Strider Hiryu

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Posts posted by Strider Hiryu


  1. I gave it a try on Saturday and the game is rather fun. You're looking at 20 minute matches when playing against others Sledge (in the normal mode, haven't tried it but friends of mine who play it say that's how long a normal match lasts), Brawl is roughly 10 minute matches (which is what I played, it's fucking fun as hell). If I had to assume I would guess, depending on how hard you set the A.I., you'd be looking at 10-20 minute matches (and whether you do it alone or with others). The thing about HotS is that everything is completely balanced unlike in other MOBA's. There are no weapons/trinkets/armor to buy (making it so there are no builds you need to go for) and everyone levels at the same time as long as NPC's/Heroes are being killed. Each character has talents that you choose from every few levels to help distinguish your build (kind of like how Battleborn was setup) from other Heroes. Honestly, as much as I love the original DOTA and Smite, this game is extremely fun, easy to get into, and extremely forgiving (I ignore party chat for the most part but from what I saw it's a lot tamer then Smite chat (which is downright toxic)). I'm suggest giving it a shot but then again MOBA's aren't for everyone (and for me the game is so much more fun then slogging through Quickmatch Overwatch, I still want to buy the game but I just don't want to slog through Quickmatch to get to 25 so I can play comp).

    Sledgstone likes this

  2. If this goes the same route as WaW there will only be like 3 kill streaks which will be Recon Plane, Attack Dogs, and Artillery Strike (3, 5, and 7 kills respectively). Then again they might change that up and throw the Flamethrower in there because it was extremely OP in WaW (and a possible bombing run could be thrown in as well, was rather surprised it wasn't in WaW). Then again who knows, considering this is Sledgehammer and not Treyarch things could be completely different (considering the time frame there isn't much else they could do for Killstreaks and nukes wouldn't make sense to the time frame (one thing I give COD is they keep their killstreaks realistic to the time period)).

    Zombie mode is a given considering it's been in every COD since WaW introduced it and is pretty much the only selling point for most people outside of the multiplayer.


  3. The problem is Battlefront was always an arcade-style game (the original was so arcadey it wasn't even funny but that's why I loved it, never actually got a chance to play the second one) and DICE tried and failed to reinvent it. I honestly don't think any of the proposed changes (I didn't watch this vid but I watched an earlier vid Westie made about it) are going to make this game any better.

    Considering how much I actually hate the vehicle system in BF1 I really don't like this change. It was already hard enough to get vehicle pickups in Battlefront now you're just allowing people to stay on a spawn screen and wait for the vehicle to pop back up (something that is prevalent in BF1 and doesn't allow many people a chance to get any vehicle time). The class based system is an alright choice as it goes back to basic Battlefront but, outside of star cards (horrible system), I actually liked the new Battlefront's character system.

    Meh, I'm still not interested in this game. With DICE's fuck-ups in BF1 I honestly can't put much faith behind this title. I hope I'm wrong but I see this one going over about as well as Battlefront did after the first month it was out.

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  4. Meh, until I see multiplayer footage I'm not making any judgements (honestly COD campaigns have never been spectacular (exception being COD4 for me as it was the first one I played and it was a damn good campaign)). It's just sad Activision is trying to jump on the nostalgia train and taking a page from the DICE playbook (though it was inevitable with the lacking sales numbers on the last few COD titles).

    For COD's and Activision's sake I hope this game is as good as WaW was (might be hard considering Treyarch made it) because I don't think even the diehard COD fanboys will put up with another shit title.


  5. Meh, I must be getting finicky in my old age because I'm not that impressed by the full trailer. Don't get me wrong I love they're putting a story mode in but it just irks me they're doing it after Return of the Jedi and placing it more into The Force Awakens (I don't want to be playing with or as those fucking Goobertroopers, no thank you). About the only thing that got me hyped is that it looks like Yoda is going to be a playable hero this time around (same with Maul). Outside of that it pretty much just looks like Battlefront with different maps. I don't know but based on DICE's track record as of late I think I'll be passing on this (much like I'll be passing on Destiny 2: The Endless Grind for Slightly Better Loot and Better Story). I might of had more hope for Battlefront 2 if BF1 wasn't such a fucking let down.

    And yea I heard about the Bioware Destiny-type game, a lot of people are afraid it's going to be a dud just like Destiny was (I mean the original ME team is making it (minus all the major talent sadly) and I don't have high hopes for it. Considering the dud that Andromeda is I'm starting to loose faith in BioWare now as well (not BioWare Austin though, TOR is still a fucking amazing game and they've been doing great things with it).

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  6. Pfft, it's going to take a lot more then a pretty 30 second trailer to get me interested in this (even with the promise of a single player campaign). EA and DICE fucked up massively with Battlefront (and BF1 but that doesn't apply here) and it's going to take a lot to regain my trust and money (hey that parallels Bungie with D2, god so many Devs and Publishers are just pissing me off lately).

    Sledgstone likes this

  7. I had heard about it long before seeing it since it was pretty much spoiled after the first people saw it. Honestly at first I didn't think it was all that bad until he showed up in the scene after they tested the Death Star, that's when I first noticed how unnatural his movements were. That's when I kind of fell out of the immersion of the movie and had to go what the fuck (it was in their favor that they hardly focused on him when they first introduced him in the movie since I didn't notice it being that bad). I understand he probably couldn't move much due to what you pointed out but I've seen better cg animating in student movies then this which is sad considering this movie had the full support and backing of Disney.


  8. Don't mind me, just reviving a dead topic yet again (because I'm so good at it).

    So I broke down yesterday and bought this since it was out (and the site I've been getting my movies from is having troubles with viruses in their files lately so yeah) and a co-worker of mine has been giving me so much shit for not seeing this being the big SW fan I am. Honestly I can understand why a lot of people had problems with this movie (CG characters aside, they're not bad but by god was that CG enough to bring me out of the immersion). It's got a lot of problems story wise for me (pacing issues mostly) and honestly I feel this movie should of been made well before now (besides fans like us who remember the old movies this is kind of an odd place to go for those who don't know anything about SW, this movie felt more like it was made for the die hard fans then it was for entertainment purposes (like TFA) and it still feels like the failed to deliver). Don't get me wrong I actually liked the movie (more then I liked TFA) and thought they did a great job making it feel like a SW film but on the other hand it just didn't feel all that Star Warsy to me (it felt more like they were forcing it to be a Star Wars film).

    If it wasn't for K2S0 (god I love that droid, Alan Tudyk did an amazing job bringing him to life. I'm starting to notice that the droids are more lovable then the human cast in the recent SW films), Chirrut, Baze, and Saw (I love Forrest Whitaker as an actor and he did an awesome job here) I probably wouldn't have enjoyed the movie as much as I did (the interactions between Chirrut and Baze were hilarious and that scene at the end was amazing (honestly had tears in my eyes)). The other characters were good but those were the four that stood out the most for me.

    I have to say that it was fucking amazing to hear Jones take up his proper mantle as Lord Vader's voice (by far the best part of the movie was Vader's introduction into the film, was fucking epic (as was his scene at the end of the movie (not really a spoiler, Vader is hardly in the movie))). Fuck Hayden, Vader will always be Jones god damnit.

    Spoiler

    As for the CG characters they were extremely out of place. I loved the fact that they tried to bring Tarkin back into the film because he really is one of the more interesting characters from the SW universe but that was a horrible way to do it and it felt more like a disgrace to Peter Cushing's portrayal in A New Hope. Considering Tarkin's role in the films was relatively minor I feel they should of left him out of the movie (this is one of the main reasons why I feel this film should of been made earlier, then again there was no plan when the original movies came out). Same with the CG Leia, just felt out of place. I understand the symbolism by having her at the end of the movie as it sets up the beginning of A New Hope but it was just bad (more believable than Tarkin but still). Totally unneeded since everyone knew exactly where this movie was going and setting up, they fucking gave it away in the trailers.

     


  9. 16 hours ago, DeathscytheX said:

    Far away creatures shutter around, constant microfreezing when running into named areas or going too fast with the Nomad. Frame rate dips and texture popping is one thing, but locking up is just pathetic.

    This pisses me off to no end. The Mako in the first game didn't have these issues so I for the love of me can't figure out why these issues exist, it's like the did an extremely poor job of optimizing the game in those instances. Nothing like cruising on Eos and all of a sudden the game freezes up for 20-30 seconds while it tries to load the area, gg BioWare.


  10. I hear that. While I enjoyed Haval (still not done, still have to activate the third monolith) I feel there really wasn't much more to the planet then being a way station to gain the acceptance of the Angorans (don't get me wrong, I like them (mostly because they have the best sniper rilfe and best pistol in that game (yea I have the guide so I know all the stats for every weapon in the game)) but they're about the only redeeming thing this game has besides Drack (and honestly I love this grumpy old krogan to death)). I've also never felt like the Kett were a major threat like everyone in game seems to think they are and haven't since I first ran into them. They feel like the team couldn't come up with a better enemy so they cobbled together this species and The Scourge to act as the main antagonists (fuck The Collectors were better thought out then the Kett and more of a threat). I won't get started on the Remnant (they're a fun enemy to fight but I honestly feel they were just cobbled together and thrown in the game just so we could research some lost, technologically advanced civilization like we did the Prometheans in the first 3 games).

    Honestly I'm pacing myself with this game. Like I said it's fun, I enjoy the freedom the new skill system gives us, and while I think the crafting could of been left out it's a nice addition to the game but honestly the game is kind of a dud. All show and very little substance is how I'm taking it. It's sad because we were given three amazing games (ok 2, I'm still not the biggest fan of ME2. The story was great but I'll forever hate it as the game that introduced this god damn thermal pack system we're stuck with now for our MW weapons) in this series and this one is all but a lackluster title. I know, new team give them a chance but I'm sick of giving tried and true studios chances when they release lackluster titles like this (yea, my seething hatred for how Bungie handled Destiny is kind seeping in here. Also look and Guerilla, they released a brand new IP and it's beyond amazing (yea I'm a Horizon fanboy, the game can't do no wrong in my eyes)).

    DeathscytheX likes this

  11. FYI Sledge Destiny 2 is being developed in a brand new engine built specifically for the game (though whether it's better then the current one is anybody's guess).

    Honestly I'm not giving Bungie another god damn cent unless they prove to me this game is everything it's supposed to be, until then I won't give Destiny 2 a shot (sorry, that bridge was burned with Destiny and it's not going to be rebuilt anytime soon). Quite honestly everything I've read about what was announced (I haven't watched the trailer, don't see any reason to do so) is it's pretty much the same promises we were given with Destiny and they were never fulfilled until an expansion that cost nearly as much as the original game (and even then it wasn't really that good by what I've seen).

    Quite frankly you're going to get the exact same thing you have now with a new skin. I highly doubt anything will change besides giving us an actual story this time around. Gear will still be locked behind raid progression/crucible grinding with a shot of decent gear from IB (which honestly didn't rely on gear as much as everyone says it did, skill was a major factor in how well you actually did (and of course having one of a few select weapons, still took skill to use said weapons but they did help)), there's enough people still playing who love this model that Bungie will never change it.


  12. Well it is kinda hard to beat android perfection XD (plus it is a SE title and they're known for their modeling chops)

    I'll say this about Andromeda, you can really loose track of time while you're playing it. I ended up playing it for 6 hours yesterday and didn't realize it until 11 last night when I finally looked at the time. I have to say it's been a long time since I last had a game do that for me (ME3 to be exact). Bad animations aside the game is really fun though I do have some issues with the combat system (it doesn't feel as polished as ME3 and I'm definitely not liking the cover system. Gunplay is also not as smooth as I'd like it). Even though I didn't think I'd like it I'm loving the total freedom to customize Ryder as I see fit. I'm an Operative with the Sentinel Profile active and loving every minute of it, Tech Armor is so much better in this game then it was in ME3 (plus a Sentinel with Tactical Cloak is broken beyond hell). Story wise it's not too bad, a little boring but I'm still in the beginning stages of the game (I've only completed Eos because I've been sidetracked by side quests, god damn OCD is real in this game). Don't know how I feel about this whole Remnant tech we've been finding, feels like they couldn't come up with a better idea so they recycled the Promethean bits from the first trilogy and just changed the name.

    I'm with you on missing renegade. I've found myself more then once wanting to punch some of these idiots in the face and take control of the situation to show them how shit really gets done. God I'm really missing my Fem Shep now, the Nexus would be finished and we'd have the whole system colonized by now if she were in charge. I do like Ryder, she/he is a very interesting character who just kinda landed into this position by a series of bad events but this whole rookie aspect has to go. I will say this I love Drack, he's like a much older and grittier version of Wrex with more of a "I don't give a fuck" attitude.


  13. 5 hours ago, Dubird said:

    It's puzzling to me how Bioware could go from ME3 animations that aren't perfect, but with subtleties that humans have, to demon-eyed mannequins. I don't know if it can be fixed in a patch (though I really hope so)

    A: It's a different team from the one that originally made the ME trilogy hence why we went from stuff that was well ironed out to having issues like this. There's going to be a lot of growing pains for this team if Andromeda ends up being a series of games (which I'm suspecting it will) but they'll eventually get it right (the first ME wasn't without its own animation issues and look what that team went on to build).

    B: It can easily be fixed but I highly doubt it will be. This requires a lot of reanimating (and in some cases remodeling) that I'm sure the team isn't looking forward to doing (not to mention the patch size when it is done). They'll probably fix the more glaring issues with a hot fix somewhere down the line but I highly doubt they'll fix everything.

    http://www.vg247.com/2017/03/24/former-bioware-animator-explains-why-animations-in-mass-effect-andromeda-are-the-way-they-are/

    The link above is a pretty interesting read. What I gathered from it (and this was a former Bioware employee) is that they were to lazy to go the extra mile and just prioritized what they thought players would see over what they wouldn't. Goes to show you even the best developers don't want to go the full 10 yards.

    As for my actual thoughts on the game, I don't have many at the moment. I haven't put enough time into it to actually have any (I'm pretty much still in the prologue section, debating if I should hold off playing this until I beat Horizon or not). My only real opinion is that the preset character models for female Ryder suck if you want to customize your character. I couldn't for the life of me make a character that I thought looked good and had to go with the default look and god forbid if we try to customize that look(I always play through as a female first then male, I'm weird that way). Really starting to wonder if the good 3D modelers were on vacation during the development of this game (the enemy alien models look amazing though, props on that) because ME3 had better looking characters then this game.


  14. I honestly don't think the MP18 headshot requirement for the Ribeyrolles is that bad. Out of all the SMG's it's the most stable but sadly you have to use the Factory version to do it (which will make it a thousand times worse). Sadly I'll never get either version of the the assault weapons as I don't play assault enough (and the shotgun one requires you to use Slug variant of the Model-10), then again I probably won't get any of them as I probably won't play much. I hope the Russian DLC is good because this one is just lackluster as all hell.

    I will say this the addition of ribbons has made it a lot easier to level up your classes now. I got one and a half levels on my Support class done in just those two games.


  15. Apparently either my browser hiccuped or my internet screwed up hence the double post. Feel free to delete this post if you want.


  16. So I decided (since I'm sicker than a dog and don't have the required frame of mind for Horizon) to try out the DLC tonight. I did the two new operations hoping to get to see all the maps (no surprise that I didn't). My thoughts:

    -As far as I can tell both Operations are Defender friendly as I was attacking both times. Verdun more so then Soisson (SP?) as the defenders have a huge terrain advantage once you get past the first set of objectives (not kidding you, they have the high ground making it damn near impossible to push as an attacker). Soisson is actually pretty attacker friendly until the last objective and even though it's a tank heavy map its damn near impossible for the attacking side to cap it (completely open with trenches giving assault players on the defending side plenty of cover). Really wish I could of seen the other two maps but as usual DICE seems to heavily favor the defending side.

    -The new Behemoth is kind of a joke as it's pretty much an extremely slow moving heavy tank with bigger guns. Both times we got in on the attacking side on Soisson it went down in a little under 3 minutes having no effect on the tide of the battle. If I had to rank it against the other Behemoths is tied in dead last with the train as useless. Of course this could of been the driver both times but to me it just seems to be an extremely useless heavy tank with on less seat.

    -I'm sure most know this already if you watch any of the major BF youtubers but the new weapons are locked behind something similar to assignments but not as in depth as they were in BF3. You basically have to accomplish two tasks for each variant of the new guns. I absolutely hate this as it forces you to use guns and gadgets I hate just to unlock something (though I will admit I'm becoming a fan of the Lewis Gun now that I need to use it for the Low Weight version of the new LMG). Each gun has two variants except for the assault weapons as there are two of them (the shotgun and the ribeyrolles).

    -You will be happy to know that you can only carry one gas grenade now (as well as one smoke). In the two matches I played I rarely saw gas being used, it's mostly frags/sticks/impacts now. There is still grenade spam but it's not as bad as it was prior to the DLC. They've also added an exchange to the Battlepack system allowing you to buy past skins for scrap. You're limited to four and it's one of each quality type as well as a vehicle skin (which I did happen to get the new Legendary skin for the Artillery truck tonight in the battlepack I was given for March) that DICE has chosen, it resets every week (I warn you the scrap costs are pretty ridiculous).

    All in all I find it rather meh. I still think DICE should of released this in December/January for what feels like an extreme lack of content. I did have fun playing tonight but honestly its not enough to keep me playing beyond once in a blue moon when I get bored. Quite frankly if you're not already a Premium member I wouldn't pick the DLC up, it's not worth the money you would pay and it's definitely not worth buying Premium for.

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  17. I'm just posting base impressions on this based on what little game time I actually have in it (I've put about 8 hours into the game as of writing this) and after having it stare me in the face for 3 days before I could play it (god damn was that the longest wait I've ever had before playing a game (didn't have any time during the week and I've completely stayed away from any articles/videos that may give away spoilers for this game)).

    I'm highly impressed with this game, Guerilla went out of their way to give a a highly polished game out of the get go (it had the smallest day 1 patch out of any game released in recent years that's how polished this was). The visuals are amazing, even on my old school PS4. Don't get me wrong there are some wonky animations here and there (I ran into an NPC who's eyes liked to wander up into her head (kinda creepy when you talk to her)) but overall this is an impressive looking game (I climbed up my first Long Neck today and the view from on top of it's head was breath taking). I'm also extremely happy the the map is rather big, not huge like a lot of games like it (no where near as big as Zelda's map (good god that map is huge from what I've seen on live streams) but big enough that I can see why this game will take up to 50 hours to beat (I hear if you just do the story the game is rather short but I'm OCD so I'm doing all the side quests and getting all the collectibles while I travel between story missions).

    I can't speak much on the story but what I have done of the story missions I have to say it's rather interesting and engaging. There's a lot of mystery in this game and I wonder just how much of it we unravel as we play through it (like why is the world the way it is, who was Aloy's mother (a major plot point I'm gathering from little I know), what's with the machine animals, etc (I'd put more examples but I'd be walking a thin line for spoilers based on where I think the story is going)) because I'm expecting this game to be a series. While most of the characters I've run into are rather bland (not much to say about them, I've run into a few that have been interesting but they seem few and far between) Aloy is a wonderful protagonist who, much like me, is questioning what the hell is wrong with the world. She's sarcastic as hell when dealing with assholes and a compassionate person when she wants to be (lets just say not many people like her from the get go so she's rather callous until the need arises for her not to be). Overall she's probably one of my favorite protagonists to date.

    Combat is a joy and I say this after having my ass handed to me a few times (I have yet to be killed but I've been pretty close to dieing a few times). A lot of it is stealth based and going loud and proud isn't a viable tactic in this game (especially when fighting corrupted machines, a few reviews have pointed this out). Almost everything travels in herds (or at least the ones I've run into, I haven't run into the huge T-Rex looking machine yet nor have I run into any of the machine birds) and alerting one pretty much alerts all of them. Picking targets and luring them away one by one is pretty much the key to most encounters (human and machine alike) when you can pick and choose them (some encounters do not give you a choice and a lot of those have been story based at the moment) otherwise it's all about relying on your skills and weapons. There isn't much choice in weaponry I've noticed. Pretty much all you get is you're spear (I don't know if you get another one throughout the game but the one I started with has been upgraded once due to a side quest), a variety of bows with varying uses (some are for sharpshooting, some for close range combat, some built with stopping power in mind, etc), a variety of slings (for launching elemental type bombs that cause status effects), tripcasters (used to create traps on the battle field that trip machines), traps in general, and some others I haven't tried yet. There is of course a variety of different ammunition types for you're bow and I can't list all of them as I haven't exactly run into any other then normal, precise, fire, and tear arrows (tear arrows rip armor and components off of machines).

    All in all I'm very happy with this game and the hype I had for it was definitely rewarded. This is probably my game of the year and it's barely started, that's how much I'm enjoying it.

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  18. I still don't like that fire rate on the Chauchat, it's too fucking slow compared to the other LMG's and it's clip size leaves a lot to be desired (though watching the video in your above post does make it seem extremely powerful). I like how the RSC looks and fires so I might just have to jump back on to try it out when the DLC hits but sadly I still don't think it's going to be enough to keep me playing longer then a few days (I mean the timing of this DLC sucks no matter how you look at it, they should of released it sooner).


  19. The fact that this has been getting stellar reviews makes me beyond happy I pre-ordered this on a whim a couple nights back (CE none-the-less as Amazon still had copies of it). Seriously can't wait until Tuesday to get my hands on this and start playing it.

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  20. Oh I'm definitely going the Sentinel route with a shotgun (which will probably be the only points I spend down that route), Biotics and Tech abilities are amazing when used in conjunction. If Tech Armor was in this it would be even better but I'll have to substitute Barrier for it and sadly there is no Reave but I can learn to live without it (that ability was broken in ME2, high damage and it healed you for a portion of said damage). I also wish Incinerate was still in but I guess the Flamethrower will have to make up for it. O.o I'm going to be like a kid in a candy store when I get my hands on these ability trees.


  21. Ok my worries about the skill system have been addressed with this video and I can't wait for this game to come out now (I already have it pre-ordered but was still wary on the skill system). Looks like I can have my Infiltrator and Sentinel builds so I'm happy (though there are a few missing skills that would make it even better). Also love the fact that weapons aren't restricted anymore, a Sentinel build with a Shotgun is going to be freaking amazing.


  22. Meh, I'm still not feeling this movie. I don't know if its the trailers not doing a good job at selling it for me or if it's just the concept but I just don't feel it (I still don't think Scarlett is a good choice for the Major, she doesn't doesn't fit the persona for me). Again the effects and visuals look amazing but story wise this is just meh. I'll probably still see it but I don't think its going to be overly good.