Sledgstone

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  1. Sledgstone liked a post in a topic by DeathscytheX in Super Mario Odyssey   
    This guy's reviewing voice and tone sounds like one of those 90's consumer reports car reviews.
  2. Sledgstone liked a post in a topic by Strider Hiryu in YT thread   
    Oh you fight the Kazon as well, fuck there's a whole season (Expansion) that deals with the Delta Quadrant where the KDF, Starfleet, and their Romulan allies fight off the beginnings of the Iconian invasion while dealing with the hostile denizens of the Delta Quadrant. STO is a lot like WoW in the terms of two factions fighting against each other, yes 40 years in the future we are still at war with the Klingons (though there is a cease fire in existence when the Iconians show up) so there is always someone to fight but PvP has never been a big aspect of STO as far as I can tell (or heard from my Fleet).
    The Iconians never died. They went into hiding after the alliance of alien species destroyed their homeworld. They were never really an antagonistic species and actually had values very similar to Starfleet. https://sto.gamepedia.com/Iconian, pretty much explains everything that happened before and after their disappearance and yes they are leaps and bounds more powerful then Starfleet, the Klingon Empire, and the Romulan Republic combined. We only won the war due to time traveling.
  3. DeathscytheX liked a post in a topic by Sledgstone in Battlefront II   
    5-7 hours seems so damn short. Thats like BF1 campaign short. The BF1 campaign missions were great and well made, but I bought that game for the multiplayer. The single player was just a great bonus on the side. But for battlefront 2, I'd rather it be more about the story with multiplayer as a bonus mode like Last of Us and Tomb Raider. Its a shame so many games are turning into the multiplayer loot box setup instead. I blame cell phone games. Before we know it Battlefront 3 will be a F2P game but you can only play 3 matches a day unless you pay $0.99 a day for 5 hours a day and only $9.99 one time fee to remove the in game advertising in between spawns.
    Kotaku and some other sites have been having the loot box conversations for the last week or so. I agree that that loot box is a shitty way to make money. As far as I'm concerned they should either have paid DLC or loot boxes. If there is going to be loot boxes, then the dlc needs to be free to keep people playing while having loot boxes be the crap on the side people can throw money at. I prefer Guild Wars 2 loot boxes. Even tho I never buy them at least I can buy the contents off the trading post. But in all these other games exclusive account bound skins hidden behind rng is some bullshit. The loot box fiasco of Battlefield 1 was a big part of what turned me off from the game. Its much better now. At least if I save up enough scrap I can buy a specific skin directly when it comes up in the rotation instead of having to gamble.
  4. Sledgstone liked a post in a topic by Strider Hiryu in YT thread   
    Not so much, species 8472 turned their sights on us once the Queen was killed (metaphorically speaking, there hasn't been a resurgence of a new body for the queen at least in STO). They play a pretty big role in a lot of the beginning quests trying to bring down the KDF and Starfleet from within. There's also a whole Expansion dedicated to fighting them (and it sucks, they're just as bad as the Borg when it comes to taking them on sometimes). I'm sure they're still fighting but with the Borg in a weakened state they turned their attentions to us (along with everything else in the fucking galaxy. I've had to fight the Tholians, Dominion (yes, they are still around), Cardassians (yep, still around as well), The Breen, The Xindi, The Hirogen, The Vaadwaur (yes, that species the Voyager team woke up), The Voth, The Iconians, and many other species/factions besides the KDF, Borg, and 8472. It's been literal hell).
    Could be but not much was ever covered on Unimatrix Zero outside of Voyager. They're called the Cooperative and they're allies with Starfleet through Seven (who makes an appearance in the game acting as sort of an ambassador). All I really know about them is that they're free from the Collective by some means.
    I'd say it took roughly 40+ years for them to rebuild the conduit hub because they're in vanilla STO and have they're own storyline (they're still trying to invade the Alpha Quadrant). I only say 40+ because I'm not sure how long after Voyager returned home that the events of Nemesis took place (all I know is that Janeway was an Admiral by that time).
  5. Sledgstone liked a post in a topic by DeathscytheX in YT thread   
    Scotty ruined everything.
     
  6. Strider Hiryu liked a post in a topic by Sledgstone in YT thread   
    That's all kinds of interesting to me. I love how that video really showed the difference. It's crazy to think how fast warp 9.9 is. The Voyager series covered everything about trans warp, warp 10 and quantum slipstream. I actually watched it recently and remember some of it off hand. Basically going warp 10 equals infinite mass and infinite speed. They actually went to warp 10 in a very odd episode with their delta flyer shuttle. The end result was the pilot Tom Perry kinda had a glimpse into omnipresence. He could see everything everywhere and go anywhere he wanted. He recalled events and places on earth, every place of space between them and earth, and pretty much everything else. The ship sensor logs literally filled all its storage with data. The event was to much for his body to handle and he ended up mutating thru an advanced evolution that somehow turned him into a salamander looking dumb thing oon the end. At first it looked like an evolution thing but it really just fried his DNA imo.
    Trans warp was Borg tech and they had specifically made trans warp corridors that existed in a different plane of subspace or something like that. They wouldn't do instant travel between the locations but it was pretty damn quick compared to warp 9.9. Voyager used some trans warp conduits and shaved 30+ years off their warp 9.9 average travel to earth. Voyager also developed a slip stream drive and shaved decades off their trip to. Slip stream worked like trans warp but wasn't as fast. It was like they were making a trans warp conduit on the fly. They couldn't stabilize the engine tho and shelved it for star fleet to do research on. In the season finale they showed the Borg trans warp conduit hub. It was a way station connecting all their conduits. I think the massive structure was built into a huge black hole / gravitational mass anomaly thing of some kind. I can't remember what it was but damn it was gigantic compared to the actual conduit hub structure.
  7. Sledgstone liked a post in a topic by Strider Hiryu in YT thread   
    They probably never fully developed the technology at the time or they were never able to (I'm not that well read on old school ST lore, I'm pretty knowledgeable about everything past TNG and Enterprise era). I know one of the biggest things that came out of Voyager was them stealing Transwarp technology from the Borg to try and make their trip home a lot quicker (if I remember correctly they did but never fully integrated it into their warp drive, they shaved a couple of years off their travel time before it gave out if I remember correctly). All I know is that tech has seen a significant advance in STO (shit we have Quantum Slipstream drives now (which enables the Transwarp ability on the space map, normal transwarp is instantaneous between transwarp gates)), mostly due to the Iconian threat and the intervention of time travelers (yea, the Temporal Time War is mentioned and we do get to fight the Xindi as well. Hell my Science Officer is flying a ship from the future and she's from Kirk's era (yea I know, bonkers)). I just find it funny that our ships are more powerful then ever before (yea this is a game so I understand that aspect) yet warp travel is still stuck at 9.97 (though I do remember them explaining why this is in Voyager I just don't remember the specifics, this is the reason they turned to transwarp).
  8. Sledgstone liked a post in a topic by Strider Hiryu in YT thread   
    Damn, that's interesting. I'd like to point out that Star Trek Online, that takes place 40 years after the events of Nemesis (and is canon in the old timeline), warp speeds still max out at 9.97 no matter what (unless you have access to Transwarp which will put you at roughly warp 24 (Vice Admiral and above ability), which is sad considering how much more advanced Starfleet is 40 years later (and we have access to technologies from the Borg (where we got Transwarp) and the Iconians). I've got one of the most powerful ships in Starfleet and yet I can only go warp 9.97).
  9. Sledgstone liked a post in a topic by DeathscytheX in YT thread   
     
  10. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    I think I got the hang of this. 
     
  11. Sledgstone liked a post in a topic by DeathscytheX in Justice League   
    I just cant take Aquaman seriously no matter how hard they try. They should have rebooted Green Lantern with Idris Elba as John Stewart for this instead.
     
  12. Sledgstone liked a post in a topic by Strider Hiryu in Stranger Things Season 2   
    I seriously cannot wait for this to come out. Finished the first season last week and boy was it fucking amazing.
  13. Sledgstone liked a post in a topic by Myk JL in Blade Runner 2049   
    I saw this movie today & liked it.
    ....
    Which makes me feels bad because I'm gullible & never saw the original.
     
  14. Sledgstone liked a post in a topic by DeathscytheX in Destiny 2   
    I have all 3 classes in the 290s. Titan just doesn't do it for me on this game. The Hammer of Sol is a cool subclass, but the other two feel like crap. I like Hunter better, but they really should just give it 3 types of triple jump becasue PvE just requires big jumps everywhere. I feel like most these subclasses were made for PvP. Arc Strider is practically useless against a lot of foes on PvE, they all run away and then your shit runs out. Same goes for most of Titan's stuff.
    I've noticed all my hardcore friends stopped playing, they never have beaten the raid. I guess getting tokens to buy raid stuff really turned them off or something. This game is a lot more casual friendly.. the powerful gear isn't locked behind raids and nightfalls. Its all RnG and weekly resets. It works for me. I think the raid could use a bit better rewards... but not playing because the best gear is locked behind a weekly reset is a bit of an asinine excuse. Nothing was enjoyable about that. I have all but 3 exotic weapons in my collection, the armor is a bit harder to come by.
    I'm still playing so its doing something right.
  15. Sledgstone liked a post in a topic by Myk JL in Snes Classic   
    I didn't preorder from Gamestop because at the time I tried to preorder alongside Skyrim for the Switch they weren't getting Snes Classics.
    What honestly happened was
    I stayed up all night playing ESO Tried to get to sleep Remembered it was the 29th Looked on Amazon and found nothing but scalpers. Checked my e-mail for an Amazon notification that wasn't there. Saw this article while looking at my Gamespot e-mail. Left my apartment at about 8:24 AM thinking I was going to be late. Waited outside with 13 other people who were also there for there own Snes Classic. Found out Gamestop doesn't open until 10AM, There wasn't a midnight launch for Snes Classic and there were 24 available. I think the only Modern Controller complaint I forgot was it doesn't have an on button. Woe is I for I have to lean forward to use the power & reset buttons.
  16. Sledgstone liked a post in a topic by DeathscytheX in Game of Thrones   
    So I've watched all of it and I think its an awesome show, but not the greatest thing ever.
    Tyrion, The Hound, and Bronn are my favorite characters.
    The one thing that irks me about this show is how every act of good turns into some type of folly that cascades into a next conflict. I mean they practically handed the Night King a dragon at the end. Cersei is way too predictable, as if she'd really agree to help in the war against the dead. I wish Jaime would put a sword through her and be done with it. Now we have an upcoming conflict between Snow and Dany about who is the rightful heir. With their unknowingly Jaime/Cersei type deal going, you'd think they'd just be cool with it, but nah its going to be another conflict. Seems like there is too much to resolve in the final season and we might get unanswered questions or rushed resolutions. I hope not, but we'll see.
  17. Sledgstone liked a post in a topic by Myk JL in Snes Classic   
    I can't believe I got my Snes Classic from Gamestop yesterday. Then again I can't believe I asked Amazon to notify me when Snes Classic would be available. And Amazon never notified me. Probably proving I missed out on the preorder if there was one. Then again that would contradict the fact Walmart had a preorder cancelation.
    Anyway I'm enjoying my Snes Classic. Followed by NO I shouldn't be enjoying this.
    -
    The Controller
    Nostalgia: Ah, a very easy to remember button interface. Modern: Where am I going to rest my palms? There are no Triggers for me to happily pull! These buttons are backwards compared to my Xbox 360 controller! My right thumb is sore. Star Fox (2)
    Nostalgia: Ah! My Steel Battalion before Steel Battalion!.... Well minus a Snes Arcade Controller. Modern: Yes but Steel Battalion is better! Nostalgia: Are you going to beat Steel Battalion? Modern: No.... Are you going to beat Star Fox or Star Fox 2. Nostalgia: Probably not and Star Fox 2 feels more complicated. The Legend of Zelda: Link to the Past
    Nostalgia: Wow! I found a bow in a treasure chest! Modern: Yeah after fighting a bunch of soldiers who also have bows. In Skyrim I would've been able to loot their corpses for bows, armor, & other weapons. Then sell everything I don't want to a merchant. Super Mario RPG: Legend Of The Seven Stars
    Nostalgia: I'm going grind in this area for a while. Modern: Oh, you're going to grind in a children's game rather than Soul Farm in Dark Souls? -
    I haven't gotten around to playing the other games yet. Either because they weren't from my childhood. Or because I dislike Side Scrollers.
  18. Sledgstone liked a post in a topic by DeathscytheX in Tomb Raider - Trailer   
    LMAO Sonny and Bajie from Into the Badlands are both in this? I was like "Thats Sonny!" Then Bajie shows up at the end.
  19. DeathscytheX liked a post in a topic by Sledgstone in Guild Wars 2: Path of Fire   
    I just got my skimmer last night before I went to bed. I'm loving this campaign so far. The plot is significantly better than Heart of Thorns. I finally got to hear Rytlock's story about what happened in the mists. Thanks alot Rytlock. I'm glad all players get to see the re-enactment of how Kormir takes god powers all on her own without asking anyone else if they want to take the burden. lol. She power grabbed so fast that she sprinted right to her goal.  I can still basically hear the hero "Wait Kormir!.... I deserve this, not you!"
  20. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
    Ok yeah, the Jackal is pretty awesome, but outside of the PoF maps its not as awesome. It can teleport through the air 3 times as it gets a DD type endurance bar, but it does lose some height so its not as good as the raptor jump. The Sand Portals are what makes it interesting. I've been wondered why there was a mastery point in the Desert Highlands that said it was above when all I could see was sky. Later i found a sand portal when I got as high as I could in that area. It took me through 2 sandy sky roads that ended in portals until I got to a platform way up in the stratosphere with the MP. I'm looking forward to all the hidden areas these portals will take me.
  21. Sledgstone liked a post in a topic by DeathscytheX in Guild Wars 2: Path of Fire   
    I beat the story. It took me about 12 hours. If you tried to hardcore speed run it, I doubt you could do it faster than 9-10. I only got side tracked doing hearts once, other than that I was going from chapter to chapter in between getting mounts. The only time it was gated was getting the Springer mount. You needed to get the canyon jump for the raptor to get to that area. The skimmer was only needed for one part, and the jackal is just extra for story... it seems a good bit of MP are gated behind it's abilities though. Once you get the Springer a wealth of MP become available, and you get one for each part of the story you do. You never really feel impeded by these. Each of the 3 mounts after the Raptor require a renowned heart to do, they offer the unsummonable mount and get you to practice its abilities to complete the heart. If only they'd have a CC heart. I'd say the Raptor is my favorite, its upgraded jump covers a lot of distance as long as you aren't going up hill. The Jackal is pretty neat, but seems situational.
    The story was damn good. Bravo to Anet for the voice acting, and the writing. Canach and Rytlock were epic with their back and forth banter. I had a lot of good laughs. Steve Blum and John DiMaggio were on top of their game. You'd never be able to tell it was Spike and Bender. There was comedy, drama, suspense, surprises, and action. There was a large amount of variety as well. It wasn't a rinse and repeat "beat this enemy, defend this gate, talk to this person". Some of the achievements were pretty shit though. They either required 2 play throughs to do the opposite thing you did before, required a mount you wouldn't have had access too yet, or they were only soloable with a high DPS class. With how long the story was, it would be tedious to grind this. But I'm glad the story was long... and that the final boss wasn't bugged like Mordy.