Strider Hiryu

AC Elite
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  1. Sledgstone liked a post in a topic by Strider Hiryu in Final Fantasy VII   
    I actually own both a DSi XL and a 3DS XL and I bought them for Pokemon (yes I'm not ashamed to admit that I still play the franchise, it's still fun and a lot of the changes they've made over the years has made the game so much better). I grew up playing handhelds unlike a lot of our generation that had access to the original NES or the SNES growing up so I'm always going to support them because it's nostalgia for me (my first console was the PS1) and honestly some days I'd rather grab my handheld and play then turn on my PS4 or computer. The problem with taking games like Pokemon, Bravely Default, etc. and bringing them to the console is there is no call to do so. They sell extremely well on handhelds and gamers now-a-days are looking for flashy graphics and, as I mentioned above, more action based combat. Sprites and bad 3D modeling isn't going to cut it for a console game (and yes I realize Indie games do this all the time but Indie games aren't asking for $60 to purchase there game either). Most of the Turn-Based RPG generation moved to handhelds when it was apparent that they were going to get all the good RPG's. Honestly I can't even say that anymore because Steam is getting FFVI next week so you could even say the PC Master Race (yea I had to say it) are also getting all the good RPGs. Console based turn-based RPGs are a thing of the past sadly. We'll continue to see games like Mass Effect, Dragon Age, the Elder Scrolls series, and FFXIII/XV from now on when it comes to console based RPGs. It pains me to see it and pains me even more to know I contributed to the stagnation of one of my beloved genres of gaming. Thankfully RTS's evolved with the times and actually got better.
     

     
    Mr. Happy brings up quite a few good points in that video about this multi-part decision for the game. Was going to post it earlier but never did get a chance to.
  2. Sledgstone liked a post in a topic by Strider Hiryu in Final Fantasy VII   
    Disc space is no longer an issue considering we're now playing games on Blu-Ray Disc and if you honestly think about it if they kept the game the same way it is now and only did a graphical update the game would probably only take up roughly half a BD (character models and assets do not take up a lot of space especially considering almost all developers use the lowest possible poly-counts for their models, all you're seeing is great texture work (yes it pays to have a degree in Game Design sometimes)).
     
    The issue Square is having is they don't want to invest the manpower or time into recreating all the art assets, redoing the soundtrack, and sprucing up the old code to make it work on new hardware. Plus, and I do agree with this, it's not worth it if only a handful of 25-40 year olds are going to buy the game for nostalgia. They're redoing the whole game because they want to bring in the current generation of gamers, the ones with the short attention spans who want action based combat and no thinking. The ones who button mash and don't learn how to take an enemy down the right way, using game and boss mechanics to their advantage. Basically they're kicking our generation in the nuts to cater to the younger generation. While I understand where they're coming from I don't agree with it.
     
    This is why they feel they need to split the game into parts to make it easier on them to rewrite code for Unreal 4 (which yes they are using that engine for this) and to slowly redo art assets to make them all pretty and shiny for the ADHD generation. You already know they'll cut the Ruby and Emerald fights since they are optional, Ultima will probably be cut down to one fight and you'll just have to craft or find Cloud's ultimate weapon, only a handful of Limit Breaks will be brought over into the game (probably the big ones), summons will be minimal (probably only one Bahamut summon and most likely not the awesome one), Chocobo breeding/racing will probably be taken completely out (bye bye Knights of the Round unless they just give it to you), they materia system will probably be gutted to make it simpler and easier to understand for the current generation of gamers, and say goodbye to your airship freedom from the original. They'll also, even though they pretty much said they wouldn't since they're cutting the game into pieces, summarize a lot of the non-important story events you go through.
     
    While yes I'm pessimistic and I've already said I didn't like the original I'm just appalled that this is what developers feel they need to do to old games when they remake them. I can guarantee you if they ever decided to remake FFIX or if Sony decided to remake Legend of Dragoon and they did shit like this to it I would be up in arms about it. Yes, I understand I'm one old gamer who is trying to relive his glory days of RPG gaming but you can't go and gut a classic game like this and give us a shell of what it once was. Hell I could be wrong and you'll get an awesome game remake that tops the charts and brings back massive interest in the genre but, as much as I love them, Mass Effect/Elder Scrolls/Dragon Age/etc. has ruined the RPG genre as a whole and has turned them into nothing more the Action games with RPG elements.
  3. Sledgstone liked a post in a topic by Strider Hiryu in The end of anime fan site?   
    Pfft, I still haven't signed up for Facebook yet and I get pressured by both my family and friends to do it almost every day. Never saw a good enough reason to make me sign up for it and still don't. The only social media I use is Instagram and Twitter and I honestly don't post photos (use it to follow people and models) and I rarely if ever tweet (he twitter is the best way for me to keep up with my favorite bands, actors, and artists). Then again I am the guy who signed up for the anime equivalent (MAL, Eppy and goku are to blame for this) and the gaming equivalent (Player.me). I also have a LinkedIn profile but that's for a completely different purpose then Facebook will ever be used for (and it's a good way for me to tell potential employers to go look at it, much easier then updating a freaking resume everytime you apply for a new job).
     
    God I remember back in the day waiting for my copy of Nintendo Power to come so I could devour all the information in it (which is sad because I've never owned a Nintendo console outside of the various Gameboys and now the DS line) and then go to school the next day to discuss it with my friends. Man those were the days and boy do I miss unpaid for and unbiased reviews and previews of games. What I wouldn't give to go back to those days (then again I do like the fact that I don't have to worry about finding a storage place for every magazine because I never threw them away).
  4. Sledgstone liked a post in a topic by Strider Hiryu in The end of anime fan site?   
    We're old, grouchy, and have lives now hence the death of the internet we knew and loved.
     
    Facebook, Twitter, Instagram, Reddit, Twitch, etc. have become the dominate reason to be online now-a-days. The internet went from being small groups of nerds/geeks gathering to talk about their favorite video games/anime/etc. on little know forums/sites to being a full blown social experience now with everyone tweeting about what they do during the day, posting new selfies/pictures on Instagram, stalking that crush from high school or connecting with an old friend on Facebook, theorycrafting and running numbers on Game Sub-reddits, etc.
     
    The old school communities are dying out pretty much for all the reasons you mentioned. I'd love to see those days come back but considering I'm now 30 and have a full-time job that leaves me exhausted at the end of the day I just don't have the time like I did 16 years ago when I was a Freshmen in High School that just got his first computer. Hell I barely have time to play video games, watch anime, or go out drinking anymore. The internet we helped to bring into the mainstream has evolved into what the new generations want and need. Sadly it's either get with the times or reminisce about the old days on forums like AC that refuse to give up what the internet used to be (and sadly there are only a few of us that still do that. DX, Sledge, myself, and Myk are pretty much the only active members on AC anymore).
  5. Sledgstone liked a post in a topic by Strider Hiryu in Final Fantasy VII   

     
    Knights will probably have a similar look to the changed forms of the 12 Ishgardian Knights in the video (beginning, the rest is just the fight from FFXIV). That's the newest incarnation of Knights of the Round (and it's a raid fight as well). You should go watch the primal video's for what they look like in FFXIV (primals are the summons from the previous games as boss fights in FFXIV). They may look similar or slightly different from that (every game does change what they look like).
     
    Meh, I'm not into this real time shit anymore. They've ruined plenty of great franchises with it in the past and I really hate to see it with a classic like this (even if it's not a classic I like). I probably won't get it but if the materia system isn't changed and the AI control on teammates mirrors the Gambit System from FFXII I might change my mind. Honestly they take all the strategy out of the game doing this but if its what will sell the game I guess it's the choice they make. The only other thing is with this not being turn-based anymore there might not be a limit break system anymore (or it'll only be for the character you're controlling). Just some other thoughts that just popped into my head after reading your post and watching the vids.
  6. Strider Hiryu liked a post in a topic by DeathscytheX in The end of anime fan site?   
    The best analogy I can think of is gaming magazines.
     
    Gamepro, Nintendo Power, EGM, Play, and Official Playstation Magazine... remember those? At one time we flocked to the magazine stand at the grocery store to scan through these because they were our only source of gaming info. What was coming out? When was it coming out? What games out now are actually any good? You could argue that they were the only honest reviews we could get on games compared to what we get now. But nevertheless, the internet and gaming sites put them out of business. You didn't need a subscription anymore to get the same info... these mags actually lived longer than their usefulness with some ending publication just 2-3 years ago. And even though gaming site reviews are bought and paid for these days, reddit and weeding through all the trolls in comment sections can really give you a decent consensus opinion on a game.
     
    That's what Social Media has done to forums. I remember when Carmie had me sign up for Facebook way back when.... I was like "Wow, this will never catch on". lol
  7. Sledgstone liked a post in a topic by Strider Hiryu in Halo Anime   
    DICE actually take the time to make sure they're balancing actually works with the current model of their game which is why they do it right. They actually test it in house and then when they're happy with it they launch it in CTE to allow us to test it. If we're not happy with it then they take it back and re-work it until both of us are happy. A lot of companies aren't going to take this approach because not only is it a money sink it's a waste of time to appeal to the community as a whole when they can just cater to the vocal majority. This is why DICE has such a huge and loyal fan base, they're willing to spend that extra time and money to make sure their games meet their community's standards (as well as their own). Hell they created an entire map based off of our input and feedback, I know of very few companies that are even willing to do that. Sadly I wish they'd listen to their Battlefront community and fix the current issues the game is facing (the most prominent one being lack of squads).
     
    I'm not even going to touch the Destiny gun nerfs because I'm still royally pissed about them. I honestly don't know what Bungie was thinking. Take the guns that reign supreme in Crucible and nerf the hell out of them, buff guns that suck to make them better, rinse and repeat. They're just shooting themselves in the foot every time they rebalance the game its not even funny. The extremely sad thing about it is their are still people out there who think everything Bungie does with Destiny is the right thing to do (ProfessorBroman being one of their biggest supporters, they guy pretty much has his nose lodged so far up their asses that it's not even funny (I still watch and support him though because he's a pretty funny guys and I get hours of laughter out of watching his stream, even if I don't play Destiny anymore)).
     
    Balancing is a problem that's going to plague us until games die out or evolve from what they currently are. I'm still pissed to this day by what Blizzard did to the Paladin Class in vanilla WoW. They took one of the most balanced and awesome classes the game had in beta and shoved the nerf bat up their asses so far the class was unplayable when vanilla WoW released. Hell, as far as I understand it, the class is still pretty much fucked. This was all due to the fact that a bunch of 12 year old whiners (yea stereotyping here) complained to Blizzard that the Paladin was OP and could steamroll any class yet if they'd of just taken the time and rolled a low level Paladin they'd of learned just how easy it was to actually kill one. Yea, I'm still a little but hurt about that one and I quit playing WoW years ago. The community will never be right about nerfs mostly because it takes one person to bring up a semi-valid point for everyone who has a stick up their ass about something to jump on the nerf-train. Those of us who actually crunch the numbers and look at the game from an intelligent viewpoint will never be heard because our nerfs will help fix the game, not make it easier for them to play the game they want to.
     
    On a side note I love how we derail topics around here. I can't remember the last time we actually kept a topic on track
  8. Strider Hiryu liked a post in a topic by DeathscytheX in Halo Anime   
    While rebalancing can be good, DICE is the only company can seem to do it correctly. Thats possibly because so many variables go into their game mechanics, and the attention to detail put into the core of the game makes it possible.
     
    Autorifles are king in just about every FPS... its just the way it is. Its the reason they are what every military uses in combat as their main infantry weapon. Its great at all ranges, and is the ultimate multipurpose weapon system. When this happened in Destiny, Bungie nerfed ARs so hard that practically NO ONE uses them even in PvE because they were so shit compared to HC and shotguns... naturally these took the AR's place in crucible because the maps are generally small and hardly ever wide open.... so shotguns get nerfed, HC gets nerfed, and Pulse Rifles like Red Death, The Messenger, and its successors in Y2 take its place as king.... People are always going to gravitate to what they feel is the most powerful weapon/easiest way to get kills. Nerfing ARs to uselessness is never the answer.
     
    Balancing is mishandled by just about everyone these days due to a loud minority of QQers in games that get mad at something that kills them a lot... instead of learning how to counter it, they just want it nerfed now. I see it in Guild Wars, I see it in FPS games, I see it everywhere. My first really bad experience with a nerf that killed the game for me was the FAL nerf in BO2... I've talked about it enough not to go into it again. The work that had to be put into getting that gun to where it was, was no easy feat, and to have that hard work taken away was demoralizing. It wasn't an exploit like the SUPER OP Models from MW2 that were justifiably nerfed... it was just a damn good gun that was crazy deadly in the right hands. The community isn't always right about nerfs, but sadly those that can spend time on a reddit or forum and rally people to their cause can change a game for the worse... and I blame the business model of gaming for that. They want their playerbase to buy DLC, so they are going to be more willing to bend to the loudest voice.
  9. DeathscytheX liked a post in a topic by Strider Hiryu in Halo Anime   
     
    And sadly that story is so full of plot holes and conundrums it isn't even funny. Sadly some of the stories aren't considered canon for the universe (yes, huge Halo nerd here). Origins is up in the air as no one knows if it was true or not (which most of it was proven wrong due to the Halo 4 storyline) due to Cortana's rampancy. Odd One Out is complete fiction (though sadly my favorite episode since it's over the top and completely ridiculous). The others are canon for the most part.
     
    I'm starting to think Bungie has given up at even trying to make another good game. Destiny had potential and then they went and canned their head story writer, butchered his pretty awesome story premise, and gave us a hodgepodge piece of shit that was far from complete. Sure they've fixed a lot of the issues Year 1 Destiny had (I've actually considered going back because from what I've seen in streams has me extremely interested in the game again but I have to many other games to play atm so it's not going to happen anytime soon) but the game is still suffering from a poorly written story and shitty game mechanics that only get worse everytime they try to rebalance the game. Bungie was once a force to be reckoned with but I think loosing the Halo franchise took whatever drive they had away from them. Well that and Activision being Activision.
  10. DeathscytheX liked a post in a topic by Strider Hiryu in Halo Anime   
     
    And sadly that story is so full of plot holes and conundrums it isn't even funny. Sadly some of the stories aren't considered canon for the universe (yes, huge Halo nerd here). Origins is up in the air as no one knows if it was true or not (which most of it was proven wrong due to the Halo 4 storyline) due to Cortana's rampancy. Odd One Out is complete fiction (though sadly my favorite episode since it's over the top and completely ridiculous). The others are canon for the most part.
     
    I'm starting to think Bungie has given up at even trying to make another good game. Destiny had potential and then they went and canned their head story writer, butchered his pretty awesome story premise, and gave us a hodgepodge piece of shit that was far from complete. Sure they've fixed a lot of the issues Year 1 Destiny had (I've actually considered going back because from what I've seen in streams has me extremely interested in the game again but I have to many other games to play atm so it's not going to happen anytime soon) but the game is still suffering from a poorly written story and shitty game mechanics that only get worse everytime they try to rebalance the game. Bungie was once a force to be reckoned with but I think loosing the Halo franchise took whatever drive they had away from them. Well that and Activision being Activision.
  11. Sledgstone liked a post in a topic by Strider Hiryu in Warcraft   
    Looks like it's using the original Warcraft as a base and mixing in Thrall's origin story (if that baby orc is Thrall). Can't really tell but I'm definitely going to see it, that trailer was freaking awesome (plus I'm a huge Warcraft lore nut).
  12. DeathscytheX liked a post in a topic by Strider Hiryu in Rainbow Six: Siege   
    So I'm reviving this dead topic since having a conversation in the status area will get hard.
     
    My initial impressions of the beta based off of four matches is: Fucking Love It!
     
    I've only played the Secure and Find the Bomb/Defuse the bomb (don't remember it's actual name) modes and they just released Terrorist Hunt today (which I'll most likely try out tonight or tomorrow). Game play is pretty intense since you only have one life and knowing the maps and good teamwork (and communication) is key to victory in the two modes I played. Thankfully I got grouped up with a great bunch of guys an we all worked well together securing 2 wins out of the four matches.
     
    Secure has you securing a position with a dirty bomb (of sorts) from a group of attackers. This is probably my favorite of the two modes I got to play as its a lot easier to pick up the mechanics of the game from it. Defending is pretty nice as you have unlimited barricades that you can put up (and repeatedly if one gets destroyed) and you can reinforce walls up to once per character (honestly this should be up to three as almost every wall/door/etc is destructible. Defending is also a lot easier to win since you don't have to run through the whole building looking for the bomb site and can pretty much shoot anything that moves as long as the team is near each other. Attacking can be a bitch but is fun as well (I love fucking with the defending team using breach charges. throws them off when two people detonate charges at the same time). I've noticed attacking takes a lot more coordination and communication to win because if everyone does as they want it can turn into a cluster fuck quite quickly.
     
    The Bomb Defusing mode sucks. Not only does it split the defending team into two smaller teams (which really fucks with coordination) they place the bombs so close to each other that defusing one bomb can defuse both (something I hope they fix, it doesn't happen all the time but if one bomb is up stairs above another it will defuse both).
     
    The one thing that majorly sucks is you have to unlock those operators they show in the gameplay footage and trailers (using renown that you gain for killing people, placing barricades, spotting enemies, etc), they're not usable right away. Your given a recruit with a minor selection of weapons, gadgets, etc when you first start out which is fine if the people your facing have the same options but once you get a group of people with the special operators it's a bitch to kill them if you're on a recruit. I'll be trying out the operators later as I unlocked two before I got off. Another gripe is that there is no hit markers in the game for if you hit an enemy or not. I honestly don't like it but considering this will probably be the next CS:GO for competitive gaming I understand the choice. Still sucks when you can't tell whether you hit the enemy or not.
     
    I'll post more about this once I play some Terrorist Hunts and more of the other two modes but besides my few gripes I actually like the game. I might even pick it up in December when it comes out if I'm not hopelessly addicted to Battlefront or BOIII (if I buy it). When I get on again to play I'll stream it so if you guys want to watch me suck it up you can(http://www.twitch.tv/ unhalloweddeceit (without the space of course)).
  13. DeathscytheX liked a post in a topic by Strider Hiryu in Rainbow Six: Siege   
    So I'm reviving this dead topic since having a conversation in the status area will get hard.
     
    My initial impressions of the beta based off of four matches is: Fucking Love It!
     
    I've only played the Secure and Find the Bomb/Defuse the bomb (don't remember it's actual name) modes and they just released Terrorist Hunt today (which I'll most likely try out tonight or tomorrow). Game play is pretty intense since you only have one life and knowing the maps and good teamwork (and communication) is key to victory in the two modes I played. Thankfully I got grouped up with a great bunch of guys an we all worked well together securing 2 wins out of the four matches.
     
    Secure has you securing a position with a dirty bomb (of sorts) from a group of attackers. This is probably my favorite of the two modes I got to play as its a lot easier to pick up the mechanics of the game from it. Defending is pretty nice as you have unlimited barricades that you can put up (and repeatedly if one gets destroyed) and you can reinforce walls up to once per character (honestly this should be up to three as almost every wall/door/etc is destructible. Defending is also a lot easier to win since you don't have to run through the whole building looking for the bomb site and can pretty much shoot anything that moves as long as the team is near each other. Attacking can be a bitch but is fun as well (I love fucking with the defending team using breach charges. throws them off when two people detonate charges at the same time). I've noticed attacking takes a lot more coordination and communication to win because if everyone does as they want it can turn into a cluster fuck quite quickly.
     
    The Bomb Defusing mode sucks. Not only does it split the defending team into two smaller teams (which really fucks with coordination) they place the bombs so close to each other that defusing one bomb can defuse both (something I hope they fix, it doesn't happen all the time but if one bomb is up stairs above another it will defuse both).
     
    The one thing that majorly sucks is you have to unlock those operators they show in the gameplay footage and trailers (using renown that you gain for killing people, placing barricades, spotting enemies, etc), they're not usable right away. Your given a recruit with a minor selection of weapons, gadgets, etc when you first start out which is fine if the people your facing have the same options but once you get a group of people with the special operators it's a bitch to kill them if you're on a recruit. I'll be trying out the operators later as I unlocked two before I got off. Another gripe is that there is no hit markers in the game for if you hit an enemy or not. I honestly don't like it but considering this will probably be the next CS:GO for competitive gaming I understand the choice. Still sucks when you can't tell whether you hit the enemy or not.
     
    I'll post more about this once I play some Terrorist Hunts and more of the other two modes but besides my few gripes I actually like the game. I might even pick it up in December when it comes out if I'm not hopelessly addicted to Battlefront or BOIII (if I buy it). When I get on again to play I'll stream it so if you guys want to watch me suck it up you can(http://www.twitch.tv/ unhalloweddeceit (without the space of course)).
  14. DeathscytheX liked a post in a topic by Strider Hiryu in Metal Gear Solid V: The Phantom Pain   
    Gah, quit talking the game up DX. I really want to buy it but I'm trying to save money for other things right now (plus I just bought Dishonored) and you're making it really hard to resist.
     
    I'll say this I wasn't happy with the suppressors in GZ. That one on the weapon they start you with barely lasts long enough to kill someone. Kinda sucks that carried over into MGS5. Hmmm, maybe I'll pick this up on Black Friday if it's on sale (and if I'm not too addicted to Battlefront).
  15. DeathscytheX liked a post in a topic by Strider Hiryu in Guild Wars 2 Heart of Thorns   
    It's actually more of a reference to MMO raiding in general as most MMO's suffer from the "Do raid 1, get the phat epic lewtz, do raid 2, rinse and repeat" mentality. This is the reason most, if not all, MMO's get boring and repetitive once you hit max level. I run into the same problem in FFXIV every few months as once I gear my Ninja completely I have nothing to do unless I level another job or start gearing my other jobs that are max level (however I don't raid in FF, I'm not the raiding type which is why it's good you can gear your character without doing any of the raids/endgame content). It's the reason why so many people have quit playing WoW. 10 years of doing raids, gearing up, and then waiting for new content to do it all over again gets old real fast.
     
    I'm actually quite curious to see how this works out for GW2. It's a complete change of the normal formula so it should be interesting to see how the user base takes to this new approach. If it works this could change MMO's for the better.
  16. DeathscytheX liked a post in a topic by Strider Hiryu in Guild Wars 2 Heart of Thorns   
    It's actually more of a reference to MMO raiding in general as most MMO's suffer from the "Do raid 1, get the phat epic lewtz, do raid 2, rinse and repeat" mentality. This is the reason most, if not all, MMO's get boring and repetitive once you hit max level. I run into the same problem in FFXIV every few months as once I gear my Ninja completely I have nothing to do unless I level another job or start gearing my other jobs that are max level (however I don't raid in FF, I'm not the raiding type which is why it's good you can gear your character without doing any of the raids/endgame content). It's the reason why so many people have quit playing WoW. 10 years of doing raids, gearing up, and then waiting for new content to do it all over again gets old real fast.
     
    I'm actually quite curious to see how this works out for GW2. It's a complete change of the normal formula so it should be interesting to see how the user base takes to this new approach. If it works this could change MMO's for the better.
  17. Sledgstone liked a post in a topic by Strider Hiryu in Call of Duty: Black Ops III   
    Everyone I killed stayed dead and certain specs required you to be a certain level to play (only 4 or 5 specs were unlocked for new players, don't think Nomad was a popular spec or it wasn't with the people I played with). I saw more of the Android, the asian chick, and the chick I played then anything else. Due to the fast pace of the multiplayer I really don't see rejack being popular because it's faster to just die and respawn (kinda like self-res for locks in Destiny. more useful for certain game types and I'm assuming Team Death Match is not one of them).
     
    Yes there is a chick with the bow and she is bad ass (and her accent makes me think shes Russian). In fact there's 3 female character to play as (a chinese chick and I think either another).
  18. Strider Hiryu liked a post in a topic by Sledgstone in Destiny - Discussion   
    And this confirms their "pay to win, grind to win" strategy. Everyone has to pay $40 to do all the same stuff over and over again in hopes of getting a new better weapon from rng, and whoever doesn't will have subpar weapons and armor that can't keep up with the newer minimum level requirements for the raids, weekly, nightfall and iron banner. And I'm sure they'll bust out another dlc as big as taken king by the end of this year and all the taken king weapons will be able to level up to "year 2" max damage.
     
    This is bungie's way of scrapping about 75% of the weapons from having future balance issues and also "fixing" the limited storage options.. once all your old weapons are crap, ppl will get rid of them instead of hoarding everything, thus everyone will have more storage.
  19. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny - Discussion   
    Doesn't surprise me any. They've been making bad choices ever since The Dark Below (and even some before then). They're just following the formula they think works for them and pissing off their fans while doing so. I feel bad for the X-Box players because Hawkmoon will now be useless to them (and I know plenty of XB players that have wanted to get their hands on HM). I'm really glad I decided not to buy this expansion, I knew Bungie was going to do something stupid and this just proves I was right. So many other games to spend money on that will be leaps and bounds better then Destiny (Battlefront, SC2: LoV (just preordered the Collector's Edition), The Division, etc).
     
    Sadly I got on last weekend just because Xur was selling Suros so now I own it but it's practically worthless to have now.
  20. Strider Hiryu liked a post in a topic by Sledgstone in Destiny - Discussion   
    Alot of ppl compare destiny to an MMO and that it's a free to play model but bungie is actually doing a combination of grind to win and pay to win model imo. The only way to get the next best weapons is to buy the dlc because the new weapons have a higher bar damage. And then if you want to get the even better weapons you have to grind endlessly until you get it or the bounty from rng. As much as I complain about dlc, if bungie had xur sell exotic bounties for higher coin costs and then sold coins in a dlc pack like how gw2 sells gems, I would have bought coins, then bought a gally bounty half a year ago and I'd have enjoyed the game much more.
    As it is now the destiny model of endless grinding for randomness is to time consuming for me.
    If I compare destiny to other fps games like bf4, destiny fails to deliver. In bf4 everyone can grind to win also thanks to the assignments / weapon bounties. But at least in bf4 we all have the assignments by default and all our play time counts towards that progression. So even if I do just a few rounds of conquest I'm unlocking up to 10-20 new weapons. I see that progress and feel a sense of accomplishment. But in destiny I have to keep doing the exact same bounties over and over again and hope for an exotic bounty to drop. I've only had 1 exotic bounty ever and I still didn't finish it yet. Bf4 assignments got me addicted to it.. but in destiny I have no real goals or any possible way of getting even the first step to even getting a goal because everything is rng.
    I do like that the next destiny dlc will include a new subclass because it'll be something to unlock and enjoy as we get the new perks. But at this point I'd rather not pay $50 just to give myself a new goal.
  21. Strider Hiryu liked a post in a topic by DeathscytheX in Destiny - Discussion   
    I justify my purchases on gw2 as a monthly fee they deserve... lmao
  22. Sledgstone liked a post in a topic by Strider Hiryu in Destiny - Discussion   
    Pulse Rifles are getting a minor nerf but yea they'll probably get an even bigger nerf once it's apparent that PR's are the go to gun for PVP (it happened to shotguns, auto rifles, and now to handcannons). It's going to suck even more for those of you who have guns like the Messenger as they're not exactly the easiest weapons to get a hold of (especially the adept versions) and after doing all that work to get them they'll get bitch slapped like HC and Gally. The Gally nerf really makes no sense to me. It's an exotic weapon, it's supposed to be an all powerful weapon that you want to use. Even more so when you can only have one exotic weapon equipped at a time. Yea it's a crutch weapon but so are most of the exotics in this game. Last Word, a gun used solely for PVP reasons due to fast fire rate and hip fire abilities. Ice Breaker, long range rifle with ammo regeneration that hits hard and comes in handy in tricky situations where replenishing ammo is a problem. Invective, a crutch weapon if I've ever seen on. Full-auto shotgun that hits like a truck and regens its own ammo. These weapons were designed to be go to weapons for certain situations. Hell even if I got Gally I most likely wouldn't give up Ice Breaker for PVE situations as Ice Breaker, imo, is the far superior weapon as it has more uses outside of being a boss weapon. 
     
    The Gally nerf will cause quite a few people to leave the game but sadly they'll go back. Why? Why do we keep going back everytime we say we're done with the game? Why does anyone go back to a game they say they'll quit (like WoW, GW, FF, etc)? Because it's addicting and fun for a short time. The only bonus to Destiny is it's F2P so it doesn't require real money to play when you want to actually play it or when you give it up (as much as you all claim it's F2P with the amount of money you throw into GW2 you might as well be paying a monthly fee (I have no room to talk, I've thrown more money into STO then I care to admit while playing FFXIV, which I've also spent money on outside of the monthly fee)). This is the key selling point for Destiny, you play an MMO like game without any monthly fees or without any pay-to-win/pay-for-fashion (yea I had to it) items. Plus, while it's currently backfiring, Bungie is actually listening to their community and making balance changes and changes to the game to keep people playing. Most developers won't do that (Blizzard being one of the biggest) and it's a major plus for a game like this to have an active and helpful developer that actually listens. Sadly they've been taking changes to far or making changes that make no sense in one aspect of the game but make complete sense in the other aspect. Bungie really needs to get players play testing these changes/ideas before they implement/tell us about them. This way they get direct player feed back and know if these changes are what the community wants or if they're even necessary based on what the player base thinks.
  23. Strider Hiryu liked a post in a topic by Sledgstone in Final Fantasy VII   
    I agree with you on that. The other problem I have with SE is that I enjoyed the old school final fantasy games and when I saw they were releasing new versions of some classics in steam I was very excited for some good turn based combat.. and then I saw the games and they were all remastered with character models for children. I pretty much hate children and these re-releases look like crap to me.
    I think SE did a good job with real time combat in FF12. Unlike ff13, there was no cutaway to a combat screen. All the encounters happened with in the same exploreable area and it got rid of random encounters because all enemies were visible from some distance.
    Honestly tho, our generation of gamers are going to be shit all over in the near future. The new generation of gamers are all trained to be adhd by their parents who give them their tablet or smart phone and let them play endless f2p games that are all time gated at 5 mins or less of enjoyment. As they keep running out of time they move on to the next game. I've seen this first hand with plenty of relatives and friend's kids. They no longer have the attention span to actually enjoy a RPG. They'd all rather dump $20 into a f2p tablet game with crap graphics for 30 mins of enjoyment than pay that same money for a game with a solid plot that could entertain them for weeks. F2p games are the new Crack for children, rivaling sugar, snacks and soda. With games like clash of clans, game of war, and numerous others making $1-5 million per day, all game companies will eventually cater to that market now.
  24. Sledgstone liked a post in a topic by Strider Hiryu in Final Fantasy VII   
    http://www.vg247.com/2015/06/18/ff7-remake-we-dont-need-two-of-the-same-thing-says-nomura/
     
    Just a few notes on this remake. Seems they're not going for a copy/paste approach with new graphics on this remake. Seems a lot of people are worried now and seems like if this goes wrong SE is going to be in a world of hurt.
  25. Sledgstone liked a post in a topic by Strider Hiryu in Starcraft II: Legacy of the Void   

     
    So it seems there was some news at E3 about LoV. Looks like we're getting 3 new prologue missions for free to bridge the gap between HotS and LoV and there's going to be another beta in July. I'm thinking we're getting close to a release date for this.