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    This will be the first one I skip most likely. I'll come back when its Bad Company 3 or they get their shit together with the upgrade system. They're trying to streamline the engine for reuse like COD so they can pump out off year and main year titles with minimal work.... but they took the off year's stuff to do it with. Plus they'll probably do the "shortcut package" for all of these again, so people can buy tokens to unlock a full tree and have every variation of every class and gun instantly. It's truly an EA company now. I have a feeling if I buy it, and get burnt out quick, and with the push back to November, I feel like I'd just drop the game completely when Anthem comes out 3 months later. My current work schedule isn't gaming friendly, and I'll probably have to wait 2 more promotions until it is. I'm lucky if I get to play with anyone twice a week for a few hours. You're right about the attack on GO. Its a complete farce, and people are going to be mashing that switch sides button hard since its so bad. What made Operations so fun in BF1 was the absolute clusterfuck it was at the end. The complete chaos on Monte Grappa where the attackers pour out of the blimp while the defenders fight for their lives to stop the capture of the fort was hilariously fun... and even though it always favored one side pending on if the behemoth was shot down or not, it was still fun and when you pulled it off, it felt great. Imagine if you had to sit there and bleed out instead? I never did play any conquest. I guess I'm just irritated they took my favorite game mode and screwed it up so hard. Maybe games like Overwatch disenchanted me from more realistic shooters. I dunno. I totally didn't feel anything positive when playing the beta.
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    I'll probably start reviewing these based on what I've watched each season. If I watch one later that I just didn't have time for I'll update the corresponding post. I'll also review them before they're completely done because they all wont end at the same time, and if the ending is a catastrophe I'll update my review. These will be spoiler free as well. My Hero Academia Season 3 (Will carry over into Summer 2018) 5/5 So far this season has been the best. Two high octane arcs have completed and they've kept an incredible pace since season 2. As I heard from an analysis video before, MHA shows what a shonen jump series can achieve when it takes proper seasonal breaks rather than pumping out episodes endlessly for weeks. The series stays focused and there are no fillers. I can't say enough with how quality the animation is for its action sequences. Its one of the few left that keeps intricate details with very few short cuts. Black Clover 3/5 This has been going on for a few Funi seasons now. I just caught up and we're in the 40s on ep count. This series had major hype for being the next big thing. Honestly it hasn't really delivered until the current arc. The animation is good, the fights were spotty until this arc, and they cheat you out of a good 3 min of animation by putting up the same pre-opening monologue about the first wizard king killing a demon. I mean 40 episodes later, that little segment needs to go. My main problem with the series is the main character. Hes ultra obnoxious and screams and yells constantly... and its both in the dub and sub (inb4 dub lulz). Asta is like that weirdo that should have been a funny side character that was good in smaller doses. There is plenty of cliche in this series. The lore, the other characters, and just about everything else is what makes this series watchable... just not the protagonist. Tokyo Ghoul:RE 3/5 Like WTF is even happening here? Like I said before, this season is way more enjoyable than the previous ones, but its so disjointed from the end of season 2. They're really butchering the shit out of the manga, and throwing together arcs they think will look good as an anime, but they aren't doing anything to bridge the gaps. With a bit more work, they could have done it with some proper flashbacks. But no, they just expect you to know what is going on from the get go. The action and gore is superb though. Steins;Gate 0 5/5 Feels train. The first series was a mind fuck that was so crazy, it was kinda hard for me to pay attention the whole time. I liked it enough to have an emotional attachment to all the characters. This one just makes sure to gut punch you in the feels non stop about the end of the original series, and the latter half of it at that. I would actually recommend the first to anyone that hasn't seen it, just to watch this series. Full Metal Panic! Invisible Victory 5/5 I could almost dock a point for excessive recap eps, but damn this season keeps you on the edge of your seat. This is the most tense anime I've ever watched just about. I think all of but one or two eps end on a crazy ass cliffhanger so far. Overall, the animation quality is good minus the cringeworthy CG car chase scenes. Those are really REAAAALLY bad. But the story, and the ongoing suspense is incredible. The action has been solid, and damn there is some brutal violence. They really got that head shot blood splatter/mist perfected. Basilisk: The Ouka Ninja Scrolls 2/5 I loved the original Basilisk, It was a well thought out drama tragedy akin to a samurai Romeo + Juliet. The story of this one is pretty weird. It takes place many years after the first. I don't really even understand why anything is happening. The animation style is interesting, and some of the fights are good.... but overall very little makes sense about what is going on and why the conflict is happening. DARLING in the FRANXX 4/5 This anime is weird, touching, dreary, and crazy. While I have really enjoyed it, I could see other people not doing so. The pacing is a bit wonky in the middle, but the character development is really good, I have a feeling I'll have to redo this review when I see the end. They could leave a lot unanswered, even though they had a huge plot twist last week. They have some pretty wild battles the first half, and then there are a few eps devoid of any action at all, and now we're in the midst of some more crazy action. The influence of the Gurren Lagann team can be felt, but don't expect anything as epic and over the top. This series is much more down to earth and serious. On an emotional tone, its actually pretty dark and f'ed up. Dances with Dragons 2/5 This is casual watch, when there is nothing else to do. The world building is incredibly weak. Some of the comedy is good, and the fights are pretty entertaining, but kind of like Ouka Ninja Scrolls, its not really clear whats going on. The motives aren't really explained well. Oddly enough this anime opens with the Universal Studios jingle and logo. Maybe that has something to do with the weak story. HINAMATSURI 4/5 LOL! This series is adorable. Its a slice of life anime that delivers some touching moments, and some great comedy. Its not gut busting funny like Ben-to or My Bride is a Mermaid. But it has it's moments. The dub voice work is pretty fantastic. Since its based on a little girl with super powers and a low ranking yakuza, they can get away with some pretty absurd scenarios. Based off the description, I figured this was going to be an action comedy, but even though it wasn't, I've enjoyed this one very much. Toji No Miko (Katana Maidens) 4/5 I don't know what made me watch this one. I think it was because I was waiting on another series to pop a new ep. Pleasantly surprised that this was actually pretty decent. I was expecting a Bewbs and Blades or a power girl children's anime. It does lean toward the children's side, but its actually got a pretty complex social and political structure to it. The fights are pretty good, but they really cut corners when it comes to character's battle animation. Its almost ingenious how they did it. The whole premise is these girls fight in a some what holographic but powerful state. They have a glow when they do this to cover up the fact that when they fight they are being CGI'ed rather than drawn. But there are a lot of times when their awkward motions and close ups give it away. It can be pretty jarring at times. I don't get why this decision was made because literally everything else is drawn, including the monsters. Either way, pretty solid story dividend into two arcs. Its worth watching. Legend of Galactic Heroes: Die Neue These 4/5 After watching a few comparison videos, this seems to be just a complete update of the original. The story is the same, and even some if not a lot of the scenes are the same verbatim. It's a mostly political drama with some epic space battles here and there. I love political drama when the world building is solid. There are so many characters, its kind hard to keep up with at times, but I'm getting the hang of it. This is definitely not a series you can watch with one eye on your phone, or playing it in the background. You'd probably get lost pretty fast.
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    This is probably the only game I'm hyped about out this years E3. God the game looks beautiful.
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    I think the most important thing is there will be no more one man army'ing it up. I felt way OP in the last few BF games. I was a one man mobile SAM in BF4, and I kept bunkers clear in BF1. Having a 1.7 KD in a BF game is a little insane. The not healing back to 100% means there has to be a medic. Even in BF3 you'd heal to about 70-80% and that last bit to 100% felt like forever to get back without a medic. I also like the ability to move AA around so planes can't dominate by remembering where they are and taking them out immediately. The low ammo count I feel conflicted on. But it should solve the sniping issue somewhat. It definitely means it will be better when you're playing with at least 2 people you know in the squad. Having a medic and support is going to be key otherwise you'll have a squad with no ammo and constantly losing tickets. Fortifications sound nice to guard your back in indoor situations. Hopefully there will be proper notifications when they are destroyed and they aren't ridiculous to destroy. All we need is people bunkering down hard on a flag inside. Of course driving a tank through the wall helps. It's good that full destruction is back. Plus the rocket strikes and other squad abilities have the potential to balance it out.
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    I like what I'm hearing now they just need to deliver (I liked a lot of what I heard about BF1 but it was never really delivered on imo). Honestly happy that it's WWII (yea I know everybody wants modern and what not) and I like they're keeping the War Stories SP around as that was one of the main things I loved about BF1 (though I still haven't beaten the last set yet) and I really like that it's going to be stories we haven't heard and battles we haven't seen (nice little touch). I could honestly care less about soldier customization (honestly I don't see the point. The only games I care about being able to customize my character on are MMO's and some action/rpg games) but it's nice they're finally allowing it more so than before. The whole archetype class and weapon system sounds interesting especially since I'm one of those guys that ends up doing to things no one wants and I actually play my class the way it's meant to be (I have a feeling I'll be leaning heavily toward support or medic depending on what sounds like more fun), I just hope it's implemented well and not just thrown into the game like Behemoths and Elite Classes were in BF1. Grand Operations sounds fun especially since its kinda what we were supposed to get in BF1 but never did and I'm extremely happy that Conquest is going back to what it used to be (about time). Not to sure how I feel about Fortifications. Sounds interesting but only if it's done right, will have to wait on actual gameplay footage of this feature before I fully give my opinion. All in all it sounds like a return to what made BF what it is along with adding new things that will eventually be ripped off them by someone else. Not going to jump on the bandwagon though, I'll wait until it comes out before I buy it instead of pre-ordering it (as I'm sick of getting burned) even if that means no beta access.
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    I just finished this on Netflix and I must say; Bravo Netflix you finally nailed it. I almost stopped after ep 2 just because this anime wasn't what I thought it was going to be, but I kept with it and I'm so glad I did. It's definitely not a genre I usually watch. There is very little action and its mostly drama, but good lord the story is great, the voice acting is phenomenal, the animation is stunning, and the OST is beautiful. Episode 7 was probably my favorite, but 8-11 is a damn feels trip. Holy shit its rough at some points, but the final two episodes serve as a proper finale. I can't recommend this enough. There is some Studio Ghibli level charm with this series. This should have received more promotion from Netflix than it did if any.
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    I haven't played it but you do get one more weapon in the game but I won't say what it is since I don't want to ruin it for DX if he hasn't gotten that far yet (I've seen the entirety of the game played through on Twitch). Gotta say I've never been interested in the GoW series but after seeing people play through it on Twitch I might just have to pick this up eventually, the story is extremely fucking good and the game play looks awesome.
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    Oh yeah, you better get hyped because this season looks like shit is going to ramp up exponentially (yea, since I watch subs I already got to watch the first ep on CR). All I have to say is I'm so fucking glad the wait is over (a friend of mine has read the novels and has been spoiling shit for me for years so I'm finally happy to get to watch it).
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    You must of forgot about it, the 4th season was announced like 6 or 7 months ago. I definitely can't wait, since Funi has the Simuldub that means Crunchy should have the sub streaming rights.
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    They probably should cost more, but they can't. If not enough people are willing to pay $100 for a game, then you cant sell it at that price or you don't have a business. That is where the problem lies. That's why EA is getting out of the liner story gaming business and focusing only on games they can monetize post launch. People can be convinced to pay $100-250 for a game if they get DLC and some art books and statues. Its interesting how that works... but most of the time those types of games need to be established series or have insane hype. I could see myself paying $75 for a base game so long as its not bullshit. That's me though. The higher you go in price, mistakes and bombs are going to hurt more, and cost consumer confidence faster. No one is willing to take that chance yet. The same goes for consoles. They're always going to be limited until people are willing to pay $500. We live in a world where people get triggered over every small thing they perceive as getting taken advantage of over. And that sentiment becomes infectious on Reddit. Sometimes its jusitifed, but when its not, the results are terrible. (I watched my favorite game's expac get ruined over shit like this). The thing I don't want to see is "early access" become the norm. I think that's a bunch of bullshit.
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    I feel like I'm going the be the only one playing devil's advocate but I agree with the EC video, games shouldn't cost $60 anymore (and I wouldn't say they're playing Spin Doctor or that they're to calm, they're taking a rational approach to a subject that get gamers way to fucking angry every time it comes up (and no I don't agree with the inflation argument, I just generally think games should cost more based on what the employees in this industry make and what they have to go through to get said game out (they really need to be paid more but that's another subject for another time))). While I don't look forward to that time when games cost more than this it's a sad fact. Honestly I'm still surprised that they're still $60, I've been expecting a price hike for years. It's inevitable, it will happen once DLC/loot boxes stop paying the bills (and with the recent Battlefront 2 debacle it'll happen sooner than later). While Jim brings up a lot of great points sadly he seems to have no grasp about how things work in the industry. Sadly I'm not going any further with this argument. Honestly I now enough about the industry to agree with the video (I have a degree in this, I've had to take classes that explain the overhead costs a studio has and how much money they actually get compared to the publisher. I literally had to make a business plan for a final in my Game Management class with a budget, you'd be fucking surprised how much a AAA game actually takes to make (and how much having a person with a degree in Business Management would help most developers out)) and I'll leave it at that. Please note I'm not defending the industry for what it does I just agree that games should cost more, it's inevitable with everything else we buy so why shouldn't it hold true here.
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    As much as I liked Extra Credits, Extra Credits has a way of defending or promoting AAA Games in a way that I'm uncertain if they're playing Spin Doctor or are just too calm. I think my main problem with this Extra Credits video is they talk about how inflation hurts the game industry but fail to note that inflation has hurt gamers who live on minimum wage.
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    GW2 HAD horizontal progression. When Heart of Thorns came out it was pretty good IMO. You had to do certain tasks to gain mastery points, and invest those into new abilities. Each category of said ability required more points every tier you leveled it up. It was a pain in some places but overall it was doable solo. GW2's player base on a whole is super casual, HoT required more than just using auto attack to survive encounters. It actually made you use the skill sets they put into the game. It wasn't perfect, but it was refreshing to me. People cried and bitched that they couldn't get everything day one. So when Path of Fire came out, the horizontal progression was a joke, it all revolved around the new mount system, and you basically just had vertical progression for each mount type. On top of that, if you invested the time in HoT, you had enough Hero Points to get your new specializations unlocked day one, because everyone cried about the HP requirement back then, so they lowered it refunding the points for those that did it legit. Within a week I had everything maxed out and my interest in the game died off for the first time in 3 years. It took me a year to get enough mastery points on HoT. There is absolutely no excuse not to have LFG, both consoles have a virtual keyboard built in to type out a description. Raids don't necessarily need the best rewards, they need unique rewards that aren't utter trash and are indeed among the best gear in the game. They should also have extra stats bonuses for the raid and future raids. This is one request I see a lot of on the Destiny Reddit. The problem I had with Destiny 1's first year was the only way to get any decent gear at all was the raid, even the standard legendary gear that dropped in the raid was better. After seeing what they did by Y3, and some of the awesome strikes they made, that had strike specific loot it baffles me why all this was left out of D2. I guess they thought they could get away with slowly readding it as "new" content and got called out on their BS. I was against random rolls at first because I thought getting legendary weapons were going to be as much as a grueling grind as it was in D1, but thats not the case so rolls would actually have been good for D2. Like Strider pointed out, they went from one extreme to the other instead of just dialing it down a little bit. Anthem needs to follow The Division's lead on loot... and by that I don't just mean how it drops, but adding loot for free in patch updates. When I came back to the game there was a shit ton of new exotic weapons, and they had added 3-4 more in 1.8. Loot is why people play these games, and when you have everything, or at least everything worth having, thats when it gets stale. Borderlands is a semi-linear game, but I remember spending hours repeating bosses just to sort through the explosion of loot and pick up new guns.
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    Being a semi-MMO raids are probably going to exist in Anthem but I think BioWare knows how to handle it the right way as opposed to Bungie. They've had 4 years of watching Destiny fail and seeing just how much of a dud Destiny 2 was (especially raid wise). I have a feeling they'll do something similar but restrict just how much it means to the overall progression of your character. What that actually means is a mystery now but BioWare does have one MMO under their belt (TOR) and while it started out very badly they've had years to reflect and adapt to the market through it. Yes I know BioWare Austin is in charge of TOR but the development team has mostly shifted to other projects and you can no doubt most of them shifted to this (I believe the TOR team is only 5-6 members right now and they might not be doing it for much longer if the news that came along with this announcement is to be believed). I'll tell you this much if there is no LFG system in Anthem it will not be received well. Gamers asked for it for 3 years with Destiny and never got it and when D2 had a glimmer of having such a system we can Guided Games which is an atrocity. It's not that hard to program a system into a game to match people together to play, fuck Crucible does it so I can't understand why D1 or D2 never had it (outside of the devs developing it that way). Fuck WoW and FFXIV even have the ability to allow people on different servers to form raid groups and do content so I can't see why games similar to it can't get it done. Sadly no MMO or semi-MMO has horizontal scaling, it's always vertical (GW2 might be the exception, I lost interest fast in the game and haven't really progressed past where I last was). Without something to work towards nobody will play the game. It's a problem every MMO type game runs into and while it sucks it's just something to get used to. My mentality towards this will always be the same having been a hardcore raider in WoW for a year (before I got burned out), it's part of the package. I don't raid in FFXIV, no real interest as it has other ways to get gear equivalent to raid gear. Is it grindy as fuck? Yes (it takes roughly 6-9 weeks to grind the currency needed to buy the gear, which with the way FFXIV patches its roughly 3 months through a content patch cycle but that gear lasts for 6 months by upgrading it (which is usually when the new raid tier and gear comes out)) but it's something to work towards. Horizontal progression/scaling would stagnate a game for me and, much like you Sledge, I'm the definition of a casual player. I spent the last 5 months getting my character to item level 339 (current max is 340 with raid gear and weapons) and on Tuesday I need to start all over again grind to the next current ilvl cap (it sucks but hey I get new story content and something to work toward again, the last month has been boring with nothing to really do besides gear my Samurai). Sadly not every MMO has a similar line of progression and semi-MMOs probably never will. Catering to much too one side always pisses the other side off and no one is really happy. We've seen it with Destiny 1, we're currently seeing it with Destiny 2, The Division suffered from it in the beginning, and Blizzard learned the hard way with WoW years ago (the game is finally turning into something I could see myself getting back into but I can't afford another MMO subscription). No company has found the perfect balance yet. The other problem with raid content is that it will always be a time sink. When you first get into a raid it'll take more then 30 minutes to beat due to learning mechanics and gear. Once mechanics are learned and party gear gets better this becomes faster but you have to remember raids are designed to be hard, making them too fast and easy will just make the content boring. The best gear is always locked behind this content because it's your reward for successfully beating the content. Yea, it sucks for people like you and me but that's just how games like this work. I feel D2 dropped the ball there by making gear just cosmetic with little to no meaning for stats (yea they are there but honestly I don't give two shits as its effect on gameplay are minor at best (except for recovery)). I feel the whole raid is cheapened by that and it's no wonder why so many people were disappointed with the rewards considering a Crucible rewarded hand cannon is better then 90% of the weapons you get from the raid (which is supposed to be the hardest content with the best rewards). Meh, my opinions on Anthem still stand no matter how much info comes out (until I see new gameplay footage highlighting the major features of this game I will reserve my judgement but I'm not allowing another D1 disappointment by pre-ordering). I'm done getting hyped for these big, blockbuster games which always result in disappointment and I'm done pre-ordering unless I know exactly what I'm getting. The only game I'm hyped for is Ace Combat 7 (which I will pre-order) because I know exactly what I'm getting, a mechanically sound air combat simulator that will be fun regardless if the story sucks or not (as long as they don't bring mechanics from Assault Horizon over).
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    Mayhem needs to be a permanent Crucible mode, I fucking adored it during the Dawning. It's the most fun I've had in D2 since playing through the vanilla story (I say vanilla because of Curse being out now). It's just absolute carnage and I fucking love it. They made plenty of money with their micro-transactions, just not enough to try and take the high road (I know plenty of people who sunk hundreds of dollars into Eververse just to get specific things, hell I threw in $10 just because I wanted a chance to get the whole Dawning armor set (which I only got the boots)). The only redeeming thing about Eververse is it's all cosmetic shit, at least they didn't lock powerful weapons or armor behind it like Battlefront did it's just sad that none of it was really desirable. Honestly all this is going to do is make companies rethink their micro-transaction system to try and find other ways they can cheat people out of their money, not entirely kill the system (which will never go away because of mobile gaming). If Bungie would of looked at Blizzard's model with Overwatch or hell even GW2's model I think this issue wouldn't of been so catastrophic for them (hell you can even look FFXIV's model, it's all cosmetic shit from outfits to mounts). Sadly they placed to much fucking faith in this system being accepted that it affected the development of the game. This is why publishers are the fucking bane of game development, they force this shit on developers and it ends up hurting a games development to this point (not that I had any real faith in D2 before it launched due to D1's failure in my eyes).
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    The problem with D2's transactions is that its full of shit no one even wants. I bet they aren't making hardly any money off of it and decided to save face today by outlining how they are going to put stuff in the game to play for. My clan is pretty much dead and I only play on resets until i get to max. As limited as the first expac was, the best part of it was crafting the 11 weapons. They should have focused more on this type of content, because it gave a reason to do strikes, crucible, and public events. At least 6v6 is coming back like I figured it would. 4v4 is horseshit and so is the overbalance of PvP. Everyone uses the same 3-4 weapons because tbh they are the only good weapons across both modes. When they had Mayhem up for the Dawning it was actually really fun since you got your super 10-15 times a match. I'm actually glad this happened though, hopefully other developers take notice, especially EA with Anthem. More so after the Battlefront II fiasco.
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    I'm pretty sure Disney will provide R rated films under the 20th Century Fox banner. Yeah a lot of people will know Disney owns it, but there won't be riots in the street because they make R rated movies. People on the whole really aren't that informed, and its a safe bet a lot of people wont know, and those that do probably wont care. Disney's theme parks even have whole areas themed for adults like Downtown Disney or whatever they are calling it these days. Catering to a more adult crowd is not really new for them. Its probably one of the reasons they acquired the film studio. You don't monopolize the market just to not make R movies. There probably wont be as many, sure... but there aren't many R rated flicks to begin with because as Strider said, you can get away with a lot under the PG-13 banner. The only difference between PG-13 and R is nudity and saying fuck more than once. I imagine Star Wars and Marvel get moved to 20th Century either way. Disney can subtlety throw their branding all over the place in every 20th Century. Or they can pretend not to associate with it, while raking in the millions the product make. Kinda like buying a Dodge, Jeep, or Chrysler thinking you're going American, while in reality the Italian company Fiat gets the money.
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    Those eyes X.X I hate to be the guy jumping on the hate train again but based on this trailer the movie is going to be horrible (and believe me I hate to say that, I've been waiting for some sort of adaptation for Gunm for years (besides the Anime OVA which wasn't all that bad, not great but not bad) but this is cringe worthy). Plus that body *shudder* it's just horrible. At least the Major's in GitS was more believable than this. When I watched this earlier I had to force back my gag reflex, that's just how disgustingly horrible I find this.
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    Every time I see Bonesaw I can't help but think of this song.
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    How about some more torture? Finally some gameplay by someone that's not complete ass like anyone from IGN.
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    This sounds like a huge trainwreck.....
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    Recovery of an MMO Junkie (and yes the original title is literally the translation, that's what its called in Japan) is a pure gem, I watched it as it aired and instantly fell in love with it. Probably my favorite show for that season (I still haven't watched Ancient Magus's Bride or Black Clover yet (which started during that season)). It's was nice to finally have an MMO related anime title that didin't deal with being stuck in a game and focused more on the players and what went in their actual lives. Not only that Morioka is such an adorable character it's hard not to love her (plus I admire her commitment to quiting her job just to play video games, something I wish I could do (damn debt and not ever having any money >.<)). I'm with DX, definitely worth a watch if you're looking for a lighthearted show with good comedy and a good story.
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    Still can't take Aquaman seriously
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    http://www.comingsoon.net/movies/news/956081-legendary-set-to-produce-live-action-gundam-film Awww yeaahhh... you know its gonna be trash, but if Michael Bay doesn't direct it, there might be a chance!!! You know which one is gonna get adapted tho!!!
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    I bet Lauren Cohan got a taste of that sweet big screen payday and decided screw TWD since they aren't paying her as much as Lincoln anyways.
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    Worst campaign in COD history... "imagine yourself in a frozen forest"... remember that when you're playing.
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    If they would have made a base model that only had the original games and 2 updated joysticks. I would have been sold. Even at $100 I would have bought it because I could share it with my parents. They use to play tanks and asteroids. After Super Mario Bros. 3, it got too complicated for them. With wireless joysticks they could play from their recliners. Seeing as this is a gofundme type deal, big developers aren't going to be porting Battlefield and COD to this. The market has become a stagnate system of Sony and MS delivering the big games and Nintendo doing its own thing with a strong first party IP. If you didn't get in the game after PS2/Xbox, you probably never will, thats when gaming became such a massive media market. Only Google could probably enter the fray with their own system. Or Amazon, but they haven't even made their first big IP yet from their gaming studio... I could see them tying in a prime membership with its online service which would bring people to it.
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    I hope this plays in your head while you contemplate hitting that buy button.
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    Good news! Venom doesn't look like some cosplayer. Still looks rated PG-13.
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    Season two was just put up on Netflix for those not caught up. This seasons seems to have the biggest budget yet! Oh and The Widow...
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    I doubt Activision or Ubisoft is the answer. But sadly that's almost all there is. COD: Star Wars here we come.
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    I beat this tonight. It was enjoyable but felt a bit annoying at parts with David's constant assholeness whenever he was around. My favorite part was the helicopter. After I got past it I chose a dialogue option that made Javier look the the helicopter and say "Fuck that. Fuck this. Fuck you helicopter!" I haven't laughed so hard in a good while. I hate that QTE bullshit. I didn't die the entire game until literally the last 10 minutes when I'm on a vehicle and have to hit the square button repeatedly to kill some zombies. Hit the button 3 times, kill three walkers, do it again on this side... and I die horribly. WTF. When I replayed the scene again the camera moved a bit different the second time through and there was a fourth square button press QTE that was only half on my screen way high and was only visible for a half second before it was completely off screen. That was a setup to make me die on purpose.
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    Pretty much everything I thought was going to happen with this game. It's sad really because there's the makings of a great game with D2 but sadly it's locked behind greed and incompetence. Plus, this is not the same studio that created Halo. The majority of that Bungie is gone now what with most of them walking away from the company due to creative differences or other shady shit we weren't able to see. This is why I still think the last great game Bungie created was Halo: Reach (while not the most popular Halo title from the Bungie days it's my favorite of the Halo titles with ODST bringing in a very close second). In retrospect maybe Bungie should have swallowed their pride and ego and stuck with Microsoft, fuck the Halo games may have been better if they had (I hear 5 is great but 4 was a huge letdown for me (almost Halo 2 level of letdown), I still don't think 343 Studios is a good replacement for Bungie (even if most of the Halo guys from Bungie stuck behind to help form the studio). Sadly Sledge what developer doesn't prefer micro-transactions? It's the one, sure fire way they'll make back the development costs and pad their greedy little wallets.
  45. 1 like
    I guess bungie prefers microtransactions over making new content.
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    I still own my PS3, Xbox 360, & Steam Machine. Games With Gold & PlayStation Plus still give out games for their last gen consoles. So I'm still going to spend $120 a year on console gaming. Someday I may or may not become an actual PC Gamer. Because I like my old hardware too much to upgrade as soon as possible. And I might still buy DLC as those don't turn into limited time offers like Micro Transactions.
  48. 1 like
    There would be no point really. The purpose of the kingdoms is because you can only travel so far with the power moons you gained from the last one to track down Bowser, so you keep going from kingdom to kingdom to gather more moons to go further. With how the industry is going, Nintendo might be the only company that will still make single player adventure games that don't have DLC.
  49. 1 like
    I saw this movie today & liked it. .... Which makes me feels bad because I'm gullible & never saw the original.
  50. 1 like
    See I don't honestly care about weapons so they can stay on the token system (I have the weapons I'm most comfortable with right now. I main Scathelock (change it out for the DO hand cannon when I feel like it), Hardlight, and currently a random heavy I got from the gunsmith), what I want is the ability to buy the armor sets without needing to try my fucking luck (I'm fine with the exotic system so they can leave that in place, though I'd appreciate Bungie not giving me Lucky Pants every fucking time I get an exotic hunter armor piece). Since armor has nothing to do with the game anymore outside of giving you a choice between the three main stats I don't see a problem with selling it outright. Hell they can sell in at 10 armor and force us to infuse, I'm okay with that. Armor is nothing more then fashion now so the fucking retarded lock behind rep tokens is stupid. Want to keep them behind tokens? Fine, give me a set amount of tokens I need to use as currency and I'll go grind them (I, hate me all you want, actually enjoy 4v4 Crucible. I thought it'd be horrible but I've been enjoying the hell out of it (besides grinding out Call to Arms which thankfully is no longer a 8-9 game grind anymore). Don't get me wrong I'd love 6v6 again (come on make Iron Banana 6v6)). All Strider wants is for his Hunter to not looking like a fucking hobo. Meh, most of the Destiny streamers I watch (which are all hardcore) don't really care about gear diversity. Sure they'd like raid specific perks since the armor isn't exactly easy to come by if you don't have a raid team but they honestly don't care about that. They're bitching more about the fact that there is nothing for them to do. It was a lot harder to get things in D1, as we all know so well. Getting gear was a bitch if you didn't have the god of rng luck on your side and exotics were damn near impossible to get your hands on. This is the stuff they miss, the stuff they want. Like I said most hardcore players have everything in the game they want, be it all weapons or armor. There's nothing to work towards anymore. Sure a lot of these hardcore players had everything in D1 but not on every character. Teawrex, with the exception of a few pieces of class specific armor, has every weapon in the game with the exception of two rare drop raid weapons and all the armor pieces he wants (on all three classes). This is barely a month after launch and the guy has everything (again what he wants). I know of no one who had that a month after the D1 launch or even after any of the DLC launches. This goes to show just how casual the game is now (not a bad thing believe me, I'm just voicing things from their perspective having been a hardcore WoW player for 6 years). Most hardcore Destiny players feel they got kicked in the nuts and left on the ground suffering. Don't get me wrong most still love the game but most hate the fact that they now have to twiddle their thumbs until these weekly and monthly events happen (Faction Rally and Iron Banana (Banner)) to tie them over until Curse of Osiris launches. It's a double edged sword for Bungie that they still haven't learned to balance yet (they fucked up majorly with D1 and while they haven't fucked up with D2 they're off to somewhat a bad start with the community that kept D1 alive for so long). Shit I didn't even visit Xur this week since I knew he was selling shit (I'll get the Risk Runner on my Warlock when she gets that far). I'd rather keep my shards for infusion since my luck with legendary and exotic drops suck. They do need to work on his offerings though because they're not all that special (though I was happy he was selling Merciless and Wardcliff the last two weeks).