Strider Hiryu

AC Elite
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  1. DeathscytheX liked a post in a topic by Strider Hiryu in Full Metal Panic! Invisible Victory   
    Oh yeah, you better get hyped because this season looks like shit is going to ramp up exponentially (yea, since I watch subs I already got to watch the first ep on CR). All I have to say is I'm so fucking glad the wait is over (a friend of mine has read the novels and has been spoiling shit for me for years so I'm finally happy to get to watch it).
  2. DeathscytheX liked a post in a topic by Strider Hiryu in Full Metal Panic! Invisible Victory   
    Oh yeah, you better get hyped because this season looks like shit is going to ramp up exponentially (yea, since I watch subs I already got to watch the first ep on CR). All I have to say is I'm so fucking glad the wait is over (a friend of mine has read the novels and has been spoiling shit for me for years so I'm finally happy to get to watch it).
  3. Sledgstone liked a post in a topic by Strider Hiryu in Star Wars: The Last Jedi   
    I finally saw it. I'm not going to go into specifics because there is so much fundamentally wrong with this movie it sickens me (and I finally understand why Mark Hamill had such a problem with how Rian Johnson wrote his character, that wasn't Luke. That was a washed up, pathetic excuse for a man). I can't believe we gave up the EU for this crap.
    I did, however, find the movie entertaining (an alright movie but abysmal Star Wars). Again Daisy Ridley was a joy to watch on screen and I thought she did a wonderful job as Rey in this film. As much as I hate his character I'm glad we finally got to see some actual development of Kylo's character (even though I will always refer to him as Emo Vader). Seeing Yoda again was a joy and brought a smile to my face. As much as I hate this movie it was wonderful and highly emotional to see Carrie in her last performance (which she killed by the way, one of the high points of the movie for me).
    Actually Sledge, Luke has one child in the novels (Ben Skywalker, powerful but not as powerful as his cousins Jacen and Jaina Solo) and he actually marries one of the Emporer's Hand (an elite cadre of force sensitive assassins loyal only to Palpatine, her name was Mara Jade). Palpatine actually inhabits six different clones of himself until he's finally killed off in the EU by Luke (after turning to the Dark Side for awhile). As for force ghosts in the old canon they never interacted with the living world except for training and mentoring those strong in the force so that's why we've never seen them exhibit power like Yoda did. Also Force Projection/Doggleganger was used in the old canon by people like Dooku and Luke (books/comics) but this is the first time we've seen it in the films and the new canon so who knows why they made it do this in the film. I could go on but I won't, this takes this topic off topic and I really only wanted to post my thoughts on this film.
  4. DeathscytheX liked a post in a topic by Strider Hiryu in Full Metal Panic! Invisible Victory   
    You must of forgot about it, the 4th season was announced like 6 or 7 months ago. I definitely can't wait, since Funi has the Simuldub that means Crunchy should have the sub streaming rights.
  5. DeathscytheX liked a post in a topic by Strider Hiryu in Full Metal Panic! Invisible Victory   
    You must of forgot about it, the 4th season was announced like 6 or 7 months ago. I definitely can't wait, since Funi has the Simuldub that means Crunchy should have the sub streaming rights.
  6. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefront II   
    No Strider, we'd just get constantly false reported for cheating if they had Ace Combat controls. Our match K/D would almost resemble Boba Fett campers in Battlefront 1.
  7. Sledgstone liked a post in a topic by Strider Hiryu in Battlefront II   
    Meh, flying in Battlefront is pretty much flying on rails. Once you learn that concept it's a breeze to get the hang of it (before I stopped playing Battlefront 1 I was pretty much an ace pilot with the X-Wing and A-Wing, Tie Fighters and Interceptors gave me more trouble due to how they were). While I'll admit the controls were a little different in Battlefront 2 (or the beta anyways, I still refuse to buy this shit show of game) the concept is still similar (believe me when I say it was easier to learn to fly in Battlefront for me, I still to this day cannot fly anything in BF4 or BF1. I so do not look forward to flight controls in BF5 (psst, take some design notes for Bandai Namco and the Ace Combat series. That's how true flight controls should be done)).
    Problem is the fix is a little to late. EA already lost a majority of the players who supported this game in the beginning and soured the rest of us on their shady ass design and practices (I really didn't have high hopes for Battlefront 2 after the first game failed to impress and I'm glad I didn't based off of beta gameplay). Yea, the fix is a step in the right direction but I still feel we'll get hosed in one way or another in BF5 when it finally releases. Glad you're enjoying it though.
  8. Sledgstone liked a post in a topic by Strider Hiryu in The Jimquisition   
    I'm just going to point out that Battlefront 2 was a bad example, it's price drop was brought on entirely by the bad press it was getting for it's mishandling of loot boxes and EA's shady business practices. Steam always drops prices but those price drops are only for certain events (like the Summer, Fall, Winter, and Spring sales. Generally most games stick to full price unless Valve decides to drop it (its generally not a publisher call when a business runs a sale)). Humble Bundle is a special case, almost all money for those sales goes towards charity if chosen to. Most publishers make very little to no money off of it (I know I place most of the money to charity when I buy a bundle, with very little going to the publishers and Humble Bundle itself) and this is by choice to try and improve their reputation to gamers.
    Waiting isn't a bad thing, it's what most of our generation does now when it comes to buying games. As I said above I've been doing it since the $60 hike back in 2005 and I buy a lot less games now. If you don't want to pay full price that's your choice as a consumer but honestly a raise in prices is not uncalled for. There are plenty of gamers out there that will pay $75+ for a game and they'll do it day 1, a price hike would not hurt the industry as much as everyone thinks it will (it'll be a blow that's for sure but it won't kill it). With the shift to multiplayer only games now you won't see many games that will retain their value longer then you deem it to. Single player games are becoming non-existent now unless you're in the market for indie games (which are always reasonably priced) because, like DX pointed out, companies can't currently make their money back on a game thats's one and done with no DLC or map packs to keep money rolling in. Sadly the value of a game is what you deem it to be and it always will.
  9. DeathscytheX liked a post in a topic by Strider Hiryu in The Jimquisition   
    I honestly think $75 is a good price, it's a $15 hike that honestly anyone in today's work climate can afford (and I say this barely making ends meat each month). However, it's a price hike not everyone will agree with (I mean look at the fallout that happened when games initially went to $60, it was mind blowing how many people lost their shit over it (I was initially one of them but in the end it wasn't that bad, it just meant I bought less games over the year and made more attempts to research the game before I purchased it)). I mean I'm that guy that's willing to drop $200 or more on a game (fuck I spent $230 on the Stormblood expansion for FFXIV and I even dropped the $100+ to get the Horizon: Zero Dawn Collector's edition, a brand new IP that I actually believed in and was honestly blown away but how great of a game it is (and I still need to beat it)) that I feel will do well but honestly I'm one of the few.
    Sadly a game price hike needs to be regulated and done without the consent of publishers but it will never happen because publishers want more money (as seen with EA's Battlefront bullshit) and this is why I sadly agree with your point that they won't rise because we all know what EA will price a game at (I could honestly see a new Battlefield being priced at $100+ without the Premium membership if they had their way). It's sad though because members of the actual development community are paid like shit if you're not an established name or studio (fuck most studios are lucky to get 5% royalty deal on sales (and this was back in 2010 when I was still in school, I'm sure shit isn't any better now) after their initial milestone payments). With the current infrastructure I wouldn't be surprised if the gaming industry ends up like our current movie and music industries (barely hanging on due to greed and archaic practices).
    Early access needs to go but it won't. It's the only way indie and non-AAA games are being funded these days outside of Kickstarter. It's a shit practice but considering how well PUBG did with EA and how good Fortnite is doing in EA I don't see it going anywhere and wouldn't be surprised if more little known developers go down this path in the future (and I honestly wouldn't be surprised if AAA titles started doing this as well). I know I harp about the old days but I really miss them. I hate being an old jaded gamer and consumer, it sucks that my favorite hobby/past time went from being passion projects to being nothing more then publishers fighting for more money and releasing shit. This is pretty much the reason why I stick solely to FFXIV these days, its a great game and I'm willing to pay $86 or so for 6 months of game time (please note that's with extra, optional account shit. It normally costs $78) plus extra for Mogstation shit (like mounts, outfits, minions (pets), etc). Purchasing games now-a-days is like going to a casino, you never know when you're going to hit the jackpot and end up losing more than you win.
  10. Strider Hiryu liked a post in a topic by DeathscytheX in The Jimquisition   
    They probably should cost more, but they can't. If not enough people are willing to pay $100 for a game, then you cant sell it at that price or you don't have a business. That is where the problem lies. That's why EA is getting out of the liner story gaming business and focusing only on games they can monetize post launch. People can be convinced to pay $100-250 for a game if they get DLC and some art books and statues. Its interesting how that works... but most of the time those types of games need to be established series or have insane hype.
    I could see myself paying $75 for a base game so long as its not bullshit. That's me though. The higher you go in price, mistakes and bombs are going to hurt more, and cost consumer confidence faster. No one is willing to take that chance yet. The same goes for consoles. They're always going to be limited until people are willing to pay $500. We live in a world where people get triggered over every small thing they perceive as getting taken advantage of over. And that sentiment becomes infectious on Reddit. Sometimes its jusitifed, but when its not, the results are terrible. (I watched my favorite game's expac get ruined over shit like this).
     
    The thing I don't want to see is "early access" become the norm. I think that's a bunch of bullshit.
  11. DeathscytheX liked a post in a topic by Strider Hiryu in The Jimquisition   
    I feel like I'm going the be the only one playing devil's advocate but I agree with the EC video, games shouldn't cost $60 anymore (and I wouldn't say they're playing Spin Doctor or that they're to calm, they're taking a rational approach to a subject that get gamers way to fucking angry every time it comes up (and no I don't agree with the inflation argument, I just generally think games should cost more based on what the employees in this industry make and what they have to go through to get said game out (they really need to be paid more but that's another subject for another time))). While I don't look forward to that time when games cost more than this it's a sad fact. Honestly I'm still surprised that they're still $60, I've been expecting a price hike for years. It's inevitable, it will happen once DLC/loot boxes stop paying the bills (and with the recent Battlefront 2 debacle it'll happen sooner than later). While Jim brings up a lot of great points sadly he seems to have no grasp about how things work in the industry.
    Sadly I'm not going any further with this argument. Honestly I now enough about the industry to agree with the video (I have a degree in this, I've had to take classes that explain the overhead costs a studio has and how much money they actually get compared to the publisher. I literally had to make a business plan for a final in my Game Management class with a budget, you'd be fucking surprised how much a AAA game actually takes to make (and how much having a person with a degree in Business Management would help most developers out)) and I'll leave it at that.
    Please note I'm not defending the industry for what it does I just agree that games should cost more, it's inevitable with everything else we buy so why shouldn't it hold true here.
  12. DeathscytheX liked a post in a topic by Strider Hiryu in The Jimquisition   
    I feel like I'm going the be the only one playing devil's advocate but I agree with the EC video, games shouldn't cost $60 anymore (and I wouldn't say they're playing Spin Doctor or that they're to calm, they're taking a rational approach to a subject that get gamers way to fucking angry every time it comes up (and no I don't agree with the inflation argument, I just generally think games should cost more based on what the employees in this industry make and what they have to go through to get said game out (they really need to be paid more but that's another subject for another time))). While I don't look forward to that time when games cost more than this it's a sad fact. Honestly I'm still surprised that they're still $60, I've been expecting a price hike for years. It's inevitable, it will happen once DLC/loot boxes stop paying the bills (and with the recent Battlefront 2 debacle it'll happen sooner than later). While Jim brings up a lot of great points sadly he seems to have no grasp about how things work in the industry.
    Sadly I'm not going any further with this argument. Honestly I now enough about the industry to agree with the video (I have a degree in this, I've had to take classes that explain the overhead costs a studio has and how much money they actually get compared to the publisher. I literally had to make a business plan for a final in my Game Management class with a budget, you'd be fucking surprised how much a AAA game actually takes to make (and how much having a person with a degree in Business Management would help most developers out)) and I'll leave it at that.
    Please note I'm not defending the industry for what it does I just agree that games should cost more, it's inevitable with everything else we buy so why shouldn't it hold true here.
  13. Strider Hiryu liked a post in a topic by DeathscytheX in Anthem (Bioware's Destiny)   
    GW2 HAD horizontal progression. When Heart of Thorns came out it was pretty good IMO. You had to do certain tasks to gain mastery points, and invest those into new abilities. Each category of said ability required more points every tier you leveled it up. It was a pain in some places but overall it was doable solo. GW2's player base on a whole is super casual, HoT required more than just using auto attack to survive encounters. It actually made you use the skill sets they put into the game. It wasn't perfect, but it was refreshing to me. People cried and bitched that they couldn't get everything day one. So when Path of Fire came out, the horizontal progression was a joke, it all revolved around the new mount system, and you basically just had vertical progression for each mount type. On top of that, if you invested the time in HoT, you had enough Hero Points to get your new specializations unlocked day one, because everyone cried about the HP requirement back then, so they lowered it refunding the points for those that did it legit. Within a week I had everything maxed out and my interest in the game died off for the first time in 3 years. It took me a year to get enough mastery points on HoT.
    There is absolutely no excuse not to have LFG, both consoles have a virtual keyboard built in to type out a description. Raids don't necessarily need the best rewards, they need unique rewards that aren't utter trash and are indeed among the best gear in the game. They should also have extra stats bonuses for the raid and future raids. This is one request I see a lot of on the Destiny Reddit. The problem I had with Destiny 1's first year was the only way to get any decent gear at all was the raid, even the standard legendary gear that dropped in the raid was better. After seeing what they did by Y3, and some of the awesome strikes they made, that had strike specific loot it baffles me why all this was left out of D2. I guess they thought they could get away with slowly readding it as "new" content and got called out on their BS. I was against random rolls at first because I thought getting legendary weapons were going to be as much as a grueling grind as it was in D1, but thats not the case so rolls would actually have been good for D2. Like Strider pointed out, they went from one extreme to the other instead of just dialing it down a little bit.
    Anthem needs to follow The Division's lead on loot... and by that I don't just mean how it drops, but adding loot for free in patch updates. When I came back to the game there was a shit ton of new exotic weapons, and they had added 3-4 more in 1.8. Loot is why people play these games, and when you have everything, or at least everything worth having, thats when it gets stale. Borderlands is a semi-linear game, but I remember spending hours repeating bosses just to sort through the explosion of loot and pick up new guns.
     
  14. DeathscytheX liked a post in a topic by Strider Hiryu in Anthem (Bioware's Destiny)   
    Being a semi-MMO raids are probably going to exist in Anthem but I think BioWare knows how to handle it the right way as opposed to Bungie. They've had 4 years of watching Destiny fail and seeing just how much of a dud Destiny 2 was (especially raid wise). I have a feeling they'll do something similar but restrict just how much it means to the overall progression of your character. What that actually means is a mystery now but BioWare does have one MMO under their belt (TOR) and while it started out very badly they've had years to reflect and adapt to the market through it. Yes I know BioWare Austin is in charge of TOR but the development team has mostly shifted to other projects and you can no doubt most of them shifted to this (I believe the TOR team is only 5-6 members right now and they might not be doing it for much longer if the news that came along with this announcement is to be believed). I'll tell you this much if there is no LFG system in Anthem it will not be received well. Gamers asked for it for 3 years with Destiny and never got it and when D2 had a glimmer of having such a system we can Guided Games which is an atrocity. It's not that hard to program a system into a game to match people together to play, fuck Crucible does it so I can't understand why D1 or D2 never had it (outside of the devs developing it that way). Fuck WoW and FFXIV even have the ability to allow people on different servers to form raid groups and do content so I can't see why games similar to it can't get it done.
    Sadly no MMO or semi-MMO has horizontal scaling, it's always vertical (GW2 might be the exception, I lost interest fast in the game and haven't really progressed past where I last was). Without something to work towards nobody will play the game. It's a problem every MMO type game runs into and while it sucks it's just something to get used to. My mentality towards this will always be the same having been a hardcore raider in WoW for a year (before I got burned out), it's part of the package. I don't raid in FFXIV, no real interest as it has other ways to get gear equivalent to raid gear. Is it grindy as fuck? Yes (it takes roughly 6-9 weeks to grind the currency needed to buy the gear, which with the way FFXIV patches its roughly 3 months through a content patch cycle but that gear lasts for 6 months by upgrading it (which is usually when the new raid tier and gear comes out)) but it's something to work towards. Horizontal progression/scaling would stagnate a game for me and, much like you Sledge, I'm the definition of a casual player. I spent the last 5 months getting my character to item level 339 (current max is 340 with raid gear and weapons) and on Tuesday I need to start all over again grind to the next current ilvl cap (it sucks but hey I get new story content and something to work toward again, the last month has been boring with nothing to really do besides gear my Samurai). Sadly not every MMO has a similar line of progression and semi-MMOs probably never will. Catering to much too one side always pisses the other side off and no one is really happy. We've seen it with Destiny 1, we're currently seeing it with Destiny 2, The Division suffered from it in the beginning, and Blizzard learned the hard way with WoW years ago (the game is finally turning into something I could see myself getting back into but I can't afford another MMO subscription). No company has found the perfect balance yet.
    The other problem with raid content is that it will always be a time sink. When you first get into a raid it'll take more then 30 minutes to beat due to learning mechanics and gear. Once mechanics are learned and party gear gets better this becomes faster but you have to remember raids are designed to be hard, making them too fast and easy will just make the content boring. The best gear is always locked behind this content because it's your reward for successfully beating the content. Yea, it sucks for people like you and me but that's just how games like this work. I feel D2 dropped the ball there by making gear just cosmetic with little to no meaning for stats (yea they are there but honestly I don't give two shits as its effect on gameplay are minor at best (except for recovery)). I feel the whole raid is cheapened by that and it's no wonder why so many people were disappointed with the rewards considering a Crucible rewarded hand cannon is better then 90% of the weapons you get from the raid (which is supposed to be the hardest content with the best rewards).
    Meh, my opinions on Anthem still stand no matter how much info comes out (until I see new gameplay footage highlighting the major features of this game I will reserve my judgement but I'm not allowing another D1 disappointment by pre-ordering). I'm done getting hyped for these big, blockbuster games which always result in disappointment and I'm done pre-ordering unless I know exactly what I'm getting. The only game I'm hyped for is Ace Combat 7 (which I will pre-order) because I know exactly what I'm getting, a mechanically sound air combat simulator that will be fun regardless if the story sucks or not (as long as they don't bring mechanics from Assault Horizon over).
  15. DeathscytheX liked a post in a topic by Strider Hiryu in Anthem (Bioware's Destiny)   
    Being a semi-MMO raids are probably going to exist in Anthem but I think BioWare knows how to handle it the right way as opposed to Bungie. They've had 4 years of watching Destiny fail and seeing just how much of a dud Destiny 2 was (especially raid wise). I have a feeling they'll do something similar but restrict just how much it means to the overall progression of your character. What that actually means is a mystery now but BioWare does have one MMO under their belt (TOR) and while it started out very badly they've had years to reflect and adapt to the market through it. Yes I know BioWare Austin is in charge of TOR but the development team has mostly shifted to other projects and you can no doubt most of them shifted to this (I believe the TOR team is only 5-6 members right now and they might not be doing it for much longer if the news that came along with this announcement is to be believed). I'll tell you this much if there is no LFG system in Anthem it will not be received well. Gamers asked for it for 3 years with Destiny and never got it and when D2 had a glimmer of having such a system we can Guided Games which is an atrocity. It's not that hard to program a system into a game to match people together to play, fuck Crucible does it so I can't understand why D1 or D2 never had it (outside of the devs developing it that way). Fuck WoW and FFXIV even have the ability to allow people on different servers to form raid groups and do content so I can't see why games similar to it can't get it done.
    Sadly no MMO or semi-MMO has horizontal scaling, it's always vertical (GW2 might be the exception, I lost interest fast in the game and haven't really progressed past where I last was). Without something to work towards nobody will play the game. It's a problem every MMO type game runs into and while it sucks it's just something to get used to. My mentality towards this will always be the same having been a hardcore raider in WoW for a year (before I got burned out), it's part of the package. I don't raid in FFXIV, no real interest as it has other ways to get gear equivalent to raid gear. Is it grindy as fuck? Yes (it takes roughly 6-9 weeks to grind the currency needed to buy the gear, which with the way FFXIV patches its roughly 3 months through a content patch cycle but that gear lasts for 6 months by upgrading it (which is usually when the new raid tier and gear comes out)) but it's something to work towards. Horizontal progression/scaling would stagnate a game for me and, much like you Sledge, I'm the definition of a casual player. I spent the last 5 months getting my character to item level 339 (current max is 340 with raid gear and weapons) and on Tuesday I need to start all over again grind to the next current ilvl cap (it sucks but hey I get new story content and something to work toward again, the last month has been boring with nothing to really do besides gear my Samurai). Sadly not every MMO has a similar line of progression and semi-MMOs probably never will. Catering to much too one side always pisses the other side off and no one is really happy. We've seen it with Destiny 1, we're currently seeing it with Destiny 2, The Division suffered from it in the beginning, and Blizzard learned the hard way with WoW years ago (the game is finally turning into something I could see myself getting back into but I can't afford another MMO subscription). No company has found the perfect balance yet.
    The other problem with raid content is that it will always be a time sink. When you first get into a raid it'll take more then 30 minutes to beat due to learning mechanics and gear. Once mechanics are learned and party gear gets better this becomes faster but you have to remember raids are designed to be hard, making them too fast and easy will just make the content boring. The best gear is always locked behind this content because it's your reward for successfully beating the content. Yea, it sucks for people like you and me but that's just how games like this work. I feel D2 dropped the ball there by making gear just cosmetic with little to no meaning for stats (yea they are there but honestly I don't give two shits as its effect on gameplay are minor at best (except for recovery)). I feel the whole raid is cheapened by that and it's no wonder why so many people were disappointed with the rewards considering a Crucible rewarded hand cannon is better then 90% of the weapons you get from the raid (which is supposed to be the hardest content with the best rewards).
    Meh, my opinions on Anthem still stand no matter how much info comes out (until I see new gameplay footage highlighting the major features of this game I will reserve my judgement but I'm not allowing another D1 disappointment by pre-ordering). I'm done getting hyped for these big, blockbuster games which always result in disappointment and I'm done pre-ordering unless I know exactly what I'm getting. The only game I'm hyped for is Ace Combat 7 (which I will pre-order) because I know exactly what I'm getting, a mechanically sound air combat simulator that will be fun regardless if the story sucks or not (as long as they don't bring mechanics from Assault Horizon over).
  16. Sledgstone liked a post in a topic by Strider Hiryu in Anthem (Bioware's Destiny)   
    While I'm quite optimistic about the game after those videos I'm not going to get hyped considering BioWare's track record as of late (I mean come on, Andromeda did not deserve what happened to it). As more gameplay footage comes out I'll start making my judgement but I'm not falling for the hype like I did with Destiny and The Division (yes I know The Division is a much better game now but still, we both know how it was when it first came out).
    If everything that was covered in those videos is true, however, this will be the game I've been waiting for since Destiny was originally announced and this might just be what kills my addiction to FFXIV. That's a big if though.
  17. Sledgstone liked a post in a topic by Strider Hiryu in Mass Effect: Andromeda   
    I still haven't beaten the story yet but I've not run into any of the catastrophic bugs that continually get mentioned. I've seen quite a few of the shitty animations that were placed in the game though (and believe me they are worse when you see them in person, video's don't do them justice).
    Honestly, there's a lot to like about the directions Andromeda was going in. The worlds were beautiful, combat was actually a joy (I really enjoyed the combat system though I wish they would of implemented the old cover system from 3, this new one sucked balls), while I initially hated the move from classes I actually liked how they implemented character progression (the ability to pick and choose you're powers/abilities at will was freaking amazing), while almost all of the NPC companions are pretty forgettable Drack is the one thing great that came of them (I don't care what anyone says, I love that old grumpy krogan to death. He's pretty much Wrex but 100's of years older and crankier), and while the story was fucking horrible (and it's the reason I still haven't beaten it yet) the ideas and direction were not horrible just poorly developed. I get why studios want to got to these big, open world games that allow us to explore but it's obvious that it'll never work the way they want (look at Destiny, not as open world as we were promised (in both games) due to engine limitations and tech limitations) and the fact they spent years trying to figure this out instead of delivering a great game is heart breaking. I honestly like how ME3 did it's exploration and I wish they'd of kept that for Andromeda, I could care less about having a huge planet to explore. Give me a contained area that has a set reason for me being there and I'll be happy (and it'll let me avoid driving these shitty vehicles BioWare keeps designing).
    It sucks that this game was pretty much a piecemeal of what the studio could throw together in 15 months. I blame EA for a lot of this and while the original trilogy will forever be a favorite series of mine its easy to tell just what EA made BioWare do between 1 and 2 (the major shift in the battle system, the implementation of the ammo mechanic (which is still retarded, the in game lore explained why this was not fucking necessary in 1 (and don't give me the bullshit that was retconned in when 2 came out)). BioWare's biggest problem was pulling the original ME team off of this to develop a new IP and handing it to a studio that only ever did background work. Had the original team been left on the game this would of never happened (sadly we wouldn't be getting Anthem if they did stay with it though). It's also a kick to the balls knowing that we'll probably not see another Mass Effect game for year or at all.
    Sadly the days of us getting well thought out, developed games from BioWare has come and gone. We'll never get another KoToR, Neverwinter Nights (this is still one of my favorite games to date), or Mass Effect again (while probably my least favorite of the original trilogy I still think 1 was better developed then 2 was). I never played the original Dragon Age so I can't add that in but I heard it was on par with KoToR (I've only played Inquisition which has gotten a lot of hate from fans but I actually like it). EA has watered the studio down and while it sounds like Anthem will be a return to form I can't help thinking that it'll be another Destiny (sorry I've grown extremely pessimistic with the industry as of late. Good games are few and far between in the AAA category and it saddens me considering what the old days were like. Yea, I'm old and nostalgic. This trend of catering to the ADHD generation of gamers urks me. I miss the days when games were made as passion projects, not just paychecks).
  18. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Mayhem needs to be a permanent Crucible mode, I fucking adored it during the Dawning. It's the most fun I've had in D2 since playing through the vanilla story (I say vanilla because of Curse being out now). It's just absolute carnage and I fucking love it.
    They made plenty of money with their micro-transactions, just not enough to try and take the high road (I know plenty of people who sunk hundreds of dollars into Eververse just to get specific things, hell I threw in $10 just because I wanted a chance to get the whole Dawning armor set (which I only got the boots)). The only redeeming thing about Eververse is it's all cosmetic shit, at least they didn't lock powerful weapons or armor behind it like Battlefront did it's just sad that none of it was really desirable.
    Honestly all this is going to do is make companies rethink their micro-transaction system to try and find other ways they can cheat people out of their money, not entirely kill the system (which will never go away because of mobile gaming). If Bungie would of looked at Blizzard's model with Overwatch or hell even GW2's model I think this issue wouldn't of been so catastrophic for them (hell you can even look FFXIV's model, it's all cosmetic shit from outfits to mounts). Sadly they placed to much fucking faith in this system being accepted that it affected the development of the game. This is why publishers are the fucking bane of game development, they force this shit on developers and it ends up hurting a games development to this point (not that I had any real faith in D2 before it launched due to D1's failure in my eyes).
  19. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Mayhem needs to be a permanent Crucible mode, I fucking adored it during the Dawning. It's the most fun I've had in D2 since playing through the vanilla story (I say vanilla because of Curse being out now). It's just absolute carnage and I fucking love it.
    They made plenty of money with their micro-transactions, just not enough to try and take the high road (I know plenty of people who sunk hundreds of dollars into Eververse just to get specific things, hell I threw in $10 just because I wanted a chance to get the whole Dawning armor set (which I only got the boots)). The only redeeming thing about Eververse is it's all cosmetic shit, at least they didn't lock powerful weapons or armor behind it like Battlefront did it's just sad that none of it was really desirable.
    Honestly all this is going to do is make companies rethink their micro-transaction system to try and find other ways they can cheat people out of their money, not entirely kill the system (which will never go away because of mobile gaming). If Bungie would of looked at Blizzard's model with Overwatch or hell even GW2's model I think this issue wouldn't of been so catastrophic for them (hell you can even look FFXIV's model, it's all cosmetic shit from outfits to mounts). Sadly they placed to much fucking faith in this system being accepted that it affected the development of the game. This is why publishers are the fucking bane of game development, they force this shit on developers and it ends up hurting a games development to this point (not that I had any real faith in D2 before it launched due to D1's failure in my eyes).
  20. Strider Hiryu liked a post in a topic by DeathscytheX in Destiny 2   
    The problem with D2's transactions is that its full of shit no one even wants. I bet they aren't making hardly any money off of it and decided to save face today by outlining how they are going to put stuff in the game to play for. My clan is pretty much dead and I only play on resets until i get to max. As limited as the first expac was, the best part of it was crafting the 11 weapons. They should have focused more on this type of content, because it gave a reason to do strikes, crucible, and public events. At least 6v6 is coming back like I figured it would. 4v4 is horseshit and so is the overbalance of PvP. Everyone uses the same 3-4 weapons because tbh they are the only good weapons across both modes. When they had Mayhem up for the Dawning it was actually really fun since you got your super 10-15 times a match.
    I'm actually glad this happened though, hopefully other developers take notice, especially EA with Anthem. More so after the Battlefront II fiasco.
  21. Sledgstone liked a post in a topic by Strider Hiryu in Destiny 2   
    Pretty much everything I thought was going to happen with this game. It's sad really because there's the makings of a great game with D2 but sadly it's locked behind greed and incompetence. Plus, this is not the same studio that created Halo. The majority of that Bungie is gone now what with most of them walking away from the company due to creative differences or other shady shit we weren't able to see. This is why I still think the last great game Bungie created was Halo: Reach (while not the most popular Halo title from the Bungie days it's my favorite of the Halo titles with ODST bringing in a very close second).
    In retrospect maybe Bungie should have swallowed their pride and ego and stuck with Microsoft, fuck the Halo games may have been better if they had (I hear 5 is great but 4 was a huge letdown for me (almost Halo 2 level of letdown), I still don't think 343 Studios is a good replacement for Bungie (even if most of the Halo guys from Bungie stuck behind to help form the studio).
    Sadly Sledge what developer doesn't prefer micro-transactions? It's the one, sure fire way they'll make back the development costs and pad their greedy little wallets.
  22. Strider Hiryu liked a post in a topic by Sledgstone in Destiny 2   
    I guess bungie prefers microtransactions over making new content.
  23. DeathscytheX liked a post in a topic by Strider Hiryu in Tom Clancy's The Division   
    Meh, I've seen a lot of streamers went back to it over the last few weeks. It looks better then it was at launch but I don't think I'm sold on it yet (plus I just picked D2 up again after a few weeks of not playing it). I might reinstall it this weekend and give it a shot just to see if everything I've heard is there (maybe catch you for some shenanigans like the old days). The only real problems is remembering how to play it (god the last time I touched it was pretty much the day I posted the last post in here).
  24. Strider Hiryu liked a post in a topic by DeathscytheX in Deadpool 2   
    I'm pretty sure Disney will provide R rated films under the 20th Century Fox banner. Yeah a lot of people will know Disney owns it, but there won't be riots in the street because they make R rated movies. People on the whole really aren't that informed, and its a safe bet a lot of people wont know, and those that do probably wont care. Disney's theme parks even have whole areas themed for adults like Downtown Disney or whatever they are calling it these days. Catering to a more adult crowd is not really new for them. Its probably one of the reasons they acquired the film studio. You don't monopolize the market just to not make R movies. 
    There probably wont be as many, sure... but there aren't many R rated flicks to begin with because as Strider said, you can get away with a lot under the PG-13 banner. The only difference between PG-13 and R is nudity and saying fuck more than once. I imagine Star Wars and Marvel get moved to 20th Century either way. Disney can subtlety throw their branding all over the place in every 20th Century. Or they can pretend not to associate with it, while raking in the millions the product make. Kinda like buying a Dodge, Jeep, or Chrysler thinking you're going American, while in reality the Italian company Fiat gets the money.