Tsk--I love PC gaming so much more. I'd just as soon drop 2k and build a fully wicked gaming PC that will play games that come out in the 360 AND the Ps3, rather than drop about 1k for either the 360 or the PS3, and then lose stuff that is other wise exclusive to the other. IE: PS3 owners will never get a shot to play BioShock, while PC will be able to pick it up and smirk their way to the undersea bank. I've also heard that Prototype(something I'm lusting after) will be a Ps3 & PC only, nothing for the 360, and this game is going to be obscenely wicked. Not sure how accurate that info is, but you never know. There's also PC only stuff that, in all honesty, blows the shit out of anything on the Ps3/360. Personally, I don't think any console will ever put out anything like Neverwinter Nights. Neverwinter, to me, is the best MMO I've ever seen..especially since individuals can create and run their own servers. The closest thing I've seen to this was .hack//FRAGMENT, something I wish that Japan would have ported outside their boarders...'cause if they would have sales would have been so epic that the game would still be operating.
In case you haven't heard about .hack//FRAGMENT, it was huge..an actual .hack MMORPG, and it merged together your Ps2 with your PC in a fully epic way. On the PC you could build your own dungeons, custom maps, custom monsters, background music, EVERYTHING was customizable, and then you set up your keywords--and uploaded it to the system, allow any other play access to your Dungeon, or you could place a password on it and make it something private for just you and your friends. Then you could head over to your Ps2, log on, and take part in the game, just like you would Monster Hunter or Phantasy Star Online...I just don't see why this game didn't take off in Japan, .hack//SIGN is EXTREMELY successful, and I know it has a huge fanbase in the States--I don't understand why they didn't port it and allow the servers to really fill up. The idea of being able to combine PC and Console gaming--that's what I think the industry is REALLY heading, not to the eventual out-doing of the other side, but rather a beautiful union, combining the strengths of both(ie: using the PC for map creation/customization/ect.) and allowing the more streamlined interface of the Console to create a wonderful playing environment. As long as someone is willing to hook up a keyboard to their PS3/360/Wii, (hopefully via wireless connection) I don't see why communication would be hurt either.. personally I would love to see a Neverwinter port to all three consoles(obviously taking graphics into consideration on each, downgrading where needed, and writing custom interface for the wii, of course) As epic as that would be to crate--I think that the sales would be equally massive.
Just think on that..an mmo, with a full off line campaign(and unlimited downloadable Mods to play through as well) full of DnD level customization, and people being able to run their own servers, make their own haks, mods, all of the open development that we could create on the PC and upload to make available for enjoyment on the console! If you want a sample of how much downloadable content head here and type hak or mod into the search, or anything really--assuming your familiar with Morrowind and all the mods made available for that--it's on that scale, if not larger due to the ability to play online.
PC and Console NEED to merge like this..even if it's not the Neverwinter franchise--something like this needs to be brought about, hopefully without a monthly fee, and without any download fees--seeing as up to now on similar PC only games the content is 100% free.