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  1. Sledgstone liked a post in a topic by DeathscytheX in God of War   
    YESSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 4/20/2018
  2. Sledgstone liked a post in a topic by Strider Hiryu in Mass Effect: Andromeda   
    I still haven't beaten the story yet but I've not run into any of the catastrophic bugs that continually get mentioned. I've seen quite a few of the shitty animations that were placed in the game though (and believe me they are worse when you see them in person, video's don't do them justice).
    Honestly, there's a lot to like about the directions Andromeda was going in. The worlds were beautiful, combat was actually a joy (I really enjoyed the combat system though I wish they would of implemented the old cover system from 3, this new one sucked balls), while I initially hated the move from classes I actually liked how they implemented character progression (the ability to pick and choose you're powers/abilities at will was freaking amazing), while almost all of the NPC companions are pretty forgettable Drack is the one thing great that came of them (I don't care what anyone says, I love that old grumpy krogan to death. He's pretty much Wrex but 100's of years older and crankier), and while the story was fucking horrible (and it's the reason I still haven't beaten it yet) the ideas and direction were not horrible just poorly developed. I get why studios want to got to these big, open world games that allow us to explore but it's obvious that it'll never work the way they want (look at Destiny, not as open world as we were promised (in both games) due to engine limitations and tech limitations) and the fact they spent years trying to figure this out instead of delivering a great game is heart breaking. I honestly like how ME3 did it's exploration and I wish they'd of kept that for Andromeda, I could care less about having a huge planet to explore. Give me a contained area that has a set reason for me being there and I'll be happy (and it'll let me avoid driving these shitty vehicles BioWare keeps designing).
    It sucks that this game was pretty much a piecemeal of what the studio could throw together in 15 months. I blame EA for a lot of this and while the original trilogy will forever be a favorite series of mine its easy to tell just what EA made BioWare do between 1 and 2 (the major shift in the battle system, the implementation of the ammo mechanic (which is still retarded, the in game lore explained why this was not fucking necessary in 1 (and don't give me the bullshit that was retconned in when 2 came out)). BioWare's biggest problem was pulling the original ME team off of this to develop a new IP and handing it to a studio that only ever did background work. Had the original team been left on the game this would of never happened (sadly we wouldn't be getting Anthem if they did stay with it though). It's also a kick to the balls knowing that we'll probably not see another Mass Effect game for year or at all.
    Sadly the days of us getting well thought out, developed games from BioWare has come and gone. We'll never get another KoToR, Neverwinter Nights (this is still one of my favorite games to date), or Mass Effect again (while probably my least favorite of the original trilogy I still think 1 was better developed then 2 was). I never played the original Dragon Age so I can't add that in but I heard it was on par with KoToR (I've only played Inquisition which has gotten a lot of hate from fans but I actually like it). EA has watered the studio down and while it sounds like Anthem will be a return to form I can't help thinking that it'll be another Destiny (sorry I've grown extremely pessimistic with the industry as of late. Good games are few and far between in the AAA category and it saddens me considering what the old days were like. Yea, I'm old and nostalgic. This trend of catering to the ADHD generation of gamers urks me. I miss the days when games were made as passion projects, not just paychecks).
  3. Sledgstone liked a post in a topic by DeathscytheX in Mass Effect: Andromeda   
    It really is. I think I only experienced one of those catastrophic bugs. But the game play wasn't the problem IMO. I actually enjoyed the combat a lot... more so than the previous 3 games. The fact they got that working right in such a short time is amazing, and maybe they shouldn't have been dissolved into other studios looking back on it now that I've had time to cool down from the utter disappointment. They were just told to make magic happen after fumbling around on a lost cause for 90% of the allotted time. You'll most likely enjoy the play through now that you know not to expect very much out of the game. It has the potential there, it just never comes to fruition. You never really bond with the characters like you can with Wrex, Tali, and Liara, and you never really hate any of them either. God I despised Kaidan just because hes voiced by Carth Onassi, just add two floppy bangs to his head and its the same character.
    Just about every choice you made in the first three games had consequences, even the smallest things. In Andromeda its like all your choices were pretty pointless, and the two major ones were pretty unoriginal and predictable. The Renegade/Paragon system missing also was a mistake. I liked how tilting too far one way, gave you even more dialogue options for that personality if you invested skill points in charisma. Like he said, the dialog is terrible and the story wasn't very good. It was a game that mechanically was great but story was was awful, which made it worse having a predecessor that set the bar really high. Romancing was totally watered down. You really had to talk to an NPC a lot in the first games and pick the right dialogue options to get in their pants, but in Andromeda, you just pick all the dialog options that have a heart icon on them and have a connection as awkward as Padme and Anakin. I guess that was the mystique of BioWare's early games. I remember playing KOTOR through many times, every time I discovered something new by doing a different dialogue sequence. I don't think I ever seduced Bastila until the 3rd or 4th play through and was blown away that I could do that, or when I made Zaalbar kill Mission, or when I got banned from Manaan for the rest of the playthrough. Stuff like that made it worth playing through multiple times.... with Andromeda, you feel like you've seen it all in 1 go.
  4. Sledgstone liked a post in a topic by Myk JL in Intel CPU massive security flaw   
    I've gotten use to using Windows Defender which I'm sure is up to date.
    But if it isn't....
    Damn.... Am I going to have to start looking at 3rd Party Antivirus again?
    Because the last one was slowing down my PC until I uninstalled it as far as I remember.
    I think it was Avast or something that was recommended to me by Firefox at one point in time.
    I also still kind of have Malwarebytes but it uninstalled itself. And I don't see a point in intentionally spending money on it if Microsoft is also willing to protect my PC from Malware for free. At best when Malwarebytes (Premium) was still there it blocked me from going to websites that were possibly harmful to my PC.
  5. Sledgstone liked a post in a topic by DeathscytheX in Godzilla anime coming to Netflix   
    It is dubbed, but Its def not the best dub I've ever heard. Maybe its just the main character that feels uninspired. Overall its was ok, the last 15 minutes is the best part. Seeing as this is "Part 1" I feel they spent too much time going over the theory of relativity and how much time had past on Earth despite only being gone 20 years. The first hour is spend on humanity bickering about the state of things, the last 30+ minutes is actually doing something about it. The trailer made it seem like this was MONSTER PLANET, but is really just Godzilla and some metal pterodactyls. A lot of tropes and cliche moments, and in the end, I'm ready for Part 2 because it seems like it will be the movie we thought this one was going to be. There is a post credits scene as well.
  6. Sledgstone liked a post in a topic by Myk JL in The Jimquisition   
  7. Sledgstone liked a post in a topic by Myk JL in The Jimquisition   
    Now if only Title II Net Neutrality wasn't destroyed.
  8. Sledgstone liked a post in a topic by Myk JL in The Jimquisition   
    I feel bad for how 9 News attacked P Platers, but at the same time feel like P Platers might as well be Google Street View.
  9. Sledgstone liked a post in a topic by DeathscytheX in God of War   
  10. DeathscytheX liked a post in a topic by Sledgstone in The Walking Dead: The Telltale Series (Season 3) A New Frontier - Trailer   
    I beat this tonight. It was enjoyable but felt a bit annoying at parts with David's constant assholeness whenever he was around. My favorite part was the helicopter. After I got past it I chose a dialogue option that made Javier look the the helicopter and say "Fuck that. Fuck this. Fuck you helicopter!" I haven't laughed so hard in a good while. I hate that QTE bullshit. I didn't die the entire game until literally the last 10 minutes when I'm on a vehicle and have to hit the square button repeatedly to kill some zombies. Hit the button 3 times, kill three walkers, do it again on this side... and I die horribly. WTF. When I replayed the scene again the camera moved a bit different the second time through and there was a fourth square button press QTE that was only half on my screen way high and was only visible for a half second before it was completely off screen. That was a setup to make me die on purpose.
  11. DeathscytheX liked a post in a topic by Sledgstone in Into the Badlands Season 2   
    Into the Badlands season 3 will start April 22.
  12. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    The GW2 model wouldn't have worked because they simply didn't make enough content to make it worth it. Plus I don't think people would accept convenience items in this game for already hot issues like inventory space. GW2's micro-transactions are based on that and cosmetics, but are also made desirable through making gold via ultra rare drops.
    Overwatch's model might have worked better. The thing I don't like about the Eververse armor sets is that they come with set stats, and I'm not giving up my heavily dependent recovery builds that have medium resilience. Then again, they still haven't made enough desirable content IMO to put stuff people would want. They could have done things like random reroll of stats tokens, but we had static builds... which i was in favor of at first, but now I wish we did have random rolls because of the ease of access to loot and how limited the loot is. The best thing for me to get out of my free bright engrams is a sparrow with insta-summon. As the video pointed out, there isn't enough in game content to justify eververse. Micro-transactions are here to stay, but when you have way more payshop content than in game rewards its a problem... and its a bigger problem when both end game rewards and MT rewards are both underwhelming.
    The biggest draw back this game for me right now is complete lack of weapon diversity, and its due to balance in PvP. I finally got my hands on Crimson and Jade Rabbit and they're both pretty trash. Crimson is ok, but it runs out of ammo way too fast and it doesn't do a lot of damage. Pretty much every non power exotic is underwhelming in PvE. I will say the Colony is fucking awesome and a ton of fun to use, especially in PvP. (You can buy it from Xur expac or not right now) After that, Merciless is probably the only other Exotic weapon I'd deem worthy. Better Devils, Nameless Midnight, Uriel's Gift, and The Number are probably the only weapons worth using that feel powerful. The Forward Path is decent if you got it to drop from IB, and some of the trials weapons are ok. One of the new energy scout rifles is decent too, but its not as good as the 450rpm ARs. I was using the new vex autorifle for a while until it just felt underpowered when running a few heroic strikes. I'd really like to use something else to mix it up, but when I try, the either feel off, or weak.
    They would have been better off doing procedurally generated weapons like Borderlands of making content was too hard. Of course that would be impossible to balance PvP with, but I think everyone has come to terms that Destiny PvP is more fun when everyone and everything is OP. I remember getting my ass handed to me in D1, when I didn't have any OP stuff, but when I got my hands on Fellwinter's Lie and The Messenger everything changed and it was a blast when I was on the same level as everyone else. With how accessible the game is, it wouldn't be hard for everyone to have some type of god roll weapon.
    I still believe every gear tier should be available to everyone in some sort of fashion. For Instance, The Division is having a global event at the end of this month. GE's are the best way to get classified gear sets apparently. Right now I only have 2 mismatch pieces because I mainly only farm the PvE named bosses and West Side Piers. I can't solo my way to wave 10 on Resistance. So I'll be grinding the shit out of the GE to get some gear sets I've been wanting. The Faction Rally could have been used for this rather than the underwhelming rewards they give out now. 
  13. Sledgstone liked a post in a topic by Strider Hiryu in Destiny 2   
    Mayhem needs to be a permanent Crucible mode, I fucking adored it during the Dawning. It's the most fun I've had in D2 since playing through the vanilla story (I say vanilla because of Curse being out now). It's just absolute carnage and I fucking love it.
    They made plenty of money with their micro-transactions, just not enough to try and take the high road (I know plenty of people who sunk hundreds of dollars into Eververse just to get specific things, hell I threw in $10 just because I wanted a chance to get the whole Dawning armor set (which I only got the boots)). The only redeeming thing about Eververse is it's all cosmetic shit, at least they didn't lock powerful weapons or armor behind it like Battlefront did it's just sad that none of it was really desirable.
    Honestly all this is going to do is make companies rethink their micro-transaction system to try and find other ways they can cheat people out of their money, not entirely kill the system (which will never go away because of mobile gaming). If Bungie would of looked at Blizzard's model with Overwatch or hell even GW2's model I think this issue wouldn't of been so catastrophic for them (hell you can even look FFXIV's model, it's all cosmetic shit from outfits to mounts). Sadly they placed to much fucking faith in this system being accepted that it affected the development of the game. This is why publishers are the fucking bane of game development, they force this shit on developers and it ends up hurting a games development to this point (not that I had any real faith in D2 before it launched due to D1's failure in my eyes).
  14. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    The problem with D2's transactions is that its full of shit no one even wants. I bet they aren't making hardly any money off of it and decided to save face today by outlining how they are going to put stuff in the game to play for. My clan is pretty much dead and I only play on resets until i get to max. As limited as the first expac was, the best part of it was crafting the 11 weapons. They should have focused more on this type of content, because it gave a reason to do strikes, crucible, and public events. At least 6v6 is coming back like I figured it would. 4v4 is horseshit and so is the overbalance of PvP. Everyone uses the same 3-4 weapons because tbh they are the only good weapons across both modes. When they had Mayhem up for the Dawning it was actually really fun since you got your super 10-15 times a match.
    I'm actually glad this happened though, hopefully other developers take notice, especially EA with Anthem. More so after the Battlefront II fiasco.
  15. Sledgstone liked a post in a topic by Strider Hiryu in Destiny 2   
    Pretty much everything I thought was going to happen with this game. It's sad really because there's the makings of a great game with D2 but sadly it's locked behind greed and incompetence. Plus, this is not the same studio that created Halo. The majority of that Bungie is gone now what with most of them walking away from the company due to creative differences or other shady shit we weren't able to see. This is why I still think the last great game Bungie created was Halo: Reach (while not the most popular Halo title from the Bungie days it's my favorite of the Halo titles with ODST bringing in a very close second).
    In retrospect maybe Bungie should have swallowed their pride and ego and stuck with Microsoft, fuck the Halo games may have been better if they had (I hear 5 is great but 4 was a huge letdown for me (almost Halo 2 level of letdown), I still don't think 343 Studios is a good replacement for Bungie (even if most of the Halo guys from Bungie stuck behind to help form the studio).
    Sadly Sledge what developer doesn't prefer micro-transactions? It's the one, sure fire way they'll make back the development costs and pad their greedy little wallets.
  16. Strider Hiryu liked a post in a topic by Sledgstone in Destiny 2   
    I guess bungie prefers microtransactions over making new content.
  17. Sledgstone liked a post in a topic by DeathscytheX in Devilman Crybaby   
    This was really bizarre with an ending environment ripped off of Neon Genesis Evangelion Death + Rebirth. Its basically inspired by the biblical book of Revelation. The animation was pretty poor in what seemed to be a mix between Rick and Morty and what ADHD puts out on their YT channel. But the plot doesn't make any sense until the last 3-4 eps. The first half is spent on weird ass sex scenes and tit flopping. 70s and 80s anime had better art work than this.. all the characters are simple outlines with eyes and a nose drawn on them. Then they try to get psychedelic during high pace or action scenes to cover their short comings. Eh, this is probably the worse one Netflix has put out. The voice acting was the only thing I could rate as good.
  18. Sledgstone liked a post in a topic by DeathscytheX in Kong: Skull Island Trailer   
    This was on HBO Go finally, so I watched it.
    What was good:
    The music was outstanding since it's set at the end of Vietnam. The action is decent, especially the finale rumble. The cast was good, and overall the acting was great with what they had to work with. The female lead wasn't the damsel in distress being carried by Kong the entire flick, although they managed a tasteful call back at some point in the film. 
    What was bad:
    For a PG-13 film, they really didn't push the boundaries. Not that they should have, but there are a few adult themed settings that are watered down to PG levels. It just felt bizarre and awkward. The story was  super cliche to where you want to roll your eyes at some parts. "Lets go find this former military badass wilderness tracker in a shady Asian brothel/club where he beats down two guys with a pool stick right when we walk in, and then demands 5x the money offered for a job he knows nothing about". The CG was extremely dated... I'm talking about the first Jurassic Park film kind of dated. I feel a part of that is that the movie was made for 3D first with a bunch of cliche cheap screen pops to make the audience jump, and the obligatory throw something at the screen in slow motion. After looking it up, I understand why the other creatures looked the way they did. They were inspired by Miyazaki films. Most of it was cool, but the main opposition looks like something I've seen before that I can't recall, mixed with the smiling creatures that are in the shitty 1997 Evangelion movie.
    Final Conclusion:
    It wasn't terrible, it could have been better with modern CG not tailored for 3D. It sure as hell didn't convince me that King Kong was on Godzilla's level. The MUTOs were way more imposing, and Godzilla was way more menacing. In a head to head match Godzilla would win by sneezing. If they swapped places, Godzilla would have easily destroyed the creatures of Skull Island, I'm not too sure King Kong could have defeated even a single MUTO... much less be of any help vs. King Ghidorah in the future.  In the squad of Godzilla, Mothra, and Rodan, King Kong is like Bruce Wayne without money. Big G might need to call up Jet Jaguar for this one.
  19. Sledgstone liked a post in a topic by Pchan in Game of Thrones   
    It's confusing why HBO would shorten the season that just passed and instead would rush into a lot of plot and put heavier anchors into plot holes. There were episodes where the passage of time felt non-existent. With Tywin no more, Jaime, Varys and Tyrion are all thats left of my interest in characters on the show. 
  20. Sledgstone liked a post in a topic by Pchan in The Walking Dead Season 8 Discussion   
    I stopped watching 2 years ago when Neegan did the eeni meeni miney mooo thing. But reading Carl is dead, I might watch it again. Good riddance. 
  21. Sledgstone liked a post in a topic by Pchan in The Legend of Zelda: Breath of the Wild   
    I liked the fact that I didn't have to remember more than 6 things on the remote control to be able to play the game. With PS games, it gets pretty complicated because the game mechanics gives you room for so many options with L or R or this or that combos. To me, more options is more frustration. I can't focus on the game without putting all my attention to what buttons I'm pressing. I liked the days where there were 4 buttons on a remote and that's it. 
    I like the flow of the game, some parts were a challenge for sure. Haven't finished playing it at all ...