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Posts posted by DeathscytheX



    Well the open world doesn't look much bigger than what D1 offered, but the improvements are much welcomed. On map PE timers, secret objectives to unlock a Heroic version of them sounds cool too, even though the previous video I posted still dropped blue for the guy. But getting guaranteed legendary and exotic engram from completing map objectives sounds excellent. Progression based grind is always better than RNG grind, even when your progression is still going to end up being an RNG drop, at least it's guaranteed not to be some shit blue drop. I'll at least have fun doing these things until GW2: PoF comes out.

  2. This was a total train wreck XD. A terrible adaption full of teenage angst. They ruined L which is what made it the worst. They clearly didn't want to spend money on Ryuk because his face is always in the dark like in the preview. This would have worked out way better as a series anyways. They tried to cram the whole first half of the anime into an hour and forty minutes and threw in a lame ass ending.

  3. They are, but you cant really aim them good, so you're really not going to hit anyone from far away. D.VA has suffered since her HP armor nerf, shes probably the most squishy tank. They will never make her like she was ever again so the answer was definitely to give her more power. With her Defense Matrix uptime heavily nerfed she'll no longer be able to cancel out McCree's and Soldiers ult. I don't think those can single handedly destroy Rein's shield, they barely take down a single character. Rein has suffered a lot lately though, and once the Junkrat buff goes live, I bet more people start playing him which will make it really hard on Rein as Junkrat is the hard counter to his shield besides Bastion.

    Mercy is going to become very powerful on console. People have a hard enough time taking care of Phara, and unless you're 76, McCree, Widow, or a really good Hanzo, Phara players do as they please if they have mastered fuel conservation to stay in the air at all times. Even knowing where Mercy is, her mobility will be too much during her Ult. There will be a lot of blown High Noons just to cheese take care of it.

  4. I'm excited for the D.Va Changes. the Mercy changes are crazy. I just got decent with her and now shes a bit different. I will admit it was demoralizing when she nulled your team wipe, and when you're playing with randoms and no one is even trying to kill the mercy it made it frustrating, but this will be even more frustrating in that situation. At least I know I'll never waste my single rez on an attack Widowmaker. XD

  5. He really just goes in depth over the skills, utilities and traits in details and shows what they do, and what they can do when enhanced by certain build synergies. The Weaver video was so long apparently because he went over every new skill... that had to be super boring. XD

  6. Before it ended I did a little more exploring. The part of the map that was offered was more like the core game than any of the LWS3 maps. A lot of the events could be soloed, I ran into one that could not because the scarab bugs were very hard to deal with on a squishy class. They were attacking pipelines similar to some of the Queensdale bandit events, but the pipes took damage fast, and the scarabs spawned in packs of 3. They would do this circular motion causing a blinding and high damage area if you got caught in it. The three would stagger the attack so it was hard to melee any of them, and even as a DD with 3 dodges it was hard to stay away and attack. No one seemed interested in this event as everyone was probably doing bounties. I do like these events, but as time goes on and no one wants to do them, I hope they don't tie anything to them. I also hope they didn't become so anti-meta from the reaction to HoT that there aren't any meta chains in this expac. We don't necessarily need a DS or VB. A Gerent type boss would be nice, but I'm thinking more along the lines of Ogre Wars, where its a 15-20 minute chain that has a interesting story and a chance at a fairly rare drop at the end. These are the types of metas the player base like.

    I tried some more bounties, and I do like how much HP these things have, I died one or two times and was able to get back on my mount before it died to keep helping. The only one I didn't care for was a Legendary Choya. While the little ones are funny, this one is just damn annoying. He can stunlock you and then keep hitting you until you die. It seemed to aggro downed players like Vinetooth Prime. I started jumping in the water every time he did some attacks just so I could revive myself by surfacing. His mechanics were interesting as he had a dual AoE field with arrows and you had to stand in the right zone of it to attack him. There was another bounty like this where you had to be in melee range to receive a buff to be able to damage the boss. I like this forced melee mechanic, because half the time on other ones, I'm a DD, YOLOing with my staff while everyone else is shooting projectiles.

    Sledgstone likes this