Strider Hiryu

AC Elite
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Posts posted by Strider Hiryu


  1. I'm probably going to be in the minority on this but I'm not overly impressed with what we're getting in this DLC. While the maps sound fun and look to be fun as hell the weapons are extremely disappointing imo (I know nothing of their real life counterparts but the LMG sounds shitty based on the info Level gave in his video, the Assaults new weapon sounds okay, the Scouts could be good but honestly won't know until we get stats, and the Medics weapon doesn't sound overly bad but who knows. The new pistol seems like it's going to be a new tanker/pilot weapon and the new melee weapons are meh except for the sword dagger thing), I'm not liking the sounds of the new Elite class (yay, more grenade spam. Just what BF1 needed was more grenade spam), the new Behemoth is about the only real thing I'm interested in (I hope its completely controllable and not set on rails, we really need a behemoth that can actually doing something more then be a bullet sponge), and while I'm happy we're getting two new operations I sense I'm going to get sick of them within a week of playing them.

    My only real hope is that this ribbon system goes into effect and adds some progression to this game (not much sadly but more then we got now). Sadly I have a feeling BF1 is going to be sitting on my HDD taking up space until the second DLC comes along. I hate to say it but I'm just not feeling the BF1 anymore, really thinking about going back to BF4 and deleting BF1 to make room for more games (like Horizon and ME).

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  2. Meh, I read about it on VG247 the day after the whole event (didn't really care, Mario Kart brings out the worst in me so I tend to avoid it).

    Honestly I'm so used to spending extra money on shit that doesn't come with consoles anymore it's not funny (like my charging dock for my PS4 controller since the fucking cable that comes with it is so god damn short). I kinda figured the grip that came with the console didn't charge the controllers and I'm honestly okay with that, just means I have to hook the controllers up to the Switch when I'm done using it (exactly what I did with my PS4 controller until I bought the dock). Fuck if I care less about pro-controllers, I've always thought they were overpriced pieces of crap that people only buy because they think they make you better (I'm all about the original controllers baby, they only exception I ever made was for the S controllers for the original Xbox. Those damn dinner plates it originally came with were atrocious). The on-board memory still pisses me off and why companies feel they can get away with giving us less hd space every year baffles me (I'm still trying to figure out what fucking egghead at Sony though 500 gigs was enough space for gamers on the PS4. Fuck sake guys you fill up that space with 3-4 AAA titles now-a-days and with the requirement to installing the disc to the hd that just fucks us from being able to play anything beyond whatever 3-4 games we currently have installed).

    On the battery thing I'm going to go with roughly the same amount of time it takes to kill a laptop battery so roughly a year to a year and a half (a year for those hardcore casual gamers who take the Switch everywhere with them. The year and a half for those of use who will only use the gimmick for things like you mentioned (watching Netflix in bed (though I already do that with my PS4) and what not).

    I'll get the Switch when something other then Zelda interests me (most likely Smash Brothers when they make one for it, I've been a big fan of the series since the original released). Until then I'll hold off (especially considering just how many games I have to buy this year (Horizon, ME: Andromeda, FFXIV: Stormblood (and I'll get the CE for it as well so that's going to probably be $150), For Honor, and Halo Wars 2 (since it's actually coming to PC this time around and I loved the original)).

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  3. While I have no real opinion on the differences of the two versions of the new Zelda game I thought I'd throw my two cents into the PS4 comparison. Nintendo has never been about making a powerful console, we all know this (the only reason they did so well was the games on the original NES and SNES). Compare the Gamecube (Nintendo's last good console imo) to the PS2 and the XBox, it was way under-powered compared to the other two systems and yet it was probably the best console out of the three (yea, I say this having been one of the biggest PS2 fanboys on the planet but the Gamecube had some of the most fun games I've ever laid my hands on and by far one of the most tense games ever as well (Eternal Darkness, this game was amazing for its time people. I still remember the time it made my friend think it was deleting his save file)). Nintendo has been about solid games that are fun to play for both adults and kids, sadly they lost sight of that with the Wii-U which is why it sold so badly (well besides it being a re-skin of the much more successful Wii with slightly different hardware). The Switch is a nice change because it's going back to what Nintendo does right while still trying to innovate (something we've not yet seen from Sony of Microsoft, try as you might upgrading the hardware every 4-8 years isn't innovation (or should I say 2-3 now with this stupid shift to 4k consoles now). All Sony and Microsoft do is copy what works for other companies (motion control which, lets face it, was a lot better and better optimized with the Wii. VR is another, something PC does so much better but god forbid its not on console) and tries to re-skin it as their idea). Yea it's gimmicky as hell (I'm sorry that 3 hour battery life is somewhat of a downer. I was hoping more for 5-6, Nintendo has got to have the ability for this since they've been pioneering handheld tech for decades now), graphics are really no better then Wii/360 graphics, and yet again it's another console screwing the consumer on hd space but I honestly think this will work out for Nintendo. The only major problems they're going to have is the lack of launch titles. Zelda is only going to get them so far (if it doesn't get delayed).

    At best Skyrim will probably look like it would on a PC running it on low settings (maybe medium) based on the specs of the system. I'm happy to see the Switch is getting some big name games but Skyrim is probably not the best title to be running on this system. Plus a fall release is pretty retarded, the game has been out for years now and while the Special Edition did garner it some more life I really don't see many people running out their doors to pick up a Switch to play Skyrim (where you know the thing will have a 1 hour battery life if you try to play it un-docked with this game).

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  4. Until it becomes affordable for everyone and I mean everyone we will never see a full switch to a streaming game service. Not only that but very few people are going to be on board for paying a fee and a rental fee to play a game (people already bitch about paying for things like DLC and this is roughly the same thing and at the end of the day you don't even own the game, just a right to access a server to play a game). I still think the Playstation Now service is a crock of shit since you pay a monthly access fee plus an hourly fee to play a game (with prices being based on game popularity or series name) and won't be caught dead using it (and there are some games I'd really like to play on it).

    Secondly hardware will always be a thing no matter what any service says. Consoles might become a thing of the past but PC's won't because, at least with this system, you'll always need some sort of hardware to run it (in this case you need a system running an nVidia card). Honestly it's just another gimmick to try and weasel even more money out of consumers hands (kind of like paying full price for a digital copy of a game (which is absurd)) and this one does it monthly/hourly.

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  5. I'd suggest, if you really want to play them, saving up money and buying them on console. That's a great price for all of them but honestly I've never really heard great things about the PC versions of these games (that's up to you though).

    Honestly speaking you should buy the Ezio Collection on PSN. It contains ACII, ACII: Brotherhood, and ACII: Revelations (all HD remakes). These are the 3 best games in the series by far (with an exception for AC4: Black Flag, though I have yet to beat it it's freaking amazing) and cover the best Assassin in the series (Ezio is awesome, one of my favorite game characters to date). Of the 3 ACII is the best one but Brotherhood does give it a run for it's money in some aspects. Revelations was somewhat of a let down but was still a damn good game compared to the original and 3 (I can't comment on Unity or the Chronicles series as I have not played them). Just my opinion though but I wouldn't consider getting these games if you don't like repetitive gaming because they're pretty much the same thing with different skins (go here, do a few missions to uncover big bad Templar, assassinate said Templar, rinse and repeat (we're talking worse then MMO repetitiveness)). Story wise though they're great games and you honestly don't need to play the first one to know whats going on (they cover enough of the first games story for you to pick it up and a cursory glance on Wikipedia about the game will give you everything you need to know). Plus running around Florence, Tuscany, and Venice is freaking fun and the graphics (the old ones, I have yet to play the remakes) were beyond beautiful.

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  6. Yea, I watched that the other day and was disgusted with what Level talked about. I almost wish we'd institute the same law as China so we could figure out what the probability of getting a certain skin is. I just feel bad for all those people who dropped real money on this trying to get that skin, fucking ridiculous.


  7. Meh, I read about this months ago and it barely piqued my interest then. Give me my Necromancer patch and I'll come back to play some more D3. Retro Diablo was easy mode and this looks to be pretty much the same (and with the new heroes running through the original dungeon will be child's play).


  8. I wouldn't doubt it but honestly as much as I want MWR I still probably wouldn't buy it if it went seperate (mostly due to all the problems I hear it has). Honestly even if COD went that route I highly doubt DICE will mostly because of EA. Then again BF1 isn't exactly doing as great as they hoped it would with player counts dropping steadily since release (which I'm pretty sure they're back to peak numbers again with all the fresh Christmas n00bs (which is the main reason I haven't played it since early yesterday)) this might finally convince EA that Premium isn't worth it (I mean Premium tanked pretty hard with Hardline and how bad that game sucked so I thought they'd learn their lesson).

    Honestly had they changed MWR in any way that affected how the game originally played IW and Activision would be in flames as we speak because that's one game even they're not stupid enough to alter. Not only was it the best COD game to come out it was one of the best shooters to ever hit the market. Yea it had problems but it did everything right. Leveling up was easy, unlocking new guns and attachments was simple and easy to understand, perks were straightforward (if not a little OP in some cases, I'm looking at you Juggernaut), and the maps were things of beauty (well not all of them but the vast majority were well thought out and well made). Not only that while some guns were OP it didn't negatively effect game play in any way as there was always a counter to every gun (even if people couldn't see it) so it pretty much balanced itself out. MW2, while a great game in its own right, tried to fuck with everything MW did right and every game since then has gone further away form the formula which is why COD is failing (I will point out that WaW is probably the second best COD game to come out, imo at least. Treyarch did well with it). They're trying to hard to stay relevant by pushing the game farther and farther away from what made MW such a great game and they're ignoring fan input (something that DICE does not do or at least didn't do until BF1).

    Meh, thats the reason I don't care if I get battlepacks. Almost all of the skins are crap (even the 1903 legendary is pretty lack luster imo) and honestly we don't even get to admire the skins like CS players do theres. The only good looking skins are the Silver/Ivory ones (aka Blue quality skins) or the ones with Gold on them (or the Deluxe edition guns like LoA's SMLE, RB's P08, and what not). I still need to put on the Blue Skin I got for the LT to see if it looks good but since I rarely get to spawn in tanks I'll probably never get to see it unless someone else uses it (and if I do spawn in a tank is rarely the LT, I always go for Landship or HT).

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  9. Meh, could be but it felt especially good for some reason over the last few days (though it still didn't give me the Blue Devil skin for my Sweeper and I probably won't get it).

    Honestly I don't know the real reason for the drop in use but I should be more specific. I've seen a drop in the Hunter versions use, I see a lot of Factory models still but even those are less then the others. I think with the full rebalance of shotguns and quite a few of them now being used do to this is the real reason for the drop in use. As I said the 12g is amazing if you know how to use it properly and the Trench Gun has always been good but was rarely used before patch. It's honestly nice to see other shotguns being used now, I don't get as pissed now when I'm killed by a shotgun anymore (unless it's a 10, I still hate that gun).

    I doubt we'll see a shift in the business model. As good as Overwatch is at the end of the day it's a Hero shooter and their model doesn't exactly transfer well to actual Shooters (yes I don't consider Overwatch a FPS, while it is at the end of the day it's a Hero Arena game and always will be. What works for it won't always work for another game). While I do agree its a great model to follow EA will never go this route and I'm honestly surprised to see we got two free Superior Battlepacks as Premium members (though lets be fair we did drop $50 to be premium members so it's the least they can do besides 1 free one every month and early access to DLC) since there is honestly no profit in it for them. Honestly I doubt we'll see any real effort in the free maps we get because those are, at the end of the day, free and DICE/EA doesn't see any real reason to give us awesome maps anymore like they did with BF4 free DLC. Plus those free maps are designed mostly for Conquest and Rush with afterthoughts being placed toward the other modes (though for some reason they ignore the biggest reason this game sold so well, Operations. Giant's Shadow would be an amazing Operation map but sadly they probably won't bring it in). We'll probably get awesome maps in our paid DLC (I'm really looking forward to the Verdun map but if it's not done right I'll be pissed) but outside of that I don't see any real push to give out more free stuff. Quite frankly DICE should of stuck with the same model they did with BF4, it worked and while not everything was always great at the end of the day it made everyone happy (EA got their money, DICE got praise from the gamers, and the gamers were getting what they wanted).

    If the maps are good and if the new Operation is good (if we get one) I'm sure I'll put more time into the game when the DLC hits. I don't play for battlepacks because I'm not getting anything out of it honestly (I never played for battlepacks in BF4, I played for fun). I could care less if I get anything at the end of the match because I don't play games to receive shit, if I did I wouldn't have a life as I'd be completely devoted to getting anything and everything I could (I know how bad my OCD can be which is why I don't play games with the intention of getting rewarded). This is why I don't raid in FFXIV (outside of the fact that raiding just to get a piece of code and a graphic is completely retarded) and why I never did in WoW. If, at the end of the day, I had fun and just happened to get something great but as long as I had fun I'm content. Sadly this game isn't fun to play alone and that's the real reason I don't play it much anymore. This isn't like CoD4 where playing as a team was never really an option and where playing by yourself was always a blast. This is a team based shooter and without a good team of friends it's just no fun.

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  10. Meh, I've been putting more time into this over the last few days then I thought I would (yeah I know I said I wouldn't touch it until DLC time but I get distracted easily). After finally giving the patch enough time I have to say while I don't agree with every change I will say Domination is finally becoming fun again and you're seeing more variation in weapons with the Model 10 nerf (it might not be that significant but I've seen a massive decrease in its use over the last 3 days of playing) and the LMG buff (I'm seeing a lot more 1909 and MG15's in Domination now, it's kind of nice to see Support getting used). I pulled out the 12g tonight while I was playing because I watched Matimi0 go on a rampage with it in one of his recent videos and I have to say the gun is amazing and I think I finally found my go to Assault weapons. It's got shit range and while it can kill someone at ranges the Model 10 could hit it's very rare. It makes up for this with the ability to fire as fast as you pull the trigger and amazing power at close range (I was actually pulling off headshots left and right with it, kinda wish I would of gotten the shotgun medal this week, this of course is the Backbored version as I don't have access to the other two yet). The only other real downside with it is the need to reload constantly (5 rounds isn't exactly desirable but I've started treating it like I treated the M1014 in CoD4 and I'm getting back into my shotgun groove again). Kinda happy it's actually good as I can put that amazing Legendary skin to use. The LMG buff made the 1909 even better than it already was (the range on it is amazing now with the accuracy changes, I actually prefer running it over the BAR now) that's for sure.

    I'm thinking they upped the drop rates of the more rare skins now. Since yesterday (when I got the 2 free Superior crates for being premium and 1 free normal one) I've pulled 3 Legendaries (the 1903, the Gasser, and the C96 skins (the 1903 was from a normal pack)), three puzzle pieces (two clubs (one more and I finally get the club) and a sawtooth), 4 squad xp boosts (which led to some enhanced crates), and 3 blue skins (I got the blue LT skins, the blue 1909 skin, and one other that I don't remember currently). There were numerous whites as well but that's to be expected. Either this is for the holidays or they finally heard our cries for drop rate changes. Whatever it is it's been nice getting battlepacks for once (which I've been pulling in left and right, I've had maybe 4 out of 20 matches where I didn't get a battlepack).

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  11. I'm getting sick of the constant email spam every fucking time a game on my wish list goes on sale I'll say that much. Honestly I have even really looked at Steam all that much over the last 6 months (I was playing STO again for the Christmas event so that's the only reason I was on Steam), I've got to many other games on PC to play through before I consider buying any new ones (though I was tempted to pick up Civ 6 but the sale on it was mediocre at best). Honestly it's been one sale after the next for the past 6 months that if it wasn't for the requirement of having Steam on you PC to play the games bought through it I wouldn't have a problem uninstalling it.

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  12. The Trench has always been good so I don't know why people are starting to notice it now (probably due to the patch but still). I've gotten killed by that thing just as much as I have the 10 and a lot of people in Domination actually prefer it over the 10 due to it's faster fire rate.


  13. You need to play Domination with Sledge and I (when you can actually talk to us unlike last time), it's always a blast (quite literally sometimes and I promise you won't suffer).

    I get the feeling we're only getting one Operation if even that with the French DLC. What little has been talked about only points at 2 maps (one at Verdun and another in some bunker complex (I forget the name, I caught the article on VG while I was on break today)) and of course weapons (how many who knows). I get the feeling this will be what we get to look forward to in each DLC (hopefully there's at least two more maps but I'm not holding my breath with how shit has been going with BF1. I hope we get a surprise and get 5 maps like in the BF4 DLC's but again I won't hold my breath).

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  14. Holy crap its a Wild Dubie! Hello!

    Only those die hard enough to not let these place die are all that's left(pretty much me, DX, and Sledge (AC is pretty much our own little club now). Lady lurks and Myk pops in now and again).


  15. Amen to the RNG system shenanigans. The RNG is worse then Destiny's was in vanilla and that's sad. Out of all the battlepacks I've gotten since I started playing (this counts the 5 for the deluxe edition) I've gotten 4 Legendaries for guns I don't use (or which 1 was a duplicate I scrapped), 7 Distinguished skins of which I use maybe 3 of them, and a whole shit ton of crap whites that I don't use period as they're either worse than the base skin or just don't look any better than the base skin. DICE lowered to probability of getting blue and orange skins so they could push people to buy battlepacks for real money. It's freaking sad (especially when you consider how much it costs to buy 1 battlepack compared to what it costs to buy a loot box in Overwatch or what it costs me to buy dyes in FFXIV (which is roughly a $1 for one dye pot) and really makes me think DICE just checked out for this game (that or EA pressured them into doing this, who knows).

    On 12/18/2016 at 6:34 PM, DeathscytheX said:

    DICE can't make a complete good game in 2 years.... no one can.

    I get the feeling based on how polished the game was at release that this game was in development for more then 2 years, I'm going with more around 3 (we know it was in some for of development when Hardline was first announced).

     

    On 12/18/2016 at 6:34 PM, DeathscytheX said:

    They need to reduce the tickets for attack on Operations, or return the cap speed back to how it use to be... or adjust it for each map. It could probably stay the same for Oil of Empires, but the rest of them, Attack is too strong now, after Defense was to strong on launch. When I play defense, I see the Attackers win the whole thing only losing one battalion. DICE use to be pretty good at balance, but I've lost a bit of faith in them with this game. It started out being really fun, but they've changed a lot of things I liked, and they've let lingering problems like too much gas, and vehicle reservations not working go unfixed. Which is really starting to piss me off. I don't have time to swap between Artillery Truck and Heavy Tank, becasue assholes just spam the tank they have it set on regardless if its good for the situation or not, just so they can have it before someone else gets it.

    I'd be for a return to the cap speed. The tickets really aren't the problem here as is apparent in those matches where you can't get past the first sector with 250 tickets and a Behemoth. As it is the capping speed is to quick especially when you get a hold of certain points on certain maps (we all know which ones). Oil of Empires would be the only map that the new cap speed should stay on since it has always heavily favored Defense (especially Fao Fortress and Suez). I'm getting the feeling DICE forgot what it means to balance a game and is taking notes from companies like Blizzard (I'm talking WoW here not Overwatch) who over fix something while over nerfing other things. Honestly I didn't know how bad the Martini nerf was until I watched Westie's video (and honestly the nerf isn't really bad, if they raised arm damage a little more (not to where it was) I think the Martini would still be a very viable gun for people who run it. However this is only based on what little I know about the gun as, I have repeatedly said, I've never used the gun) and it's these kind of nerfs that need to stop. I'm pretty sure they're rebuff the gun in an upcoming patch like they did with mortars but you know it'll never be as good as it was before.

    I think DICE's biggest problem is the period this game takes place in. They're used to modern shooters now (it's been how long since the first Battlefield released), they forgot what it meant to make a game in a time period where guns weren't as powerful as they are now. They're either underpowering guns that were actually pretty beastly (the Martini) and overpowering guns that probably weren't even that powerful to begin with (I use the Hellreigel here, there is no documentation on how powerful this gun actually was as it never saw use in the War and I believe only three were made (I don't remember, been awhile since I watched Westie's video on it) for testing with none surviving). It's a shit show and I hope by the time the first DLC rolls around they figure out what they're doing to balance this game properly because I'm really starting to regret buying Premium now.

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  16. 6 hours ago, Sledgstone said:

    lmao. I will call it old lumpy from now on. XD

    XD Thank Matimi0 for that. I got it from him in one of his videos (he calls it Lumpy but I like Old Lumpy better).

    Meh, if this game emulated real life we'd all be fucked. Almost every single gun we're using can be deadly in one hit so yea. Sorry had to say it (I absolutely hate when people compare games to real life or aspects of games to real life because lets face it, this isn't real life and if games followed the same rules as real life games would be extremely boring (I use the "Once you die in combat you're dead for good and can't play the game anymore" scenario every time I hear it. See, games emulating real life would not be fun would they (sorry if I'm coming off as an ass but it's true and I'm tired so yea)). Honestly I grew bored of the game long ago. All I got on for was to try out the new map and crossbow and both are meh for me. I'll get on again around the time of the next DLC but until then I probably won't get on much. I'm honestly thinking of starting to play BF4 again because I miss it and I've been going through Metro withdrawals.

    Honestly all Domination has been since before the patch is Shotguns, Sweepers, and Hellreigels and thats all it is now so not much has changed (Shotguns are a little rarer now). Very few people will run LMG's because they're not suited for close range combat. War Pigeons (this mode is amazing by the way. I tried it out Friday night and loved it. So fucking hectic but I could use a little less gas grenade spam) is pretty much Hellreigel central with a few Sweepers here and there. Honestly Domination is the only fun mode for me. Operations quit being fun the fifth time I did Kaiserschlact (sp?, to lazy to look it up), Conquer Hell, Iron Walls, and Oil of Empires. Even with the changes I rarely see the second map anymore and its just not fun getting steamrolled on the first map every single time I play or getting spawn camped by the airship/dreadnaught. DICE was extremely short sided in their design of Operations and it shows. I was expecting a tug of war type scenario where you're constantly being pushed back and pushing back the enemy to regain ground. Instead we got a half assed Rush/Conquest combination that grew stale very quickly.


  17. That's why DICE needs to look at their progression system and change it. This is exactly why I wish they would of left the attachment system in game and unlocked the guns through progressive use of others like in BF4. Sadly they decided on this monstrosity of a system that only favors people who have no lives and can spend 6-8 hours playing this game (which isn't really a benefit more or less it just helps them unlock the rank 10 weapons faster). Honestly I was never really all that interested in the rank 10 weapons because we already have all of the best weapons for each class unlocked by rank 3. The Mon and Cei are by far the best Medic weapons (the Seb is amazing if you can get over the recoil while using it's Marksmen variant) for medium range encounters, the Autoloader is amazing but it's damage leaves a little to be desired (I mean the gun fires as fast as you can pull the trigger which for me is pretty damn fast. It's recoil is very manageable and if you get the extended mag version you're sitting with probably one of the best weapons the class has if you're going for an aggressive playstyle (it would definitely fit in with you Rifle Grenade/Medic Crate combo)), and the Sweeper is one of the best close range weapons in the game (outside of the Assaults SMG's). The BAR is by far the best weapon Support has with the 1909 coming in at a very close second (for me anyways). It's extremely stable, is capable of long range kills with precision accuracy, and its the only LMG that can hold it's own in close range fights (the 1909 is good if you use the Trench variant but nothing beats the BAR). The MG 15 is great for laying down suppressing fire from long ranges due to clip size and it's actually a pretty accurate gun if you use a version with the bipod. I can't comment on the Madsen as I've never used it outside of the campaign but considering how many people do use it I'd say it's a pretty good gun as well. Scout has by far the best weapons in the game if you understand how they work and they have everything you need for any range. Personally out of the rifles I've used I like the Russian 1895 and the 1903 isn't bad (I need to get used to the bullet velocity on it) for long range encounters. As I don't use the Scout for aggressive play I have no real opinion on the other rifles and their usefullness.

    I've had no trouble beating out a full auto Cie with the MP18. The Cie starts to get pretty inaccurate after the second shot and even the Trench version has atrocious hip fire. An MP18 shouldn't lose out to it in any situation besides being ambushed. That's the real reason why I hate Assault, it's useless outside of taking out armor. Honestly they should of just left Medic as Assault and gave us an actual Engineer class again or at least have given the Assault class an actual medium range weapons (they honestly deserve a DMR or, as much as I hate to say it, give them the BAR. Honestly the BAR isn't much of an LMG in my opinion and I think it'd fit in the Assault class better. Then again the Hellreigel would have to go then (honestly it should be a Support weapon based on its mag size)).

    Sadly though DICE won't learn from these mistakes until player counts start to drop and lets face it that won't happen for awhile. BF1 is pretty much the only viable FPS atm considering how much IW sucks. TF2 is another viable option but it seems BF1 is pretty much dominating the FPS market at the moment. Plus DICE will learn quite quickly what will happen if you nerf the BAR as Support will probably see massive drops in how much it's actually played (lets face it you're other options aren't that great weapon wise, I rarely see Lewis Guns and Madsens anymore. All I ever see is the BAR, 1909, and MG 15 with the BAR being the most used LMG). Plus most of what DICE does is based on what Youtubers (you can pretty much guarantee that the Martini nerf is the result of to many videos being put up about how godly the weapon was) say and we all know it's true. They have more say on what happens in games these days then your rank and file player so unless we get them on our side we'll probably not see any real good change in this game until the end of year 1 or around the time we get the Russian DLC.

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  18. 1 hour ago, DeathscytheX said:

    Using any unscoped variant would make for a more aggressive playstyle. The Russian Trench, Gewher 95, and LoA SMLE which I used before I had the Martini, I frequently used the Frommer to finish off people with. There really isn't much difference between a 70-90 shot hit TBH as all the popular pistols do 30+ damage and all the melee weapons exceed 30 damage. The only disadvantage between those health margins is running into a gas cloud. It's still a 1 shot pistol kill either way. With the level playing field, there is no reason to use the Henry over the Russian trench which can get off at least 4 shots at 70 damage while staying in ADS in the same time it takes the Henry to reload. They would have been better keeping the all body modifier and changing the sweet spot not to be so big. Most the shots I pulled off were between the 60-80 range. If someone is 30 yards away, I'm likely using the Frommer's insane accuracy to take someone out or a nade. If the gun could pull off collaterals, it should be able to pass through the arm and count as a body shot. Hopefully DICE changes it back similar to how they did the Mortar. With the SMLE sweet spot starting at 40, you couldn't win a medium engagement if you missed with the Henry, the counter snipe on the other side could get 2 shots off for every 1, you have a better chance to win with one of the rifles that have no sweet spot.

    I'll give it a try tomorrow, but if its anything like the video's I've watched, I'll be disappointed and just go back to the M1903 on Foa Fortress. I'd agree with you if it was easy to land shots on moving targets, but it requires a lot more effort to hit with the Martini at ranges medic guns have no issue pinging.

    Again it all boils down to gun use and play style. You play as a more aggressive Scout then I do. Whereas you like to be in the action I prefer being at ranges of 75+ meters which is why I favor the Sniper variant of both the Russian and 1903 because snipers aren't meant to be in the fray. I don't think the Martini was put in the game to be an overly effective sniper rifle because lets face it it's not. A one shot rifle that requires a reload after each shot just isn't effective which makes me thing the rank 10 guns were put in more for fun than they were for effectiveness. The Huot is trash unless you actually go up against someone who knows how to use it, the 1906 is a rather effective gun in the right hands but has a shit reload time and only 5 rounds making it completely useless when compared to guns that have 10 round strips or 21 round mags, and the Hellreigel is a completely experimental weapons that actually did not see any combat in the war and DICE had to play the guessing game of how to make it work right (and it just so happens to be the best weapon in the Assault arsenal now). Quite honestly I'm happy the Martini saw this nerf, the gun was over powered for what it was and yes I'm salty about it's power because I've been on the receiving end of it more than I'd like making it extremely frustrating when playing against it (I've been killed at ranges outside the sweet spot for the gun more than I care to count and yes they were one shot kills from full health). Honestly the Martini should never be picked over guns like the Russian Trench, 95, or LoA SMLE if you're going for effectiveness while being agressive. Much like why you should never use to Kolibri unless you're just fucking around having fun. That's just my opinion though so take it as you will from a guy who still thinks the Scout class needs major tweaks/nerfs. I won't comment on the Martini vs. Medic gun range/moving target comment because lets face it, it takes no skill to use a Medic weapon effectively (I should know, I use the class more than anyone else and the Sweeper is a good example of this. It's point and hold trigger. The Martini is a weapon to be used by skilled users which is why it's harder to hit moving targets with).

    Sledge the BAR is an anti-infantry weapon, not an AA weapon. You should never use to to attack planes, that's just a waste of ammo and until they decide to put the AA version of the BAR in a fruitless venture. You're always going to be better off using the MG15 or the Madsen if you're going to attack planes. I still don't like the crossbow so I'm happy someone finds a use for it. I'd rather use old Lumpy or the Mortar then use it.

    Sledgstone likes this

  19. To tell you the truth it should of never been a one hit kill in the arm so I'm kinda glad they took it out and honestly its still leaps and bound better then the optic forms of the other rifles at ranges less then 80m (I mean come on this gun is a 90+ body hit, most of the other rifles are 70-80 on a good day and if it wasn't for the RoF it would be the best close range sniper in the game (then again it's a one shot gun which really kills it's killing potential). And honestly how often do you use your sidearm to get a kill with any of the other bolt-actions because this is the only gun with a 30-80m sweet spot and the enemy should never get close enough after you shoot them to have to use a sidearm if you're at range with any of the other rifles). Honestly I've noticed no difference in how people play with it as, like I said, most Martini players I go up against usually kill me with their sidearm if the Martini doesn't kill me (it was that way before the nerf and still is). I guess it's something you only really notice if you used the gun extensively which I haven't and this nerf honestly doesn't effect me any as I'll probably never get Scout to level 10 to get this gun (same with Assault, I'll never get to use the Hellreigel as I absolutely hate the Assault class (though I have begun to become quiet fond of the MP18, such a beautiful and deadly gun it is)) because quite honestly sniping, while fun, just isn't my thing. I'd rather be on the front lines as a Medic or Support playing the objective (something I got used to in BF4 as I sucked at sniping and still do and something I feel that Scouts contribute very little to on the battlefield (besides flares which are a god send even when you're not mortaring)) so they're the only guns I care about (and why both Medic and Support are Rank 7 (almost 8)). Who knows you might just get an actual elephant gun in an upcoming patch so that will be your one shot kill weapon at any distance.


  20. You know whats sad is the Legendary skin for the Martini is up in this revision as well (just thought I'd let you know if you didn't know already). Honestly there were plenty of people running it yesterday when I was playing so I'm honestly not seeing why you're calling it useless. I still get killed in one shot by it (and if not a good Martini player will still be able to kill you with a sidearm, had that happen a lot yesterday as well) at close ranges and the thing still hits like a fucking truck. If the nerf was supposed to be significant I can't tell.

    Their is a definite improvement in the BAR's accuracy at longer ranges as long as, like I said, you can get used to the new recoil parameters. It's harder to tell unless you actually use it (and honestly PC accuracy is so much different when you compare it to console accuracy that I honestly didn't notice a difference in it until I was watching one of Matt's videos). The Storm version is built for longer ranges so it's even harder to notice when you run it (which is what Jack was running in his video), I haven't tried the Trench and Telescopic versions yet so I don't really know if it was a major change or a minor change across the board for the BAR (plus I haven't used the other LMG's yet as well, I did notice though when playing as the Sentry that the spread does tighten up a lot faster now with the MG 15 making it even more deadly in the right hands. I went on a 15 kill streak with it on Argonne last night in a Domination match). I didn't notice any difference in the reload time, it still feels the same to me so it must of been been a slight change in time.

    Sledgstone likes this

  21. Meh, I'm not a fan of the crossbow as it's honestly not all that good. HE grenades suck against any type of armor (doing a max of 7-8 damage on a Landship/Heavy Tank) and will rarely kill an enemy in one hit. I didn't try the frag version as I hate how frag grenades work in BF1. Honestly this thing would be better if it had a gas grenade option as the range it has is one of its best features and being able to accurately lob a gas grenade a fair distance away would be amazing (especially for putting gas into a building). It doesn't need a smoke option as we already have that with Mortar's (and it's two free ones every time you deploy a mortar (and it doesn't take away from your current mortar count)). I might be more willing to use the crossbow if it had a gas grenade option and I'm totally down with limiting it to one gas grenade or giving us weaker gas grenades (either damage or spread wise, doesn't matter) so they can give us two. Honestly I'll be sticking with the Limpet Charge or Mortar as my secondary gadget on Support and relying heavily on my Impact Grenade (now if the crossbow had Impact Grenades I might be more partial to it).

    The LMG buff is amazing. The BAR is even better then before (go watch Jack's video called "New God Gun"), the thing is freaking more accurate then ever at longer ranges (if you can get past the new recoil parameters, I'm still getting used to them but I did fairly well today for the one match I played). I didn't try out the shotguns but if the video's I've been seeing on youtube are correct the Model 10 is pretty much useless now unless you actually know how to fight with a shotgun (hell I didn't run into one Assault today using it, they all went back to MP18's, Automatico's, and the Hellreigel).

    I can take or leave the new map. Considering it's not in Operations (which does suck, this map would be amazing for Operation gameplay if they added it to one of the current modes) and only in the other game modes I really didn't have much fun on it in Conquest (I just can't stomach Conquest in BF1). I do like that it's dynamic weather is fog though, makes the map so much more fun to play in as you can't see shit (and I mean you can't see, it's worse than the fog on other maps). I had fun trolling the enemy in the rail yard by killing one of them, running into a building, hiding in a corner, and watching them look for me (or popping grenades from the crossbow at tanks and watching them flip out trying to find me). All in all it's pretty meh. Those who enjoy Conquest and Rush will probably really enjoy this map (shit gets real by the downed Airship, the two most contested points on the whole map in Conquest) but it's honestly just an okay map. No where near as good as Monte Grappa or Argonne, but better then Fao Fortress, Sinai Desert, and Suez.

    Sledgstone likes this

  22. Which is a good thing, I always thought the landship got the short end of the stick in multiplayer considering how powerful it was in the Campaign. Plus it always felt so under-powered against a Heavy Tank so it's nice to see it'll have the same amount of armor. Now if only they'd give it a better primary besides a shitty machine gun and the anti-tank rifle (to tired to actually look up the spelling but you all know what one I'm talking about) that could actually put up a fight against other vehicles (well now that Landships are viable maybe the driver won't need a better weapon anymore).


  23. About damn time the Model 10 took a nerf, that gun has been on top way to long. All in all it seems like a very good and balanced patch (happy to hear LMG's are getting some love. The BAR is great but it's about time the other LMG's start to see some lovin).. Can't wait till this weekend to try out the changes and the new map (yea I know I can play it tomorrow but I've got other things to do (like playing other games)). Don't know if I'm looking forward to this Grenade Crossbow though. There's enough grenade spam in the game as is and I'm worried this is only going to make it worse (and make more people play Support that don't understand how the class needs to be played, I oh so hate useless Support players).


  24. Yea 6 was the first Ace title to have multiplayer and while it wasn't bad it wasn't that good either. Honestly all it came down to is what plane was being used (90% of the time it was the F/A-22, Su-33 Flanker, or the Su-47) and what missiles were being used (XMAA's almost exclusively since those were some of the only planes that carried them). While I was still big into it what it came down to was who could lock onto the enemy team faster with XMAA's and whether or not they were good enough to out run said XMAA's. Skill played no actual role at all in multiplayer because of this. In fact those who use planes in BF1 are probably much better pilots due to the limitations and controls (if you can master BF flight controls you are in ace in my book) and I doubt many of them will got to 7 when it comes out unless they're big fans of the series. Most people don't even know what Ace Combat is outside of 6 and Assault Horizon (probably the worst titles to be associated with the Ace series (6 was good but it's story was lacking though it had some of the best air battles in an Ace series second only to Zero (they don't call you the "Demon of the Round Table" for nothing in Zero)).

    This is by far the best plane in the game DX (sadly it's a 6 exclusive as it's the Super Plane of the title but those SUU-38 ADMM's were amazingly broken (a missile pod that locked on to 18 targets with missiles aka 18 confirmed kills every time it was used), thankfully the Nosferatu couldn't be used in multiplayer) though I do agree the F/A-22 is by far the best plane in all of the games that featured it. It was a long grind to unlocking it though I was always partial to my F-16 (damn you Zero for my obsession with that plane). I always used the F/A-22 until I unlocked the super/experimental plane for the title, then it took a back seat to that plane until I got bored of it and went back to the F/A-22. The X-02 Wyvern will always remain my favorite plane out of any Ace title though, it's like a F/A-22 on crack http://acecombat.wikia.com/wiki/X-02_Wyvern