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Strider Hiryu

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Posts posted by Strider Hiryu


  1. Still not impressed. I love how everyone is swooning over this when all we're getting is more of the same with minor tweaks. They should of never revamped the original Battlefront system from the old games, it worked well. You only got to choose a character type depending on faction and never got to choose a weapon, you were stuck with whatever that class had for weapons and whatever they had for a special gadget.

    There will never be a cap on classes. Not only is it retarded (yea, it sucks when everyone picks up the same kit but that's the inherent flaw with a class based shooter like this. The only games that do this are currently still in Alpha builds (like Squad)) but you ruin the very spirit of the game, allowing you to do whatever you want and play how you want. This isn't a hero shooter where limiting same hero selection is a must as it ruins game balance. Plus if they do it with this they'll do it with Battlefield and believe me when I say that doesn't need anymore reason for people not to play it.


  2. A lot of that has to do with the development hell Andromeda sat in for years prior to the release.

    Meh, it's Destiny with a hint Crisis (or any other game with a suit you get into). Honestly I'm burned out on these game due to Destiny so I'll most likely pass on this unless it does something that completely wows me.


  3. Must....have.....now......! I don't think I can wait until 2018 now. Why Bandai Namco, why do you do this to me? Don't tease me like this. I've waited 10 years for another Strangereal Ace title and now you tease me, gah!

    I wonder what happened between Osea and Usea because at the end of 5 they were allies if I remember correctly. Kind of conflicted about fighting against Osea since you save their asses in 5. I also love the call signs they give the player character. Trigger sounds nice (not as cool as Cipher (0), Mobius 1 (4), Blaze (5), or Talisman (6)).


  4. Life is Strange is definitely worth picking up and I only  base that off of episode 1 (the only one I've played, I own all 5 episodes through Steam but I haven't had the time to go through the other 5 episodes (I bought the season pass back when ep 1 came out)). I'm going to have to pick it up here since it's free, been meaning to get it for PS4.


  5. Oh god, the CG in Berserk is horrible. It's the main reason why I won't even watch the new one (that is some of the worst CG animation I have ever seen).

    Funi probably does pump money into shows, I know either last year or so they actually helped co-produce an anime (don't remember the name). CN funneling money that way is a little less believable since they have one 4-5 hour block a week that shows anime (and of those very few are actually popular outside of AoT and Dragonball), wouldn't really pay for them to funnel money that way (plus they're too interested in their own properties).

    The practice of fixing up shows for BD/DVD release has been in effect for a long time, they pretty much release a sub-standard version for TV and the fix up all the problems for the video release. In fact, with the exception of very few studios that can afford to do it right the first time, almost every anime shown/made for TV goes through this process. I can name numerous examples of this considering I still have my fansubs and own the actual video versions of some shows (the differences are pretty noticeable).

    We pay these ridiculous prices not because of the animation quality or the fact that it's on BD, we pay it because of who owns the rights. Not to mention do you know how hard it is to get broadcast/home video rights for music? Extremely hard, this is the reason why a lot of anime have their opening and ending songs changed when they're released on video in the States because the rights holders for the original songs want a huge sum of money to allow that music to be put in. Pretty much you pay that money because of the music, not because of the show or its animation quaility (though some shows do warrant a huge markup based on popularity (Kill la Kill is a good example, each BD comes with 4 eps and last I checked was being sold at $49 a pop (I'd really like to get my hands on this but I'm not paying $300-$400 for a show, last time I did that was when I bought the original Pioneer boxset for Trigun back in the day ($270 for it)). I'm accustomed to this since I buy a lot of anime which is why I always shop around Black Friday/Christmas, Right Stuf has such amazing holiday sales that it's hard to pass them up (I think last year I spent $500 all together and made off with like 7 series and 3-5 OVA's/Movies). Yea, I need a life because I know entirely to much about this stuff.


  6. I have no real input on the AoT stuff because I'm one of those people who find it to be meh (the only real reason it's popular is that it's been awhile since we've had an anime that all gore and fighting, those kind of went the way of the dinosaur after the original anime boom back in the early 2000's. Beyond that I really don't see whats interesting (I'm sorry the story is just bad)).

    T&A sells and it's quick to produce hence why you see so many harem related anime these days (it's the reason why I've lost my taste for newer anime. I mean I find the rare gem here and there (Saga of Tanya the Evil being one of those) but overall I have no interest in watching a show about a guy who's surrounded by women and doesn't know what to do (very few, if any, of them are any good)). I mean Slice and Life anime is starting to go down this route now as well and it saddens me as it's my favorite genre now-a-days (Mech anime has really gone down hill the last few years (what with the various shitty Gundams (IBO was good but nowhere near as good as the shows that came before it) and the lackluster Macross Delta (I still haven't watched it because of the bad reviews it's gotten), there hasn't been any real good historical or sci-fi related anime, and well Shoujo anime has pretty much suffered the same problem as harem shows (yes I watch Shoujo anime, ask Eppy about of conversations in the past)).

    As far as I understand it animators aren't unionized in Japan (nor do I think they believe in unions). Anime isn't exactly looked highly upon in Japan, never really has been and animators have always been treated like shit outside of those few that make a name for themselves (like Tomino (though he's been getting a lot of flack lately), Miyazaki, Anno, etc.). The only real reason the industry is still doing alright is because of the amount of money it was bringing in on the foreign market (pretty much everywhere but Japan) and now that streaming has really taken off it's allowing even more money to come in. Sadly that doesn't trickle down to the animators which is why they're in this predicament right now (yea I pretty much TL;DR'd the video, plus you'd be surprised how much of this shit gets outsourced to China/Taiwan/Korea (another reason why animators in Japan get paid pennies)). Go over to Anime News Network, Justin Sevakis goes over quite a bit of this in his column Answerman (he pretty much answers questions from readers and a lot of them have been about the inudstry as of late, really good reads if you ask me). I'm honestly surprised the industry hasn't imploded upon itself kind of like it did over here (I mean we have like 4 companies to even buy anime from anymore after ADV crumbled and the smaller publishers went out of business).


  7. So to get this back on track I just got done watching this. I have to say I really enjoyed the movie and this is coming from a guy who has very little knowledge of X-Men, it was a nice send-off to Hugh's version of Wolverine and Patrick's version of Professor X (if you think we've seen the last of these characters you're mistaken, not only is Wolverine a money maker because everyone and their mom knows who he is I'm pretty sure he'll be brought into the current set of X-Men movies played by someone else (if they continue on)). I honestly understand why this movie was as big as it was.

    My only problem is the whole poisoning aspect. I don't know if this is even in the comics (never read them nor do I plan on it) but you can't tell me a man with his regeneration abilities can't fight off the poisoning? I get it, Logan is 197 years old in this movie. He's old, run down, and after a lifetime of fighting and taking a beating his body can't keep up anymore but they made it sound like this was due to the poisoning more then old age (plus you'd think this would of been a factor earlier on after he originally got the adamantium grafted to his skeletal frame). I never once thought Logan was immortal, I knew he'd eventually die of old age but this was kind of a let down for the character (though the way he went out was a pretty nice send off).

    Oh there will be another movie, maybe not a direct sequel but there will be another one. They just introduced X-23 to the X-Men movie franchise, there's no way they'll let that die out considering how popular she is as the new Wolverine in the comics (and lets face it she's a complete badass and will be just as big of a money maker as Logan was).


  8. Oh god if you have the right weapons with HP regen, Life Steal on Hit, and life on kill you'll never die as a DH due to their massive dps. I think I've maybe died once and that's because I fucked up and pulled more mobs than I could take. My DH is currently set up as follows: https://us.battle.net/d3/en/profile/Unhallowed-1820/hero/89442924

    That build is extremely op for me. Drop two Sentries, drop caltrops to stop enemies from getting closer, Vault when needed, and when worst comes to worst Multi-shot to freeze enemies in their tracks and mow them down with Rapid Fire. I have so much hatred generation that I rarely run out while even Rapid Firing (only on boss fights but I regenerate it so fast that it's barely a weakness). Plus my healing is so off the chain that a hit that takes half my life is almost instantly healed back up. It's freaking nuts how OP this class is.


  9. 1) Yes and no. It's advisable to keep you're squadmates as well geared as you are but not entirely necessary (well I should say the ones you use, I used the same two squadmates throughout the entire game so I only worried about keeping them geared). You'll have one squad mate death you can't avoid (and it is a choice between 2 characters, that's not really a spoiler as by now you should of heard of this considering the age of the game) and one that you can avoid as long as you pick the right dialog choices and yes they are perma-death if they happen in a cutscene. Considering how often certain pieces of gear drop you'll never have to worry about gear being lost as you can either pick it up somewhere else or buy it (the only exception are Spectre class weapons (you'll be learning about them shortly), there's only one set you can buy and another set you can pick up if you're lucky (these are the best weapons in the game, I suggest buying the first set when you can (it'll be awhile as they are expensive))).

    2) I never micromanaged combat in either KoToR1 or ME1, I let the NPC's decide what to do. The one thing I'll give ME is that the squad AI isn't bad and can fend for itself (no where near as good as they do in 2 or 3 but still better then other games). It's really your choice if you want to micromanage them or not.

    3) Infiltrator isn't bad in the late game but just make sure you know how to play it effectively. There are some pretty hairy fights toward the end of the game that can be extremely difficult to get through as an Infiltrator. I suggest getting used to using you're pistol as your primary weapon if you decide to continue down the Infiltrator path as the sniper rifle isn't advisable unless you're engaging and extreme long ranges (and with the way heat works you get 1-2 shots before you're gun overheats (2 if you have the best sniper in game with the best add-ons)). Not trying to turn you away from it as I played my first time through as an Infiltrator and loved it but the game is ten times easier to play through as a Soldier (in fact it's pretty much easy mode if you do).

    4) Meh, if you save often you'll be fine if you don't use medi-gels like a nut but I suggest using them every time you have to. They're not sparse but they also aren't as plentiful as you'd like them.

    5) Use nades every change you get. They spawn like rabbits so you'll never not have grenades.

    As DX said interact with everyone as side quests are everywhere, you never really know who'll have one and who won't (god I love how ME:A made this so much easier to tell, about the only thing they did right). Also pick you're squad composition to compliment you're current play style/class. As an Infiltrator I ran Wrex and Liara, Wrex due to him being a Soldier and Liara because she was Biotic. Gave me a little of everything since Infiltrators are Tech based in ME (changes in ME:A) and allowed me to get through the game with relative ease. If I remember correctly ME has a system that will tell you if you're heavily leaning toward Tech/Biotic/Soldier based teams (it's a good judge of who you should and shouldn't bring with you). Other then that enjoy your play through. ME1 is my second favorite in the series after ME3 (I liked ME3. It had superior storytelling, the plot was amazing, character interactions were at their best, and I actually like how it originally wrapped up. All you haters can now roast me).


  10. Meh, I actually thought both bosses were a cake walk and that's having played it on Nightmare difficulty (before the difficulty changes). I'm currently going through what was considered Hell difficulty before the changes (though I'm stalled because I'm having a hard time willing myself to play this again). Then again Demon Hunters are extremely broken and make the game extremely easy to play after the first act. The blue quest rewards are still there even in the harder difficulties (which makes me wonder why they even give them out, my DH is decked out in Legendary, Rare, and Set gear so why the hell would I want a piece of blue gear for completing a quest).

    RoS was a much better story for me than D3. I actually enjoyed it a lot more and while the ending was cliche it was expected, Blizzard will put out another Diablo game hence the ending (yeah that probably ruined the ending a little bit but play it to actually find out what happens). Not only was it well thought out it didn't feel forced like D3's ending did (I mean come on, they forced the entirety of the 3rd and 4th Acts our their ass. Not only was it extremely predictable it wasn't even original (nor was any of the supporting lore even in D1 or D2)). Plus it had some pretty damn good boss fights leading up to the final confrontation. 

    Once the Necromancer patch goes live I might pick this up again to give it another run through, just for the hope that Necromancers are still as broken as they were in D2 (I doubt it but I can dream).


  11. Hey Super Mario Brothers is a god damn classic, best movie ever (heavy sarcasm implied even though I actually like the movie). I actually liked Red Planet, don't really understand why people hate it so much (sure it's not a great movie but I thought it was entertaining).


  12. Out of all the major franchise games the Ace Combat series has always launched extremely polished, this is the first time one has ever been delayed though. Meh, I've been waiting for years since 6 was released so I can wait a little longer for this.

    I'm not expecting anything from E3 this year. With more and more publishers pulling out of it in favor of their own conferences E3 has pretty much turned into a joke where the lackluster stay because they have no where else to go. Honestly about the only major things you're going to see is whatever 343 has in store (not a new Halo but something else), D2 coverage, CoD WWII coverage, and maybe a few surprises/last minute reveals.


  13. Ah, didn't know Fusion Rifles were going to heavy as well (I haven't really been watching much related to D2 outside of the reveal trailer and those videos you posted). By what I saw in a video SMG's and Side Arms will be elemental damage (at least towards end game, the SMG from the Warlock videos I've watched is Solar (it's also an Exotic)). I guess it won't make it overly bad but I'll still miss the shotgun meta, I was fucking amazing with Invective back in the day (my only 15+ kill streak was due to Invective before it got it's nerf before TTK). Yea, SR and Shotguns for heavy come PvE is going to seriously suck but we don't exactly know how raiding/strikes and the worlds at whole are structured yet so it might be a good change. Then again this is Bungie and their idea of balancing weapons out is to nerf good ones into oblivion and buff bad ones up every few months.

    I watch a lot of Arekkz's stuff and have to agree he's a damn good youtuber and damn good for information (I know I used to watch his Division videos all the time when I still played). Just wish he covered more games outside of those two and the few others he does.


  14. Well that makes me even less inclined to buy it now if they're killing the shotgun meta, I actually like how shotguns felt and performed in Crucible (no this just means Fusion Rifles will be the go to now). The Rocket/Sniper changes I like as it was frustrating as hell when you got you're head taken off from across the map or saw your ass go flying off due to a rocket barrage. Honestly I never liked how Trials felt or played and if that's the direction they're going in I've lost what interest I even had for D2 now (PvP wise, I'm still undecided on single player right now).

    I've been relying on Youtubers from game impressions and reviews for the last 6 years now, I rarely go to VG247 or Gamespot anymore for news. Sadly Youtubers are bought a lot easier than publications and while they might be good at the game they're playing are going to give the game a favorable review if they get paid to do one. That's the only real problem I have with using Youtubers which is why I only watch those whose opinions I actually respect (like Matimi0, Jack, Level, and Mr. Happy (for FFXIV related things, he's my go to for guides and what have you)).

    Shibby said it best in this video on his thoughts on the Destiny 2 reveal (and he was there which he will point out). The video starts right before his impressions. If you've never seen this show it's pretty much just a joke gaming show but occasionally they have pretty damn good insights on whats going on in the gaming industry (the show is called T.U.G.S or Totally Uniformed Gaming Show, it's from the guys who do ETC News and this is on there new channel after they switched all gaming related stuff to their new channel).


  15. Actually it makes perfect sense timeline wise (Dr. Phlox was not a human and was the only other alien on Enterprise during Enterprise besides T'Pol (yes I know he wasn't an official crew member but he did serve as the ships doctor)) considering that this series takes place 10 years before TOS (there were plenty of alien members of the Federation at that point, you need to remember back when TOS was filmed the series wasn't as fleshed out as it is now. Half of these alien species hadn't even been thought of yet). Plus who's to say that the Enterprise was the norm for star ship crews at this time, they never really cover what or who served on the other Federation ships at this time (using the movies as a basis is bad form considering they were also made before most of these species were thought of). Yea, giant Star Trek nerd here (also helps that I constantly look shit up due to playing Star Trek Online, which during Kirks time Tellarites were a very common part of many Federation crews (as were Andorians)).

    While I'm not completely sold it doesn't look half bad. I'd actually give it a shot if I could as the premise seems interesting (not entirely sold on the Klingons though, they look fucking retarded). Luckily for me I can't typecast this person as you guys can since I'm not a fan of TWD though the captain is a hard sell for me (I've seen her in to many Martial Arts films that I can't see her as anything else other then a martial arts practitioner).


  16. I hate to say it but it's Destiny with a face lift. The visuals are nice and I like the new hud but it's pretty much the same exact thing we were given polished up a little more with more promises they don't seem to be keeping (and as of right now do seem to plan on keeping). Again I know I'm jaded but I'm not seeing anything impressive here and it's sad considering what Bungie used to be capable of. Plus I'm not sold on the new sub-classes (while I like the look of the Hunter and Warlock super I'm not sold yet, they're expecting me to be okay with giving up 2 sub-classes I actually liked for that (I'd say three but I never got to play with the third sub-class)).

    While I'm interested in 4v4 Crucible (probably the only thing Bungie did right outside of IB) it's not enough to sell me on this game. I'm hoping in the coming months they'll show more to prove that this game is worth coming back for to all of us jaded with the first title (and worth my $60). Sadly I just don't think this Bungie is capable of delivering us what we want (I mostly blame Activision for this but it seems all the good talent at Bungie left for 343 Studios to continue Halo and what was left ran after the original Destiny idea was scrapped). As it stands I could care less if this game is good because lets face it, there's going to be an influx of similar games coming up soon (if the rumors of BioWare's new IP are to be believed).


  17. I gave it a try on Saturday and the game is rather fun. You're looking at 20 minute matches when playing against others Sledge (in the normal mode, haven't tried it but friends of mine who play it say that's how long a normal match lasts), Brawl is roughly 10 minute matches (which is what I played, it's fucking fun as hell). If I had to assume I would guess, depending on how hard you set the A.I., you'd be looking at 10-20 minute matches (and whether you do it alone or with others). The thing about HotS is that everything is completely balanced unlike in other MOBA's. There are no weapons/trinkets/armor to buy (making it so there are no builds you need to go for) and everyone levels at the same time as long as NPC's/Heroes are being killed. Each character has talents that you choose from every few levels to help distinguish your build (kind of like how Battleborn was setup) from other Heroes. Honestly, as much as I love the original DOTA and Smite, this game is extremely fun, easy to get into, and extremely forgiving (I ignore party chat for the most part but from what I saw it's a lot tamer then Smite chat (which is downright toxic)). I'm suggest giving it a shot but then again MOBA's aren't for everyone (and for me the game is so much more fun then slogging through Quickmatch Overwatch, I still want to buy the game but I just don't want to slog through Quickmatch to get to 25 so I can play comp).


  18. If this goes the same route as WaW there will only be like 3 kill streaks which will be Recon Plane, Attack Dogs, and Artillery Strike (3, 5, and 7 kills respectively). Then again they might change that up and throw the Flamethrower in there because it was extremely OP in WaW (and a possible bombing run could be thrown in as well, was rather surprised it wasn't in WaW). Then again who knows, considering this is Sledgehammer and not Treyarch things could be completely different (considering the time frame there isn't much else they could do for Killstreaks and nukes wouldn't make sense to the time frame (one thing I give COD is they keep their killstreaks realistic to the time period)).

    Zombie mode is a given considering it's been in every COD since WaW introduced it and is pretty much the only selling point for most people outside of the multiplayer.


  19. The problem is Battlefront was always an arcade-style game (the original was so arcadey it wasn't even funny but that's why I loved it, never actually got a chance to play the second one) and DICE tried and failed to reinvent it. I honestly don't think any of the proposed changes (I didn't watch this vid but I watched an earlier vid Westie made about it) are going to make this game any better.

    Considering how much I actually hate the vehicle system in BF1 I really don't like this change. It was already hard enough to get vehicle pickups in Battlefront now you're just allowing people to stay on a spawn screen and wait for the vehicle to pop back up (something that is prevalent in BF1 and doesn't allow many people a chance to get any vehicle time). The class based system is an alright choice as it goes back to basic Battlefront but, outside of star cards (horrible system), I actually liked the new Battlefront's character system.

    Meh, I'm still not interested in this game. With DICE's fuck-ups in BF1 I honestly can't put much faith behind this title. I hope I'm wrong but I see this one going over about as well as Battlefront did after the first month it was out.


  20. Meh, until I see multiplayer footage I'm not making any judgements (honestly COD campaigns have never been spectacular (exception being COD4 for me as it was the first one I played and it was a damn good campaign)). It's just sad Activision is trying to jump on the nostalgia train and taking a page from the DICE playbook (though it was inevitable with the lacking sales numbers on the last few COD titles).

    For COD's and Activision's sake I hope this game is as good as WaW was (might be hard considering Treyarch made it) because I don't think even the diehard COD fanboys will put up with another shit title.


  21. Meh, I must be getting finicky in my old age because I'm not that impressed by the full trailer. Don't get me wrong I love they're putting a story mode in but it just irks me they're doing it after Return of the Jedi and placing it more into The Force Awakens (I don't want to be playing with or as those fucking Goobertroopers, no thank you). About the only thing that got me hyped is that it looks like Yoda is going to be a playable hero this time around (same with Maul). Outside of that it pretty much just looks like Battlefront with different maps. I don't know but based on DICE's track record as of late I think I'll be passing on this (much like I'll be passing on Destiny 2: The Endless Grind for Slightly Better Loot and Better Story). I might of had more hope for Battlefront 2 if BF1 wasn't such a fucking let down.

    And yea I heard about the Bioware Destiny-type game, a lot of people are afraid it's going to be a dud just like Destiny was (I mean the original ME team is making it (minus all the major talent sadly) and I don't have high hopes for it. Considering the dud that Andromeda is I'm starting to loose faith in BioWare now as well (not BioWare Austin though, TOR is still a fucking amazing game and they've been doing great things with it).


  22. Pfft, it's going to take a lot more then a pretty 30 second trailer to get me interested in this (even with the promise of a single player campaign). EA and DICE fucked up massively with Battlefront (and BF1 but that doesn't apply here) and it's going to take a lot to regain my trust and money (hey that parallels Bungie with D2, god so many Devs and Publishers are just pissing me off lately).


  23. I had heard about it long before seeing it since it was pretty much spoiled after the first people saw it. Honestly at first I didn't think it was all that bad until he showed up in the scene after they tested the Death Star, that's when I first noticed how unnatural his movements were. That's when I kind of fell out of the immersion of the movie and had to go what the fuck (it was in their favor that they hardly focused on him when they first introduced him in the movie since I didn't notice it being that bad). I understand he probably couldn't move much due to what you pointed out but I've seen better cg animating in student movies then this which is sad considering this movie had the full support and backing of Disney.

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