Strider Hiryu

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  1. Strider Hiryu liked a post in a topic by Sledgstone in YT thread   
    That sumo's boob..
  2. Strider Hiryu liked a post in a topic by DeathscytheX in Voltron: Legendary Defender   
    http://www.ign.com/videos/2016/06/02/voltron-legendary-defender-official-sizzle-reel
     
    I can't find this on youtube, so the IGN video will have to do.
  3. Sledgstone liked a post in a topic by Strider Hiryu in Warcraft   
    After watching this I can honestly say I feel a little better about this movie considering one of them is a huge Warcraft fan and the other isn't but they both liked the film (plus I trust their reviews, they're generally more level headed then most other reviewers).
    Heh, I honestly didn't know most of those names I mentioned until I played WoW (I hardly remember playing the original Warcraft outside of Medivh's death and a few other points of interest, everything I know about it now was from reading up on it). WoW introduced me to the overarching plot that connected the first three games and got me extremely interested in what caused the events that lead to WoW's original starting point (4 years after the end of The Frozen Throne). I remembered the majority of WC2 from having played the hell out of it on my original Playstation (back when they used to port RTS games onto consoles, wasn't the greatest port but the game was still fun as hell) and WC3 was still fresh in my memory since I had only recently finished another play through a month or two before WoW's release. It's funny how a game that spent more time rewriting this established lore made me and many other players go seek out and read all the established lore (plus the game itself contains a lot of this lore if you know where to look).
  4. Strider Hiryu liked a post in a topic by DeathscytheX in YT thread   
     
  5. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    I pretty much bought Battlefront for the same reasons as DX. Is it a good game? Yes, it's a really good game. Sadly thought it suffered for the reasons DICE said it did, it was rushed. There wasn't enough to do when the game released, it had a limited amount of maps, and honestly once you played it once you pretty much knew everything it had to offer and that's what killed it for me (Battlefield is always fun because Battlefield matches are driven completely by their players, you never get the same experience twice when you're in a Battlefield match however you get the same experience every match you play in Battlefront).
    Hardline was a good game it just wasn't thought out properly (a lot of gamers enjoyed it, I know a lot of PC gamers wished the game would of lasted longer but the PC version pretty much tanked after release). I enjoyed the beta mostly because it was more fast paced then core Battlefield games. Don't get me wrong I love the core series but Hardline was a nice change, almost a COD style Battlefield game. I think the theme pretty much killed it as most gamers aren't interested in Cops vs Robbers games.
  6. Sledgstone liked a post in a topic by Strider Hiryu in Nintendo to make movies of their properties   
    Based on how well live-action adaptations of anime and games have been in the past I don't think Nintendo will go down the live-action route with their properties ever again (Mario Brothers anyone, I actually liked the movie but I was a kid when I first saw it so yea).
    It should be noted that Nintendo gave up majority control of the Seattle Mariners to do this (something I didn't know until I watched the Inside Gaming episode on this yesterday, funny to think Nintendo owned an American Baseball Team). Goes to show you Nintendo is financially hurting so I think this is there way of trying to come out of the red and recoup some losses after the Wii-U debacle. 
  7. Sledgstone liked a post in a topic by Strider Hiryu in Platinum Demo - Final Fantasy XV   
    I'll have to agree that is a rather retarded demo concept especially considering you don't really get a feel for the whole battle system or really any look into the overarching story. I get the feeling that's only a small portion of the game (if it's even in the game, for all purposes this could of just been a proof of concept demo (a shitty one)). The Iron Giant battle looked sweet (though I still don't like the combat system). I know the first demo went over well with fans and it was an actual better look at game mechanics. 
    Honestly I agree with you on breaking the plot up and spreading it across different formats, it's retarded and is only a money making ploy (something SE is becoming a master of doing lately). Plus it dumbs games down and forces people to go above and beyond just to get the whole story experience. As far as I know the anime (5 ONA episodes) is a prequel to the actual events of the game and helps set up the world and continuity (I took that almost word for word from the Wiki page on it). Honestly you could probably skip watching it and not really miss anything since, as FF stories usually do, they'll spill almost all past story elements in some sort of long dialog/flash back sequence. I also don't think they'll split this game in multiple titles. Not only has the game been in development for 10 years (originally starting off as a much more interesting game called FF versus XIII with a completely different concept) it wouldn't be financially sound to split a game like this into parts (considering the debacle with the FFXIII games, that while they sold well most received poor reviews). I could be wrong, we are talking about SE and they haven't been making financially sound decisions since FFXII and the complete rework of FFXIV. 
    Its sad to say but I expect we'll be seeing this a lot more in the future from SE with follow-up FF games. FFVII will probably be the first in a jaunt down memory lane and I can see remakes coming for various other titles in the series (we've already seen a remake of FFIV and a sequel to it so I wouldn't be surprised if we get a remake of FFVI and a remaster of FFXII). I don't honestly expect to see a main franchise game coming out for a few years now and that will all be based on how well XV does and how well it's received (FFXIV we'll be SE's new XI and I'm sure it'll live on for quite a few years before they drop it). I think SE is putting all their hopes in XV doing well and if it doesn't that the FFVII remake will help fans forget it if it flops (though the FFVII remake is it's own can of worms and based on their current track record I forsee a lot of pissed off fans in the future).
  8. Sledgstone liked a post in a topic by Strider Hiryu in Time Warner Cable Increasing Internet Speed   
    Don't have Time Warner in my parts so this doesn't effect me any (it is nice to see that they're finally getting with the program and upgrading your connections though). I've had the option to switch to a 120M/12M connection for quite some time (for the same price that I pay for 20M/2M now) and I can even jump up to 250M/25M ($105.99 a month, not really in the cards if you ask me even though I would like to have it (I'd like to break into streaming games as a hobby and this connection would be best for it)). I've just been to lazy to call and upgrade my service (plus not having a job atm puts a strain on that as well) but with how my connection has been doing lately I'll probably upgrade to the 120 once I get a job.
  9. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefield 1   
     
  10. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    See when the whole Infinity Ward debacle went down a few years ago Activision lost it's only team willing to challenge the genre and write new Engine code (something that is not easy and would require there to be a 2-3 year break inbetween COD titles (which, lets be honest, they need it)). While Titanfall somewhat flopped that was what was made by most of the original Infinity Ward staff (remember COD4 was made by these guys hence why it's a freaking masterpiece, though MW2 was a mixed bag) because EA said "Hey we want you to work for us. Give us an original IP and you have complete control over how you do it (well not complete control but enough to make a AAA game)."
    Activision (as well as EA but they're more willing to allow developers like DICE to do as they please, not so much with their other developers) are known for stagnating game growth (WoW too a serious down hill turn when Activision bought out Blizzard in 2008 (however that is my opinion, I noticed a serious lack of quality once they took over)). While I'm sure it's not entirely their fault and IW, Treyarch (who have had the three best games in the series since BO1), and Sledgehammer have to take on some of this blame but when a company comes out and says we'll release a game in this series every year you severely stagnate the growth a game franchise can have. As I said above it takes up to a year to get a new engine coded and fully kink free before you even plan on using it to build a game. None of these developers have the time and probably don't have the money to invest in building a new Engine from the ground up (I believe I stated this in another topic quite a while ago but besides the initial startup funds all a developer gets for money is milestone payments if they reach their milestones (which is just enough to pay you're team and pay any bills/overhead you might have) and a pathetic little 6-10% royalty on every game sold (10% is generally reserved for developers like DICE who release quality products all the time). You also have to realize that this initial startup payment they get is based entirely on a budget that's proposed by them and okayed by the publisher (which you know is completely low balled on the publishers end)). DICE, on the other hand, does which is why we see new iterations of the Frostbite Engine at a pretty regular pace. BF4 will be 3 years old in October (in fact after BF1 is released) and the game was made using the infant FB3 engine, which was extremely noticeable at launch. The Engine has had 3 years and multiple games on it to work out all those kinks to make it the great engine it is now. Plus DICE probably has an in house team devoted to programming and bug fixing current and future engines (a luxury most developers don't have, then again most developers don't release consistently great and money making titles like DICE either).
    Bungie took a chance only because Bungie was brought on specifically to create a new IP by Activision, they forked over the cash to get the game out because Activision knew they were falling behind with original IP titles to push them forward (plus when you have the legacy of creating the Halo franchise, one of the most successful FPS games to date, it's not hard to not get what you want). Did Bungie fuck up? Well since we all agree on that this question was sorta loaded. Did Activision have something to do with it? Damn right they did but what that was we will probably never know (but a lot of the shady shit that went down prior to Destiny being released can probably be tracked back to Activsion).
    The idea to bundle the MW remaster with IW was totally Activision's idea which screw IW in the long run because even if this game sells extremely well it's only because everyone wanted the MW remaster. This also screws us over as it requires us to spend $70+ to get the game we really want. Whether Activision is truly screwing the developers or not is a matter of opinion but when you looks at their current business model it's quite obvious to see they aren't helping their developers any.
  11. Strider Hiryu liked a post in a topic by Sledgstone in Newest Generation Graphics Cards - Nvidia Pascal   
     
    This is pretty damn huge. A regular GTX 1070 will be coming out in a few months that is more powerful as a Titan X card and will run on less power. The Titan X costs $1,000 and the the new GTX 1070 will be $379. I'm not going to drop that much any time soon, but I'm definitely going to buy a gtx 960 once I see it for a little over $100. Prices on current gen graphics cards are going to plummet over the next couple months. I read where somebody bought a used gtx 980 ti the other day for $400 used because the 'price was too good'. lol. If he'd have waited another couple months he could have bought this new card retail for $379 and got a card about 1.5 times or so faster.
    http://kotaku.com/nvidias-latest-most-advanced-graphics-card-is-faster-an-1775298267
     
  12. Strider Hiryu liked a post in a topic by Myk JL in Deadpool   
    Warning: Contains Spoilers
     
     
  13. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefield 1   
    Does Activision screw their companies? Yes.... Thats why Respawn exists. When MW2 was in development the two head guys wanted the game to drop the COD title and just be called Modern Warfare. Activision was having none of it, and that's where things started to sour. Shortly after MW2 was out both of them left (Taking a large chunk of Infinity Ward with them) and EA picked them up spawning a massive and bitter lawsuit that was settled discreetly. Activision is in a place where EA was a few years ago when they were viewed as the worst company ever. COD coming in 2nd place is probably the best thing that could ever happen to the franchise. They have no reason to try as long as their games keep selling.
    EDIT: Strider beat me to it.
  14. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    The bundling of the Modern Warfare Remaster on Infinite Warfare has a lot of people thinking Activision has no faith in IW. Sad but I think they're right. BO3 did well but they did notice a drop off in sales from previous years and with the bad press for their the IW trailer I think they're more afraid then ever. Plus, apparently pre-orders for IW have been pretty steady due to the remaster so I don't think the game will have trouble selling but outside of that it'll probably never be played (and by what I've heard the remaster will not work without IW so this means the game is going to be connected to the IW disc/dl, which completely sucks).
    DICE took the right approach here. While I would of preferred a WWII game I'm extremely hyped for BF1 from that trailer. Plus everything I've heard about it since the trailer dropped has me even more intrigued to play it (the main thing being Assault being its own class and it's healing abilities being brought into it's own class, plus needing a whole squad to operate a tank seems like an awesome idea). While DICE dropped the ball on Battlefront it's launch was pretty damn smooth so I'm hoping they took what they learned from the CTE in BF4 and BFH and bring it into BF1 at launch (stable servers, great netcode, etc). However, if this game launches like BF4 did DICE will most likely loose a lot of the player base who will most likely buy and play IW (reluctantly but they still will).
    Jack's in depth analysis. He goes over quite a bit of stuff he saw during the Press Event that happened after the live stream. A little more indepth info is presented about the trailer as well (well what he could talk about, he's under NDA for quite a bit of stuff yet).
  15. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    So more info, Jack was at the reveal (along with LevelCap (he'll probably have a video tomorrow about it)). Sound freaking awesome.
  16. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    So more info, Jack was at the reveal (along with LevelCap (he'll probably have a video tomorrow about it)). Sound freaking awesome.
  17. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    So I need a new change of pants after watching that. So freaking happy DICE went with WWI, this will be a nice change from modern warfare titles..
  18. Sledgstone liked a post in a topic by Strider Hiryu in Overwatch - Trailers   
    I say raid dynamic because it's the closest to what the game plays like (at least on escort mode, capture is a whole different story). Honestly only the attacking team (for escort) needs a tank by what I've seen. Defensive teams are okay as long as they have a healer (I just got off of another hour of playing and god my ass handed to me over and over again by 5 dps/1 healer (or I guess more like 4 dps/1 support/1 healer) defensive teams when I was on attack) or some sort of character that can heal (I've seen 2 Soldier 76's keep an entire defensive team up, that's how good his heal is). Sadly though it totally means nothing if you have no teamwork which is why I'm frustrated with this game as most people would rather run off and do their own thing (my last match tonight was a different story, I played Reinhardt and people actually stuck to me and I had a dedicated healer. We still lost before we could start escorting the car but we came extremely close to starting the escort due to my teams ability to stick to the massive guy carrying a massive hammer and the angel chick keeping him alive). Getting kills is not how you win matches, playing the objective is (fuck as Reinhardt I don't go for kills unless it's against another Reinhardt or their is no chance of me dieing since I know I need to keep my team safe). As DX pointed out though it's extremely fun and satisfying when you do get that team that works together though, nothing more satisfying then taking a capture point and winning by a small percentage because you're team wiped the floor by working together. I hope, for all of you who bought it, that these jackasses won't be playing past the beta otherwise they're going to ruin this game. Sadly this is only a problem the community can fix so like I said I hope these bastards get weeded out when they realize this isn't a COD based game.
    The whole unemployment thing wouldn't be so bad if there were jobs in this damn town (and for not having a job since the end of March, it's funny how fast money goes when you're unemployed for over a month). First place I applied to interviewed me but decided I wasn't exactly  right for the job and this is the only place out of the other 3 jobs I applied to that showed interest, the only hang up is this problem that popped up (which may take up to two weeks to get rectified). Let me tell you, I was bitching at my old  job that I needed a vacation and now I don't think I'll be taking any time off for a year if this problem gets fixed. There's only so much you can do to keep yourself occupied before you get extremely bored (hence why I'm playing through DA: Inquisition to get it done, might as well capitalize on my newfound free time. Maybe if I beat it quickly enough I can start up MGSV).
  19. Sledgstone liked a post in a topic by Strider Hiryu in Respawn Entertainment is making a new Star Wars game   
    I'm a little worried since this team is only know for FPS games. Makes me think this will end up becoming another Battlefront style game down the line (which, after DICE's fuck ups, is something no SW fan wants unless it's done right). However, this could be our hopes of getting the scrapped SW 1313 game or at least a game of a similar premise (a man can hope, 1313 was looking to be the best SW game to come out in years had it actually gotten off the ground (I was extremely hyped for it)).
  20. Sledgstone liked a post in a topic by Strider Hiryu in Overwatch - Trailers   
    Meh, I now know why I'm not liking this game. It focuses to much on the raid dynamic of an MMO it's frustrating. Don't get me wrong I love that there is now a shooter out there that focuses on making you work as a team (lets face it, as much as Battlefield pushes the squad thing very few people work as a team) but it's purpose is defeated when everyone and their mom wants to play Genji, Tracer, Widowmaker, Roadhog, Hanzo, or any other damage character in the game. I won one match out of 9 this morning due to idiotic people not wanting to man up and heal or tank. I tried Reinhardt today and he is quite the beast but I learned quickly that without a dedicated healer you're fucked (thank you jackasses that decided we needed two Widowmaker's, a Tracer, a Reaper, and a McCree on our team). I also tried Torbjorn out and I have to admit that guy is a freaking beast if you play him right (I got play of the match when my turret went ham and killed 5 people when I hit my Ult).
    I hit my stride with Mercy today and figured out exactly how to play her effectively (netting my first Epic) after someone else decided to play Rein after I picked him. While I agree she needs some sort of shield or armor buff to keep her alive as long as you stick behind the group and team with one person you'll survive (I followed a Pharah on that match I got an epic on and we went complete ham. Switching between heal and damage buff really went a long way for us). My whole major gripe of the day is I didn't get a chance to try any other characters besides the two I mentioned above. I get really frustrated when I get regulated to playing Mercy (as much as I love her) or the tank due to people not wanting to work as a team.
    I would try Zenyatta but I feel he's not for me. I can't even juggle dps with heals on Mercy so I honestly don't think I could handle healing, damaging, and debuffing as Zenyatta (though I might try him out later this weekend, I got my ass handed to me by him today so I know he's a powerful character in the right hands).
    As fun as I find this game it's bringing out my COD rage from my MW2 days due to lack of teamwork. I prefer Battleborn over this and I will be buying it as soon as I get a job and the money to do so. I'll continue playing the beta until it's over but honestly this game isn't for me. Battleborn has more to offer me then Overwatch does and I get the same gameplay either way (though Overwatch does do a better job with the multiplayer aspect, then again the whole concept was designed and balanced around it) plus I get a single player aspect and 26 completely disturbed and hilarious characters.
  21. Sledgstone liked a post in a topic by Strider Hiryu in Overwatch - Trailers   
    Meh, I honestly don't know what to think of this. I just got done with a few matches (where I was regulated to the healing role since apparently no one wanted to do it tonight). While the gameplay is fun something just isn't clicking for me (like I said I honestly don't know what to think about it). I'll be on it quite a bit this weekend when I'm not drowning in DA: Inquisition so I'll post a more comprehensive post detailing my full thoughts on this game (if you guys want to play let me know, due to not currently having a job I have a lot of free time on my hands as I'm currently waiting to hear back from my potential employer (something is delaying my start date so yeah)).
    However, since I had the displeasure of being forced to play a healer, I fell in love with Mercy. I learned quite quickly that she or any other healer in the game are pretty much the driving force behind winning matches (a fact I learned in my last match in which we didn't have a healer, we barely won but I feel we could of wiped the floor with the other team had I or someone else been a healer). A tank is worthless without a healer and, as DX said, you get credit for kills if you're healing your team. I feel I did an excellent job keeping my team alive when I wasn't the number 1 target for the other team (almost got two Epics for my healing).
    I also love Genji. He's a little off putting due to his weapon of choice (shurikens) but after you get the hang of how they shoot and work he's a great damage role to play. Plus his ultimate is killer if you get in a group of distracted enemies (I took three enemies out the first time I used it). My only gripe is, being a ninja and all, he should have a sprint or a built in increase to his run speed. He's too slow at getting to the objective and can't run away for shit when you need too. Given more time with him I could probably overlook this but I only got a match and a half with him since I manned up and played a healer my first three matches.
  22. Sledgstone liked a post in a topic by Strider Hiryu in Deadpool   
    Yea bringing back an old topic, don't hate me. Just got finished watching this (again I will not state how) and I'm in love with this movie, by far the best Comic Book Movie ever (and that's saying a lot as I liked Iron Man (the first one) and loved the Nolan Batman Trilogy). Great action, awesome humor, and I have to say they couldn't of picked anyone better to play Deadpool. I can't wait for the sequel/next movie now.
  23. Strider Hiryu liked a post in a topic by Sledgstone in Warcraft   
     
    New trailer that doesn't really show much of anything new. Still looks good tho.
  24. Sledgstone liked a post in a topic by Strider Hiryu in Game Industry BS   
    I'll admit I do agree with him on some of the points in that article because if you're good enough to program for games or make art for games then you are definitely good enough to strike out on your own and make yourself a success. I know quite a few people who have the programming and artistic chops to start up their own company and make their own games (or even get into more promising careers). Sadly this does not excuse the fact that the industry overworks it's talent, sometimes to the point where people up and leave the industry for good (I've read and seen this happen more often then not, the industry has lost a lot of it's great talent because of the work conditions). This is also the problem with making most of your workforce salary. You can force your workers to work unpaid overtime because their contracts only specify pay for 40 hours a week (a problem I see happening with my father at his job, as a salaried member of management he only gets paid for 40 hours a week but he puts in more than 50 hours most weeks). Programmers, Designers, Producers, and pretty much every job with the exception of Concept artists (unless you work for the company) and most artists in general are salary (almost all art jobs, with the exception of the modelers, are contract based so they're only on the project for 6 months at best to get art done and are left to find another contract. The exception, as I stated, is if you actually work for the developer).
    Sadly, if they went to school for this job, the were warned or should of been warned. The teachers I had in college (industry professionals that left to teach) warned us early on that the job was not all people make it out to be. They pretty much said that you have to love making video games to get through all the crap you have to go through. Hell they told us about crunch time, how 80-90 hour work weeks were the norm when you're in the final stretch. Honestly that's part of the reason I haven't pursued a career in the industry. I love video games and I love the creation process but I don't want to get a job making them if it means I lose my love for the very thing I'm making.
  25. Sledgstone liked a post in a topic by Strider Hiryu in Battleborn   
    It does damage to everything that it's front of her when it goes off. I did notice it's a little buggy in MP but I never played her in story so I'm not sure if it's a story bug or if something just wasn't working right for you. I've generally had not trouble with it (hell 90% of my player kills with her are from her ultimate).
    The helix upgrades are a great system and I actually like that it's permanent once you choose it (for the round), it actually makes you think before you randomly choose something. Yea it sucks if the choice works against you but I like it. For MP it's key to make the proper choices so you contribute to the group as a whole (and for someone like Orendi there really is no wrong choice as she's full on DPS, I usually went the glass cannon route with all helix upgrades being spent on dmg increases, faster recast times, and life steal (plus I had 3 epic quality equipment pieces that increased my damage, health and shield regen (plus health received from healing abilities) and increased attack speed)). For the story aspect of the game being able to retrain you talents would be nice but considering how this game is entirely balanced with MP in mind (yea I know story can be soloed but it's obvious that it's balanced for MP play) which is why they I think they made choices permanent.
    The story is kind of generic but that's most likely due to the cast of characters. With that many characters to choose from it'd be a nightmare and extremely pricey to record lines for different character reactions. Kind of a ball drop but I was more interested in the MP feature of this game because, while I love it, Siege gets extremely boring when you play by yourself and get in shitty teams (and I'm not the best Siege player in the world) so I need a new MP game to play (and I'm bored of play BF4 and The Division just isn't as fun as I was hoping it'd be, its a great game but in only shines when playing with others and now that I'm endgame I lost pretty much all interest I had in it). Plus the random comments that come out of characters mouths when you're in MP is hilarious (Orendi is by far the best, she's a bloodthirsty little maniac and I love every bit of it). Also the lore section of every character is meant to give you the characters insights into whats going on (the ones I've unlocked for Orendi are hilarious). I also never ran into the time being a problem aspect that you had. I played the story missions with others so we pretty much decimated the missions well before time ran out.
    Honestly this probably isn't the best game out there for this type of play style but for me it works. Overwatch looks great but I've been burned by Blizzard to much over the last 10 years that as much as I want to play this game I feel it'll be a disappointment for me (I'll reserve full judgement for the open beta). I like slower TTK games if they're done right and Battleborn was done right (like Siege). It's not to fast but it's not too slow (depending on what character you play you can kill other characters extremely fast (Orendi absolutely slaughters and can one shot people, Marquis is probably the best dps character in the game with his cane sniper rifle (I've seen players absolutely slaughter the entire enemy team with him), Thorn is a beast if you take the right Helix upgrades and understand what role she plays in the game (I like her but I will admit she has a steep learning curve), and I can't say much about the others as I really didn't get to try them)). It has a story based aspect to it which has me sold because I don't like buying games for multiplayer alone as I feel I'm not getting my money's worth (which is why I quit buying COD besides it completely sucking now, the story/sp always sucks) which is one reason why I'm skeptical about Overwatch. I also like that you can't have more then one of the same hero on the same side, it actually adds balance to the game. Sure it sucks when you can't play you're favorite hero or the hero you are absolutely great at playing but it forces you to try other characters. If it wasn't for that I would never have tried Orendi, Galilea (tank), or Reyna (support). I absolutely suck at playing a tank in MOBA's but I did extremely well playing as Galilea the other day (mostly because she's more of a dps tank then an actual tank). I also suck at support classes but the best match I had throughout the entire beta was when I played as Reyna. I was made to go outside my comfort zone and found that it's actually fun to play as a different role and made me get good with other characters so I don't rage quit like my old days of DotA (I always rage quit when I couldn't be the Drow Ranger, mostly because most people wouldn't let me play as her do to my reputation of steamrolling entire teams when I played as her). Like I said not for everyone but I enjoy Battleborn, sadly I won't be able to buy it for awhile.