DeathscytheX

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Posts posted by DeathscytheX


  1. 1 hour ago, Strider Hiryu said:

    Damn, that's interesting. I'd like to point out that Star Trek Online, that takes place 40 years after the events of Nemesis (and is canon in the old timeline), warp speeds still max out at 9.97 no matter what (unless you have access to Transwarp which will put you at roughly warp 24 (Vice Admiral and above ability), which is sad considering how much more advanced Starfleet is 40 years later (and we have access to technologies from the Borg (where we got Transwarp) and the Iconians). I've got one of the most powerful ships in Starfleet and yet I can only go warp 9.97).

    That's interesting, as much as I love Star Trek I'm not really up to speed on the lore. The first time I've ever heard of Transwarp was in the experimental Excelsior in Search for Spock. So why was it never really utilized?


  2. For me the biggest disappointment is the weapons. I have all the good stuff (except Hard Light still -_-). Foward Path, Martyr's Make, Valakadyn, Nameless Midnight, Better Devils, Ureil's Gift/The Number, Merciless, A Complex Solution, Vigilance Wing, A Time Worn Spire, Rat King, etc. The "new" weapons on the faction rally were just reskins of other weapons with a different static perk. Grenade Launchers a shit, and I kinda miss LMGs. If there were way more weapons, there would still be something to grind for. I wasn't expecting a Borderlands level of quantity, but I was hoping for at least triple of what we had. Again, it goes back to PvP balance holding back the PvE aspect. It seems to be a common theme in every game I like these days. I really am missing Ice Breaker right now. 

    Nightfall's aren't really that fun to me, they are just means to an end to get powerful gear. The time limit thing is pretty meh, the no wipe rule was more thrilling. Now when everyone wipes, everyone sits there for 25 seconds or more, because if you respawn solo, you'll likely die instantly when you take on all the aggro on the boss. Normal strikes are pretty pointless because public events are just as rewarding and you can do 4-5 of them in the time it takes one strike. They should have make strike specific loot. The only strikes I've played are the 2 I needed on each character to unlock the nightfall, and the nightfalls.

    I think someone on reddit said it best that the token system is a great support mechanic, but shouldn't have been the main loot drop mechanic. Prestige mode should have had its own loot. I don't think anything should have had a better power level as  most these people that play this content indicate... it should have had unique weapons and armor though. There should have been more Exotic bounties as well. I actually enjoyed the MIDA/Sturm/Rat King quests. They were reasonable, and took a decent effort to obtain.... well MIDA was super easy, but that's besides the point.


  3. Iron Banner, but its not like it matters, there are no level advantages in any PvP, even Trials. As casual as this game is, this is one thing I don't stand by. There is literally nothing for hardcore players to do outside of Prestige Raid and Nightfall as Strider has said. Once I got The Forward Path on my first engram, I was done with IB because Control is such a shit game mode, with half the maps completely unbalanced towards one flag side.  The map that takes place on the Leviathan is such a joke, its crazy how it got passed testing. If you start on A flag, you pretty much automatically have a win unless you're team is organized and can take the flag from them. A has a straight line of sight and travel to B, while C has a closed off door way with a chasm, and no real flanks to A all your paths are narrow hallways leading to an exit that the team at A can see and shut down.

    I've started continuously finishing at the top of my matches. My weapons help out a lot as I have all the best Auto rifles. But If I'm by myself I still lose more than win because while my K/D is around 2.5-4 on average per match, I'll get a team that all go 0.5 or worse. I only do PvP for my weekly powerful engrams which is around 15 matches (5 per character). Thankfully losses count towards that progression or it would be a lot more.


  4. I finished IDO the other night. It was enjoyable. It felt like the first half consisted of 15 minute episodes though after you cut the opening and credits out. They are 24 min total as is. One thing I dislike a lot about Netflix is their translation team when it comes to written text. A lot of times they don't bother with signs or other text. The end of IDO it goes through what some characters did at the end of the story, and the text flashes on the screen so fast you can't even read it before it goes away.


  5. Yeah I didn't know about Call to Arms until this week because I let it sit on the first milestone that just offered a blue engram. -_-; After grinding it out on all 3 characters. I do like crucible a lot now. I prefer Supremacy and Survival. I have Martyr's Make on my Hunter and that thing is OP AF. Its got some serious range and stability. I was getting doubles and triple downs with it. I do like that Autos are king right now. I guess I'll enjoy it while it lasts. People can bitch about MIDA, but honestly I beat it out most of the time. A lot of the maps are too confined for MIDA to shine... the Mini-Tool is a different story. XD. I just got VALAKADYN on my Warlock and I heard that is one of the better ones as well. Scathelock is ok, I don't like it as much as Martyr's, but its still serviceable. Still no Hardlight, but I did get a 304 Better Devils so I'm happy about that. When playing with a group were we communicate its pretty fun, but when I play solo its a toss up. Sometimes i get a group that sticks together, but when I see that one guy run off as fast as he can, I know its pretty much a loss.

    The Nightfall this week is complete bullshit. I don't know how its even possible without that anomaly exploit, even then you probably need 3 devour warlocks with cold heart and swords. Sadly I'm the only one in my current group that runs a Warlock. We were able to get the boss to 1/3rd HP on our best run. Everything being shielded is BS along with how fast they regen it. The insane amount of HP sponges long with the lengthy dialog sections where you can't progress until they shut the fuck up is infuriating. I'd honestly prefer the old school no wipe rule over the time limit. Having to run to regain your health is ass without devour.


  6. I hate you right now. Hard Light is the only exotic I want that I don't have. The other two are the shitty grenade launchers. I saw a video the other day where health recovery was the best stat basically and the other two are marginal at best. Maybe it was a few patches ago, but after thinking about it, for me its the best stat. I'll leave you with this tho. XD

     


  7. The token system is the only thing that keeps people playing TBH. The pull of the first game was buying the same gun over and over in hopes to get that god roll. Now that guns are set in stone in their perks, if you could buy everything as you wanted, even casuals will run out of things to do. Maybe they should have kept random rolls? They should have made more weapons that's for sure. Once you have Better Devils and Nameless Midnight, you basically are set for kinetic weapons. There isn't much better in those slots besides MIDA.

    I think its more of the lack of gear diversity than anything else. I mean once Prestige Raid comes out, how much less content is there to do for hardcore players than D1? Unless I'm missing something, its about the same at this point in the game's life. D1 had Raid Hard Mode and Nightfall. D2 will have Raid Prestige, Nightfall Prestige, and Trials of the Nine. Essentially one more piece of content since Trials came out half way through D1's lifespan. Maybe a lot of hardcore came in half way through when there were more raids to do and Prison of Elders. I dunno. 

    Bungie hurt themselves with PvP as well. 4v4 should have been reserved for Trails, and they could have made it a regular playlist mode, but when you raid with 6 people, and then can only PvP with 4 of them, it ends up being pretty bad when you have to leave 2 people out. I enjoyed PvP when it was 6v6. Now running around hoping to flank someone for an easy win or hoping I don't get flanked for an guaranteed death isn't as enjoyable.

    I think the game could fix a lot by bringing out 6v6 maps for PvP, having the Raid and Trails drop 300 gear, and giving Xur better stuff. Xur seems utterly pointless. His currency is super easy to obtain and he doesn't have anything special you can't get farming Public Events. They also cap at 270 regardless of your power level. That also goes back to the gear they launched the game with. Grenade launchers are shit, but we get 2 exotic ones, and no exotic sword or linear fusion rifle? I'm glad to see some old favorites return as weapons and armor, but they should have been extra on top of new ones that took their spot. I also find a lot of the exotic perks to be underwhelming.

    Strider Hiryu likes this

  8. So I've watched all of it and I think its an awesome show, but not the greatest thing ever.

    Tyrion, The Hound, and Bronn are my favorite characters.

    The one thing that irks me about this show is how every act of good turns into some type of folly that cascades into a next conflict. I mean they practically handed the Night King a dragon at the end. Cersei is way too predictable, as if she'd really agree to help in the war against the dead. I wish Jaime would put a sword through her and be done with it. Now we have an upcoming conflict between Snow and Dany about who is the rightful heir. With their unknowingly Jaime/Cersei type deal going, you'd think they'd just be cool with it, but nah its going to be another conflict. Seems like there is too much to resolve in the final season and we might get unanswered questions or rushed resolutions. I hope not, but we'll see.

    Sledgstone likes this

  9. I have all 3 classes in the 290s. Titan just doesn't do it for me on this game. The Hammer of Sol is a cool subclass, but the other two feel like crap. I like Hunter better, but they really should just give it 3 types of triple jump becasue PvE just requires big jumps everywhere. I feel like most these subclasses were made for PvP. Arc Strider is practically useless against a lot of foes on PvE, they all run away and then your shit runs out. Same goes for most of Titan's stuff.

    I've noticed all my hardcore friends stopped playing, they never have beaten the raid. I guess getting tokens to buy raid stuff really turned them off or something. This game is a lot more casual friendly.. the powerful gear isn't locked behind raids and nightfalls. Its all RnG and weekly resets. It works for me. I think the raid could use a bit better rewards... but not playing because the best gear is locked behind a weekly reset is a bit of an asinine excuse. Nothing was enjoyable about that. I have all but 3 exotic weapons in my collection, the armor is a bit harder to come by.

    I'm still playing so its doing something right.

    Sledgstone likes this

  10. Ok yeah, the Jackal is pretty awesome, but outside of the PoF maps its not as awesome. It can teleport through the air 3 times as it gets a DD type endurance bar, but it does lose some height so its not as good as the raptor jump. The Sand Portals are what makes it interesting. I've been wondered why there was a mastery point in the Desert Highlands that said it was above when all I could see was sky. Later i found a sand portal when I got as high as I could in that area. It took me through 2 sandy sky roads that ended in portals until I got to a platform way up in the stratosphere with the MP. I'm looking forward to all the hidden areas these portals will take me.

    Sledgstone likes this

  11. I beat the story. It took me about 12 hours. If you tried to hardcore speed run it, I doubt you could do it faster than 9-10. I only got side tracked doing hearts once, other than that I was going from chapter to chapter in between getting mounts. The only time it was gated was getting the Springer mount. You needed to get the canyon jump for the raptor to get to that area. The skimmer was only needed for one part, and the jackal is just extra for story... it seems a good bit of MP are gated behind it's abilities though. Once you get the Springer a wealth of MP become available, and you get one for each part of the story you do. You never really feel impeded by these. Each of the 3 mounts after the Raptor require a renowned heart to do, they offer the unsummonable mount and get you to practice its abilities to complete the heart. If only they'd have a CC heart. XD I'd say the Raptor is my favorite, its upgraded jump covers a lot of distance as long as you aren't going up hill. The Jackal is pretty neat, but seems situational.

    The story was damn good. Bravo to Anet for the voice acting, and the writing. Canach and Rytlock were epic with their back and forth banter. I had a lot of good laughs. Steve Blum and John DiMaggio were on top of their game. You'd never be able to tell it was Spike and Bender. :P There was comedy, drama, suspense, surprises, and action. There was a large amount of variety as well. It wasn't a rinse and repeat "beat this enemy, defend this gate, talk to this person". Some of the achievements were pretty shit though. They either required 2 play throughs to do the opposite thing you did before, required a mount you wouldn't have had access too yet, or they were only soloable with a high DPS class. With how long the story was, it would be tedious to grind this. But I'm glad the story was long... and that the final boss wasn't bugged like Mordy.

     

    Sledgstone likes this