll backtrack on some of the changes I'm sure (or tweak them somewhat). Mei's change is meh.


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His Ult shouldn't have been touched. Getting a team wipe requires a bit of luck on top of skill, along with your team having poor awareness. Every time I hear Genji say his ult line, I focus him immediately. He's still squishy and easy to kill during his ult. We'll be seeing a lot more Tracer, which means I gotta play a lot more Winston.

Basically Zen has Mercy's old damage buff rate, but the whole team gets it on a single target. Its still pretty powerful, just not insta-melt. His orbs got buffed back to what they were before he got his HP increase. He's still viable which makes me happy.

Edit: wow, Hanzo got a big buff

 


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9 hours ago, DeathscytheX said:

That would be a neat trick to pull off, but you'd def have to get everyone in a tunnel since you can't see through your wall, and the range you can toss her ult

Ohhh.. its her ult. I thought it was her icicle projectile they were talking about. Her ult going thru barriers isn't nearly as big of a nerf as I thought it was. lol.

I'm surprised they nerfed Ganji's mobility but then buffed Hanzo's mobility while aiming. Theres going to be alot more Hanzo being played.

 


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76 was my favorite one just because I like his back story and want more. I hope they do one for all of them eventually. I'd like to see a D.Va, Zenyatta, and Reinhardt one.


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O.o I'd love a Reinhardt one, besides Mercy he's my favorite character. I'd also like to see one for Mercy. Is it me or were there multiple Reinhardt's in that other Bastion's memories? I'm taking it that Reinhardt's armor isn't just unique to him (I spotted at least two in the short wearing the same armor carrying hammers, one of them could of possibly been Reinhardt) and was something that other Overwatch agents and soldiers wore during the omnic crisis.

I have a feeling they'll do one for each character or at least the characters that haven't had much screen time in the various other shorts and promotional vids (we've had one for Winston, 76, Widowmaker, Hanzo/Genji and now Bastion. There were those animated comic shorts for Roadhogg/Junkrat and Ana but I get the feeling they'll get proper shorts somewhere down the line). I did like 76's short (and I loved Hanzo/Genji's) but there just something about Bastion that just made his video so adorable (for lack of a better term). He's the little robot who could (plus his friendship with that bird is just cute, it's nice to see how he overcame his original programming (though it seems his memory is rather fragmented so that may have something to do with it as well)).


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I absolutely blow with McCree. Every once in a while on Quick Play I'll bust him out as a joke. Today I went 13-0 on Hanamura. It was the most satisfying performance I've ever had. I shut down people 9 times on the objective. Mostly Genji, Tracer, and Reinhardt. Catching tracer with the flashbang feels so damn good.


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Season 2 is underway and the new scoring system is brutal. I've fallen to 2250 from just 2 losses from the 2400's and now I can't seem to get back. I'm in limbo in 2300's. I played with a friend most of the night and we just couldn't catch a break with the idiots that don't need to be playing competitive. I rather have someone that is bad with the right character than someone that is bad with the a character that gives even the best player zero chance to succeed. Overwatch is amazing in its team chemistry, you simply cannot solo carry a team, you can't even duo or trio carry a team. I wish there was a "avoid this player" option. Apparently there was and it was taken away. Honestly if you're going to play Torb, Symmetra, Widow, or Bastion on attack, you deserve 5-10m queues that keep increasing as more people avoid you to where you'll only play QP because it takes too long to find a match. It can reset each season until they learn how to play. I hate to sound elitist, but I'm really not. I play who I'm best with that helps the team in the right situation.

Leaving penalties should be drastically increased. Its a stretch to win 5v6, but its possible. I had a whole team leave on us tonight after just one person left. They should really set it up to where the person can only reenter the match until its over no matter what playlist they try to pick... and if they don't come back they should get a 24 hour ban from competitive instead of 10 min.

Now that I've vented that out, overall its a lot more enjoyable. Ana's pick rate has finally decreased to a rarity in comp. Genji is a rare sight as well. Even with Hanzo's buff there isn't a lot of him. 76, McCree, Phara, D.Va, Roadhog, Rein, Mercy and Lucio have the highest pick rates. Mei's pick rate has increased, and rightfully so. Her ult is really OP now. I think they need to drop the radius back to what it use to be. Its impossible to escape unless you're D.Va, Repaer, or Phara. The fact it can ignore shields and barriers makes it powerful enough IMO.

Winston needs a damn buff. The only thing he is good as is tearing up Genji and Tracer. His jump pack needs a shorter CD and that would probably take care of a lot. Hit ult could use a buff as well, because honestly its not scary at all, it does minimal damage. I sat there and just kept dropping nades on him as he pushed me into the wall when I was Junkrat. I let him do it because i knew he couldn't kill me with his ult and he eventually had to run away. Thats pretty sad. His pick rate as a tank is by far the worst if not an overall character. With Genji's pick rate declining so much, there isn't much use for him right now. He can't beat any tank head to head, in fact, D.Va and Roadhog will slaughter him easily.

QP should be enjoyable for everyone playing the free trial starting tomorrow. It was really iffy during the off season. If you got caught against a team of high tier competitive pro's it was a steam roll short match. Those are def not enjoyable, especially on control when you get stomped and they cap A and B in under 2 min.


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I'll play this weekend during the free trial but I doubt I'll pick up the game anytime soon with the backlog of specific games I'm trying to get thru before BF1 launches. If competitive mode is available for these free players I feel bad for you. I could only imagine the trolls that will get on there.


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You'd also have to hit 25 before you could access Comp anyways Sledge so unless you planned on playing it constantly over the next 3 days you probably wouldn't even get in.

Meh, I'd play but I won't have time this weekend (too much other shit going on plus I wasn't planning on having to work today which took up half of my day).


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