Strider Hiryu

AC Elite
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  1. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefield 1   
    You didn't teabag that guy after you no scoped him. L2P
  2. Strider Hiryu liked a post in a topic by Sledgstone in Battlefield 1   

    Well thats one way to stop the snipers. Ram some planes into that arch and knock it down.
  3. Strider Hiryu liked a post in a topic by DeathscytheX in PlayStation 4 Pro aka Neo   
    It looks like another half of ps4 stacked on top of a ps4.
  4. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefield 1   
    I got to Medic level 2. I didn't get to play with it much, but I had to upload the Selbstlader M1916 Sharpshooter for Strider, because he'll probably love this gun even more than I do (If he hasn't already unlocked it yet). Its a damn monster with a beautiful scope and a 20 round modern mag. You can really zone in on some snipers with it. I actually tagged a few at extreme ranges from their scope glint. I didn't get the kill, but it was still impressive for a semi-auto. This will be a top priority for me on the full game.
     
    And this is why people think tanks are OP. Observe as I go up to the cliff to mock these scout pro wannabes.
     
  5. Strider Hiryu liked a post in a topic by Sledgstone in Battlefield 1   
    I had a blast tonight with Strider and my brother. We owned in some conquest. Battlefield games really shine when you have some good friends to play it with. I got some of the highlights from tonight in this video:
    I stole two kills from Strider. and this one guy seemed almost immortal. Eventually I killed him, then he respawned in the same spot, killed me when I had a failed melee and then I got to see Strider killed him from my corpse view. I caught the suicide plane that tried to ram me and Strider too. lmao. That guy should have killed us. Also, I thru some of my awkward kills in this video. The hitboxes seem to be all over the place IMO. Sure, I'm overshooting sometimes and the bullet goes over a shoulder, but 1 pixel away from the helmet seems a bit much and theres a couple times my shots should have connected but either didn't or hit something in the environment instead.
  6. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    Tank bros all the way! After playing with DX today I feel I have a new appreciation for the game. I still feel this game isn't what everyone says it is but playing with others makes this so much more fun. After playing Assault I'm not overly impressed with it but it's fun and I wish I had the rocket gun unlocked, would make taking tanks out a lot easier (though I did take out a heavy tank with dynamite). Also tried out support and I'm not entirely sure I like it. The MG's are just to inaccurate and when you finally get into that nice accuracy the damn things overheat to damn fast. Honestly I don't like this aspect of the MG's and find it to be a really hard sell for me.
    The Flanker layout for the light tank is an infantry's worth nightmare, that damn MG it has just tears through them like paper. That's what I was running when both DX and I were dominating with tanks. I ran protection when I was near him so he could destroy everything else. It's also relatively good at shredding tanks at close range (it's weaker overall then a normal tank cannon but due to it's fast reload and 15 shots you put out a lot of damage though you'll never win a tank on tank battle if they're running normal cannons).
    I really wish I would of recorded this (maybe it did, I'll have to look tomorrow) but I shot a bomber and a fighter out of the air tonight with one of the landships cannons, was freaking amazing. Went 16 and 0 that round by just staying in the landship with a damn good driver and was up at the top of the score board due to flag caps. That's one thing I was never able to do on BF4 with a tank so it feels great to do it with an old school tank. Also really loving the Medic class, I unlocked the rifle grenade option tonight. Don't use it, it sucks and the grenades barely go anywhere unless you arc the fuckers big time (and even then it's not that far). Trying to push medic into level 2 so I can get the next semi-auto rifle since it comes with a marksman scope (really hoping it makes life easier, I love the artillery version of the first semi-auto but I really want to get my hands on one with a marksman scope).
    I felt like that more then once tonight, god damn snipers and environment clipping is driving me nuts.
  7. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefield 1   
    Strider and I got some tank brigade action in for a few hours. Sadly our team didn't take our lead half the time and arm points for us. And later I performed a tank steal from a guy arming one of our telegraphs. This is why we don't get out of our tanks. We managed to win a few rounds I'd like to say mostly thanks to us. People are getting so sniper happy on both sides it's insane. I really look foward to rush on a less open map. Right now it's the superior game mode.
    I've settled into assault class a lot more now that I've stopped trying to grind. The rocket gun is my new favorite toy. I wish I could have got all my tank kills, but rush matches last longer than 15 min like conquest should and the first half of one of our matches got lost in the recording. 
    The rocket gun feels like it follows BF4 sniping physics. I felt right at home at long range targets. 
    With all the little bugs, lIke the climing/vaulting bugs, defuse bug, unintentional gas mask, and standing up after moving prone. This is how I feel sometimes. 


  8. Sledgstone liked a post in a topic by Strider Hiryu in Titanfall 2   
    Meh, to me the fact that it plays like COD is a fact I like (meaning the lack of teamwork, I'm sorry I just don't see where actually working as a team could help this game be better. It draws to many parallels with COD and that game is the anti-thesis to teamwork. Its sad but it's all Respawn knows, they don't know how to make a game that doesn't emulate COD). I absolutely hate COD now but knowing that there's a game that's similar and, imo, a lot more fun to play is a good thing. However, as I mentioned before, I hate the fact that Titans can spawn in so easily. To me they feel like you should earn them, not just be given them for doing little actions or on a timer. I don't know but to me the Titan is far from special and if this is what the spawn system was like in TF1 I'm glad I didn't get the chance to play it, it's just another super weapon that happens to be somewhat godly if you can keep it alive long enough to do something with it. Yea, I'm jaded because when I play a game with mechs in it it should either be designed around the mech as the primary weapon (ala Armored Core) or should be something you earn through actions on the battlefield (like a kill streak (and yes I hate kill streaks but for this it could actually work)). As it stands now Titans are guaranteed power weapons given to anyone who just happens to sneeze in the general direction of an enemy. Honestly I stand by my original thoughts of TF1, its COD with mechs and it will never be anything more than that (and no that's not a good thing).
    Use you're grappling hook Sledge, it's the easiest way to board a Titan and steal the battery. It's extremely hard to board a Titan otherwise in this game (believe me I've tried, you have a very slim chance of boarding one without the grappling hook). As long as the pilot doesn't see you grapple it you're guaranteed to get on. Yea it pretty much cements the need to run solely with the grappling hook which is all I run with. Sadly they made the grappling hook to good and there's no reason not to run with it (yea the Pulse Dagger is amazing but as long as one teammate has it you don't need to use it). Outside of any new game modes they might add I'm pretty sure we have experienced the entirety of MP that TF2 has to offer which is why I only played it on Friday. I have to agree with Matt on the fact this game should of been released earlier in the year (either before Overwatch or shortly after, lets face it Overwatch wouldn't of pulled gamers from TF2 as they're two completely different games) because BF1 is going to kill whatever chances this game has of succeeding (and sadly COD will take whatever gamers don't go to BF1 (as unbelievable as it may sound Infinite Warfare has way more pre-orders then BF1 (yea MW might have something to do with that but still))). TF2 is going to crash hard and its sad, this game has a lot of promise and it's easy to see this game could be on the same level as BF1 if it wasn't given a chance to shine on its own and not in the shadow of a much better designed game. After this tech test I probably won't pick this up. Between picking up Overwatch soon and with BF1 coming out in a little under two months I won't have time for another shooter (especially with my work schedule).
  9. Sledgstone liked a post in a topic by Strider Hiryu in Titanfall 2   
    As someone who never got a chance to play the first Titanfall this pre-alpha has been somewhat of an eye opener, mostly because I'm spoiled by BF4's TTK (it's a lot slower) and just the whole BF mentality. It took me 4-5 matches to start getting hang of the game (I'm totally out of practice with COD like games, I'm not used to the run and gun mentality anymore) and an additional 4-5 matches to get my twitch reflexes back (which are still not up to my COD4 days).
    I only played Amped Hardpoint, even before DX joined me so most of my impressions will be based on that mode (Pilot vs. Pilot doesn't interest me (I'm so used to objective based gameplay now I don't think it ever will again) and the Bounty Hunt mode just seems cheesy and slightly retarded with it's whole banking money mechanic). Much like DX my first couple of matches I never got a Titan and barely even see any pop which I'm quite sure is attributed to the lack of AI in game now (a few of my friends played the original and based on what they said and DX's comments it seems AI really helped pad the spawn timer on the Titan). To me the Titans seem overly weak but then again I have nothing to base my thoughts on since I didn't play the original, it seems way to easy to kill a Titan or at least it seemed that way when I was in one (my god my Titan dropped extremely fast) or fighting one (I have mastered the grappling hook and I'm pretty sure if there was a belt buckle for it I'd have one for riding Titans, I so love stealing their batteries). The only real way to speed up getting a Titan, besides getting kills, is capturing a point and sitting on it. Everytime you get a point you get 5% on your Titan meter and you get points rather quickly so it doesn't take long to get your Titan (I think kills give roughly 3-4% but I can't be sure, wasn't really paying attention since the game moves so quickly). As DX said Scorch is kind of a joke. Between it and Ion you're better off going with Ion as it's easier to use and has some damn good weapons and an awesome core ability (that laser is devastating). I really do hope they put Ronin in next weekends test.
    I can't honestly compare abilities and weapons either but if this pre-alpha keeps the gun mechanics the same the R-201 Assault Rifle is going to be everyone's go to weapon (the CAR is a good weapons as well but I found myself sticking with the R-201). It's got the best range, great handling, and does a pretty good amount of damage to enemies. Like DX I have to agree that the Anti-Titan weaponry seems really weak for what it's supposed to do, taking very little to no health off of enemy Titans (the charge beam is about the only thing that does reasonable damage). As for pilot abilities I'm in love with the grappling hook. I find myself always going back to it because I feel so naked without it. It just makes getting around the map so much easier though it is a little wonky. I tried Holo-pilot and wasn't a really big fan, Stim is nice but I need more time with it, I have yet to get a chance to use cloak, and the Pulse Blade is really nice but I have a hard time giving up my grappling hook for it. Grenades are fun but it seems the two most used grenades are going to be the Electric Smoke Grenade and the Gravity Star, they're by far the best ones in the game (Frag is a little wonky and the EMP or whatever it's called is really situational). As for the wall running mechanic it's going to take me some time to get used to it as it seems to annoy me more then anything (though I am getting really good at using it to get around the map).
    The party system is atrocious. It's really annoying that you drop out of your party at the end of every match and had I not made that network DX and I would of spent most of our night inviting each other through the normal system. I really hope they fix it for next weekend because it's retarded to have to keep dropping out after every match to reform your party. If you get on tomorrow Sledge and I'm on (or if I'm not let me know) I'll get you into the AC network (I have it closed right now since I want to keep it between us, don't really want random people joining it) so it'll make it easier for us to play together if we're all on together.
    Honestly though the game is fun and for a pre-alpha this is extremely polished. If they can work out the party issues and some of the imbalances on the maps I think this game will do extremely well. I honestly don't know why people are bitching about the TTK, I think it's in a good place for a game like this (no matter how you look at it this is a major contender for COD's audience and it shows) and I honestly don't like fast TTK games anymore. Sadly the game is going to suffer coming out so close to Battlefield 1 and it's going to hurt Respawn quite a bit.
    This is actually because they don't want PC players getting a hold of the single player campaign because for some reason they can't split the MP from the SP for this alpha (I don't know, I heard Matt say this last night during his stream as the reason he was given when he asked them). It's still not good that this is a pre-alpha test but by the sounds of it the SP campaign is done and ready to go so maybe they're just trying to get all the bugs worked out before they finalize the MP (they said during the little intro into MP that this is a stress test as well as a pre-alpha so it seems they're testing their server capabilities as well).
  10. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    Can't wait to get my hands on the horses but I'm not actually hip on the Elite Classes (though I am happy they're battle pickups, I was worried how they were going to handle this). Sadly I missed the live stream but this map looks amazing just from this video.
  11. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    Can't wait to get my hands on the horses but I'm not actually hip on the Elite Classes (though I am happy they're battle pickups, I was worried how they were going to handle this). Sadly I missed the live stream but this map looks amazing just from this video.
  12. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefield 1   
     
  13. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    That will be on hell of an assignment to complete
    God that trailer was awesome. Can't wait until the 31st (or around then, they haven't said how early we get in as Insiders) when we'll finally get access to the beta and this amazing looking map.
  14. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefield 1   
     
  15. Strider Hiryu liked a post in a topic by Sledgstone in Battleborn   
    I hear that. I don't look at vg247 nearly as much as I used to. There are so many pointless articles just to get page views.
    Blizzard might not make an Overwatch 2 for another 10 years. They could just keep adding characters and maps indefinitely. But to keep making money off it they'll probably sell more and more character and weapon skins either directly or thru rng loot boxes. They could treat it like WoW and release a paid expansion for it that unlocks a campaign. They could do that for every hero in the game and milk this initial title for the next decade.
  16. Strider Hiryu liked a post in a topic by DeathscytheX in Battleborn   
    They're def killing it with overwatch. From the harsh stance on cheating that zero other games have done to the free post release content. (Hell, you only get banned for a week on The Division, you don't get banned at all on COD). Like I was telling Sledge, they game will have a longer life span than a normal shooter. With the many different characters the game has, it makes sense just to keep adding more, instead of pulling a street fighter and release the same game every year. You could make Overwatch 2, but people are going to want all their favorite characters back. Then you have to do a balancing act or old and new to avoid getting accused of recycling content. 
  17. Strider Hiryu liked a post in a topic by DeathscytheX in Suicide Squad   
    This movie was a hell of a lot of fun. Screw reviews. Was it a masterfully written story with deep, complex characters a rich dialogue? Hell no, who was really expecting it to have all that? It was a ton of action and light humor. I'd say it was very 80ish action at that. It was like Inglorious Basterds from hell. Will Smith put on one of his best performances in a long while and Margret Robbie nailed Harley Quinn despite what people were complaining about the over sexualization of the character. Yes her costume was pure fan service, but she nailed the persona. Leto was a very dark Joker, I liked it, but Ledger was better. Then again this film is way more comic-y and less serious.
  18. DeathscytheX liked a post in a topic by Strider Hiryu in Overwatch - Trailers   
    I believe, based on what I've heard XFactor and Matt say, that the amount you loose or gain is based on the skill ratings of the other team. I know the system keeps you pretty well matched for skill ratings (going so far as to try and match you against other teams that have similar make ups (like if you queue as a team of two it tries to match you with opponents of similar make up)) but I do know you do occasionally run into a team that has a few higher skilled players. Like I said I'm not entirely sure but I've seen Matt loose whole ranks because he lost to a team comprised of higher ranked players. I've also seen him gain an entire rank for winning against the same type of team. I'm sure other factors are brought into the equations, like how badly you lost or how badly you stomped the competition, but it seems ranks heavily influence your loss or gain.
    I think Blizzard made comp mode to do just that, make you play with who you're good with much like a MOBA does (most pro MOBA players stick to the same heroes exclusively, you rarely see any of them choose something different (then again they also play on teams so they can do this)). This is generally why if you watch Matt or XFactor they stick primarily with who they're good at (X loves and is a beast with McCree but he also switches out for Roadhog and the occasional Pharah. Matt generally sticks to Ana, Tracer, Reinhardt, and most recently Junkrat). Same could be said for any of the competitive players and streamers which is why I'd be scarred to play comp. I'm really only good with Mercy, Reinhardt, and Lucio but I don't always want to be thrown into playing just healers and tanks. However, as we know, I'm more then willing to eat the bullet and do whats best for the team even if it does irk me from time to time.
    That sudden death system needs to be revamped imo. It pretty much always favors the attackers but then again I'm speaking from the PC side. Most of the game modes that can end in ties pretty much always favor the attacking team and considering it's based on a coin flip it really does suck when you get stuck on the defending side. That meta is slowly starting to shift into a more even playing field now (what with certain heroes being nerfed and buffed) but it still favors the attacking team more so then not.
  19. Sledgstone liked a post in a topic by Strider Hiryu in PS Plus Games   
    It's completely free of micro transactions so there is no pay to win, just long boring grinding of missions to make the credits needed to buy that next upgrade or that next ship. I'm thinking I'll be going the same route as you Myk, fighting just isn't worth it in this game.
  20. Sledgstone liked a post in a topic by Strider Hiryu in PS Plus Games   
    Eh, Rebel Galaxy is ok. I played around on it for a bit today and while it's fun it doesn't really tell you how to do anything (like I'm completely lost on mechanics, one missions tells you to go mine some ore but forgets to tell you exactly how to do it forcing you to go the other route which is talk to traders to buy it and then get attacked by overpowered pirate ships) and the combat is boring as hell (it's pretty much naval combat (if you've played AC3 or 4 then you'll be right at home) with an emphasis on broadside attacks, you're flying a battleship so don't expect awesome space dog fighting). Plus you burn through credits extremely fast trying to keep you're ship repaired (plus weapons, engines, shields, etc are extremely expensive (not to mention the next ship you can buy is 43,000 credits and it's honestly, stat wise, not worth the money)).
    Honestly it's an ambitions title that falls short and is worth the dl since it's free if only to waste time while you wait for something else to come out.
  21. Sledgstone liked a post in a topic by Strider Hiryu in Nintendo Switch (Nintendo NX = Portable Console)   
    Jack brings up a lot of good points in this video and while I don't agree with every single one of them (like the handheld market dying) I feel he summed up a lot of what I said above and did a much better job of it.
  22. Sledgstone liked a post in a topic by Strider Hiryu in Nintendo Switch (Nintendo NX = Portable Console)   
    Not exactly. I know it's running better tech then a 3DS (if this is true) and the displays on those are only slightly smaller then an average smartphone display (which is usually between 4-5 inches, my Note 4 as a 5.7 inch display and that is the biggest out there for smartphones) but I'm expecting battery life to be around that of a 3DS if not better (you gotta remember a 3DS runs two screens, a 3D and a normal one. I get roughly 8-9 hours of continuous play on my 3DS when I actually play it (it's kind of neglected, the poor thing)). Plus my 3DS never runs hot (then again different tech here). The one thing Nintendo is good at, which you said, is handhelds and they've always had great battery life once the Pocket Generation of Gameboy's hit the market (the original "brick" could probably get you around the same battery life as a 3DS if you were lucky and that was only running one screen). Plus, in all honesty, the graphical quality of the new Zelda game for the NX isn't all that better then a 3DS (I equate 3DS graphics to PS1/N64 era while the Wii U is still sitting at roughly Gamecube era, maybe slightly better) so I don't see the games that might be coming out of the NX being all that graphically taxing.
    What it will come down to is the on board O/S and whether or not the console will support features like the Nintendo Store, Virtual Console, and everything else the Wii U currently has. If it does then yea battery life is going to be atrocious on this machine especially with detachable controllers (which I'm thinking, for practicality, will only be usable when the system is docked). Honestly, if this proves to be true, it could either kill Nintendo's future in the industry as a console developer or it could save them. I'm leaning more toward killing their console division because the only way I see the NX working (in this format) is if they kill their DS division and make this the new handheld which they would be stupid to do as it's the only thing making them money (outside of those few gamers who own Wii's and Wii U's). As a huge supporter and fan of Nintendo's handheld division (I've owned every incarnation of the Gameboy (with the exception of the Pocket and Advance SP) and two incarnations of the DS (the DSi XL and the 3DS XL)) I don't think I could support Nintendo's decision to make the NX a portable system, it makes no financial or practical sense as one thing in this equation is going to have to die to make things work and my feeling is it would be the DS platform.
  23. Strider Hiryu liked a post in a topic by DeathscytheX in For Honor