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Posts posted by DeathscytheX

  1. This was a total train wreck XD. A terrible adaption full of teenage angst. They ruined L which is what made it the worst. They clearly didn't want to spend money on Ryuk because his face is always in the dark like in the preview. This would have worked out way better as a series anyways. They tried to cram the whole first half of the anime into an hour and forty minutes and threw in a lame ass ending.

  2. They are, but you cant really aim them good, so you're really not going to hit anyone from far away. D.VA has suffered since her HP armor nerf, shes probably the most squishy tank. They will never make her like she was ever again so the answer was definitely to give her more power. With her Defense Matrix uptime heavily nerfed she'll no longer be able to cancel out McCree's and Soldiers ult. I don't think those can single handedly destroy Rein's shield, they barely take down a single character. Rein has suffered a lot lately though, and once the Junkrat buff goes live, I bet more people start playing him which will make it really hard on Rein as Junkrat is the hard counter to his shield besides Bastion.

    Mercy is going to become very powerful on console. People have a hard enough time taking care of Phara, and unless you're 76, McCree, Widow, or a really good Hanzo, Phara players do as they please if they have mastered fuel conservation to stay in the air at all times. Even knowing where Mercy is, her mobility will be too much during her Ult. There will be a lot of blown High Noons just to cheese take care of it.

  3. I'm excited for the D.Va Changes. the Mercy changes are crazy. I just got decent with her and now shes a bit different. I will admit it was demoralizing when she nulled your team wipe, and when you're playing with randoms and no one is even trying to kill the mercy it made it frustrating, but this will be even more frustrating in that situation. At least I know I'll never waste my single rez on an attack Widowmaker. XD

  4. He really just goes in depth over the skills, utilities and traits in details and shows what they do, and what they can do when enhanced by certain build synergies. The Weaver video was so long apparently because he went over every new skill... that had to be super boring. XD

  5. Before it ended I did a little more exploring. The part of the map that was offered was more like the core game than any of the LWS3 maps. A lot of the events could be soloed, I ran into one that could not because the scarab bugs were very hard to deal with on a squishy class. They were attacking pipelines similar to some of the Queensdale bandit events, but the pipes took damage fast, and the scarabs spawned in packs of 3. They would do this circular motion causing a blinding and high damage area if you got caught in it. The three would stagger the attack so it was hard to melee any of them, and even as a DD with 3 dodges it was hard to stay away and attack. No one seemed interested in this event as everyone was probably doing bounties. I do like these events, but as time goes on and no one wants to do them, I hope they don't tie anything to them. I also hope they didn't become so anti-meta from the reaction to HoT that there aren't any meta chains in this expac. We don't necessarily need a DS or VB. A Gerent type boss would be nice, but I'm thinking more along the lines of Ogre Wars, where its a 15-20 minute chain that has a interesting story and a chance at a fairly rare drop at the end. These are the types of metas the player base like.

    I tried some more bounties, and I do like how much HP these things have, I died one or two times and was able to get back on my mount before it died to keep helping. The only one I didn't care for was a Legendary Choya. While the little ones are funny, this one is just damn annoying. He can stunlock you and then keep hitting you until you die. It seemed to aggro downed players like Vinetooth Prime. I started jumping in the water every time he did some attacks just so I could revive myself by surfacing. His mechanics were interesting as he had a dual AoE field with arrows and you had to stand in the right zone of it to attack him. There was another bounty like this where you had to be in melee range to receive a buff to be able to damage the boss. I like this forced melee mechanic, because half the time on other ones, I'm a DD, YOLOing with my staff while everyone else is shooting projectiles.

    Sledgstone likes this

  6. Couple of quick notes on the beta.

    There isn't much to do honestly. The map is sectioned off similar to the closed beta of HoT. But without the elite specs, its pretty much just explore the map once, check out a few events, and I'm done.

    Mounts are definitely the selling point here. I loved making a guardian just do speed around the map on a mount. I'll def do WC on all my alts once I finish the PoF story and do all there is to do on the new maps.

    Thankfully, hero points are soloable again. I like the bounties. They took what was cool about the HoT Hero Points, moved them to Bounties, and improved upon them. Grabbing the bounty on the board activates it I believe, but it also shows you where they are on the map. You don't need to actually grab it to get credit. I followed a guy around that kept calling them out. I didn't realize until the last one I did that you can get a map spot by grabbing it off the board. When I defeated the last one, I got credit for 5/5 bounties despite never grabbing the other 4. Some of the bosses were more challenging than the others. My biggest gripe is the orange AoE one shot attacks on beige sand. Oye, its hard to see it sometimes in the heat of things. Maybe its my SweetFX shader though. These don't seem to be tied to any progression, but they could be tied to Spec weapon collections. It only took about 3-4 of us to take a few of these down. The Hyena was pretty neat as it teleported like the Jackal mount. Breaking the bar is essential to stopping their devastating attacks. All of these things can 1 or 2 shot you if you aren't careful.  The Hyena didn't have AoE attacks, it just teleported to a target and did big damage almost like a smokescale. Attacking these bosses even with a bigger group I still was getting 40-45 FPS so it wasn't too bad. It def seems that mounts and large city areas get HoT FPS though as I would drop down to 25-30fps just standing at the hub.

    Sledgstone likes this