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Showing content with the highest reputation on 08/07/2020 in all areas

  1. 1 point
    DeathscytheX

    Godfall

    I believe this is this studios first major game, and it is surprising since Gearbox has apparently helped them... but being a big release like this without being a major named studio, they probably don't have the resources to run a game as a service. It will be interesting to see the longevity of this game. They'll really have to make it in the spirit of Diablo 2 where there is enough variation to keep coming back. Although this is early stage development footage, and there probably is all of that.. the lack of UI might be the way of the future. If you ever play Ghost of Tsushima you'll get to experience a game, that in my opinion, is the first to successfully implement the environment as the UI. The lack of clutter on the screen while not having to check a map or objective every 3 minutes really added to the experience. It wasn't perfect, but I'd like to see this strategy for more non competitive games. Tsushima had the HP/Resolve meter in the bottom corner and that was it, aside from special objectives progress when doing camps/strongholds. Any abilities/weapon menus only popped up when you pressed the button to switch, and there was no need for a minimap with the the guiding winds, and ludicrous draw distances you could see. Maybe it was a little less convenient at times, but climbing a tower or cliff and looking around, or seeing a smoke plume, or other type of signal from ground level, really enhanced the experience rather than looking at menus and symbols.
  2. 1 point
    DeathscytheX

    Godfall



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