DeathscytheX

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Everything posted by DeathscytheX

  1. Shes going to die unfortunately. I follow Katheryn Winnick on facebook. Her career has been catapulted by Vikings and shes most likely looking to move on. Shes in the Dark Tower and voicing a part in COD:WWII. I can see season 5 ending with the civil war battle. They still have to develop Bjorn's Mediterranean campaign, and Ivar's conquest in Britain. I think that will be the focal point of this season, and the civil war is being over hyped... they brought in that Templar character to be a major rival for Ivar and I see that taking up a good part of the season. Season 6 will probably be the final season with Winnick dying somewhere in it, and then History will focus more on Knightfall.
  2. If it's a time skip they won't recast carl. He's already old enough to play the timeskip part.. he hit puberty and should only be maybe a year or two older from when the show started, when he's 8 years older. They may change his hair though. This last season did a lot of foreshadowing for comic readers, and every time they throw us a bone, like the end of this trailer, it gets blown out of proportion with dumb fan theories by those that just follow the show. The whole dream thing gets brought up in every show these days... I remember when everyone thought Jack was dreaming the whole series of LOST. You can come back to this post and see how similar it is to the comic when the season is over with.
  3. Even if you wanted to try crucible, I'd tell you not too. There is a bug discovered that gives voidwaker warlocks infinite nades. I bet everyone is doing it.
  4. If they rip off Shining Finger, it will be the greatest movie of all time.
  5. The boss is a HP sponge, but its a 3 stage fight. the first is straight forward like a standard strike, you drop to another level and he's stationary, but makes the floor burn at times, double jumps are sufficient to survive, but there are pylons you can get too before the tell finishes and the floor damages you, and the last he ranges you while vex pour into the platform until he is almost dead and then he gets close and personal to try and kick your teeth in while self-detonating vex try to kamikaze you. The months old excuse is what everyone uses these days. I thing even GW2 used it for the HoT beta. My only guess is that it was a time they knew they had the least amount of bugs possible. I mostly thing its just a cover... then again they could have purposely undertune everything, because the D1 alpha and beta were way overtuned and were definitely not a representation of the final game.
  6. https://www.vg247.com/2017/07/21/destiny-2-beta-is-a-months-old-build-sandbox-already-has-higher-power-ammo-drops-and-punchier-grenades/ Eh, I guess I'm the only one that actually enjoyed the Strike Boss. It reminded me of a harder Undying Mind boss. Sure he takes a while to beat, but its not really boring. Its better than cheesing the Nexus, because you had too.
  7. Probably took it away and found a write around for it like better tech, or gene therapy.
  8. https://www.vg247.com/2017/06/15/atari-releases-teaser-for-the-ataribox-a-brand-new-product-years-in-the-making/ I don't know what to make of it. "Years in the making" sounds more like an actual console that will be next gen. Can Atari make it a 4 way war? I want to no, but I've been wrong plenty of times. the video shows 2600-esque furniture. If this was a retro emulator box with 2600-5200 remastered (Blaster Master Zero style) or at least arcade version qualities of the games loaded into it, I'd buy it in a heart beat for nostalgia sake. I have rose tinted glasses to most my NES favorites, but every time I touch an atari and play Defender, Asteroids, or Yar's Revenge, its just as I remember them.
  9. I didn't notice the grenade weakness in PvE. At least the ones I were using would kill a single enemy with a direct hit... but in PvP they're very weak. I nailed a guy with a scatter nade and it maybe took half his shields, and no HP. They should have went in with the mind set that PvP and PvE are different and should be balanced separately... Its hilarious how the only game that actually does this is Call of Duty, I know thats not open world, but still. The gun play isn't fun because scout rifles are shit, so everyone is using Hand Cannons, Pulse Rifles, or ARs. Esports has done a lot of harm to gaming.
  10. In season 2 it was after escaping Carver's place, you had to get to the woods through the walkers. It went to an over the shoulder view of Clem, and I was waiting for a button press or the ability to move forward like we had been... but nope it was find an opening in one of 3 spots and click on it. WTF, so since I waited too long each time I selected one of the three the window had closed and we died even though we were covered in walker guts. It made zero sense.
  11. I don't know. Its mostly because the hunters are pre-HoT Necros of this game. Someone posted a topic on reddit how Hunter's bring nothing to the group... and he is right. Warlock's and Titan's have a special movement as well... but the Hunter's is just tied to their utility because it gives them a insta-reload or melee recharge. I mean WTF? Titan gets an insta-reload on one of their barriers.
  12. I just beat this and it was pretty good. The first game was still my favorite because Lee, Clem, and Kenny were a better trio. As you can tell from the trailer, Clem is an NPC in this game. You're Javier, basically a upstart baseball player that pulled a Pete Rose before he got big. It's not as mysterious and dark as Lee's past. The characters are hit and miss that come along and enter your group. I will say there is more twisted decisions to make in this game. The story does a good job of steering you in feel a certain way, only to make you feel bad that you chose to do a certain thing later on... but at the same time not want to try and take it back. This game follows the 5 chapter format like Season 2 did. I still feel like the base first game felt significantly longer than both. Season 2's decisions still play into the story, and are given to you in a series of well placed flashbacks that bridge the two games together. Although I think these flashbacks also made the game feel shorter, because every chapter featured them. Sometimes they were Clem's, sometimes they were Javier's. So in a six segment chapter, one segment was always a flashback rather than the current events at hand. This made the game feel even shorter than Season 2, and in some parts it was. Some chapters were 1 hour and 15-30 min rather than the full +2 hours Season 2's chapters were. Plus the ending was pretty conclusive, and the finale was kinda anticlimatic. Still I enjoyed the experience. I'll def get the DLC. My biggest gripe is they still like to throw in a QTE near middle to almost end that is brand new and no where else before and after in the game just to make sure you die at least once. I mean that has to take extra work to code in a mechanic that only is used once.
  13. After playing a few rounds of Countdown, I can say its not very fun. I didn't see a way to pick Control, and if its random, I just kept getting countdown. The worst part of PvP is it seems to just follow competitive/ranked rules. If someone rage quits, you're just fucked for the rest of the match if you want to stick around for your loot. This is pretty stupid. Gunfights are very long now without shotguns or fusion rifles, you'll absolutely never win with 1 less man in any number vs number fights. And the thing about countdown is that all your cooldowns don't reset per round... of you used a nade, and died, with a string of bad luck you could go 2-3 rounds without ever getting your nade or even melee back. wtf? Its basically a shitty S&D. The warlock healing rift is just the best thing in this game as I've said and it translates over to PvP.... pretty much everyone was playing warlock and using healing rift to peekaboo corners and pop off rounds. Overall the PvP was highly unsatisfying. The final game, in this current format, you might as well leave it Iron Banner at all times because who ever has the best Kinetic and Energy weapons is going to win easily ever time when its nothing but medium range weapons.
  14. These are my initial thoughts. I played the first mission through with all 3 classes, and played the strike with the Warlock. I haven't dived into PVP yet as I had completely lost my bearings on how to play Destiny and would get my shit stomped until I run a few more strikes. First and foremost, thank the heavens that the stupid ass sprint fatigue is gone. You can sprint, stop and sprint instantly again. That was the absolute worst in D1. Especially in tense situations when you had low health. It def wasn't good for my first PS4 controller's thumb stick, as the covering eventually sheered off of it. The difficulty feels like it has been taken up a bit. I died a few times on the story mission as Warlock and Titan, but oddly enough I never died as Hunter... that might have been because it was my 3rd play through, but the class itself and the exotic you get for the Hunter had a lot to do with it as well... more on that in a bit. The story mission was decent. It was lengthy, and you could skip the cut scenes without any loading delays. It gave you enough to use your super at least 2 times... you could probably fit 3 if you just used them as soon as you got them. I've always saved mine for "oh shit" moments or opportune times against yellow bars or massive trash mobs. The AI has improved a bit as well. The longer glide jumps that Warlock and Titan have aren't much of an advantage to throw off the AI's aim. You can get clobbered floating around. The Cabal is more aggressive than in D1.. I guess since this is a special faction of them. Certain ones will whip out a blade and melee you if you get too close, some wield two massive cleavers and will hurt you really bad if you get hit. John Ryan must have given anet's secrets to jumping puzzles and bad environmental clipping when he left. There are some frustrating and needless dips around objects you can hide behind. I found myself getting stuck on these when trying to move from cover. There is a lot of jumping going on in the mission and strike. I don't really mind this in what is offered because most the jumps can all be made by the standard single jump. Anyways, the mission doesn't really have a boss, but does have a section not featured in the E3 demonstration. They kinda baby you into fighting the few unique yellow bar cabals. Your first encounter they're just a red bar, then a red with a shield, then a yellow with a shield, and then a triple yellow bar with a shield. Psions are back and annoying as ever. They'll still die in 1 uncharged melee hit, but their wave attack will knock you up in the air... it's very annoying, and it goes back to the whole being in the air too long is dangerous deal. I mean you get knocked way up into the air to where it takes a few seconds to fall back down. The strike was long... longer than any strike I remember in D1. That's not a bad thing though, It was more fluid and sectioned. I don't think these will be "run past everything and get to the boss" type deals anymore. Each segment of the fight was necessary to activate the device that launched you across the map onto the next segment. It was mostly your standard gun down trash mobs at first, but it got a bit intense in one of the rooms where the cabal animals kept charging in. The boss fight was where the strike shined though. It wasn't easy, and was almost nightfall hard. However my horrible teammates might have had something to do with it. The Titan on my fire team never once put up a barrier. wtf? We died on the last stage of the boss 3 times. His last 20% or so of HP he just goes apeshit and gets ultra aggressive. If you're the last guardian standing, you're going to die. His big ass will chase you down and blast you to pieces while you try to revive someone. I ran behind a pylon once and his ass followed me around it and destroyed me. I will say I didn't care too much for the spinning drill area. It's pretty annoying to fight and keep track of which layer of drill is coming at you. As it stands for the beta, you only get legendary gear for the strike and PvP, Its only weapons at that. I got the same pistol I already had and a scout rifle that no class came with. I also forgot how annoying Hobgoblins were... and the standard Vex enemies will now cover up their weak spot if you initially miss it it felt like. I'll have to pay more attention next time. The weapons haven't changed much. The autorifles available were meh. They jumped around too much. The hand cannons were decent. I chuckled because the kinetic one was called The Devil Better... I guess that's a play on The Devil You Know/Don't. I didn't try the shotgun, the sniper was eh... but SMGs are beastly as hell. You won't hit anything after medium range like you can cheese with a hand cannon, but up close these melt anything really fast. The Titan had a solar SMG and it ripped through the cabal solar shields like no one's business. The grenade launchers were pretty stout too... but those are for trash mobs IMO. The fusion rifle was still the best. I didn't have access to a rocket launcher... The Warlock might have had one, but I was too stuck on the fusion rifle to look. Only having 6 shots is an adjustment though. (but its the perfect PVP nerf) I ran Pulse Rifle and SMG combos when I could. Pulse Rifle was my favorite legendary weapon. The Scout Rifle was terrible. It fired really slow and didn't seem to do much more damage than the pulse. Energy ammo dropped frequently, way more than its special ammo counterpart in D1 did. I never found myself running out of energy ammo.. in fact I ran out of kinetic a few times before coming even close on energy. This was great solely for my favorite exotic in the beta which I never stopped using the whole mission. The Warlock... Dawn blade is as OP as I thought it would be. I shredded every yellow almost instantly with it, while the Nova bomb didn't seem to do as much because its not really that precise I guess. Its like a slow moving Hunter scatter nade now. It will home in on enemies. The glide is insane... its longer and higher than the other classes. I guess this is for dawn blade, because all that floating we saw in the videos is from the actual jump.. not the super itself. The healing rift is by far the best utility skill of every class. Screw damage rift.. healing rift can out heal mobs shooting you... it was a lifesaver in the strike when I was last guardian standing and had to revive. That being said, Warlock got the worst weapon set up for the beta. The exotic they give you to play with is some shitty arc damage AR. It has a small mag and doesn't do much DPS. Plus I saw one arc shield the entire time through the mission and strike. The Titan was... well a Titan. I didn't try Fist of Havoc because I already know what its like despite the changes to it. The barrier is interesting. You can't shoot through it nor can you shoot through the bubble from the sentinel ult. This is a pretty big nerf. Using the shield itself was pretty fun. I crushed a single yellow bar instantly with it but struggled on the triple yellow. I couldn't figure out how to throw it because I was too busy spamming the charge-melee with it instead. Overall its not really my favorite. The Titan jump is virtually the same in all 3 choices from the first game. The exotic the Titan had was no joke though. "Sweet Business" is outstanding for PvE, I don't see it being as good in PvP. Its a kinetic minigun that shoots slow for about 1.5 seconds and then shoots like you'd expect a minigun too but its laser accurate at top RPM. The mag is large enough to hold down the trigger and take out 4-5 enemies in succession. Before I even go into the Hunter, let me say that it got, hands down, the best exotic to play with. Sunshot must be what Fatebringer felt like. Holy shit this thing is a beast. super low recoil, great range, and exploding enemies? I bet it gets nerfed. It's a solar hand cannon, so it was a joy tearing through solar shields.... which was featured heavily in the mission. This is the weapon I'll be running as my exotic once/if I get it. Paired with the Hunter's faster reload off critical hits, it more than made up for its 8 shot mag. This gun was made for the Hunter. I didn't play any arc strider, I stuck with Gunslinger. I leave it to Strider for a better review when he gets his hands on this class. I never played hunter in the first game so I have nothing to go by. I did like the 6 shot golden gun though. It seemed to perform as well as Dawn Blade on triple yellow bars, but unlike dawn blade, you have to actually have to be precise. I mean for big fat Cabal it wasn't an issue, but faster moving Fallen or Vex it requires more skill. I stuck with the triple jump, and I liked it better than anyone else jump. You get to where you want without being exposed in the air like the other two classes and it offers more mobility without the aid of a super. I found a few jumps to be more tedious to make than with Warlock/Titan, but in a fight It was far better. I'm not sure how I feel about the utility skill Hunter has though. It doesn't benefit the group at all. One is essentially shadow step that instantly recharged your melee... the other is a dodge that instantly reloads your weapon. I used the latter because I was having way too much fun with Sunshot... and furthers my belief that this exotic was made for the Hunter class. The dodge does recharge a lot faster than the barrier or rifts. I'll run Strikes with Titan and Hunter and try some PvP tomorrow. I'll report back on what else sticks out to me.
  15. Nah, Nvidia Shield is more of an android streaming box that can play PC games. It doesn't get Triple A titles developed for it, even though it does get multiplatform ones. Then again maybe Atari will do the same thing minus the android selection, and offer a $8 streaming service. I doubt that would be very successful though. Its one thing to download a game with shit internet speeds, and another to try to play it via streaming with a slow connection. Although they don't pop out Triple As themselves they do have their own development studio that mostly makes DBZ fighting games.
  16. They know what they're making, they just aren't telling us what it is yet. But if I had to guess, they might be trying their hand at the first digital only console (not counting OUYA).
  17. One year later my Cinch Controller is still running strong. I'm glad I went with this over Scuf. Scuf is the most popular, but they seem to be Xbox experts... even then I hear their paddles break within a year or less. Overwatch is what I've used to utilize on the most. Nier Automata is another but its not competitive. Every shooter I play I swap the right stick to crouch and O to melee. Being able to jump and melee without taking your fingers of the sticks has been a huge advantage. It at least helps you close the gap on 2 of the 3 advantages those mouse/keyboard modders have on console FPS. It's baffling how Sony and MS haven't cut Cinch, Scuff, Sharq, and all the others out of the equation by making their own controllers with programmable under-buttons.

    1. Sledgstone

      Sledgstone

      I can't play a competitive fps without having R3 as crouch. I'd love to have an extra button on the bottom for melee but it always gets defaulted to circle for me because it's the only button available for it with everything else taking priority. It's good that controller is still holding strong for you considering the price. :tup:

  18. I'm posting this because its free on Steam if you install it. I don't know how long the offer will last, I just happened to see it when I logged in today. I haven't been on Steam in 2 days so I don't know when this started. Looks pretty neat though.