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DeathscytheX

Battlefield 2042

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Just please leave that fucking bleedout mechanic out. Looks good, very similar to BF4's debut trailer. Looking forward to some gameplay footage.

If we're doing 64 vs. 64, we need 10 tanks per team, maybe 10 various air vehicles between choppers and jets.... I'll be out there with my RPG so the more the better. XD


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Ok, now I'm sold. FUCK YES! This looks amazing!

A few things that got me hyped:

One.... back to what battlefield is about... chaos and vehicles. The fact that they ever tried to focus more on infantry play was fucking stupid. This isn't COD, its battlefield. Getting your ass ragdolled by a tank a lot happens. Focus on vehicles was obvious. The maps looks to be solid for having ample coverage for infantry anyways. The game will only launch with 7 maps, which is concerning... but honestly if they are that big it should be fine. Older maps may not work for this game although as much as I hate on Wake Island I could go for 128 players on it XD. Lets do Metro and Locker too! Ziba Tower 64 v 64! XD

Take notice of the elevator scene. You can swap attachments live in match! This was a feature in Bad Company 2 that you could only do from the spawn screen. I really like this for its unforeseen applications but also the practicality. Unlocked something new? Hate it? Good, you don't have to play a whole round with it. I'm going to assume you'll have to set this up either way. It seemed like you could only do 3 opitcs, mags, barrel attachments, etc. Unless they watered down how many attachments you can get, I think this is going to be a customizable preset for in match swapping. Either way, I really like this feature as unrealistic as it is.

CHOPPERS!!! GIVE ME ALL THE CHOPPERS! MY RPG WILL HUNGER!!!!!!!!!!!!!!!!!!!!!!!!

The wing suit feature is interesting and makes sense. If these maps are big, We'll need some non vehicle fast travel options. With the maps being this large, I would like to see the return of some of the lesser known BF2 maps that were absolutely massive.

Concerns for the player base. They basically turned conquest into a hybrid form of operations. I loved operations in BF1... literally my favorite mode of all time.... but its not conquest. People are going to bitch. Capturing sectors and locking them in to where you cant lose them? That's not conquest. I expect classic conquest to make a return a few months in. Give us 10-12 flags to capture. It'll be fine DICE.

All they need to do is get rid of bleed out, or make it skippable and I'll pre-order this game so fast.


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Here's some interesting things my brother sent me links to:

AI bots, finally. Now if you have bad matchmaking and get stuck with a team of crap players vs endless level 100 colonials, you can play against bots instead and still enjoy it. I wonder if bots will auto fill in spots when players drop out of a match so teams don't get too uneven until other players can join in to bump the bots out.

All maps will be available to all players and not locked behind DLC, but there will be battle passes that cost money. Hopefully all the battle passes will be for cosmetics only. If unlocking weapons requires either playing 90 hours in a season to get the gun or pay for a battle pass to get the faster reward track and bonus xp to get the weapon in significantly faster amount of time, then the game could become pay to win. DICE has always been horrible about balancing a broken weapon and if an OP weapon is battle pass only and they don't nerf said weapon until after the season then that would be pay to win. Like I said, hopefully it's just cosmetics.

I'm excited for this game, but I don't have a ps5 and I'm not interested in getting the game for ps4 since it'll be a smaller player count. I might get it for PC since there is cross platform, but last I checked they still haven't announced the PC requirements yet.

Edit: forgot one:

They finally are going to do vehicles right. The last couple battlefields were bullshit. Only the squad leader could call in a vehicle if your squad score was high enough. Absolute garbage. This new system sounds good, but if it's locked behind a kill streak or score streak again it could be infuriating. Imagine doing great for 10 mins, finally call in a tank, immediately get blown up with c4. By the time you get another tank the match is over. Nah, DICE better not do BS like that again or it'll ruin the game play.

Edited by Sledgstone
Forgot a link

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64v64, the bots make sense. Especially when the game begins to decline naturally I'm sure there is a soft cap requirement of real players.

Battle pass systems have been getting pretty good lately without fucking over the players that don't want to pay. Oddly enough. Black Ops Cold War and Modern Warfare had great battle pass systems. Mostly cosmetics but there were 2 weapons every season. Both free players and battle pass players could get them in reasonable time. Battle pass purchase gave you 1.5x XP gain over normal players. And both weapons were obtainable in the first 30 ranks. Plus they have 2xp battle pass weekend for all players frequently. The difference between buying it and not buying it was the many cosmetics you get. Like free players get a reward every 5 ranks while BP buyers get something every rank. I never thought I'd say this but COD actually has one of the better systems out there after all that BS loot crate craze they created.

Destiny 2's battle pass system is decent as well, but can be p2w'ish as you get mats for upgrades that doesn't really apply to a PVP game. but the concept is the same.

If they have weapons, which I hope they don't. I'd like to see the classic assignment system come back for that. I'd hope they take COD's system and make it fair for everyone to obtain. Otherwise I'd rather just see camos, vehicle skins, and XP tokens.


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So essentially they faux kept classes by making you choose between Resupply, Health pack, or launcher. I'm fine with this. It will be interesting to see this new take on conquest. It honestly just feels like they took bred Operations and Conquest and came up with this mode. Thats fine... personally I'm down with it... but I can already see the backlash and they'll have "Classic Conquest" added to the playlist after launch... and it better still be 128 players and like 12-15 flags. XD

The cooldown on vehicle spawning is very encouraging. It will give everyone a chance to get a vehicle and put an end to spawn screen camping. So far it feelsl like we're going in the right direction.


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Portal is a separate entity from BF2042 within the game. The EOD bot will only be there. I equate it to Zombie Outbreak on COD. But you still get XP and credit towards guns. They'll limit it if the logic editor makes something too cheese. I do see it useful to completing assignments. The segment with the defibs and knives... in BF2 there was a defib only server and it was hilarious... but it was on the honor system. You'd get kicked if you used guns. This allows that mode to be locked in... and if there is a defib kills assignment? There you go. I like this for the fact that you can play classic BF with a twist and knock out annoying assignments for gear at the same time.


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7 hours ago, DeathscytheX said:

Portal is a separate entity from BF2042 within the game. The EOD bot will only be there.

Nooooooo!!! :crywithno: I just want to troll people with the EOD bot again on a map like Operation Locker or Operation Metro. XD


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I had a good time with the BF 2042 beta and it definitely feels like BF4 again. My biggest issues are with spotting. Spotting still seemed non existent to me. I could spot someone or a vehicle and that spot lasted a whole .05 of a second. The only time spotting felt good was with the recon drone. I was able to get alot of spotting done and it felt like I was a huge help to my team when I was doing it, but I received absolutely no points for spotting, no kill assists, no anything. Even though I was helping the team there was no incentive at all for me to continue doing so. Also, one of the attack helicopter seats was for spotting and that was it. That helicopter moves so fast to try to avoid being shot down that spotting seat was completely pointless. Not only was it incapable of spotting anyone or anything, the camera almost induces motion sickness. That seat was pointless and all it did was give me a few points towards the helicopter by leaching off the pilot doing all the game play. They need to add bombs or something to that helicopter seat to make it at least somewhat functional. The gun play was good, but I had an easier time sniping people with an engineer kit crouched with a tripod than I did with a sniper rifle. I liked the gadgets, especially the heat seeker missiles to shoot down air vehicles. The PC version felt better than the PS4 version, mostly because the PS4 beta seemed much less populated on the large maps with only 64 players. The 128 players on PC was a huge difference. I felt like I was running into people and enemies constantly which was nice. Overall it was a good beta, but I personally didn't get that joy I used to have with BF4. I'm thinking its just my own personal preferences that have changed over the years. I definitely prefer single player campaign games nowadays over multiplayers.

Edit:

Heres my one good highlight from my PC gameplay. My weapons and gadgets are all over the place because I was using the mouse scroll wheel to swap around. XD

 

Edited by Sledgstone

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Yeah everyone being able to spot is gone forever in BF I think. I've come to accept it. I used the sensor grenades exclusively once I discovered them. I would lob them into the point before trying to take it so I could see where enemies were on the mini map. There will def be more COD-like reliance of the mini map rather than spotting. I don't see many people taking the recon drone over the grappling hook. I honestly think its too good of a gadget and that everyone should have it. The beta spread sheet showed how lopsided it was... by over double digit millions. Like the grappling hook had 111 million deploys and then the sentry turret was in second with only like 20 million. The healing gun was dead last.

Looks like Hazard Zone is a BF take on The Division's Dark Zone.

https://www.vg247.com/battlefield-2042-hazard-zone-everything-we-know-full-details?fbclid=IwAR3Ac-3TAFCPNixx8dMsNEfdU0OcKd7H-4ru9DD3KXCtljbs9Ma1_hhaBE4

 


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Aside from the ballistic shield specialist, all of these look more useful than what we had in the beta.  Being able to see through walls will be extremely useful in CQC areas of maps. It might be OP tbh. The smart explosives seem to be OP on vehicles. I hope countermeasures work on those and unguided rockets are the only true 1 shot for choppers and jets.


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Reception is all over the place on this game. Some say its good, some say its bad. Despite the gripes from LevelCap and Westie they both seem to have a blast playing it on their streams.

The game isn't perfect. Just like every BF launch it has its standard netcode issues. The only bug I ran into so far is when I died once, I got stuck in downstate indefinitely. The bleed out timer was 0, and I couldn't cancel it out. Thankfully the other teams tickets were low, so I stayed put to get my match XP. 

The argument about specialists ruining teamwork isn't true TBH. Team work is still there and can be achieved... just not in the same straight forward way. Yes you can build very selfish builds that bring almost nothing to the team. But everyone can still help out in some way. The buddy revive everyone can do is actually pretty powerful. If everyone would use it more instead of running past your character screaming for help trying to get kills?? Thats the thing... People act like teams weren't just filled with Assault and Engineers in old battlefields. You can now kit for these if you want to do them. People didn't play Support or Medic for various reasons... probably the biggest one was being locked into an LMG/SMG. Now you can rock a med pac and an assault rifle... Or a repair tool and a sniper... The whole reason people cried about the attrition system in BFV is becasue no one was playing support! Now they're crying that you can't be forced to do it... even though you never could be forced to do it in the first place! XD  You can provide armor plates, ammo, health... and everyone can revive like I said.. you get up with 40% HP and it starts regenerating pretty quickly... and its not some super slow animation like I remember BFV's beta being... its just defib pads. The neat feature about this is you can cry out in two ways. When you want a revive, your character will yell out pleading for help... but if you hold down the cancel button, your character will yell out to stay away, you don't want help. You could just tap the cancel button to let another player know its too dangerous and maybe change your mind when you see the sniper that killed you go down and then ask for a revive.

Sniping is devastatingly powerful... A lot of people are using armor plates because of this... which is a fine balance IMO. When you hit someone with an armor plate, your crosshair will flash blue. Vehicles are also extremely powerful but extremely vulnerable, which is another nice balance. The recoiless rocket is on me at all times, except on my sniper class where I use the ammo pack. I'm not sure how lowering your settings on PC pans out for this, but the smoke screen for tanks is insanely powerful. It's very disorienting if you get caught up in it on foot, and provides a solid path to get away for the tank which can be taken down by 3-4 rockets. Some of the new armaments are impressive, outside the standards top gunner seat.. I was in a tank that shot a spread of arcing explosives. The range was shit and the reload was long, but its basically for anti-personnel trying to C4 you. Air vehicles are also powerful against ground targets... the Hacker class can hack them to where they cant use weapons or countermeasures, making them vulnerable to guided rockets. I might dive into this class later. It seems extremely powerful but not used often. I've been in vehicles that have been hacked, it lasts a good 5-10 seconds. You can stay and let someone lock on to you, or you can bail out and try to come back later.  The AA tank has guided rockets along with its standard cannons now, so it's very deadly... but underused in favor of the standard tanks. (Thank god there is no blimp behemoth anymore, XD) I haven't been able to spend enough time to fully assess all of this but it seems balanced in a semi-MW2 fashion to where everything is devastatingly powerful and will cancel each other's OPness out.... not quite as insane as MW2, but its the best analogy I can muster... as oppose to everything being under-powered.. and its brutally and painstakingly difficult to take down or kill anything from both sides.  

Spotting in the traditional sense is gone... and its gone forever. However there are plenty less straight forward ways to spot. The most powerful is the recon drone. I guess this is the least glamours, but the most powerful way. Again I haven't used it, but I assume its not autonomous and you have to control it.... so it benefits the team but not yourself outside of the 50XP you get per spotted kill. This thing kinda reminds me of the most OP attachment in history... the spotter scope in Bad Company 2. I was top gunner in a tank trying to cap a point when all of the sudden I saw 10 red dots pop in my field of view instantly. XD When someone is using it, its very helpful... but I've only seen this a few times. The sentry turret isn't very powerful in a sense that I've only gotten 3 kills ever off of it... but it spots, and will let you see them through walls briefly. The downsides to this is you have to be close to it, and its loud as fuck when it spots someone, sounding off an alarm. It will also "spot" choppers which is annoying and serves no purpose. I'll basically set one up and hide behind cover and let it spot people so I can pop out and kill them. I've mostly killed people parachuting down or swimming with it. The most controversial is the wall hack. I haven't seen it much, and I believe its only good for CQC. You do get alerted when you are scanned as well. So if you're camping, you're kinda at an advantage depending on your choke points.

Solo capping and defending are gone in conquest. You can no longer solo contest a flag by hiding in the basement of some building while an army of 50 try to find you. Its solely based on numbers, and when you're capping, it will tell you how many are on each side contesting the flag. Whoever has more will start capping, and the speed of the cap is weighted by the discrepancy. So 4-3 is going to make for an extremely slow cap provided no one dies... but 10-3, the cap is going to be the standard classic cap speed.  Breakthrough is like Operations in BF1... I like this mode better than conquest... and with way more vehicles than BF1... it gets crazy from the start.

The class customization is nice. I really like being able to swap scopes and attachments on the fly. I don't have a lot right now, but I do like swapping from Holo to Acog on my DMR. You start out with 4 classic prebuilt classes, and you can change and edit them all without having to rank up. You can also add more loudouts as needed. You control what is the default on your attachment tree as you get unlocks. My only gripe is how they made the controls for it. You hold L1 to bring it up and you naturally want to use the D pad buttons to pick stuff as its a cross like the D pad to begin with... but no, you use Triangle, Square, Circle and X as up down left and right instead... wtf? Not a big deal, but a stupid design choice.. just like when you're editing the tree in the class editor.. instead of pressing where you want to go with the D pad you can only press right to cycle through up, down, left, and right. ugh...

Either way, Battlefield is trying to evolve. Whether people like the changes or not is up for debate. The game had to change after the BFV debacle. So far I'm enjoying it. I leave you with my best unguided rocket kill in my BF career.

 


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