Strider Hiryu

AC Elite
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  1. DeathscytheX liked a post in a topic by Strider Hiryu in Ace Combat 7   
    So I officially need a change of pants after this. My major draw back to this is it goes back to original Ace Combat storyline taking place 10 years after Ace Combat 5 (unlike the shitty Assault Horizon title). God 2017 can't get hear soon enough because I've been having AC withdrawals lately (I almost booted up my 360 the other night just to play 6 again).
  2. DeathscytheX liked a post in a topic by Strider Hiryu in Ace Combat 7   
    So I officially need a change of pants after this. My major draw back to this is it goes back to original Ace Combat storyline taking place 10 years after Ace Combat 5 (unlike the shitty Assault Horizon title). God 2017 can't get hear soon enough because I've been having AC withdrawals lately (I almost booted up my 360 the other night just to play 6 again).
  3. DeathscytheX liked a post in a topic by Strider Hiryu in Death Stranding   
    ZoE kills me, its by far one of my favorite games but sadly Kojima can't do another one because Konami has the rights to it and it didn't sell well to begin with. It's one of the few mech games out there that actually played well (extremely well considering some of the other mech titles out at the time) and had a great story (well the first one was ok but it really pulled at your emotions, the second one had the better story but sadly not the emotional impact of the first). I really wish he could create another one but Konami won't give the rights up and he already said if the HD collection didn't sell well he wouldn't put the time into another one. Sigh, I'll just have to play the HD remake when I get nostalgic (at least there are rumors of a new Armored Core game coming out and I hope they're true, From Software owes me a great AC title after the disappointment of 5).
    Sadly I wouldn't have this backlog of games if I could step away from FFXIV long enough to play one (once my Ninja is in full i270 gear and I've completed my Anima weapon I'll have roughly 4-5 months before Stormblood releases to get caught up on games (then again I am a master procrastinator and I'll probably not touch them)). I miss the days before I got a computer and got into MMO's, when all my free time could be thrown into playing a game and completely beating it. Sadly I haven't been able to do that since ME3 and Assassin's Creed 3 (the last time I spent any real time in a game because FFXIV: ARR wasn't out yet and I couldn't play SWTOR due to internet problems). Then again back in those days I had a normal job where I worked 8 hours a day instead of 10 and I was only working 40 hours a week and not 40+ hours a week (plus I was working nights which meant I had no social life what so ever and could spend my days off mindlessly grinding in games). Sigh, this adulting shit sucks. I would say you'd be smart to wait on getting WD2, I hear nothing but bad things about the game and while they fixed a lot of what made the first one boring they introduced more stuff that made the game worse off.
    I'm quite sure a lot of MGS fans will be disappointed in this game but that's to be expected. It's something different from what Kojima is known for and that will probably haunt him more than help him years from now. He'll always be the father of MGS, the man who brought us an extremely expansive story that has entertained and frustrated gamers for almost 20 years (Metal Gear was released in 1987). Anything he does from now on will always be compared to the MGS series. Then again this game might just be his next MGS and launch him even further into industry fame. Only time will tell.
  4. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    So I got on tonight just planning on seeing if the Premium Battlepack had dropped (it has, got the Legendary Bodeo skin out of it) and ended up playing a round of Operations on Kaiser (I'm not going to attempt to spell the whole thing) which had us getting pushed back to Amiens (was defending). We won but while doing so I got the most awesome Pentakill ever on a Heavy Tank with old Lumpy himself and I have a clip of it to show as well (finally figured out how to use ShareFactory to edit videos and upload, yea I'm slow but I honestly had no interest in posting vids till now. When I do get around to it I'll post that kill I got on an airplane using the landships side cannon).
     
  5. Strider Hiryu liked a post in a topic by DeathscytheX in Mass Effect: Andromeda   
    And every flat surface was an obvious threasher maw attack.
  6. Sledgstone liked a post in a topic by Strider Hiryu in Mass Effect: Andromeda   
    There is a multiplayer component as well just to let you know Sledge but it's completely optional (just like ME3's was (well was supposed to be but I won't get into that)).
    It looks amazing and the gun play looks a lot better then it ever has been but they just couldn't let go of the fucking ammo component could they. Sigh, it'd be nice to have ME1's infinite ammo/cooling system back. Sadly I don't know how hyped I'll really be until I see powers. I know they've done away with classes for the Pathfinder (which blows, I loved the one class aspect of ME) but I really want to know what powers are going to be in this one. Can I make my Pathfinder exactly like my Sentinel (by far the best class imo from ME2 and ME3 (best of both Tech and Biotic powers)? Can I shift more toward an Infiltrator build? I know I'm asking a lot here but a lot is riding on what is available to my character (I really want to play a Sentinel, that Tech Armor plus Biotic Powers was amazing).
  7. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    Historically speaking there's plenty of reasons for not having that many vehicles and that's one thing I give DICE, they're going for historical accuracy here (which is why a lot of the battles we're doing take place in 1917-1918, tanks weren't around for the first half of the war). Due to the scarcity of tanks on the battlefield it makes sense we only see 2-4 at a time. Planes on the other hand should be extremely abundant as should armored cars. I constantly use self-heal when I'm in a tank as I understand the need to keep the tank in combat for as long as possible (which is why you'll constantly see me attacking objectives and backing off so I can repair) and since very few Supports actually carry the mechanic tool it's almost a necessary to use it. They should leave it in but give people more incentive to use it instead of driving into a point and letting it get destroyed like so many other people do. Honestly I think Support is fine where it's at, it doesn't need the Anti-Tank grenade. A proper Support player should be making sure their Assault teammates are constantly supplied so the need shouldn't even be there (plus Limpet Charges are extremely effective, people just need to quit using the mortar so god damn much (yes I know I love the mortar but I think I'm going to start carrying the limpet charge from now on)). I do agree though that Light Tanks/Artillery Trucks need to spawn on specific flags and not be able to even be chosen from spawn (in certain game modes). Landships and Heavy Tanks are always needed and should always be a priority when choosing a tank.
    If they can rework the progression system into something that actually rewards players for what they do I would be more gung-ho about playing this game. I miss the old ribbon/medal system and the old way we unlocked guns. This war bond shit needs to go and an attachment system needs to be implemented as I'm not a fan of this 3 different loadouts for guns thing we got going on. Let us decide how we set our guns up not do it for us. I feel DICE is just getting lazy and is afraid of being ridiculed for recycling tried and true systems (though I will admit the attachment system in BF4 was extremely flawed and needed some serious work to rebalance it properly).
    Honestly I'm surprised you're not burned out yet DX. With as much as you play I'd of thought you'd be sick of it by now, especially considering you have every class at 10 now. The only joy I get out of playing now is with you guys or if I'm playing Domination (and the Domination thing is quickly becoming a less fun thing every second because of that damn Model 10). As I said Operations are getting boring because it's the same 4 sets of maps all the time (and at least for me it always ends on the first map, I haven't seen Argonne is so long I'm beginning to think it doesn't even exist (and it's my favorite map besides Monte Grappa)) and everything always plays out the same way (either attack steamrolls defense or defense steamrolls attack, there really is no middle ground).
  8. DeathscytheX liked a post in a topic by Strider Hiryu in Ghost in the Shell   
    I forgot to post this the other day when I watched it. Ricky got to go down and interview some of the cast and the director. Pretty much this confirmed that they're using multiple sources for this movie, taking bits and pieces of what they liked from the original movie and the tv series and adding their own original flair. Just thought I'd post it for a little more background on the movie. I'd post the newest Spacebar ep from Primr but half the episode talks about the new mini-NES console and Black Friday but the last half goes over GitS as well (just their thoughts and ideas) but it's almost 30 minutes long and you guys can look for it of you're interested (plus like I said the first half is just random crap).
  9. DeathscytheX liked a post in a topic by Strider Hiryu in Ghost in the Shell   
    I forgot to post this the other day when I watched it. Ricky got to go down and interview some of the cast and the director. Pretty much this confirmed that they're using multiple sources for this movie, taking bits and pieces of what they liked from the original movie and the tv series and adding their own original flair. Just thought I'd post it for a little more background on the movie. I'd post the newest Spacebar ep from Primr but half the episode talks about the new mini-NES console and Black Friday but the last half goes over GitS as well (just their thoughts and ideas) but it's almost 30 minutes long and you guys can look for it of you're interested (plus like I said the first half is just random crap).
  10. Strider Hiryu liked a post in a topic by Sledgstone in Battlefield 1   
    Heres my rant on BF1. The progression in BF1 is terrible because the only progression is tied directly to the amount of time you play the game as opposed to what you actually accomplish in the game. All BF1 has for progression is class unlocks and level unlocks aka warbonds. Battlefield 4 was the superior game. I'm still enjoying BF1 but I'm on the fence about buying premium for the DLCs unless a new progression system is implemented. BF4 triggered my OCD in a fun and enjoyable way. I put 144 hours in that game because there was always something to do. I could pick a random assignment I'd like to accomplish and go for that, meanwhile if it impeded me from playing the objective, I'd still play the objective because everything I did progressed my account in some way. I could unlock some new shotguns by using shotguns more, if I liked a specific weapon I could keep using that weapon and unlock new addons for it. I could capture a flag and get bonus XP by getting ribbons and medals. I know its been a long time since me and DX played BF4 and probably a year+ for others out there, but heres a reminder of what BF4 had for progression:
    1) Use a specific weapon type to unlock more weapons of that type:

    2) The more you used vehicles the more stuff you unlocked for them. This really encouraged players to get in every vehicle in the game, even as a passenger because you could unlock great upgrades. In BF1 there is no incentive to ride passenger in a vehicle.

    3) The more you use a kit the more you unlock for it. We have this in BF1, but its locked behind class levels as opposed to a long progressing XP bar for each class like in BF4.

    4) Assignments. These were my bread and butter of the game. Whenever I felt bored with any aspect of the game I'd focus on specific assignments. And these assignments encouraged everyone to play as a team.

    5) Look how many battlepacks I have to open for not even playing the damn game.

    6) Bonus XP for playing the objectives and working as a team.

    7) Weapon camos aka skins. BF4 did this right. You could unlock skins via gameplay aka leveling up, assignments and battlepacks. Once a camo was unlocked you had it for all guns. This was enjoyable. I also did not get a screenshot of the soldier camos. I was one of those people that liked to change my camo based on what map I was on to try to blend into the environment more. In BF1 the end game is gun skins locked to specific guns and are only awarded through RNG.

    With all these different styles of progression I was on an OCD trip of fun with BF4.
    In BF1 we have only 2 forms of progression. Leveling up a class and buying the weapons with warbonds that we get from leveling up. And these crappy medals we can only track one of at a time and only within a certain time period:

    I miss BF4. DICE dropped the ball in longevity with BF1 in my opinion.
    The thing I loved most about BF3 and BF4 was vehicle combat and unlocking the upgrades. With none of that in BF1 and the lack of vehicles I'm disappointed overall. I say lack of vehicles because in BF4 at any point in time there would be 4 helicopters in the air, 2-4 jets, 2-4 tanks a mobile AA, rocket truck, regular trucks, motorcycles, etc. People say that vehicles could be destroyed way too easily in BF4, but with that many vehicles it was balanced and enjoyable. In BF1 I can almost never spawn into a tank in conquest and if I do I last about 30 seconds once I get anywhere close to an objective. If I was working for DICE I'd make huge changes to vehicles in the game. I'd make the artillery trucks and light tanks spawn at specific flags only so land ships and heavy tanks will always spawn from the bases. I'd put anti tank grenades on support and reduce their throwing range. Remove self heal from all vehicles (has anyone used the repair tool outside of the campaign? I know I've never seen it used once in MP.) and make every flag in conquest spawn one specific vehicle in the open instead of from the spawn screen only. Theres no reason why there shouldn't be more vehicles in this game.
  11. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    I fully agree with everything Level said. This game, while amazing, is sadly taking more steps backwards then it is forwards and DICE just fails to see it (and when they finally do it'll probably be to late as everyone will go back to the games that actually are making strides forward (R6S and Overwatch to name a few). Medals don't feel like accomplishments anymore (ask Sledge, the poor guy isn't going to get his Rush medal because of how frustrating it is to get), just long grinds that don't even give you a good looking dog tag (and honestly who can brag about getting the Class medals, if you play a class long enough it only a given you should be able to get said medal when it comes up). There are only two guns worth anything once you hit rank 10 on your classes and we all know which ones (though I still say Medics is a good weapon, you just need to know how to use it). Hell I honestly don't care if I get battlepacks anymore because the skins just aren't worth the unnecessary amount of time you have to grind to get them (or the amount of money you're going to need to spend to get them all).
    I chock my distaste up to getting burned out already on the game. It's fun but I'm already sick of the maps (especially in Operations, while I love the game mode I'm sick of playing on the same four sets of maps and never actually getting to see the second map in most of them anymore. At least in Domination I get to see all the maps but sadly even they are getting bland), I'm sick of one gun ruining all my fun (that Model 10 needs a nerf or needs to be taken out of the game, it's seriously getting to the point where you can't even do anything anymore due to the amount of people using it and there's really no counter to it unless you're sniping (sadly the 1907 Sweeper can't out damage it nor can the BAR)), and I'm getting sick of people not actually PTFOing anymore (Sledge and I ran into quite a few people today in Rush who were just farming kills and not actually playing the mode like you're supposed to). Honestly I'm no where near burned out on BF4 and this is troubling if, with all the hours I have logged into BF4, I'm already getting sick of BF1 (and all I play is Metro in BF4 and I never get sick of that map and I've logged at least 20+ hours into it out of my entire BF4 career).
    Sadly I've really been considering buying Titanfall 2 just to get a taste of something different (or going back to BF4 but I'm pretty sure the community is dead for it now with BF1 out) or going back to playing R6S again (which I need to do with the new patch being out now). DICE needs to figure out how to reinvigorate this game quickly before more people start to feel the same way because I know I'm not the only one in this boat atm and it's only going to get worse if they continue to do things this way.
  12. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefield 1   
     
  13. Sledgstone liked a post in a topic by Strider Hiryu in Ghost in the Shell   
    Meh, it's not bad. I mean she does spend quite a bit of time time in the manga and the movie nude so I'm honestly surprised they went with it (would of just been better nude but they would of never got the rating they wanted). Either way I honestly have no hopes for this movie after this trailer. Batou looks retarded (if that even is him, I honestly don't know what characters they're bringing into this movie), I honestly don't think Scarlett is a good fit for the Major (she doesn't have the attitude to be the Major), and this movie looks like a hodge podge of both plots from the original movie and the SAC series (plus there own little original story, Motoko has never really wondered where she came from as she knew (it's different pending on the source material but she knows who she is, she just questions whether or not everything is real and whether or not she has a "Ghost" since she's spent almost her entire life as a cyborg). I swear some of those scenes were pulled directly from the movie and the series (the fight in the water is from the original movie and the geisha dolls is from the first episode of SAC (with its own original twist)).
    I'll admit though those effects are amazing and probably the only upside to this movie based on the trailer. I shouldn't be hard on it but like I said I'm a huge GitS fan and I'm expecting a lot from this movie. Sadly it'll probably never deliver what I'm looking for.
  14. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    Honestly a system similar to the renown system in R6S is actually a very good way to go about doing the battlepack system. However the skins in the renown system for R6S are extremely expensive (9000 renown for basic skins, 15,000 or more for the very sought after skins (if they're purchasable for renown, a lot of the good skins require you to pay real money for Rainbow Credits just to buy)) and I'd hate for that to come over (though something similar would be nice). I'd like to see an implementation of scrap at the end of every battle based exactly on what the R6S system is, You get a certain amount for winning or losing (less for losing), your personal performance (based on your score), and in R6S whether or not you have a booster or Season Pass (which the season pass gives barely any extra, I've seen up to 13 extra renown for being the best in the match). They could go even further with giving extra scrap for getting recognized for feats during battle (most revives, most resupplies, best squad score, etc.). It has it flaws and only those who dedicate more then 3-4 hours a night to the game would benefit from it but it's the best option compared to what we have.
    The daily challenges would also be nice. R6S has up to 5 challenges you can do daily/weekly in-game plus up to 4 or 5 (don't remember, been over a month since I last played R6S) extra challenges you can pick up from Ubiclub (what used to be UPlay). Each gives a varying amount of extra renown based on the difficulty to complete (up to 600 renown) and the 5 in-game ones have timers on them so you can't continually do challenges left and right (the first is 24 hours, next is 48, and so on up to 120 hours (5 days)) and you have the option to drop challenges you don't want to do in hopes of getting one thats easier the next day (you don't get a choice on in-game ones, they're randomly selected).
    If they didn't want to go exactly that route I'd say give up to 200 scrap (enough to by one normal battlepack) for winning a round and up to 100 scrap for losing (half of a normal battlepack) and then give extra scrap based on performance (not to exceed a total of 350-400 scrap just so you can't continually get the best battlepack after every match). You can change these totals based on what game mode is being played (less for modes like TDM and Domination, more for Conquest and Operations (with Operations giving out the most due to the length of time some matches can last)) and drop those numbers if need be (I'm being somewhat generous here with my scrap totals, I'd be perfectly fine with 100 scrap for winning + whatever I get based on performance and 50 + performance based increase for losing). They can even keep their random battlepack reward system as well and tweak it to give battlepacks to those who actually perform their roles correctly/get recognized on the end of round screen (or scrap it entirely). This way everybody has a chance of at least getting a battlepack every week and a chance at those awesome skins. They could also put in a market place for old battlepack revisions to give people a chance at getting the skin they want from past revisions (or go one step further and sell the skins individually for more scrap so you actually have to earn them). Of course they'd have to tweak the puzzle piece system because this would break whatever system they have in place to award the puzzle pieces from battlepacks (I honestly don't know how they'd fix it).
    Honestly a lot of what was said in that video are great ideas the one I presented is going off the R6S model with my own tweaks. Something similar to what I just mentioned would be my ideal system if they don't want to go back to the old battlepack system from BF4 (which they should, it's not like that system broke BF4 in any way as it was the same system just with more items in a battlepack based on type).
  15. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    Honestly a system similar to the renown system in R6S is actually a very good way to go about doing the battlepack system. However the skins in the renown system for R6S are extremely expensive (9000 renown for basic skins, 15,000 or more for the very sought after skins (if they're purchasable for renown, a lot of the good skins require you to pay real money for Rainbow Credits just to buy)) and I'd hate for that to come over (though something similar would be nice). I'd like to see an implementation of scrap at the end of every battle based exactly on what the R6S system is, You get a certain amount for winning or losing (less for losing), your personal performance (based on your score), and in R6S whether or not you have a booster or Season Pass (which the season pass gives barely any extra, I've seen up to 13 extra renown for being the best in the match). They could go even further with giving extra scrap for getting recognized for feats during battle (most revives, most resupplies, best squad score, etc.). It has it flaws and only those who dedicate more then 3-4 hours a night to the game would benefit from it but it's the best option compared to what we have.
    The daily challenges would also be nice. R6S has up to 5 challenges you can do daily/weekly in-game plus up to 4 or 5 (don't remember, been over a month since I last played R6S) extra challenges you can pick up from Ubiclub (what used to be UPlay). Each gives a varying amount of extra renown based on the difficulty to complete (up to 600 renown) and the 5 in-game ones have timers on them so you can't continually do challenges left and right (the first is 24 hours, next is 48, and so on up to 120 hours (5 days)) and you have the option to drop challenges you don't want to do in hopes of getting one thats easier the next day (you don't get a choice on in-game ones, they're randomly selected).
    If they didn't want to go exactly that route I'd say give up to 200 scrap (enough to by one normal battlepack) for winning a round and up to 100 scrap for losing (half of a normal battlepack) and then give extra scrap based on performance (not to exceed a total of 350-400 scrap just so you can't continually get the best battlepack after every match). You can change these totals based on what game mode is being played (less for modes like TDM and Domination, more for Conquest and Operations (with Operations giving out the most due to the length of time some matches can last)) and drop those numbers if need be (I'm being somewhat generous here with my scrap totals, I'd be perfectly fine with 100 scrap for winning + whatever I get based on performance and 50 + performance based increase for losing). They can even keep their random battlepack reward system as well and tweak it to give battlepacks to those who actually perform their roles correctly/get recognized on the end of round screen (or scrap it entirely). This way everybody has a chance of at least getting a battlepack every week and a chance at those awesome skins. They could also put in a market place for old battlepack revisions to give people a chance at getting the skin they want from past revisions (or go one step further and sell the skins individually for more scrap so you actually have to earn them). Of course they'd have to tweak the puzzle piece system because this would break whatever system they have in place to award the puzzle pieces from battlepacks (I honestly don't know how they'd fix it).
    Honestly a lot of what was said in that video are great ideas the one I presented is going off the R6S model with my own tweaks. Something similar to what I just mentioned would be my ideal system if they don't want to go back to the old battlepack system from BF4 (which they should, it's not like that system broke BF4 in any way as it was the same system just with more items in a battlepack based on type).
  16. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefield 1   
    Strider would know more about the renown system Rainbow Six Siege, but its a pretty good video. They talk about daily challenges like I have been pulling for to.
  17. Strider Hiryu liked a post in a topic by DeathscytheX in Overwatch - Trailers   
     
    They should really make a movie or series. This is their best one yet.
  18. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    Meh, I can name all the maps now but honestly the only ones I like are Monte Grappa and Argonne (though Ballroom Blitz is fun). My major problem with operations solo is that no one wants to work toward the goal, everyone is trying to do their own thing. At least with friends you know at least they're working toward the same goal as you. It's still enjoyable but if I'm going to play by myself I'm going to go Domination where I can do what I want, how I want, and still contribute to the team as long as I'm assaulting the flags and not feel like a jackass for not doing what the SL says.
    I really do with they'd bring back the ribbon system, god the amount of rank ups you can get from just ribbons is nice. Sadly I don't think they'll bring it back just for that reason (200 xp for a ribbon, 5000 for a medal wouldn't really cut it here). Assignments would be nice but I wouldn't want to go through all that work just for a weapon skin (kind of like how I don't give a rats ass if I get a battlepack anymore, it's not worth it if all I'm going to get is a random skin that I probably already have for a gun I'll probably never use). If they brought it back for weapons I'd be all for it (if it's not god awfully powerful weapons like the Deagle), maybe weapons that were historically correct for the time but very rare on the battlefield.
  19. Strider Hiryu liked a post in a topic by Sledgstone in Battlefield 1   
    I still can't name the map I'm on unless I pay attention to the name on the loading screen. Me: "oh, its the forest map again, cool."
    I really miss the BF4 ribbon / medal system and assignments. I like that weapons can be purchased with warbonds and that they're not locked behind assignments. The players in bf4 were able to get some really OP weapons if they could grind out the assignments. UCAV and Deagle in BF4 were pains in the ass to get and gave a huge advantage. I never did get the Deagle, it was a dumb assignment. Get 5 headshots while standing in water, do 18 jumping jacks while shooting an RPG (lol, i can't remember) and that was just to unlock the gun you needed to do the next assignment to unlock the Deagle. I'd rather see assignments come back to BF1 and have them unlock weapon skins. I like it when a game is well balanced and nobody has huge advantages for completing hard core crap. Like how Destiny will always have raid weapons that give a huge advantage, crap like that needs to go and I'm glad there isn't anything like that in BF1. I remember that Deagle making me basically quit BF4 after getting constantly headshotted from halfway across the map.
  20. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    It does need to be nerfed, that recharge time is insane for a weapon that powerful against groups of enemies. They just need to wait until I get my two multi-kills for the medal this week (I got the top 5 finish in a domination match tonight where I went complete ham with the Mondragon and my Med Crate, got a battlepack for it as well). After facing off against the Model 10 numerous times tonight and loosing I'm calling for a nerf on it. The gun is way to overpowered for what it is and has such a high killing range it's not even funny (I hate to say that too because shotguns never get any love and when they do shit like this happens, I'm sad that I have to call for a nerf on it). After playing Support last night I fully agree that LMG's need some damn love, they're just to shitty of a gun to play with making support the least picked class of them all (unless you're going mortar crazy). Honestly they need to go back to the LMG model from BF4 and tweak it just enough to make it believable for a gun from this time period (don't make them overly accurate but at least make them able to hit something) and, even though I think the BAR should be placed in Assault or Medic class weapons (technically it's the first Auto Rifle ever created if you think about it based on mag size and accuracy), they need too up the mag size for it. I now the 40 round mag was rare and only an AA variant but I honestly think it needs it since its honestly the only good gun Support has.
    I have to say, with the bugs, I love this game. While I'm still not entirely to hip with MP and how they're handling certain things (I'm just to used to and spoiled by BF4) the game is just a blast to play. I do, however, have to say operations are extremely boring without friends. If I'm playing by myself I'm going to be sticking to Domination as it's freaking fun as hell and is more enjoyable when you're by yourself.
    On the Supernatural thing, I'm not in any hurry to watch Season 12 honestly. I could of watched Season 11 while it aired but I choose to wait until Netflix gets it so I can just binge watch the hell out of it when they do. Honestly Season 11 has been good so far (I've got roughly 6 episodes left, give or take a few) but I'm getting sick of the biblical shit (the only appealing thing for this season is them going back to the monster of the week vibe for a few episodes which really sold me on the series to begin with). It was ok in season 4 and is just being over played now (there's only so many times I can watch the brothers get bitch slapped by angels and enjoy it, now Crowley bitch slapping them on the other hand is always enjoyable to watch (my favorite character from the series other then Charlie)) and by what I've read they're still continuing on that line in Season 12 (what with you know who coming back into the picture). Ok now that I've sidelined this enough back to you're regularly scheduled BF1 chat.
  21. Strider Hiryu liked a post in a topic by DeathscytheX in Mass Effect: Andromeda   
     
    https://www.masseffect.com/newsletter?utm_campaign=mea_hd_ww_ic_ic_yt_mea-ainewsletter-yt&utm_source=youtube&utm_medium=social&cid=25657&ts=1478020633549
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  22. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    What they need to do is just go back to the old system for battlepacks and give us one after every rank up or every other rank up because we're honestly not getting anything that changes the game in any way, just skins for our guns (that don't add stats or anything). I'd understand if what we were getting was game changing but honestly it isn't. That or they need to do what Sledge said and give us a proportionate amount of scrap at the end of each week or just a certain amount after every match we play (more for game modes like Operations that can go on for over an hour). DICE really dropped the ball with battlepacks this time and while I understand they want to go down the same road as CS did (Valve rakes in the dough with those cases, it's not even funny. Chaaboy himself blows at least $200 or so a week in cases) but it doesn't work for a game like this where these skins have no monetary value besides what you pay for battlepacks (whenever they finally implement it). I love Monster but due to my High-Blood pressure I can't drink them anymore (or very sparingly) so it sucks they went that route for battlepacks.
    Also I think the problem is on your end for our communication issues DX. The minute Sledge dropped from the party it said I couldn't chat with you due to NAT restrictions on your end (whatever that could but I don't know considering we were talking just fine yesterday and on Saturday without Sledge). I'll monkey with my settings tomorrow and see if it might be on my end. By the way I should be on all this week at roughly the same time (depending on when I get off of FFXIV, new patch drops this week and the last part of my Anima weapon questline drops so I might get absorbed in it), I decided that I'd hold off finishing Supernatural season 11 until next week/this weekend (I should hopefully get a 3-day weekend this week, I say hopefully because my boss is good at procrastinating and forcing us to work overtime on Fridays) since BF1 is scratching that FPS itch I didn't know I was having.
  23. Sledgstone liked a post in a topic by Strider Hiryu in Nintendo Switch (Nintendo NX = Portable Console)   
    I'm assuming they went with a beefier battery then that DX considering they're praising this thing for its portability. I'm going to guess you're looking at the average life of a high-end tablet maybe even laptop level (then again that ain't much, when my battery was new my laptop would get 3 hours unplugged if I wasn't gaming) so probably 3-4 hours of use with light to medium gaming. Maybe more if it has the same feature as my laptop and it downgrades graphics to conserve battery life (my laptop runs two video cards, a discreet card (my AMD Radeon) and the built-in one on the motherboard. It switches to the built in one while my laptop is running on battery to help conserve battery power (though I have it disabled, my on-board card cause major fucking issues when it switches)). Plus considering how much actual gaming you can do on a 3DS with it's 3D graphics (roughly 4-5 hours of continuous play) I'm assuming we might get that level of battery life (I mean this is the company that pioneered handheld consoles so I'm pretty damn sure they know what they're doing here).
    We'll know all once specs are released.
  24. DeathscytheX liked a post in a topic by Strider Hiryu in Nintendo Switch (Nintendo NX = Portable Console)   
    I might of mocked it when it was a rumor but I'm honestly impressed with this console (the name on the other hand can go). Seriously, I might pick one up. I like the look of it, I like it's size, and honestly it looks like a damn good machine (and for once it has a backing of major publishers). Will I ever use the portable option? Most likely not, I own a 3DS and I have a phone if I get bored while out and about but the option to take this where I want is nice. While it might be a gimmick I can guarantee the portability option will be the main reason this console sells and depending on price I can see this selling very well (look at the Wii, the whole console was a gimmick yet it sold better then the PS3 and the 360).
    I have to say maybe Nintendo is starting to come back around or at least show us they still have some tricks up their sleeves.
  25. DeathscytheX liked a post in a topic by Strider Hiryu in Nintendo Switch (Nintendo NX = Portable Console)   
    I might of mocked it when it was a rumor but I'm honestly impressed with this console (the name on the other hand can go). Seriously, I might pick one up. I like the look of it, I like it's size, and honestly it looks like a damn good machine (and for once it has a backing of major publishers). Will I ever use the portable option? Most likely not, I own a 3DS and I have a phone if I get bored while out and about but the option to take this where I want is nice. While it might be a gimmick I can guarantee the portability option will be the main reason this console sells and depending on price I can see this selling very well (look at the Wii, the whole console was a gimmick yet it sold better then the PS3 and the 360).
    I have to say maybe Nintendo is starting to come back around or at least show us they still have some tricks up their sleeves.