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Mathias

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Posts posted by Mathias


  1. That game was decent, never played expansions or the second game. It had MANY side quests, which of course I HAD to complete. In the end, I was bored with the NPC killing more than my wizard. I'm a decent DM, but I'm just about to start playing Guild Wars, so no thank you.


  2. I think we should all remember what Iraq was like under Saddam Husein. These people are dieing for their freedom and we should do all we can to help them. Please direct your venom towards those who are killing the people, Al Queida and all terrorists around the world, instead of the American people who are trying to save them.

    http://www.usaid.gov/iraq/legacyofterror.html

    Congress signed off on the war just as much as President Bush, so this is America's war not President Bush's.


  3. Continuation of my idea. I loosely base some of the room, room levels, and final boss concepts on the Order of the Stick Game. Too complicated? Not interesting? Whatever?

    1. You can easily multiply the numbers by a thousand to follow other card standards.

    2. The concept is to enter a room, defeat the challenge, and repeat. If the players cannot defeat the challenge, then the players retreat and possibly try another path, with the option to defeat the challenge later. Visited rooms that are cleared remain empty. Each room runs horizontal for eight cards with a stair card randomly selected. Draw from the monster/trap card pile a number of times equal to the level you're on. The number of levels is agreed upon at the beginning. The bottom level has special boss monsters with attack, defense, health, and abilities based on level. Once the main boss monster is defeated, the artifact is won.

    3. Treasure is given based on the level of monster or challenge defeated. After so many levels of monsters or challenges defeated the characters can trade in the experience points for a permanent bonus.

    4. All characters survive an encounter as long as one survives by defeating the encounter or escaping. Characters can leave the dungeon at any time to fully heal and requip at the nearby town, but the dungeon is repopulated and starts anew, though the map of rooms remains.

    5. Four different classes: Cleric, Fighter, Rogue, Wizard. Cards can only be used by all classes or only a subset. Example: Wizard can't use a fighter's greatsword; Fighter can't use a wizard's wand of magic missiles.

    2. Cards are separated into five piles, one for each class and one general pile. Item cards can only be purchased from NPCs or found on monsters after they have been defeated. The class cards are special abilities, feats, and techniques (bonuses to attack, defense, skill, special) that a character can use to overcome a challenge.

    3. Each player starts with a starting package of equipment cards appropriate for the class chosen.

    Example equipment cards.

    Armor: (Defense in most card games)

    Cleric: Chainshirt (+4 armor)

    Fighter: Chainshirt (+4 armor)

    Rogue: Leather armor (+2 armor)

    Wizard: Robes (+0 armor, can't go around naked ;) )

    Weapons: (Attack or Damage in most games)

    Fighter: Greatsword (+12 damage, melee); Longbow (+8 damage, ranged)

    Cleric: Morningstar (+8 damage, melee); Crossbow (+8 damage, ranged)

    Rogue: Dagger (+4 damage, melee); Shortbow (+6 damage, ranged)

    Wizard: Quarterstaff (+4 damage, melee); Wand of Magic Missiles (+4 damage, ranged)

    Arcane: (Single-use bonuses to attack or skills)

    Fighter: Potion of True Strike (+20 damage on next attack)

    Cleric: Charm Person (1 monster attacks another on next attack)

    Rogue: Potion of invisibility (+20 damage on next attack; sneak attack)

    Wizard: Scroll of Spider Climb (+4 damage (height); overcomes climbing challenges)

    Divine: (Single-use bonuses to defense or skills)

    Fighter: Potion of Cure Light Wounds (+6 health)

    Cleric: Scroll of Sanctuary (Cannot be attacked for one round)

    Rogue: Potion of Friendship (NPC sells equipment at half cost)

    Wizard: Potion of Mage Armor (+4 to armor)


  4. Simple idea based on D&D 4th edition rumors. Multiple players versus random monsters in dungeon in search of artifact or random quest objective. Not fully fleshed out. Flesh it out if you're interested.

    Action and Defense card types: equipment, martial, divine, arcane.

    Equipment: bonuses to attack monster, or skill check against NPCs, puzzles and traps.

    Martial: Physical attack; melee or ranged. Bonuses to encounter effects.

    Divine: Protection, buff, or healing effect. Bonuses to encounter effects.

    Arcane: Magical attack; melee or ranged. Bonuses to encounter effects.

    Room: bonus or penalty to particular types of action and defense cards, NPCs/monsters/puzzles/traps.

    Encounter cards: NPCs, Monsters, Puzzles and Traps.

    NPCs: pay treasure for bonus on next monster/puzzle/trap or buy equipment.

    Monsters: attack monsters.

    Puzzles and traps: disable or overcome traps.

    Play

    Computer: Draw a room and encounter card.

    Players: Play cards to overcome encounter.

    Resolve round. Add/Subtract hit points.

    Repeat until encounter is resoled.


  5. When Weir was in command she was in almost every episode. With Carter in charge shes been absent thru most of the first half of this season. I'm hoping they bring her character into some more spotlight situations.

    She probably got them to agree to some much needed vacation time so she wouldn't be burnt out for the next few years. Honestly, she's the life support of the series. I was going to stop watching the series just before the announcement that she joined up. I patiently waited for this next season and I'm hoping that I'm not disappointed.


  6. I was recently asked to write a short poem with a simple writing scheme about wise women for a croning ceremony. I used the following website as a learning tool and for my inspiration.

    http://www.croning.org/pages/534083/index.htm

    I recommend reading the poem first and then read the meanings in the spoilers afterwards. I have received praise for the poem from all the wise women in my life and thought I should share it with my friends here as well.

    Wise Women by Andrew Hinkle

    First verse

    The sun descends near mountains west,

    Accept your shadow before night's rest.

    Meaning: The natural cycle of life is nearing its end. Acknowledge age and be proud of it.

    Cycle: maiden (beginning), mother (middle), and crone (end).

    The moon has waxed its final reign,

    Settle down through its eternal wane.

    Meaning: Symbolic, if not physical, end of a woman's monthly cycle.

    Spirits radiant in sky stars bright,

    Peel away clouds for maiden's sight.

    Meaning: Elderly women pass on their infinite knowledge to the next generation.

    Seal away dreaded seasons fall and winter,

    Release anew fountains spring and summer.

    Meaning: Toss aside doubts and worries. Harness the power of wisdom and experience.

    Second verse

    Stray not from the derelict flock lost

    Lead the herd to meadows long sought.

    Meaning: Lead people to a brighter future without stubbornly sticking to the past. Heal the people by resolving differences.

    Welcome in each to nest of safe haven,

    Feed the precious apple souls do raven.

    Meaning: Share knowledge, wisdom, and experience with any who should listen.

    Song and verse tell lessons learned,

    Weave a story experience hard earned.

    Meaning: Culture and tradition were historically passed orally to children through women.

    Scattered seeds sown in memory's deep cage,

    Blossom fruits to nourish aspiring attache.

    Meaning: Women are the nurturer's of the earth. Crones are wise, because of their past experiences.


  7. No offense, but it doesn't sound like anyone is an angel in this situation except your daughter Caitlin. I would advise keeping all discussion cordial and over the phone. Pickups and drop offs should be exactly that with minimal conversation of need-to-knows. If the girlfriend is threatening you with bodily harm with past experience, record the conversations. If the boyfriend and girlfriend are not giving them enough attention and that may be the cause, mention that Caitlin may need more attention and possibly included in more activities. You'll probably catch slack for the mention, so be prepared to counter with a compromise of not spoiling Caitlin as much. Make sure you bite your tongue back from any quips and keep the conversation cordial and businesslike, especially while you are recording the phone messages.

    You probably do spoil Caitlin, but it sounds healthy to me. Take the girlfriend's advice to heart or at least examine your relationship from her point of view. She maybe exaggerating the situation and attempting to shift the blame for her own inadequacies. Taking care of three children at once isn't peaches and creams. I have two and I lose my patience and whits often. The more I think about it, she maybe stressed out from having to take care of four children, boyfriend included, and you're the only one in her mind she can legitimately take it out on.

    It doesn't sound like the boyfriend cares too much leading me to suggest that you file a claim for sole custody with visitation rights only. The biggest problem in responding to requests like this is that we only hear your side of the story. We are a biased jury who will only hear your point of view ever. I'm not saying your wrong or that his story could change my immediate opinion. I'd suggest that you take a step back and reexamine the situation from a neutral position, perhaps writing a list of pros, cons, concerns, complaints, and compliments on both sides. I know you're a good roleplayer and can think outside the box, so give this exercise a try. You may find that you're being too harsh on them or reinforce your position even further.

    Good luck and God bless!

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