Strider Hiryu

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Posts posted by Strider Hiryu


  1. I can guarantee you they won't adapt any of the TV shows, there's no way to do it without doing justice to the actual original material (not only that Sunrise is extremely protective of the Gundam franchise, they won't allow for a shitty adaptation of any of the series). This will either be a completely new, one off story (that may or may not continue past one movie) or they will adapt one of the many light novels out there set in the UC timeline (kind of like how the Thunderbolt manga was adapted into two 4 episode OVA's and one movie. Sorry DX, your hopes of me wanting to end it after a live-action G Gundam are dashed XD).

    Seriously though this will probably suck. G-Savior (the fact I have to type that makes me want to kill myself) was an atrocity (and sadly one set in the same universe as the original Gundam, only way in the future) and I don't see this one being much better. The only way this movie would even have a chance of being passable would be if they got Tomino to sit on and oversee the production (which I highly doubt will happen). I really have to wonder why Hollywood wants to bastardize anime like this (Ghost in the Shell was a major atrocity and I know BAA will be too). Fuck not even Japan can do a proper live-action adaptation (exception being Blade of the Immortal and the first NANA movie), what makes them think they can.

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  2. Heh, lets just say unless you're into the whole "Girls going about their daily life in the most mundane means possible" then Amanchu and Amanchu Advance might be a hard sell for you (about two girls joining a diving club and the daily goings on of the club and their lives). Sadly it doesn't have a simuldub so I can't exactly say watch it and give it a shot (it's not licensed yet and if it does get licensed it'll probably be by Right Stuf/Nozomi, look up Aria (one of my all time favorite shows) if you want to get a taste of Amanchu (though Aria currently does not have a dub, I helped back it on Kickstarter to get it produced (because I wanted BD quality, $480 well spent) so a dub will be out by fall of this year for the first season. Same manga artist so the feel of both shows is roughly the same). I wouldn't really consider NHK a slice-of-life, more like demented slice-of-hikikomori life (oh the jokes Epples and I used to come up with for the show). Citrus was good, wish they'd of gone further since the manga takes quite a few more turns from their but it was still good. I really enjoyed Haganai, more then I thought I would. Was a cute little show. My love for Chobits knows no bounds but I also started with the manga so I was a fan going into the show to begin with. Sankrea has been on my backlog since it was airing, I really need to find time to sit down and watch it. Oh and supernatural shit is like the bread and butter of Amanchu so yes it counts as slice-of-life (you'd be surprised how many SoL's have supernatural aspects to them).

    Only thing I'll be watching this summer is Overlord as nothing else interested me. I'm more worried about getting my backlog watched (which is roughly 5 years of shows to watch). I'm slowly getting through it but I keep getting side tracked by re-watching older shit I own or shit I've already seen multiple times. I'll definitely start to watch My Hero next week (though it'll have to fight with me re-watching Mai-Hime/Mai-Otome, just picked it up from Right Stuf yesterday and it should be here by Friday/Saturday. I really need to quit buying anime, such an expensive hobby).


  3. Steins:Gate 0 has been a fucking trip so far and it's only getting more intense (emotionally). Honestly I have to say I'm enjoying this a lot more then I did the first season (though some of the new characters are rubbing me the wrong way (I'm looking at you Kagari)), which reminds me they had the game (first one, not 0 sadly) on sale for the Steam Summer Sale so I picked it up. Will be traversing through it on my vacation in two weeks (can't fucking wait, I hear it's more of a mind trip then the anime was).

    Full Metal Panic IV has been a fucking hell of a ride so far, kinda worried considering episode 10 came out last week and I don't feel we've progressed toward a good stopping point yet (really hoping they are gearing up for another season since episode 12 will be the last one). You think things are intense now wait until episode 8 and then 10 (shit gets fucking real man, this is probably the darkest season by far for FMP (and I say this after what happened in the last 4 eps of TSR)).

    Based off of what you and my co-worker say about My Hero Academia I'm really going to have to sit down and watch it now. I've been holding off because I generally hate shounen titles (too much emphasis on action with little thought to story and character development) but you two have really been selling me on it. Maybe I'll start it next week after I finish re-watching Trigun (if I don't get side tracked again, I was going to start it this week but Trigun was calling my name, haven't re-watched it in ages).

    Heh, I've always considered doing something similar to this but I don't watch enough new shit for this to be relevant (fuck I only picked up four shows from this round of shows (FMP, S:G0, SAO: GGO (which I would review but if you're not a fan of the original you'll definitely not like this), and Amanchu (which is definitely not up your alley, Slice-of-Life and Cute Girls Doing Cute Things at it's finest)). Look forward to seeing more reviews from you going forward.

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  4. So we're a prisoner this time? Interesting, I like where this is going. Should make the story a lot more interesting as compared to the normal Air Force/Mercenary Ace angle they keep going for.

    As for the release date I suppose they're not saying anything since it can be played in VR and I suppose that's holding development up (not a good fucking excuse Bandai Namco, you've made we wait 11 years for another Strangreal Ace title and that's to fucking long. This better be out this fall or heads will roll).


  5. It looks good but, again, so did Destiny before it launched. It was nice to see some actual game play and by what I can see it looks like at least that is pretty solid. Here's to hoping we get more footage like this in the months to come.

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  6. I'm going to be the best damn snowman builder there ever was, you heard it hear first!

    Joking aside I like what I'm seeing with fortifications, definitely going to add a whole new layer to how the game is played and really reinforce teamwork when trying to take an objective now.


  7. Heh, I was going to play this over the weekend since it was free but Blizzard yet again picks one of the worst weekends for me to do this. Between the new FFXIV content patch on Tuesday (so much to fucking do x.x) and Detroit: Become Human having come out on Friday I don't have the time (which I'm fucking loving Detroit, probably the best $70 I've spent in a long time). Sucks because I really wanted to try out Brigette, I'll just have to wait until the next free weekend.


  8. I like what I'm hearing now they just need to deliver (I liked a lot of what I heard about BF1 but it was never really delivered on imo). Honestly happy that it's WWII (yea I know everybody wants modern and what not) and I like they're keeping the War Stories SP around as that was one of the main things I loved about BF1 (though I still haven't beaten the last set yet) and I really like that it's going to be stories we haven't heard and battles we haven't seen (nice little touch).

    I could honestly care less about soldier customization (honestly I don't see the point. The only games I care about being able to customize my character on are MMO's and some action/rpg games) but it's nice they're finally allowing it more so than before. The whole archetype class and weapon system sounds interesting especially since I'm one of those guys that ends up doing to things no one wants and I actually play my class the way it's meant to be (I have a feeling I'll be leaning heavily toward support or medic depending on what sounds like more fun), I just hope it's implemented well and not just thrown into the game like Behemoths and Elite Classes were in BF1.

    Grand Operations sounds fun especially since its kinda what we were supposed to get in BF1 but never did and I'm extremely happy that Conquest is going back to what it used to be (about time). Not to sure how I feel about Fortifications. Sounds interesting but only if it's done right, will have to wait on actual gameplay footage of this feature before I fully give my opinion.

    All in all it sounds like a return to what made BF what it is along with adding new things that will eventually be ripped off them by someone else. Not going to jump on the bandwagon though, I'll wait until it comes out before I buy it instead of pre-ordering it (as I'm sick of getting burned) even if that means no beta access.

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  9. I just finished watching it and I adore this show. When you ask yourself what Strider looks for in anime this is it, this is what I love to watch. This was just a joy to watch and while it really hits you in the feels it just so well done. It's been such a long time since I last watched a show that truly moved me like this one did and such a long time since we've had an anime so character driven that it saddens me. We need more shows like this, ones driven forward by a compelling story and such well developed and lovely characters (enough with the harem anime, enough with the long running shounen crap, give us shows like this). To make it even better the soundtrack is amazing and the animation is top notch (of course it is coming from KyoAni, the very studio that brought us Clannad and Kanon (two breathtakingly beautiful shows)).

    The show is not without its flaws (and by what I understand it's not a true adaptation of the novel (it ends completely differently than the novel)) it's not enough to detract from what is being told and shown. I'm with DX on this and can't recommend this enough. Sure there's very little action, sure it's a sappy story, sure the characters are cutesy but god damn it look beyond it and give it shot. In the last two days I've shed many manly tears because of this show and am not afraid to admit it (I'm getting sappy in my old age). Bravo Netflix, you have finally delivered to me an anime that I can truthfully say will go down as one of my all time favorite shows and an anime that has truthfully left me breathless. I hope the new Violet Evergarden project delivers us more of this wonderful world and story, I just can't get enough of it (I might re-watch it again this weekend that's how much I love it).

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  10. I'm honestly hoping it's WWII. I never got to play the original BF and I find the lack of a good WWII shooter to be disheartening. I wouldn't be mad if it was another modern one but the thing I want back most is pretty much the same progression system as BF4. BF1 was a catastrophe in the respect (I still think BF1 was a good game but sadly it just lost it's luster way to fast). I'm pretty sure Premium won't be a thing this time around (or at least I hope so, console never really got hit as hard by the paywall as PC players did or at least I didn't notice it all that much when I still played but it is still noticeable) unless EA wants to keep making stupid mistakes (then again I wouldn't be surprised if they went with it again).


  11. You can't actually blame them with how successful R6S is, it's pretty much the king of team based tactical shooters atm though, based on what little I know because I really have no interest in COD anymore, this is probably the worst decision they could of made. COD will never be team focused no matter how hard you try, to many dudebro casuals and trihards play COD and as well all know from experience team based content in COD never actually works because no one ever works as a team (which is why Search and Destroy was objective based TDM after COD4, saddened me greatly since that's my favorite mode). Those who do will always win (a sad truth of R6S and one of the main reasons I stopped playing, I love the game to death but no one ever wants to communicate on console and it's fucking sad) and it will frustrate those that want to old COD run and gun experience. Focusing on Zombies and a probable BR mode is also entirely stupid but it's Activision so are we all really that surprised?

    The exclusion of the campaign is probably a good move on their part. Don't get me wrong I enjoyed COD4 and WaW's campaigns but you have to admit they were poorly written and poorly put together. Honestly people have been complaining that they should just stick to multiplayer and now that they are I'm confused as to why we're everyone is having a shit fit. God damn gamers are fickle as hell, finally get what you want but bitch about it anyways.


  12. Heh, just wait it gets worse. Just about every episode has been ending on a cliff hangar and episode 4 ups the stakes big time. I knew we were in for a hell off a season with this one but it's definitely a lot darker then the first two (I won't mention Fumoffu since it's pretty much just a comedy anyways). I just can't wait until we get to see something that I wish I could mention (if you pay attention to the opening you'll see what I mean), going to be fucking awesome.

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  13. I haven't played it but you do get one more weapon in the game but I won't say what it is since I don't want to ruin it for DX if he hasn't gotten that far yet (I've seen the entirety of the game played through on Twitch). Gotta say I've never been interested in the GoW series but after seeing people play through it on Twitch I might just have to pick this up eventually, the story is extremely fucking good and the game play looks awesome.

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  14. Oh yeah, you better get hyped because this season looks like shit is going to ramp up exponentially (yea, since I watch subs I already got to watch the first ep on CR). All I have to say is I'm so fucking glad the wait is over (a friend of mine has read the novels and has been spoiling shit for me for years so I'm finally happy to get to watch it).

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  15. Honestly, probably overlooked for tension sake. Scientifically speaking there was no reason why they couldn't, it's quite obvious that planet was there but like Leia pointed out it wasn't a known Rebel stronghold so I'm sure the First Order didn't even think they'd head there until they figured it out. Plus I don't think the idea of using a ship jumping into hyperspace as a weapon (fuck Hux didn't realize what the Admiral was doing until it was too late).

    I get that but it honestly didn't sound like Luke was all that badass after Jedi as the books made him out to be. What little story we have comes from BF2's campaign and what little the novels went over. I get the feeling Rian didn't know how to handle Luke's character as I'm sure JJ didn't even really know what he was doing. The way they handled his character is a travesty and while I like the idea of him being the "weird old hermit" like Yoda I just don't think it was a good way to handle the character. It's almost like Rian said "Fuck it, I'm derailing this movie and killing the Skywalker saga now to tell my own story."

    God I would of killed for a Thrawn movie. I've never read the books but from what my friend told me and what I've read on the Wookiepedia it'd be a hell of a ride. I only know about the clones due to reading Wookiepedia, same with Ben Skywalker. I honestly never got into reading the books until my friend introduced me to them (I was never a huge SW fan until I met him, I loved the originals but never took my fandom beyond that) and I've only read a handful at that (I don't even remember which ones). Almost all of my knowledge comes from games, wookiepedia, and my friend's extensive knowledge of SW (and his huge book collection). I blame him for both my SW obsession and Star Trek obsession.

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  16. I finally saw it. I'm not going to go into specifics because there is so much fundamentally wrong with this movie it sickens me (and I finally understand why Mark Hamill had such a problem with how Rian Johnson wrote his character, that wasn't Luke. That was a washed up, pathetic excuse for a man). I can't believe we gave up the EU for this crap.

    I did, however, find the movie entertaining (an alright movie but abysmal Star Wars). Again Daisy Ridley was a joy to watch on screen and I thought she did a wonderful job as Rey in this film. As much as I hate his character I'm glad we finally got to see some actual development of Kylo's character (even though I will always refer to him as Emo Vader). Seeing Yoda again was a joy and brought a smile to my face. As much as I hate this movie it was wonderful and highly emotional to see Carrie in her last performance (which she killed by the way, one of the high points of the movie for me).

    Actually Sledge, Luke has one child in the novels (Ben Skywalker, powerful but not as powerful as his cousins Jacen and Jaina Solo) and he actually marries one of the Emporer's Hand (an elite cadre of force sensitive assassins loyal only to Palpatine, her name was Mara Jade). Palpatine actually inhabits six different clones of himself until he's finally killed off in the EU by Luke (after turning to the Dark Side for awhile). As for force ghosts in the old canon they never interacted with the living world except for training and mentoring those strong in the force so that's why we've never seen them exhibit power like Yoda did. Also Force Projection/Doggleganger was used in the old canon by people like Dooku and Luke (books/comics) but this is the first time we've seen it in the films and the new canon so who knows why they made it do this in the film. I could go on but I won't, this takes this topic off topic and I really only wanted to post my thoughts on this film.

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  17. Meh, flying in Battlefront is pretty much flying on rails. Once you learn that concept it's a breeze to get the hang of it (before I stopped playing Battlefront 1 I was pretty much an ace pilot with the X-Wing and A-Wing, Tie Fighters and Interceptors gave me more trouble due to how they were). While I'll admit the controls were a little different in Battlefront 2 (or the beta anyways, I still refuse to buy this shit show of game) the concept is still similar (believe me when I say it was easier to learn to fly in Battlefront for me, I still to this day cannot fly anything in BF4 or BF1. I so do not look forward to flight controls in BF5 (psst, take some design notes for Bandai Namco and the Ace Combat series. That's how true flight controls should be done)).

    Problem is the fix is a little to late. EA already lost a majority of the players who supported this game in the beginning and soured the rest of us on their shady ass design and practices (I really didn't have high hopes for Battlefront 2 after the first game failed to impress and I'm glad I didn't based off of beta gameplay). Yea, the fix is a step in the right direction but I still feel we'll get hosed in one way or another in BF5 when it finally releases. Glad you're enjoying it though.

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  18. I'm just going to point out that Battlefront 2 was a bad example, it's price drop was brought on entirely by the bad press it was getting for it's mishandling of loot boxes and EA's shady business practices. Steam always drops prices but those price drops are only for certain events (like the Summer, Fall, Winter, and Spring sales. Generally most games stick to full price unless Valve decides to drop it (its generally not a publisher call when a business runs a sale)). Humble Bundle is a special case, almost all money for those sales goes towards charity if chosen to. Most publishers make very little to no money off of it (I know I place most of the money to charity when I buy a bundle, with very little going to the publishers and Humble Bundle itself) and this is by choice to try and improve their reputation to gamers.

    Waiting isn't a bad thing, it's what most of our generation does now when it comes to buying games. As I said above I've been doing it since the $60 hike back in 2005 and I buy a lot less games now. If you don't want to pay full price that's your choice as a consumer but honestly a raise in prices is not uncalled for. There are plenty of gamers out there that will pay $75+ for a game and they'll do it day 1, a price hike would not hurt the industry as much as everyone thinks it will (it'll be a blow that's for sure but it won't kill it). With the shift to multiplayer only games now you won't see many games that will retain their value longer then you deem it to. Single player games are becoming non-existent now unless you're in the market for indie games (which are always reasonably priced) because, like DX pointed out, companies can't currently make their money back on a game thats's one and done with no DLC or map packs to keep money rolling in. Sadly the value of a game is what you deem it to be and it always will.

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  19. I honestly think $75 is a good price, it's a $15 hike that honestly anyone in today's work climate can afford (and I say this barely making ends meat each month). However, it's a price hike not everyone will agree with (I mean look at the fallout that happened when games initially went to $60, it was mind blowing how many people lost their shit over it (I was initially one of them but in the end it wasn't that bad, it just meant I bought less games over the year and made more attempts to research the game before I purchased it)). I mean I'm that guy that's willing to drop $200 or more on a game (fuck I spent $230 on the Stormblood expansion for FFXIV and I even dropped the $100+ to get the Horizon: Zero Dawn Collector's edition, a brand new IP that I actually believed in and was honestly blown away but how great of a game it is (and I still need to beat it)) that I feel will do well but honestly I'm one of the few.

    Sadly a game price hike needs to be regulated and done without the consent of publishers but it will never happen because publishers want more money (as seen with EA's Battlefront bullshit) and this is why I sadly agree with your point that they won't rise because we all know what EA will price a game at (I could honestly see a new Battlefield being priced at $100+ without the Premium membership if they had their way). It's sad though because members of the actual development community are paid like shit if you're not an established name or studio (fuck most studios are lucky to get 5% royalty deal on sales (and this was back in 2010 when I was still in school, I'm sure shit isn't any better now) after their initial milestone payments). With the current infrastructure I wouldn't be surprised if the gaming industry ends up like our current movie and music industries (barely hanging on due to greed and archaic practices).

    Early access needs to go but it won't. It's the only way indie and non-AAA games are being funded these days outside of Kickstarter. It's a shit practice but considering how well PUBG did with EA and how good Fortnite is doing in EA I don't see it going anywhere and wouldn't be surprised if more little known developers go down this path in the future (and I honestly wouldn't be surprised if AAA titles started doing this as well). I know I harp about the old days but I really miss them. I hate being an old jaded gamer and consumer, it sucks that my favorite hobby/past time went from being passion projects to being nothing more then publishers fighting for more money and releasing shit. This is pretty much the reason why I stick solely to FFXIV these days, its a great game and I'm willing to pay $86 or so for 6 months of game time (please note that's with extra, optional account shit. It normally costs $78) plus extra for Mogstation shit (like mounts, outfits, minions (pets), etc). Purchasing games now-a-days is like going to a casino, you never know when you're going to hit the jackpot and end up losing more than you win.

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  20. I feel like I'm going the be the only one playing devil's advocate but I agree with the EC video, games shouldn't cost $60 anymore (and I wouldn't say they're playing Spin Doctor or that they're to calm, they're taking a rational approach to a subject that get gamers way to fucking angry every time it comes up (and no I don't agree with the inflation argument, I just generally think games should cost more based on what the employees in this industry make and what they have to go through to get said game out (they really need to be paid more but that's another subject for another time))). While I don't look forward to that time when games cost more than this it's a sad fact. Honestly I'm still surprised that they're still $60, I've been expecting a price hike for years. It's inevitable, it will happen once DLC/loot boxes stop paying the bills (and with the recent Battlefront 2 debacle it'll happen sooner than later). While Jim brings up a lot of great points sadly he seems to have no grasp about how things work in the industry.

    Sadly I'm not going any further with this argument. Honestly I now enough about the industry to agree with the video (I have a degree in this, I've had to take classes that explain the overhead costs a studio has and how much money they actually get compared to the publisher. I literally had to make a business plan for a final in my Game Management class with a budget, you'd be fucking surprised how much a AAA game actually takes to make (and how much having a person with a degree in Business Management would help most developers out)) and I'll leave it at that.

    Please note I'm not defending the industry for what it does I just agree that games should cost more, it's inevitable with everything else we buy so why shouldn't it hold true here.

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  21. Being a semi-MMO raids are probably going to exist in Anthem but I think BioWare knows how to handle it the right way as opposed to Bungie. They've had 4 years of watching Destiny fail and seeing just how much of a dud Destiny 2 was (especially raid wise). I have a feeling they'll do something similar but restrict just how much it means to the overall progression of your character. What that actually means is a mystery now but BioWare does have one MMO under their belt (TOR) and while it started out very badly they've had years to reflect and adapt to the market through it. Yes I know BioWare Austin is in charge of TOR but the development team has mostly shifted to other projects and you can no doubt most of them shifted to this (I believe the TOR team is only 5-6 members right now and they might not be doing it for much longer if the news that came along with this announcement is to be believed). I'll tell you this much if there is no LFG system in Anthem it will not be received well. Gamers asked for it for 3 years with Destiny and never got it and when D2 had a glimmer of having such a system we can Guided Games which is an atrocity. It's not that hard to program a system into a game to match people together to play, fuck Crucible does it so I can't understand why D1 or D2 never had it (outside of the devs developing it that way). Fuck WoW and FFXIV even have the ability to allow people on different servers to form raid groups and do content so I can't see why games similar to it can't get it done.

    Sadly no MMO or semi-MMO has horizontal scaling, it's always vertical (GW2 might be the exception, I lost interest fast in the game and haven't really progressed past where I last was). Without something to work towards nobody will play the game. It's a problem every MMO type game runs into and while it sucks it's just something to get used to. My mentality towards this will always be the same having been a hardcore raider in WoW for a year (before I got burned out), it's part of the package. I don't raid in FFXIV, no real interest as it has other ways to get gear equivalent to raid gear. Is it grindy as fuck? Yes (it takes roughly 6-9 weeks to grind the currency needed to buy the gear, which with the way FFXIV patches its roughly 3 months through a content patch cycle but that gear lasts for 6 months by upgrading it (which is usually when the new raid tier and gear comes out)) but it's something to work towards. Horizontal progression/scaling would stagnate a game for me and, much like you Sledge, I'm the definition of a casual player. I spent the last 5 months getting my character to item level 339 (current max is 340 with raid gear and weapons) and on Tuesday I need to start all over again grind to the next current ilvl cap (it sucks but hey I get new story content and something to work toward again, the last month has been boring with nothing to really do besides gear my Samurai). Sadly not every MMO has a similar line of progression and semi-MMOs probably never will. Catering to much too one side always pisses the other side off and no one is really happy. We've seen it with Destiny 1, we're currently seeing it with Destiny 2, The Division suffered from it in the beginning, and Blizzard learned the hard way with WoW years ago (the game is finally turning into something I could see myself getting back into but I can't afford another MMO subscription). No company has found the perfect balance yet.

    The other problem with raid content is that it will always be a time sink. When you first get into a raid it'll take more then 30 minutes to beat due to learning mechanics and gear. Once mechanics are learned and party gear gets better this becomes faster but you have to remember raids are designed to be hard, making them too fast and easy will just make the content boring. The best gear is always locked behind this content because it's your reward for successfully beating the content. Yea, it sucks for people like you and me but that's just how games like this work. I feel D2 dropped the ball there by making gear just cosmetic with little to no meaning for stats (yea they are there but honestly I don't give two shits as its effect on gameplay are minor at best (except for recovery)). I feel the whole raid is cheapened by that and it's no wonder why so many people were disappointed with the rewards considering a Crucible rewarded hand cannon is better then 90% of the weapons you get from the raid (which is supposed to be the hardest content with the best rewards).

    Meh, my opinions on Anthem still stand no matter how much info comes out (until I see new gameplay footage highlighting the major features of this game I will reserve my judgement but I'm not allowing another D1 disappointment by pre-ordering). I'm done getting hyped for these big, blockbuster games which always result in disappointment and I'm done pre-ordering unless I know exactly what I'm getting. The only game I'm hyped for is Ace Combat 7 (which I will pre-order) because I know exactly what I'm getting, a mechanically sound air combat simulator that will be fun regardless if the story sucks or not (as long as they don't bring mechanics from Assault Horizon over).

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  22. I still haven't beaten the story yet but I've not run into any of the catastrophic bugs that continually get mentioned. I've seen quite a few of the shitty animations that were placed in the game though (and believe me they are worse when you see them in person, video's don't do them justice).

    Honestly, there's a lot to like about the directions Andromeda was going in. The worlds were beautiful, combat was actually a joy (I really enjoyed the combat system though I wish they would of implemented the old cover system from 3, this new one sucked balls), while I initially hated the move from classes I actually liked how they implemented character progression (the ability to pick and choose you're powers/abilities at will was freaking amazing), while almost all of the NPC companions are pretty forgettable Drack is the one thing great that came of them (I don't care what anyone says, I love that old grumpy krogan to death. He's pretty much Wrex but 100's of years older and crankier), and while the story was fucking horrible (and it's the reason I still haven't beaten it yet) the ideas and direction were not horrible just poorly developed. I get why studios want to got to these big, open world games that allow us to explore but it's obvious that it'll never work the way they want (look at Destiny, not as open world as we were promised (in both games) due to engine limitations and tech limitations) and the fact they spent years trying to figure this out instead of delivering a great game is heart breaking. I honestly like how ME3 did it's exploration and I wish they'd of kept that for Andromeda, I could care less about having a huge planet to explore. Give me a contained area that has a set reason for me being there and I'll be happy (and it'll let me avoid driving these shitty vehicles BioWare keeps designing).

    It sucks that this game was pretty much a piecemeal of what the studio could throw together in 15 months. I blame EA for a lot of this and while the original trilogy will forever be a favorite series of mine its easy to tell just what EA made BioWare do between 1 and 2 (the major shift in the battle system, the implementation of the ammo mechanic (which is still retarded, the in game lore explained why this was not fucking necessary in 1 (and don't give me the bullshit that was retconned in when 2 came out)). BioWare's biggest problem was pulling the original ME team off of this to develop a new IP and handing it to a studio that only ever did background work. Had the original team been left on the game this would of never happened (sadly we wouldn't be getting Anthem if they did stay with it though). It's also a kick to the balls knowing that we'll probably not see another Mass Effect game for year or at all.

    Sadly the days of us getting well thought out, developed games from BioWare has come and gone. We'll never get another KoToR, Neverwinter Nights (this is still one of my favorite games to date), or Mass Effect again (while probably my least favorite of the original trilogy I still think 1 was better developed then 2 was). I never played the original Dragon Age so I can't add that in but I heard it was on par with KoToR (I've only played Inquisition which has gotten a lot of hate from fans but I actually like it). EA has watered the studio down and while it sounds like Anthem will be a return to form I can't help thinking that it'll be another Destiny (sorry I've grown extremely pessimistic with the industry as of late. Good games are few and far between in the AAA category and it saddens me considering what the old days were like. Yea, I'm old and nostalgic. This trend of catering to the ADHD generation of gamers urks me. I miss the days when games were made as passion projects, not just paychecks).

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