Myk JL

Xbox One Allows Self Publishing

7 posts in this topic

http://www.escapistmagazine.com/videos/view/escapist-news-now/7805-Xbox-One-Allows-Self-Publishing?utm_source=latest&utm_medium=index_carousel&utm_campaign=all

 

This sounds like the same thing Ouya does. Though that now makes me question the difference between Self Publishing on PS4 when compared to Xbox One & Ouya.

 

On my own personal note though I can't get excited about Self Publishing to a console like I once did after how I was treated by Ouya.

  1. By having to wait 3 months longer when I spent more for the brown limited edition.
  2. Or by the fact its meant to play games that don't require 720P or more only to come with an HDMI cable so I can't plug it into my current TV currently.
  3. Or how it has gotten mixed reviews due to it being buggy.
  4. Or the fact when I originally made my donation it was for the hope I could make free fanfics &/or sex games only for them to do business with retail & take that dream away.

 

Actually the more console companies say Self Publishing the more I want to stay away from them & get a PC (that runs Linux). At least then I can make my Free Fanfic Games & consider the plausibility how I'll make money for my original games without reducing them to M ratings or having to share hypothetical profit with console companies.



This post has been promoted to an article
DeathscytheX and Sledgstone like this

"Cool. I always knew Atheists would someday save The World."

- Fantomex

Share this post


Link to post
Share on other sites


I don't think publishing will help them out any in sales. Its a niche group of people that will more than likely get frustrated with how bad they will be "limited".

 

As it stands right now, anything that is sold digitally on XBL whether it be a game or DLC has to pass some strict guidelines to be approved... and modifications or bug fixes have to go through the same processes, which is why a few games on Xbox have taken long amounts of time to patch. If developers groan at these processes I can only see the outcry from regular joe blows trying to put their content out there. I don't think MS is willing to become as unsecured as the Google Play store. There is one thing I can give MS props on, and thats their crack down on cheating. It's almost non existent outside of COD map glitches. Unregulated content would be a new avenue for cheaters, They've been doing it on iPhone for years making dummy apps that are really free tethering apps to bypass AT&Ts restrictions... (This is what lead to the end of unlimited data plans FYI).

 

This goes hand in hand with modding... a big chunk of this target group would be modders... There will be an outcry about how people can't make their own DLC for games, Extra maps and what not. MS is going to regulate it all... and how will they deal with the achievements? Will they let these player made DLC's have extra achievements? If you can sell your content, do you get to decide a price? MS will most definitely take a chunk of your proceeds for themselves... that will be another thing that will have people crying, but what are the implications of this? Will MS change the culture of modding to where modders expect to be paid for their content after tasting the monetary value of their work? Console DLC it self has changed the once free DLC of the PC gaming world.

 

On a stretch, someone could make a few impressive DLC's sell them, become highly acclaimed for their work as a common gamer... and slowly build funds from these sales to start a small gaming studio... only to be purchased by EA or Activision... the end XD

 

In all seriousness, I see more PR blunders in Microsoft's future.

Sledgstone likes this

dvabanner.png

Share this post


Link to post
Share on other sites

Its interesting that Xbox 360 will allow self publishing, but it doesn't sound like it will be an easy process:
 
http://www.engadget.com/2013/07/24/xbox-one-indie-self-publishing/
 

We also reached out to a handful of indie developers who have been outspoken on the issue. The first one to respond was Retro City Rampage developer Brian Provinciano, who ported his game to Xbox Live Arcade on the Xbox 360 as well as a variety of other platforms. His response to today's news:

"I'm very happy to see this. After all of the developers have spoken out, they're finally listening. However, this is yet another example of them changing policy, but it sounding better than it is when the whole story is revealed. Make no mistake; while this is a great thing, it's again not the equivalent to what other platforms offer. On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power. Indies have access to everything that the AAA studios do, from platform support to development and release. The indication on Xbox One is that it's essentially XBLIG 2.0. Instead of XNA, it's Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won't be as full-fledged as published games on the system.

After my experience working with them to release on Xbox 360, I have no interest in even buying an Xbox One, let alone developing for it. The policy changes are great, but they don't undo the experience I had. I'm not ready to forget what I went through. Working with Microsoft was the unhappiest point of my career. Policies are one thing, but developer relations are another.

It's important to me that consumers don't see things as black and white. There are still strings attached to this policy change."

 
 
Ouch.
 

Will MS change the culture of modding to where modders expect to be paid for their content after tasting the monetary value of their work? Console DLC it self has changed the once free DLC of the PC gaming world.

 

This reminds me of message board software. We used vBulletin for a number of years and the mods available were all free.. then after switching over to Invision power board, the majority of the mods cost money. While most of the mods I have used are free, quite a few are definitely well worth the money and the fact that the modder is getting paid for it, it gives them incentive to keep the mod up to date and working bug free. Of course they need to keep their prices low or nobody will buy their mods. Invisionpower has an official marketplace where the mods are listed and sold, they handle the transaction and keep a small percentage. It works good for them, but I don't see it working ok for games.. Its one thing for invisionpower to allow mods and get a percentage because they are the only company involved. The issue with games is the numerous developers that won't want people making a profit off a mod for their game. If there is no money being made then the companies don't care.. but as soon as money comes into place everyone wants a piece of the pie. It like all those fanfics out there for popular series. Online and free is fine, but as soon as someone publishes and expects revenue from it, expect the company to sue the hell out of them.

 

Of course there are also massive mods out there for pc games now that are completely free, but must have taken massive man hours to create.. like the Black Mesa mod for Half-Life. I was looking at that the other day and installed it.. I'm honestly surprised that its completely free. Its literally Half-Life 1 recreated with the Half-Life 2 source code from scratch with completely improved graphics.


gallery_1_23_1357354444_252.jpg

Share this post


Link to post
Share on other sites

I personally have no qualms about paying for good extra content. If someone put their blood, sweat, and tears into hours of my enjoyment, I think they deserve a few bucks for their time. But this could really shake the hardcore PC fanboy community to its core. A lot of sole PC gamers act like they are superior to people that play on consoles even though they have less titles to play on. It will bring on a classic oxymoron when they bitch about having to pay for something that was once free, even though they live by the cliche of always having up to date software that eclipse a meager $10-15 for some DLC.

 

Besides there are some studios out there like 2K games that will throw their fans a bone with some free stuff to this day... they really have to pull some weight though on Xbox, because even if they want to do something for free, MS still wants money for it. I think these developers should really bite the bullets and stuff they intended to give away for free... just do it on rival consoles and when people bitch, just bring up MS's policies.

 

I've read that MS has contracts with certain developers that are obligated to make games look the same or run the best for Xbox first or else they wont carry their game.. if this is the truth, its time for the bulling to end and send them the way of Nintendo. Sony's approach this gen by not discriminating against developers because of their size really works in their favor. Indie groups getting the same treatment as triple A devs is a big plus for the gaming community that has been oppressed by EA and Activations for the past 10 years.


dvabanner.png

Share this post


Link to post
Share on other sites

I've read about that too.. some games being knocked down graphically for ps3 and pc just for xbox policies.. if that ends up being the same again with the next gen we might not see the full potential for games on PS4 unless they are exclusives because MS will have the developer handcap the graphics on their competition.


gallery_1_23_1357354444_252.jpg

Share this post


Link to post
Share on other sites

I think Sony's new policy giving developers complete and utter freedom with their hardware will change that really fast within the first year and a half. Once dev's taste that freedom and hassle free development process, they'll decide weather its worth the headache MS puts them through or just make it exclusive until MS gets the point. PS3's problem was that Sony didn't give devs all the details about the cell processor and it make it unnecessarily difficult to develop and even port games to the system. I'm not sure if PS3's potential was ever truly unlocked because of this.


dvabanner.png

Share this post


Link to post
Share on other sites

That could be the case. Honestly, Last of Us and Tomb Raider are the best looking games I have ever seen on the PS3. Those games look as good as almost any PC game with max graphics settings.


gallery_1_23_1357354444_252.jpg

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • By Sledgstone

      I haven't been following Xbox products and I was surprised to see this one. I thought it was the new upgraded Xbox.. it is but it isn't. It's basically the Xbox One Slim. Its 40% smaller, larger hard drive, 4k bluray player and HDR video. Theres still another upgraded Xbox coming out in the near future that should allow 4k gameplay. This slim version is what I envisioned the initial Xbox One would have been. But instead they released that mandatory camera system with it and refused to make bluray movies play on the system unless you download an app. Probably because sony owns bluray tech. The Xbox One S came out just yesterday and now I'm wondering how much longer it'll be before we see a PS4 slim and if it'll have extra features.
      http://www.xbox.com/en-US/xbox-one-s
      Reference to the bluray thing:
      http://support.xbox.com/en-US/xbox-one/apps/dvd-blu-ray-setup
    • By DeathscytheX
      Prison Of Elders - What is it?

      Prison of Elders - Rewards

    • By Sledgstone

      The new weapons and gear seem cool. I wish the game would emphasize more on the plot and new locations. I was hoping to see a new world shown in this trailer, but it doesn't. Instead it looks like they added some more missions to the earth and the moon and added 1 strike and a raid that I'll probably never complete. But at least there is all new raid gear for the hard core players. I'll definitely play this when it comes out to see how the new story missions are but I wish they would add match making to the raids and weekly missions tho to make the game a bit more enjoyable.
    • By Sledgstone
      Now that the full game is out, I figure we can retire the old Beta topic. I started playing Destiny yesterday for less than an hour and my initial impressions is that the game definitely feels more polished from the beta. It feels more fluid, the graphics look a bit crisper, the foot prints your character makes in the sand are more accurate with each foot step. Right when the game starts, walk to some sand and stare at your feet while you walk. All the little things look great, dust on your HUD, a cracked RDS on that old salvaged rifle you initially find. Overall I'm rather impressed and I'm also quite pleased that I already got a sniper rifle as my first secondary weapon. Any pre-order bonuses you might be due are all located at the postmaster in the tower. You get 3 ghost casing, 2 gamestop sparrows and 1 ship. Grab them all, equip them on your main character and throw the extras into your storage for your other characters to use later on.
       
      I uploaded some screenshots of the bonuses to see what they look like. I must say tho, I've already seen better looking ships other players acquired in the beta. The ghost casing and sparrow look decent. But the sparrows I saw in the beta had quick strafing abilities while this one only has the quick break. So my guess is that these bonuses are all pretty much first tier kind of unlocks and we'll all have something better within a couple weeks.
       
        *edit*   I got an email from Bungie telling me I have another emblem waiting for me and to speak to Tess to receive it. I also forgot to mention that the postmaster had that Destiny Beta stress test emblem for me. But there was only 1 of those. I have not tried making an extra character yet to see if I get more duplicates of any of the pre-order items or if the initial duplicates were specifically given to the first character on the account.  
    • By Sledgstone

      EA Access has launched for Xbox One. The subscription costs $4.99 a month or $30 a year and gives you access to a collection of EA games that you can download, install and play. It sounds like a good deal and it includes Battlefield 4 in the list of games you have access to. However, it looks like DLC is not included in the subscription and certain popular titles are strangely absent from the service, including Titanfall. The most interesting feature of EA Access to me is that many new EA games will be free for five days prior to the game launch as an early access feature. Those games would then turn off and would be available for digital purchase. I'm guessing EA will leave new games as digital purchases only for a year before adding them to their EA Access Vault. This also might be EA's way of making a hybrid Free to play style of gaming. You get the base game in the subscription, but the DLC will be EA's gold mine.
      Interesting enough, Sony has no interest in having the EA Access subscription on their network stating:
      EA Access could be a good bargain depending on how well it works out. But then again EA is known for winning "Worst Company in America."
      Sources: http://www.ea.com/eaaccess/ & GameInformer
      Also, Kotaku has a good FAQ regarding EA Access:
      http://kotaku.com/how-ea-access-will-work-according-to-ea-1616944110