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Posts posted by DeathscytheX

  1. I have all 3 classes in the 290s. Titan just doesn't do it for me on this game. The Hammer of Sol is a cool subclass, but the other two feel like crap. I like Hunter better, but they really should just give it 3 types of triple jump becasue PvE just requires big jumps everywhere. I feel like most these subclasses were made for PvP. Arc Strider is practically useless against a lot of foes on PvE, they all run away and then your shit runs out. Same goes for most of Titan's stuff.

    I've noticed all my hardcore friends stopped playing, they never have beaten the raid. I guess getting tokens to buy raid stuff really turned them off or something. This game is a lot more casual friendly.. the powerful gear isn't locked behind raids and nightfalls. Its all RnG and weekly resets. It works for me. I think the raid could use a bit better rewards... but not playing because the best gear is locked behind a weekly reset is a bit of an asinine excuse. Nothing was enjoyable about that. I have all but 3 exotic weapons in my collection, the armor is a bit harder to come by.

    I'm still playing so its doing something right.

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  2. Ok yeah, the Jackal is pretty awesome, but outside of the PoF maps its not as awesome. It can teleport through the air 3 times as it gets a DD type endurance bar, but it does lose some height so its not as good as the raptor jump. The Sand Portals are what makes it interesting. I've been wondered why there was a mastery point in the Desert Highlands that said it was above when all I could see was sky. Later i found a sand portal when I got as high as I could in that area. It took me through 2 sandy sky roads that ended in portals until I got to a platform way up in the stratosphere with the MP. I'm looking forward to all the hidden areas these portals will take me.

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  3. I beat the story. It took me about 12 hours. If you tried to hardcore speed run it, I doubt you could do it faster than 9-10. I only got side tracked doing hearts once, other than that I was going from chapter to chapter in between getting mounts. The only time it was gated was getting the Springer mount. You needed to get the canyon jump for the raptor to get to that area. The skimmer was only needed for one part, and the jackal is just extra for story... it seems a good bit of MP are gated behind it's abilities though. Once you get the Springer a wealth of MP become available, and you get one for each part of the story you do. You never really feel impeded by these. Each of the 3 mounts after the Raptor require a renowned heart to do, they offer the unsummonable mount and get you to practice its abilities to complete the heart. If only they'd have a CC heart. XD I'd say the Raptor is my favorite, its upgraded jump covers a lot of distance as long as you aren't going up hill. The Jackal is pretty neat, but seems situational.

    The story was damn good. Bravo to Anet for the voice acting, and the writing. Canach and Rytlock were epic with their back and forth banter. I had a lot of good laughs. Steve Blum and John DiMaggio were on top of their game. You'd never be able to tell it was Spike and Bender. :P There was comedy, drama, suspense, surprises, and action. There was a large amount of variety as well. It wasn't a rinse and repeat "beat this enemy, defend this gate, talk to this person". Some of the achievements were pretty shit though. They either required 2 play throughs to do the opposite thing you did before, required a mount you wouldn't have had access too yet, or they were only soloable with a high DPS class. With how long the story was, it would be tedious to grind this. But I'm glad the story was long... and that the final boss wasn't bugged like Mordy.


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  4. I made a Titan and got him to 20. Its amazing how much Warlock gets in this game. The best jump and Healing Rift are amazing advantages in PvE. Blink and Empowering rift for PvP. I do like Striker Titan's 2 grenade option, but barrier sucks for PvE... its actually pretty garbage. The AI will flank you or walk right through it to continue damaging you, and unless you pick a subclass tree that grants healing off a melee kill, you'll die unless you try to run for cover. The smaller barrier that reloads your weapons automatically is nice until something gets in your face and you have to move, only to try and come back for the auto reload not to work anymore... oh and Warlock has an exotic armor piece that grants party reloading with rifts... so there is that too. Just about anything another class can do, Warlock can with an armor piece or just an ability. They really should add more utility to the other two classes some how. Taking away the bubble, and making it a alt super was bad enough, then you can't shoot from inside of it.  I haven't unlocked the 3rd subclass, but two of Titan's supers are pretty subpar in PvE because half the important targets fly and float, making ground pound useless, and you can't spam the shield throw, it has like a 2-3 second cool down. Striker is super weak too... I mean it clears more adds and works in PvP, but against heavy targets you might get a bit of DPS in until a Cabal or Vex stomp you and send you flying away while your super drains. I wish they had the one big smash option similar to Hunter getting different options on Golden Gun.

    On another note, I picked up Nameless Midnight from Zavala, and holy crap is it amazing. I'll redo the Mida quest on my Titan and infuse it into this gun. It shoots just as fast, and kills almost any small target in one shot like a hand cannon.

  5. The grind has gotten the best of me TBH. I seem to be stuck at 283. The exotics that drop for me have all been 283 instead of dropping higher like they have been.. all my legendary weapons are 283-289. Chest piece drops are nearly non-existent for me. I get High Minded Complex Boots and Gloves along with Tone Patrol more than anything. I think I've capped and will have to rely on the reset for the luminous engrams. I've beaten every adventure and mission the game has, and I've looted every lost sector and about 98% of the regional chests. I feel like I got $60 worth out of the game. I'll continue to play casually off the reset.

    The best way to level up is being in a clan, because you can get up to 4 more luminous engrams a week without doing anything at all, so long as someone else does the tasks. If your clan beats the raid, you'll get a raid drop from the corresponding clan reward, seemingly same for trails. This is rather interesting. The other two come from a PvP win and Nightfall clear. Being a leech benefits the clan so long as you cap out your weekly clan XP contribution of 5000XP. You can hit it in a few hours of just doing patrols at 250XP a pop or a strike at 500XP a pop.

    I tried the first half the raid the other night. All the guys that got me through them in D1 are out of college and have jobs. XD Sadly my work time doesn't match up so I told them to pick up a different 6th person. I got a 284 Shock and Awe fusion rifle out of one of the encounter chests which I boosted to 289 with a mod. I want to infuse it to my Merciless because its the new Gjally of this game, but then my legendary power weapons would be limited. Xur is selling it, you better buy it. XD Anyways, the raid seems to be heavily puzzle oriented. I enjoyed the Bathhouse part, when we figured it out. Apparently it took the streamers the most time to figure out how it worked, we got it in about an hour of wipes. We got stuck in the dog room for much longer and that's when they called it a night. The difference between this raid and the ones I did in D1 is that everyone has to play a part. You can't just take 2-3 of your strongest players to clear a hard part like the Gorgon in VoG or the Bridge on Crota. The puzzles I did required all 6 people to be involved somehow. It was enjoyable, but very time consuming, I saw them on tonight again and they still haven't beaten it. But at least I'll get a raid weapon or armor piece when they eventually figure it all out.

    Merciless is insanely OP, Its a fusion rifle that basically shoots fast like the original Pocket Infinity after its first 2 shots. With 9 rounds in the mag its just damn amazing. The catch is the shots can't be lethal for the speed of charge between shots. So for regular mobs its kinda useless, but for majors and other high HP targets, it melts. It comes in handy when the game doesn't put anyone in your instance for the public event. I can get the Cabal Excavation to heroic super easy now, and I can solo Injection Rig. XD Swords and Fusion Rifles are clearly the best Power Weapons. Outside of the Hawthorne shotgun, all the other ones have been pretty shit that I've gotten. I have a 283 Sun Shot and Gravaton Lance now. I really want to get my hands on the new Hard Light. Outside of these I don't really love any of the other weapons. I infused my MIDA into my Call to Serve because I couldn't get Nameless Midnight to drop for me... everyone on reddit says its amazing. I liked Uriels Gift too, but I'll need a 280+ Sweet Business or Hardlight to drop to make it worth a damn. The hand cannons are kind of lackluster outside of Sunshot which is basically Fatebringer with a pretty skin. I kinda miss ole Red Death, damn thing would be pretty handy in some of these solo adventures I have with Heroic Events. And thanks to Bungie's hard-on for PvP balance we'll never see Ice Breaker or Invective return.

  6. I really enjoyed it. For a remake, it was really well done. I never read the book, so I don't know how much closer this was to it over the mini-series. Obviously they couldn't fit everything into a +2 hour film, and they didn't try to cram the whole thing into a single film. I read there will be a second film, so I look forward to it.

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  7. As much as this sucks for people that already bought an overpriced ebay one, and as much as this sucks for people that are having to wait for this... I hope they flood the market and so a ton of scalpers get left with their stock with no one to buy.

  8. I played 2 rounds of PvP today, and I'm not a fan of the randomized mode of QP. I didn't like countdown, and I don't like clash. I did enjoy Supremacy, which is basically Kill Confirmed on COD. It's a more cautious game mode. Pulse rifles and side arms worked the best for me. Side arms are super deadly at mid range. ARs felt kinda meh. At least the one I had on me. I wish you could pick the mode, but they probably know less people would pick countdown over control. 

  9. XD At least you CAN grind it in PvE, thats really all I ever asked for. In D1 getting a legendary alone was a feat, and then it would be a low light level.

    I got MIDA and Strum tonight. Mine are only 284 and 285 though. That MIDA mini-tool is a damn good SMG. I also managed to get Sweet Business to drop off an engram I got during an adventure. Its crazy how these things drop from anywhere. That would be my 7th one as well. I need to do the nightfall and have 5 minutes left to get the Rat King. Once I get two crucible matches out of the way that is. These bounties are fairly reasonable to do. I'm glad there is no "get 50 void kills in the crucible".

    I'm at 272 now. I did get clan rewards from the guys I did raids with. It dropped me some good armor. I figured as long as I keep giving XP I can stick around, I only know 1 of them IRL. All I'm really doing now is trying to hit every adventure. I joined a friend that just started yesterday and I like how it does a GW2 style scaling to where I couldn't wreck everything with one shot... and I even got a legendary engram to drop during the mission. He was level 8, so it was pretty impressive. I really need to start another character soon. As much as I like Strum I'd rather get Sun Shot and use Strum to infuse it. Strum takes a little to long to reload for my liking.

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  10. Yeah it seems 265 is the soft cap then the grind gets worse. 270 gear comes from the nightfall, Xur (most likely 300 exotics), and rep vendors on rare occasions. The raid will probably push people to 290 and then 300. Kinda sucks, but we'll see how guided games go. The guys I normally did raids with were all about doing it at reset and I'll never be on for that. I want to do at least one for this secret bounty that dropped for me and I can't advance until then. 

    I did 3 different strikes today and they were pretty fun. They really made sure you can't cheese these things. I hear the nightfall has a time limit too. All the end bosses fights took place in a chamber or a high scaffolding with fall hazards. The Vex strike on Io was my favorite. It's very VoG inspired and lacked big skips but instead had hazardous puzzles between each encounter. The other Nessus strike was a fallen one, and the boss was like Archon Priest up on a circular scaffolding I just mentioned. Special Shanks would electrify the ground disabling your ability to sprint and jump if you didn't kill them. The Vex boss on Io made cover dissappear, and a massive Taken cabal phalanx boss on the 3rd one made the floor around all the cover near the walls of the chamber toxic so you had to fight from the center or exposed on top the structures. The Inverted Spire is def the worst of what I've played. 

  11. Yes I did beat the story in a day, but you have to remember I played 5 hours of launch night, and then played from 11am to 4am that day. XD At your pace Sledge, it would probably take you a month to beat the campaign. :P  There is plenty to log back in for each day. It seems the planet challenges are daily? Earth and Io changed for me, but Nessus is still on what I was working on the previous day... maybe its 24 hours after doing all the challenges. The adventures could be considered part of the story, more appear after you beat the campaign. These must have replaced grimoire cards because they are actually lengthy side stories. The challenge missions are as well. Once you beat the challenge missions on each planet you get what amounts to the old style bounty for an exotic weapon. I had to stop doing those because they take up an weapon inventory slot just like the old ones. -_-; C'mon Bungie, why?

    Anyways, Ive played through a lot of these things and the stories are pretty neat. And you actually can repeat them if you like them enough. They become available at the planet's NPC rep vendor after you do them. My favorite one so far was ole Rasputin luring me into a damn Vex death trap, and then periodically trolling them with some type of hypnosis music while I killed them. I've also managed to reach power level 264 doing all open world PvE. To do the nightfall you must reach 230 for reference. I seems every time you do reach a new level of rep with these vendors you get a more powerful legendary engram.

    I'm pleasantly surprised. I like this game way more than I thought I would. If the DLC adds more planets, more adventures, and what not, it will be worth it for me. Even though I have all exotic and legendary gear, blues are still worth picking up for infusions. So doing public events and adventures that only give you rare gear, are still worth doing because they could drop a blue that has a higher attack power than what you have. They must have put someone else in charge of designing this loot system, because its the best I've seen in any RNG based game... and its crazy I can say that. XD What is even funnier, is I am seeing a few friends trying to acquire loot the old way. When I log on I see them doing strikes or PvP, and I'm like 20 points higher than them with a few hours less of playtime.

    Strider I meant that as a joke. XD Those milestones are just a short intro the first time you launch the game. I'm not sure if you can ever look at it again after that. I thought it was a cool tribute. I had a VoG clear, Crota clear, Made it to the Light House on Trials of Osiris, and The Black Garden. If all you did was VoG, then you'll only see 2 cards for that and us beating the last mission. Get it for what ever platform you want. Like you said our play times may not match up. I'm generally off on Sunday's and Wednesday's, otherwise I play from 10:30pm to about 3am central time. :o If you do get it for PS4, I'd be more than happy to team up when possible. It seems a few of these bounties require you to be in a fireteam of at least 2.

    On a final note.... The Taken are annoying as fuck. At least those of us that didn't buy any DLC outside of the season pass get to experience it in this game. I'm curious if they put in subtle alternate dialog for players based on their save date from D1. The first time I encoutered them the whole Oryx thing was explained, and it was the only time something like that was made out like it was brand new to me. Oh and Swords are bad ass. I didn't think I'd like them, but they are among my favorite power weapon. I have an arc one just to slay the shit out of fallen captains. The fact that you don't need to reload them ever makes them great for panic moments. Nothing worse than swapping to your power weapon only to have to reload it because you previously used up all the ammo.

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  12. I'll also add a buyers beware. Destiny does have a loot box system called Bright Engrams. Once you hit level 20, you can earn these by continuing to level up. They give you shaders, weapon ornaments (which i guess are skins), ships, sparrows and most controversially... mods. People are calling it pay to win because you can buy silver to buy these engrams in bulk. I don't know if the mods will be usable in Trails or Iron Banner.. I'll assume they will be. Its things like +5 weapon damage and what not. It will also give you some power 10 legendary armor, which you can bring up to spec via the infusion system if you like the perk it has... that seems the least appealing with how easy legendary armor is to obtain now. Its the mods the people are worried about.

    I'm more interested in the cosmetics as I doubt I'll ever care about other people's mods. The PvP isn't my thing in this game, but I'd be worried too if it was. So far I've gotten 3 legendary ships, and an extoic sparrow that shoots out crazy booster flames. I'm pretty happy with it... but damn I miss my Crota ship. :(

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  13. But you wont get too see the milestone we shared together when we entered the black garden in 2014. XD I forgot to mention that the game does a little tribute at opening of all your accomplishments and who you were with when it happened. I thought it was pretty neat.

    So I finished the story and I was satisfied with the ending. It wasn't the best I've ever seen. Honestly they could have added a few more missions. I reached the level cap about half way through the story because I did a bunch of adventures on each planet as I got to them. Once I got to 20 I just focused on the story because I got tired of not having a sparrow. I mean wtf bungie? Thats so fucking stupid to make people do 75% of the campaign before giving you one. Completely pointless.

    So where this game shines is loot acquisition. Holy crap its so much better. In just open world PvE I've gotten more exotics and legendaries than the first few months of D1 I played.  I'm not max power level yet, but I have all legendary and exotic gear. And here is the best part of it all: you can infuse a higher level weapon into your lower level leggy or exotic to bring its power level up to par... even if its a blue you are sacrificing to do it. You just have to keep enough legendary shards on hand by scrapping other legendary stuff. So this assures me my gear wont ever get shit on if I really like it. I would have loved this for my The Devil You Know in D1. I have a really good energy auto rifle that I'll keep on me forever now. Plus I've upgraded my Gravaton Lance along the way. The 3 beta exotics are low level gifts during the story. You only get to pick one though. I'll have to play through again to get Sunshot and bring it up to spec. I've gotten 3 exotic engrams from public events, and they weren't even heroic events every time. AND engrams always decode for your class... no more hunter gloves when you're a warlock. And as if it couldn't get any more convenient, every exotic you get is saved as a collection. If you ever scrap it and regret it later, you can buy it back for 10 legendary shards. 

    I'm also pleased with the endgame PvE. There are challenges for each planet. I'm hoping they are daily, but they could be weekly... I'll report back on that tomorrow. Each area has 3 tasks that reward you with a rep package. Every planet has a vendor/mission coordinator type NPC. The more you do around the planet, the more coins you get to turn in. Each time you fill the rep bar you get a legendary. This also works for the gunsmith. After I beat the game I got access to him and got like 7 legendary engrams. XD I'm not 100% sure how you build rep with them. I guess I should see what I'm turning in. All I know is that I fill his rep bar faster than anyone. The trainers from the first game also offer tasks for rep. There are so many NPCs doling out legendary gear, its amazing. I also unlocked standard patrols... which are exactly the same from D1. But between challenge quests, adventures, lost sectors, and public events that have timers on the map... repetitive open world grinding feels rewarding.

    I've gotten so much decent loot just running around the open world maps, strikes aren't that exciting right now. I did 2 for a milestone challenge... sadly they were both Inverted Spire... -_-; It came up first, and my second strike was somewhere else, but both the other players left so I had to back out and got the same damn strike again. I was too irritated to try more after that. They still seem to have the typical troll/afker problem the first game had. Inverted Spire as a Nightfall is going to be a damn nightmare. I think I only beat it once without wiping on the final boss' last stage during the beta. Both times today my teammates left me last guardian standing, and I'd get knocked off the side into the toxic fluid and die. That seems to be the only way I die, and its very irritating. Its happens on missions, and adventures. I'll jump out of a cluster fuck and someone will do a shockwave move and it pushes you off the side with no way to get back as you float. Kinda stupid since you are in the air to avoid a ground attack.

    On a final note for now, the humor in this game is pretty great. Funny how they didn't want any in the first game and screwed the whole story for that reason.

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  14. Initial thoughts

    While this game mechanically is identical to D1. You can really tell what a copy/cut and paste job D1 was. The train wreck of the previous game becomes more noticeable with how this game flows. The story is superior in every way possible. There is purpose, narrative, and direction. There is an actual villain, and you have a real goal. The musical score is amazing. They could probably Rerelease Destiny 1 ten years from now in some special edition for whatever underpowered Nintendo console is out at the time, with all its cut content restored/redone. XD So far the story is really good. And if you're wondering, the Generator room nerf consisted of the second tier turbines being removed so there is only one set of them.

    What else is good?

    They actually fixed just about every issue the beta had. Ammo drops a lot, power ammo drops from every yellow bar, but its still kinda scarce. Your super charges a lot faster to where you can needlessly hold on to it for big moments that may never happen. XD The enemy AI is a lot better in this game. While the Cabal are still the same clunky oversized enemies. The fallen are a lot smarter and have new movement tactics. They now do this running dash where they set there body really low to the ground and run to cover or away. Its actually annoying as i had to chase down a HVT in the open world when he kept doing this. It can really throw off your aim as well. The hive is still pretty similar but so far thrall spawns are more tactical and annoying. Instead of a bunch all running out of a narrow doorway, I experienced them in more open areas spawning out of a wider array of corners. They are still terrifying when you hear the screams. The game doesn't shy away of bringing back all your "favorites" at the start. The exploding thrall's, and the exploding shanks all make sure you make your life miserable near the start.

    Once I played past the opening mission I ran around the EDZ a bit. I still don't have a sparrow so I did what I could while there. Adventures are pretty neat. Way better than the bland patrol missions in the first game. Then again I don't know if I'd want to repeat any of them or if i can. There also seemed to be a lot of stuff locked off from me as far as exploration goes. I hit a few public events... they were your standard fare of stop the fallen mining and the devilwalker. What is interesting is I got 2 exotic engrams from two different PEs. Exotics I could use at my low level as well. Sadly the boots I got already have been outclassed by the time I stopped playing by greens. Still, its interesting to get low level exotic stuff. I also did two lost sectors, but I was guided into them by the introductory adventure, and by a second adventure I did later. I'll reserve judgement on how much there is to do on patrols. After running 4-5 adventures I seemed to have done them all for the EDZ, but then again maybe its because that's all that shows up for my current power level. Like I said I saw a few force fielded walled off areas I couldn't get into yet.

    Missions are varying lengths The last one I did was a good 20-30 min long.. but it was really 2 missions that were just back to back off a cut scene. Either way, they make sense as you know what you're doing, and why you're doing it. Instead of wandering around aimlessly listing to your ghost ramble about nonsensical stuff, there is a bunch of radio chatter between important characters as a narrative. It really gives the game more life.

    Whats bad?

    The grenades still take forever to come back. That's one thing they didn't fix. Also, you always revert to your primary kinetic weapon out of your super... I mean wtf? Why? It's thrown me off so much when I think I'll go back to shooting my SMG only to shoot one shot with my hand cannon. -_-; Also I had to wait 30 minutes after launch to get in because servers were at capacity. So much for that "rolling launch". The tool tips are annoying as fuck and wont go away until you do them. They're very obstructive to where you just do them to get rid of them. 

    I'm kinda iffy on the new light system. Both your weapons and armor contribute to your power level which replaces the light system. The issue I have with it is that you're basically forced to use the weapons that drop that have the higher power value regardless of the type. Got a sweet shotgun? Too bad this shitty nade launcher dropped with a higher power level moments after you got it. Once you reach level 20, and the power level cap it won't matter I guess, but along the way it kinda sucks. Especially since adventures and missions have recommended power levels sorta like The Division had.

    I also don't like that I'm having to wait to get access to my sparrow.. wtf?

    So, all I can say right now is that its like D1 probably should have been, there isn't anything ground breaking or new.. you just have Destiny with a better story that isn't limited by old gen consoles. It's like a "sorry guys for that last game, this is what we meant to make". I'll post more impressions once I get into strikes and discover how useful if at all patrolling is as endgame content.

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  15. XD I'm on ep 5 of season 3 and so far its the most boring. Although it seems to be getting more interesting. Daenerys has her army now and I like her character a lot more.

    Season 2 was pretty good IMO. Tyrion is by far my favorite character along with his escapades with Bronn. I'm pretty sad he's no longer Hand of the King. I loved his schemes. The wildfire boat bomb was pretty epic. But all before that, Tyrion getting KOed by the hill person's hammer and missing the whole battle was hilarious. XD All the conspiring between the Spider and Little Finger is probably my favorite angle going on, even though they are among the minor happenings. 

    The thing I like about this show is how your opinion can change about certain characters from good to bad and bad to good. Everyone is relatively interesting. At first Daenerys story had me least interested, but now Snow's story is kinda eh right now. All of Night's Watch seems so ridiculous, and Snow just seems like a big fuck up in everything he does, its absurd how many bad decisions he's made consecutively, and so far he hasn't really had to pay any price for them. I haven't read the books, but it seems the show had written itself into a corner at times, and then decided they didn't like what they did and just did something else to do it, making the character impacted look out of character. Robb's decision to marry the medic girl is one of them. Stannis is a trainwreck and the fire priestess is such a weird and out of place character... the whole pregnant, shadow birth thing was bizarre and I bet it's the only time that is ever used. 

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  16. Maybe I braced for too much? Everyone talks about all the nudity and sex... and I'm just like eh? Its really not that much unless season 2 ups the ante. Maybe I'm just desensitized from all the movies and others shows that have been worse? That one guy runs a whore house, and the Dothraki are just a bunch of savage brutes.. it fits the premise of the scenes. They could not be there and not change anything you're right. But I guess that's just what I expect from HBO. I'm a sucker for political drama, so I've really liked the first season so far. I'm up to ep 6. The whole Stark vs. Lannister feud is interesting to me.

  17. A friend of mine gave me their HBO Go log in and I've started this. I watched the first 3 episodes and I already want like 4-5 people to die. XD Its HBO so it has to have nudity otherwise this show could just be a regular cable TV show minus the occasional F bomb. With the limits TWD and Vikings have pushed on gore, this show hasn't really shown me much that's impressive on that front yet... I do like what I've seen, they've set up the story well and the characters are interesting to me. I should have this knocked out in a week.