Jump to content
Ancient Clan
Sign in to follow this  

Mighty No. 9


DeathscytheX

Here is a tech demo for the Mega Man indie clone, Mighty No. 9. Its resemblance comes from Mega Man's co-creator Keiji Inafune, who left Capcom in 2010. Since Capcom owns the rights to all his creations he set out to make a new game that would play like the beloved blue bomber series which has been mostly neglected for years. When Inafune put his concept for Mighty No. 9 on Kickstarter it was met with an overwhelming response.

Sign in to follow this  


User Feedback

Recommended Comments

I'm glad they're showing the progress they are making towards completing the game. At 1:01 you can see Mighty No. 9 shooting at a diagonal. I'm starting to think this game will have similar controls to A.R.E.S. which is another mega man inspired game. In A.R.E.S. you can shoot in all angles by using the right analog stick or shoot directly ahead, or maybe for Mighty No. 9, do power up shots by pressing and / or holding the attack button while jumping and dashing. The 3D side scroller design of this game is very similar to the way Worms Revolution looks compared to Worms Reloaded.

Share this comment


Link to comment
Share on other sites

I'm pretty excited about this game. Mega Man 9 was just insanely hard... too hard. Mega Man 2 set the bar for difficulty, and Mega Man 9 just took it too far... then as a counter they made easy modes for Mega Man 10 that just soiled the tradition.

 

I'm liking what I am seeing with this game. It seems to combine the worlds of Mega Man Classic and Mega Man X.

Share this comment


Link to comment
Share on other sites

The first Mega Man X was the perfect Mega Man game for me. All the rest of the mega man games from that point on where insanely difficult. Its one of the few games that I wish would give me a damn easy setting. Those games frustrated the hell out of me. I'd rather play and enjoy the game instead of replaying the same stages over and over again just to memorize enemy attack patterns.

Share this comment


Link to comment
Share on other sites

 

Deep Silver has teamed up with the legendary development teams at Comcept and Inti Creates to bring you the next evolution of a classic gameplay genre. Mighty No. 9 releases on September 15th featuring Cross-buy on PS4/PS3/PS Vita exclusive to PlayStation platforms.

 

This is going to be so much fun.. as long as there is a difficulty option. Megaman X was my favorite.. almost all the others were rage inducing unbeatable games for me. :eyetwitch:

Share this comment


Link to comment
Share on other sites

A year after they said it would come out in September of 2015, we now have this promotional video:

 

“And make the bad guys cry like an anime fan on prom night”

With the amount of money this game got from kickstarter, I'm really surprised the graphics quality isn't far more impressive than this. And it looks like they went overboard with the dashing. If 95% of the game is having to stare at that dashing animation and endless explosions caused by that dashing animation, I won't be rushing to buy this.

Share this comment


Link to comment
Share on other sites

Is that the VA for Sonic from the 90s cartoon? XD This commercial is horrible and looks like a 90s video game ad you would have seen during Nickelodeon morning cartoons.  The dash move can make or break this game. On one hand the combo system can make it sorta like Dust: an Elysian Tail, or it could make the game frustratingly harder than its suppose to be. I don't like gimmicky movement systems that rely on insane amounts of muscle memory and coordination. If it makes me fall to my death a bunch, I'll pass on this game. I'm def not getting it when it come out until I see a lot of gameplay footage.

Share this comment


Link to comment
Share on other sites

http://www.polygon.com/2016/6/21/11994080/is-mighty-no-9-a-trainwreck-lets-find-out-together

Polygon has 40 minutes of footage. I'm not impressed. It looks like a megaman game mixed with the Worms Revolution game engine to give it the 3D look for a 2D platformer. I skipped through a bunch of the gameplay and you have to dash to finish off all the enemies to get the combo bonus. I'll pass on this. Endless dashing and sluggish looking movement. A.R.E.S.: Extinction Agenda is still my goto megaman clone game. Maybe the full review will shed a better light on it. It could be a solid game. Either way I bet it'll be in a humble bundle before the end of the year.

Share this comment


Link to comment
Share on other sites

We got Mighty Number 9 for free with ps+ so I gave it a try this weekend. There is no difficulty option but you can set the max lives up from 3 to 9 and there is a kind of adaptive difficulty because when you die, there is a friendly robot at the checkpoint that will give you temporary power ups based on how many times you've died which is nice. I beat one stage, Brandish... and I found it nauseating because it was on a free way, scrolling to the right with the background is zipping by going to the left and multiple cars going left and then right to create a platform experience all while billboard enemies kept flying from the right to left to knock you over. Until I got used to them they kept blending right in with the background.. but because of these enemies you have to stare at the background. I was basically getting motion sickness. After that stage I tried Pyro.. that stage was fine until the end where there was a bunch of instant death mechanics to suck away all my reserve lives. Then when I got to the boss, after he has half his hp taken away he then turns bluish and now has a 1 touch instant kill feature. Every time I'd die I'd get a power up from the checkpoint robot which was pointless in adjusting the difficulty when the boss can 1 touch kill you.. oh, and when he gets that ability there is an annoying bit of dialogue at the bottom of the screen that talks over the robot's called out attacks which made the entire fight extremely aggravating. To top it all off, the game genuinely looks ugly. Everything has a whitish outline and character design looks like bad action figure toys with Popeye arms.

Share this comment


Link to comment
Share on other sites


Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Recent Status Updates

    • Sledgstone

      FedEx delivered my pool the other day.. *sigh* FedEx hires anybody. I see the guy pull into the driveway almost taking out my mailbox at 30 mph. My driveway has a noticeable dip in it. As he hit that I heard boxes from inside my house tumbling around inside his truck. I go outside to open my garage door so I can put it in there for now.. The guy sees me and says "I'm going to need your help moving this, this is heavy." I'm like... "ok.. I can only help so much, get your dolly and I'll help get it on there." He already had the box out of the truck. I'm hoping he eased it down and didn't drop it off the back. This box with the pool in it is 150 pounds. I walk over to him and he still doesn't have the dolly. Hes like "How about you get that end."... me: "No, how about you get that dolly right there." him: "I can't get it off, its tied into place. Its on there tight, I can't work it off.  We could carry it" me: "nah, I have a bad nerve issue in my arms. I'm not carrying this box. I'll get you scissors and then you can cut that rope."
      Meanwhile I look in the truck and all the boxes are tossed all over the place. Its a disaster in there. Not a single thing in that truck is secured.. except the fucking dolly that is tied in place.  The one and only tool every delivery guy needs and its tied down while all the packages are getting beat the shit out of in his truck while he drives crazy. I got some scissors, he cut the dolly free. He took that dolly, put it on the ground, I titled one end of the box, he got the dolly under it, wheeled it back and started to move it slowly. His eyes lit up like his job just got significantly easier. wtf. He perked up and moved that box quick to my garage. He asked where to put it, I said near the chair.. and then he put it behind the lawnmower instead.. me: "ok, I can move it from there, thanks!" wtf.. its like he never got trained.
      · 7 replies
    • DeathscytheX

      If Black Clover took seasonal breaks like MHA, it would have had the potential to be one of the best Shonen series in years. Second to MHA of course. The story is good, the characters and their development are good... besides Asta who's gotten better recently. But the animation quality is such a convoluted mess. People can blame the studio with some merit, but the next episode will be 86 for the sub. That's closing in on two years with zero breaks. The dub only missed a week which is highly impressive for Funimation. When the animation is good, its good... the character models are a mix of good to mediocre. But there is plenty bad... and the low effort animation can go on for multiple episodes in a row. Even a bigger sin is that it happens during big moments at times... you know what you generally save your best work for? Its a damn shame too. The Magic Knight tourney was completely marred the first half with laughable animation at times, and then it got excellent for the final few matches. It drives me crazy when they show how good it can be and then how bad it can be alternating without consistency. With the introduction of their most compelling character yet, I just hope they try to do better overall. I have too much invested into this series now to turn away from it. I've heard they're going to stop outsourcing so much which is the main root of the problem. At least they get the power of friendship right.
       
      · 0 replies
    • DeathscytheX

      Funimation put up Your Name. I remember all the hype behind this film and how it it became the highest grossing anime at the box office. After watching it, it was kinda a letdown. I mean it wasn't bad, but Spirited Away is immensely superior to this movie. Its worth watching, but I wouldn't grade it above a solid straight to Netflix feature.
      · 4 replies
    • DeathscytheX

      Please Sony don't do what MS did and have a lame ass montage of a bunch of generic people talking about a console's vague specs you don't get to look at. Don't bother having a presser until physical hardware is ready to see and they're are games to announce for it. 🙄 I hope you missed E3 for this reason, and you're own event will not feature this garbage.
      · 5 replies
    • Sledgstone

      I thought I'd have some time for games this weekend... and we bought a swimming pool. lol. Looks like I'll be working on leveling the ground this weekend. I'll make some time for gaming at some point.. I must finish this GW2 episode. x_x
      · 4 replies
  • Topics

  • Image Comments

×
×
  • Create New...