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I just found out Overwatch competitive rewards are based on your season high and not current standing. I would have been more aggressive if I would have known.
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I know right? He's still slow. I dispose of him fast when I'm junkrat. My hierarchy of need to kill asap: Mercy-Genji-Zenyatta-Tracer-Bastion. If I can't get your ass with Junkrat, I'm pulling Winston out. Genji can't deflect on me, and if I can't kill Tracer, someone else will because I made her burn up all her CDs too fast.
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http://trib.al/MKSOS5d interesting changes.
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Those are interesting changes, wonder how the community is going to welcome them. I mean it sounds a lot easier to make a respectable rank now but the idea of awarding 10 times the points and making the weapons cost 10 times more just seems stupid. It's adding an unnecessary amount of grinding to a system that already requires said amount of grinding, just leave it as is because you're not really changing anything. The Sudden Death and Coin Toss changes are a welcome change though, especially for spectators (SD and CT situations are extremely boring to watch and extremely one sided).
I'm interested to hear Matt's thoughts on this, wonder if he'll talk about it tonight while he's streaming (I think he's playing Overwatch tonight so he probably will).
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