Strider Hiryu

AC Elite
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Posts posted by Strider Hiryu

  1. 1 hour ago, DeathscytheX said:

    Using any unscoped variant would make for a more aggressive playstyle. The Russian Trench, Gewher 95, and LoA SMLE which I used before I had the Martini, I frequently used the Frommer to finish off people with. There really isn't much difference between a 70-90 shot hit TBH as all the popular pistols do 30+ damage and all the melee weapons exceed 30 damage. The only disadvantage between those health margins is running into a gas cloud. It's still a 1 shot pistol kill either way. With the level playing field, there is no reason to use the Henry over the Russian trench which can get off at least 4 shots at 70 damage while staying in ADS in the same time it takes the Henry to reload. They would have been better keeping the all body modifier and changing the sweet spot not to be so big. Most the shots I pulled off were between the 60-80 range. If someone is 30 yards away, I'm likely using the Frommer's insane accuracy to take someone out or a nade. If the gun could pull off collaterals, it should be able to pass through the arm and count as a body shot. Hopefully DICE changes it back similar to how they did the Mortar. With the SMLE sweet spot starting at 40, you couldn't win a medium engagement if you missed with the Henry, the counter snipe on the other side could get 2 shots off for every 1, you have a better chance to win with one of the rifles that have no sweet spot.

    I'll give it a try tomorrow, but if its anything like the video's I've watched, I'll be disappointed and just go back to the M1903 on Foa Fortress. I'd agree with you if it was easy to land shots on moving targets, but it requires a lot more effort to hit with the Martini at ranges medic guns have no issue pinging.

    Again it all boils down to gun use and play style. You play as a more aggressive Scout then I do. Whereas you like to be in the action I prefer being at ranges of 75+ meters which is why I favor the Sniper variant of both the Russian and 1903 because snipers aren't meant to be in the fray. I don't think the Martini was put in the game to be an overly effective sniper rifle because lets face it it's not. A one shot rifle that requires a reload after each shot just isn't effective which makes me thing the rank 10 guns were put in more for fun than they were for effectiveness. The Huot is trash unless you actually go up against someone who knows how to use it, the 1906 is a rather effective gun in the right hands but has a shit reload time and only 5 rounds making it completely useless when compared to guns that have 10 round strips or 21 round mags, and the Hellreigel is a completely experimental weapons that actually did not see any combat in the war and DICE had to play the guessing game of how to make it work right (and it just so happens to be the best weapon in the Assault arsenal now). Quite honestly I'm happy the Martini saw this nerf, the gun was over powered for what it was and yes I'm salty about it's power because I've been on the receiving end of it more than I'd like making it extremely frustrating when playing against it (I've been killed at ranges outside the sweet spot for the gun more than I care to count and yes they were one shot kills from full health). Honestly the Martini should never be picked over guns like the Russian Trench, 95, or LoA SMLE if you're going for effectiveness while being agressive. Much like why you should never use to Kolibri unless you're just fucking around having fun. That's just my opinion though so take it as you will from a guy who still thinks the Scout class needs major tweaks/nerfs. I won't comment on the Martini vs. Medic gun range/moving target comment because lets face it, it takes no skill to use a Medic weapon effectively (I should know, I use the class more than anyone else and the Sweeper is a good example of this. It's point and hold trigger. The Martini is a weapon to be used by skilled users which is why it's harder to hit moving targets with).

    Sledge the BAR is an anti-infantry weapon, not an AA weapon. You should never use to to attack planes, that's just a waste of ammo and until they decide to put the AA version of the BAR in a fruitless venture. You're always going to be better off using the MG15 or the Madsen if you're going to attack planes. I still don't like the crossbow so I'm happy someone finds a use for it. I'd rather use old Lumpy or the Mortar then use it.

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  2. To tell you the truth it should of never been a one hit kill in the arm so I'm kinda glad they took it out and honestly its still leaps and bound better then the optic forms of the other rifles at ranges less then 80m (I mean come on this gun is a 90+ body hit, most of the other rifles are 70-80 on a good day and if it wasn't for the RoF it would be the best close range sniper in the game (then again it's a one shot gun which really kills it's killing potential). And honestly how often do you use your sidearm to get a kill with any of the other bolt-actions because this is the only gun with a 30-80m sweet spot and the enemy should never get close enough after you shoot them to have to use a sidearm if you're at range with any of the other rifles). Honestly I've noticed no difference in how people play with it as, like I said, most Martini players I go up against usually kill me with their sidearm if the Martini doesn't kill me (it was that way before the nerf and still is). I guess it's something you only really notice if you used the gun extensively which I haven't and this nerf honestly doesn't effect me any as I'll probably never get Scout to level 10 to get this gun (same with Assault, I'll never get to use the Hellreigel as I absolutely hate the Assault class (though I have begun to become quiet fond of the MP18, such a beautiful and deadly gun it is)) because quite honestly sniping, while fun, just isn't my thing. I'd rather be on the front lines as a Medic or Support playing the objective (something I got used to in BF4 as I sucked at sniping and still do and something I feel that Scouts contribute very little to on the battlefield (besides flares which are a god send even when you're not mortaring)) so they're the only guns I care about (and why both Medic and Support are Rank 7 (almost 8)). Who knows you might just get an actual elephant gun in an upcoming patch so that will be your one shot kill weapon at any distance.

  3. You know whats sad is the Legendary skin for the Martini is up in this revision as well (just thought I'd let you know if you didn't know already). Honestly there were plenty of people running it yesterday when I was playing so I'm honestly not seeing why you're calling it useless. I still get killed in one shot by it (and if not a good Martini player will still be able to kill you with a sidearm, had that happen a lot yesterday as well) at close ranges and the thing still hits like a fucking truck. If the nerf was supposed to be significant I can't tell.

    Their is a definite improvement in the BAR's accuracy at longer ranges as long as, like I said, you can get used to the new recoil parameters. It's harder to tell unless you actually use it (and honestly PC accuracy is so much different when you compare it to console accuracy that I honestly didn't notice a difference in it until I was watching one of Matt's videos). The Storm version is built for longer ranges so it's even harder to notice when you run it (which is what Jack was running in his video), I haven't tried the Trench and Telescopic versions yet so I don't really know if it was a major change or a minor change across the board for the BAR (plus I haven't used the other LMG's yet as well, I did notice though when playing as the Sentry that the spread does tighten up a lot faster now with the MG 15 making it even more deadly in the right hands. I went on a 15 kill streak with it on Argonne last night in a Domination match). I didn't notice any difference in the reload time, it still feels the same to me so it must of been been a slight change in time.

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  4. Meh, I'm not a fan of the crossbow as it's honestly not all that good. HE grenades suck against any type of armor (doing a max of 7-8 damage on a Landship/Heavy Tank) and will rarely kill an enemy in one hit. I didn't try the frag version as I hate how frag grenades work in BF1. Honestly this thing would be better if it had a gas grenade option as the range it has is one of its best features and being able to accurately lob a gas grenade a fair distance away would be amazing (especially for putting gas into a building). It doesn't need a smoke option as we already have that with Mortar's (and it's two free ones every time you deploy a mortar (and it doesn't take away from your current mortar count)). I might be more willing to use the crossbow if it had a gas grenade option and I'm totally down with limiting it to one gas grenade or giving us weaker gas grenades (either damage or spread wise, doesn't matter) so they can give us two. Honestly I'll be sticking with the Limpet Charge or Mortar as my secondary gadget on Support and relying heavily on my Impact Grenade (now if the crossbow had Impact Grenades I might be more partial to it).

    The LMG buff is amazing. The BAR is even better then before (go watch Jack's video called "New God Gun"), the thing is freaking more accurate then ever at longer ranges (if you can get past the new recoil parameters, I'm still getting used to them but I did fairly well today for the one match I played). I didn't try out the shotguns but if the video's I've been seeing on youtube are correct the Model 10 is pretty much useless now unless you actually know how to fight with a shotgun (hell I didn't run into one Assault today using it, they all went back to MP18's, Automatico's, and the Hellreigel).

    I can take or leave the new map. Considering it's not in Operations (which does suck, this map would be amazing for Operation gameplay if they added it to one of the current modes) and only in the other game modes I really didn't have much fun on it in Conquest (I just can't stomach Conquest in BF1). I do like that it's dynamic weather is fog though, makes the map so much more fun to play in as you can't see shit (and I mean you can't see, it's worse than the fog on other maps). I had fun trolling the enemy in the rail yard by killing one of them, running into a building, hiding in a corner, and watching them look for me (or popping grenades from the crossbow at tanks and watching them flip out trying to find me). All in all it's pretty meh. Those who enjoy Conquest and Rush will probably really enjoy this map (shit gets real by the downed Airship, the two most contested points on the whole map in Conquest) but it's honestly just an okay map. No where near as good as Monte Grappa or Argonne, but better then Fao Fortress, Sinai Desert, and Suez.

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  5. Which is a good thing, I always thought the landship got the short end of the stick in multiplayer considering how powerful it was in the Campaign. Plus it always felt so under-powered against a Heavy Tank so it's nice to see it'll have the same amount of armor. Now if only they'd give it a better primary besides a shitty machine gun and the anti-tank rifle (to tired to actually look up the spelling but you all know what one I'm talking about) that could actually put up a fight against other vehicles (well now that Landships are viable maybe the driver won't need a better weapon anymore).

  6. About damn time the Model 10 took a nerf, that gun has been on top way to long. All in all it seems like a very good and balanced patch (happy to hear LMG's are getting some love. The BAR is great but it's about time the other LMG's start to see some lovin).. Can't wait till this weekend to try out the changes and the new map (yea I know I can play it tomorrow but I've got other things to do (like playing other games)). Don't know if I'm looking forward to this Grenade Crossbow though. There's enough grenade spam in the game as is and I'm worried this is only going to make it worse (and make more people play Support that don't understand how the class needs to be played, I oh so hate useless Support players).

  7. Yea 6 was the first Ace title to have multiplayer and while it wasn't bad it wasn't that good either. Honestly all it came down to is what plane was being used (90% of the time it was the F/A-22, Su-33 Flanker, or the Su-47) and what missiles were being used (XMAA's almost exclusively since those were some of the only planes that carried them). While I was still big into it what it came down to was who could lock onto the enemy team faster with XMAA's and whether or not they were good enough to out run said XMAA's. Skill played no actual role at all in multiplayer because of this. In fact those who use planes in BF1 are probably much better pilots due to the limitations and controls (if you can master BF flight controls you are in ace in my book) and I doubt many of them will got to 7 when it comes out unless they're big fans of the series. Most people don't even know what Ace Combat is outside of 6 and Assault Horizon (probably the worst titles to be associated with the Ace series (6 was good but it's story was lacking though it had some of the best air battles in an Ace series second only to Zero (they don't call you the "Demon of the Round Table" for nothing in Zero)).

    This is by far the best plane in the game DX (sadly it's a 6 exclusive as it's the Super Plane of the title but those SUU-38 ADMM's were amazingly broken (a missile pod that locked on to 18 targets with missiles aka 18 confirmed kills every time it was used), thankfully the Nosferatu couldn't be used in multiplayer) though I do agree the F/A-22 is by far the best plane in all of the games that featured it. It was a long grind to unlocking it though I was always partial to my F-16 (damn you Zero for my obsession with that plane). I always used the F/A-22 until I unlocked the super/experimental plane for the title, then it took a back seat to that plane until I got bored of it and went back to the F/A-22. The X-02 Wyvern will always remain my favorite plane out of any Ace title though, it's like a F/A-22 on crack

  8. Oh god D2, the years I lost to that game (most of high school in fact). Whirlwind Barbs were nuts. A friend of mine had one fully decked out in all the best gear, made Baal runs so much faster with him around. I always had a soft spot for Sorcs and Necros, playing both a Lightning Sorc (chain spec) and Bone Nec (so op it's not even funny, nothing in the game is immune to his magic because it's not elemental based. Made Hell Baal runs so easy it wasn't even funny). God what I wouldn't give for another game like D2 to come out (Torchlight 2 is close but it doesn't have enough classes and it's talent trees aren't as indepth) or an HD remake to come out (hint hint Blizz, you'll make a shit ton of cash if you did an HD remake).

    Don't get me wrong AC4 still had a lot of customization but it dumbed down a lot of what made the other titles so much more in depth. Shit once you figured out the ultimate weapon combo you could literally make the game your bitch (unlike AC3 where there was no ultimate combo, everything you did ended up screwing you one way or another in that game. In fact I still haven't beaten it to this day because of that). That combination is shoulder mounted Grenade Launchers and hand carried grenade launchers. They've got insane damage ratings and you don't even need to get direct hits, most enemies will die just from splash damage. My friend came across the combo and it pretty much broke the game when it came to difficulty (I'm only missing 3 achievements because the layout doesn't work for two missions to get S rankings which sucks, tried making a full laser mech but I couldn't get it to work correctly because I kept running out of energy and loosing my primal armor (and thats with the best generator in the game)). The most broken thing about the mech is it never runs out of energy so you can fly indefinitely and never loose your primal armor (the only way to run it out of energy is to overboost and it takes 3 minutes at overboost to drain it completely). AC5 on the other hand put to much emphasis on team play since it was the first co-op title out there so they dumbed the customization down a lot and pretty much killed the game for me (I hear AC5: Verdict Day fixed a lot of the problems but I never did buy it because I was so disappointed with 5).

  9. 21 hours ago, Sledgstone said:

    Are the controls similar to flying in battlefield?

    Oh hell no. Ace Combat controls are so much different and laid out so much better on the controller it's not even funny. Battlefield really needs to look at Ace controls and, honestly, just outright copy them. Everything is so perfectly laid out it's like a dream. All the weapons are on easily accessed buttons, throttle and brake are triggers (R2 and L2), Yaw is L1 and R1, joysticks are mapped perfectly for flight, and oh so much more.

    Assault Horizon's dogfight mode was annoying as hell and it was the only way to actually take out most fighters with one hit. Honestly the game wasn't all that bad it just had a shitty plot with a very shitty setting (never, ever place an Ace Combat game in the real world again Bandai Namco. It just doesn't work). I finished it and outside of the final duel with the "Shark" it was all pretty lackluster.

    Considering how well co-op did for 6 and for Assault Horizon I'm pretty sure we'll see it included in 7. All I know is I seriously can't wait, I just re-watched the trailer and I'm shaking with withdrawal. I might have to dig out the PS2 and play me some Ace Combat 4, 5 and Zero this weekend (yes they are all easily beatable in a weekend and I have beaten every single one on Ace of Aces/Hard mode (that's how much I love these games)).

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  10. So I officially need a change of pants after this. My major draw back to this is it goes back to original Ace Combat storyline taking place 10 years after Ace Combat 5 (unlike the shitty Assault Horizon title). God 2017 can't get hear soon enough because I've been having AC withdrawals lately (I almost booted up my 360 the other night just to play 6 again).

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  11. On 12/4/2016 at 9:19 PM, DeathscytheX said:

    Sadly in this day in age it will probably get watered down like Diablo 3 ditching D2's skill tree.

    So pretty much like what AC4 did to the AC series. The amount of customization in 4 compared to 3 was atrocious (though 4 did make up for it in other ways, like taking out the heat mechanic that crippled my energy mech). 5 barely had any customization outside of weapon types but your mechs were all pretty limited (which was retarded, we went from having mechs that could fly in AC4 to completely grounded mechs in five that could barely jump).

    The early footage looks good, I might actually look into getting it if it keeps on looking like that. I'll have to see if my friend has heard about this and seen the footage, his opinion will probably be my deciding factor on whether I do get it or not when it does eventually come out.

  12. Heard it and pfft (it's better then the other 5 or so theories I've heard but still cringe worthy). As much as Mace treaded the line between light and dark (due to his fighting style) he would never fall to the Dark Side of the Force and it was confirmed in the novelization of Movie 3 that Mace died. Snoke is much older then Mace and a lot more powerful in the Dark Side than even Palpatine (or so the current theory has it, it changes on a weekly basis by what I've seen for youtube videos on the subject). I'd believe Snoke was Darth Plagueis or even Palpatine (yea there is a theory going around that it's old Palps) before I'd believe he's Mace.

  13. I only hope its good otherwise my friend will slaughter the developers after the pathetic excuse of a game MW Online was (he was a founder and everything, really pissed him off when the game came out like it did. He's probably the biggest MW nerd and fan I've ever met). I never really got into them since I never had a computer when they came out and the only one I played (MW2) didn't wow me enough to even consider playing any of the other titles.

  14. ZoE kills me, its by far one of my favorite games but sadly Kojima can't do another one because Konami has the rights to it and it didn't sell well to begin with. It's one of the few mech games out there that actually played well (extremely well considering some of the other mech titles out at the time) and had a great story (well the first one was ok but it really pulled at your emotions, the second one had the better story but sadly not the emotional impact of the first). I really wish he could create another one but Konami won't give the rights up and he already said if the HD collection didn't sell well he wouldn't put the time into another one. Sigh, I'll just have to play the HD remake when I get nostalgic (at least there are rumors of a new Armored Core game coming out and I hope they're true, From Software owes me a great AC title after the disappointment of 5).

    Sadly I wouldn't have this backlog of games if I could step away from FFXIV long enough to play one (once my Ninja is in full i270 gear and I've completed my Anima weapon I'll have roughly 4-5 months before Stormblood releases to get caught up on games (then again I am a master procrastinator and I'll probably not touch them)). I miss the days before I got a computer and got into MMO's, when all my free time could be thrown into playing a game and completely beating it. Sadly I haven't been able to do that since ME3 and Assassin's Creed 3 (the last time I spent any real time in a game because FFXIV: ARR wasn't out yet and I couldn't play SWTOR due to internet problems). Then again back in those days I had a normal job where I worked 8 hours a day instead of 10 and I was only working 40 hours a week and not 40+ hours a week (plus I was working nights which meant I had no social life what so ever and could spend my days off mindlessly grinding in games). Sigh, this adulting shit sucks. I would say you'd be smart to wait on getting WD2, I hear nothing but bad things about the game and while they fixed a lot of what made the first one boring they introduced more stuff that made the game worse off.

    I'm quite sure a lot of MGS fans will be disappointed in this game but that's to be expected. It's something different from what Kojima is known for and that will probably haunt him more than help him years from now. He'll always be the father of MGS, the man who brought us an extremely expansive story that has entertained and frustrated gamers for almost 20 years (Metal Gear was released in 1987). Anything he does from now on will always be compared to the MGS series. Then again this game might just be his next MGS and launch him even further into industry fame. Only time will tell.

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  15. A nerf without a patch is pretty unlikely. DICE is pretty good at being transparent with gun nerfs and changes and they would of let us know. I did notice the servers were being extremely finicky last night for me (hell I wanted to play Conquer Hell but I couldn't connect to any server for it that's why I did Kaiser) so it might be a server thing (I've noticed that the servers have been really bad lately. Well for me anyways). Based on the problems you had with enemy snipers I'd definitely say it was a server issue or a connection issue (I've been having a lot of those lately as well) but I didn't have any trouble with zeroing my Russian last night while I was sniping on Amiens.

  16. Makes sense, why spend 2-3 years developing a new engine from scratch when there's one that can do what you want for free (well not exactly but I'm sure he'll get full use of it without spending a penny). That's the reason a lot of developers use the Unreal Engine, the licensing costs come out to be less then what you'd spend on software engineers to develop one from scratch (and you're talking senior level software engineers at roughly $80,000-$90,000 a year salaries (he'd be looking at 5-6 of those at least to develop a new engine)). Plus considering he had to leave his baby behind at Konami this is just easier (plus I'm sure there is some pressure on Sony's end to get this game out and see if it's worth the investment they put into Kojima (yes he has a great track record but still, a new IP is a dangerous thing especially right now in an industry where original IP's are failing in the AAA category and Kojima doesn't do Indie)). Honestly from what we've seen of Horizon I wouldn't be surprised if Kojima gets exactly what he wants and more out of the engine (I mean that footage is amazing).

    Onto the actual footage, I honestly don't know if I'll pick this up or not. I'm into games that fuck with your mind but this one just doesn't look like it's something I'd enjoy. As Phil put it in the new Spacebar episode, Kojima has done weird and we've come to expect it out of him. Every game he's ever worked on has been weird (look at the MGS series, you can't tell me a lot of the stuff going on in that game isn't weird), its about time he does something more than weird to sell a game (I honestly don't think the guy can do normal, which isn't a bad thing but it'd be a nice change). I'll keep an eye on it but I doubt I'll buy it (considering my current backlog and the rate at which I've been playing games other then FFXIV and BF1 it'll be a few years before I find the free time to play anything else (I've still got to beat DA: Inquistion, Skyrim, Mafia III, and start MGSV and FFX/X-2 Remake not to mention finish Watch Dogs, AC4, and Shadows of Mordor. God I really need to let go of my MMO addiction and get shit done)).

  17. I had my own ammo crate near me. It's hard to see because we bottle necked C so there were like 5 other ammo crates on the ground due to the amount of people we had sitting there (I believe that was their second attack when I got that, was freaking intense at C). It was probably one of the most intense matches I've had in Operations in a long while.

  18. So I got on tonight just planning on seeing if the Premium Battlepack had dropped (it has, got the Legendary Bodeo skin out of it) and ended up playing a round of Operations on Kaiser (I'm not going to attempt to spell the whole thing) which had us getting pushed back to Amiens (was defending). We won but while doing so I got the most awesome Pentakill ever on a Heavy Tank with old Lumpy himself and I have a clip of it to show as well (finally figured out how to use ShareFactory to edit videos and upload, yea I'm slow but I honestly had no interest in posting vids till now. When I do get around to it I'll post that kill I got on an airplane using the landships side cannon).


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  19. Meh, Soldier in 1 was amazing and you could tell the game was designed completely around playing a Soldier. 2 made the Soldier not so desirable for me as it lost a lot of what made it awesome in 1 in the transition (that being the new ammo system, my Soldier in 1 could fire his AR without it ever overheating). Considering my Soldier never made it into 3 as I still haven't beaten two with him yet (I was going to do that over my 4 day weekend last week but Skyrim put a hold on that) I don't know how good they were.

    Sadly powers in the first game were shit and 2 and 3 really made them shine. Sentinel was amazing. With Tech Armor you could pretty much run into any fight like a Soldier and tank the damage. With the addition of Biotic powers it was a powerhouse. Plus if you did Samara's loyalty mission in 2 you got access to Reave, one of the most broken Biotic powers in the game. Not only does it return health to you when it hits it hits like a truck. That with Warp and Throw made the Sentinel a blast to play (gun play wise they were lacking being stuck to SMG's and Pistols but that was a minor inconvenience). Infiltrators were just broken from the get go with their Sniper Rifles and cloaking ability.

    Meh, I'm not looking forward to this new scanning component of the game as it looks like it's more of a chore then a natural thing and gathering doesn't look fun at all. I already to enough of that shit in FFXIV (minus the scanning), I don't want to be spending hours gathering components for new armor, weapons, etc. The fact the planets have become open again and the amount of exploring to be done has me extremely interested, I missed that component in 2 and 3 (though 1 wasn't that great for exploration because all the planets were exactly the same just with different resource nodes and places you could visit).

  20. There is a multiplayer component as well just to let you know Sledge but it's completely optional (just like ME3's was (well was supposed to be but I won't get into that)).

    It looks amazing and the gun play looks a lot better then it ever has been but they just couldn't let go of the fucking ammo component could they. Sigh, it'd be nice to have ME1's infinite ammo/cooling system back. Sadly I don't know how hyped I'll really be until I see powers. I know they've done away with classes for the Pathfinder (which blows, I loved the one class aspect of ME) but I really want to know what powers are going to be in this one. Can I make my Pathfinder exactly like my Sentinel (by far the best class imo from ME2 and ME3 (best of both Tech and Biotic powers)? Can I shift more toward an Infiltrator build? I know I'm asking a lot here but a lot is riding on what is available to my character (I really want to play a Sentinel, that Tech Armor plus Biotic Powers was amazing).

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  21. The RPD was probably the most OP LMG in COD4 so it's no surprise it never showed up again. Good god the killing sprees I could go on with that thing. One of the few times I ever enjoyed using an LMG in COD (the M60 was another good choice). Meh, the M4 was good for everything from close range to long and its recoil was extremely manageable which is why I used it constantly once unlocked (I threw in the AK only when I felt like pissing people off). The AK74u was a damn good weapon and I used it quite a bit when I wasn't MP5 Sniping or running Ghost (the P90 silenced was my weapon on my Ghost loadout). My true love was the M1014, that shotgun was freaking amazing. The killing sprees I went on with that gun are the stuff of legend (I kid but god damn was I good with that gun).

    Man I miss COD4, I really wish the original was still around (I've been hearing a lot of bad things about the Remaster) since I refuse to buy IW to get MWR. The only shooter game I've really enjoyed (I like Battlefield but COD4 is special, that game did everything right for me which is why MW2 was such a let down for me after they changed so much of what made MW so great) and the only one where I was extremely competitive in.

  22. I never really like the M16 and only used it for fast leveling when I was in the lower ranks. I always preferred the M4 if I was running a rifle in the original due to it being full-auto because burst fire weapons annoy the hell out of me (and we can blame the M16 for that as COD4 was my first real shooter besides Halo). Then again I am the guy who ran around almost exclusively with the P90 Silenced or MP5 Sniper (yes the MP5 was an effective sniper weapon with the ACOG scope on) because I loved the SMG gun mechanics in COD4 (that is when I wasn't sniping, god the R700 was a freaking beast of a gun).

    Sadly I didn't even agree with the original nerf back in COD4 for it because even if the weapon was great it still took a skilled player to use it as effectively as he did in that video. People forget COD used to be all about skill and map awareness, not who can jump and gun faster.

  23. If you actually think about it there are maybe only a handful of attachments in this game (Optical Sights, Marksmen Sights, Sniper Scopes (aka 10x scopes), Foregrips, Bayonets, Different Iron Sights (and AA Sights for LMG's), and maybe a few others) they actually wouldn't have to rebalance much at all since the game is already balanced around most of these. All they would honestly have to do is slightly modify damage dealt by certain weapons pending on attachments (I mean not every Scout Rifle can carry a scope, that's understandable so you can limit which guns get what. Same with not every weapon can take a foregrip, etc.). I mean they can keep these limitations on what guns can use what attachments but let me pick what attachments I want on my guns in those categories, fuck this 3 different types for 4 different guns (depending on class). Its aggravating that I can only choose what DICE wants me to instead of customizing the weapon to my liking (seriously you rarely saw the same setups on guns in BF4, everyone ran what was personally better for them based on their play style). They only handicapped the weapons because they were to lazy to think about how to balance the game around the limited amount of attachments (there weren't that many options during this time frame) and because they fucked up royally with BF4's attachment system (compared to 3's 4's was a nightmare if you didn't go to sites that gave you the run down with what attachments did what with you're guns using actual hard numbers).

    Limpet Charges go pretty far if you arc it enough when you throw it (at least in the campaign you could). Honestly I don't think you're even supposed to be able to throw them, DICE just made it that way so they're slightly more useable.

  24. I forgot to post this the other day when I watched it. Ricky got to go down and interview some of the cast and the director. Pretty much this confirmed that they're using multiple sources for this movie, taking bits and pieces of what they liked from the original movie and the tv series and adding their own original flair. Just thought I'd post it for a little more background on the movie. I'd post the newest Spacebar ep from Primr but half the episode talks about the new mini-NES console and Black Friday but the last half goes over GitS as well (just their thoughts and ideas) but it's almost 30 minutes long and you guys can look for it of you're interested (plus like I said the first half is just random crap).

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  25. Historically speaking there's plenty of reasons for not having that many vehicles and that's one thing I give DICE, they're going for historical accuracy here (which is why a lot of the battles we're doing take place in 1917-1918, tanks weren't around for the first half of the war). Due to the scarcity of tanks on the battlefield it makes sense we only see 2-4 at a time. Planes on the other hand should be extremely abundant as should armored cars. I constantly use self-heal when I'm in a tank as I understand the need to keep the tank in combat for as long as possible (which is why you'll constantly see me attacking objectives and backing off so I can repair) and since very few Supports actually carry the mechanic tool it's almost a necessary to use it. They should leave it in but give people more incentive to use it instead of driving into a point and letting it get destroyed like so many other people do. Honestly I think Support is fine where it's at, it doesn't need the Anti-Tank grenade. A proper Support player should be making sure their Assault teammates are constantly supplied so the need shouldn't even be there (plus Limpet Charges are extremely effective, people just need to quit using the mortar so god damn much (yes I know I love the mortar but I think I'm going to start carrying the limpet charge from now on)). I do agree though that Light Tanks/Artillery Trucks need to spawn on specific flags and not be able to even be chosen from spawn (in certain game modes). Landships and Heavy Tanks are always needed and should always be a priority when choosing a tank.

    If they can rework the progression system into something that actually rewards players for what they do I would be more gung-ho about playing this game. I miss the old ribbon/medal system and the old way we unlocked guns. This war bond shit needs to go and an attachment system needs to be implemented as I'm not a fan of this 3 different loadouts for guns thing we got going on. Let us decide how we set our guns up not do it for us. I feel DICE is just getting lazy and is afraid of being ridiculed for recycling tried and true systems (though I will admit the attachment system in BF4 was extremely flawed and needed some serious work to rebalance it properly).

    Honestly I'm surprised you're not burned out yet DX. With as much as you play I'd of thought you'd be sick of it by now, especially considering you have every class at 10 now. The only joy I get out of playing now is with you guys or if I'm playing Domination (and the Domination thing is quickly becoming a less fun thing every second because of that damn Model 10). As I said Operations are getting boring because it's the same 4 sets of maps all the time (and at least for me it always ends on the first map, I haven't seen Argonne is so long I'm beginning to think it doesn't even exist (and it's my favorite map besides Monte Grappa)) and everything always plays out the same way (either attack steamrolls defense or defense steamrolls attack, there really is no middle ground).

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