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    This will be the first one I skip most likely. I'll come back when its Bad Company 3 or they get their shit together with the upgrade system. They're trying to streamline the engine for reuse like COD so they can pump out off year and main year titles with minimal work.... but they took the off year's stuff to do it with. Plus they'll probably do the "shortcut package" for all of these again, so people can buy tokens to unlock a full tree and have every variation of every class and gun instantly. It's truly an EA company now. I have a feeling if I buy it, and get burnt out quick, and with the push back to November, I feel like I'd just drop the game completely when Anthem comes out 3 months later. My current work schedule isn't gaming friendly, and I'll probably have to wait 2 more promotions until it is. I'm lucky if I get to play with anyone twice a week for a few hours. You're right about the attack on GO. Its a complete farce, and people are going to be mashing that switch sides button hard since its so bad. What made Operations so fun in BF1 was the absolute clusterfuck it was at the end. The complete chaos on Monte Grappa where the attackers pour out of the blimp while the defenders fight for their lives to stop the capture of the fort was hilariously fun... and even though it always favored one side pending on if the behemoth was shot down or not, it was still fun and when you pulled it off, it felt great. Imagine if you had to sit there and bleed out instead? I never did play any conquest. I guess I'm just irritated they took my favorite game mode and screwed it up so hard. Maybe games like Overwatch disenchanted me from more realistic shooters. I dunno. I totally didn't feel anything positive when playing the beta.
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    I'll probably start reviewing these based on what I've watched each season. If I watch one later that I just didn't have time for I'll update the corresponding post. I'll also review them before they're completely done because they all wont end at the same time, and if the ending is a catastrophe I'll update my review. These will be spoiler free as well. My Hero Academia Season 3 (Will carry over into Summer 2018) 5/5 So far this season has been the best. Two high octane arcs have completed and they've kept an incredible pace since season 2. As I heard from an analysis video before, MHA shows what a shonen jump series can achieve when it takes proper seasonal breaks rather than pumping out episodes endlessly for weeks. The series stays focused and there are no fillers. I can't say enough with how quality the animation is for its action sequences. Its one of the few left that keeps intricate details with very few short cuts. Black Clover 3/5 This has been going on for a few Funi seasons now. I just caught up and we're in the 40s on ep count. This series had major hype for being the next big thing. Honestly it hasn't really delivered until the current arc. The animation is good, the fights were spotty until this arc, and they cheat you out of a good 3 min of animation by putting up the same pre-opening monologue about the first wizard king killing a demon. I mean 40 episodes later, that little segment needs to go. My main problem with the series is the main character. Hes ultra obnoxious and screams and yells constantly... and its both in the dub and sub (inb4 dub lulz). Asta is like that weirdo that should have been a funny side character that was good in smaller doses. There is plenty of cliche in this series. The lore, the other characters, and just about everything else is what makes this series watchable... just not the protagonist. Tokyo Ghoul:RE 3/5 Like WTF is even happening here? Like I said before, this season is way more enjoyable than the previous ones, but its so disjointed from the end of season 2. They're really butchering the shit out of the manga, and throwing together arcs they think will look good as an anime, but they aren't doing anything to bridge the gaps. With a bit more work, they could have done it with some proper flashbacks. But no, they just expect you to know what is going on from the get go. The action and gore is superb though. Steins;Gate 0 5/5 Feels train. The first series was a mind fuck that was so crazy, it was kinda hard for me to pay attention the whole time. I liked it enough to have an emotional attachment to all the characters. This one just makes sure to gut punch you in the feels non stop about the end of the original series, and the latter half of it at that. I would actually recommend the first to anyone that hasn't seen it, just to watch this series. Full Metal Panic! Invisible Victory 5/5 I could almost dock a point for excessive recap eps, but damn this season keeps you on the edge of your seat. This is the most tense anime I've ever watched just about. I think all of but one or two eps end on a crazy ass cliffhanger so far. Overall, the animation quality is good minus the cringeworthy CG car chase scenes. Those are really REAAAALLY bad. But the story, and the ongoing suspense is incredible. The action has been solid, and damn there is some brutal violence. They really got that head shot blood splatter/mist perfected. Basilisk: The Ouka Ninja Scrolls 2/5 I loved the original Basilisk, It was a well thought out drama tragedy akin to a samurai Romeo + Juliet. The story of this one is pretty weird. It takes place many years after the first. I don't really even understand why anything is happening. The animation style is interesting, and some of the fights are good.... but overall very little makes sense about what is going on and why the conflict is happening. DARLING in the FRANXX 4/5 This anime is weird, touching, dreary, and crazy. While I have really enjoyed it, I could see other people not doing so. The pacing is a bit wonky in the middle, but the character development is really good, I have a feeling I'll have to redo this review when I see the end. They could leave a lot unanswered, even though they had a huge plot twist last week. They have some pretty wild battles the first half, and then there are a few eps devoid of any action at all, and now we're in the midst of some more crazy action. The influence of the Gurren Lagann team can be felt, but don't expect anything as epic and over the top. This series is much more down to earth and serious. On an emotional tone, its actually pretty dark and f'ed up. Dances with Dragons 2/5 This is casual watch, when there is nothing else to do. The world building is incredibly weak. Some of the comedy is good, and the fights are pretty entertaining, but kind of like Ouka Ninja Scrolls, its not really clear whats going on. The motives aren't really explained well. Oddly enough this anime opens with the Universal Studios jingle and logo. Maybe that has something to do with the weak story. HINAMATSURI 4/5 LOL! This series is adorable. Its a slice of life anime that delivers some touching moments, and some great comedy. Its not gut busting funny like Ben-to or My Bride is a Mermaid. But it has it's moments. The dub voice work is pretty fantastic. Since its based on a little girl with super powers and a low ranking yakuza, they can get away with some pretty absurd scenarios. Based off the description, I figured this was going to be an action comedy, but even though it wasn't, I've enjoyed this one very much. Toji No Miko (Katana Maidens) 4/5 I don't know what made me watch this one. I think it was because I was waiting on another series to pop a new ep. Pleasantly surprised that this was actually pretty decent. I was expecting a Bewbs and Blades or a power girl children's anime. It does lean toward the children's side, but its actually got a pretty complex social and political structure to it. The fights are pretty good, but they really cut corners when it comes to character's battle animation. Its almost ingenious how they did it. The whole premise is these girls fight in a some what holographic but powerful state. They have a glow when they do this to cover up the fact that when they fight they are being CGI'ed rather than drawn. But there are a lot of times when their awkward motions and close ups give it away. It can be pretty jarring at times. I don't get why this decision was made because literally everything else is drawn, including the monsters. Either way, pretty solid story dividend into two arcs. Its worth watching. Legend of Galactic Heroes: Die Neue These 4/5 After watching a few comparison videos, this seems to be just a complete update of the original. The story is the same, and even some if not a lot of the scenes are the same verbatim. It's a mostly political drama with some epic space battles here and there. I love political drama when the world building is solid. There are so many characters, its kind hard to keep up with at times, but I'm getting the hang of it. This is definitely not a series you can watch with one eye on your phone, or playing it in the background. You'd probably get lost pretty fast.
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    So I finished watching the first season of My Hero Academia tonight and you were right DX I absolutely love the show. I think most of that has to do with my absolute adoration for All Might but I could be wrong (but I'm sure I'm not, you can't hate the man he's just fucking perfect). Gotta say for a shounen series it certainly has a lot going for it. Great humor, awesome character development and characters , a good story (I only say good for now as it's only S1 that I've finished, I hear it gets a lot better), and a pretty kick ass soundtrack. Not going to say I don't have any problems with the show (it suffers from some of the things I hate about shounen series) but those are greatly overshadowed by everything I said before. I'm honestly looking forward to starting S2 tomorrow (thank god I'm on vacation) and hopefully starting S3 before I go back to work (if I don't get lost in the myriad of other things I have to do this week).
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    This is probably the only game I'm hyped about out this years E3. God the game looks beautiful.
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    After four days of playing I finally beat Detroit: Become Human or should I say finished my first play through and boy was it a pleasure. It's been a very long time since I've played a game with such an amazing story behind it and it's been even longer since I've felt such emotion while playing. This is my game of the year and nothing will come close to over taking it. A little early to be saying this? Probably but the chances another game as rich in story, character development, and emotional attachment coming out this year is slim to none. Games like these are what influenced my decision to get my degree (even if I'm not using it or working in the industry) and it's games like this that I've always wanted to create. True, the story has problems (and an extremely slow start after the first mission (the demo mission if you haven't played it)) and borrows heavily from real life events (civil rights movement is the big parallel with Markus coming off as the android MLK (depending on what choices you make)) and covers some pretty heavy subjects (domestic abuse, drug use, what does it mean to really be alive, etc) but they are few and far between and do little to detract from the narrative being told (in fact I think it gives the story more character). This game also does an extremely good job of making you feel the consequences of the choices you make and drives those points home later on down the line (every choice you make effects how the story ends, even the most mundane). All three main characters are interesting in their own ways and it was a joy seeing them all evolve throughout the course of the story and while I admit some of them were bland (Connor coming to mind, his character arch is the most interesting but his character is rather bland until about half way through the game) that hardly detracts from the story. If I had to choose I'd say Kara's story was my favorite for pure emotional reasons and Connor's being the most enjoyable (mostly due to the Detective he works with). Don't get me wrong Markus's story is good and the beginning of it really makes you feel for him but overall it doesn't outshine the other two. Plus the actor's they got to play these characters did an extremely amazing job bringing these characters to life so much so that I became emotionally attached to each one of them (this goes for secondary characters as well, I had to make some real hard choices at the end of the game and it was heartbreaking to do so). While I'm not one to gush about graphics I must say this game is beyond beautiful and the motion capture and animation are top notch (not to mention the starting screen is probably the most unique one to date). It's obvious this is a game and everything is CG but sometimes you forget given how well they nailed the likeness of the actors/actresses they used (almost all the main characters and certain side characters share their likeness with the actor/actress that portrayed them). I also have to say the soundtrack is rather amazing (now to rip it off my PS4 for my listening pleasure). All in all this game was an emotional ride and probably the best $70 I've spent on a game in years. I can't recommend it enough but I warn you this game is not for everyone. There is very little action (and what little there is completely consists of quick time events) and it's completely character driven, think of it as a CYOA movie that takes some input from the audience. Plus if you've never played a Quantic Dream game (Indigo Prophecy, Heavy Rain, Beyond: Two Souls) then you probably won't really enjoy it. However if this sounds like something you'd like I highly recommend it. As I said it's been a really long time since I've enjoyed a game this much and I can't wait to play it again this weekend to try out the paths I didn't take (and to get all the trophies, this will probably be the only game I 100%) and see the other endings (I got what could be considered the best ending).
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    I think the most important thing is there will be no more one man army'ing it up. I felt way OP in the last few BF games. I was a one man mobile SAM in BF4, and I kept bunkers clear in BF1. Having a 1.7 KD in a BF game is a little insane. The not healing back to 100% means there has to be a medic. Even in BF3 you'd heal to about 70-80% and that last bit to 100% felt like forever to get back without a medic. I also like the ability to move AA around so planes can't dominate by remembering where they are and taking them out immediately. The low ammo count I feel conflicted on. But it should solve the sniping issue somewhat. It definitely means it will be better when you're playing with at least 2 people you know in the squad. Having a medic and support is going to be key otherwise you'll have a squad with no ammo and constantly losing tickets. Fortifications sound nice to guard your back in indoor situations. Hopefully there will be proper notifications when they are destroyed and they aren't ridiculous to destroy. All we need is people bunkering down hard on a flag inside. Of course driving a tank through the wall helps. It's good that full destruction is back. Plus the rocket strikes and other squad abilities have the potential to balance it out.
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    I like what I'm hearing now they just need to deliver (I liked a lot of what I heard about BF1 but it was never really delivered on imo). Honestly happy that it's WWII (yea I know everybody wants modern and what not) and I like they're keeping the War Stories SP around as that was one of the main things I loved about BF1 (though I still haven't beaten the last set yet) and I really like that it's going to be stories we haven't heard and battles we haven't seen (nice little touch). I could honestly care less about soldier customization (honestly I don't see the point. The only games I care about being able to customize my character on are MMO's and some action/rpg games) but it's nice they're finally allowing it more so than before. The whole archetype class and weapon system sounds interesting especially since I'm one of those guys that ends up doing to things no one wants and I actually play my class the way it's meant to be (I have a feeling I'll be leaning heavily toward support or medic depending on what sounds like more fun), I just hope it's implemented well and not just thrown into the game like Behemoths and Elite Classes were in BF1. Grand Operations sounds fun especially since its kinda what we were supposed to get in BF1 but never did and I'm extremely happy that Conquest is going back to what it used to be (about time). Not to sure how I feel about Fortifications. Sounds interesting but only if it's done right, will have to wait on actual gameplay footage of this feature before I fully give my opinion. All in all it sounds like a return to what made BF what it is along with adding new things that will eventually be ripped off them by someone else. Not going to jump on the bandwagon though, I'll wait until it comes out before I buy it instead of pre-ordering it (as I'm sick of getting burned) even if that means no beta access.
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    I just finished this on Netflix and I must say; Bravo Netflix you finally nailed it. I almost stopped after ep 2 just because this anime wasn't what I thought it was going to be, but I kept with it and I'm so glad I did. It's definitely not a genre I usually watch. There is very little action and its mostly drama, but good lord the story is great, the voice acting is phenomenal, the animation is stunning, and the OST is beautiful. Episode 7 was probably my favorite, but 8-11 is a damn feels trip. Holy shit its rough at some points, but the final two episodes serve as a proper finale. I can't recommend this enough. There is some Studio Ghibli level charm with this series. This should have received more promotion from Netflix than it did if any.
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    I'm going to preface this by saying I'm normally not a fan of Super Robot mech shows (more of a Real Robot guy myself (Gundam/Macross)) and never really have been (there are exceptions but they are few) so that will tell you just how much I adored this show. It took me 11 years to finally sit down and watch it (and it's spent many years on my Netflix to watch list (I watched in on CR though) but I finished Gurren Lagann tonight and I have to say I absolutely fucking adored it. I don't understand why it took me so long to finally watch it but god am I glad I finally did. I haven't been this pumped after watching a show since I finished Kill la Kill (funny considering Trigger is also responsible making that gem). I'll admit it was a little rough in the beginning and if it wasn't for Kamina I would of dropped it but man am I glad I stuck through it, it only kept getting better. I'll admit, my taste for shows like this has dwindled over the years and I'm not really into the over the top, ridiculous shit anymore but god this just scratched an itch I didn't even know I had. Sure, I have my issues with the show (some pretty poor character development in some of the secondary characters, story is a little hard to follow after a certain point, some of the mech based science bugs me, and the whole Spiral Energy thing is ridiculous) but god damn do they seem insignificant when put up against an awesome soundtrack, awesome visuals (a little jenky considering how old it is), and a downright stellar main cast. If it wasn't for my absolute love for Zeta Gundam this might have taken the place as my all time favorite mech anime (you all know me well enough to know how high of praise this is). I can't wait to watch the movies this weekend (yea they're recaps but apparently the second movie makes the final fight even more epic then it already was) and I'm sad to think there is no more of this wonderful show to watch (manly tears were shed at this realization).
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    I haven't played it but you do get one more weapon in the game but I won't say what it is since I don't want to ruin it for DX if he hasn't gotten that far yet (I've seen the entirety of the game played through on Twitch). Gotta say I've never been interested in the GoW series but after seeing people play through it on Twitch I might just have to pick this up eventually, the story is extremely fucking good and the game play looks awesome.
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    Oh yeah, you better get hyped because this season looks like shit is going to ramp up exponentially (yea, since I watch subs I already got to watch the first ep on CR). All I have to say is I'm so fucking glad the wait is over (a friend of mine has read the novels and has been spoiling shit for me for years so I'm finally happy to get to watch it).
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    You must of forgot about it, the 4th season was announced like 6 or 7 months ago. I definitely can't wait, since Funi has the Simuldub that means Crunchy should have the sub streaming rights.
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    Finally got around to seeing Thor: Ragnarok (just finished in fact). Gotta say it was a really good movie, really enjoyed where they went with it and thought it was a downright blast. Good amount of comedy (I thought it was a nice direction considering what we'll be getting in a little over a month), nice action sequences, and seeing Thor get the snot kicked out of him by Hulk was pretty damn funny. Was also nice to see Thor actually use his damn powers for once (the bridge fight was pretty fucking epic). If I didn't love the first Guardians as much as I do I'd say this would probably be my favorite Marvel movie (considering how much I hated the first two Thor movies that's pretty high praise from me).
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    They probably should cost more, but they can't. If not enough people are willing to pay $100 for a game, then you cant sell it at that price or you don't have a business. That is where the problem lies. That's why EA is getting out of the liner story gaming business and focusing only on games they can monetize post launch. People can be convinced to pay $100-250 for a game if they get DLC and some art books and statues. Its interesting how that works... but most of the time those types of games need to be established series or have insane hype. I could see myself paying $75 for a base game so long as its not bullshit. That's me though. The higher you go in price, mistakes and bombs are going to hurt more, and cost consumer confidence faster. No one is willing to take that chance yet. The same goes for consoles. They're always going to be limited until people are willing to pay $500. We live in a world where people get triggered over every small thing they perceive as getting taken advantage of over. And that sentiment becomes infectious on Reddit. Sometimes its jusitifed, but when its not, the results are terrible. (I watched my favorite game's expac get ruined over shit like this). The thing I don't want to see is "early access" become the norm. I think that's a bunch of bullshit.
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    I feel like I'm going the be the only one playing devil's advocate but I agree with the EC video, games shouldn't cost $60 anymore (and I wouldn't say they're playing Spin Doctor or that they're to calm, they're taking a rational approach to a subject that get gamers way to fucking angry every time it comes up (and no I don't agree with the inflation argument, I just generally think games should cost more based on what the employees in this industry make and what they have to go through to get said game out (they really need to be paid more but that's another subject for another time))). While I don't look forward to that time when games cost more than this it's a sad fact. Honestly I'm still surprised that they're still $60, I've been expecting a price hike for years. It's inevitable, it will happen once DLC/loot boxes stop paying the bills (and with the recent Battlefront 2 debacle it'll happen sooner than later). While Jim brings up a lot of great points sadly he seems to have no grasp about how things work in the industry. Sadly I'm not going any further with this argument. Honestly I now enough about the industry to agree with the video (I have a degree in this, I've had to take classes that explain the overhead costs a studio has and how much money they actually get compared to the publisher. I literally had to make a business plan for a final in my Game Management class with a budget, you'd be fucking surprised how much a AAA game actually takes to make (and how much having a person with a degree in Business Management would help most developers out)) and I'll leave it at that. Please note I'm not defending the industry for what it does I just agree that games should cost more, it's inevitable with everything else we buy so why shouldn't it hold true here.
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    As much as I liked Extra Credits, Extra Credits has a way of defending or promoting AAA Games in a way that I'm uncertain if they're playing Spin Doctor or are just too calm. I think my main problem with this Extra Credits video is they talk about how inflation hurts the game industry but fail to note that inflation has hurt gamers who live on minimum wage.
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    GW2 HAD horizontal progression. When Heart of Thorns came out it was pretty good IMO. You had to do certain tasks to gain mastery points, and invest those into new abilities. Each category of said ability required more points every tier you leveled it up. It was a pain in some places but overall it was doable solo. GW2's player base on a whole is super casual, HoT required more than just using auto attack to survive encounters. It actually made you use the skill sets they put into the game. It wasn't perfect, but it was refreshing to me. People cried and bitched that they couldn't get everything day one. So when Path of Fire came out, the horizontal progression was a joke, it all revolved around the new mount system, and you basically just had vertical progression for each mount type. On top of that, if you invested the time in HoT, you had enough Hero Points to get your new specializations unlocked day one, because everyone cried about the HP requirement back then, so they lowered it refunding the points for those that did it legit. Within a week I had everything maxed out and my interest in the game died off for the first time in 3 years. It took me a year to get enough mastery points on HoT. There is absolutely no excuse not to have LFG, both consoles have a virtual keyboard built in to type out a description. Raids don't necessarily need the best rewards, they need unique rewards that aren't utter trash and are indeed among the best gear in the game. They should also have extra stats bonuses for the raid and future raids. This is one request I see a lot of on the Destiny Reddit. The problem I had with Destiny 1's first year was the only way to get any decent gear at all was the raid, even the standard legendary gear that dropped in the raid was better. After seeing what they did by Y3, and some of the awesome strikes they made, that had strike specific loot it baffles me why all this was left out of D2. I guess they thought they could get away with slowly readding it as "new" content and got called out on their BS. I was against random rolls at first because I thought getting legendary weapons were going to be as much as a grueling grind as it was in D1, but thats not the case so rolls would actually have been good for D2. Like Strider pointed out, they went from one extreme to the other instead of just dialing it down a little bit. Anthem needs to follow The Division's lead on loot... and by that I don't just mean how it drops, but adding loot for free in patch updates. When I came back to the game there was a shit ton of new exotic weapons, and they had added 3-4 more in 1.8. Loot is why people play these games, and when you have everything, or at least everything worth having, thats when it gets stale. Borderlands is a semi-linear game, but I remember spending hours repeating bosses just to sort through the explosion of loot and pick up new guns.
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    Being a semi-MMO raids are probably going to exist in Anthem but I think BioWare knows how to handle it the right way as opposed to Bungie. They've had 4 years of watching Destiny fail and seeing just how much of a dud Destiny 2 was (especially raid wise). I have a feeling they'll do something similar but restrict just how much it means to the overall progression of your character. What that actually means is a mystery now but BioWare does have one MMO under their belt (TOR) and while it started out very badly they've had years to reflect and adapt to the market through it. Yes I know BioWare Austin is in charge of TOR but the development team has mostly shifted to other projects and you can no doubt most of them shifted to this (I believe the TOR team is only 5-6 members right now and they might not be doing it for much longer if the news that came along with this announcement is to be believed). I'll tell you this much if there is no LFG system in Anthem it will not be received well. Gamers asked for it for 3 years with Destiny and never got it and when D2 had a glimmer of having such a system we can Guided Games which is an atrocity. It's not that hard to program a system into a game to match people together to play, fuck Crucible does it so I can't understand why D1 or D2 never had it (outside of the devs developing it that way). Fuck WoW and FFXIV even have the ability to allow people on different servers to form raid groups and do content so I can't see why games similar to it can't get it done. Sadly no MMO or semi-MMO has horizontal scaling, it's always vertical (GW2 might be the exception, I lost interest fast in the game and haven't really progressed past where I last was). Without something to work towards nobody will play the game. It's a problem every MMO type game runs into and while it sucks it's just something to get used to. My mentality towards this will always be the same having been a hardcore raider in WoW for a year (before I got burned out), it's part of the package. I don't raid in FFXIV, no real interest as it has other ways to get gear equivalent to raid gear. Is it grindy as fuck? Yes (it takes roughly 6-9 weeks to grind the currency needed to buy the gear, which with the way FFXIV patches its roughly 3 months through a content patch cycle but that gear lasts for 6 months by upgrading it (which is usually when the new raid tier and gear comes out)) but it's something to work towards. Horizontal progression/scaling would stagnate a game for me and, much like you Sledge, I'm the definition of a casual player. I spent the last 5 months getting my character to item level 339 (current max is 340 with raid gear and weapons) and on Tuesday I need to start all over again grind to the next current ilvl cap (it sucks but hey I get new story content and something to work toward again, the last month has been boring with nothing to really do besides gear my Samurai). Sadly not every MMO has a similar line of progression and semi-MMOs probably never will. Catering to much too one side always pisses the other side off and no one is really happy. We've seen it with Destiny 1, we're currently seeing it with Destiny 2, The Division suffered from it in the beginning, and Blizzard learned the hard way with WoW years ago (the game is finally turning into something I could see myself getting back into but I can't afford another MMO subscription). No company has found the perfect balance yet. The other problem with raid content is that it will always be a time sink. When you first get into a raid it'll take more then 30 minutes to beat due to learning mechanics and gear. Once mechanics are learned and party gear gets better this becomes faster but you have to remember raids are designed to be hard, making them too fast and easy will just make the content boring. The best gear is always locked behind this content because it's your reward for successfully beating the content. Yea, it sucks for people like you and me but that's just how games like this work. I feel D2 dropped the ball there by making gear just cosmetic with little to no meaning for stats (yea they are there but honestly I don't give two shits as its effect on gameplay are minor at best (except for recovery)). I feel the whole raid is cheapened by that and it's no wonder why so many people were disappointed with the rewards considering a Crucible rewarded hand cannon is better then 90% of the weapons you get from the raid (which is supposed to be the hardest content with the best rewards). Meh, my opinions on Anthem still stand no matter how much info comes out (until I see new gameplay footage highlighting the major features of this game I will reserve my judgement but I'm not allowing another D1 disappointment by pre-ordering). I'm done getting hyped for these big, blockbuster games which always result in disappointment and I'm done pre-ordering unless I know exactly what I'm getting. The only game I'm hyped for is Ace Combat 7 (which I will pre-order) because I know exactly what I'm getting, a mechanically sound air combat simulator that will be fun regardless if the story sucks or not (as long as they don't bring mechanics from Assault Horizon over).
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    fuckin orange chins need killin
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    Mayhem needs to be a permanent Crucible mode, I fucking adored it during the Dawning. It's the most fun I've had in D2 since playing through the vanilla story (I say vanilla because of Curse being out now). It's just absolute carnage and I fucking love it. They made plenty of money with their micro-transactions, just not enough to try and take the high road (I know plenty of people who sunk hundreds of dollars into Eververse just to get specific things, hell I threw in $10 just because I wanted a chance to get the whole Dawning armor set (which I only got the boots)). The only redeeming thing about Eververse is it's all cosmetic shit, at least they didn't lock powerful weapons or armor behind it like Battlefront did it's just sad that none of it was really desirable. Honestly all this is going to do is make companies rethink their micro-transaction system to try and find other ways they can cheat people out of their money, not entirely kill the system (which will never go away because of mobile gaming). If Bungie would of looked at Blizzard's model with Overwatch or hell even GW2's model I think this issue wouldn't of been so catastrophic for them (hell you can even look FFXIV's model, it's all cosmetic shit from outfits to mounts). Sadly they placed to much fucking faith in this system being accepted that it affected the development of the game. This is why publishers are the fucking bane of game development, they force this shit on developers and it ends up hurting a games development to this point (not that I had any real faith in D2 before it launched due to D1's failure in my eyes).
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    The problem with D2's transactions is that its full of shit no one even wants. I bet they aren't making hardly any money off of it and decided to save face today by outlining how they are going to put stuff in the game to play for. My clan is pretty much dead and I only play on resets until i get to max. As limited as the first expac was, the best part of it was crafting the 11 weapons. They should have focused more on this type of content, because it gave a reason to do strikes, crucible, and public events. At least 6v6 is coming back like I figured it would. 4v4 is horseshit and so is the overbalance of PvP. Everyone uses the same 3-4 weapons because tbh they are the only good weapons across both modes. When they had Mayhem up for the Dawning it was actually really fun since you got your super 10-15 times a match. I'm actually glad this happened though, hopefully other developers take notice, especially EA with Anthem. More so after the Battlefront II fiasco.
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    I'm pretty sure Disney will provide R rated films under the 20th Century Fox banner. Yeah a lot of people will know Disney owns it, but there won't be riots in the street because they make R rated movies. People on the whole really aren't that informed, and its a safe bet a lot of people wont know, and those that do probably wont care. Disney's theme parks even have whole areas themed for adults like Downtown Disney or whatever they are calling it these days. Catering to a more adult crowd is not really new for them. Its probably one of the reasons they acquired the film studio. You don't monopolize the market just to not make R movies. There probably wont be as many, sure... but there aren't many R rated flicks to begin with because as Strider said, you can get away with a lot under the PG-13 banner. The only difference between PG-13 and R is nudity and saying fuck more than once. I imagine Star Wars and Marvel get moved to 20th Century either way. Disney can subtlety throw their branding all over the place in every 20th Century. Or they can pretend not to associate with it, while raking in the millions the product make. Kinda like buying a Dodge, Jeep, or Chrysler thinking you're going American, while in reality the Italian company Fiat gets the money.
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    Those eyes X.X I hate to be the guy jumping on the hate train again but based on this trailer the movie is going to be horrible (and believe me I hate to say that, I've been waiting for some sort of adaptation for Gunm for years (besides the Anime OVA which wasn't all that bad, not great but not bad) but this is cringe worthy). Plus that body *shudder* it's just horrible. At least the Major's in GitS was more believable than this. When I watched this earlier I had to force back my gag reflex, that's just how disgustingly horrible I find this.
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    Every time I see Bonesaw I can't help but think of this song.
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    I want to be excited for this game, but honestly It completely dropped out of my mind the last few months. The lack of ammo is going to change after launch, and they should just change it now TBH. But they wont. They'll wait until people stop playing like they always do to fix stuff. They don't even have to give everyone a max stack, just maybe 20% more. I get why they want it to be like it is, but its too extreme. Only 3 mags with a SMG? Thats 3-4 kills before you're out. Scout can stay the same becasue 15 rounds is no less than 10 kills for a good player. I'm curious if you can resupply yourself because that's what is going to happen.. everyone is going to be playing support and no one will play medic or assault. Tanks will run wild because of it. They fix the sniper problem and create a whole new one. I just read preorders are really weak right now. At least I won't be paying $100 for a game that will have a low player count 6 months after launch. It doesn't help they were assholes about the first trailer. Causing PR nightmares before you game launches isn't the best approach.
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    Well, All, Sabe has returned! ...Again. I think my last set of posts took place back in 2013 or so, and there has been a LOT that has changed; it amazes me that it has, though, since I always thought of my life as so unchanging. Back in '13 I was working at the Arena doing Security work...it wasn't exactly what you'd call fulfilling, but it paid the bills and kept me busy. Well, it was just a year after that, when things changed, and they changed fast. To make a lot of superfluous details and exposition short, I fell in love. She was a part of the EVS (a glorified acronym for Janitorial Staff) Department and was just a face in the crowd; then we began to talk when we both had time. After that, it was pretty fast...we'd make excuses to run into each other during working hours; then there was the exchange of phone numbers; after that, it was a whirlwind courtship. We did a few things out of order, though. After things began to really heat up, we both left the Arena for differing reasons, on paper at least (more pay and less politics was the main idea for both of us, really), and started other employment for almost another year. I went to FedEx, she to an insurance company, where we could both earn what we were going to need for the coming future...she was pregnant! On August 10, 2015 our daughter was born; a bit preemie, and stubborn about eating, but whole and healthy otherwise. "Peanut" has been a challenge now and again (good Lord is there a lot of me in her!), but it has been worth it...I couldn't imagine life without her! We apartment bounced twice in the months and years following "Peanut"'s arrival, until we found one that would fit all of us when The Boss had all her kiddo's around. I can sense the confusion...didn't I mention? The Boss had prior kids before we got together...3 other girls, as a matter of fact! We get along like a house afire, though...love them just as much as I do "Peanut". Well, the second apartment worked for almost two years, during which time (June 24, 2017) the boss and I got married! Things improved again! Then, about 6 months after that, I got into a spat with the landlord, and we had to figure out a new living arrangement rather quickly...Me and my damn temper; even though I followed the laws for the City and State, it was deemed I didn't have enough evidence to charge my landlord with negligent maintenance. Thanks to my time in the service, though, I had access to my VA stuff, and less than three months later and 150 miles or so west, I became a homeowner! A small town of 2,000 or so, a good vibe and lots of space for things to keep improving! The house is a two story with 3 bedrooms, 2 bathrooms, a spare room that I turned into a mini man-cave and sits on 3 city lots: total space (Land and house) is .44 acres! The house will need some TLC over the years, but I can say we are more than happy. Soon, the wife wants to open an in-home Daycare, and I would like to start woodworking again, in addition to my off and on writing. I hope any Clan who takes the time to read this has had good luck, joy and many blessings in their own lives since my hiatus, and that they all keep coming for you! In the words of Tigger: TTFN! Ta, Ta For Now!
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    My Hero Academia is a very different shonen. You'd definitely like it I believe. The first season focuses on character development and world building with a fist pumping finale. The main character doesn't have a grasp on his power and injures himself using it (sometimes severely), it can almost be frustrating at times wondering when he'll ever get full control of it, and they make you wait a good while until he can finally grasp some of it. Its a long game that's paying off. Instead of some OP main character, its quite the opposite and he often has to rely on wits to get through situations. Once season two hits they go into overdrive with the story arcs. It can be campy at times, but its an anime about super heroes, so it works. There is very little fan service, the comedy is well done, and as I've stated so many times the animation and soundtrack are just awesome in a day and age of cost saving CGI. I just finished Ep 8 of FMP yesterday, god damn the start was fucking savage (no pun intended on the mech). I def did not expect want when down in the first 10 min. I guess I won't get to see anymore for 2 weeks since you warned me of 8.5. They need to make another season for sure. I agree about the stopping point, There is just too much going on even where I am at, to finish up in 4 more eps. It feels like we're headed for some type of cliffhanger or open ending. This season has been pretty damn good being full of entertaining shows. Sadly Summer 2018 looks like a bewb fest. I mean I'm not gonna deny I indulge in a fan service anime from time to time, but I can't take the constant bombardment. This season has been refreshing to see a hiatus of them outside of DxD. I've taken a long break from heavy anime watching for almost year now, only picking up a series here and there because of the options we were given. Season 3 of both Attack on Titan and Overlord are my only locks on the next rotation. I hope they continue making Legend of Galactic Heroes. Now that I've been spoiled by the utterly beautiful animation of Die Neue These, I can't bring myself to go watch the original with its 70s style animation. As for slice of life and cute girls doing cute things.. it all depends really. I enjoy a good slice every once in a while. Haganai, Welcome to the NHK, Chobits, HINAMATSURI, are a few of my beloved series. I never thought I'd enjoy a same-sex romance drama, but Citrus was pretty good. I dunno if Sankarea: Undying Love falls under Slice of Life... hell Chobits probably doesn't either since they have supernatural aspects too them, but I consider them to be since they're devoid of substantial action and focus on character relationships in an everyday setting. I have a broad array of tastes, although its dominated by action/fantasy/sci-fi. I have my guilty pleasures like My Bride is a Mermaid and Baka and Test.
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    Check your county or local town/city website for electronic recycling days and fees. Near me it's like $25 to recycle a CRT monitor or old tube TV. I remember back in the day the garbage company would pick up everything. Now it's a fee for everything.
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    Bandai Namco, y u no give release date?! I have a feeling this is gonna be a 2019 release.
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    In all seriousness though I'm glad we're back to the main storyline. I liked NF, but it didn't have the same feel. And I do hope to see Kenny. I couldn't turn my back on him after all we've been through, he was all that was left of the original group. Hopefully this is the last game period of this storyline. If Clem dies, they don't need a game about AJ. I'd rather see a game about Morgan and what he did between disappearing between Atlanta and Alexandria, or have a whole untold stories anthology set like how Negan became the leader of the Saviors, How the Governor became what he was. With the show at its last breath, I'll miss it and I'd like to see things like this carry on. Hell I'd like a game about what Kenny was doing between falling through the roof until he met back up with Clem.
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    Ok so no behemoths or elite class, squad play can get perks that the squad leader can spend on things like a V2 rocket call in. Sorta like a "killstreak" but the squad has to accumulate points for it.
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    I just beat this game and holy shit, it was amazing from start to finish. There was never really a dull moment. Its amazing how they were able to create a map where every path had a purpose, everything had reason. You never went anywhere and there was nothing but a dead end or just pointless trinket for a collection. At worst there was a skeleton with a bag of currency, but that was a lot less common than finding a chest plus a collection item. The dialogue kept things interesting while you walked or boated to wherever you needed to go. There was only one stretch in the game where Atreus is disgruntled and just kept saying "whatever" over and over again. It was pretty annoying but the overall silence between the two worked well for the tension being conveyed to the player at the time, as you've been conditioned to constant chatter the entire game. Even the back tracking, what little there was, was done very well as they generally made use of short cuts to the area that you could open up with new abilities and tools. Hell, even taking a long trek off path normally ended with a chain to climb down or a rope to zipline to get back to where you needed fast rather than having to walk all the way back through empty pathways. The main boss fights were actually really easy, I never died on any of them or even came close to it. They presented a more cinematic experience as each of them had stages interrupted with various crazy ass unplayable sequences... it was almost like a short break because a lot of these fights are a good 10-15 minute affairs. Interestingly enough the side quests and optional bosses are much more challenging at the cost of really good drops and extra lore. Even some of the common encounters were more of a challenge TBH. I sorta prefer this model. I rather not constantly die from a boss and have to relive the sequence of events and dialogue multiple times. It does break immersion. Some of the tougher enemies will definitely have you cringing when you see them. The game does a good job of introducing you to their mechanics, and then later throw more powerful ones at you, or giving you two at a time either of the same type or two different ones that present their own challenge. I pretty much saved up my spartan rage of these moments. I would take one down with it and then deal with the other. I'm cheap like that. especially the Ogres since you can ride them and make them unwillingly attack when you break their stun meter. Health in this game is much different form previous GoW games, you have to manually stomp on them to regain HP. There are no chests or breakables that float you orbs in a time of need. Stomping on a crystal during a fight is a calculated risk as it does take a half of second. I've had it completely negated by getting hit while stomping on one during a fight. There are two armors you can get for Atreus that will have him throw you a crystal when low on HP. Spartan rage also heals you with every hit you land. There are also armor socketables that will give you health upon a kill, but its not a lot, and rarely worth wasting a slot on. The story itself was just damn good. There were so many "oh shit" crazy ass moments... most of the journey is filled with set backs and getting around those. Every time you're near your goal, something happens that makes you have to go do another task. Normally this would be annoying, but its well done, and extends the story to give the finale much more meaning. The relationship between Kratos and Atreus evolves throughout the game and is reflected thought the dialogue in how they respond to each other. This was done masterfully in more ways than one. There is no way to tell what and when a player will do side quests in relation to what you've done in the story including getting Mimir's head. Mimir adds even more dynamic to this as he will have comments on things too. For instance I missed a few lore discoveries at the starting area of the game. I later went back to unlock a door I couldn't and picked it up along the way. Mimir had something to add to it that I wouldn't have gotten if I had asked Atreus to read it the first go around. The extra mile was really put into this game, and it shows every step of the way. EA can suck a fat one for saying single player games are dead. This was worth the 5 years put into it. Now for an aspect of gameplay I love/hated. I'll put it in a spoiler tag, because you can't do it until after a certain point in the game... chances are youtube or looking at the achievements will spoil it though. Its not a story spoiler but I still feel it's best to get there and experience it without knowing its coming.
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    Mad Max was one of those games I knew would someday be free on PS Plus.... I don't know if I would enjoy missing out on this as I played Crossout for free until that game decided my shotguns were a clipping issue. .... Also, yeah I'm still mad about ESO's $150 (or more) in micro-transactions a month.
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    This was on HBO Go finally, so I watched it. What was good: The music was outstanding since it's set at the end of Vietnam. The action is decent, especially the finale rumble. The cast was good, and overall the acting was great with what they had to work with. The female lead wasn't the damsel in distress being carried by Kong the entire flick, although they managed a tasteful call back at some point in the film. What was bad: For a PG-13 film, they really didn't push the boundaries. Not that they should have, but there are a few adult themed settings that are watered down to PG levels. It just felt bizarre and awkward. The story was super cliche to where you want to roll your eyes at some parts. "Lets go find this former military badass wilderness tracker in a shady Asian brothel/club where he beats down two guys with a pool stick right when we walk in, and then demands 5x the money offered for a job he knows nothing about". The CG was extremely dated... I'm talking about the first Jurassic Park film kind of dated. I feel a part of that is that the movie was made for 3D first with a bunch of cliche cheap screen pops to make the audience jump, and the obligatory throw something at the screen in slow motion. After looking it up, I understand why the other creatures looked the way they did. They were inspired by Miyazaki films. Most of it was cool, but the main opposition looks like something I've seen before that I can't recall, mixed with the smiling creatures that are in the shitty 1997 Evangelion movie. Final Conclusion: It wasn't terrible, it could have been better with modern CG not tailored for 3D. It sure as hell didn't convince me that King Kong was on Godzilla's level. The MUTOs were way more imposing, and Godzilla was way more menacing. In a head to head match Godzilla would win by sneezing. If they swapped places, Godzilla would have easily destroyed the creatures of Skull Island, I'm not too sure King Kong could have defeated even a single MUTO... much less be of any help vs. King Ghidorah in the future. In the squad of Godzilla, Mothra, and Rodan, King Kong is like Bruce Wayne without money. Big G might need to call up Jet Jaguar for this one.
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    He actually says he's in Japan in the Middle Ages which is technically correct as this period of time would be considered Japan's Middle Age we just refer to it as Feudal Japan. Either or would be correct for the translation though, since I don't speak Japanese, I don't know exactly how it's originally worded. I might actually have to watch this. Don't usually get excited about animated superhero shows but this one looks good. Though, considering how he's dressed, I'd consider this more like Batman Samurai not Ninja. He's clearly wearing Samurai armor and wielding a Katana both of which Ninja did not wear or use (sorry but it just kinda bugs me that they'd use Ninja even though he's clearly dressed and acting like a Samurai).
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    Right now there are no guns, but all the big streamers seem to think they'll add them eventually, and I wouldn't doubt it. There are less guns in this game than there were in WAW. Right now its all cosmetics, XP boosters, and unlocks you could buy with your tokens you get from challenges and orders. I got an MG42 variant that gives me 15% more xp per kill. The launch of this game has been a train wreck though. I can't play with friends more than one match without getting booted to the main menu. I beat the campaign and it didn't disappoint. Overall it's top 3. The end was a bit anti-climatic in how it was done, but it definitely had several memorable moments.
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    The token system is the only thing that keeps people playing TBH. The pull of the first game was buying the same gun over and over in hopes to get that god roll. Now that guns are set in stone in their perks, if you could buy everything as you wanted, even casuals will run out of things to do. Maybe they should have kept random rolls? They should have made more weapons that's for sure. Once you have Better Devils and Nameless Midnight, you basically are set for kinetic weapons. There isn't much better in those slots besides MIDA. I think its more of the lack of gear diversity than anything else. I mean once Prestige Raid comes out, how much less content is there to do for hardcore players than D1? Unless I'm missing something, its about the same at this point in the game's life. D1 had Raid Hard Mode and Nightfall. D2 will have Raid Prestige, Nightfall Prestige, and Trials of the Nine. Essentially one more piece of content since Trials came out half way through D1's lifespan. Maybe a lot of hardcore came in half way through when there were more raids to do and Prison of Elders. I dunno. Bungie hurt themselves with PvP as well. 4v4 should have been reserved for Trails, and they could have made it a regular playlist mode, but when you raid with 6 people, and then can only PvP with 4 of them, it ends up being pretty bad when you have to leave 2 people out. I enjoyed PvP when it was 6v6. Now running around hoping to flank someone for an easy win or hoping I don't get flanked for an guaranteed death isn't as enjoyable. I think the game could fix a lot by bringing out 6v6 maps for PvP, having the Raid and Trails drop 300 gear, and giving Xur better stuff. Xur seems utterly pointless. His currency is super easy to obtain and he doesn't have anything special you can't get farming Public Events. They also cap at 270 regardless of your power level. That also goes back to the gear they launched the game with. Grenade launchers are shit, but we get 2 exotic ones, and no exotic sword or linear fusion rifle? I'm glad to see some old favorites return as weapons and armor, but they should have been extra on top of new ones that took their spot. I also find a lot of the exotic perks to be underwhelming.
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    I beat the story. It took me about 12 hours. If you tried to hardcore speed run it, I doubt you could do it faster than 9-10. I only got side tracked doing hearts once, other than that I was going from chapter to chapter in between getting mounts. The only time it was gated was getting the Springer mount. You needed to get the canyon jump for the raptor to get to that area. The skimmer was only needed for one part, and the jackal is just extra for story... it seems a good bit of MP are gated behind it's abilities though. Once you get the Springer a wealth of MP become available, and you get one for each part of the story you do. You never really feel impeded by these. Each of the 3 mounts after the Raptor require a renowned heart to do, they offer the unsummonable mount and get you to practice its abilities to complete the heart. If only they'd have a CC heart. I'd say the Raptor is my favorite, its upgraded jump covers a lot of distance as long as you aren't going up hill. The Jackal is pretty neat, but seems situational. The story was damn good. Bravo to Anet for the voice acting, and the writing. Canach and Rytlock were epic with their back and forth banter. I had a lot of good laughs. Steve Blum and John DiMaggio were on top of their game. You'd never be able to tell it was Spike and Bender. There was comedy, drama, suspense, surprises, and action. There was a large amount of variety as well. It wasn't a rinse and repeat "beat this enemy, defend this gate, talk to this person". Some of the achievements were pretty shit though. They either required 2 play throughs to do the opposite thing you did before, required a mount you wouldn't have had access too yet, or they were only soloable with a high DPS class. With how long the story was, it would be tedious to grind this. But I'm glad the story was long... and that the final boss wasn't bugged like Mordy.