DeathscytheX

Administrators
  • Content count

    11,177
  • Joined

  • Last visited

  • Days Won

    885

Reputation Activity

  1. Sledgstone liked a reply to a status update by DeathscytheX in The Black Friday noobs are out in full force. On BF1 everyone keeps unlocking and   
    I should have recorded my 10 kill streak in the breakthrough tank. The driver pulled. Me up to the door at our favorite A flag on Monte Grappa. There were like 5 medics that kept reviving each other and I kept mowing them down with the side cannon.
  2. Sledgstone liked a reply to a status update by DeathscytheX in I logged into BF1 today for the first time in 3 days and I had a Superior and Regul   
    I take it back,  it is premium. I just saw it on Facebook. Lol
  3. Sledgstone liked a reply to a status update by DeathscytheX in This link sums up my BF1 experience with granades of all types. https://m.reddit.co   
    This too https://m.reddit.com/r/Battlefield/comments/5ei82c/squad_spawns_working_as_intended/
  4. Sledgstone liked a reply to a status update by DeathscytheX in I'm about half way through Code Geass. I see where Aldnoah.Zero borrowed a lot of i   
    Yeah Funi doesn't divide them up by season. It was just a Playlist of 50+ eps. The only thing I didn't like was they never explained CC and VV's origins. The whole be the villian to secretly be the hero was awesome. The most gut wrenching part was Euphemia's death. 
  5. Strider Hiryu liked a reply to a status update by DeathscytheX in Infinite Warfare sales are down 50% from Blops 3. Blops 3 didn't outsell 1 or 2. Fi   
    I loved all the maps because they all had a different style of play. Countdown was so open and vast, there was no camping outside of the two hangars. The smoke provided cover at times, but it you could go nuts with the M16, which was so OP if you had good aim. 1-2 burst kill from across the map with stopping power, snipers never had a chance. Downpour had so many great routes too.... and then Wetwork was the meatgrinder map. The Operation Locker/Metro of COD. If you aren't using 3 frags, you're doing it wrong. I miss my MP5 silenced.
  6. DeathscytheX liked a reply to a status update by Strider Hiryu in Infinite Warfare sales are down 50% from Blops 3. Blops 3 didn't outsell 1 or 2. Fi   
    Titanfall most likely got the biggest share of the COD pie since it plays almost exactly like COD just with more vertical movement. Halo probably ate up what was left. BF gets it's fair share of COD players but most don't stick around long enough to learn the game.
    R6S is not a game COD fans would play and I state this because COD fans would never understand the basic premise of the game. It took me awhile to learn R6S and how to play it effectively. Much like Overwatch map knowledge is key to victory. Knowing entry points, where to flank, what areas of the map can be used to hold the hostage/bio-container/bombs, how to enter those rooms effectively, where camera's are located, what walls can be destroyed, and even the smallest of details. Operator knowledge is also key as you need to know what operators do what, how effectively they work with other operators, how to counter each of the operators abilities (like Mute's jammer, Valkyrie's camera's, Kapkan's trip bombs, Thermite's thermite charges, etc), what weapons the operators use and which one is more effective for the map you're on, etc. R6S is pretty much Counter-Strike with a twist and most COD players I know can't even grasp how to play CS effectively.
    God I miss COD4, it was the only time I've ever been extremely good at an FPS (I'm good at BF but I'm nowhere as good at it as I was at COD4). Maps like Pipeline made it amazing. I used to camp that tunnel with my Ghost layout when I played Search and Destroy (as defense) since one of the containers was located right next to it. You don't know how many times I've wiped a whole team by doing it. Hell I used to run that path during TDM all the time since, as you said, it was rarely ever used. Most of my epic flanks are due to that tunnel. Shit my ability to go ham with the shotgun on Bog was due to my extensive knowledge of the map and how to effectively move through it (and what corners to camp, what I was a corner camper and I'm proud of it. I had the pro perk and everything (mine even had smores)). People in COD now-a-days don't want to learn the maps because all the fighting takes place in one area. Why flank when you can get right into the action and lose the battle for you're team (thank you COD for your shit players coming to BF1, it's no wonder why a lot of operations matches end in the first sector).
  7. Sledgstone liked a reply to a status update by DeathscytheX in Infinite Warfare sales are down 50% from Blops 3. Blops 3 didn't outsell 1 or 2. Fi   
    Overwatch probably took a nice chunk, but I think its more of every game took a piece of the pie. Overwatch is a completely different beast than the causal nature of COD. In COD, one person can win the whole match for their team, in Overwatch that's impossible. Overwatch probably took a lot of TF2 players as its more that type of game. There is a lot of strategy involved, unlike COD where its all about having the best twitch reflexes and exploiting spawns.
    The thing that has always struck me about COD is player's lack of map awareness. My success in that series was predicated on that. I often used map routes that no one bothered traveling. After all, no action took place there, so it was a "boring" part of the map. Using those paths, I'd easily get the flank and demolish the enemy team, and they'd never discover what I was doing. My favorite example of this was a map on COD4 called Pipeline. It took place in an abandoned oil refinery. The map was your standard 3 building map with a rail way, and some cement tubes and metal sheet fencing. There was also a network of tunnels under the map that had 3 access points. One access point was in the middle of one of the warehouses. Even so, no one ever used the tunnels. In hundreds of matches, I only ever saw someone else down there maybe 3 times. For me, It was a quick way to get to the opposite side of the map and come up behind the enemy, and then quickly escape. I used this tactic on the map forever and I still talk about it with the friends I played that game with to this day. It was so effective that I replicated it on several other maps that had a similar design. (Highrise on MW2 comes to mind). Everyone wants to run to the center of the map and shoot at each other with no tactics in mind. In OW, you have to know the map, where the health packs are, and where to go to flank, and chances are you'll have to fight you way through a path to get to where you want to go.
  8. Sledgstone liked a reply to a status update by DeathscytheX in Infinite Warfare sales are down 50% from Blops 3. Blops 3 didn't outsell 1 or 2. Fi   
    You're partly right. They've let the game get stale with a complete lacking of new ideas. It's either the same old thing, or another game's idea. They've forgotten how to make outstanding maps and decent gun balance. Instead they've recycled, mixed, matched, and divided up their perk systems into a overly complex mess more jacked up than the US tax codes. Perks use to deliver balance while complementing your style of play. Now it's just a way to close the gap between noobs and decent to good players. 
    When you get killed because of some bullshit that required no skill, and there was very little you could do to counter it, that isn't fun. It all started with death streaks, and now it's just sewn into the perks. What they've done is gotten rid of the middle class of COD. players like me that were really good at the game, but not pro level good. Now COD is filled with shit players and God like players with no middle ground.  If you jump in you're either going to be on a team that rekts or you're going to be rekted.
    They abandoned their core audience to long and where trying to reach a base they had no business catering to. Now with Overwatch, Titanfall, Halo, R6S, BF, and Gears of War saturating the market, those players that made COD what it was have moved on to something else. There is a lot more competition than 10 years ago. 
  9. Strider Hiryu liked a reply to a status update by DeathscytheX in So I'm going to go find a hole and hide in it for the next 4 years, anyone want to   
    Yeah, its not about who is most qualified sadly, its about who can fundraiser. Except Trump, he didn't raise anywhere near the amount of money Clinton did. Instead he trolled the media into giving him all the air time, and now they're all scratching their heads wondering how he won. This election proved the saying of "All press is good press".
  10. Strider Hiryu liked a reply to a status update by DeathscytheX in So I'm going to go find a hole and hide in it for the next 4 years, anyone want to   
    I'm just glad I can buy a gun and ammo without the hassle of out of stocks and sky rocketing prices due to fear-mongering demand.
  11. Strider Hiryu liked a reply to a status update by DeathscytheX in So I'm going to go find a hole and hide in it for the next 4 years, anyone want to   
    I'm just glad I can buy a gun and ammo without the hassle of out of stocks and sky rocketing prices due to fear-mongering demand.
  12. DeathscytheX liked a reply to a status update by Strider Hiryu in Well I won't be getting BF1 now due to the car accident I was in today leaving work   
    Yea if that whole unemployment situation hadn't happened I'd actually have more flexibility but shit happens (as my mother put it if I didn't have bad luck I wouldn't have any at all and bad luck just seems to be the theme to my year currently).
    Considering I live in the heart of the Bakken the market has been shitty for the last 5 years since I moved out here (god damn greedy ass people wanting their cut of the oil money). It's come down a bit but not enough for it to probably be plausible for me to get an affordable car, I'd probably have more luck out in eastern ND where I'm originally from. Luckily my father is a shrewd negotiator and he'll be coming with me to shop around. He always gets what he wants when it comes to auto dealing so it'll be nice to have him with (plus we're hoping to get at least something out of my other car from a local auto shop/junk yard).
    That is fucking dirty. I honestly think that's why the place I bought my car from gave us such a good deal on it because they knew the transmission was going out (fucking shady ass place but the car only had a little more then 92,000 miles on it and was one of the few vehicles in good shape with less then 100k on it) and didn't bother changing it out beforehand (I swear that car had more problems when it came to the transmission it wasn't funny).
  13. Sledgstone liked a reply to a status update by DeathscytheX in Ordered an ASUS ZenFone 3 Deluxe. Samsung seems to be continually plagued with ass   
    I got my phone today and I'm loving it so far. I had to go to the AT&T store to get a compatible sim card, and one of the reps told me that my S6 outshines the Asus every day of the week. WTF My s6 doesn't even come close to the specs of this phone much less anything on the market now. On paper it's statistically superior to everything in raw power. I guess they only know what they sell. I'm surprised I did get hassled about having an unlocked phone.
  14. Sledgstone liked a reply to a status update by DeathscytheX in These GW2 events I skipped out on doing over the last couple months are actually p   
    All I can hear in my head is "try to git pass dis!"
  15. Sledgstone liked a reply to a status update by DeathscytheX in I just noticed this photo editing site that actually looks quite functional. I hav   
    But that makes no sense. It's faster loading for spammers if they don't have to cache download imagines.
  16. Sledgstone liked a reply to a status update by DeathscytheX in I hope the next character Overwatch release is a defense or tank. I keep getting th   
    Reaper isn't a full offensive though. He's a flanker. McCree, Soldier, and Phara are your full offensive heroes. Reaper gets murdered trying to charge in. I think that's he biggest confusion with casual players. They just look at their category and think they can do it all. Tracer and Reaper are meant to distract, not be front line attackers. Junkrat and Mei are really the only heavy hitters that can go front line defense, They can be played like attackers, but the rest are mainly backline, and Zen and Ana are not suppose to be main healers, they are complementary. But in QP, once someone picks Ana, forget anyone else being a healer. That's why i always pick Zen after someone picks a healer. Reaper only got overly picked because he looks cool. Hes not picked anywhere near as much anymore over the more powerhouse offensive heroes. When 76's buff comes through, it will probably be even less. It just baffle me that Ana's newness hasn't worn out yet. Even if some jackass plays a flanker like a frontliner, its better than having zero help in the healing dept. I don't have time to stay in Ana's line of sight. We had a boss Lucio on our team the second half of the night and we were unstoppable. Healers are everything, you can mix and match the pieces for everyone else.
  17. Strider Hiryu liked a reply to a status update by DeathscytheX in Day 2 of being back to work and I'm dead/exhausted. Good god these 10 hour days are   
    Ah, I remember getting use to 10 hour shifts. Its brutal until you acclimate. Now on the rare occasion I get to leave early, like work 8 hours, it feels like I only worked 4-5hrs.  
  18. Sledgstone liked a reply to a status update by DeathscytheX in I just found out Overwatch competitive rewards are based on your season high and no   
    Nah, it wouldn't change anything. COD has multiple game modes and they've never had any issues. Overwatch has a COD sized player base right now as well. I remember one of the CODs had 2 different TDMs and it didn't effect either one. GW2 suffers because of its casual nature. Overwatch is built around PVP.