Strider Hiryu

AC Elite
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  1. Sledgstone liked a post in a topic by Strider Hiryu in Horizon Zero Dawn   
    The fact that this has been getting stellar reviews makes me beyond happy I pre-ordered this on a whim a couple nights back (CE none-the-less as Amazon still had copies of it). Seriously can't wait until Tuesday to get my hands on this and start playing it.
  2. Sledgstone liked a post in a topic by Strider Hiryu in Horizon Zero Dawn   
    The fact that this has been getting stellar reviews makes me beyond happy I pre-ordered this on a whim a couple nights back (CE none-the-less as Amazon still had copies of it). Seriously can't wait until Tuesday to get my hands on this and start playing it.
  3. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    I'm probably going to be in the minority on this but I'm not overly impressed with what we're getting in this DLC. While the maps sound fun and look to be fun as hell the weapons are extremely disappointing imo (I know nothing of their real life counterparts but the LMG sounds shitty based on the info Level gave in his video, the Assaults new weapon sounds okay, the Scouts could be good but honestly won't know until we get stats, and the Medics weapon doesn't sound overly bad but who knows. The new pistol seems like it's going to be a new tanker/pilot weapon and the new melee weapons are meh except for the sword dagger thing), I'm not liking the sounds of the new Elite class (yay, more grenade spam. Just what BF1 needed was more grenade spam), the new Behemoth is about the only real thing I'm interested in (I hope its completely controllable and not set on rails, we really need a behemoth that can actually doing something more then be a bullet sponge), and while I'm happy we're getting two new operations I sense I'm going to get sick of them within a week of playing them.
    My only real hope is that this ribbon system goes into effect and adds some progression to this game (not much sadly but more then we got now). Sadly I have a feeling BF1 is going to be sitting on my HDD taking up space until the second DLC comes along. I hate to say it but I'm just not feeling the BF1 anymore, really thinking about going back to BF4 and deleting BF1 to make room for more games (like Horizon and ME).
  4. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    I'm probably going to be in the minority on this but I'm not overly impressed with what we're getting in this DLC. While the maps sound fun and look to be fun as hell the weapons are extremely disappointing imo (I know nothing of their real life counterparts but the LMG sounds shitty based on the info Level gave in his video, the Assaults new weapon sounds okay, the Scouts could be good but honestly won't know until we get stats, and the Medics weapon doesn't sound overly bad but who knows. The new pistol seems like it's going to be a new tanker/pilot weapon and the new melee weapons are meh except for the sword dagger thing), I'm not liking the sounds of the new Elite class (yay, more grenade spam. Just what BF1 needed was more grenade spam), the new Behemoth is about the only real thing I'm interested in (I hope its completely controllable and not set on rails, we really need a behemoth that can actually doing something more then be a bullet sponge), and while I'm happy we're getting two new operations I sense I'm going to get sick of them within a week of playing them.
    My only real hope is that this ribbon system goes into effect and adds some progression to this game (not much sadly but more then we got now). Sadly I have a feeling BF1 is going to be sitting on my HDD taking up space until the second DLC comes along. I hate to say it but I'm just not feeling the BF1 anymore, really thinking about going back to BF4 and deleting BF1 to make room for more games (like Horizon and ME).
  5. Sledgstone liked a post in a topic by Strider Hiryu in Nintendo Switch (Nintendo NX = Portable Console)   
    Meh, I read about it on VG247 the day after the whole event (didn't really care, Mario Kart brings out the worst in me so I tend to avoid it).
    Honestly I'm so used to spending extra money on shit that doesn't come with consoles anymore it's not funny (like my charging dock for my PS4 controller since the fucking cable that comes with it is so god damn short). I kinda figured the grip that came with the console didn't charge the controllers and I'm honestly okay with that, just means I have to hook the controllers up to the Switch when I'm done using it (exactly what I did with my PS4 controller until I bought the dock). Fuck if I care less about pro-controllers, I've always thought they were overpriced pieces of crap that people only buy because they think they make you better (I'm all about the original controllers baby, they only exception I ever made was for the S controllers for the original Xbox. Those damn dinner plates it originally came with were atrocious). The on-board memory still pisses me off and why companies feel they can get away with giving us less hd space every year baffles me (I'm still trying to figure out what fucking egghead at Sony though 500 gigs was enough space for gamers on the PS4. Fuck sake guys you fill up that space with 3-4 AAA titles now-a-days and with the requirement to installing the disc to the hd that just fucks us from being able to play anything beyond whatever 3-4 games we currently have installed).
    On the battery thing I'm going to go with roughly the same amount of time it takes to kill a laptop battery so roughly a year to a year and a half (a year for those hardcore casual gamers who take the Switch everywhere with them. The year and a half for those of use who will only use the gimmick for things like you mentioned (watching Netflix in bed (though I already do that with my PS4) and what not).
    I'll get the Switch when something other then Zelda interests me (most likely Smash Brothers when they make one for it, I've been a big fan of the series since the original released). Until then I'll hold off (especially considering just how many games I have to buy this year (Horizon, ME: Andromeda, FFXIV: Stormblood (and I'll get the CE for it as well so that's going to probably be $150), For Honor, and Halo Wars 2 (since it's actually coming to PC this time around and I loved the original)).
  6. DeathscytheX liked a post in a topic by Strider Hiryu in Nintendo Switch (Nintendo NX = Portable Console)   
    While I have no real opinion on the differences of the two versions of the new Zelda game I thought I'd throw my two cents into the PS4 comparison. Nintendo has never been about making a powerful console, we all know this (the only reason they did so well was the games on the original NES and SNES). Compare the Gamecube (Nintendo's last good console imo) to the PS2 and the XBox, it was way under-powered compared to the other two systems and yet it was probably the best console out of the three (yea, I say this having been one of the biggest PS2 fanboys on the planet but the Gamecube had some of the most fun games I've ever laid my hands on and by far one of the most tense games ever as well (Eternal Darkness, this game was amazing for its time people. I still remember the time it made my friend think it was deleting his save file)). Nintendo has been about solid games that are fun to play for both adults and kids, sadly they lost sight of that with the Wii-U which is why it sold so badly (well besides it being a re-skin of the much more successful Wii with slightly different hardware). The Switch is a nice change because it's going back to what Nintendo does right while still trying to innovate (something we've not yet seen from Sony of Microsoft, try as you might upgrading the hardware every 4-8 years isn't innovation (or should I say 2-3 now with this stupid shift to 4k consoles now). All Sony and Microsoft do is copy what works for other companies (motion control which, lets face it, was a lot better and better optimized with the Wii. VR is another, something PC does so much better but god forbid its not on console) and tries to re-skin it as their idea). Yea it's gimmicky as hell (I'm sorry that 3 hour battery life is somewhat of a downer. I was hoping more for 5-6, Nintendo has got to have the ability for this since they've been pioneering handheld tech for decades now), graphics are really no better then Wii/360 graphics, and yet again it's another console screwing the consumer on hd space but I honestly think this will work out for Nintendo. The only major problems they're going to have is the lack of launch titles. Zelda is only going to get them so far (if it doesn't get delayed).
    At best Skyrim will probably look like it would on a PC running it on low settings (maybe medium) based on the specs of the system. I'm happy to see the Switch is getting some big name games but Skyrim is probably not the best title to be running on this system. Plus a fall release is pretty retarded, the game has been out for years now and while the Special Edition did garner it some more life I really don't see many people running out their doors to pick up a Switch to play Skyrim (where you know the thing will have a 1 hour battery life if you try to play it un-docked with this game).
  7. DeathscytheX liked a post in a topic by Strider Hiryu in Nintendo Switch (Nintendo NX = Portable Console)   
    While I have no real opinion on the differences of the two versions of the new Zelda game I thought I'd throw my two cents into the PS4 comparison. Nintendo has never been about making a powerful console, we all know this (the only reason they did so well was the games on the original NES and SNES). Compare the Gamecube (Nintendo's last good console imo) to the PS2 and the XBox, it was way under-powered compared to the other two systems and yet it was probably the best console out of the three (yea, I say this having been one of the biggest PS2 fanboys on the planet but the Gamecube had some of the most fun games I've ever laid my hands on and by far one of the most tense games ever as well (Eternal Darkness, this game was amazing for its time people. I still remember the time it made my friend think it was deleting his save file)). Nintendo has been about solid games that are fun to play for both adults and kids, sadly they lost sight of that with the Wii-U which is why it sold so badly (well besides it being a re-skin of the much more successful Wii with slightly different hardware). The Switch is a nice change because it's going back to what Nintendo does right while still trying to innovate (something we've not yet seen from Sony of Microsoft, try as you might upgrading the hardware every 4-8 years isn't innovation (or should I say 2-3 now with this stupid shift to 4k consoles now). All Sony and Microsoft do is copy what works for other companies (motion control which, lets face it, was a lot better and better optimized with the Wii. VR is another, something PC does so much better but god forbid its not on console) and tries to re-skin it as their idea). Yea it's gimmicky as hell (I'm sorry that 3 hour battery life is somewhat of a downer. I was hoping more for 5-6, Nintendo has got to have the ability for this since they've been pioneering handheld tech for decades now), graphics are really no better then Wii/360 graphics, and yet again it's another console screwing the consumer on hd space but I honestly think this will work out for Nintendo. The only major problems they're going to have is the lack of launch titles. Zelda is only going to get them so far (if it doesn't get delayed).
    At best Skyrim will probably look like it would on a PC running it on low settings (maybe medium) based on the specs of the system. I'm happy to see the Switch is getting some big name games but Skyrim is probably not the best title to be running on this system. Plus a fall release is pretty retarded, the game has been out for years now and while the Special Edition did garner it some more life I really don't see many people running out their doors to pick up a Switch to play Skyrim (where you know the thing will have a 1 hour battery life if you try to play it un-docked with this game).
  8. Strider Hiryu liked a post in a topic by DeathscytheX in GeForce NOW game streaming service   
    This absolutely won't work if it ends up like movie/TV services are now. Gamers are even less likely to sub to several different services because they have the one game they want to play that's not on the service they have. Plus games can't make money like this while Movies and TV shows make revenue via theaters and sponsors. Like strider said, paying fees on top of fees is a no go for gamers. That's why MMOs don't work on console. 
    Fiber optic Internet service will have to become the standard for this to be viable, which is probably a decade away from happening. 
    Its one of those things thats good in concept, but in reality everyone wants a piece of the pie and you'll have too many different services walling off games to under their brand. A whole new era of 3rd party wars would start that would collapse the industry because, while it worked when you paid $600 for both consoles, now you'll pay that in a few months and more on top of it if you want to keep playing all the games you want. Origin and Steam would have their own service, then Amazon, Nvidia, Uplay, Netflix would probably get into it, WB would try to make one probably.... just a bad idea all around. Sure a lot of games would be on all the services, but they would all have exclusives trying to rake in subs.
  9. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefield 1   
    That they did it, isn't the issue. Its how they did it. They deceived players that have had 8 weeks of battlepacks to get a general "feel" for them, and lumped the skin into the legendary bracket like it would have the same drop rate. Level is right, they should have made it a different color category or made it like the puzzle pieces. I know they did the same thing with the Zulu skin, because after that week I may have seen 1 person with it, pre nerf when everyone was using the hell out of the MH. Then having Strider open a good number of packs while I played with him the week Warhorse was available and the same thing... I guess I'm lucky I got that one. They're looking at their data, and adjusting the drop rates on the popular weapons, especially when they have skins that took a lot of work to make. Funny how I opened a good 6 superior battlepacks post MH nerf, and got the MH skin easily but couldn't get the frommer skin which should have been a 1 in 3 chance. You can get revolver skins all day because all of them blow unless they are the two that have fast reload animations.
    They are dishonest by purposely ranking skins in a traditional way players are use to, but not abiding by the same laws. Now it make since why 90% of all the legendary skins are the same camo pattern.
  10. DeathscytheX liked a post in a topic by Strider Hiryu in GeForce NOW game streaming service   
    Until it becomes affordable for everyone and I mean everyone we will never see a full switch to a streaming game service. Not only that but very few people are going to be on board for paying a fee and a rental fee to play a game (people already bitch about paying for things like DLC and this is roughly the same thing and at the end of the day you don't even own the game, just a right to access a server to play a game). I still think the Playstation Now service is a crock of shit since you pay a monthly access fee plus an hourly fee to play a game (with prices being based on game popularity or series name) and won't be caught dead using it (and there are some games I'd really like to play on it).
    Secondly hardware will always be a thing no matter what any service says. Consoles might become a thing of the past but PC's won't because, at least with this system, you'll always need some sort of hardware to run it (in this case you need a system running an nVidia card). Honestly it's just another gimmick to try and weasel even more money out of consumers hands (kind of like paying full price for a digital copy of a game (which is absurd)) and this one does it monthly/hourly.
  11. DeathscytheX liked a post in a topic by Strider Hiryu in GeForce NOW game streaming service   
    Until it becomes affordable for everyone and I mean everyone we will never see a full switch to a streaming game service. Not only that but very few people are going to be on board for paying a fee and a rental fee to play a game (people already bitch about paying for things like DLC and this is roughly the same thing and at the end of the day you don't even own the game, just a right to access a server to play a game). I still think the Playstation Now service is a crock of shit since you pay a monthly access fee plus an hourly fee to play a game (with prices being based on game popularity or series name) and won't be caught dead using it (and there are some games I'd really like to play on it).
    Secondly hardware will always be a thing no matter what any service says. Consoles might become a thing of the past but PC's won't because, at least with this system, you'll always need some sort of hardware to run it (in this case you need a system running an nVidia card). Honestly it's just another gimmick to try and weasel even more money out of consumers hands (kind of like paying full price for a digital copy of a game (which is absurd)) and this one does it monthly/hourly.
  12. Sledgstone liked a post in a topic by Strider Hiryu in Humble Assassin's Creed Bundle   
    I'd suggest, if you really want to play them, saving up money and buying them on console. That's a great price for all of them but honestly I've never really heard great things about the PC versions of these games (that's up to you though).
    Honestly speaking you should buy the Ezio Collection on PSN. It contains ACII, ACII: Brotherhood, and ACII: Revelations (all HD remakes). These are the 3 best games in the series by far (with an exception for AC4: Black Flag, though I have yet to beat it it's freaking amazing) and cover the best Assassin in the series (Ezio is awesome, one of my favorite game characters to date). Of the 3 ACII is the best one but Brotherhood does give it a run for it's money in some aspects. Revelations was somewhat of a let down but was still a damn good game compared to the original and 3 (I can't comment on Unity or the Chronicles series as I have not played them). Just my opinion though but I wouldn't consider getting these games if you don't like repetitive gaming because they're pretty much the same thing with different skins (go here, do a few missions to uncover big bad Templar, assassinate said Templar, rinse and repeat (we're talking worse then MMO repetitiveness)). Story wise though they're great games and you honestly don't need to play the first one to know whats going on (they cover enough of the first games story for you to pick it up and a cursory glance on Wikipedia about the game will give you everything you need to know). Plus running around Florence, Tuscany, and Venice is freaking fun and the graphics (the old ones, I have yet to play the remakes) were beyond beautiful.
  13. Strider Hiryu liked a post in a topic by Sledgstone in Battlefield 1   
    I got to try out the new Giant's Shadow map tonight in a game of conquest. Its too open for me. Great for sniping but it could use some more buildings. The fog is complete overkill tho, its last way too long and is far too dense that it takes the fun right out of the map. I couldn't even see the damn enemy train in front of me even tho its within grenade distance and there were no buildings obscuring my view. I did luck out tonight and got a double kill with a k bullet by sniping a plane. Apparently the tail section is a better target than the engine block.
    I'm going to have to upload longer clips, I swear youtube craps out the first 5 seconds of every clip I upload and thats exactly where the kill shot takes place in this vid. I'll probably re-edit it and upload it another day if I remember. I love how realistic these planes look when they crash.. lmao!
  14. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    I wouldn't doubt it but honestly as much as I want MWR I still probably wouldn't buy it if it went seperate (mostly due to all the problems I hear it has). Honestly even if COD went that route I highly doubt DICE will mostly because of EA. Then again BF1 isn't exactly doing as great as they hoped it would with player counts dropping steadily since release (which I'm pretty sure they're back to peak numbers again with all the fresh Christmas n00bs (which is the main reason I haven't played it since early yesterday)) this might finally convince EA that Premium isn't worth it (I mean Premium tanked pretty hard with Hardline and how bad that game sucked so I thought they'd learn their lesson).
    Honestly had they changed MWR in any way that affected how the game originally played IW and Activision would be in flames as we speak because that's one game even they're not stupid enough to alter. Not only was it the best COD game to come out it was one of the best shooters to ever hit the market. Yea it had problems but it did everything right. Leveling up was easy, unlocking new guns and attachments was simple and easy to understand, perks were straightforward (if not a little OP in some cases, I'm looking at you Juggernaut), and the maps were things of beauty (well not all of them but the vast majority were well thought out and well made). Not only that while some guns were OP it didn't negatively effect game play in any way as there was always a counter to every gun (even if people couldn't see it) so it pretty much balanced itself out. MW2, while a great game in its own right, tried to fuck with everything MW did right and every game since then has gone further away form the formula which is why COD is failing (I will point out that WaW is probably the second best COD game to come out, imo at least. Treyarch did well with it). They're trying to hard to stay relevant by pushing the game farther and farther away from what made MW such a great game and they're ignoring fan input (something that DICE does not do or at least didn't do until BF1).
    Meh, thats the reason I don't care if I get battlepacks. Almost all of the skins are crap (even the 1903 legendary is pretty lack luster imo) and honestly we don't even get to admire the skins like CS players do theres. The only good looking skins are the Silver/Ivory ones (aka Blue quality skins) or the ones with Gold on them (or the Deluxe edition guns like LoA's SMLE, RB's P08, and what not). I still need to put on the Blue Skin I got for the LT to see if it looks good but since I rarely get to spawn in tanks I'll probably never get to see it unless someone else uses it (and if I do spawn in a tank is rarely the LT, I always go for Landship or HT).
  15. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    Meh, could be but it felt especially good for some reason over the last few days (though it still didn't give me the Blue Devil skin for my Sweeper and I probably won't get it).
    Honestly I don't know the real reason for the drop in use but I should be more specific. I've seen a drop in the Hunter versions use, I see a lot of Factory models still but even those are less then the others. I think with the full rebalance of shotguns and quite a few of them now being used do to this is the real reason for the drop in use. As I said the 12g is amazing if you know how to use it properly and the Trench Gun has always been good but was rarely used before patch. It's honestly nice to see other shotguns being used now, I don't get as pissed now when I'm killed by a shotgun anymore (unless it's a 10, I still hate that gun).
    I doubt we'll see a shift in the business model. As good as Overwatch is at the end of the day it's a Hero shooter and their model doesn't exactly transfer well to actual Shooters (yes I don't consider Overwatch a FPS, while it is at the end of the day it's a Hero Arena game and always will be. What works for it won't always work for another game). While I do agree its a great model to follow EA will never go this route and I'm honestly surprised to see we got two free Superior Battlepacks as Premium members (though lets be fair we did drop $50 to be premium members so it's the least they can do besides 1 free one every month and early access to DLC) since there is honestly no profit in it for them. Honestly I doubt we'll see any real effort in the free maps we get because those are, at the end of the day, free and DICE/EA doesn't see any real reason to give us awesome maps anymore like they did with BF4 free DLC. Plus those free maps are designed mostly for Conquest and Rush with afterthoughts being placed toward the other modes (though for some reason they ignore the biggest reason this game sold so well, Operations. Giant's Shadow would be an amazing Operation map but sadly they probably won't bring it in). We'll probably get awesome maps in our paid DLC (I'm really looking forward to the Verdun map but if it's not done right I'll be pissed) but outside of that I don't see any real push to give out more free stuff. Quite frankly DICE should of stuck with the same model they did with BF4, it worked and while not everything was always great at the end of the day it made everyone happy (EA got their money, DICE got praise from the gamers, and the gamers were getting what they wanted).
    If the maps are good and if the new Operation is good (if we get one) I'm sure I'll put more time into the game when the DLC hits. I don't play for battlepacks because I'm not getting anything out of it honestly (I never played for battlepacks in BF4, I played for fun). I could care less if I get anything at the end of the match because I don't play games to receive shit, if I did I wouldn't have a life as I'd be completely devoted to getting anything and everything I could (I know how bad my OCD can be which is why I don't play games with the intention of getting rewarded). This is why I don't raid in FFXIV (outside of the fact that raiding just to get a piece of code and a graphic is completely retarded) and why I never did in WoW. If, at the end of the day, I had fun and just happened to get something great but as long as I had fun I'm content. Sadly this game isn't fun to play alone and that's the real reason I don't play it much anymore. This isn't like CoD4 where playing as a team was never really an option and where playing by yourself was always a blast. This is a team based shooter and without a good team of friends it's just no fun.
  16. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    Meh, I've been putting more time into this over the last few days then I thought I would (yeah I know I said I wouldn't touch it until DLC time but I get distracted easily). After finally giving the patch enough time I have to say while I don't agree with every change I will say Domination is finally becoming fun again and you're seeing more variation in weapons with the Model 10 nerf (it might not be that significant but I've seen a massive decrease in its use over the last 3 days of playing) and the LMG buff (I'm seeing a lot more 1909 and MG15's in Domination now, it's kind of nice to see Support getting used). I pulled out the 12g tonight while I was playing because I watched Matimi0 go on a rampage with it in one of his recent videos and I have to say the gun is amazing and I think I finally found my go to Assault weapons. It's got shit range and while it can kill someone at ranges the Model 10 could hit it's very rare. It makes up for this with the ability to fire as fast as you pull the trigger and amazing power at close range (I was actually pulling off headshots left and right with it, kinda wish I would of gotten the shotgun medal this week, this of course is the Backbored version as I don't have access to the other two yet). The only other real downside with it is the need to reload constantly (5 rounds isn't exactly desirable but I've started treating it like I treated the M1014 in CoD4 and I'm getting back into my shotgun groove again). Kinda happy it's actually good as I can put that amazing Legendary skin to use. The LMG buff made the 1909 even better than it already was (the range on it is amazing now with the accuracy changes, I actually prefer running it over the BAR now) that's for sure.
    I'm thinking they upped the drop rates of the more rare skins now. Since yesterday (when I got the 2 free Superior crates for being premium and 1 free normal one) I've pulled 3 Legendaries (the 1903, the Gasser, and the C96 skins (the 1903 was from a normal pack)), three puzzle pieces (two clubs (one more and I finally get the club) and a sawtooth), 4 squad xp boosts (which led to some enhanced crates), and 3 blue skins (I got the blue LT skins, the blue 1909 skin, and one other that I don't remember currently). There were numerous whites as well but that's to be expected. Either this is for the holidays or they finally heard our cries for drop rate changes. Whatever it is it's been nice getting battlepacks for once (which I've been pulling in left and right, I've had maybe 4 out of 20 matches where I didn't get a battlepack).
  17. Sledgstone liked a post in a topic by Strider Hiryu in Happy Holidays!   
    Late to the party as usual but Happy Holidays everyone. Hope Christmas was good to all of you and I hope New Years is even better.
  18. Sledgstone liked a post in a topic by Strider Hiryu in Steam Winter Sale 2016   
    I'm getting sick of the constant email spam every fucking time a game on my wish list goes on sale I'll say that much. Honestly I have even really looked at Steam all that much over the last 6 months (I was playing STO again for the Christmas event so that's the only reason I was on Steam), I've got to many other games on PC to play through before I consider buying any new ones (though I was tempted to pick up Civ 6 but the sale on it was mediocre at best). Honestly it's been one sale after the next for the past 6 months that if it wasn't for the requirement of having Steam on you PC to play the games bought through it I wouldn't have a problem uninstalling it.
  19. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    Meh, I've been putting more time into this over the last few days then I thought I would (yeah I know I said I wouldn't touch it until DLC time but I get distracted easily). After finally giving the patch enough time I have to say while I don't agree with every change I will say Domination is finally becoming fun again and you're seeing more variation in weapons with the Model 10 nerf (it might not be that significant but I've seen a massive decrease in its use over the last 3 days of playing) and the LMG buff (I'm seeing a lot more 1909 and MG15's in Domination now, it's kind of nice to see Support getting used). I pulled out the 12g tonight while I was playing because I watched Matimi0 go on a rampage with it in one of his recent videos and I have to say the gun is amazing and I think I finally found my go to Assault weapons. It's got shit range and while it can kill someone at ranges the Model 10 could hit it's very rare. It makes up for this with the ability to fire as fast as you pull the trigger and amazing power at close range (I was actually pulling off headshots left and right with it, kinda wish I would of gotten the shotgun medal this week, this of course is the Backbored version as I don't have access to the other two yet). The only other real downside with it is the need to reload constantly (5 rounds isn't exactly desirable but I've started treating it like I treated the M1014 in CoD4 and I'm getting back into my shotgun groove again). Kinda happy it's actually good as I can put that amazing Legendary skin to use. The LMG buff made the 1909 even better than it already was (the range on it is amazing now with the accuracy changes, I actually prefer running it over the BAR now) that's for sure.
    I'm thinking they upped the drop rates of the more rare skins now. Since yesterday (when I got the 2 free Superior crates for being premium and 1 free normal one) I've pulled 3 Legendaries (the 1903, the Gasser, and the C96 skins (the 1903 was from a normal pack)), three puzzle pieces (two clubs (one more and I finally get the club) and a sawtooth), 4 squad xp boosts (which led to some enhanced crates), and 3 blue skins (I got the blue LT skins, the blue 1909 skin, and one other that I don't remember currently). There were numerous whites as well but that's to be expected. Either this is for the holidays or they finally heard our cries for drop rate changes. Whatever it is it's been nice getting battlepacks for once (which I've been pulling in left and right, I've had maybe 4 out of 20 matches where I didn't get a battlepack).
  20. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    You need to play Domination with Sledge and I (when you can actually talk to us unlike last time), it's always a blast (quite literally sometimes and I promise you won't suffer).
    I get the feeling we're only getting one Operation if even that with the French DLC. What little has been talked about only points at 2 maps (one at Verdun and another in some bunker complex (I forget the name, I caught the article on VG while I was on break today)) and of course weapons (how many who knows). I get the feeling this will be what we get to look forward to in each DLC (hopefully there's at least two more maps but I'm not holding my breath with how shit has been going with BF1. I hope we get a surprise and get 5 maps like in the BF4 DLC's but again I won't hold my breath).
  21. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefield 1   
    If there isn't 2 new operations pre DLC at least, I'll feel cheated. There is no reason not to have Operations on a rotation at this point. Solo Q just puts you on a almost done match becasue the other team had rage quitters. The whole "no chance at a loot box" thing isn't incentive enough becasue of how low of a chance people feel there is of getting one. They really need to change it to per rank up, and make a weekly list. I'd suffer through a round of domination and conquest if it got me a loot box for the week.
  22. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    Amen to the RNG system shenanigans. The RNG is worse then Destiny's was in vanilla and that's sad. Out of all the battlepacks I've gotten since I started playing (this counts the 5 for the deluxe edition) I've gotten 4 Legendaries for guns I don't use (or which 1 was a duplicate I scrapped), 7 Distinguished skins of which I use maybe 3 of them, and a whole shit ton of crap whites that I don't use period as they're either worse than the base skin or just don't look any better than the base skin. DICE lowered to probability of getting blue and orange skins so they could push people to buy battlepacks for real money. It's freaking sad (especially when you consider how much it costs to buy 1 battlepack compared to what it costs to buy a loot box in Overwatch or what it costs me to buy dyes in FFXIV (which is roughly a $1 for one dye pot) and really makes me think DICE just checked out for this game (that or EA pressured them into doing this, who knows).
    I get the feeling based on how polished the game was at release that this game was in development for more then 2 years, I'm going with more around 3 (we know it was in some for of development when Hardline was first announced).
     
    I'd be for a return to the cap speed. The tickets really aren't the problem here as is apparent in those matches where you can't get past the first sector with 250 tickets and a Behemoth. As it is the capping speed is to quick especially when you get a hold of certain points on certain maps (we all know which ones). Oil of Empires would be the only map that the new cap speed should stay on since it has always heavily favored Defense (especially Fao Fortress and Suez). I'm getting the feeling DICE forgot what it means to balance a game and is taking notes from companies like Blizzard (I'm talking WoW here not Overwatch) who over fix something while over nerfing other things. Honestly I didn't know how bad the Martini nerf was until I watched Westie's video (and honestly the nerf isn't really bad, if they raised arm damage a little more (not to where it was) I think the Martini would still be a very viable gun for people who run it. However this is only based on what little I know about the gun as, I have repeatedly said, I've never used the gun) and it's these kind of nerfs that need to stop. I'm pretty sure they're rebuff the gun in an upcoming patch like they did with mortars but you know it'll never be as good as it was before.
    I think DICE's biggest problem is the period this game takes place in. They're used to modern shooters now (it's been how long since the first Battlefield released), they forgot what it meant to make a game in a time period where guns weren't as powerful as they are now. They're either underpowering guns that were actually pretty beastly (the Martini) and overpowering guns that probably weren't even that powerful to begin with (I use the Hellreigel here, there is no documentation on how powerful this gun actually was as it never saw use in the War and I believe only three were made (I don't remember, been awhile since I watched Westie's video on it) for testing with none surviving). It's a shit show and I hope by the time the first DLC rolls around they figure out what they're doing to balance this game properly because I'm really starting to regret buying Premium now.
  23. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    Amen to the RNG system shenanigans. The RNG is worse then Destiny's was in vanilla and that's sad. Out of all the battlepacks I've gotten since I started playing (this counts the 5 for the deluxe edition) I've gotten 4 Legendaries for guns I don't use (or which 1 was a duplicate I scrapped), 7 Distinguished skins of which I use maybe 3 of them, and a whole shit ton of crap whites that I don't use period as they're either worse than the base skin or just don't look any better than the base skin. DICE lowered to probability of getting blue and orange skins so they could push people to buy battlepacks for real money. It's freaking sad (especially when you consider how much it costs to buy 1 battlepack compared to what it costs to buy a loot box in Overwatch or what it costs me to buy dyes in FFXIV (which is roughly a $1 for one dye pot) and really makes me think DICE just checked out for this game (that or EA pressured them into doing this, who knows).
    I get the feeling based on how polished the game was at release that this game was in development for more then 2 years, I'm going with more around 3 (we know it was in some for of development when Hardline was first announced).
     
    I'd be for a return to the cap speed. The tickets really aren't the problem here as is apparent in those matches where you can't get past the first sector with 250 tickets and a Behemoth. As it is the capping speed is to quick especially when you get a hold of certain points on certain maps (we all know which ones). Oil of Empires would be the only map that the new cap speed should stay on since it has always heavily favored Defense (especially Fao Fortress and Suez). I'm getting the feeling DICE forgot what it means to balance a game and is taking notes from companies like Blizzard (I'm talking WoW here not Overwatch) who over fix something while over nerfing other things. Honestly I didn't know how bad the Martini nerf was until I watched Westie's video (and honestly the nerf isn't really bad, if they raised arm damage a little more (not to where it was) I think the Martini would still be a very viable gun for people who run it. However this is only based on what little I know about the gun as, I have repeatedly said, I've never used the gun) and it's these kind of nerfs that need to stop. I'm pretty sure they're rebuff the gun in an upcoming patch like they did with mortars but you know it'll never be as good as it was before.
    I think DICE's biggest problem is the period this game takes place in. They're used to modern shooters now (it's been how long since the first Battlefield released), they forgot what it meant to make a game in a time period where guns weren't as powerful as they are now. They're either underpowering guns that were actually pretty beastly (the Martini) and overpowering guns that probably weren't even that powerful to begin with (I use the Hellreigel here, there is no documentation on how powerful this gun actually was as it never saw use in the War and I believe only three were made (I don't remember, been awhile since I watched Westie's video on it) for testing with none surviving). It's a shit show and I hope by the time the first DLC rolls around they figure out what they're doing to balance this game properly because I'm really starting to regret buying Premium now.
  24. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    That's why DICE needs to look at their progression system and change it. This is exactly why I wish they would of left the attachment system in game and unlocked the guns through progressive use of others like in BF4. Sadly they decided on this monstrosity of a system that only favors people who have no lives and can spend 6-8 hours playing this game (which isn't really a benefit more or less it just helps them unlock the rank 10 weapons faster). Honestly I was never really all that interested in the rank 10 weapons because we already have all of the best weapons for each class unlocked by rank 3. The Mon and Cei are by far the best Medic weapons (the Seb is amazing if you can get over the recoil while using it's Marksmen variant) for medium range encounters, the Autoloader is amazing but it's damage leaves a little to be desired (I mean the gun fires as fast as you can pull the trigger which for me is pretty damn fast. It's recoil is very manageable and if you get the extended mag version you're sitting with probably one of the best weapons the class has if you're going for an aggressive playstyle (it would definitely fit in with you Rifle Grenade/Medic Crate combo)), and the Sweeper is one of the best close range weapons in the game (outside of the Assaults SMG's). The BAR is by far the best weapon Support has with the 1909 coming in at a very close second (for me anyways). It's extremely stable, is capable of long range kills with precision accuracy, and its the only LMG that can hold it's own in close range fights (the 1909 is good if you use the Trench variant but nothing beats the BAR). The MG 15 is great for laying down suppressing fire from long ranges due to clip size and it's actually a pretty accurate gun if you use a version with the bipod. I can't comment on the Madsen as I've never used it outside of the campaign but considering how many people do use it I'd say it's a pretty good gun as well. Scout has by far the best weapons in the game if you understand how they work and they have everything you need for any range. Personally out of the rifles I've used I like the Russian 1895 and the 1903 isn't bad (I need to get used to the bullet velocity on it) for long range encounters. As I don't use the Scout for aggressive play I have no real opinion on the other rifles and their usefullness.
    I've had no trouble beating out a full auto Cie with the MP18. The Cie starts to get pretty inaccurate after the second shot and even the Trench version has atrocious hip fire. An MP18 shouldn't lose out to it in any situation besides being ambushed. That's the real reason why I hate Assault, it's useless outside of taking out armor. Honestly they should of just left Medic as Assault and gave us an actual Engineer class again or at least have given the Assault class an actual medium range weapons (they honestly deserve a DMR or, as much as I hate to say it, give them the BAR. Honestly the BAR isn't much of an LMG in my opinion and I think it'd fit in the Assault class better. Then again the Hellreigel would have to go then (honestly it should be a Support weapon based on its mag size)).
    Sadly though DICE won't learn from these mistakes until player counts start to drop and lets face it that won't happen for awhile. BF1 is pretty much the only viable FPS atm considering how much IW sucks. TF2 is another viable option but it seems BF1 is pretty much dominating the FPS market at the moment. Plus DICE will learn quite quickly what will happen if you nerf the BAR as Support will probably see massive drops in how much it's actually played (lets face it you're other options aren't that great weapon wise, I rarely see Lewis Guns and Madsens anymore. All I ever see is the BAR, 1909, and MG 15 with the BAR being the most used LMG). Plus most of what DICE does is based on what Youtubers (you can pretty much guarantee that the Martini nerf is the result of to many videos being put up about how godly the weapon was) say and we all know it's true. They have more say on what happens in games these days then your rank and file player so unless we get them on our side we'll probably not see any real good change in this game until the end of year 1 or around the time we get the Russian DLC.
  25. Sledgstone liked a post in a topic by Strider Hiryu in Battlefield 1   
    Again it all boils down to gun use and play style. You play as a more aggressive Scout then I do. Whereas you like to be in the action I prefer being at ranges of 75+ meters which is why I favor the Sniper variant of both the Russian and 1903 because snipers aren't meant to be in the fray. I don't think the Martini was put in the game to be an overly effective sniper rifle because lets face it it's not. A one shot rifle that requires a reload after each shot just isn't effective which makes me thing the rank 10 guns were put in more for fun than they were for effectiveness. The Huot is trash unless you actually go up against someone who knows how to use it, the 1906 is a rather effective gun in the right hands but has a shit reload time and only 5 rounds making it completely useless when compared to guns that have 10 round strips or 21 round mags, and the Hellreigel is a completely experimental weapons that actually did not see any combat in the war and DICE had to play the guessing game of how to make it work right (and it just so happens to be the best weapon in the Assault arsenal now). Quite honestly I'm happy the Martini saw this nerf, the gun was over powered for what it was and yes I'm salty about it's power because I've been on the receiving end of it more than I'd like making it extremely frustrating when playing against it (I've been killed at ranges outside the sweet spot for the gun more than I care to count and yes they were one shot kills from full health). Honestly the Martini should never be picked over guns like the Russian Trench, 95, or LoA SMLE if you're going for effectiveness while being agressive. Much like why you should never use to Kolibri unless you're just fucking around having fun. That's just my opinion though so take it as you will from a guy who still thinks the Scout class needs major tweaks/nerfs. I won't comment on the Martini vs. Medic gun range/moving target comment because lets face it, it takes no skill to use a Medic weapon effectively (I should know, I use the class more than anyone else and the Sweeper is a good example of this. It's point and hold trigger. The Martini is a weapon to be used by skilled users which is why it's harder to hit moving targets with).
    Sledge the BAR is an anti-infantry weapon, not an AA weapon. You should never use to to attack planes, that's just a waste of ammo and until they decide to put the AA version of the BAR in a fruitless venture. You're always going to be better off using the MG15 or the Madsen if you're going to attack planes. I still don't like the crossbow so I'm happy someone finds a use for it. I'd rather use old Lumpy or the Mortar then use it.