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DeathscytheX

Ghost of Tsushima

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This does look very impressive. I like the angles, lighting, atmosphere, character design. I hope they show how the controls actually handle. It'd be a shame if its just a button masher. If there is some skill involved in getting those kill hits, it'd be pretty amazing.


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From the jarring janky walking animation, I'd say it requires some skill to parry and strike. It looks like there is some sort of stance system similar to For Honor, but not quite as complex as needing to be in the right guard to defend. Seeing as this is a product from the inFAMOUS devs, I expect to be an OP character that is vulnerable to getting hit. That was the interesting thing about inFAMOUS in how the protagonist was so powerful and could kill people with ease, but if you got hit, you'd die pretty fast from very little damage compared to other games of the genre. The hud was hidden for this demo, so it will be interesting to see how that multiple take down system works when he drops into the shrine.  Since you don't have super powers, it will be interesting to see what the upgrade system will consist of, whether it be move sets, armor, or other abilities and enhancements to those like the multi-takedown. Will we get a bow like the NPC, or are these NPCs with us all the time like a Mass Effect party system where we can upgrade them? I'm looking forward to seeing more.


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GET A NEW FUNK ON BEFORE YOU GET DUMPED ON!

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Gah, I'm seriously thinking of dropping the $170 for the Collector's Edition just for the fucking mask it comes with (the game as well but that mask is awesome, will have to do some serious thinking this weekend about dropping that money). Plus I'm totally getting Tenchu vibes from this and I am so on board with that.


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The graphics are amazing. The combat looks crazy.. but I'm guessing all the enemies have a small amount of hit points, or its just that they're keeping with some realism that a sword will slice the shit out of people and kill them pretty quickly. lol. 


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I'm trying to understand the mechanic of the meter at the bottom. It looks like a type of stamina meter.

I doubt there is a small amount of hit points, and its the latter. I dunno if you've ever played the inFAMOUS games, but Sucker Punch has generally had the theme where you're super OP on offense, but incredibly weak on defense. So if I had to guess, they kept with that and while you hit hard, so do the enemies and they can kill you just as easily if you aren't at least a little methodical. During the samurai game play, it looked like you could parry and land a one hit kill, but some of the enemies he didn't and had to hit them 2-3 times. It looks like they had a guard meter he broke before landing the kill. I'll assume taking more time kill someone while surrounded will be risky.

Like in all the inFAMOUS games you had crazy OP powers that could one/two shot any normal enemies in the world, but all it would take would be a a few people with guns to take you out in 3-5 shots. You had to use the cover and dodge system, you couldn't just button mash and go in full charge. It was an interesting balance of satisfying offensive power, but keeping you honest when facing tough encounters.


arkdx.png.64ca27dc941fbf5e58b02fbc705175b8.png
GET A NEW FUNK ON BEFORE YOU GET DUMPED ON!

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