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Strider Hiryu

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Posts posted by Strider Hiryu


  1. Tank bros all the way! After playing with DX today I feel I have a new appreciation for the game. I still feel this game isn't what everyone says it is but playing with others makes this so much more fun. After playing Assault I'm not overly impressed with it but it's fun and I wish I had the rocket gun unlocked, would make taking tanks out a lot easier (though I did take out a heavy tank with dynamite). Also tried out support and I'm not entirely sure I like it. The MG's are just to inaccurate and when you finally get into that nice accuracy the damn things overheat to damn fast. Honestly I don't like this aspect of the MG's and find it to be a really hard sell for me.

    The Flanker layout for the light tank is an infantry's worth nightmare, that damn MG it has just tears through them like paper. That's what I was running when both DX and I were dominating with tanks. I ran protection when I was near him so he could destroy everything else. It's also relatively good at shredding tanks at close range (it's weaker overall then a normal tank cannon but due to it's fast reload and 15 shots you put out a lot of damage though you'll never win a tank on tank battle if they're running normal cannons).

    I really wish I would of recorded this (maybe it did, I'll have to look tomorrow) but I shot a bomber and a fighter out of the air tonight with one of the landships cannons, was freaking amazing. Went 16 and 0 that round by just staying in the landship with a damn good driver and was up at the top of the score board due to flag caps. That's one thing I was never able to do on BF4 with a tank so it feels great to do it with an old school tank. Also really loving the Medic class, I unlocked the rifle grenade option tonight. Don't use it, it sucks and the grenades barely go anywhere unless you arc the fuckers big time (and even then it's not that far). Trying to push medic into level 2 so I can get the next semi-auto rifle since it comes with a marksman scope (really hoping it makes life easier, I love the artillery version of the first semi-auto but I really want to get my hands on one with a marksman scope).

    I felt like that more then once tonight, god damn snipers and environment clipping is driving me nuts.


  2. Meh, I don't know it it was because I was tired last night or what but I really didn't have any fun playing the beta at all. Conquest is really no fun with the new changes and I'm sick and fucking tired of dying to snipers every 20 seconds (seriously people get a life). Plus this map is just to fucking big for conquest (something I thought I would never say). If you don't have a vehicle you're asking for a long ass sprint to get toward any action and you're probably going to die by sniper fire 5 or 6 times before you even get close.

    Rush on the other hand is a blast. Before I got off last night I joined a Rush match and went on a freaking tear with the Heavy Tank (no I didn't spawn it in, someone else did and then just left it sitting in the middle of the map). I believe I went on a 20 kill streak before someone finally destroyed the tank (all because I couldn't figure out how to auto-repair, I kept hitting the damn button it said to but it wouldn't do anything (and I wasn't taking any fire and was in a very safe location every time)). I would park myself right next to an mcom and defend my fellow soldiers while they armed it (did this for 4 of the 5 sets of mcoms). The spread shot is amazing at knocking infantry out and is pretty much a one hit kill from short to medium range (and the heavy tank gets 8 shots, that's way more overpowered then the light tank). I also got lucky and had 4 other gunners on board to protect my flanks.

    While playing I did try out the scout and honestly either I suck major balls at playing as one (and I'll admit I do, can't hit shit) or everyone else playing this are gods because I couldn't hit shit and I would die pretty much instantly when spawning in by another sniper (seriously get lives people). I do love the medic class though, their semi-auto's are a blast to use and hit like trucks if you land your shots. Was also able to get a few revives off (surprisingly). I'll have to try Support and Assault next time I play but right now I love me my medic. Also tried out flying and I feel with a little more time I could master it. Not really hard to fly them but with being so used to Ace Combat controls I can't get my fingers to adjust to BF1 control scheme.

    Honestly I'm slightly underwhelmed by this game and don't really see what everyone is raving about. I'll attribute this to my being tired last night and honestly not really into it (I was pissed because of the maintenance, didn't get to get caught up on my youtube video's last night (I prefer watching them on my TV, bigger screen)). I'll hold my final judgement till after I get more play time in this weekend but as of right now I'm just not feeling this game (I think I'm too spoiled by modern shooters like BF4, all the guns being pretty inaccurate is throwing me off).


  3. Dear god, why couldn't we have gotten our hands on Legion (I'm sorry, Mech sized mini-gun trumps all) and where the hell was Ronin (my god I want that Titan, plays exactly into my style of gameplay). Northstar looks fun but I've never really been a fan of missiles in mech based games (I consider them to be noob weapons because they're so easy to use. Before we jump all on me I understand that Legion's mini-gun could be considered a noob friendly weapon as well). Gotta admit that the other 4 Titans would definitely be worth giving the game another shot but the multiplayer, while fun, is sorely lacking based on what we got to experience in the Alpha. I'd really like to see a more polished beta come out before the game launches but I get the feeling we won't get one unless they push the game back (which saddens me, I really want to get my hands on Ronin and Legion).


  4. The day they said we could choose our platform I set it (again the day of and I still get fucked). Fucking EA/DICE, this shit always happens. That's why I hate these stupid "Join this for early access to beta" and then they fuck over quite a few people by not giving them access (it's The Division beta shit all over again (different publishers but still, I have no luck when it comes to this shit)). As I said no big loss, I won't be able to play it until Friday and that's only if I don't have to work (won't know more till probably Thursday. Plus the grind in FFXIV is real and I'm so close to getting my Anima weapon I can taste it so that kind of takes priority (yea, I'm addicted to it)). I'll be on and off it all weekend (and since I don't work Monday that means at least a 3-day weekend) but I'm going to take it easy, I don't want to get burned out on the beta.


  5. Apparently I'm not lucky enough to get a code even though I signed up for Insider the day it was announced. Sigh, not like I have the time to play it but it'd still be nice to know I could and get it loaded for tomorrow (though I still probably won't play until Friday at the earliest). Have fun for me guys.


  6. Meh, to me the fact that it plays like COD is a fact I like (meaning the lack of teamwork, I'm sorry I just don't see where actually working as a team could help this game be better. It draws to many parallels with COD and that game is the anti-thesis to teamwork. Its sad but it's all Respawn knows, they don't know how to make a game that doesn't emulate COD). I absolutely hate COD now but knowing that there's a game that's similar and, imo, a lot more fun to play is a good thing. However, as I mentioned before, I hate the fact that Titans can spawn in so easily. To me they feel like you should earn them, not just be given them for doing little actions or on a timer. I don't know but to me the Titan is far from special and if this is what the spawn system was like in TF1 I'm glad I didn't get the chance to play it, it's just another super weapon that happens to be somewhat godly if you can keep it alive long enough to do something with it. Yea, I'm jaded because when I play a game with mechs in it it should either be designed around the mech as the primary weapon (ala Armored Core) or should be something you earn through actions on the battlefield (like a kill streak (and yes I hate kill streaks but for this it could actually work)). As it stands now Titans are guaranteed power weapons given to anyone who just happens to sneeze in the general direction of an enemy. Honestly I stand by my original thoughts of TF1, its COD with mechs and it will never be anything more than that (and no that's not a good thing).

    Use you're grappling hook Sledge, it's the easiest way to board a Titan and steal the battery. It's extremely hard to board a Titan otherwise in this game (believe me I've tried, you have a very slim chance of boarding one without the grappling hook). As long as the pilot doesn't see you grapple it you're guaranteed to get on. Yea it pretty much cements the need to run solely with the grappling hook which is all I run with. Sadly they made the grappling hook to good and there's no reason not to run with it (yea the Pulse Dagger is amazing but as long as one teammate has it you don't need to use it). Outside of any new game modes they might add I'm pretty sure we have experienced the entirety of MP that TF2 has to offer which is why I only played it on Friday. I have to agree with Matt on the fact this game should of been released earlier in the year (either before Overwatch or shortly after, lets face it Overwatch wouldn't of pulled gamers from TF2 as they're two completely different games) because BF1 is going to kill whatever chances this game has of succeeding (and sadly COD will take whatever gamers don't go to BF1 (as unbelievable as it may sound Infinite Warfare has way more pre-orders then BF1 (yea MW might have something to do with that but still))). TF2 is going to crash hard and its sad, this game has a lot of promise and it's easy to see this game could be on the same level as BF1 if it wasn't given a chance to shine on its own and not in the shadow of a much better designed game. After this tech test I probably won't pick this up. Between picking up Overwatch soon and with BF1 coming out in a little under two months I won't have time for another shooter (especially with my work schedule).


  7. Honestly I think they increased the amount your Titan meter fills a little to much. I was on for a few matches today after I woke up from a nap (got off earlier then expected) and I got 4 Titanfalls in one match, 3 in the next, and 3 in the last. Don't get me wrong I love being in a Titan (and I've pretty much mastered Ion, time to try out Scorch again) but it's a little absurd to get 4 back to back Titans in a short amount of time (especially when matches are 10 minutes and I literally mean back to back as once one Titan was destroyed I'd jump on an enemy Titan and steal their battery and repeat till I got my next one, maybe a span of 30 seconds between Titans) for doing nothing more then capping points, stealing batteries, and dropping grenades/destroying Titans. Then again I'm sure everyone else loves it but it just doesn't sit right with me. I kinda wish they'd go back to the original system now.

    New changes for the tech test seem to be an increase in what rank/level we can hit (don't know how high but I'm hoping high enough to unlock the other SMG) and one new map (it's another open type map with a couple of buildings in the middle for a lot of wall running and CQB combat) besides the changes they said they were making (I believe they removed Boomtown from the rotation for the new map as it didn't pop up while I was playing, I could be wrong though).


  8. The only difference between PSN and GS's versions of the Early Adopters pack is the theme and that's it, everything else is the same (as it is with every digital pre-order, they usually always come with a theme when you pre-order this way (look at Destiny, HoW came with a premium theme if you pre-ordered it as does RoI). Lately GS hasn't been offering anything special with they're pre-orders like they used to).

    I really should pre-order BF1 soon, I really want that 3 day early access since it falls directly on my birthday that way.


  9. http://www.vg247.com/2016/08/24/battlefield-1-premium-pass-includes-four-expansions-new-armies/

    As predicted there will be a premium pass. I'm not surprised or disappointed since this is EA we're talking about. The only real surprise is that with almost every other FPS switching to the Free DLC/Map Pack formula that they're actually sticking to this. Though I doubt it'll hurt player numbers it's just a surprising move on their part.


  10. Heh, I've been using the Rainbow 6 Siege Dynamic theme ever since I bought a few months back.

    Meh, I figured it was only a matter of time before they hiked the price up (much like how Microsoft did it back in the 360 days). My sub isn't up until March so I really don't care if I have to pay $60 or not for it so I won't be buying those discounted cards (mine's set up for auto-renew so I don't have to worry about it). I'd also like the ability to change my name for $10 (though I probably never would, I never changed my XBox Live account's name (mostly because the one I want is too long) since I made it all those years ago).


  11. 23 hours ago, DeathscytheX said:

    Well, it was mostly the upper management that kept an open mind... DICE met consumer demand. People wanted to go back to past eras. Nobody asked for the bullshit Konami is trying to sell. XD

    Which is honestly the biggest surprise, I'd of never thought EA would green light a WWI game (hell I didn't have to high of hopes for getting a WWII game). EA might be one of the worst publishers ever but it seems they've really started to take a turn for the better with this decision (though the jury is still out of the whole Titanfall release date debacle).

    Konami has been making a lot of bad decisions over the last few years (the biggest one is letting Kojima walk) so honestly this whole change in the way they view Metal Gear doesn't surprise me one bit but that guy telling everyone to keep an open mind is an arrogant twat. Does he not know how to, if I may take the words of Elliot and Ricky from ETC, shut the fuck up? Him saying that is going to set the fans alight and the frenzy will begin.

    On the other note I'd definitely play a Twisted Metal Gear or Gears of Metal Gear game, I think they'd be fun and interesting concepts (though I'd only play the Twisted Metal one if we got to pilot the actual Metal Gears). An RTS Metal Gear wouldn't be that fun imo, there's too much talking and the plot is so convoluted it wouldn't make any damn sense.


  12. Hmm that very well could be considering most Titans I stole batteries from dropped fast afterwards (I actually like this aspect, only because if it wasn't there I feel the Titans would be too overpowered with the way anti-titan weaponry is atm. If they fix the underpowered AT weaponry then I'd be okay with them taking this aspect out). The electric smoke cloud is on the Titans you just need to hit left d-pad and it activates (though it's one use only and it's not overly powerful). I've learned if you hold L2 while firing Ion's weapon it goes into a spread shot of sorts and it's actually very effective at neutralizing infantry (I found it out today when I played a few matches) as it doesn't allow them much room to dodge if they're in a building/corridor (the weapon is still pretty shit at taking out infantry otherwise).

    They applied a server update earlier today that allows for faster Titan spawning and by god you can notice. My first match the enemy team had 3 Titans in the span of 2-3 minutes (then again they were spawn camping my team, something that seriously needs to be fixed in Amped Hardpoint). In my second match I had my Titan in about 2 minutes from the start of the match and had it up until right before we won. They said they made some other hot fixes but what they are I don't know as they weren't listed (at least the hot fixed the Titan things).

    I honestly have no real idea whats being bitched about besides the things you mentioned here and when we played last night but Matt posted his opinions today. I do agree with some of the points he made (from a newbie's perspective) but I still think the TTK is in a good place and don't understand what all the bitching is about. Maybe I should head over to reddit and read whats being bitched about and their reasons because I honestly don't understand the hate and outside of the points I already posted above I think the game is extremely well polished for a pre-alpha (I've played worse alphas then this).


  13. As someone who never got a chance to play the first Titanfall this pre-alpha has been somewhat of an eye opener, mostly because I'm spoiled by BF4's TTK (it's a lot slower) and just the whole BF mentality. It took me 4-5 matches to start getting hang of the game (I'm totally out of practice with COD like games, I'm not used to the run and gun mentality anymore) and an additional 4-5 matches to get my twitch reflexes back (which are still not up to my COD4 days).

    I only played Amped Hardpoint, even before DX joined me so most of my impressions will be based on that mode (Pilot vs. Pilot doesn't interest me (I'm so used to objective based gameplay now I don't think it ever will again) and the Bounty Hunt mode just seems cheesy and slightly retarded with it's whole banking money mechanic). Much like DX my first couple of matches I never got a Titan and barely even see any pop which I'm quite sure is attributed to the lack of AI in game now (a few of my friends played the original and based on what they said and DX's comments it seems AI really helped pad the spawn timer on the Titan). To me the Titans seem overly weak but then again I have nothing to base my thoughts on since I didn't play the original, it seems way to easy to kill a Titan or at least it seemed that way when I was in one (my god my Titan dropped extremely fast) or fighting one (I have mastered the grappling hook and I'm pretty sure if there was a belt buckle for it I'd have one for riding Titans, I so love stealing their batteries). The only real way to speed up getting a Titan, besides getting kills, is capturing a point and sitting on it. Everytime you get a point you get 5% on your Titan meter and you get points rather quickly so it doesn't take long to get your Titan (I think kills give roughly 3-4% but I can't be sure, wasn't really paying attention since the game moves so quickly). As DX said Scorch is kind of a joke. Between it and Ion you're better off going with Ion as it's easier to use and has some damn good weapons and an awesome core ability (that laser is devastating). I really do hope they put Ronin in next weekends test.

    I can't honestly compare abilities and weapons either but if this pre-alpha keeps the gun mechanics the same the R-201 Assault Rifle is going to be everyone's go to weapon (the CAR is a good weapons as well but I found myself sticking with the R-201). It's got the best range, great handling, and does a pretty good amount of damage to enemies. Like DX I have to agree that the Anti-Titan weaponry seems really weak for what it's supposed to do, taking very little to no health off of enemy Titans (the charge beam is about the only thing that does reasonable damage). As for pilot abilities I'm in love with the grappling hook. I find myself always going back to it because I feel so naked without it. It just makes getting around the map so much easier though it is a little wonky. I tried Holo-pilot and wasn't a really big fan, Stim is nice but I need more time with it, I have yet to get a chance to use cloak, and the Pulse Blade is really nice but I have a hard time giving up my grappling hook for it. Grenades are fun but it seems the two most used grenades are going to be the Electric Smoke Grenade and the Gravity Star, they're by far the best ones in the game (Frag is a little wonky and the EMP or whatever it's called is really situational). As for the wall running mechanic it's going to take me some time to get used to it as it seems to annoy me more then anything (though I am getting really good at using it to get around the map).

    The party system is atrocious. It's really annoying that you drop out of your party at the end of every match and had I not made that network DX and I would of spent most of our night inviting each other through the normal system. I really hope they fix it for next weekend because it's retarded to have to keep dropping out after every match to reform your party. If you get on tomorrow Sledge and I'm on (or if I'm not let me know) I'll get you into the AC network (I have it closed right now since I want to keep it between us, don't really want random people joining it) so it'll make it easier for us to play together if we're all on together.

    Honestly though the game is fun and for a pre-alpha this is extremely polished. If they can work out the party issues and some of the imbalances on the maps I think this game will do extremely well. I honestly don't know why people are bitching about the TTK, I think it's in a good place for a game like this (no matter how you look at it this is a major contender for COD's audience and it shows) and I honestly don't like fast TTK games anymore. Sadly the game is going to suffer coming out so close to Battlefield 1 and it's going to hurt Respawn quite a bit.

    3 hours ago, Sledgstone said:

    This doesn't sound too promising considering the release date is only 2 months from now and they're not even running a beta for the PC version.

    This is actually because they don't want PC players getting a hold of the single player campaign because for some reason they can't split the MP from the SP for this alpha (I don't know, I heard Matt say this last night during his stream as the reason he was given when he asked them). It's still not good that this is a pre-alpha test but by the sounds of it the SP campaign is done and ready to go so maybe they're just trying to get all the bugs worked out before they finalize the MP (they said during the little intro into MP that this is a stress test as well as a pre-alpha so it seems they're testing their server capabilities as well).


  14. O.o I'd love a Reinhardt one, besides Mercy he's my favorite character. I'd also like to see one for Mercy. Is it me or were there multiple Reinhardt's in that other Bastion's memories? I'm taking it that Reinhardt's armor isn't just unique to him (I spotted at least two in the short wearing the same armor carrying hammers, one of them could of possibly been Reinhardt) and was something that other Overwatch agents and soldiers wore during the omnic crisis.

    I have a feeling they'll do one for each character or at least the characters that haven't had much screen time in the various other shorts and promotional vids (we've had one for Winston, 76, Widowmaker, Hanzo/Genji and now Bastion. There were those animated comic shorts for Roadhogg/Junkrat and Ana but I get the feeling they'll get proper shorts somewhere down the line). I did like 76's short (and I loved Hanzo/Genji's) but there just something about Bastion that just made his video so adorable (for lack of a better term). He's the little robot who could (plus his friendship with that bird is just cute, it's nice to see how he overcame his original programming (though it seems his memory is rather fragmented so that may have something to do with it as well)).


  15. 18 hours ago, DeathscytheX said:

    They could be more advantageous in Rush, but I don't think they'll be in that mode. I do look forward to getting in on both modes during the beta.

    I honestly can't see why they wouldn't be in Rush. It'd be retarded to build these classes up and then limit what modes they/re in (and the only one I think they'd be left out of would be TDM as they would be rather unfair to go up against, then again I watched Level's video on the Flame Trooper today and he got smoked pretty quickly while playing it (I mean it took less then a minute to drop him but that flamethrower is OP if it gets a chance to hit you)). Again until we get our hands on them I'll reserve my judgment.

    The Flare Gun is pretty op by what I've seen and it lasts for quite awhile as well, then again it needs to be with the changes to spotting. No more hiding in corners on the point for me anymore XD (I'm bad at doing it in BF4).


  16. The thing with battle pickups from BF4 were that none of them were really game changing (the exception being the railgun from Final Stand). The MGL 320 is 12 shots and honestly not your best choice for killing people unless you're trying to clear a point, WALL-E (I forget it's actual name) isn't really that powerful unless you know how to use it, the .50cal Sniper is a bitch but honestly no worse then dealing with a normal sniper (with the exception of the one shot kill anywhere), and the other pickups really weren't that important as well.

    I get they won't be heroes per say but they have the ability to really sway the course of battle into the favor of the team controlling them (though they do seem relatively easy to kill from a video Level posted today, the Sentry got one shotted by a Rocket Gun). I'm just really unsettled by DICE's choice here by making them a pickup load out instead of just being the weapon. As usual I'll hold my full judgement for after the beta when we get to try them out but I'm just not comfortable with how they're doing this (I'd rather have the Tank Hunter's rifle be the pickup then actually get a loadout based on it). The only real good thing I heard in the videos was that these are on a reasonable re-spawn timer and they're tied to flags (and hard to find at that). Sadly thought it will only be a matter of time before everyone knows there spawn locations so they'll be farmed extensively (thankfully I plan on learning and sticking to air combat, the planes just look like so much fun to use in this game. Well that and mastering the horse).


  17. So they really didn't do anything the Zenyatta by what I read except make his Orb somewhat weaker so teammates can't take advantage of that damage boost then increase his base damage by a factor of roughly 7%. Not complaining but its just odd they'd nerf his Discord but up his base damage. Whatever, I'm sure Blizz knows what they're doing. The buff to Mercy's healing is nice (making me happy since I know I'll be playing a lot of her once I get Overwatch).

    That's a pretty harsh nerf to Genji considering how hard he actually is to master. This will probably kill his pick rate once the patch hits (kind of like how Widow's nerf killed her pick rate). I can understand the double jump change and the Swift Strike change towards interrupting quick attacks but the Dragonblade nerf is unwarranted. 8 seconds is not a lot of time to begin with to get kills unless you happen to be right in the middle of the enemy team (which most Genji's are when they use it) but I've always thought of his ultimate to be a room clearing ability. He's a ninja for god sakes, he's supposed to be extremely good at killing people. The Dash nerf is also a little questionable as ninja's are fast and agile and should be able to bypass traps without setting them off, the damaging thing I can somewhat agree with (though honestly I've never been able to notice Widow's traps on the ground (I honestly don't even know what they look like, I only played her like 3 times in the beta and I have never actually tripped one while fighting against her)). I sense a lot of bitching once the patch hits and they'll backtrack on some of the changes I'm sure (or tweak them somewhat). Mei's change is meh.


  18. Really Konami, this is what you do with Kojima's baby after he leaves the company? Wow, I've never been the biggest MGS fan around but even I can tell this is a slight on the game series. What the hell is with developers these days and their damn survival games? Honestly, a few games do well with the genre and now everyone just thinks they can do the same.


  19. I'm happy to see that Bungie finally got it through their heads that the games needs a story and not just random tidbits of lore thrown around the multiple planets for you to look for. It's a little late but at least they're starting to learn from their mistakes. Sadly though this DLC just doesn't look that interesting. I've always been curious as to who the Iron Lords were and what happened to them but I don't think it should be the focus of a whole DLC (which, by what I've heard in the rumor mill, is extremely short). This is more of a Iron Banner thing and should of been implemented back when Iron Banner first started (kind of like Trials, work you're way to the Hold through pitched combat against your peers). I understand that Saladin has been training the guardians to take on some sort of threat (it was stated in what little lore we got back in the day) by why would you throw us into combat against each other to train us? It makes no sense that we fight each other and then when the threat returns/surfaces again we're now supposed to fight enemies that fight completely different from guardians (and by the looks of it their own, untainted brethren).

    I'm getting the feeling the Queen's story is done considering nothing has been mentioned of her since her part in TTK ended (sad to say but I think they killed her off). As for Rasputin who knows why they took the focus off of it again (probably because they didn't think that far ahead in their story). As for old strikes, they're still viable with the TTK facelifts almost all of them got but they're pretty much the same thing you've run before with the exception of almost all enemies now being Taken. Old raids are old raids and will never be viable again. Its the same thing you see in MMO's (with GW2 not really having a raid scene I can understand why you've never really run into this problem, TOR suffers from it as well), all old raids are pretty much made useless when a new one comes out. Sure, you can run them for glamours (FFXIV) or transmogs (WoW) to allow for different looks (kind of what you're getting at here but Bungie's take is a little different on customization, it seems that this ornament system is tied to the piece and they didn't say anything about having to acquire them from the world (unless there is some material I've missed, it's not stated in the video)) but no one is going to run them unless they're bored enough to do so (you rarely, if ever, see people running the old raids in FFXIV for glamour gear. It's just not worth the time). They'd have to fundamentally change the raid to make people want to run them again (or in the case of Destiny actually allow you to get TTK versions of old raid weapons (335 version of the Fatebringer anyone?)) and Bungie has pretty much already stated that they won't do this.

    Meh, considering how well Destiny is still doing (it's still one of the top 10 streamed games everyday on Twitch, fuck the Destiny community is extremely excited for this DLC (sad really but I guess there will always be people interested in playing mediocre games)) I get the feeling Destiny 2 will suffer from all the same stuff Destiny has been. Bungie isn't one for changing a formula that works well for them, you could see it in the Halo franchise when they were still working on it. Each of the Halo games was pretty much the same thing with minor changes to certain aspects (changes that were usually met with backlash, the old pistol being removed in 2 is a good example of this) and a lot of those things that carried over were things everyone bitched about in the older titles. Bungie just doesn't have the capacity to learn from their mistakes and it's going to continue to hurt this franchise in the future.


  20. 18 hours ago, DeathscytheX said:

    If it wasn't boring, i could have had 100s of millions of units on the 3-4th planet I landed on. Once I get the ship I need, I'll visit a few more atlas interfaces and start heading towards the center. I can see how that guy that paid $1200 for the leaked copy beat it in 30 hours. He probably did the same thing I am doing. While the game is fun for what it is, I am starting to get bored doing the same thing on every planet. So I'm going to get my ship and speed toward the center to see what is there.

    This is the problem everyone is running into now, it's getting boring and there just isn't enough to keep anyone interested without starting a new game. TeaWrex is to the point that he's trying to do massive jumps just to get to the center, something that's proving difficult as most of his jumps are only 300 ly (and that's a 15 planet jump) and he doesn't want to use blackholes as they're random and end up damaging your ship. Honestly this is the problem I figured the game was going to have from the get go, to little to do once you get everything you need to get to the center.


  21. I think that's one of the main reasons they did it besides all the Alpha testers getting bored with the St. Quentin Scar map (and the fact that the Alpha was streamed by almost every major Battlefield streamer/youtuber, pretty much everyone knows the ins and outs of the map by now). I'm really hoping they give us access to the newer weapons they've been show casing recently (especially that new MG and semi-auto shotgun) and to the horses (apparently you spawn with a different loadout if you choose the ride a horse, similar to the mechanic/pilot class for spawning in tanks/airplanes. I'm extremely curious as to what we'll have access to on horseback). It's going to be a long two weeks waiting for this.


  22. That will be on hell of an assignment to complete XD

    God that trailer was awesome. Can't wait until the 31st (or around then, they haven't said how early we get in as Insiders) when we'll finally get access to the beta and this amazing looking map.

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