DeathscytheX

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  1. Ladywriter liked a post in a topic by DeathscytheX in Attack on Titan   
    The sub already started at the beginning of the month. I'm just glad I don't have to wait a good 4-5 months to watch this dubbed.
  2. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
     
    OMG YES!! I had to have this more than any skin.
    The PvE event is amazing. Its better than the Halloween event. They took King's Row and made it a day time map. You have to capture 3 points while fighting off hordes of bots. You have your standard enemies, and then there are ones with Reinhardt type shields. Once you capture all 3 points, which are timed rather than a progress meter, you have to guard a payload. New smaller enemies appear and shoot beams at the payload, while detonator bots spawn every once in a while and try to blow up near the payload. Bastions will also spawn in turret configuration. Once you guard that, you have to escort it to the infamous last hallway of the map, all while fighting tank config Bastions. Then the final stretch is a clusterfuck of tank and turret bastions along with 4 souped up Orisas.
    Normal mode is pretty tough outside of normal difficulty. There are 4 difficulties; Normal, Hard, Epic, and Legendary. It def requires everyone to be on the same page. Reinhardt has to have awareness of where the bastions are, while Mercy has to keep him up along with Tracer since she only has 150HP. Torb can handle his own for the most part with some attention from Mercy here and there. There are no health packs, so its all up to the healer to keep people alive. You pretty much have to communicate. Then there is "All Heroes" mode where you can pick anyone. You still need a healer, but with better ults like Hanzo, Junkrat, D.Va, and Bastion, it makes certain parts a lot easier. We had some pretty funny rounds where I lined up the last two Orisa's with Hanzo's ult, then next I nanoboosted Bastion with Ana to make real short work of the end with a D.Va nuke on top of it. We haven't tried anything higher than Hard yet. I can't imagine how insane legendary is.
  3. Sledgstone liked a post in a topic by DeathscytheX in Battlefront II   
    Looks like there will be single player.
  4. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    English trailer 
  5. DeathscytheX liked a post in a topic by Sledgstone in Thor: Ragnarok Teaser Trailer [HD]   
    ohhhh.. Asgard has fallen? wtf?
  6. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    Its going to be a prequel story. Im glad they are doing a PvE event again, Dr. Junkanstine was pretty fun for Halloween. They should really do more of these because it forces people to learn new characters against bots, but have fun at the same time since you're playing with friends.
     
    https://reader.madefire.com/work/OVERWATCH-UPRISING/read
    Here is the comic if you want to read it.
  7. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    I'll replace this with the english trailer when it comes out, but for now it's the french trailer while its not taken down yet.
    I got 3000 coins saved for that Genji skin. I needed it the moment I read the comic.
  8. Sledgstone liked a post in a topic by DeathscytheX in Mass Effect: Andromeda   
    Aint no patches fixing the story. Not unless they go back and add a shit ton of voice lines, cutscenes, and missions. The villain was shit, which is sad, because he could have been great. It was more about execution. You focused more on another type of enemy the majority of the story who holds no hostility unless provoked. The game centered around planet viability too much, and yet didn't have many worlds. The side quests were redundant, an dialog wasn't placed very well to make it interesting. Driving around in the nomad got old, because it was the same old "drive here and scan this/fight this group of bandits/kett/rogues" Its like they tried to use the KOTOR 1 planet formula without interesting missions and stories to do while on them.
    I count maybe 3 story altering decisions you could make, that were all the same via letting a NPC die/kill them or letting them live. There was nothing like previous ME games that had huge consequences... or to avoid spoilers for those games, I'll bring up Manaan from KOTOR 1. You could get banned from that planet altogether and never be able to visit it again, and you could kill various crew members via decisions you made in that game. There is nothing like that in this game. No one was in danger of dying. Its all too safe, no risk, bland dialogue. 
    The game wasn't an abomination, or super terrible. It was just not as good as the previous 3 games. Slap a different label on it and maybe I'd have a different perspective. ME1-3 aren't perfect by any means either, but damn it was fun and had some memorable moments. 10 years from now, I couldn't tell you much about Andromeda... but I can recount even the smallest side quests in the original trilogy. The main character wasn't bad, but he had nothing to work with. 
  9. Sledgstone liked a post in a topic by DeathscytheX in What is your Lock Screen?   
    Indeed. Now that I knocked ME:A out I started my 3rd playthrough and its not a different POV of the original playthrough, but an endgame story that give a few good gut punches from all that you accomplished. Its like DLC came with the game. I'm highly impressed, its the most I've gotten out of a $60 single player experience in a while.
  10. DeathscytheX liked a post in a topic by Strider Hiryu in What is your Lock Screen?   

    I do that because my home and lock screen are of 2B as well (and I haven't even played the game). Well of a Taiwanese Cosplayer who is dressed up as her, see:


    Great minds think alike I see
  11. Sledgstone liked a post in a topic by DeathscytheX in IT - The Movie   
    Even gore makes it through pg-13 now though. It has to be a real crazy type of of gore to make R. Take all the fucks, and sex out of Deadpool and it would have been PG-13. 
  12. Sledgstone liked a post in a topic by DeathscytheX in Godzilla anime coming to Netflix   
    ROTFLMAO what about Jet Jaguar?

  13. Sledgstone liked a post in a topic by DeathscytheX in The Mummy Reboot   
    Meh, I'm not excited at all. The first 2 were entertaining enough, the 3rd was a bit too silly. This one just seems so bland. 
  14. Sledgstone liked a post in a topic by DeathscytheX in Godzilla anime coming to Netflix   
    Rodan is really the only big name next to Godzilla. I was hoping for Gigan, Destoroyah, or of course Ghidorah.
    Human characters
    plot
  15. DeathscytheX liked a post in a topic by Strider Hiryu in Mass Effect: Andromeda   
    I hear that. While I enjoyed Haval (still not done, still have to activate the third monolith) I feel there really wasn't much more to the planet then being a way station to gain the acceptance of the Angorans (don't get me wrong, I like them (mostly because they have the best sniper rilfe and best pistol in that game (yea I have the guide so I know all the stats for every weapon in the game)) but they're about the only redeeming thing this game has besides Drack (and honestly I love this grumpy old krogan to death)). I've also never felt like the Kett were a major threat like everyone in game seems to think they are and haven't since I first ran into them. They feel like the team couldn't come up with a better enemy so they cobbled together this species and The Scourge to act as the main antagonists (fuck The Collectors were better thought out then the Kett and more of a threat). I won't get started on the Remnant (they're a fun enemy to fight but I honestly feel they were just cobbled together and thrown in the game just so we could research some lost, technologically advanced civilization like we did the Prometheans in the first 3 games).
    Honestly I'm pacing myself with this game. Like I said it's fun, I enjoy the freedom the new skill system gives us, and while I think the crafting could of been left out it's a nice addition to the game but honestly the game is kind of a dud. All show and very little substance is how I'm taking it. It's sad because we were given three amazing games (ok 2, I'm still not the biggest fan of ME2. The story was great but I'll forever hate it as the game that introduced this god damn thermal pack system we're stuck with now for our MW weapons) in this series and this one is all but a lackluster title. I know, new team give them a chance but I'm sick of giving tried and true studios chances when they release lackluster titles like this (yea, my seething hatred for how Bungie handled Destiny is kind seeping in here. Also look and Guerilla, they released a brand new IP and it's beyond amazing (yea I'm a Horizon fanboy, the game can't do no wrong in my eyes)).
  16. Strider Hiryu liked a post in a topic by DeathscytheX in Mass Effect: Andromeda   
    I think the biggest problem this game has is pacing. I feel like this game had a different direction at one point and they changed it up late in the game to where there is a lot of unused areas.
    After I finished this epic Angoran arc, its back to droning away at mindless side quests. This game lacks memorable NPCs like Aria, The Shadow Broker, The Reporter, The Illusive Man, Joker, etc. None of these people I do quests for make me care about them in one way or the other. I just spent a few hours working for an NPC that looks like your every day generic KOTOR NPC that would just say "hey" if you tried to interact with them on a random city street. Your choices seem to hold no weight, the renegade/paragon system being gone is a part of that, along with the influence trait that came a long with both sides. The other part is that there just isn't content written for it. I mean, go to this one planet and hear of this rival faction that's gaining traction against the ruling party... you briefly suggest maybe you could side with the underdogs, but in the end there is no choice that drastically changes the outcome of the game's story. In fact you never meet this rival party vying for power. Everything is too safe, there is nothing you can seem to do that will alter the course of a story and make it vastly different from another player's experience. One of the great things about ME1-3 was the conversations with friends and listening to how different their story went from mine. Even the most minor actions in a random side quest in the first game could change a lot in the last game.  I don't feel like this game has that.
    More disappointing was that the main quest was so lack luster on the last planet I was on, I forgot that I even completed it at one point. For an open world game there is zero reason to explore outside your mission markers. Once you get the right cryo pods that mark all good caches on your map, you notice there is a lot of unused space that's not worth exploring... you might find some shitty weapon mod or something, but overall there is little reason to not be linear. Crafting gives you the best gear in the game because of augmentations. Even the highest level of gear purchased from a vendor doesn't have the extra stats you can develop yourself on the same tier item. You won't find some amazing weapon or armor piece out of a crate. I may have found one good sniper rifle I liked until I replaced it shortly after with a crafted one.
    The Kett and the Archon are kinda just there. There was no development for them, and I feel no sense of urgency to stop them... and apparently neither does my crew with their lame ass loyalty quests they want to do. This game lacks grandiose feel of your character and other characters, and what is on the line overall. The combat, crafting, skill tree, and overall mechanics are superior to any other ME game, but the story it self has some issues right now. This game is an emotional roller coaster of "this is amazing" to "why am I even doing this?". Its not a bad game, but to me its no where near as good as the first 3 games.
  17. Sledgstone liked a post in a topic by DeathscytheX in Mass Effect: Andromeda   
    I was telling Sledge, after playing as 2B in NieR, all these female character models are pretty ugly to me. I don't think I want to romance any of them. I tried to customize my twin not to look so weird. I don't know why its hard to get a decent female face that doesn't look like bad plastic surgery. The hair styles don't help because they all look like wigs, which goes for the males too. 
    Now that I've made it past the first planet, the story has really picked up and got me excited... although I really miss renegade... I REEEAAALY miss it. I'd like to tell some of these assholes how it really is. The few times you get a smart ass response, you're generally smacked back down by the NPC. Ryder lacks the grit Shepard had... I get he/she is a different character, but man they really put the "green" aspect to the forefront. I do like SAM a lot though, his voice acting is great.
  18. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    Orisa is something this game needed desperately. She may not be a true anchor tank like Rein but she serves an important purpose on control and escort maps. Her ult is amazing, its like every player having a Mercy boost at the same time, and thus it helps teams power through choke points and the final push on maps that generally are dominated by the defending team like Hanamura. I always forget to record these things when I'm having too much fun, I had a 25 player kill streak with D.Va the other night and didn't record that either -_-;. I played with a few friends tonight and of course Orisa is currently a popular pick. I went match after match of watching the other team get her alt and some idiot not using her right on my team. Unless myself or one of my friends had a chance to pick her, I never saw her ult on my team. Orisa has the best single target weapon of any tank. She has the best range and highest DPS for a tank. When she shoots, she is as slow as D.Va, but without the luxury of a quick escape and endless ammo. But as a tank she can pressure Phara, Widow, and Bastion.
    I really like this character. Shes not good for every situation, but she is needed for just as many if not more. I was playing as her on Kings Row, we got the payload to the most difficult turn near the end and struggled for a while. I got my alt, dropped it, threw my shield in front of it and we dominated and pushed it in with ease. I was really impressed. The barrel is a powerful ult, but its very vulnerable because it has to have LOS on players to work. Its not like Symmetra's shield generator that can be stashed in a corner. Even with Orisa's shield in front of it, you have to make sure flankers cant get to it... or in my case in another match, Junkrat, in which I took the other team's barrel out. A different match on Hanamura was my favorite though. My friend was Orisa and I was Lucio.... Hanamura is a nightmare to capture point B. The other team is always going to go with Bastion and/or Symmetra. The hallway to the spawn is shorter than most maps letting the defending team run back to it for a quick HP top off. You damn near need a team kill to cap. Anyways, we coordinated our alts, and I spammed the group up button and ult notification, surprisingly everyone grouped up on me and I hit the sound barrier and speed boost. We charged in and my friend dropped the barrel and shield and we crushed them. Team Kill, we win. This is probably why Lucio's AoE's are getting nerfed soon. Him and Orisa is a pretty powerful combo.
    The new changes to Sombra are subtle but amazing. More access to hack and trans-locator is what she needed. I played her a few rounds and wreaked havoc on the other teams healers. And the fact that Junkrat doesn't hurt himself with his own bombs now is amazing. I can now lure people into small rooms and end them every time. You can be even more reckless now, which matches the character. Ole Junks is a nightmare for Orisa, shes big and can't get away, plus she requires accuracy so spamming jump makes it hard for her to hit him. Since D.Va doesn't have aim, and Roadhog can just hook, they don't have much issue with him like Rein and Orisa.
    Oh and thankfully they nerfed Bastion again. that 30% less damage in turret mode was unacceptable.
  19. Sledgstone liked a post in a topic by DeathscytheX in One Punch Man English Dub   
    They are the same studio that made Mob Psycho 100, I'll def be watching it. 
  20. Sledgstone liked a post in a topic by DeathscytheX in NieR Automata   
    Oddly enough, no there were no frame rate drops during any of the boss fights. I think this has to do with them being contained in an isolated area. The game takes weird artistic directions at times. There are sequences in black and white, and there are a lot of colorless boss fights, as well as colorful ones... I think most the frame issues are just from the open world core area when you turn corners and run into grass and water. Plus I've noticed some texture pop ins at times.
    I "beat" this game just a few hours ago. I put that in quotations because apparently there are multiple play throughs with different POVs. After I beat it, I'm now playing from 9S' POV. It will be interesting because the we did get separated a few times, and I already got to see what he was doing at the start of the game which was pretty much the demo. There are many unanswered questions so I assume there will be at least one more play through after this... I'm hoping, which will be completely different from a totally different character's POV.
    The first play through took me a little more than 16 hours. I doubt this go will take more than 3-4 as I wont get that load of side quests. I kept all my gear and level from the first go around. 9S' style of fighting is meh... he only has light attack and hacking. You can hack enemies and make them explode. Each hack depends on the size of the enemy. I prefer 2B way more. The best thing about 9S is that he can open chests and doors with hacking that weren't accessible when you were playing as 2B. So now I'm getting more weapons and goods to upgrade my weapons even more.
    The centerpiece of this game is its boss fights and main quest sequences. Man they are amazing show pieces. I got some footage saved I'll edit later and upload. Some of the supporting cast in this game is great. The voice work is outstanding, even though the lip syncing is really off at times. You can tell the dub doesn't match up well with the lip expressions at times. The words are just completely different and this isn't cel shade, so it cant be helped. Overall I'm impressed with this game, I just hope it gives me a reason to play as 2B again with fully upgraded and new gear. I'd like to slot some of these newer weapons into the heavy attacks that 9S doesn't have.
  21. Strider Hiryu liked a post in a topic by DeathscytheX in NieR Automata   
    After debating between HZD and this, I went with this because I felt it was shorter and would be easier to knock out before Mass Effect.
     
    The Good
    Combat is fluid and rewarding. Dodging is extremely forgiving requiring zero timing to get right, when you see an enemy do their big attack animation, you can start spamming it in the middle of your combo chain. You combo chain will continue and the dodge will happen before you take damage. It may sound lowskill, but screw it, I like it, but sadly I think they did this for another reason I'll go into later. My only gripe about the combo system is that successful dodges sometimes result in a knock up air combo... obviously smaller bosses aren't going to be knocked up, but you continue with the animation attacking air and missing out on DPSing the boss. Other than that, combo chains are easily strung together with light and heavy attacks. Any weapon can be slotted in the heavy and light attack arrangements. This will effect their maximum combo ability in which both are noted in the weapon stats without having to slot and find out.
    Weapons are upgradable through materials and currency, both which are dropped from defeated enemies. These upgrades increase power, max combo ability, and may add buffs like faster attack, discount from vendors when equipped, etc. Weapons are purchased through vendors and found in hidden locations. Each that I've acquired have different styles of attack. You have two weapon set ups you can swap on the fly via the UP button on the D-pad.
    Since you're an android you can upgrade your abilities with chips. These chips give a variety of things like auto-consuming health when down to a % of HP, reduced damage taken from melee/ranged attacks, HP increase, to even drop rate % of loot from enemies. These chips all cannot be equipped as you get them however. you have a limited amount of space to install software, and each take up a certain amount of space depending on the quality and what they do. Chips can be fused with like chips to increase their abilities... which in turn may make the final product take up more space. You can purchase more slots to equip more/better chips and you also have 3 set ups you can configure and swap too if you so desire.
    The big boss fights are wild and engaging. I've fought 3 so far and they were all very different fights, as a whole, the combat never gets stale. As you get better, newer types of enemies show up with different attacks, and different means to take them down. The game's ability to transition from 3D hack and slash, to side scroller, to top down scroller, to twin stick shooter is incredible. It never feels out of place, because the transitions are so smooth and just work with the situation.
    The more unique thing about this game is the online connectivity for a single player title. After the intro mission you are given the option to go online. Its completely worth it for you and others that play the game. What this does is allows you to see where other players have died in the game. While you'll never see an active player screwing up your game like Watchdogs, you can use their corpse to loot for random chips and money depending on what they had equipped, or you can repair their remains and it becomes a temporary AI  ally that will fight along side you for as long as it can. What is interesting about this is that it will use what ever weapon the player was using when they died. When you die, you lose a small amount of items and money. I believe this is what gets passed on to another player. You can still retrieve your items back if you go back to your remains. You have a generous amount of time to get back to it, but stray for too long and it will disappear... and if you die before getting back to it, it will disappear. I almost left it once because I wandered into a place that I shouldn't have... but when I realized I dropped my best chip (health regen per kill) I had to go back to get it and run out. What is humorous is that you'll see bodies scattered everywhere around boss fights. You can only revive one dead player at a time however, so you can't have an army of android corpses to take down the boss for you. These AI fight really well, but they are severely limited outside of that. You can leave them behind real fast if you do too many complex things... they can't jump up buildings with you, and if you have to glide down on your pod, they'll just clumsily fall to their demise and explode.   This system also doesn't seem to be region locked. I've come across players with Kanji names. So hopefully people that get this game late will still have lootable corpses the other players left behind no matter what part of the world you're playing it in.
    The voice acting is really good, and the character models are nice... I don't know why they all cover their eyes with cloth though. Maybe its too avoid a Mass Effect situation. Oh, and there is full button map customization. This should be standard on every game this generation... not just NieR and Overwatch. Presets are lazy and need to go away. I was very satisfied as I only wanted to change 2 buttons... other games would make me have to deal with 3 other buttons being in places I didn't want them just to arrange shoot and dodge where I wanted them.
    The Bad
    I have a feeling this game is more side quests than anything.... damn there are a lot of side quests and they are the only decent way to level up. Combat gives XP, but not much. These side quests have a lot of variety and I don't mind them, but this game is lacking in the fast travel department. The world isn't that big, but running to the zones I need to go to gets a bit meh. I guess they want you to enjoy the white thong booty jiggle as you run naurto style in a short skirt that they spent so much time realistically animating. Getting places isn't that bad, because when you access a new area, you're generally given a short cut on the way back to come and go as you please... but I still would have liked a wp system since there are so many side quests that make you go to another part of the map. (I'd say the map is the size of Destiny's Old Russia with a bit more verticality) Another issue which makes this worse is that even though you can run really fast, rocks and bushes will make you trip up and slow you down to regular run speed making you have to start your speed running back up. I can forgive this on things like bushes and trees... but rocks on the ground in a narrow path is pretty stupid. And this was intentionally done, because there is a really nice animation for it... programmed pebble clipping.
    The saving system is ancient. WTF? Why did they do this? There is no auto save. If you die you don't have to start where the last time you saved was, but if you turn the game off, I assume you do. You can save at terminals... which should have been waypoints... and I think you can save anywhere withing a generous proximity of them by hitting option. The main purpose of the terminal is to download map info and check your emails for lore/mission updates/etc. There are also rest stations where you can save and choose to quit the game, I think this option just refills your HP bar if its not 100%. You can just save and quit normally without having to lay down in a bed. Either way, its an old system, and they let you know at the start of the game that there is no autosave which is more of a head scratcher... because clearly the infrastructure for autosave is there since it caches progress to a point if you die.
    Invisible walls are everywhere in this game... places that look explorable like a doorway or something you can jump up onto are often blocked by that old 90's invisible barrier. This is the first Japanese game I've bought in years that wasn't Zelda or MGS. Its the first SquareEnix game I've bought in who knows when... Maybe like 3 console generations? If this wasn't a hack and slash I wouldn't be able to look past it... because the game is a sandbox world style adventure.... with weapons hidden in secret locations you can only find by exploring. It gives it a pretty dated feel. It doesn't ruin it... but better design choices could have been made. Invisible walls would work if they didn't have so many open doorways.
    The main map doesn't have a dedicated button, you have to hit option and then select the map tab even though its first, and then go to map... this is off putting since the mini map can only do so much for you in any game. Plus there are to ways to access the main hub where your map is by default... they could have made this a mapping option. As much as you can access on the fly from weapon swap to consumables, the map should have been a no-brainer
    The Ugly
    Frame rate drops are pretty common on this game. I'm starting to worry that this will become a habit for some developers that make these games for the PS4Pro and don't optimize them well enough for the old PS4. It only happens in the core area where there is water and tall grass, much like Zelda BOTW. The game isn't very colorful by a design choice, so they could have spent some more time optimizing the shaders to fix this. The frame rate issue is why I think they made the dodge so forgiving. This game its somewhat about timing for maxium DPS, as getting hit can fling you far from the enemy and even ragdoll you at times.
    Dated programing.... ugh Some of this stuff just makes you go WTF? Pressing option or the touch pad will send you to your main hub where you can view your quests, loadouts, and pod configurations. The quick access options aren't perfect for panic situations, and accessing the main hub is still desirable at times. If you jump and try to press these buttons, it just sends you to a regular pause menu... you have no access to customize anything for no reason whatsoever. So if you're in a tense boss fight and you jumped to avoid an attack... you have to wait until you land to swap something out. This is really irritating, something similar happens when your main AI companion is talking to you, you can't interact with any vendors or turn in quests until he STFU. It will even have a red X on the interact button... I get that they don't want you to miss vital info maybe, but then when you kill something and try to loot a drop, some dialog may start and you skip half of it mashing O trying to pick up the damn loot and then YOU DO miss out on info. I mean really? C'mon, who still designs like this? I've also had a main quest pop at random and until I went and did it, I couldn't turn in any side quests... I literally just arrived at the NPC when it popped and I walked all that way for nothing.... again fast travel. It wasn't a long walk (60 seconds tops), but it was still stupid.
    In conclusion for now
    It may sound like I'm trashing the game, but honestly I love it so far despite these flaws. I just thought I'd put it here because I know a lot of things like that matter to other people so much it would be a deal breaker. Despite no auto save there is plenty of opportunities to save manually and its very quick. If you want a hack and slash that requires strategy but has forgiving controls, this is worth it so far. I have my next main quest, but I'm too busy running around trying to upgrade my weapons and do side quests... While I may complain about the running around, I found myself saying "I'll just turn in these last few before calling it a night" for about 2 hours. The story is intriguing and I already see a few plot twists developing, I just don't know how they are going to play out. I'll post again when I beat it.
  22. Strider Hiryu liked a post in a topic by DeathscytheX in NieR Automata   
    After debating between HZD and this, I went with this because I felt it was shorter and would be easier to knock out before Mass Effect.
     
    The Good
    Combat is fluid and rewarding. Dodging is extremely forgiving requiring zero timing to get right, when you see an enemy do their big attack animation, you can start spamming it in the middle of your combo chain. You combo chain will continue and the dodge will happen before you take damage. It may sound lowskill, but screw it, I like it, but sadly I think they did this for another reason I'll go into later. My only gripe about the combo system is that successful dodges sometimes result in a knock up air combo... obviously smaller bosses aren't going to be knocked up, but you continue with the animation attacking air and missing out on DPSing the boss. Other than that, combo chains are easily strung together with light and heavy attacks. Any weapon can be slotted in the heavy and light attack arrangements. This will effect their maximum combo ability in which both are noted in the weapon stats without having to slot and find out.
    Weapons are upgradable through materials and currency, both which are dropped from defeated enemies. These upgrades increase power, max combo ability, and may add buffs like faster attack, discount from vendors when equipped, etc. Weapons are purchased through vendors and found in hidden locations. Each that I've acquired have different styles of attack. You have two weapon set ups you can swap on the fly via the UP button on the D-pad.
    Since you're an android you can upgrade your abilities with chips. These chips give a variety of things like auto-consuming health when down to a % of HP, reduced damage taken from melee/ranged attacks, HP increase, to even drop rate % of loot from enemies. These chips all cannot be equipped as you get them however. you have a limited amount of space to install software, and each take up a certain amount of space depending on the quality and what they do. Chips can be fused with like chips to increase their abilities... which in turn may make the final product take up more space. You can purchase more slots to equip more/better chips and you also have 3 set ups you can configure and swap too if you so desire.
    The big boss fights are wild and engaging. I've fought 3 so far and they were all very different fights, as a whole, the combat never gets stale. As you get better, newer types of enemies show up with different attacks, and different means to take them down. The game's ability to transition from 3D hack and slash, to side scroller, to top down scroller, to twin stick shooter is incredible. It never feels out of place, because the transitions are so smooth and just work with the situation.
    The more unique thing about this game is the online connectivity for a single player title. After the intro mission you are given the option to go online. Its completely worth it for you and others that play the game. What this does is allows you to see where other players have died in the game. While you'll never see an active player screwing up your game like Watchdogs, you can use their corpse to loot for random chips and money depending on what they had equipped, or you can repair their remains and it becomes a temporary AI  ally that will fight along side you for as long as it can. What is interesting about this is that it will use what ever weapon the player was using when they died. When you die, you lose a small amount of items and money. I believe this is what gets passed on to another player. You can still retrieve your items back if you go back to your remains. You have a generous amount of time to get back to it, but stray for too long and it will disappear... and if you die before getting back to it, it will disappear. I almost left it once because I wandered into a place that I shouldn't have... but when I realized I dropped my best chip (health regen per kill) I had to go back to get it and run out. What is humorous is that you'll see bodies scattered everywhere around boss fights. You can only revive one dead player at a time however, so you can't have an army of android corpses to take down the boss for you. These AI fight really well, but they are severely limited outside of that. You can leave them behind real fast if you do too many complex things... they can't jump up buildings with you, and if you have to glide down on your pod, they'll just clumsily fall to their demise and explode.   This system also doesn't seem to be region locked. I've come across players with Kanji names. So hopefully people that get this game late will still have lootable corpses the other players left behind no matter what part of the world you're playing it in.
    The voice acting is really good, and the character models are nice... I don't know why they all cover their eyes with cloth though. Maybe its too avoid a Mass Effect situation. Oh, and there is full button map customization. This should be standard on every game this generation... not just NieR and Overwatch. Presets are lazy and need to go away. I was very satisfied as I only wanted to change 2 buttons... other games would make me have to deal with 3 other buttons being in places I didn't want them just to arrange shoot and dodge where I wanted them.
    The Bad
    I have a feeling this game is more side quests than anything.... damn there are a lot of side quests and they are the only decent way to level up. Combat gives XP, but not much. These side quests have a lot of variety and I don't mind them, but this game is lacking in the fast travel department. The world isn't that big, but running to the zones I need to go to gets a bit meh. I guess they want you to enjoy the white thong booty jiggle as you run naurto style in a short skirt that they spent so much time realistically animating. Getting places isn't that bad, because when you access a new area, you're generally given a short cut on the way back to come and go as you please... but I still would have liked a wp system since there are so many side quests that make you go to another part of the map. (I'd say the map is the size of Destiny's Old Russia with a bit more verticality) Another issue which makes this worse is that even though you can run really fast, rocks and bushes will make you trip up and slow you down to regular run speed making you have to start your speed running back up. I can forgive this on things like bushes and trees... but rocks on the ground in a narrow path is pretty stupid. And this was intentionally done, because there is a really nice animation for it... programmed pebble clipping.
    The saving system is ancient. WTF? Why did they do this? There is no auto save. If you die you don't have to start where the last time you saved was, but if you turn the game off, I assume you do. You can save at terminals... which should have been waypoints... and I think you can save anywhere withing a generous proximity of them by hitting option. The main purpose of the terminal is to download map info and check your emails for lore/mission updates/etc. There are also rest stations where you can save and choose to quit the game, I think this option just refills your HP bar if its not 100%. You can just save and quit normally without having to lay down in a bed. Either way, its an old system, and they let you know at the start of the game that there is no autosave which is more of a head scratcher... because clearly the infrastructure for autosave is there since it caches progress to a point if you die.
    Invisible walls are everywhere in this game... places that look explorable like a doorway or something you can jump up onto are often blocked by that old 90's invisible barrier. This is the first Japanese game I've bought in years that wasn't Zelda or MGS. Its the first SquareEnix game I've bought in who knows when... Maybe like 3 console generations? If this wasn't a hack and slash I wouldn't be able to look past it... because the game is a sandbox world style adventure.... with weapons hidden in secret locations you can only find by exploring. It gives it a pretty dated feel. It doesn't ruin it... but better design choices could have been made. Invisible walls would work if they didn't have so many open doorways.
    The main map doesn't have a dedicated button, you have to hit option and then select the map tab even though its first, and then go to map... this is off putting since the mini map can only do so much for you in any game. Plus there are to ways to access the main hub where your map is by default... they could have made this a mapping option. As much as you can access on the fly from weapon swap to consumables, the map should have been a no-brainer
    The Ugly
    Frame rate drops are pretty common on this game. I'm starting to worry that this will become a habit for some developers that make these games for the PS4Pro and don't optimize them well enough for the old PS4. It only happens in the core area where there is water and tall grass, much like Zelda BOTW. The game isn't very colorful by a design choice, so they could have spent some more time optimizing the shaders to fix this. The frame rate issue is why I think they made the dodge so forgiving. This game its somewhat about timing for maxium DPS, as getting hit can fling you far from the enemy and even ragdoll you at times.
    Dated programing.... ugh Some of this stuff just makes you go WTF? Pressing option or the touch pad will send you to your main hub where you can view your quests, loadouts, and pod configurations. The quick access options aren't perfect for panic situations, and accessing the main hub is still desirable at times. If you jump and try to press these buttons, it just sends you to a regular pause menu... you have no access to customize anything for no reason whatsoever. So if you're in a tense boss fight and you jumped to avoid an attack... you have to wait until you land to swap something out. This is really irritating, something similar happens when your main AI companion is talking to you, you can't interact with any vendors or turn in quests until he STFU. It will even have a red X on the interact button... I get that they don't want you to miss vital info maybe, but then when you kill something and try to loot a drop, some dialog may start and you skip half of it mashing O trying to pick up the damn loot and then YOU DO miss out on info. I mean really? C'mon, who still designs like this? I've also had a main quest pop at random and until I went and did it, I couldn't turn in any side quests... I literally just arrived at the NPC when it popped and I walked all that way for nothing.... again fast travel. It wasn't a long walk (60 seconds tops), but it was still stupid.
    In conclusion for now
    It may sound like I'm trashing the game, but honestly I love it so far despite these flaws. I just thought I'd put it here because I know a lot of things like that matter to other people so much it would be a deal breaker. Despite no auto save there is plenty of opportunities to save manually and its very quick. If you want a hack and slash that requires strategy but has forgiving controls, this is worth it so far. I have my next main quest, but I'm too busy running around trying to upgrade my weapons and do side quests... While I may complain about the running around, I found myself saying "I'll just turn in these last few before calling it a night" for about 2 hours. The story is intriguing and I already see a few plot twists developing, I just don't know how they are going to play out. I'll post again when I beat it.
  23. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    So I decided (since I'm sicker than a dog and don't have the required frame of mind for Horizon) to try out the DLC tonight. I did the two new operations hoping to get to see all the maps (no surprise that I didn't). My thoughts:
    -As far as I can tell both Operations are Defender friendly as I was attacking both times. Verdun more so then Soisson (SP?) as the defenders have a huge terrain advantage once you get past the first set of objectives (not kidding you, they have the high ground making it damn near impossible to push as an attacker). Soisson is actually pretty attacker friendly until the last objective and even though it's a tank heavy map its damn near impossible for the attacking side to cap it (completely open with trenches giving assault players on the defending side plenty of cover). Really wish I could of seen the other two maps but as usual DICE seems to heavily favor the defending side.
    -The new Behemoth is kind of a joke as it's pretty much an extremely slow moving heavy tank with bigger guns. Both times we got in on the attacking side on Soisson it went down in a little under 3 minutes having no effect on the tide of the battle. If I had to rank it against the other Behemoths is tied in dead last with the train as useless. Of course this could of been the driver both times but to me it just seems to be an extremely useless heavy tank with on less seat.
    -I'm sure most know this already if you watch any of the major BF youtubers but the new weapons are locked behind something similar to assignments but not as in depth as they were in BF3. You basically have to accomplish two tasks for each variant of the new guns. I absolutely hate this as it forces you to use guns and gadgets I hate just to unlock something (though I will admit I'm becoming a fan of the Lewis Gun now that I need to use it for the Low Weight version of the new LMG). Each gun has two variants except for the assault weapons as there are two of them (the shotgun and the ribeyrolles).
    -You will be happy to know that you can only carry one gas grenade now (as well as one smoke). In the two matches I played I rarely saw gas being used, it's mostly frags/sticks/impacts now. There is still grenade spam but it's not as bad as it was prior to the DLC. They've also added an exchange to the Battlepack system allowing you to buy past skins for scrap. You're limited to four and it's one of each quality type as well as a vehicle skin (which I did happen to get the new Legendary skin for the Artillery truck tonight in the battlepack I was given for March) that DICE has chosen, it resets every week (I warn you the scrap costs are pretty ridiculous).
    All in all I find it rather meh. I still think DICE should of released this in December/January for what feels like an extreme lack of content. I did have fun playing tonight but honestly its not enough to keep me playing beyond once in a blue moon when I get bored. Quite frankly if you're not already a Premium member I wouldn't pick the DLC up, it's not worth the money you would pay and it's definitely not worth buying Premium for.