DeathscytheX

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  1. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Well that makes me even less inclined to buy it now if they're killing the shotgun meta, I actually like how shotguns felt and performed in Crucible (no this just means Fusion Rifles will be the go to now). The Rocket/Sniper changes I like as it was frustrating as hell when you got you're head taken off from across the map or saw your ass go flying off due to a rocket barrage. Honestly I never liked how Trials felt or played and if that's the direction they're going in I've lost what interest I even had for D2 now (PvP wise, I'm still undecided on single player right now).
    I've been relying on Youtubers from game impressions and reviews for the last 6 years now, I rarely go to VG247 or Gamespot anymore for news. Sadly Youtubers are bought a lot easier than publications and while they might be good at the game they're playing are going to give the game a favorable review if they get paid to do one. That's the only real problem I have with using Youtubers which is why I only watch those whose opinions I actually respect (like Matimi0, Jack, Level, and Mr. Happy (for FFXIV related things, he's my go to for guides and what have you)).
    Shibby said it best in this video on his thoughts on the Destiny 2 reveal (and he was there which he will point out). The video starts right before his impressions. If you've never seen this show it's pretty much just a joke gaming show but occasionally they have pretty damn good insights on whats going on in the gaming industry (the show is called T.U.G.S or Totally Uniformed Gaming Show, it's from the guys who do ETC News and this is on there new channel after they switched all gaming related stuff to their new channel).
  2. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
     
    Over all it was a decent presentation. They could have went into more depth about some of the new aspects of open world. They repeated a lot of I play solo/my kids play solo/SOLO! talk and then briefly mentioned the new aspects that accompany patrols. The added layer to public events sounds cool but I'd like to see what it entails. If its a solo objective and everyone is trying to get it at the same time, it will be rage inducing rather than cool.
    The Guided Games concept is good natured, but unless clans get decent enough rewards to carry noobs through raids, it will just be used as an LFG for people with the meta load outs. They'd have to have a raid ranking or stat, and the lower the stat (which should be account wide across all characters to prevent boosting) the more rewards a clan can get. This should also be divided up into similar and different rewards up until a certain threshold... that way clans don't go looking for complete noobs and people that have done them sparingly wont get kicked because they aren't a "real noob". Its all a complex formula I'm sure they didn't use at all.
    PvP being 4v4 is going to be brutal. I see them adding 6v6 back at some point. Having one terrible person on your team is going to make solo q not fun at all. Everyone will have to be competent. Iron banner will be less fun getting steam rolled by people with beastly gear. 

    I need more details on gear acquisition and the adventures. The story looks a lot better... but they don't have as much experience with how to move the camera like COD does. The guy just looks like a noob playing in this demo. When I finally got to raid in D1, it was some of the best content of any shooter. Its a shame that high quality mechanics couldn't have gone into strikes. They said only 50% of the playerbase ever touched raids in the game. Thats pretty telling... if they are decreasing the size of PvP, then I hope more effort will be put into smaller group content. The 3 part boss of the strike sounds intriguing, I hope we see some footage of that. I really want this game to be good. They realize they had a playerbase retention problem the last game... and I hope they really listened to the player feedback.
     
  3. Sledgstone liked a post in a topic by DeathscytheX in Star Trek 2017 - TV Series   
    Meh, not even sad I'll miss this. Female Spock rip off, and on top of that all I can see is Sasha. She wasn't a good actor in TWD, and I don't see that changing here. Too many aliens as crew... it makes zero sense timeline wise if this took place before TOS. We go from Humans and a Vulcan on Enterprise to a diverse alien crew on this series, back to humans and a vulcan on TOS.
    The "I can sense death" guy already bothers me. I feel like its something that's going to be overplayed, and unlike Counselor Troy, there is no way to be vague about his abilities in a way where he could be wrong and it be believable.  The captain isn't the anchoring main character, and seems weak in this trailer... if "Sasha" is always questioning her orders, it will make the story worse.
  4. Sledgstone liked a post in a topic by DeathscytheX in Star Trek 2017 - TV Series   
    Good CG and decent action are also present in the Transformers movies, but it doesn't save them.
  5. Sledgstone liked a post in a topic by DeathscytheX in Star Trek 2017 - TV Series   
    Meh, not even sad I'll miss this. Female Spock rip off, and on top of that all I can see is Sasha. She wasn't a good actor in TWD, and I don't see that changing here. Too many aliens as crew... it makes zero sense timeline wise if this took place before TOS. We go from Humans and a Vulcan on Enterprise to a diverse alien crew on this series, back to humans and a vulcan on TOS.
    The "I can sense death" guy already bothers me. I feel like its something that's going to be overplayed, and unlike Counselor Troy, there is no way to be vague about his abilities in a way where he could be wrong and it be believable.  The captain isn't the anchoring main character, and seems weak in this trailer... if "Sasha" is always questioning her orders, it will make the story worse.
  6. Sledgstone liked a post in a topic by DeathscytheX in Heroes of the Storm 2.0   
    So after playing this sparingly for the last 3 weeks, I've learned 2 things.
    1. Diablo is fucking OP as hell. WTF? I was lucky to get him as a lootbox drop and have wrecked face with him. He can win 1v2s and even 1v3s if you're decent and your opponents are poor. He has insane CC,  gap closers, damage, HP, and a massive MP pool. He can also trait to regen HP so you can retreat when you're in trouble, and regroup pretty fast. With a support healing and buffing you, you're an unstoppable god. Once I killed 20 heroes and didn't die one time. I'm not really good at this game, but I can beast with Diablo, and I've been rekted a ton by him. You cannot 1v1 him at all, unless you're some pro at the game. I think the only challenging opponent I've had is some dragon like hero that can split into 4-5.
    2. The Monk from diablo is a 1v1 beast once you get your ult. 7 sided strike can make even Diablo retreat if you have back up. Spec it to hit more and you'll win every 1v1 encounter with any non tank hero. Once you lay it on them and they try to retreat, you can shadow step to them and continue the beat down. You can spec at the start to regen mana by using basic attacks... you pretty much get unlimited mana from this and can just spam your skills off CD without worrying about running out of juice. Plus you gain a ton of access to spirit shielding, and you have a self/group heal with a short CD. He's very tanky once you've gotten a few upgrades.
    I pretty much play these two characters exclusively. Mostly because I lock down one lane by myself... even if I can't win the fight, I can stall indefinitely while my teammates go on the offensive.
  7. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    So in about a week it will have been 1 year since this game came out. Its been a long time since a shooter type game has kept my interest for an entire year. The game has evolved quite a bit since day one. In a single year we've gotten 3 heroes and 3 maps. It doesn't sound like much, but considering the balancing equation this game requires, it actually is. Not only have heroes received constantly balancing, but so have maps. Unlike other games that don't admit when they've made a mistake. Blizzard has altered their maps, opened up choke points, and made new paths and door ways when defense has it too good. As I sit back and reflect upon my time with the game, I've come to a few observations about heroes.
    I started out with Torb and D.Va as my best characters. A year later Junkrat, D.Va, Roadhog, and Lucio are probably my strongest characters.
    D.Va is kind of in a poor state now. Her armor nerf was pretty shit IMO, and she can't do anything against Zarya. Once Zarya sees you just just immediately goes after you because her beam rips through defense matrix. This needs to change TBH. Its pretty bullshit. I still play her because I adore her character, and I love her alt.
    I never thought I'd be good at support, but damn, Lucio is becoming my most played character. He's #3 right now behind Junks and D.Va. But with people not willing to play healer, I've become pretty damn good with him... not only keeping my team alive, but I've managed to get gold medals in kills as well. The buff to his gun did a lot of good, and his healing buff/nerf was done well. You have to work to heal like every other support character now, but you still have the speed advantage.
    Now that I've spent time with Ana, I do like her and how she works. I prefer Lucio any and every day, but if I get stuck with her on mystery heroes, for the weekly loot box credit, I can be pretty proficient with her.
    I continue to get better with Genji. Hes just a rewarding character to play. You have to work hard to max your DPS, and you really need a decent healer to keep you up.
    With the rise of Orisa, and Winston's shield buff. Junkrat is just a very important character now. Hes a shield buster... and now that his bombs don't self inflict damage, you can cause mayhem in small rooms without worrying about killing yourself. Some people are foolish enough to challenge your territory with a tank.
    This game is still not very fun playing solo. I get frustrated waiting for friends to get on as I constantly get people picking hanzo and widow... and then ana as a healer to make it worse. They all just ignore the "too many snipers" warning on the side.... then when you start the match none of them take out the torb turret, bastion, or Phara.
  8. Sledgstone liked a post in a topic by DeathscytheX in Blade Runner 2049   
    When they announced this, I thought it was stupid they were making a sequel... but if anything else, I do like how it sticks with the 80's dark dingy style future.
  9. Sledgstone liked a post in a topic by DeathscytheX in The Dark Tower   
    I remember a gigantic discussion topic Lady started on this book a long time ago on this forum. Thought it was interesting they were making a film about it so many years later.
  10. Sledgstone liked a post in a topic by DeathscytheX in Heroes of the Storm 2.0   
    I started playing a bit of this for the skins... and 10 loot boxes in week 4. Plus if you log in between yesterday and May 22, you get 20 free heroes grouped into 4 bundles. Its a FTP hybrid MOBA/RTS game. I picked the Support/Specialist bundle because it had Lucio and Zarya... but man I blow at this game. I haven't played and RTS game since WarCraft III. I'm glad I only have to play 5 games a week instead of 5 wins.
  11. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefront II   
    The Vehicle system needs to be a queue. This would prevent spawn screen camping, and it would be fair to everyone. You pick the vehicle you want and then go play on the battlefield. When your turn is up, you get a prompt that gives you 15 second to confirm before it moves to the next person in line. Instead of the same 2 people getting the vehicles over and over, it would be more like the same 5-10 that are interested in using them.

    Nothing pissed me off more than some asshat picking the light tank when there was a fucking behemoth in the sky. Everyone was so quick to get the tank just to have it and farm kills, they weren't picking the correct variant for the situation. This is why defense got steam rolled most the time after the defense nerfs. (Too many matches with Strider, where we got crushed on Iron Walls because the Behemoth stayed up and offered a constant waypoint for the attackers to parachute into the last point) Its bad enough dealing with piss poor team mates in a 6v6 game, but when something as simple as tank selection and make or break Operations, it becomes irritating that such a small part of the game can make or break the team.

    Hero and vehicle wasting was prevalent in the first battlefront, this new system does nothing to change it. The main reason Overwatch is my favorite MP game right now is because it has a high skill ceiling, and there is no coddling of n00bs. Either git gud, or go play something else. A year later the MP is still going on strong, match making is still under 1 min, while 3-4 months after Battlefront came out, I watched a friend's roommate wait over 5 min to find a match. The whole "we want to make it accessible for casual and hardcore players alike" Sorry, thats shit. The hardcore players are the ones that stick around if your content is good, the casuals are just that casual. They play and then don't stick around long because they're CASUAL. Developers are too chicken shit to make players have to learn to master the game, everything is watered down and made easy... then when skilled players find that one thing that gives them a skill based advantage, it gets nerfed.
  12. Myk JL liked a post in a topic by DeathscytheX in Suicide Squad   
    It could have ended with the Thriller dance and been better IMO.
  13. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefront II   
    The problem is Battlefront was always an arcade-style game (the original was so arcadey it wasn't even funny but that's why I loved it, never actually got a chance to play the second one) and DICE tried and failed to reinvent it. I honestly don't think any of the proposed changes (I didn't watch this vid but I watched an earlier vid Westie made about it) are going to make this game any better.
    Considering how much I actually hate the vehicle system in BF1 I really don't like this change. It was already hard enough to get vehicle pickups in Battlefront now you're just allowing people to stay on a spawn screen and wait for the vehicle to pop back up (something that is prevalent in BF1 and doesn't allow many people a chance to get any vehicle time). The class based system is an alright choice as it goes back to basic Battlefront but, outside of star cards (horrible system), I actually liked the new Battlefront's character system.
    Meh, I'm still not interested in this game. With DICE's fuck-ups in BF1 I honestly can't put much faith behind this title. I hope I'm wrong but I see this one going over about as well as Battlefront did after the first month it was out.
  14. DeathscytheX liked a post in a topic by Sledgstone in PS Plus Games   
    Tales from the Borderlands! Finally getting another decent title I'd like to play.
  15. Sledgstone liked a post in a topic by DeathscytheX in Battlefront II   
     
    Vehicle/Hero pick ups gone. Vehicles go to BF1 format.
  16. Sledgstone liked a post in a topic by DeathscytheX in Eureka Seven: Hi-Evolution   
    Sooo, are we erasing the shit ending and AO altogether? Please say yes.
    Eureka and Renton look older, and yay to no CGI mechas.
    UPDATE
    Answer: Yes we're erasing the shit ending.
  17. Sledgstone liked a post in a topic by DeathscytheX in NieR Automata   
    ROTFLMAO!!! OMG I'm gonna get the DLC just for this. Why don't more games have these types of joke boss fights?
  18. Sledgstone liked a post in a topic by DeathscytheX in Battlefront II   
     
    Full reveal.
  19. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
    This is my proudest moment in Overwatch. Genji is so hard to master and I normally botch his Ult. I only had 17 heath to top it off. 
  20. Ladywriter liked a post in a topic by DeathscytheX in Attack on Titan   
    The sub already started at the beginning of the month. I'm just glad I don't have to wait a good 4-5 months to watch this dubbed.
  21. Ladywriter liked a post in a topic by DeathscytheX in Attack on Titan   
    The sub already started at the beginning of the month. I'm just glad I don't have to wait a good 4-5 months to watch this dubbed.
  22. Sledgstone liked a post in a topic by DeathscytheX in Overwatch - Trailers   
     
    OMG YES!! I had to have this more than any skin.
    The PvE event is amazing. Its better than the Halloween event. They took King's Row and made it a day time map. You have to capture 3 points while fighting off hordes of bots. You have your standard enemies, and then there are ones with Reinhardt type shields. Once you capture all 3 points, which are timed rather than a progress meter, you have to guard a payload. New smaller enemies appear and shoot beams at the payload, while detonator bots spawn every once in a while and try to blow up near the payload. Bastions will also spawn in turret configuration. Once you guard that, you have to escort it to the infamous last hallway of the map, all while fighting tank config Bastions. Then the final stretch is a clusterfuck of tank and turret bastions along with 4 souped up Orisas.
    Normal mode is pretty tough outside of normal difficulty. There are 4 difficulties; Normal, Hard, Epic, and Legendary. It def requires everyone to be on the same page. Reinhardt has to have awareness of where the bastions are, while Mercy has to keep him up along with Tracer since she only has 150HP. Torb can handle his own for the most part with some attention from Mercy here and there. There are no health packs, so its all up to the healer to keep people alive. You pretty much have to communicate. Then there is "All Heroes" mode where you can pick anyone. You still need a healer, but with better ults like Hanzo, Junkrat, D.Va, and Bastion, it makes certain parts a lot easier. We had some pretty funny rounds where I lined up the last two Orisa's with Hanzo's ult, then next I nanoboosted Bastion with Ana to make real short work of the end with a D.Va nuke on top of it. We haven't tried anything higher than Hard yet. I can't imagine how insane legendary is.
  23. Sledgstone liked a post in a topic by DeathscytheX in Battlefront II   
    Looks like there will be single player.