Strider Hiryu

AC Elite
  • Content count

    3,475
  • Joined

  • Last visited

  • Days Won

    183

Reputation Activity

  1. Sledgstone liked a post in a topic by Strider Hiryu in Anthem (Bioware's Destiny)   
    Eh, BioWare isn't one to just say something and not deliver (ME:A being an exception here), I could see this being a 10 year game if they do it correctly. By correctly I mean timing their DLC perfectly, making said DLC free and not put it behind a pay wall (though I would not be against paying for DLC if they can justify why we need to pay), and actually treating this game as an MMO and not a hybrid shooter with some MMO mechanics (this is really what hurt Destiny, Bungie never gave it a clear cut identity and it shows). The other thing is having a good plot/story that actually allows for expansion on the base game, not actually requiring a second game to fix fuck ups and plot holes introduced in the first.
    Due to BioWare's status as a AAA developer that always delivers (again ME:A is the exception but this was made by their B team, not one of their A teams) EA seems to be giving them more free reign on how they go about their business (especially considering how well the original ME trilogy did). Sadly this is all speculation and we won't have anything concrete on this game until most likely either TGS, Gamescom, or E3 next year (I'm assuming we'll get news out of Gamescom but probably not much, TGS really doesn't have many western developers make a showing and they'd be stupid to keep quite until E3 next year. Hell we might get lucky and get news out of GDC but I doubt it).
    Plus honestly we still don't really know the limitations on the current gen hardware, especially when you factor in the PS4 Pro and the XboneX. Most of the premier games for either the Xbone or PS4 had limitations forced on them by last generation consoles so we really haven't seen much more then a few titles that might be pushing either console to its limits (Horizon is one of the most beautiful games I've played on PS4 and I've only really run into a few issues here and there which I blame on bad coding more than console performance).
  2. Sledgstone liked a post in a topic by Strider Hiryu in Call of Duty WWII   
    Actually you're wrong on that thinking. War mode is not new, it was introduced in World at War and it was the most popular game mode besides TDM (though they made some significant changes to it since WaW, back then it was more like BF Conquest where you fought over flag points. War mode in COD (click this link for more info) ). You should know this DX considering how often I saw you in it (fuck I remember that one match we had against each other in it).
  3. Sledgstone liked a post in a topic by Strider Hiryu in Destiny 2   
    Luckily Stormblood will keep me busy for the next year (when new content comes out, thankfully FFXIV is on a 3 month content cycle), I still have Horizon to beat plus the new DLC coming out, I'm actually thinking of picking up AC: Origins, Detroit: Become Human (though I doubt this will release this year, been a huge Quantic Dream fan since Indigo Prophecy), and now that I have a PC capable of playing all my Steam games my whole Steam Library (which numbers at 89 games as of yesterday with plans on buying more (I'll be picking up Civilization 6, Black Desert Online (I really want to try it out and for $10 I'm willing to do so), Total War: Warhammer (and possible 2 if I like the first one) and Total War: Shogun 2). Yea, I definitely won't have to pick up Destiny 2 so I can whether the wait until next fall.
    As far as I'm concerned Bungie has a lot to prove to me personally and I won't give them money for what is essentially Destiny 1.5. Unless the beta changes my opinion I won't pick this up. Considering one of the DLC's is pretty much dealing with Rasputin I'm thinking you'll have to shed money out for the revelations about it.
  4. Sledgstone liked a post in a topic by Strider Hiryu in Battlefront II   
    Still not impressed. I love how everyone is swooning over this when all we're getting is more of the same with minor tweaks. They should of never revamped the original Battlefront system from the old games, it worked well. You only got to choose a character type depending on faction and never got to choose a weapon, you were stuck with whatever that class had for weapons and whatever they had for a special gadget.
    There will never be a cap on classes. Not only is it retarded (yea, it sucks when everyone picks up the same kit but that's the inherent flaw with a class based shooter like this. The only games that do this are currently still in Alpha builds (like Squad)) but you ruin the very spirit of the game, allowing you to do whatever you want and play how you want. This isn't a hero shooter where limiting same hero selection is a must as it ruins game balance. Plus if they do it with this they'll do it with Battlefield and believe me when I say that doesn't need anymore reason for people not to play it.
  5. Sledgstone liked a post in a topic by Strider Hiryu in Attack on Titan   
    I have no real input on the AoT stuff because I'm one of those people who find it to be meh (the only real reason it's popular is that it's been awhile since we've had an anime that all gore and fighting, those kind of went the way of the dinosaur after the original anime boom back in the early 2000's. Beyond that I really don't see whats interesting (I'm sorry the story is just bad)).
    T&A sells and it's quick to produce hence why you see so many harem related anime these days (it's the reason why I've lost my taste for newer anime. I mean I find the rare gem here and there (Saga of Tanya the Evil being one of those) but overall I have no interest in watching a show about a guy who's surrounded by women and doesn't know what to do (very few, if any, of them are any good)). I mean Slice and Life anime is starting to go down this route now as well and it saddens me as it's my favorite genre now-a-days (Mech anime has really gone down hill the last few years (what with the various shitty Gundams (IBO was good but nowhere near as good as the shows that came before it) and the lackluster Macross Delta (I still haven't watched it because of the bad reviews it's gotten), there hasn't been any real good historical or sci-fi related anime, and well Shoujo anime has pretty much suffered the same problem as harem shows (yes I watch Shoujo anime, ask Eppy about of conversations in the past)).
    As far as I understand it animators aren't unionized in Japan (nor do I think they believe in unions). Anime isn't exactly looked highly upon in Japan, never really has been and animators have always been treated like shit outside of those few that make a name for themselves (like Tomino (though he's been getting a lot of flack lately), Miyazaki, Anno, etc.). The only real reason the industry is still doing alright is because of the amount of money it was bringing in on the foreign market (pretty much everywhere but Japan) and now that streaming has really taken off it's allowing even more money to come in. Sadly that doesn't trickle down to the animators which is why they're in this predicament right now (yea I pretty much TL;DR'd the video, plus you'd be surprised how much of this shit gets outsourced to China/Taiwan/Korea (another reason why animators in Japan get paid pennies)). Go over to Anime News Network, Justin Sevakis goes over quite a bit of this in his column Answerman (he pretty much answers questions from readers and a lot of them have been about the inudstry as of late, really good reads if you ask me). I'm honestly surprised the industry hasn't imploded upon itself kind of like it did over here (I mean we have like 4 companies to even buy anime from anymore after ADV crumbled and the smaller publishers went out of business).
  6. Sledgstone liked a post in a topic by Strider Hiryu in Logan   
    So to get this back on track I just got done watching this. I have to say I really enjoyed the movie and this is coming from a guy who has very little knowledge of X-Men, it was a nice send-off to Hugh's version of Wolverine and Patrick's version of Professor X (if you think we've seen the last of these characters you're mistaken, not only is Wolverine a money maker because everyone and their mom knows who he is I'm pretty sure he'll be brought into the current set of X-Men movies played by someone else (if they continue on)). I honestly understand why this movie was as big as it was.
    My only problem is the whole poisoning aspect. I don't know if this is even in the comics (never read them nor do I plan on it) but you can't tell me a man with his regeneration abilities can't fight off the poisoning? I get it, Logan is 197 years old in this movie. He's old, run down, and after a lifetime of fighting and taking a beating his body can't keep up anymore but they made it sound like this was due to the poisoning more then old age (plus you'd think this would of been a factor earlier on after he originally got the adamantium grafted to his skeletal frame). I never once thought Logan was immortal, I knew he'd eventually die of old age but this was kind of a let down for the character (though the way he went out was a pretty nice send off).
    Oh there will be another movie, maybe not a direct sequel but there will be another one. They just introduced X-23 to the X-Men movie franchise, there's no way they'll let that die out considering how popular she is as the new Wolverine in the comics (and lets face it she's a complete badass and will be just as big of a money maker as Logan was).
  7. Sledgstone liked a post in a topic by Strider Hiryu in Mass Effect 1 - Playthrough   
    1) Yes and no. It's advisable to keep you're squadmates as well geared as you are but not entirely necessary (well I should say the ones you use, I used the same two squadmates throughout the entire game so I only worried about keeping them geared). You'll have one squad mate death you can't avoid (and it is a choice between 2 characters, that's not really a spoiler as by now you should of heard of this considering the age of the game) and one that you can avoid as long as you pick the right dialog choices and yes they are perma-death if they happen in a cutscene. Considering how often certain pieces of gear drop you'll never have to worry about gear being lost as you can either pick it up somewhere else or buy it (the only exception are Spectre class weapons (you'll be learning about them shortly), there's only one set you can buy and another set you can pick up if you're lucky (these are the best weapons in the game, I suggest buying the first set when you can (it'll be awhile as they are expensive))).
    2) I never micromanaged combat in either KoToR1 or ME1, I let the NPC's decide what to do. The one thing I'll give ME is that the squad AI isn't bad and can fend for itself (no where near as good as they do in 2 or 3 but still better then other games). It's really your choice if you want to micromanage them or not.
    3) Infiltrator isn't bad in the late game but just make sure you know how to play it effectively. There are some pretty hairy fights toward the end of the game that can be extremely difficult to get through as an Infiltrator. I suggest getting used to using you're pistol as your primary weapon if you decide to continue down the Infiltrator path as the sniper rifle isn't advisable unless you're engaging and extreme long ranges (and with the way heat works you get 1-2 shots before you're gun overheats (2 if you have the best sniper in game with the best add-ons)). Not trying to turn you away from it as I played my first time through as an Infiltrator and loved it but the game is ten times easier to play through as a Soldier (in fact it's pretty much easy mode if you do).
    4) Meh, if you save often you'll be fine if you don't use medi-gels like a nut but I suggest using them every time you have to. They're not sparse but they also aren't as plentiful as you'd like them.
    5) Use nades every change you get. They spawn like rabbits so you'll never not have grenades.
    As DX said interact with everyone as side quests are everywhere, you never really know who'll have one and who won't (god I love how ME:A made this so much easier to tell, about the only thing they did right). Also pick you're squad composition to compliment you're current play style/class. As an Infiltrator I ran Wrex and Liara, Wrex due to him being a Soldier and Liara because she was Biotic. Gave me a little of everything since Infiltrators are Tech based in ME (changes in ME:A) and allowed me to get through the game with relative ease. If I remember correctly ME has a system that will tell you if you're heavily leaning toward Tech/Biotic/Soldier based teams (it's a good judge of who you should and shouldn't bring with you). Other then that enjoy your play through. ME1 is my second favorite in the series after ME3 (I liked ME3. It had superior storytelling, the plot was amazing, character interactions were at their best, and I actually like how it originally wrapped up. All you haters can now roast me).
  8. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Well that makes me even less inclined to buy it now if they're killing the shotgun meta, I actually like how shotguns felt and performed in Crucible (no this just means Fusion Rifles will be the go to now). The Rocket/Sniper changes I like as it was frustrating as hell when you got you're head taken off from across the map or saw your ass go flying off due to a rocket barrage. Honestly I never liked how Trials felt or played and if that's the direction they're going in I've lost what interest I even had for D2 now (PvP wise, I'm still undecided on single player right now).
    I've been relying on Youtubers from game impressions and reviews for the last 6 years now, I rarely go to VG247 or Gamespot anymore for news. Sadly Youtubers are bought a lot easier than publications and while they might be good at the game they're playing are going to give the game a favorable review if they get paid to do one. That's the only real problem I have with using Youtubers which is why I only watch those whose opinions I actually respect (like Matimi0, Jack, Level, and Mr. Happy (for FFXIV related things, he's my go to for guides and what have you)).
    Shibby said it best in this video on his thoughts on the Destiny 2 reveal (and he was there which he will point out). The video starts right before his impressions. If you've never seen this show it's pretty much just a joke gaming show but occasionally they have pretty damn good insights on whats going on in the gaming industry (the show is called T.U.G.S or Totally Uniformed Gaming Show, it's from the guys who do ETC News and this is on there new channel after they switched all gaming related stuff to their new channel).
  9. Strider Hiryu liked a post in a topic by DeathscytheX in Destiny 2   
    But fusion rifles wont necessarily be the meta because they are heavy too. It depends on the weapon I guess, is 5 rounds worth of instakill better than charged, longer range instakill? I guess it depends on the map too. The way I understand it; Auto Rifles, Pulse Rifles and Hand Cannons will be kinetic and power weapons. Side Arms and SMGs will also be power weapons, but I'm not sure if they are kinetic as well. Fusion Rifles, Sniper Rifles, Shotguns, Rocket Launchers, and Swords will all be heavy. The problem I have with Crucible in its current format is that Dawn Blade is too OP. You get to fly and team wipe... at least on Midtown with all the tight corridors, its better than Fist of Havoc. Gunslinger has a chance if you catch them on flank... but that staff subclass has no chance. At least they got rid of the Sunsinger revive which was pretty much meta in Trials. 
    Making Sniper Rifles and Shotguns heavy isn't so great for PvE.
    Yeah, YTers are easily bought... especially when they are partners. All the COD guys are tools. I tend to like Arekkz because he's more informative than anything else. He doesn't tend to give his opinion as much and really leaves it to the viewer to decide.... sadly He covers two of the most disappointing games in Destiny and The Division.
  10. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Well that makes me even less inclined to buy it now if they're killing the shotgun meta, I actually like how shotguns felt and performed in Crucible (no this just means Fusion Rifles will be the go to now). The Rocket/Sniper changes I like as it was frustrating as hell when you got you're head taken off from across the map or saw your ass go flying off due to a rocket barrage. Honestly I never liked how Trials felt or played and if that's the direction they're going in I've lost what interest I even had for D2 now (PvP wise, I'm still undecided on single player right now).
    I've been relying on Youtubers from game impressions and reviews for the last 6 years now, I rarely go to VG247 or Gamespot anymore for news. Sadly Youtubers are bought a lot easier than publications and while they might be good at the game they're playing are going to give the game a favorable review if they get paid to do one. That's the only real problem I have with using Youtubers which is why I only watch those whose opinions I actually respect (like Matimi0, Jack, Level, and Mr. Happy (for FFXIV related things, he's my go to for guides and what have you)).
    Shibby said it best in this video on his thoughts on the Destiny 2 reveal (and he was there which he will point out). The video starts right before his impressions. If you've never seen this show it's pretty much just a joke gaming show but occasionally they have pretty damn good insights on whats going on in the gaming industry (the show is called T.U.G.S or Totally Uniformed Gaming Show, it's from the guys who do ETC News and this is on there new channel after they switched all gaming related stuff to their new channel).
  11. Sledgstone liked a post in a topic by Strider Hiryu in Heroes of the Storm 2.0   
    I gave it a try on Saturday and the game is rather fun. You're looking at 20 minute matches when playing against others Sledge (in the normal mode, haven't tried it but friends of mine who play it say that's how long a normal match lasts), Brawl is roughly 10 minute matches (which is what I played, it's fucking fun as hell). If I had to assume I would guess, depending on how hard you set the A.I., you'd be looking at 10-20 minute matches (and whether you do it alone or with others). The thing about HotS is that everything is completely balanced unlike in other MOBA's. There are no weapons/trinkets/armor to buy (making it so there are no builds you need to go for) and everyone levels at the same time as long as NPC's/Heroes are being killed. Each character has talents that you choose from every few levels to help distinguish your build (kind of like how Battleborn was setup) from other Heroes. Honestly, as much as I love the original DOTA and Smite, this game is extremely fun, easy to get into, and extremely forgiving (I ignore party chat for the most part but from what I saw it's a lot tamer then Smite chat (which is downright toxic)). I'm suggest giving it a shot but then again MOBA's aren't for everyone (and for me the game is so much more fun then slogging through Quickmatch Overwatch, I still want to buy the game but I just don't want to slog through Quickmatch to get to 25 so I can play comp).
  12. Strider Hiryu liked a post in a topic by DeathscytheX in Battlefront II   
    The Vehicle system needs to be a queue. This would prevent spawn screen camping, and it would be fair to everyone. You pick the vehicle you want and then go play on the battlefield. When your turn is up, you get a prompt that gives you 15 second to confirm before it moves to the next person in line. Instead of the same 2 people getting the vehicles over and over, it would be more like the same 5-10 that are interested in using them.

    Nothing pissed me off more than some asshat picking the light tank when there was a fucking behemoth in the sky. Everyone was so quick to get the tank just to have it and farm kills, they weren't picking the correct variant for the situation. This is why defense got steam rolled most the time after the defense nerfs. (Too many matches with Strider, where we got crushed on Iron Walls because the Behemoth stayed up and offered a constant waypoint for the attackers to parachute into the last point) Its bad enough dealing with piss poor team mates in a 6v6 game, but when something as simple as tank selection and make or break Operations, it becomes irritating that such a small part of the game can make or break the team.

    Hero and vehicle wasting was prevalent in the first battlefront, this new system does nothing to change it. The main reason Overwatch is my favorite MP game right now is because it has a high skill ceiling, and there is no coddling of n00bs. Either git gud, or go play something else. A year later the MP is still going on strong, match making is still under 1 min, while 3-4 months after Battlefront came out, I watched a friend's roommate wait over 5 min to find a match. The whole "we want to make it accessible for casual and hardcore players alike" Sorry, thats shit. The hardcore players are the ones that stick around if your content is good, the casuals are just that casual. They play and then don't stick around long because they're CASUAL. Developers are too chicken shit to make players have to learn to master the game, everything is watered down and made easy... then when skilled players find that one thing that gives them a skill based advantage, it gets nerfed.
  13. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefront II   
    The problem is Battlefront was always an arcade-style game (the original was so arcadey it wasn't even funny but that's why I loved it, never actually got a chance to play the second one) and DICE tried and failed to reinvent it. I honestly don't think any of the proposed changes (I didn't watch this vid but I watched an earlier vid Westie made about it) are going to make this game any better.
    Considering how much I actually hate the vehicle system in BF1 I really don't like this change. It was already hard enough to get vehicle pickups in Battlefront now you're just allowing people to stay on a spawn screen and wait for the vehicle to pop back up (something that is prevalent in BF1 and doesn't allow many people a chance to get any vehicle time). The class based system is an alright choice as it goes back to basic Battlefront but, outside of star cards (horrible system), I actually liked the new Battlefront's character system.
    Meh, I'm still not interested in this game. With DICE's fuck-ups in BF1 I honestly can't put much faith behind this title. I hope I'm wrong but I see this one going over about as well as Battlefront did after the first month it was out.
  14. Sledgstone liked a post in a topic by Strider Hiryu in Battlefront II   
    Meh, I must be getting finicky in my old age because I'm not that impressed by the full trailer. Don't get me wrong I love they're putting a story mode in but it just irks me they're doing it after Return of the Jedi and placing it more into The Force Awakens (I don't want to be playing with or as those fucking Goobertroopers, no thank you). About the only thing that got me hyped is that it looks like Yoda is going to be a playable hero this time around (same with Maul). Outside of that it pretty much just looks like Battlefront with different maps. I don't know but based on DICE's track record as of late I think I'll be passing on this (much like I'll be passing on Destiny 2: The Endless Grind for Slightly Better Loot and Better Story). I might of had more hope for Battlefront 2 if BF1 wasn't such a fucking let down.
    And yea I heard about the Bioware Destiny-type game, a lot of people are afraid it's going to be a dud just like Destiny was (I mean the original ME team is making it (minus all the major talent sadly) and I don't have high hopes for it. Considering the dud that Andromeda is I'm starting to loose faith in BioWare now as well (not BioWare Austin though, TOR is still a fucking amazing game and they've been doing great things with it).
  15. Sledgstone liked a post in a topic by Strider Hiryu in Battlefront II   
    Pfft, it's going to take a lot more then a pretty 30 second trailer to get me interested in this (even with the promise of a single player campaign). EA and DICE fucked up massively with Battlefront (and BF1 but that doesn't apply here) and it's going to take a lot to regain my trust and money (hey that parallels Bungie with D2, god so many Devs and Publishers are just pissing me off lately).
  16. DeathscytheX liked a post in a topic by Strider Hiryu in What is your Lock Screen?   

    I do that because my home and lock screen are of 2B as well (and I haven't even played the game). Well of a Taiwanese Cosplayer who is dressed up as her, see:


    Great minds think alike I see
  17. DeathscytheX liked a post in a topic by Strider Hiryu in Mass Effect: Andromeda   
    I hear that. While I enjoyed Haval (still not done, still have to activate the third monolith) I feel there really wasn't much more to the planet then being a way station to gain the acceptance of the Angorans (don't get me wrong, I like them (mostly because they have the best sniper rilfe and best pistol in that game (yea I have the guide so I know all the stats for every weapon in the game)) but they're about the only redeeming thing this game has besides Drack (and honestly I love this grumpy old krogan to death)). I've also never felt like the Kett were a major threat like everyone in game seems to think they are and haven't since I first ran into them. They feel like the team couldn't come up with a better enemy so they cobbled together this species and The Scourge to act as the main antagonists (fuck The Collectors were better thought out then the Kett and more of a threat). I won't get started on the Remnant (they're a fun enemy to fight but I honestly feel they were just cobbled together and thrown in the game just so we could research some lost, technologically advanced civilization like we did the Prometheans in the first 3 games).
    Honestly I'm pacing myself with this game. Like I said it's fun, I enjoy the freedom the new skill system gives us, and while I think the crafting could of been left out it's a nice addition to the game but honestly the game is kind of a dud. All show and very little substance is how I'm taking it. It's sad because we were given three amazing games (ok 2, I'm still not the biggest fan of ME2. The story was great but I'll forever hate it as the game that introduced this god damn thermal pack system we're stuck with now for our MW weapons) in this series and this one is all but a lackluster title. I know, new team give them a chance but I'm sick of giving tried and true studios chances when they release lackluster titles like this (yea, my seething hatred for how Bungie handled Destiny is kind seeping in here. Also look and Guerilla, they released a brand new IP and it's beyond amazing (yea I'm a Horizon fanboy, the game can't do no wrong in my eyes)).
  18. Strider Hiryu liked a post in a topic by DeathscytheX in Mass Effect: Andromeda   
    I think the biggest problem this game has is pacing. I feel like this game had a different direction at one point and they changed it up late in the game to where there is a lot of unused areas.
    After I finished this epic Angoran arc, its back to droning away at mindless side quests. This game lacks memorable NPCs like Aria, The Shadow Broker, The Reporter, The Illusive Man, Joker, etc. None of these people I do quests for make me care about them in one way or the other. I just spent a few hours working for an NPC that looks like your every day generic KOTOR NPC that would just say "hey" if you tried to interact with them on a random city street. Your choices seem to hold no weight, the renegade/paragon system being gone is a part of that, along with the influence trait that came a long with both sides. The other part is that there just isn't content written for it. I mean, go to this one planet and hear of this rival faction that's gaining traction against the ruling party... you briefly suggest maybe you could side with the underdogs, but in the end there is no choice that drastically changes the outcome of the game's story. In fact you never meet this rival party vying for power. Everything is too safe, there is nothing you can seem to do that will alter the course of a story and make it vastly different from another player's experience. One of the great things about ME1-3 was the conversations with friends and listening to how different their story went from mine. Even the most minor actions in a random side quest in the first game could change a lot in the last game.  I don't feel like this game has that.
    More disappointing was that the main quest was so lack luster on the last planet I was on, I forgot that I even completed it at one point. For an open world game there is zero reason to explore outside your mission markers. Once you get the right cryo pods that mark all good caches on your map, you notice there is a lot of unused space that's not worth exploring... you might find some shitty weapon mod or something, but overall there is little reason to not be linear. Crafting gives you the best gear in the game because of augmentations. Even the highest level of gear purchased from a vendor doesn't have the extra stats you can develop yourself on the same tier item. You won't find some amazing weapon or armor piece out of a crate. I may have found one good sniper rifle I liked until I replaced it shortly after with a crafted one.
    The Kett and the Archon are kinda just there. There was no development for them, and I feel no sense of urgency to stop them... and apparently neither does my crew with their lame ass loyalty quests they want to do. This game lacks grandiose feel of your character and other characters, and what is on the line overall. The combat, crafting, skill tree, and overall mechanics are superior to any other ME game, but the story it self has some issues right now. This game is an emotional roller coaster of "this is amazing" to "why am I even doing this?". Its not a bad game, but to me its no where near as good as the first 3 games.
  19. Strider Hiryu liked a post in a topic by DeathscytheX in NieR Automata   
    After debating between HZD and this, I went with this because I felt it was shorter and would be easier to knock out before Mass Effect.
     
    The Good
    Combat is fluid and rewarding. Dodging is extremely forgiving requiring zero timing to get right, when you see an enemy do their big attack animation, you can start spamming it in the middle of your combo chain. You combo chain will continue and the dodge will happen before you take damage. It may sound lowskill, but screw it, I like it, but sadly I think they did this for another reason I'll go into later. My only gripe about the combo system is that successful dodges sometimes result in a knock up air combo... obviously smaller bosses aren't going to be knocked up, but you continue with the animation attacking air and missing out on DPSing the boss. Other than that, combo chains are easily strung together with light and heavy attacks. Any weapon can be slotted in the heavy and light attack arrangements. This will effect their maximum combo ability in which both are noted in the weapon stats without having to slot and find out.
    Weapons are upgradable through materials and currency, both which are dropped from defeated enemies. These upgrades increase power, max combo ability, and may add buffs like faster attack, discount from vendors when equipped, etc. Weapons are purchased through vendors and found in hidden locations. Each that I've acquired have different styles of attack. You have two weapon set ups you can swap on the fly via the UP button on the D-pad.
    Since you're an android you can upgrade your abilities with chips. These chips give a variety of things like auto-consuming health when down to a % of HP, reduced damage taken from melee/ranged attacks, HP increase, to even drop rate % of loot from enemies. These chips all cannot be equipped as you get them however. you have a limited amount of space to install software, and each take up a certain amount of space depending on the quality and what they do. Chips can be fused with like chips to increase their abilities... which in turn may make the final product take up more space. You can purchase more slots to equip more/better chips and you also have 3 set ups you can configure and swap too if you so desire.
    The big boss fights are wild and engaging. I've fought 3 so far and they were all very different fights, as a whole, the combat never gets stale. As you get better, newer types of enemies show up with different attacks, and different means to take them down. The game's ability to transition from 3D hack and slash, to side scroller, to top down scroller, to twin stick shooter is incredible. It never feels out of place, because the transitions are so smooth and just work with the situation.
    The more unique thing about this game is the online connectivity for a single player title. After the intro mission you are given the option to go online. Its completely worth it for you and others that play the game. What this does is allows you to see where other players have died in the game. While you'll never see an active player screwing up your game like Watchdogs, you can use their corpse to loot for random chips and money depending on what they had equipped, or you can repair their remains and it becomes a temporary AI  ally that will fight along side you for as long as it can. What is interesting about this is that it will use what ever weapon the player was using when they died. When you die, you lose a small amount of items and money. I believe this is what gets passed on to another player. You can still retrieve your items back if you go back to your remains. You have a generous amount of time to get back to it, but stray for too long and it will disappear... and if you die before getting back to it, it will disappear. I almost left it once because I wandered into a place that I shouldn't have... but when I realized I dropped my best chip (health regen per kill) I had to go back to get it and run out. What is humorous is that you'll see bodies scattered everywhere around boss fights. You can only revive one dead player at a time however, so you can't have an army of android corpses to take down the boss for you. These AI fight really well, but they are severely limited outside of that. You can leave them behind real fast if you do too many complex things... they can't jump up buildings with you, and if you have to glide down on your pod, they'll just clumsily fall to their demise and explode.   This system also doesn't seem to be region locked. I've come across players with Kanji names. So hopefully people that get this game late will still have lootable corpses the other players left behind no matter what part of the world you're playing it in.
    The voice acting is really good, and the character models are nice... I don't know why they all cover their eyes with cloth though. Maybe its too avoid a Mass Effect situation. Oh, and there is full button map customization. This should be standard on every game this generation... not just NieR and Overwatch. Presets are lazy and need to go away. I was very satisfied as I only wanted to change 2 buttons... other games would make me have to deal with 3 other buttons being in places I didn't want them just to arrange shoot and dodge where I wanted them.
    The Bad
    I have a feeling this game is more side quests than anything.... damn there are a lot of side quests and they are the only decent way to level up. Combat gives XP, but not much. These side quests have a lot of variety and I don't mind them, but this game is lacking in the fast travel department. The world isn't that big, but running to the zones I need to go to gets a bit meh. I guess they want you to enjoy the white thong booty jiggle as you run naurto style in a short skirt that they spent so much time realistically animating. Getting places isn't that bad, because when you access a new area, you're generally given a short cut on the way back to come and go as you please... but I still would have liked a wp system since there are so many side quests that make you go to another part of the map. (I'd say the map is the size of Destiny's Old Russia with a bit more verticality) Another issue which makes this worse is that even though you can run really fast, rocks and bushes will make you trip up and slow you down to regular run speed making you have to start your speed running back up. I can forgive this on things like bushes and trees... but rocks on the ground in a narrow path is pretty stupid. And this was intentionally done, because there is a really nice animation for it... programmed pebble clipping.
    The saving system is ancient. WTF? Why did they do this? There is no auto save. If you die you don't have to start where the last time you saved was, but if you turn the game off, I assume you do. You can save at terminals... which should have been waypoints... and I think you can save anywhere withing a generous proximity of them by hitting option. The main purpose of the terminal is to download map info and check your emails for lore/mission updates/etc. There are also rest stations where you can save and choose to quit the game, I think this option just refills your HP bar if its not 100%. You can just save and quit normally without having to lay down in a bed. Either way, its an old system, and they let you know at the start of the game that there is no autosave which is more of a head scratcher... because clearly the infrastructure for autosave is there since it caches progress to a point if you die.
    Invisible walls are everywhere in this game... places that look explorable like a doorway or something you can jump up onto are often blocked by that old 90's invisible barrier. This is the first Japanese game I've bought in years that wasn't Zelda or MGS. Its the first SquareEnix game I've bought in who knows when... Maybe like 3 console generations? If this wasn't a hack and slash I wouldn't be able to look past it... because the game is a sandbox world style adventure.... with weapons hidden in secret locations you can only find by exploring. It gives it a pretty dated feel. It doesn't ruin it... but better design choices could have been made. Invisible walls would work if they didn't have so many open doorways.
    The main map doesn't have a dedicated button, you have to hit option and then select the map tab even though its first, and then go to map... this is off putting since the mini map can only do so much for you in any game. Plus there are to ways to access the main hub where your map is by default... they could have made this a mapping option. As much as you can access on the fly from weapon swap to consumables, the map should have been a no-brainer
    The Ugly
    Frame rate drops are pretty common on this game. I'm starting to worry that this will become a habit for some developers that make these games for the PS4Pro and don't optimize them well enough for the old PS4. It only happens in the core area where there is water and tall grass, much like Zelda BOTW. The game isn't very colorful by a design choice, so they could have spent some more time optimizing the shaders to fix this. The frame rate issue is why I think they made the dodge so forgiving. This game its somewhat about timing for maxium DPS, as getting hit can fling you far from the enemy and even ragdoll you at times.
    Dated programing.... ugh Some of this stuff just makes you go WTF? Pressing option or the touch pad will send you to your main hub where you can view your quests, loadouts, and pod configurations. The quick access options aren't perfect for panic situations, and accessing the main hub is still desirable at times. If you jump and try to press these buttons, it just sends you to a regular pause menu... you have no access to customize anything for no reason whatsoever. So if you're in a tense boss fight and you jumped to avoid an attack... you have to wait until you land to swap something out. This is really irritating, something similar happens when your main AI companion is talking to you, you can't interact with any vendors or turn in quests until he STFU. It will even have a red X on the interact button... I get that they don't want you to miss vital info maybe, but then when you kill something and try to loot a drop, some dialog may start and you skip half of it mashing O trying to pick up the damn loot and then YOU DO miss out on info. I mean really? C'mon, who still designs like this? I've also had a main quest pop at random and until I went and did it, I couldn't turn in any side quests... I literally just arrived at the NPC when it popped and I walked all that way for nothing.... again fast travel. It wasn't a long walk (60 seconds tops), but it was still stupid.
    In conclusion for now
    It may sound like I'm trashing the game, but honestly I love it so far despite these flaws. I just thought I'd put it here because I know a lot of things like that matter to other people so much it would be a deal breaker. Despite no auto save there is plenty of opportunities to save manually and its very quick. If you want a hack and slash that requires strategy but has forgiving controls, this is worth it so far. I have my next main quest, but I'm too busy running around trying to upgrade my weapons and do side quests... While I may complain about the running around, I found myself saying "I'll just turn in these last few before calling it a night" for about 2 hours. The story is intriguing and I already see a few plot twists developing, I just don't know how they are going to play out. I'll post again when I beat it.
  20. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    So I decided (since I'm sicker than a dog and don't have the required frame of mind for Horizon) to try out the DLC tonight. I did the two new operations hoping to get to see all the maps (no surprise that I didn't). My thoughts:
    -As far as I can tell both Operations are Defender friendly as I was attacking both times. Verdun more so then Soisson (SP?) as the defenders have a huge terrain advantage once you get past the first set of objectives (not kidding you, they have the high ground making it damn near impossible to push as an attacker). Soisson is actually pretty attacker friendly until the last objective and even though it's a tank heavy map its damn near impossible for the attacking side to cap it (completely open with trenches giving assault players on the defending side plenty of cover). Really wish I could of seen the other two maps but as usual DICE seems to heavily favor the defending side.
    -The new Behemoth is kind of a joke as it's pretty much an extremely slow moving heavy tank with bigger guns. Both times we got in on the attacking side on Soisson it went down in a little under 3 minutes having no effect on the tide of the battle. If I had to rank it against the other Behemoths is tied in dead last with the train as useless. Of course this could of been the driver both times but to me it just seems to be an extremely useless heavy tank with on less seat.
    -I'm sure most know this already if you watch any of the major BF youtubers but the new weapons are locked behind something similar to assignments but not as in depth as they were in BF3. You basically have to accomplish two tasks for each variant of the new guns. I absolutely hate this as it forces you to use guns and gadgets I hate just to unlock something (though I will admit I'm becoming a fan of the Lewis Gun now that I need to use it for the Low Weight version of the new LMG). Each gun has two variants except for the assault weapons as there are two of them (the shotgun and the ribeyrolles).
    -You will be happy to know that you can only carry one gas grenade now (as well as one smoke). In the two matches I played I rarely saw gas being used, it's mostly frags/sticks/impacts now. There is still grenade spam but it's not as bad as it was prior to the DLC. They've also added an exchange to the Battlepack system allowing you to buy past skins for scrap. You're limited to four and it's one of each quality type as well as a vehicle skin (which I did happen to get the new Legendary skin for the Artillery truck tonight in the battlepack I was given for March) that DICE has chosen, it resets every week (I warn you the scrap costs are pretty ridiculous).
    All in all I find it rather meh. I still think DICE should of released this in December/January for what feels like an extreme lack of content. I did have fun playing tonight but honestly its not enough to keep me playing beyond once in a blue moon when I get bored. Quite frankly if you're not already a Premium member I wouldn't pick the DLC up, it's not worth the money you would pay and it's definitely not worth buying Premium for.
  21. DeathscytheX liked a post in a topic by Strider Hiryu in Battlefield 1   
    So I decided (since I'm sicker than a dog and don't have the required frame of mind for Horizon) to try out the DLC tonight. I did the two new operations hoping to get to see all the maps (no surprise that I didn't). My thoughts:
    -As far as I can tell both Operations are Defender friendly as I was attacking both times. Verdun more so then Soisson (SP?) as the defenders have a huge terrain advantage once you get past the first set of objectives (not kidding you, they have the high ground making it damn near impossible to push as an attacker). Soisson is actually pretty attacker friendly until the last objective and even though it's a tank heavy map its damn near impossible for the attacking side to cap it (completely open with trenches giving assault players on the defending side plenty of cover). Really wish I could of seen the other two maps but as usual DICE seems to heavily favor the defending side.
    -The new Behemoth is kind of a joke as it's pretty much an extremely slow moving heavy tank with bigger guns. Both times we got in on the attacking side on Soisson it went down in a little under 3 minutes having no effect on the tide of the battle. If I had to rank it against the other Behemoths is tied in dead last with the train as useless. Of course this could of been the driver both times but to me it just seems to be an extremely useless heavy tank with on less seat.
    -I'm sure most know this already if you watch any of the major BF youtubers but the new weapons are locked behind something similar to assignments but not as in depth as they were in BF3. You basically have to accomplish two tasks for each variant of the new guns. I absolutely hate this as it forces you to use guns and gadgets I hate just to unlock something (though I will admit I'm becoming a fan of the Lewis Gun now that I need to use it for the Low Weight version of the new LMG). Each gun has two variants except for the assault weapons as there are two of them (the shotgun and the ribeyrolles).
    -You will be happy to know that you can only carry one gas grenade now (as well as one smoke). In the two matches I played I rarely saw gas being used, it's mostly frags/sticks/impacts now. There is still grenade spam but it's not as bad as it was prior to the DLC. They've also added an exchange to the Battlepack system allowing you to buy past skins for scrap. You're limited to four and it's one of each quality type as well as a vehicle skin (which I did happen to get the new Legendary skin for the Artillery truck tonight in the battlepack I was given for March) that DICE has chosen, it resets every week (I warn you the scrap costs are pretty ridiculous).
    All in all I find it rather meh. I still think DICE should of released this in December/January for what feels like an extreme lack of content. I did have fun playing tonight but honestly its not enough to keep me playing beyond once in a blue moon when I get bored. Quite frankly if you're not already a Premium member I wouldn't pick the DLC up, it's not worth the money you would pay and it's definitely not worth buying Premium for.
  22. Strider Hiryu liked a post in a topic by Sledgstone in YT thread   

  23. DeathscytheX liked a post in a topic by Strider Hiryu in Horizon Zero Dawn   
    I'm just posting base impressions on this based on what little game time I actually have in it (I've put about 8 hours into the game as of writing this) and after having it stare me in the face for 3 days before I could play it (god damn was that the longest wait I've ever had before playing a game (didn't have any time during the week and I've completely stayed away from any articles/videos that may give away spoilers for this game)).
    I'm highly impressed with this game, Guerilla went out of their way to give a a highly polished game out of the get go (it had the smallest day 1 patch out of any game released in recent years that's how polished this was). The visuals are amazing, even on my old school PS4. Don't get me wrong there are some wonky animations here and there (I ran into an NPC who's eyes liked to wander up into her head (kinda creepy when you talk to her)) but overall this is an impressive looking game (I climbed up my first Long Neck today and the view from on top of it's head was breath taking). I'm also extremely happy the the map is rather big, not huge like a lot of games like it (no where near as big as Zelda's map (good god that map is huge from what I've seen on live streams) but big enough that I can see why this game will take up to 50 hours to beat (I hear if you just do the story the game is rather short but I'm OCD so I'm doing all the side quests and getting all the collectibles while I travel between story missions).
    I can't speak much on the story but what I have done of the story missions I have to say it's rather interesting and engaging. There's a lot of mystery in this game and I wonder just how much of it we unravel as we play through it (like why is the world the way it is, who was Aloy's mother (a major plot point I'm gathering from little I know), what's with the machine animals, etc (I'd put more examples but I'd be walking a thin line for spoilers based on where I think the story is going)) because I'm expecting this game to be a series. While most of the characters I've run into are rather bland (not much to say about them, I've run into a few that have been interesting but they seem few and far between) Aloy is a wonderful protagonist who, much like me, is questioning what the hell is wrong with the world. She's sarcastic as hell when dealing with assholes and a compassionate person when she wants to be (lets just say not many people like her from the get go so she's rather callous until the need arises for her not to be). Overall she's probably one of my favorite protagonists to date.
    Combat is a joy and I say this after having my ass handed to me a few times (I have yet to be killed but I've been pretty close to dieing a few times). A lot of it is stealth based and going loud and proud isn't a viable tactic in this game (especially when fighting corrupted machines, a few reviews have pointed this out). Almost everything travels in herds (or at least the ones I've run into, I haven't run into the huge T-Rex looking machine yet nor have I run into any of the machine birds) and alerting one pretty much alerts all of them. Picking targets and luring them away one by one is pretty much the key to most encounters (human and machine alike) when you can pick and choose them (some encounters do not give you a choice and a lot of those have been story based at the moment) otherwise it's all about relying on your skills and weapons. There isn't much choice in weaponry I've noticed. Pretty much all you get is you're spear (I don't know if you get another one throughout the game but the one I started with has been upgraded once due to a side quest), a variety of bows with varying uses (some are for sharpshooting, some for close range combat, some built with stopping power in mind, etc), a variety of slings (for launching elemental type bombs that cause status effects), tripcasters (used to create traps on the battle field that trip machines), traps in general, and some others I haven't tried yet. There is of course a variety of different ammunition types for you're bow and I can't list all of them as I haven't exactly run into any other then normal, precise, fire, and tear arrows (tear arrows rip armor and components off of machines).
    All in all I'm very happy with this game and the hype I had for it was definitely rewarded. This is probably my game of the year and it's barely started, that's how much I'm enjoying it.
  24. DeathscytheX liked a post in a topic by Strider Hiryu in Horizon Zero Dawn   
    I'm just posting base impressions on this based on what little game time I actually have in it (I've put about 8 hours into the game as of writing this) and after having it stare me in the face for 3 days before I could play it (god damn was that the longest wait I've ever had before playing a game (didn't have any time during the week and I've completely stayed away from any articles/videos that may give away spoilers for this game)).
    I'm highly impressed with this game, Guerilla went out of their way to give a a highly polished game out of the get go (it had the smallest day 1 patch out of any game released in recent years that's how polished this was). The visuals are amazing, even on my old school PS4. Don't get me wrong there are some wonky animations here and there (I ran into an NPC who's eyes liked to wander up into her head (kinda creepy when you talk to her)) but overall this is an impressive looking game (I climbed up my first Long Neck today and the view from on top of it's head was breath taking). I'm also extremely happy the the map is rather big, not huge like a lot of games like it (no where near as big as Zelda's map (good god that map is huge from what I've seen on live streams) but big enough that I can see why this game will take up to 50 hours to beat (I hear if you just do the story the game is rather short but I'm OCD so I'm doing all the side quests and getting all the collectibles while I travel between story missions).
    I can't speak much on the story but what I have done of the story missions I have to say it's rather interesting and engaging. There's a lot of mystery in this game and I wonder just how much of it we unravel as we play through it (like why is the world the way it is, who was Aloy's mother (a major plot point I'm gathering from little I know), what's with the machine animals, etc (I'd put more examples but I'd be walking a thin line for spoilers based on where I think the story is going)) because I'm expecting this game to be a series. While most of the characters I've run into are rather bland (not much to say about them, I've run into a few that have been interesting but they seem few and far between) Aloy is a wonderful protagonist who, much like me, is questioning what the hell is wrong with the world. She's sarcastic as hell when dealing with assholes and a compassionate person when she wants to be (lets just say not many people like her from the get go so she's rather callous until the need arises for her not to be). Overall she's probably one of my favorite protagonists to date.
    Combat is a joy and I say this after having my ass handed to me a few times (I have yet to be killed but I've been pretty close to dieing a few times). A lot of it is stealth based and going loud and proud isn't a viable tactic in this game (especially when fighting corrupted machines, a few reviews have pointed this out). Almost everything travels in herds (or at least the ones I've run into, I haven't run into the huge T-Rex looking machine yet nor have I run into any of the machine birds) and alerting one pretty much alerts all of them. Picking targets and luring them away one by one is pretty much the key to most encounters (human and machine alike) when you can pick and choose them (some encounters do not give you a choice and a lot of those have been story based at the moment) otherwise it's all about relying on your skills and weapons. There isn't much choice in weaponry I've noticed. Pretty much all you get is you're spear (I don't know if you get another one throughout the game but the one I started with has been upgraded once due to a side quest), a variety of bows with varying uses (some are for sharpshooting, some for close range combat, some built with stopping power in mind, etc), a variety of slings (for launching elemental type bombs that cause status effects), tripcasters (used to create traps on the battle field that trip machines), traps in general, and some others I haven't tried yet. There is of course a variety of different ammunition types for you're bow and I can't list all of them as I haven't exactly run into any other then normal, precise, fire, and tear arrows (tear arrows rip armor and components off of machines).
    All in all I'm very happy with this game and the hype I had for it was definitely rewarded. This is probably my game of the year and it's barely started, that's how much I'm enjoying it.