Jump to content

DeathscytheX

Administrators
  • Content Count

    12,157
  • Joined

  • Last visited

  • Days Won

    1,309

Reputation Activity

  1. Haha
    DeathscytheX got a reaction from Sledgstone in The Batman   
    I'll still always love the campy films.

  2. Like
    DeathscytheX got a reaction from Sledgstone in The Batman   
  3. Like
    DeathscytheX got a reaction from Sledgstone in Wonder Woman - Official Trailer   
  4. Like
    DeathscytheX got a reaction from Sledgstone in Marvel's Avengers   
    Destiny as a concept is amazing. Especially for the current console limitations. They just could never get accessibility or loot tables right at launch. The first was too inaccessible for casuals, and the last was too accessible for hardcore players. The concept it self is good, its really just the players that are the problem overall. Needing six friends all on at the same time for raids was only a big obstacle because rando groups via LFG sites demanded you had Gjallarhorn. The trifecta of PVP, Open World and Instanced content collided as casuals mostly farmed the open world which didn't have shit, while instanced content had all the best loot... which would cause you to get shat on in PVP if you only did open world. On top of that Strikes were mostly fodder unless it was the Nightfall which you could only do 3 times a week if you had 3 characters. 
    But yeah these are all time sinks now made for people that are in their 20s, work a part time job in school etc. Its sad they're making it a cash grab too. These type of games are def going to start struggling and they need too. I don't mind cosmetic shops. I think The Division 2 had a pretty fair system for getting keys for free weekly. They only time you were pressured to buy any were timed events, but even then if you saved up your keys and didn't use them on the common stuff that will always be there, you'd still get a good run in. But some of these games take it too far.
  5. Haha
    DeathscytheX reacted to Sledgstone in Marvel's Avengers   
    I played 3 hours of the beta this last weekend. It was ok at first. This Avengers game noticeably takes place in a different timeline or yet another alternate Earth because this game has nothing to do with the established Marvel movies. The combat was decent, the campaign flipped me around between different characters while the beginning of the story was unfolding in a large kinda epic battle with alot of destruction. But then the plot gets a bit weird. A terrigen bomb goes off, creates alot of inhumans, the avengers get blamed for it and are disbanded. Tony Stark's assets are seized by the government... um.. I don't think he'd actually allow that.. superheroes are outlawed, 5 year time skip.. and some super high tech company basically takes over the USA and its called AIM. So AIM is the bad guys and they have an endless, and it really seems endless, amount of armed troops, robots, etc.
    So the campaign continues, some of the missions seem good, but then abruptly the game turns into Destiny. This is basically where the beta ends the campaign but continues to show end game stuff. Theres a war table, holograph display, that lets you choose a variety of strike missions. Theres matchmaking or you can play solo with AI controlled characters. But I'm not kidding when I say its Destiny. All the strike missions are repeatable, all have difficulty variables (increased ice damage), you can choose the difficulty for better rewards, etc. Different boss fight locations, etc. will have no respawn zones like Destiny. You revive fallen characters like in Destiny. And there is endless gear, even for the Hulk. He equips nano gear that somehow gives him powerups but you don't see it equipped on him. And all the gear is endless to, with their own different upgrade variables, better defense against freezing, more offense with shock damage, etc. etc. Its a hack/slash/shooter/looter. I did one strike mission and it took a solid 30+ minutes. I don't think I'll like this game. If it was all just a campaign based single player like Spider-Man I'm sure I'd love it. But I have no interest in multiplayer looter games anymore. And all the combat starting feeling quite repetitive after those first 3 hours. I'm also not good with strike missions like that anymore. If I have to walk away from a game I want to save it and resume later.. but its strike missions so you better have the time to dedicate to it. I'm sure its only a matter of time before Avengers also gets Raid missions too. ehh.
    Btw, skin shop galore. You can buy skins like crazy, because who wouldn't want to play the game with Hulk wearing a business suit. wtf.
     
  6. Like
    DeathscytheX got a reaction from Sledgstone in Coronavirus disease (COVID-19)   
    It's crazy how we've been conditioned to think a tax return is just some type of bonus or free money. Instead of, you know, your money they government took too much of all year. With the tax cuts last year my return was a little smaller. I'd take no return and more money each week any day. People can always save their own money instead of relying on the government to take it and possibly give back some. 🙄
    The tax code needs to change and be simplified to where the government takes exactly what's needed and do away with tax filing altogether. You get a statement at the end of the year, thats it.
  7. Like
    DeathscytheX got a reaction from Sledgstone in ANNO Mutationem   
  8. Like
    DeathscytheX got a reaction from Sledgstone in Aeon Must Die   
  9. Like
    DeathscytheX got a reaction from Sledgstone in Genshin Impact   
  10. Like
    DeathscytheX got a reaction from Sledgstone in Playstation 5   
  11. Like
    DeathscytheX reacted to Strider Hiryu in Godfall   
    Sadly though I think Ghost is going to be an odd outlier for the minimal to no UI approach (plus it's very obvious that SP designed the game this way because they were going for the Kurosawa feel and aesthetic). The gameplay and the sheer vast openness of the map and environment made it so a UI would hamper you more than help you (plus the game is breathtakingly beautiful and marring it with anything more then they did would be an atrocity). Plus, as you noted, they implemented a vast variety of things to hide what wasn't needed until you actually called upon it (I love the guiding winds mechanic and think more games need to implement something like it). Based on that little bit of gameplay footage I'm of the opinion Godfall needs a UI or they're really going to have to figure out how to implement some sort of minimalistic hp tracker because this type of game needs some way of tracking that stuff (I mean I'll dump on Destiny any day of the week but there UI implementation is crisp and, imo, the ideal way of going about a UI in a looter type game (though I don't like their quest tracker in the least as I think that's garish as hell and right in your face)).
    Then again I'm still not all that impressed by what I see. It looks fun and I'd definitely be all about those dual blades but quite honestly I think it looks rather meh. Then again looters in general just aren't my thing anymore and I blame Destiny for killing that passion in me. Ever since playing it I just can't get interested or find joy in playing anything remotely of the genre (old school looters like D2 and Torchlight are exceptions because that's my jam, it's these new ones that lack anything remotely interesting for me).
  12. Like
    DeathscytheX got a reaction from Sledgstone in Godfall   
    I believe this is this studios first major game, and it is surprising since Gearbox has apparently helped them... but being a big release like this without being a major named studio, they probably don't have the resources to run a game as a service. It will be interesting to see the longevity of this game. They'll really have to make it in the spirit of Diablo 2 where there is enough variation to keep coming back.
     
    Although this is early stage development footage, and there probably is all of that.. the lack of UI might be the way of the future. If you ever play Ghost of Tsushima you'll get to experience a game, that in my opinion, is the first to successfully implement the environment as the UI. The lack of clutter on the screen while not having to check a map or objective every 3 minutes really added to the experience. It wasn't perfect, but I'd like to see this strategy for more non competitive games. Tsushima had the HP/Resolve meter in the bottom corner and that was it, aside from special objectives progress when doing camps/strongholds. Any abilities/weapon menus only popped up when you pressed the button to switch, and there was no need for a minimap with the the guiding winds, and ludicrous draw distances you could see. Maybe it was a little less convenient at times, but climbing a tower or cliff and looking around, or seeing a smoke plume, or other type of signal from ground level, really enhanced the experience rather than looking at menus and symbols.
  13. Like
    DeathscytheX got a reaction from Sledgstone in Godfall   
  14. Like
    DeathscytheX got a reaction from Sledgstone in YT thread   
  15. Haha
    DeathscytheX reacted to slippers in YT thread   
    Lol!! i had no idea what it was called or how to play until now. early 90s back in korea, kids at school started to bring these pogs and they got annihilated by thick square paper called ddakji (its a similar concept but playing rules are different) bc we didnt know what to do with them. the ones with these pogs cried foul bc they were losing so badly against ddakji and tried to amend them as a prize for winning the most ddakji. but eventually found em useless and started to give them away. one of kids at my TKD class gave me like 20 ninja turtle pogs (both cartoon and movie pics on em) and i thought i could sell them or something. since my uniform had no pockets, it kept falling off one by one when i was practicing kicks and eventually my instructor picked one up and hes like wtf is this lmao..i seriously thought i was gonna be in serious trouble bc some adults back then didnt like us playing with foreign stuff. i was sweating like crazy but luckily he didnt pursue who dropped them. after the class was over, i tried to sell them but no one wanted them so i gave them away to a little kid living next door to me. i even had to convince him that they were valuable otherwise he wouldnt have taken them granted we didnt know much about american cartoons and movies so they faded away within a month or so without gaining any popularity
  16. Haha
    DeathscytheX got a reaction from Sledgstone in YT thread   
    If I have time tomorrow I'll try to dig mine out. I had a carrying case for my pogs. We were obsessed with 8 ball pogs. Which is funny to me since it was probably a cocaine reference but we just thought it was a billiards reference. But yes there were metal slammers and plastic ones. The plastic ones were triple the thickness I guess to make up for the weight... but they were still half the weight of the metallic ones. You were at a severe disadvantage not having a metal slammer.
  17. Like
    DeathscytheX got a reaction from Sledgstone in YT thread   
  18. Haha
    DeathscytheX got a reaction from Sledgstone in YT thread   
    I posted this before finished it so warning.. he throws up.
  19. Like
    DeathscytheX got a reaction from Sledgstone in Ghost of Tsushima   
    I got platinum on this game. It's only the second game I've ever gotten all the trophies for. Thats how a feel about it in the end.
  20. Like
    DeathscytheX got a reaction from Sledgstone in Ghost of Tsushima   
    Maxing stances doesn't help outside of avoiding getting hit (Auto parry on spear guys is pretty useful). It just keeps you on an even playing field. Now that you're in Act II you'll start to notice it. Shield and Spears, and eventually sword guys will start staggering you before you can fully break their guard to land strikes, by Act III they'll parry too. Even with a broken guard they'll recover faster. I was heavy on the smoke bombs like you at your point, but after a while I did a lot of Bow and Blowguns to thin out crowds. Kunai are always handy as well as you've noted. The blowgun is the single best weapon in the game. In act 2 there is a middle grassland and an area in the northwest to farm the darts, by Act III they're everywhere. The hallucination darts are what I was talking bout earlier. Pop a spear guy and he'll single handedly take out 3-4 other guys.
    I recorded this after a few runs of this happening.
    The real ease comes from the mythic abilities being able to be performed in duels. Once you get Heavenly Strike and Dance of Wrath, you can basically just go easy mode and open up with a lot of damage, pocket a few resolve in case you need to heal and when they're low enough pop them again and finish it. Things become even easier when you get Way of the Flame and the final stance of the game half way through Act II. If you go into a showdown fully loaded, its over in seconds... mechanics need not apply. Way of the Flame can't be blocked like the others and it uses ammo instead of resolve. So you can just mercilessly brutalize the opponent. I'd pop one, get regular strikes in, and pop the next when their guard returned. It's extremely busted tbh, but it does make you feel super powerful. It doesn't bother me like it will probably some people that like challenge.

    Edit: Yeah I felt the same way as you did and picked that ending. You're feelings will be even more validated after you take the second castle.
  21. Like
    DeathscytheX got a reaction from Sledgstone in Ghost of Tsushima   
    I beat this today. This is hands down the best game Sucker Punch has made, and falls just below God of War and Breath of the Wild on my favorite first party games this gen. I will say it did get incredibly easy at the end once I had all the skills maxed out and the best charms. Rarely did I ever have to fight head on. By the time you get to Act III  spear guys are annoying AF even more so. The only way to hit them is to parry, ghost weapon or do the shoulder ram and kill them. You'll never hit them straight up, and if they hit you it'll take 95% of your HP at the maximum. I'm sure its possible, to fight 100% honorably outside of the few times the game makes you otherwise in main quest lines.. but fuck that. Anyone that's not a masochist will resort to some sort of tactics... especially when the Act III Mongols are all fully armored, including the head. Headshots will the bow require a smaller window and they have to be facing towards you.
    Act II was my favorite. It has all the watershed moments and turning points.  The ending was satisfying, even if the final two showdowns were the easiest. In the end I'd say my favorite NPCs were Kenji and Norio. My favorite side quest lines were Ryuzo's, Norio's, and Sensei Ishikawa's.
     
  22. Like
    DeathscytheX got a reaction from Strider Hiryu in Ghost of Tsushima   
    I beat this today. This is hands down the best game Sucker Punch has made, and falls just below God of War and Breath of the Wild on my favorite first party games this gen. I will say it did get incredibly easy at the end once I had all the skills maxed out and the best charms. Rarely did I ever have to fight head on. By the time you get to Act III  spear guys are annoying AF even more so. The only way to hit them is to parry, ghost weapon or do the shoulder ram and kill them. You'll never hit them straight up, and if they hit you it'll take 95% of your HP at the maximum. I'm sure its possible, to fight 100% honorably outside of the few times the game makes you otherwise in main quest lines.. but fuck that. Anyone that's not a masochist will resort to some sort of tactics... especially when the Act III Mongols are all fully armored, including the head. Headshots will the bow require a smaller window and they have to be facing towards you.
    Act II was my favorite. It has all the watershed moments and turning points.  The ending was satisfying, even if the final two showdowns were the easiest. In the end I'd say my favorite NPCs were Kenji and Norio. My favorite side quest lines were Ryuzo's, Norio's, and Sensei Ishikawa's.
     
  23. Like
    DeathscytheX got a reaction from Sledgstone in Coronavirus disease (COVID-19)   
    I know my company has made record profits since this has all started. I've been compensated with an extra raise, and multiple $100 gift cards. A lot of the younger generation in my company are crying about how its a gift card for our company and not to use whatever they want. But in reality, it is. I mean you HAVE to buy groceries, even if you eat out 3 times a day... you need TP and detergent. Now that's money you don't have to spend on groceries, and can spend how you want. With how irresponsible this generation is, it's helping them more than they know probably. If they got a cash card they'd spend all the money on dumb shit along with their grocery money and then cry how they're starving and they aren't making a living wage. These people can't see the benefit in long term investment. They see Walmart and Target giving out cash bonuses, while we got an extra raise on top of the 2 we already get per year. I'll take the raise, the bonus is nice but the raise has way more longevity. I rather get paid more for what I do than get a one time pay out. We're already closed on thanksgiving, Christmas, and even Easter. We get free company stock based off how many hours we've worked. You can literally work as a peon if you could afford to for 30 years and become a millionaire if you play your cards right with minimum effort. There are people that never bought extra stock and just accumulated what they earned for free and have $90k dividend checks. So yeah, while giving out gift cards for your own company can be seen as just a big tax write off.. in reality its serving a dual purpose.

    Walmart closing on Thanksgiving is hilarious, like it's something special. My former company started doing it last year only because my current company moved into the state and has been doing it for years. At one point my former company was trying to justify opening on Christmas as well. It was volunteer only for double pay. They lost money every year but was waiting for the one year they made a profit so they could say it was mandatory every year. Walmart only did this because of the profits and because everyone else is doing it. There has been a big push over the last few years to pressure companies to close on Thanksgiving. In this industry its nice to have more than 1 guaranteed day off a year.
  24. Haha
    DeathscytheX got a reaction from Strider Hiryu in Ghost of Tsushima   
    The story may not be everyone's cup of tea, and I get that, but to say its dull is just crazy. Yes its full of grim sorrow, but the emotion is heavy and real. The voice acting is phenomenal and the music is as beautiful as the visuals. Even the side quests and minor quests have depth for story to the point I forget its not the main story. Some of the missions manage to be action packed while being a cinematic show piece A Message in Fire and Ghost in the Smoke probably my favorite missions so far. Both drastically different from each other.
    The combat hasn't gotten stale to me. Once you take the first castle. The enemies are stronger and fight differently. They do have more HP but its quickly negated once you get certain armor and upgrade your katana more. The enemies from the first section of the island stay the same and you'll see them around, they die even faster when you're stronger. They also throw in a new faction of enemies that fight much more skillfully.

    But yeah, fuck spear guys. I've unlocked Heavenly Strike and Dance of Wrath. I spam it on those guys now because the newer ones have excellent guard, and stagger ability. To give you an idea how tough they are. Later you get a weapon with a certain ability to make enemies turn on each other temporarily. I've used it on several types but the spear guys are the best choice. I watched as one spear guy took out 2 brutes, a shield guy, and an archer before he was taken down by another spear guy. They are also the only ones I've observed take down bears and not get ragdolled everywhere until they die.
  25. Haha
    DeathscytheX got a reaction from Sledgstone in Ghost of Tsushima   
    The story may not be everyone's cup of tea, and I get that, but to say its dull is just crazy. Yes its full of grim sorrow, but the emotion is heavy and real. The voice acting is phenomenal and the music is as beautiful as the visuals. Even the side quests and minor quests have depth for story to the point I forget its not the main story. Some of the missions manage to be action packed while being a cinematic show piece A Message in Fire and Ghost in the Smoke probably my favorite missions so far. Both drastically different from each other.
    The combat hasn't gotten stale to me. Once you take the first castle. The enemies are stronger and fight differently. They do have more HP but its quickly negated once you get certain armor and upgrade your katana more. The enemies from the first section of the island stay the same and you'll see them around, they die even faster when you're stronger. They also throw in a new faction of enemies that fight much more skillfully.

    But yeah, fuck spear guys. I've unlocked Heavenly Strike and Dance of Wrath. I spam it on those guys now because the newer ones have excellent guard, and stagger ability. To give you an idea how tough they are. Later you get a weapon with a certain ability to make enemies turn on each other temporarily. I've used it on several types but the spear guys are the best choice. I watched as one spear guy took out 2 brutes, a shield guy, and an archer before he was taken down by another spear guy. They are also the only ones I've observed take down bears and not get ragdolled everywhere until they die.
×
×
  • Create New...