Strider Hiryu

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Posts posted by Strider Hiryu


  1. Not exactly good news if you ask me considering that, unless the original author does it, anything added to an epic fantasy series like this will feel unoriginal and uninspired. It's no secret that I'm not the biggest fan of Peter Jackson's LotR movies (I still feel they were shitty adaptations but given time constraints I understand why they cut a variety of things) and while I think he did an amazing job with The Hobbit Trilogy (still not as faithful as I'd of liked but still very good movies (Legolas should of never been in the movies as he was never in the book)) I just feel no one is capable of adapting LotR faithfully enough for me to be happy about it (then again my opinion will always be disregarded because money).

    The Silmarillion could never be adapted into a TV series or movie considering that book is a collections of unfinished stories Tolkien wrote before he died that Christopher compiled into a book (with his own revisions and additions). It's to disjointed to get a real feel for anything going on and the writers would have to take severe liberties just to make a coherent enough movies/show (something I'd hate because no one really knows how Tolkien would of finished those stories).

    Yea, suffice to say I'm going to be severely disappointed with whatever comes out of this deal (unless it's an actual, faithful adaptation of the books). I just feel this franchise should be left alone and not messed with but again my opinion matters not because money.

    Sledgstone likes this

  2. I can guarantee you Bungie won't leave the regenerating ammo perk on the weapons if they stay power weapons due to how OP it is, which is why I feel they should be regulated to energy weapons (yea a damage nerf but it's honestly not as much as people think it is. They still do damn good damage to enemies that don't have shields). Bungie has always been very unforgiving with Power/Heavy ammo and allowing a weapon into that slot that allows ammo regeneration will break their "finely tuned balance". Its the reason why both IB and Invective saw nerfs to their regeneration capabilities in D1.

    Thorn will be Thorn, I highly doubt they'll change it's mechanics besides maybe nerfing the DoT if it's too much (that is if it even is the Thorn, remember Hive weapons all look the same for the most part (sorry Hive themed weapons) and this could be a sister gun to the original Thorn. Just because it shares the silhouette does not guarantee that it's Thorn).

    Fuck I'd kill for Last Word to come back. That was my favorite HC in D1 outside of whatever the Legendary one I was using when I quit playing (I don't remember, I think it was the Queen's HC).


  3. I'll only take back Invective and Ice Breaker if they make them energy weapons instead of Power Weapons, keeping them in the power category will effectively nerf why these weapons were so good in D1. Yes, putting them into the energy category will nerf them anyways but holding them in the power slot is just fucking retarded (one of the main reasons I hate the new weapon classes, they should of kept the old ones. As someone who likes to play long range they effectively killed my play style when they forced snipers into the power category).

    I already knew Thorn would be coming back, especially considering how the story has been unfolding (we're working our way to another huge Hive/Taken expansion and I'm pretty much going to guarantee that it's going to be along the lines of Taken King (two Strikes in the game give this away if you are confused as to what I'm referencing here)). Plus, considering how sought after it was in D1, they'd be dumb not to put it back in. Not that it matters, there are far better weapons in D2 than the old Thorn and pending on it's changes I highly doubt people will use it over the more favored weapons currently in the game (especially Crucible, the current meta pretty much shits on hand cannons (with the exception of Better Devils)).

    Outside of the story elements I'm not looking forward to the DLC. 5 more levels to grind, yet another PL grind that I'll never reach due to PL game mechanics screwing people like me who play alone and are not in a clan (and that will not change, even with some of these QoL changes), and just honestly the weekly grind isn't really fun anymore. I won't buy this until my friend gives me his impressions on it since he'll be getting when it releases.


  4. Bah, you're not a true ace pilot until you beat a mission on Aces of Aces using cockpit mode only with no missiles and your vulcan XD

    In all seriousness I actually prefer cockpit mode depending on what plane I'm flying but I might just have to make an exception just because that dynamic cloud system looks fucking amazing.

    DeathscytheX likes this

  5. 23 hours ago, Sledgstone said:

    Those free borg must have been from unimatrix zero then. Only Seven could be a representative for them. I'm surprised they didn't go into more of the lore on them.

    Holy crap.. The Iconians are still alive? From original star trek and their teleporting gates? wtf.. the game must have been going for so long now they had to get every enemy ever introduced to fight the federation so there wouldn't be a lack of enemies. XD I'm surprised the Kazon haven't started a war with the federation yet. XD

    Oh you fight the Kazon as well, fuck there's a whole season (Expansion) that deals with the Delta Quadrant where the KDF, Starfleet, and their Romulan allies fight off the beginnings of the Iconian invasion while dealing with the hostile denizens of the Delta Quadrant. STO is a lot like WoW in the terms of two factions fighting against each other, yes 40 years in the future we are still at war with the Klingons (though there is a cease fire in existence when the Iconians show up) so there is always someone to fight but PvP has never been a big aspect of STO as far as I can tell (or heard from my Fleet).

    The Iconians never died. They went into hiding after the alliance of alien species destroyed their homeworld. They were never really an antagonistic species and actually had values very similar to Starfleet. https://sto.gamepedia.com/Iconian, pretty much explains everything that happened before and after their disappearance and yes they are leaps and bounds more powerful then Starfleet, the Klingon Empire, and the Romulan Republic combined. We only won the war due to time traveling.

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  6. Not so much, species 8472 turned their sights on us once the Queen was killed (metaphorically speaking, there hasn't been a resurgence of a new body for the queen at least in STO). They play a pretty big role in a lot of the beginning quests trying to bring down the KDF and Starfleet from within. There's also a whole Expansion dedicated to fighting them (and it sucks, they're just as bad as the Borg when it comes to taking them on sometimes). I'm sure they're still fighting but with the Borg in a weakened state they turned their attentions to us (along with everything else in the fucking galaxy. I've had to fight the Tholians, Dominion (yes, they are still around), Cardassians (yep, still around as well), The Breen, The Xindi, The Hirogen, The Vaadwaur (yes, that species the Voyager team woke up), The Voth, The Iconians, and many other species/factions besides the KDF, Borg, and 8472. It's been literal hell).

    Could be but not much was ever covered on Unimatrix Zero outside of Voyager. They're called the Cooperative and they're allies with Starfleet through Seven (who makes an appearance in the game acting as sort of an ambassador). All I really know about them is that they're free from the Collective by some means.

    I'd say it took roughly 40+ years for them to rebuild the conduit hub because they're in vanilla STO and have they're own storyline (they're still trying to invade the Alpha Quadrant). I only say 40+ because I'm not sure how long after Voyager returned home that the events of Nemesis took place (all I know is that Janeway was an Admiral by that time).

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  7. 12 hours ago, Sledgstone said:

    That's all kinds of interesting to me. I love how that video really showed the difference. It's crazy to think how fast warp 9.9 is. The Voyager series covered everything about trans warp, warp 10 and quantum slipstream. I actually watched it recently and remember some of it off hand. Basically going warp 10 equals infinite mass and infinite speed. They actually went to warp 10 in a very odd episode with their delta flyer shuttle. The end result was the pilot Tom Perry kinda had a glimpse into omnipresence. He could see everything everywhere and go anywhere he wanted. He recalled events and places on earth, every place of space between them and earth, and pretty much everything else. The ship sensor logs literally filled all its storage with data. The event was to much for his body to handle and he ended up mutating thru an advanced evolution that somehow turned him into a salamander looking dumb thing oon the end. At first it looked like an evolution thing but it really just fried his DNA imo.

    Trans warp was Borg tech and they had specifically made trans warp corridors that existed in a different plane of subspace or something like that. They wouldn't do instant travel between the locations but it was pretty damn quick compared to warp 9.9. Voyager used some trans warp conduits and shaved 30+ years off their warp 9.9 average travel to earth. Voyager also developed a slip stream drive and shaved decades off their trip to. Slip stream worked like trans warp but wasn't as fast. It was like they were making a trans warp conduit on the fly. They couldn't stabilize the engine tho and shelved it for star fleet to do research on. In the season finale they showed the Borg trans warp conduit hub. It was a way station connecting all their conduits. I think the massive structure was built into a huge black hole / gravitational mass anomaly thing of some kind. I can't remember what it was but damn it was gigantic compared to the actual conduit hub structure.

    Ah, yep there you go. It's been like 6 years since I've rewatched Voyager and now I remember it. That episode was fucking bonkers.

    To amend something I said above it's actually a Cyclical Quantum Slipstream Drive and it still can't be used for long periods of time (the game limits it to a 30 second boost to warp 24 and it's on a 2 minute cooldown). Starfleet and the Klingon Empire built their own corridor system by the looks of it in the game as there is a transwarp gate at every major strategic holding for both sides (I should also say the Romulan Republic has their own as well but they have no true allegiance in the game as you can choose whether your character serves Starfleet or the KDF). I don't really know much about the lore in-between Nemesis and the game but it seems the Borg are no longer a real threat anymore, shit we don't even need to use rotating shield or phaser frequencies just to fight them. Just goes to show how much 40 years can do for advancement (though they are still a bitch to fight and we have two factions now. The normal collective and one that's allied with us).

    Scotty never ruins anything, he just happens to sometimes modify something in a way that makes it break XD


  8. They probably never fully developed the technology at the time or they were never able to (I'm not that well read on old school ST lore, I'm pretty knowledgeable about everything past TNG and Enterprise era). I know one of the biggest things that came out of Voyager was them stealing Transwarp technology from the Borg to try and make their trip home a lot quicker (if I remember correctly they did but never fully integrated it into their warp drive, they shaved a couple of years off their travel time before it gave out if I remember correctly). All I know is that tech has seen a significant advance in STO (shit we have Quantum Slipstream drives now (which enables the Transwarp ability on the space map, normal transwarp is instantaneous between transwarp gates)), mostly due to the Iconian threat and the intervention of time travelers (yea, the Temporal Time War is mentioned and we do get to fight the Xindi as well. Hell my Science Officer is flying a ship from the future and she's from Kirk's era (yea I know, bonkers)). I just find it funny that our ships are more powerful then ever before (yea this is a game so I understand that aspect) yet warp travel is still stuck at 9.97 (though I do remember them explaining why this is in Voyager I just don't remember the specifics, this is the reason they turned to transwarp).

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  9. Damn, that's interesting. I'd like to point out that Star Trek Online, that takes place 40 years after the events of Nemesis (and is canon in the old timeline), warp speeds still max out at 9.97 no matter what (unless you have access to Transwarp which will put you at roughly warp 24 (Vice Admiral and above ability), which is sad considering how much more advanced Starfleet is 40 years later (and we have access to technologies from the Borg (where we got Transwarp) and the Iconians). I've got one of the most powerful ships in Starfleet and yet I can only go warp 9.97).

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  10. Yea, IB was a joke (though it made getting Call to Arms done easier since everyone was doing it). I honestly feel Bungie should of never touched IB and left it as it was because I had no fun doing IB last week (fuck I just did it so I could get Call to Arms done). IB was the pinnacle of what Bungie did right with D1 PvP wise (and I fucking enjoyed it, its the only thing I missed about playing D1 when I quit) and to see it stripped to just a casual, monthly crucible event saddens me greatly. I love the ease of access this game gives us casual players but I'm really starting to think Bungie went to far with it's casual friendliness.

    If it wasn't for the $60 I paid for this game I would of quit playing it after last week (IB really was that disappointing). I'm officially out of stuff to do by myself (Nightfalls are only fun with friends and I don't have a Clan or raid team to do the raid with). The only thing driving me to continue playing is getting my PL to at least 300 (I'm 283 as of last week) and after that nothing. I feel no need to take my Warlock up anymore (where in D1 I actually felt like doing it because, while flawed, I enjoyed the leveling process in D1 a lot more) because I honestly don't want to do the grind all over again (yes I know it's easier to gain power with your second and third characters but I just don't see the point).

    Don't get me wrong I stand by my earlier impressions, D2 is definitely the game D1 should of been and is the superior version of the game and is definitely worth purchasing for the story (though I'd wait for it to go down in price) but I find myself getting more pissed off with the lack of content in D2 the I ever was with D1. It seems Bungie learns from past mistakes but continually develops new ways to continually fuck up.

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  11. Scathelock is amazing if you have it set up right. Then again I don't have access to anything better atm (Scathelock is my highest Kinetic weapon besides Vigilance Wing and while I like VW I prefer Hard Light as my exotic (and I still have a distaste for Pulse Rifles after D1)). I get shit rng for engrams (both normal and powerful), it's getting ridiculous. I want a fucking Better Devils but it never drops.

    See I prefer Control and Clash, I feel they're better designed for the smaller maps we have. Supremacy takes to fucking long and if your team doesn't work together ends up being a fucking steamroll. Survival and Countdown are the same way. Since I have no one to actually play with due to play times I prefer the two modes that don't require constant communication, where lone wolfing it is actually viable. I'm really looking forward to IB next week though, should actually get me playing the game more consistently for the week (even though I go back to work on Monday).

    Hmmm, the nightfall really didn't look that bad this week then again I've been watching streamers do it. Last night Tea did 6 runs (three normal, three prestige) with some rather interesting team comps. They're fastest Prestige run was done with two Striker Titans and I believe a Void Warlock (not entirely sure, was half paying attention to it). Pulse nades are too fucking powerful and made the nightfall a joke (I watched them take out an ultra ogre with two pulse nades). Meh, I still haven't tried to do a Nightfall since it sounds like Guided Games isn't really that great (plus wait times are pretty bad I hear). Then again I have no real interest in it. I do my Flashpoint and Call to Arms every week and that's good enough for me (especially considering new patch for FFXIV next week), I go up about 3-4 PL ever week. Not a lot but it's good enough growth for me (276 now when I have my best shit equipped) since I don't raid, participate in Trials, or do either Nightfall.


  12. You'll hate me even more to hear I've gotten two of them, one from an exotic engram and my current one from my Call to Arms powerful engram.

    Oh Devour locks are broken. Tea runs Devour exclusively on his and I've seen what you can do with them. You're pretty much immortal as long as you have a nice recovery stack and keep Devour up. I know I'll be running it on my lock when I unlock Voidwalker.


  13. See I don't honestly care about weapons so they can stay on the token system (I have the weapons I'm most comfortable with right now. I main Scathelock (change it out for the DO hand cannon when I feel like it), Hardlight, and currently a random heavy I got from the gunsmith), what I want is the ability to buy the armor sets without needing to try my fucking luck (I'm fine with the exotic system so they can leave that in place, though I'd appreciate Bungie not giving me Lucky Pants every fucking time I get an exotic hunter armor piece). Since armor has nothing to do with the game anymore outside of giving you a choice between the three main stats I don't see a problem with selling it outright. Hell they can sell in at 10 armor and force us to infuse, I'm okay with that. Armor is nothing more then fashion now so the fucking retarded lock behind rep tokens is stupid. Want to keep them behind tokens? Fine, give me a set amount of tokens I need to use as currency and I'll go grind them (I, hate me all you want, actually enjoy 4v4 Crucible. I thought it'd be horrible but I've been enjoying the hell out of it (besides grinding out Call to Arms which thankfully is no longer a 8-9 game grind anymore). Don't get me wrong I'd love 6v6 again (come on make Iron Banana 6v6)). All Strider wants is for his Hunter to not looking like a fucking hobo.

    Meh, most of the Destiny streamers I watch (which are all hardcore) don't really care about gear diversity. Sure they'd like raid specific perks since the armor isn't exactly easy to come by if you don't have a raid team but they honestly don't care about that. They're bitching more about the fact that there is nothing for them to do. It was a lot harder to get things in D1, as we all know so well. Getting gear was a bitch if you didn't have the god of rng luck on your side and exotics were damn near impossible to get your hands on. This is the stuff they miss, the stuff they want. Like I said most hardcore players have everything in the game they want, be it all weapons or armor. There's nothing to work towards anymore. Sure a lot of these hardcore players had everything in D1 but not on every character. Teawrex, with the exception of a few pieces of class specific armor, has every weapon in the game with the exception of two rare drop raid weapons and all the armor pieces he wants (on all three classes). This is barely a month after launch and the guy has everything (again what he wants). I know of no one who had that a month after the D1 launch or even after any of the DLC launches. This goes to show just how casual the game is now (not a bad thing believe me, I'm just voicing things from their perspective having been a hardcore WoW player for 6 years). Most hardcore Destiny players feel they got kicked in the nuts and left on the ground suffering. Don't get me wrong most still love the game but most hate the fact that they now have to twiddle their thumbs until these weekly and monthly events happen (Faction Rally and Iron Banana (Banner)) to tie them over until Curse of Osiris launches. It's a double edged sword for Bungie that they still haven't learned to balance yet (they fucked up majorly with D1 and while they haven't fucked up with D2 they're off to somewhat a bad start with the community that kept D1 alive for so long).

    Shit I didn't even visit Xur this week since I knew he was selling shit (I'll get the Risk Runner on my Warlock when she gets that far). I'd rather keep my shards for infusion since my luck with legendary and exotic drops suck. They do need to work on his offerings though because they're not all that special (though I was happy he was selling Merciless and Wardcliff the last two weeks).

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  14. Double jump is more then enough to get anywhere with a Hunter if you know what you're doing, triple jump is worthless unless you need a little more precision with your jumps (like getting that last Cayde chest on Io). Yea I know I'm a Hunter main but double jump is perfect the way it is, in fact I had to completely learn how to use Warlock's jump last night when I started it (took me forever to remember how it actually worked). I'll agree Arc Strider sucks, it's good for stun locking major's and yellow bars (and it's pretty effective in Crucible if you know what you're doing) but outside of that it's pretty meh. I actually enjoy Nightstalker, didn't think I would but I run with it constantly unless I'm doing something that requires my Golden Gun/Celestial Nighthawk combo. My only real issue with Hunter's is all their grenades suck except the Arc Bolt grenade.

    Most hardcore players aren't happy with the current state of things because the game is extremely casual with nothing for hardcore players to do. Almost every major streamer who plays Destiny cleared the 290's week 1, finished the raid the week it came out, have gone flawless in Trials every week, and have every piece of armor and every weapon in the game. Once you hit that mark what is there to do. With the Prestige raid coming out I think either this week or next week (not entirely sure) its the only piece of content they'll have to do (which most will have done right away). This token system kinda sucks. I have no choice in what gear I get, it's all rng based the engram and it sucks. Yea, it's a lot more accessible and easier to get gear now (unless you're stuck behind the soft cap (which I am, stuck at 272 right now) but I miss having a choice of buying what I want or need (my hunter looks like I went through a thrift store and bought the cheapest pieces of armor I could find. I really want the whole Crucible set because it's the best looking hunter gear (outside of the Trials gear) but I keep getting stuck with the same pieces of gear every time I turn in enough tokens for a rank up). I'm also not a fan of this wear whatever increases your PL mentality. Considering my Legendary Mark drought I can't continually infuse gear so I can keep the pieces I like and it sucks because I'll get pieces I like but I have to scrap them because they're useless and I need the legendary marks (I have shit luck with legendary engram drops, almost all of my legendaries come from rep turn ins and powerful engrams). Bungie needs to rework a few of these systems but they are by no means turning me away from the game, just gripes I have.

    Bungie did a lot of things right with this game but they dropped the ball on quite a few other things. The game being more casual is great for the longevity of this game (new players will constantly rolli in) but isolating you're hardcore base is going to fuck them in the long run if they don't remedy it. The hardcore community is what kept D1 alive and for Bungie to just abandon them in D2 with hopes of bringing in more players for more money is fucked up (yea, business and all but still). Most hardcore players have gone into casual mode hoping that Curse of Osiris brings in hardcore options so they can play again.

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  15. So I finally beat the story today and I have to say I'm actually quite impressed with what Bungie did with Destiny 2. Story was great but there were a few low points, as DX said the humor was upped considerably (I now officially love Cayde even more), and the loot is generously doled out as you level (I got 2 exotic engrams before I was even 12, one from a public event and one from a random chest). While I still have problems with the game (there's a few things they didn't change from D1 that irk me and I'm still pissed about the Crucible changes) all in all it's definitely worth a buy and play through if your so inclined (though if you're not willing to pay full price wait until it goes on sale).

    Now to start the long and arduous power level grind, ugh.

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  16. Heh, Teawrex finally hit 290 today after 7 hours of grinding for it. It's nice they're so giving with the legendary and exotic gear but it seems they want you to work for that damn power level (which apparently the highest PL guardian right now is or was sitting at 296 as of 4 pm today). Seems to be the best way of going about it is just grinding out rep with each of the factions and hoping for the best (and getting in a clan, the damn rewards you get from that can be fucking amazing from what I've seen) as well as doing you're exotic weapon quests and what not (Tea has a Strum at 294 (Kinetic Exotic Handcannon, pretty sweet looking if you ask me. He had a 294 Multi-tool but he infused it into a legendary energy scout) until the raid goes live Wednesday.

    The Nightfall looked pretty damn interesting (I was watching Gothalion and Broman do it this morning) and I kind of like the idea of a time limit (though it doesn't seem to be all that bad, they cleared with plenty of time to spare). Sadly the one downside to watching Tea play is he doesn't do the Strikes since he's so obsessed with hitting 300 PL before the raid so it's nice to hear that at least some of them are fun.

    After watching Tea grind all day today (yea, I spent a lot of time watching Twitch today. I really need to find something better to do with my time on days off) I broke down and purchased it, just waiting on it to download (got the standard edition, if I end up enjoying it I'll buy the season pass). The adventures look like fun (and they're nice little additions to the story), public events actually look like they're worth doing now (and those heroic versions for some of them look like fun), the story seems pretty damn solid, and honestly I'm just surprised by how much Bungie did to improve upon shit they fucked up in D1 (there are still things I see that didn't get fixed but they're minor). I look forward to giving this a go tomorrow after my initial FFXIV grind, will be a nice distraction until I get my ass in gear to play Horizon.

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  17. 5 hours ago, DeathscytheX said:

    Strider I meant that as a joke. XD Those milestones are just a short intro the first time you launch the game. I'm not sure if you can ever look at it again after that. I thought it was a cool tribute. I had a VoG clear, Crota clear, Made it to the Light House on Trials of Osiris, and The Black Garden. If all you did was VoG, then you'll only see 2 cards for that and us beating the last mission. Get it for what ever platform you want. Like you said our play times may not match up. I'm generally off on Sunday's and Wednesday's, otherwise I play from 10:30pm to about 3am central time. :o If you do get it for PS4, I'd be more than happy to team up when possible. It seems a few of these bounties require you to be in a fireteam of at least 2.

    XD Oh I knew it was a joke but after thinking about it I really don't want to wait until Oct (especially considering the new FFXIV patch goes live the week before) to play it and honestly I suck at shooters when I use a mouse and keyboard, better off just getting it on my PS4. I'm going to watch some more streamers today and make my final decision by tomorrow (I was watching some last night before I finally passed out, seems like the higher you go in Power Level the harder it is to raise it (seems like the loot system isn't working correctly, Teawrex was stuck at 284-285 before I went to bed) which kind of turns me off then again I'm not exactly looking at getting into the raid until Guided Games becomes available for it. Oh yea and I am off every Sunday so there is at least one day a week we can try and do stuff if I do buy it.


  18. 22 minutes ago, Sledgstone said:

    XD Did you get through a bunch of your steam backlog now that you have a PC that can play everything?

    Pfft, I wish. I pretty much instantly log into FFXIV, TOR, or Wildlands now when I boot my PC up. I really do need to get through that backlog though.

    DX you're supposed to convince me not to buy the game not giving me more reasons to go out and buy it XD Meh, I might break down this weekend and buy it on my PS4 (just for those milestones which I share 90% of them with you on my side (pretty much all but my one VoG clear)). I keep hearing good things about it everywhere I go and honestly if it gives me a reason to step away from FFXIV for awhile (at least a few days out of the week, I have nothing to do until Oct when the new patch hits) why not. Then again I'm backing down from my statement of not supporting Bungie and their lackluster game design (I still can't understand how the developers of Halo failed so fucking hard with D1, then again most of the Halo team stayed with Microsoft to form 343. The lack of understanding still stands).

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  19. So pretty much what I thought, Destiny 1.5. Based off of what little I've seen on streams (good god Streamers got access to it yesterday well before the launch window) that's what I've been able to gather. While I'm happy to hear there's a story (and its a pretty good one from what I hear) it's still a little to late for me.

    Adventures, as far as I've been able to gather, are one time only so once it's done it's done. The only repeatable content is story missions (besides the obvious ones) which sucks because why go to work to make these things and limit it to one play through per character. It also sucks because it pretty much puts you at the same place you were at when you got to max level in D1, gear grind and wait for raid/new dlc (and we all know how fun that was).

    Honestly I'm not overly impressed, I'm waiting for actual reviews to hit before I make my final decision on whether I want to buy this or not (and waiting on my co-workers impressions, he took all week off to play it so I won't find out what he thought until Monday. I look forward to your impressions on Strikes). I enjoyed the beta for what it was but honestly I don't think what I experienced was enough to buy this game. Only real reason I'm considering it is because I'm in a dead period for games now until Ace Combat 7 comes out and I'm burned out in both TOR and FFXIV (fuck I've been playing Ghost Recon Wildlands because I have nothing I really want to play (I can't seem to get my lazy ass in gear to beat Horizon (which I need to, DLC hits in December) or Andromeda (honestly bored with it and my need to finish everything in one play through burned me out quickly)) and before you ask no I did not buy it, I got a free copy of it when I bought my computer. I just finally got off my ass and installed it two weeks ago). Before you ask I'll probably buy it on PC if I do get it, for some reason console gaming is not really all that interesting anymore (gasp, I know. I'm turning into a PC master race gamer. I should shoot myself before it gets worse. And with your play times we probably wouldn't be able to play together anyways).

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  20. Well I need to go change my pants now. Can it be 2018 already so I can get my hands on this game?

    Gah, I really want to know what brought this conflict on now especially since it takes place after 6. Eursea has some balls taking on Osea and it's well trained and well equipped military (especially their Air Force, I wonder if Razgriz Squadron is still around (then again this takes place 9 years after 5 so who knows, would really like to fly with Blaze and Edge again)).

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  21. As I said they were barely in it so I'm not surprised you didn't know they were there, which sucks because every member of Section 9 is a major part of the team and a major part of the stories (not so much in the original movie or the 2nd movie but they all play major rolls in SAC and 2nd Gig).

    I kinda figured this would be an origin movie going in and that's why I said they'd most likely be making another one (than again this movie didn't get a good score on Rotten Tomatoes so who knows, seems Hollywood is actually taking those ratings a little more seriously lately). As I said someone not familiar or overly into the source material/franchise would like this movie. It's probably not a movie you'll re-watch multiple times (like Star Wars and what not) but one you can enjoy at least once (I only say that because I'm currently re-watching SAC again and I'm finding even more problems with the movie, I won't list them but yea).

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  22. So I got on again today and tried out Warlock, have to say I'm actually really impressed with how Dawnblade plays and feels (don't get me wrong, way overpowered. I get a feeling it will see a nerf before release. The ability to knock out yellow barred enemies in 2-3 shots is way to useful). I actually think losing Sunsinger was a good thing if this is it's replacement (still doesn't mean I'm happy for the loss of self-res but the raw damage output of Dawnblade more than makes up for it if it doesn't get nerfed into obilivion). Healing rift is a little OP as well but I do like it, great for those oh shit moments (like the boss fight in the strike) when you need constant healing due to enemy damage output. Everything else feels the same as the Sunsinger loadout (grenades are the same, everything else seems relatively the same. Much like Gunslinger there are a few things missing and a few new things). I actually liked the exotic submachine gun Warlocks got, that ability to chain lighting between enemies is devastating (plus I think it reloads itself when it procs that, I found myself very rarely having to reload it. Wasn't really paying attention to what was causing it).

    I did get to play the strike from the beginning and honestly it's not that great. The boss fight, while tedious, is fun but the strike as a whole felt rather bland. A few interesting parts here and there but overall it felt just like every other strike we've ever run in D1 (which is sad, some of the enemies were interesting but I didn't think they were utilized to their full potential here). I also thought it was extremely short, from start to finish I think it took no more than 20 minutes (then again my fire team members seemed to know what they were doing so that may be why).

    As I said my thoughts haven't changed. I won't be picking this up, the bad taste D1 left in my mouth overshadows whatever potential this game could have (and I honestly don't see what potential it does have, it feels like Destiny 1.5 and I don't really see that changing). I hope everyone who bought it, yourself included DX, get you're $60+ worth out of this game because I know I wouldn't.

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  23. Initial thoughts, meh. I pretty much got what I was expecting from this, a lot of what we've already seen gameplay wise with minor tweaks to enemy A.I., weapons, and class adjustments. Don't get me wrong the opening story mission is pretty epic in its own way and can be challenging at certain points but the Cabal felt like the Cabal from D1, I noticed no real difficulty change. New Cabal types did throw me off a bit until I learned how they fought but overall it felt like I was fighting the same Cabal I tangled with on Mars. I do like how enemies will charge at you with a melee weapon now when you're in close proximity, made going for those melee kills a little more risky (as a Hunter anyways, I still need to try Warlock (I won't be trying Titan as I have no interest in the class)). Overall its a nice change to actually see a story at play here and knowing what this faction of Cabal's aim was, instead of fighting enemies that have no real drive only to be set pieces for a strike or fodder for daily bounty grinding. I did try out the strike but sadly I was placed in at the end against the final boss so I didn't actually get to experience the full thing but as DX points out he's an HP sponge and the weapons they give you barely do any damage so it's tedious (fun, I like some of the mechanics but tedious none-the-less). I plan on running it again tomorrow to, hopefully, get the full experience so I can give my thoughts on it. I have no want to play Crucible since they went 4v4 so you won't be getting any thoughts on that.

    As for Hunters, the class as a whole hasn't changed any since D1 (Gunslinger wise, I don't know about Arcstrider). Outside of loosing some of our options in the gunslinger sub-class menu and gaining some new/tweaked ones it pretty much felt the same and I felt completely at home while playing (though I had to brush off the initial rust form not playing in over a year). I'm not entirely happy about the Golden Gun changes, while six shots is nice and it will one shot normal enemies I don't like how it feels weaker against stronger foes (not like 3 shots was any better) where in some cases it'll take 2-3 shots to kill them (the harpies on the final boss battle in the strike are 2 shots, which sucks since clearing out trash is kind of key to winning that fight). I like the dodge reload option, comes in handy when you're in a pinch and need more ammo (especially when you're using a Hand Cannon). Grenade options are still your standard fair and tripmines are still the way to go (imo, I didn't actually try out the other grenade types but they're exactly the same from D1). Overall Gunslinger Hunters will feel right at home with the class, it's the same from D1 with some minor tweaks (some good, some bad). It'd be nice to get a chance to use those bottom options in the third section of abilities so I could give a more complete review but for now this is what I got. Oh yea, Sunshot is a fucking beast of an exotic and I see it getting a nerf come release. That Hand Cannon is way to powerful for what it is.

    Overall I'm not really impressed with D2 as it stands now. Granted this is a beta (and compared to D1's alpha and beta a pretty poor one) and an extremely short one at that I still don't see myself buying this. Is it fun? Yes but so was D1 up until you got to max level and had to start endlessly grinding for better loot you weren't always guaranteed to get. Unless there is some fundamental change to how endgame works in D2 I see this game suffering from the same problems D1 suffered from. Though I doubt my I'll change my mind I will be playing again tomorrow to actually do the full strike and try out Warlock and the Arcstrider sub-class so I'll most likely have more to say then.

    Sledgstone likes this