Strider Hiryu

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  1. Sledgstone liked a post in a topic by Strider Hiryu in YT thread   
    Not so much, species 8472 turned their sights on us once the Queen was killed (metaphorically speaking, there hasn't been a resurgence of a new body for the queen at least in STO). They play a pretty big role in a lot of the beginning quests trying to bring down the KDF and Starfleet from within. There's also a whole Expansion dedicated to fighting them (and it sucks, they're just as bad as the Borg when it comes to taking them on sometimes). I'm sure they're still fighting but with the Borg in a weakened state they turned their attentions to us (along with everything else in the fucking galaxy. I've had to fight the Tholians, Dominion (yes, they are still around), Cardassians (yep, still around as well), The Breen, The Xindi, The Hirogen, The Vaadwaur (yes, that species the Voyager team woke up), The Voth, The Iconians, and many other species/factions besides the KDF, Borg, and 8472. It's been literal hell).
    Could be but not much was ever covered on Unimatrix Zero outside of Voyager. They're called the Cooperative and they're allies with Starfleet through Seven (who makes an appearance in the game acting as sort of an ambassador). All I really know about them is that they're free from the Collective by some means.
    I'd say it took roughly 40+ years for them to rebuild the conduit hub because they're in vanilla STO and have they're own storyline (they're still trying to invade the Alpha Quadrant). I only say 40+ because I'm not sure how long after Voyager returned home that the events of Nemesis took place (all I know is that Janeway was an Admiral by that time).
  2. Strider Hiryu liked a post in a topic by DeathscytheX in YT thread   
    Scotty ruined everything.
     
  3. Strider Hiryu liked a post in a topic by Sledgstone in YT thread   
    That's all kinds of interesting to me. I love how that video really showed the difference. It's crazy to think how fast warp 9.9 is. The Voyager series covered everything about trans warp, warp 10 and quantum slipstream. I actually watched it recently and remember some of it off hand. Basically going warp 10 equals infinite mass and infinite speed. They actually went to warp 10 in a very odd episode with their delta flyer shuttle. The end result was the pilot Tom Perry kinda had a glimpse into omnipresence. He could see everything everywhere and go anywhere he wanted. He recalled events and places on earth, every place of space between them and earth, and pretty much everything else. The ship sensor logs literally filled all its storage with data. The event was to much for his body to handle and he ended up mutating thru an advanced evolution that somehow turned him into a salamander looking dumb thing oon the end. At first it looked like an evolution thing but it really just fried his DNA imo.
    Trans warp was Borg tech and they had specifically made trans warp corridors that existed in a different plane of subspace or something like that. They wouldn't do instant travel between the locations but it was pretty damn quick compared to warp 9.9. Voyager used some trans warp conduits and shaved 30+ years off their warp 9.9 average travel to earth. Voyager also developed a slip stream drive and shaved decades off their trip to. Slip stream worked like trans warp but wasn't as fast. It was like they were making a trans warp conduit on the fly. They couldn't stabilize the engine tho and shelved it for star fleet to do research on. In the season finale they showed the Borg trans warp conduit hub. It was a way station connecting all their conduits. I think the massive structure was built into a huge black hole / gravitational mass anomaly thing of some kind. I can't remember what it was but damn it was gigantic compared to the actual conduit hub structure.
  4. Sledgstone liked a post in a topic by Strider Hiryu in YT thread   
    They probably never fully developed the technology at the time or they were never able to (I'm not that well read on old school ST lore, I'm pretty knowledgeable about everything past TNG and Enterprise era). I know one of the biggest things that came out of Voyager was them stealing Transwarp technology from the Borg to try and make their trip home a lot quicker (if I remember correctly they did but never fully integrated it into their warp drive, they shaved a couple of years off their travel time before it gave out if I remember correctly). All I know is that tech has seen a significant advance in STO (shit we have Quantum Slipstream drives now (which enables the Transwarp ability on the space map, normal transwarp is instantaneous between transwarp gates)), mostly due to the Iconian threat and the intervention of time travelers (yea, the Temporal Time War is mentioned and we do get to fight the Xindi as well. Hell my Science Officer is flying a ship from the future and she's from Kirk's era (yea I know, bonkers)). I just find it funny that our ships are more powerful then ever before (yea this is a game so I understand that aspect) yet warp travel is still stuck at 9.97 (though I do remember them explaining why this is in Voyager I just don't remember the specifics, this is the reason they turned to transwarp).
  5. Sledgstone liked a post in a topic by Strider Hiryu in YT thread   
    Damn, that's interesting. I'd like to point out that Star Trek Online, that takes place 40 years after the events of Nemesis (and is canon in the old timeline), warp speeds still max out at 9.97 no matter what (unless you have access to Transwarp which will put you at roughly warp 24 (Vice Admiral and above ability), which is sad considering how much more advanced Starfleet is 40 years later (and we have access to technologies from the Borg (where we got Transwarp) and the Iconians). I've got one of the most powerful ships in Starfleet and yet I can only go warp 9.97).
  6. Strider Hiryu liked a post in a topic by DeathscytheX in YT thread   
     
  7. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Yea, IB was a joke (though it made getting Call to Arms done easier since everyone was doing it). I honestly feel Bungie should of never touched IB and left it as it was because I had no fun doing IB last week (fuck I just did it so I could get Call to Arms done). IB was the pinnacle of what Bungie did right with D1 PvP wise (and I fucking enjoyed it, its the only thing I missed about playing D1 when I quit) and to see it stripped to just a casual, monthly crucible event saddens me greatly. I love the ease of access this game gives us casual players but I'm really starting to think Bungie went to far with it's casual friendliness.
    If it wasn't for the $60 I paid for this game I would of quit playing it after last week (IB really was that disappointing). I'm officially out of stuff to do by myself (Nightfalls are only fun with friends and I don't have a Clan or raid team to do the raid with). The only thing driving me to continue playing is getting my PL to at least 300 (I'm 283 as of last week) and after that nothing. I feel no need to take my Warlock up anymore (where in D1 I actually felt like doing it because, while flawed, I enjoyed the leveling process in D1 a lot more) because I honestly don't want to do the grind all over again (yes I know it's easier to gain power with your second and third characters but I just don't see the point).
    Don't get me wrong I stand by my earlier impressions, D2 is definitely the game D1 should of been and is the superior version of the game and is definitely worth purchasing for the story (though I'd wait for it to go down in price) but I find myself getting more pissed off with the lack of content in D2 the I ever was with D1. It seems Bungie learns from past mistakes but continually develops new ways to continually fuck up.
  8. Sledgstone liked a post in a topic by Strider Hiryu in Stranger Things Season 2   
    I seriously cannot wait for this to come out. Finished the first season last week and boy was it fucking amazing.
  9. Strider Hiryu liked a post in a topic by DeathscytheX in Destiny 2   
    I'm proud of this troll ending.
  10. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    See I don't honestly care about weapons so they can stay on the token system (I have the weapons I'm most comfortable with right now. I main Scathelock (change it out for the DO hand cannon when I feel like it), Hardlight, and currently a random heavy I got from the gunsmith), what I want is the ability to buy the armor sets without needing to try my fucking luck (I'm fine with the exotic system so they can leave that in place, though I'd appreciate Bungie not giving me Lucky Pants every fucking time I get an exotic hunter armor piece). Since armor has nothing to do with the game anymore outside of giving you a choice between the three main stats I don't see a problem with selling it outright. Hell they can sell in at 10 armor and force us to infuse, I'm okay with that. Armor is nothing more then fashion now so the fucking retarded lock behind rep tokens is stupid. Want to keep them behind tokens? Fine, give me a set amount of tokens I need to use as currency and I'll go grind them (I, hate me all you want, actually enjoy 4v4 Crucible. I thought it'd be horrible but I've been enjoying the hell out of it (besides grinding out Call to Arms which thankfully is no longer a 8-9 game grind anymore). Don't get me wrong I'd love 6v6 again (come on make Iron Banana 6v6)). All Strider wants is for his Hunter to not looking like a fucking hobo.
    Meh, most of the Destiny streamers I watch (which are all hardcore) don't really care about gear diversity. Sure they'd like raid specific perks since the armor isn't exactly easy to come by if you don't have a raid team but they honestly don't care about that. They're bitching more about the fact that there is nothing for them to do. It was a lot harder to get things in D1, as we all know so well. Getting gear was a bitch if you didn't have the god of rng luck on your side and exotics were damn near impossible to get your hands on. This is the stuff they miss, the stuff they want. Like I said most hardcore players have everything in the game they want, be it all weapons or armor. There's nothing to work towards anymore. Sure a lot of these hardcore players had everything in D1 but not on every character. Teawrex, with the exception of a few pieces of class specific armor, has every weapon in the game with the exception of two rare drop raid weapons and all the armor pieces he wants (on all three classes). This is barely a month after launch and the guy has everything (again what he wants). I know of no one who had that a month after the D1 launch or even after any of the DLC launches. This goes to show just how casual the game is now (not a bad thing believe me, I'm just voicing things from their perspective having been a hardcore WoW player for 6 years). Most hardcore Destiny players feel they got kicked in the nuts and left on the ground suffering. Don't get me wrong most still love the game but most hate the fact that they now have to twiddle their thumbs until these weekly and monthly events happen (Faction Rally and Iron Banana (Banner)) to tie them over until Curse of Osiris launches. It's a double edged sword for Bungie that they still haven't learned to balance yet (they fucked up majorly with D1 and while they haven't fucked up with D2 they're off to somewhat a bad start with the community that kept D1 alive for so long).
    Shit I didn't even visit Xur this week since I knew he was selling shit (I'll get the Risk Runner on my Warlock when she gets that far). I'd rather keep my shards for infusion since my luck with legendary and exotic drops suck. They do need to work on his offerings though because they're not all that special (though I was happy he was selling Merciless and Wardcliff the last two weeks).
  11. Strider Hiryu liked a post in a topic by DeathscytheX in Destiny 2   
    The token system is the only thing that keeps people playing TBH. The pull of the first game was buying the same gun over and over in hopes to get that god roll. Now that guns are set in stone in their perks, if you could buy everything as you wanted, even casuals will run out of things to do. Maybe they should have kept random rolls? They should have made more weapons that's for sure. Once you have Better Devils and Nameless Midnight, you basically are set for kinetic weapons. There isn't much better in those slots besides MIDA.
    I think its more of the lack of gear diversity than anything else. I mean once Prestige Raid comes out, how much less content is there to do for hardcore players than D1? Unless I'm missing something, its about the same at this point in the game's life. D1 had Raid Hard Mode and Nightfall. D2 will have Raid Prestige, Nightfall Prestige, and Trials of the Nine. Essentially one more piece of content since Trials came out half way through D1's lifespan. Maybe a lot of hardcore came in half way through when there were more raids to do and Prison of Elders. I dunno. 
    Bungie hurt themselves with PvP as well. 4v4 should have been reserved for Trails, and they could have made it a regular playlist mode, but when you raid with 6 people, and then can only PvP with 4 of them, it ends up being pretty bad when you have to leave 2 people out. I enjoyed PvP when it was 6v6. Now running around hoping to flank someone for an easy win or hoping I don't get flanked for an guaranteed death isn't as enjoyable.
    I think the game could fix a lot by bringing out 6v6 maps for PvP, having the Raid and Trails drop 300 gear, and giving Xur better stuff. Xur seems utterly pointless. His currency is super easy to obtain and he doesn't have anything special you can't get farming Public Events. They also cap at 270 regardless of your power level. That also goes back to the gear they launched the game with. Grenade launchers are shit, but we get 2 exotic ones, and no exotic sword or linear fusion rifle? I'm glad to see some old favorites return as weapons and armor, but they should have been extra on top of new ones that took their spot. I also find a lot of the exotic perks to be underwhelming.
  12. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Double jump is more then enough to get anywhere with a Hunter if you know what you're doing, triple jump is worthless unless you need a little more precision with your jumps (like getting that last Cayde chest on Io). Yea I know I'm a Hunter main but double jump is perfect the way it is, in fact I had to completely learn how to use Warlock's jump last night when I started it (took me forever to remember how it actually worked). I'll agree Arc Strider sucks, it's good for stun locking major's and yellow bars (and it's pretty effective in Crucible if you know what you're doing) but outside of that it's pretty meh. I actually enjoy Nightstalker, didn't think I would but I run with it constantly unless I'm doing something that requires my Golden Gun/Celestial Nighthawk combo. My only real issue with Hunter's is all their grenades suck except the Arc Bolt grenade.
    Most hardcore players aren't happy with the current state of things because the game is extremely casual with nothing for hardcore players to do. Almost every major streamer who plays Destiny cleared the 290's week 1, finished the raid the week it came out, have gone flawless in Trials every week, and have every piece of armor and every weapon in the game. Once you hit that mark what is there to do. With the Prestige raid coming out I think either this week or next week (not entirely sure) its the only piece of content they'll have to do (which most will have done right away). This token system kinda sucks. I have no choice in what gear I get, it's all rng based the engram and it sucks. Yea, it's a lot more accessible and easier to get gear now (unless you're stuck behind the soft cap (which I am, stuck at 272 right now) but I miss having a choice of buying what I want or need (my hunter looks like I went through a thrift store and bought the cheapest pieces of armor I could find. I really want the whole Crucible set because it's the best looking hunter gear (outside of the Trials gear) but I keep getting stuck with the same pieces of gear every time I turn in enough tokens for a rank up). I'm also not a fan of this wear whatever increases your PL mentality. Considering my Legendary Mark drought I can't continually infuse gear so I can keep the pieces I like and it sucks because I'll get pieces I like but I have to scrap them because they're useless and I need the legendary marks (I have shit luck with legendary engram drops, almost all of my legendaries come from rep turn ins and powerful engrams). Bungie needs to rework a few of these systems but they are by no means turning me away from the game, just gripes I have.
    Bungie did a lot of things right with this game but they dropped the ball on quite a few other things. The game being more casual is great for the longevity of this game (new players will constantly rolli in) but isolating you're hardcore base is going to fuck them in the long run if they don't remedy it. The hardcore community is what kept D1 alive and for Bungie to just abandon them in D2 with hopes of bringing in more players for more money is fucked up (yea, business and all but still). Most hardcore players have gone into casual mode hoping that Curse of Osiris brings in hardcore options so they can play again.
  13. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    So I finally beat the story today and I have to say I'm actually quite impressed with what Bungie did with Destiny 2. Story was great but there were a few low points, as DX said the humor was upped considerably (I now officially love Cayde even more), and the loot is generously doled out as you level (I got 2 exotic engrams before I was even 12, one from a public event and one from a random chest). While I still have problems with the game (there's a few things they didn't change from D1 that irk me and I'm still pissed about the Crucible changes) all in all it's definitely worth a buy and play through if your so inclined (though if you're not willing to pay full price wait until it goes on sale).
    Now to start the long and arduous power level grind, ugh.
  14. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    So I finally beat the story today and I have to say I'm actually quite impressed with what Bungie did with Destiny 2. Story was great but there were a few low points, as DX said the humor was upped considerably (I now officially love Cayde even more), and the loot is generously doled out as you level (I got 2 exotic engrams before I was even 12, one from a public event and one from a random chest). While I still have problems with the game (there's a few things they didn't change from D1 that irk me and I'm still pissed about the Crucible changes) all in all it's definitely worth a buy and play through if your so inclined (though if you're not willing to pay full price wait until it goes on sale).
    Now to start the long and arduous power level grind, ugh.
  15. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Heh, Teawrex finally hit 290 today after 7 hours of grinding for it. It's nice they're so giving with the legendary and exotic gear but it seems they want you to work for that damn power level (which apparently the highest PL guardian right now is or was sitting at 296 as of 4 pm today). Seems to be the best way of going about it is just grinding out rep with each of the factions and hoping for the best (and getting in a clan, the damn rewards you get from that can be fucking amazing from what I've seen) as well as doing you're exotic weapon quests and what not (Tea has a Strum at 294 (Kinetic Exotic Handcannon, pretty sweet looking if you ask me. He had a 294 Multi-tool but he infused it into a legendary energy scout) until the raid goes live Wednesday.
    The Nightfall looked pretty damn interesting (I was watching Gothalion and Broman do it this morning) and I kind of like the idea of a time limit (though it doesn't seem to be all that bad, they cleared with plenty of time to spare). Sadly the one downside to watching Tea play is he doesn't do the Strikes since he's so obsessed with hitting 300 PL before the raid so it's nice to hear that at least some of them are fun.
    After watching Tea grind all day today (yea, I spent a lot of time watching Twitch today. I really need to find something better to do with my time on days off) I broke down and purchased it, just waiting on it to download (got the standard edition, if I end up enjoying it I'll buy the season pass). The adventures look like fun (and they're nice little additions to the story), public events actually look like they're worth doing now (and those heroic versions for some of them look like fun), the story seems pretty damn solid, and honestly I'm just surprised by how much Bungie did to improve upon shit they fucked up in D1 (there are still things I see that didn't get fixed but they're minor). I look forward to giving this a go tomorrow after my initial FFXIV grind, will be a nice distraction until I get my ass in gear to play Horizon.
  16. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Heh, Teawrex finally hit 290 today after 7 hours of grinding for it. It's nice they're so giving with the legendary and exotic gear but it seems they want you to work for that damn power level (which apparently the highest PL guardian right now is or was sitting at 296 as of 4 pm today). Seems to be the best way of going about it is just grinding out rep with each of the factions and hoping for the best (and getting in a clan, the damn rewards you get from that can be fucking amazing from what I've seen) as well as doing you're exotic weapon quests and what not (Tea has a Strum at 294 (Kinetic Exotic Handcannon, pretty sweet looking if you ask me. He had a 294 Multi-tool but he infused it into a legendary energy scout) until the raid goes live Wednesday.
    The Nightfall looked pretty damn interesting (I was watching Gothalion and Broman do it this morning) and I kind of like the idea of a time limit (though it doesn't seem to be all that bad, they cleared with plenty of time to spare). Sadly the one downside to watching Tea play is he doesn't do the Strikes since he's so obsessed with hitting 300 PL before the raid so it's nice to hear that at least some of them are fun.
    After watching Tea grind all day today (yea, I spent a lot of time watching Twitch today. I really need to find something better to do with my time on days off) I broke down and purchased it, just waiting on it to download (got the standard edition, if I end up enjoying it I'll buy the season pass). The adventures look like fun (and they're nice little additions to the story), public events actually look like they're worth doing now (and those heroic versions for some of them look like fun), the story seems pretty damn solid, and honestly I'm just surprised by how much Bungie did to improve upon shit they fucked up in D1 (there are still things I see that didn't get fixed but they're minor). I look forward to giving this a go tomorrow after my initial FFXIV grind, will be a nice distraction until I get my ass in gear to play Horizon.
  17. Strider Hiryu liked a post in a topic by DeathscytheX in Destiny 2   
    Yes I did beat the story in a day, but you have to remember I played 5 hours of launch night, and then played from 11am to 4am that day. At your pace Sledge, it would probably take you a month to beat the campaign.   There is plenty to log back in for each day. It seems the planet challenges are daily? Earth and Io changed for me, but Nessus is still on what I was working on the previous day... maybe its 24 hours after doing all the challenges. The adventures could be considered part of the story, more appear after you beat the campaign. These must have replaced grimoire cards because they are actually lengthy side stories. The challenge missions are as well. Once you beat the challenge missions on each planet you get what amounts to the old style bounty for an exotic weapon. I had to stop doing those because they take up an weapon inventory slot just like the old ones. C'mon Bungie, why?
    Anyways, Ive played through a lot of these things and the stories are pretty neat. And you actually can repeat them if you like them enough. They become available at the planet's NPC rep vendor after you do them. My favorite one so far was ole Rasputin luring me into a damn Vex death trap, and then periodically trolling them with some type of hypnosis music while I killed them. I've also managed to reach power level 264 doing all open world PvE. To do the nightfall you must reach 230 for reference. I seems every time you do reach a new level of rep with these vendors you get a more powerful legendary engram.
    I'm pleasantly surprised. I like this game way more than I thought I would. If the DLC adds more planets, more adventures, and what not, it will be worth it for me. Even though I have all exotic and legendary gear, blues are still worth picking up for infusions. So doing public events and adventures that only give you rare gear, are still worth doing because they could drop a blue that has a higher attack power than what you have. They must have put someone else in charge of designing this loot system, because its the best I've seen in any RNG based game... and its crazy I can say that. What is even funnier, is I am seeing a few friends trying to acquire loot the old way. When I log on I see them doing strikes or PvP, and I'm like 20 points higher than them with a few hours less of playtime.
    Strider I meant that as a joke. Those milestones are just a short intro the first time you launch the game. I'm not sure if you can ever look at it again after that. I thought it was a cool tribute. I had a VoG clear, Crota clear, Made it to the Light House on Trials of Osiris, and The Black Garden. If all you did was VoG, then you'll only see 2 cards for that and us beating the last mission. Get it for what ever platform you want. Like you said our play times may not match up. I'm generally off on Sunday's and Wednesday's, otherwise I play from 10:30pm to about 3am central time. If you do get it for PS4, I'd be more than happy to team up when possible. It seems a few of these bounties require you to be in a fireteam of at least 2.
    On a final note.... The Taken are annoying as fuck. At least those of us that didn't buy any DLC outside of the season pass get to experience it in this game. I'm curious if they put in subtle alternate dialog for players based on their save date from D1. The first time I encoutered them the whole Oryx thing was explained, and it was the only time something like that was made out like it was brand new to me. Oh and Swords are bad ass. I didn't think I'd like them, but they are among my favorite power weapon. I have an arc one just to slay the shit out of fallen captains. The fact that you don't need to reload them ever makes them great for panic moments. Nothing worse than swapping to your power weapon only to have to reload it because you previously used up all the ammo.
  18. DeathscytheX liked a post in a topic by Strider Hiryu in Destiny 2   
    Pfft, I wish. I pretty much instantly log into FFXIV, TOR, or Wildlands now when I boot my PC up. I really do need to get through that backlog though.
    DX you're supposed to convince me not to buy the game not giving me more reasons to go out and buy it Meh, I might break down this weekend and buy it on my PS4 (just for those milestones which I share 90% of them with you on my side (pretty much all but my one VoG clear)). I keep hearing good things about it everywhere I go and honestly if it gives me a reason to step away from FFXIV for awhile (at least a few days out of the week, I have nothing to do until Oct when the new patch hits) why not. Then again I'm backing down from my statement of not supporting Bungie and their lackluster game design (I still can't understand how the developers of Halo failed so fucking hard with D1, then again most of the Halo team stayed with Microsoft to form 343. The lack of understanding still stands).
  19. Sledgstone liked a post in a topic by Strider Hiryu in Destiny 2   
    So pretty much what I thought, Destiny 1.5. Based off of what little I've seen on streams (good god Streamers got access to it yesterday well before the launch window) that's what I've been able to gather. While I'm happy to hear there's a story (and its a pretty good one from what I hear) it's still a little to late for me.
    Adventures, as far as I've been able to gather, are one time only so once it's done it's done. The only repeatable content is story missions (besides the obvious ones) which sucks because why go to work to make these things and limit it to one play through per character. It also sucks because it pretty much puts you at the same place you were at when you got to max level in D1, gear grind and wait for raid/new dlc (and we all know how fun that was).
    Honestly I'm not overly impressed, I'm waiting for actual reviews to hit before I make my final decision on whether I want to buy this or not (and waiting on my co-workers impressions, he took all week off to play it so I won't find out what he thought until Monday. I look forward to your impressions on Strikes). I enjoyed the beta for what it was but honestly I don't think what I experienced was enough to buy this game. Only real reason I'm considering it is because I'm in a dead period for games now until Ace Combat 7 comes out and I'm burned out in both TOR and FFXIV (fuck I've been playing Ghost Recon Wildlands because I have nothing I really want to play (I can't seem to get my lazy ass in gear to beat Horizon (which I need to, DLC hits in December) or Andromeda (honestly bored with it and my need to finish everything in one play through burned me out quickly)) and before you ask no I did not buy it, I got a free copy of it when I bought my computer. I just finally got off my ass and installed it two weeks ago). Before you ask I'll probably buy it on PC if I do get it, for some reason console gaming is not really all that interesting anymore (gasp, I know. I'm turning into a PC master race gamer. I should shoot myself before it gets worse. And with your play times we probably wouldn't be able to play together anyways).
  20. Strider Hiryu liked a post in a topic by DeathscytheX in Destiny 2   
    Initial thoughts
    While this game mechanically is identical to D1. You can really tell what a copy/cut and paste job D1 was. The train wreck of the previous game becomes more noticeable with how this game flows. The story is superior in every way possible. There is purpose, narrative, and direction. There is an actual villain, and you have a real goal. The musical score is amazing. They could probably Rerelease Destiny 1 ten years from now in some special edition for whatever underpowered Nintendo console is out at the time, with all its cut content restored/redone. So far the story is really good. And if you're wondering, the Generator room nerf consisted of the second tier turbines being removed so there is only one set of them.
    What else is good?
    They actually fixed just about every issue the beta had. Ammo drops a lot, power ammo drops from every yellow bar, but its still kinda scarce. Your super charges a lot faster to where you can needlessly hold on to it for big moments that may never happen. The enemy AI is a lot better in this game. While the Cabal are still the same clunky oversized enemies. The fallen are a lot smarter and have new movement tactics. They now do this running dash where they set there body really low to the ground and run to cover or away. Its actually annoying as i had to chase down a HVT in the open world when he kept doing this. It can really throw off your aim as well. The hive is still pretty similar but so far thrall spawns are more tactical and annoying. Instead of a bunch all running out of a narrow doorway, I experienced them in more open areas spawning out of a wider array of corners. They are still terrifying when you hear the screams. The game doesn't shy away of bringing back all your "favorites" at the start. The exploding thrall's, and the exploding shanks all make sure you make your life miserable near the start.
    Once I played past the opening mission I ran around the EDZ a bit. I still don't have a sparrow so I did what I could while there. Adventures are pretty neat. Way better than the bland patrol missions in the first game. Then again I don't know if I'd want to repeat any of them or if i can. There also seemed to be a lot of stuff locked off from me as far as exploration goes. I hit a few public events... they were your standard fare of stop the fallen mining and the devilwalker. What is interesting is I got 2 exotic engrams from two different PEs. Exotics I could use at my low level as well. Sadly the boots I got already have been outclassed by the time I stopped playing by greens. Still, its interesting to get low level exotic stuff. I also did two lost sectors, but I was guided into them by the introductory adventure, and by a second adventure I did later. I'll reserve judgement on how much there is to do on patrols. After running 4-5 adventures I seemed to have done them all for the EDZ, but then again maybe its because that's all that shows up for my current power level. Like I said I saw a few force fielded walled off areas I couldn't get into yet.
    Missions are varying lengths The last one I did was a good 20-30 min long.. but it was really 2 missions that were just back to back off a cut scene. Either way, they make sense as you know what you're doing, and why you're doing it. Instead of wandering around aimlessly listing to your ghost ramble about nonsensical stuff, there is a bunch of radio chatter between important characters as a narrative. It really gives the game more life.
    Whats bad?
    The grenades still take forever to come back. That's one thing they didn't fix. Also, you always revert to your primary kinetic weapon out of your super... I mean wtf? Why? It's thrown me off so much when I think I'll go back to shooting my SMG only to shoot one shot with my hand cannon. Also I had to wait 30 minutes after launch to get in because servers were at capacity. So much for that "rolling launch". The tool tips are annoying as fuck and wont go away until you do them. They're very obstructive to where you just do them to get rid of them. 
    I'm kinda iffy on the new light system. Both your weapons and armor contribute to your power level which replaces the light system. The issue I have with it is that you're basically forced to use the weapons that drop that have the higher power value regardless of the type. Got a sweet shotgun? Too bad this shitty nade launcher dropped with a higher power level moments after you got it. Once you reach level 20, and the power level cap it won't matter I guess, but along the way it kinda sucks. Especially since adventures and missions have recommended power levels sorta like The Division had.
    I also don't like that I'm having to wait to get access to my sparrow.. wtf?
    So, all I can say right now is that its like D1 probably should have been, there isn't anything ground breaking or new.. you just have Destiny with a better story that isn't limited by old gen consoles. It's like a "sorry guys for that last game, this is what we meant to make". I'll post more impressions once I get into strikes and discover how useful if at all patrolling is as endgame content.
  21. DeathscytheX liked a post in a topic by Strider Hiryu in Ace Combat 7   
    Well I need to go change my pants now. Can it be 2018 already so I can get my hands on this game?
    Gah, I really want to know what brought this conflict on now especially since it takes place after 6. Eursea has some balls taking on Osea and it's well trained and well equipped military (especially their Air Force, I wonder if Razgriz Squadron is still around (then again this takes place 9 years after 5 so who knows, would really like to fly with Blaze and Edge again)).
  22. Sledgstone liked a post in a topic by Strider Hiryu in Ghost in the Shell   
    As I said they were barely in it so I'm not surprised you didn't know they were there, which sucks because every member of Section 9 is a major part of the team and a major part of the stories (not so much in the original movie or the 2nd movie but they all play major rolls in SAC and 2nd Gig).
    I kinda figured this would be an origin movie going in and that's why I said they'd most likely be making another one (than again this movie didn't get a good score on Rotten Tomatoes so who knows, seems Hollywood is actually taking those ratings a little more seriously lately). As I said someone not familiar or overly into the source material/franchise would like this movie. It's probably not a movie you'll re-watch multiple times (like Star Wars and what not) but one you can enjoy at least once (I only say that because I'm currently re-watching SAC again and I'm finding even more problems with the movie, I won't list them but yea).
  23. Sledgstone liked a post in a topic by Strider Hiryu in Ghost in the Shell   
    Ok so I finally watched this and I'll give my thoughts on it (because I know everyone wants to hear them (yea I know you don't)) but be forewarned I have some major issues with this movie. I will point out that I did not hate this movie, as an action/sci-fi movie it's pretty damn good and the visuals are fucking amazing (some of the best cg I've seen in a long time, damn did they do a good job on it). The soundtrack is also pretty damn amazing, has hints of music from the original animated movie in their. Now anyways lets get on with what I thought (from now on things will be in spoilers, read if you wish too but I'm doing this for those who don't want anything ruined).
    The Bad:
    The Good:
    Again I didn't hate this movie but as a self-respecting GitS fan I cannot call it a welcome addition to the franchise. It's a good action/sci-fi flick and I recommend giving it a watch if you're not a huge fan of the franchise (and by that I mean like me, if you have a passing interest in the series give it a watch but you'll be sorely disappointed in it if you're a die hard fan). The only thing I fear though is what this means for a Gunm/Battle Angel Alita adaptation (it's in the works but considering how much they butchered the source material for this movie I fear what they'll do with BAA).