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    I just finished this on Netflix and I must say; Bravo Netflix you finally nailed it. I almost stopped after ep 2 just because this anime wasn't what I thought it was going to be, but I kept with it and I'm so glad I did. It's definitely not a genre I usually watch. There is very little action and its mostly drama, but good lord the story is great, the voice acting is phenomenal, the animation is stunning, and the OST is beautiful. Episode 7 was probably my favorite, but 8-11 is a damn feels trip. Holy shit its rough at some points, but the final two episodes serve as a proper finale. I can't recommend this enough. There is some Studio Ghibli level charm with this series. This should have received more promotion from Netflix than it did if any.
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    This will be the first one I skip most likely. I'll come back when its Bad Company 3 or they get their shit together with the upgrade system. They're trying to streamline the engine for reuse like COD so they can pump out off year and main year titles with minimal work.... but they took the off year's stuff to do it with. Plus they'll probably do the "shortcut package" for all of these again, so people can buy tokens to unlock a full tree and have every variation of every class and gun instantly. It's truly an EA company now. I have a feeling if I buy it, and get burnt out quick, and with the push back to November, I feel like I'd just drop the game completely when Anthem comes out 3 months later. My current work schedule isn't gaming friendly, and I'll probably have to wait 2 more promotions until it is. I'm lucky if I get to play with anyone twice a week for a few hours. You're right about the attack on GO. Its a complete farce, and people are going to be mashing that switch sides button hard since its so bad. What made Operations so fun in BF1 was the absolute clusterfuck it was at the end. The complete chaos on Monte Grappa where the attackers pour out of the blimp while the defenders fight for their lives to stop the capture of the fort was hilariously fun... and even though it always favored one side pending on if the behemoth was shot down or not, it was still fun and when you pulled it off, it felt great. Imagine if you had to sit there and bleed out instead? I never did play any conquest. I guess I'm just irritated they took my favorite game mode and screwed it up so hard. Maybe games like Overwatch disenchanted me from more realistic shooters. I dunno. I totally didn't feel anything positive when playing the beta.
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    I'll probably start reviewing these based on what I've watched each season. If I watch one later that I just didn't have time for I'll update the corresponding post. I'll also review them before they're completely done because they all wont end at the same time, and if the ending is a catastrophe I'll update my review. These will be spoiler free as well. My Hero Academia Season 3 (Will carry over into Summer 2018) 5/5 So far this season has been the best. Two high octane arcs have completed and they've kept an incredible pace since season 2. As I heard from an analysis video before, MHA shows what a shonen jump series can achieve when it takes proper seasonal breaks rather than pumping out episodes endlessly for weeks. The series stays focused and there are no fillers. I can't say enough with how quality the animation is for its action sequences. Its one of the few left that keeps intricate details with very few short cuts. Black Clover 3/5 This has been going on for a few Funi seasons now. I just caught up and we're in the 40s on ep count. This series had major hype for being the next big thing. Honestly it hasn't really delivered until the current arc. The animation is good, the fights were spotty until this arc, and they cheat you out of a good 3 min of animation by putting up the same pre-opening monologue about the first wizard king killing a demon. I mean 40 episodes later, that little segment needs to go. My main problem with the series is the main character. Hes ultra obnoxious and screams and yells constantly... and its both in the dub and sub (inb4 dub lulz). Asta is like that weirdo that should have been a funny side character that was good in smaller doses. There is plenty of cliche in this series. The lore, the other characters, and just about everything else is what makes this series watchable... just not the protagonist. Tokyo Ghoul:RE 3/5 Like WTF is even happening here? Like I said before, this season is way more enjoyable than the previous ones, but its so disjointed from the end of season 2. They're really butchering the shit out of the manga, and throwing together arcs they think will look good as an anime, but they aren't doing anything to bridge the gaps. With a bit more work, they could have done it with some proper flashbacks. But no, they just expect you to know what is going on from the get go. The action and gore is superb though. Steins;Gate 0 5/5 Feels train. The first series was a mind fuck that was so crazy, it was kinda hard for me to pay attention the whole time. I liked it enough to have an emotional attachment to all the characters. This one just makes sure to gut punch you in the feels non stop about the end of the original series, and the latter half of it at that. I would actually recommend the first to anyone that hasn't seen it, just to watch this series. Full Metal Panic! Invisible Victory 5/5 I could almost dock a point for excessive recap eps, but damn this season keeps you on the edge of your seat. This is the most tense anime I've ever watched just about. I think all of but one or two eps end on a crazy ass cliffhanger so far. Overall, the animation quality is good minus the cringeworthy CG car chase scenes. Those are really REAAAALLY bad. But the story, and the ongoing suspense is incredible. The action has been solid, and damn there is some brutal violence. They really got that head shot blood splatter/mist perfected. Basilisk: The Ouka Ninja Scrolls 2/5 I loved the original Basilisk, It was a well thought out drama tragedy akin to a samurai Romeo + Juliet. The story of this one is pretty weird. It takes place many years after the first. I don't really even understand why anything is happening. The animation style is interesting, and some of the fights are good.... but overall very little makes sense about what is going on and why the conflict is happening. DARLING in the FRANXX 4/5 This anime is weird, touching, dreary, and crazy. While I have really enjoyed it, I could see other people not doing so. The pacing is a bit wonky in the middle, but the character development is really good, I have a feeling I'll have to redo this review when I see the end. They could leave a lot unanswered, even though they had a huge plot twist last week. They have some pretty wild battles the first half, and then there are a few eps devoid of any action at all, and now we're in the midst of some more crazy action. The influence of the Gurren Lagann team can be felt, but don't expect anything as epic and over the top. This series is much more down to earth and serious. On an emotional tone, its actually pretty dark and f'ed up. Dances with Dragons 2/5 This is casual watch, when there is nothing else to do. The world building is incredibly weak. Some of the comedy is good, and the fights are pretty entertaining, but kind of like Ouka Ninja Scrolls, its not really clear whats going on. The motives aren't really explained well. Oddly enough this anime opens with the Universal Studios jingle and logo. Maybe that has something to do with the weak story. HINAMATSURI 4/5 LOL! This series is adorable. Its a slice of life anime that delivers some touching moments, and some great comedy. Its not gut busting funny like Ben-to or My Bride is a Mermaid. But it has it's moments. The dub voice work is pretty fantastic. Since its based on a little girl with super powers and a low ranking yakuza, they can get away with some pretty absurd scenarios. Based off the description, I figured this was going to be an action comedy, but even though it wasn't, I've enjoyed this one very much. Toji No Miko (Katana Maidens) 4/5 I don't know what made me watch this one. I think it was because I was waiting on another series to pop a new ep. Pleasantly surprised that this was actually pretty decent. I was expecting a Bewbs and Blades or a power girl children's anime. It does lean toward the children's side, but its actually got a pretty complex social and political structure to it. The fights are pretty good, but they really cut corners when it comes to character's battle animation. Its almost ingenious how they did it. The whole premise is these girls fight in a some what holographic but powerful state. They have a glow when they do this to cover up the fact that when they fight they are being CGI'ed rather than drawn. But there are a lot of times when their awkward motions and close ups give it away. It can be pretty jarring at times. I don't get why this decision was made because literally everything else is drawn, including the monsters. Either way, pretty solid story dividend into two arcs. Its worth watching. Legend of Galactic Heroes: Die Neue These 4/5 After watching a few comparison videos, this seems to be just a complete update of the original. The story is the same, and even some if not a lot of the scenes are the same verbatim. It's a mostly political drama with some epic space battles here and there. I love political drama when the world building is solid. There are so many characters, its kind hard to keep up with at times, but I'm getting the hang of it. This is definitely not a series you can watch with one eye on your phone, or playing it in the background. You'd probably get lost pretty fast.
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    This is probably the only game I'm hyped about out this years E3. God the game looks beautiful.
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    I think the most important thing is there will be no more one man army'ing it up. I felt way OP in the last few BF games. I was a one man mobile SAM in BF4, and I kept bunkers clear in BF1. Having a 1.7 KD in a BF game is a little insane. The not healing back to 100% means there has to be a medic. Even in BF3 you'd heal to about 70-80% and that last bit to 100% felt like forever to get back without a medic. I also like the ability to move AA around so planes can't dominate by remembering where they are and taking them out immediately. The low ammo count I feel conflicted on. But it should solve the sniping issue somewhat. It definitely means it will be better when you're playing with at least 2 people you know in the squad. Having a medic and support is going to be key otherwise you'll have a squad with no ammo and constantly losing tickets. Fortifications sound nice to guard your back in indoor situations. Hopefully there will be proper notifications when they are destroyed and they aren't ridiculous to destroy. All we need is people bunkering down hard on a flag inside. Of course driving a tank through the wall helps. It's good that full destruction is back. Plus the rocket strikes and other squad abilities have the potential to balance it out.
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    I like what I'm hearing now they just need to deliver (I liked a lot of what I heard about BF1 but it was never really delivered on imo). Honestly happy that it's WWII (yea I know everybody wants modern and what not) and I like they're keeping the War Stories SP around as that was one of the main things I loved about BF1 (though I still haven't beaten the last set yet) and I really like that it's going to be stories we haven't heard and battles we haven't seen (nice little touch). I could honestly care less about soldier customization (honestly I don't see the point. The only games I care about being able to customize my character on are MMO's and some action/rpg games) but it's nice they're finally allowing it more so than before. The whole archetype class and weapon system sounds interesting especially since I'm one of those guys that ends up doing to things no one wants and I actually play my class the way it's meant to be (I have a feeling I'll be leaning heavily toward support or medic depending on what sounds like more fun), I just hope it's implemented well and not just thrown into the game like Behemoths and Elite Classes were in BF1. Grand Operations sounds fun especially since its kinda what we were supposed to get in BF1 but never did and I'm extremely happy that Conquest is going back to what it used to be (about time). Not to sure how I feel about Fortifications. Sounds interesting but only if it's done right, will have to wait on actual gameplay footage of this feature before I fully give my opinion. All in all it sounds like a return to what made BF what it is along with adding new things that will eventually be ripped off them by someone else. Not going to jump on the bandwagon though, I'll wait until it comes out before I buy it instead of pre-ordering it (as I'm sick of getting burned) even if that means no beta access.
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    I haven't played it but you do get one more weapon in the game but I won't say what it is since I don't want to ruin it for DX if he hasn't gotten that far yet (I've seen the entirety of the game played through on Twitch). Gotta say I've never been interested in the GoW series but after seeing people play through it on Twitch I might just have to pick this up eventually, the story is extremely fucking good and the game play looks awesome.
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    Oh yeah, you better get hyped because this season looks like shit is going to ramp up exponentially (yea, since I watch subs I already got to watch the first ep on CR). All I have to say is I'm so fucking glad the wait is over (a friend of mine has read the novels and has been spoiling shit for me for years so I'm finally happy to get to watch it).
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    You must of forgot about it, the 4th season was announced like 6 or 7 months ago. I definitely can't wait, since Funi has the Simuldub that means Crunchy should have the sub streaming rights.
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    They probably should cost more, but they can't. If not enough people are willing to pay $100 for a game, then you cant sell it at that price or you don't have a business. That is where the problem lies. That's why EA is getting out of the liner story gaming business and focusing only on games they can monetize post launch. People can be convinced to pay $100-250 for a game if they get DLC and some art books and statues. Its interesting how that works... but most of the time those types of games need to be established series or have insane hype. I could see myself paying $75 for a base game so long as its not bullshit. That's me though. The higher you go in price, mistakes and bombs are going to hurt more, and cost consumer confidence faster. No one is willing to take that chance yet. The same goes for consoles. They're always going to be limited until people are willing to pay $500. We live in a world where people get triggered over every small thing they perceive as getting taken advantage of over. And that sentiment becomes infectious on Reddit. Sometimes its jusitifed, but when its not, the results are terrible. (I watched my favorite game's expac get ruined over shit like this). The thing I don't want to see is "early access" become the norm. I think that's a bunch of bullshit.
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    I feel like I'm going the be the only one playing devil's advocate but I agree with the EC video, games shouldn't cost $60 anymore (and I wouldn't say they're playing Spin Doctor or that they're to calm, they're taking a rational approach to a subject that get gamers way to fucking angry every time it comes up (and no I don't agree with the inflation argument, I just generally think games should cost more based on what the employees in this industry make and what they have to go through to get said game out (they really need to be paid more but that's another subject for another time))). While I don't look forward to that time when games cost more than this it's a sad fact. Honestly I'm still surprised that they're still $60, I've been expecting a price hike for years. It's inevitable, it will happen once DLC/loot boxes stop paying the bills (and with the recent Battlefront 2 debacle it'll happen sooner than later). While Jim brings up a lot of great points sadly he seems to have no grasp about how things work in the industry. Sadly I'm not going any further with this argument. Honestly I now enough about the industry to agree with the video (I have a degree in this, I've had to take classes that explain the overhead costs a studio has and how much money they actually get compared to the publisher. I literally had to make a business plan for a final in my Game Management class with a budget, you'd be fucking surprised how much a AAA game actually takes to make (and how much having a person with a degree in Business Management would help most developers out)) and I'll leave it at that. Please note I'm not defending the industry for what it does I just agree that games should cost more, it's inevitable with everything else we buy so why shouldn't it hold true here.
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    As much as I liked Extra Credits, Extra Credits has a way of defending or promoting AAA Games in a way that I'm uncertain if they're playing Spin Doctor or are just too calm. I think my main problem with this Extra Credits video is they talk about how inflation hurts the game industry but fail to note that inflation has hurt gamers who live on minimum wage.
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    GW2 HAD horizontal progression. When Heart of Thorns came out it was pretty good IMO. You had to do certain tasks to gain mastery points, and invest those into new abilities. Each category of said ability required more points every tier you leveled it up. It was a pain in some places but overall it was doable solo. GW2's player base on a whole is super casual, HoT required more than just using auto attack to survive encounters. It actually made you use the skill sets they put into the game. It wasn't perfect, but it was refreshing to me. People cried and bitched that they couldn't get everything day one. So when Path of Fire came out, the horizontal progression was a joke, it all revolved around the new mount system, and you basically just had vertical progression for each mount type. On top of that, if you invested the time in HoT, you had enough Hero Points to get your new specializations unlocked day one, because everyone cried about the HP requirement back then, so they lowered it refunding the points for those that did it legit. Within a week I had everything maxed out and my interest in the game died off for the first time in 3 years. It took me a year to get enough mastery points on HoT. There is absolutely no excuse not to have LFG, both consoles have a virtual keyboard built in to type out a description. Raids don't necessarily need the best rewards, they need unique rewards that aren't utter trash and are indeed among the best gear in the game. They should also have extra stats bonuses for the raid and future raids. This is one request I see a lot of on the Destiny Reddit. The problem I had with Destiny 1's first year was the only way to get any decent gear at all was the raid, even the standard legendary gear that dropped in the raid was better. After seeing what they did by Y3, and some of the awesome strikes they made, that had strike specific loot it baffles me why all this was left out of D2. I guess they thought they could get away with slowly readding it as "new" content and got called out on their BS. I was against random rolls at first because I thought getting legendary weapons were going to be as much as a grueling grind as it was in D1, but thats not the case so rolls would actually have been good for D2. Like Strider pointed out, they went from one extreme to the other instead of just dialing it down a little bit. Anthem needs to follow The Division's lead on loot... and by that I don't just mean how it drops, but adding loot for free in patch updates. When I came back to the game there was a shit ton of new exotic weapons, and they had added 3-4 more in 1.8. Loot is why people play these games, and when you have everything, or at least everything worth having, thats when it gets stale. Borderlands is a semi-linear game, but I remember spending hours repeating bosses just to sort through the explosion of loot and pick up new guns.
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    Being a semi-MMO raids are probably going to exist in Anthem but I think BioWare knows how to handle it the right way as opposed to Bungie. They've had 4 years of watching Destiny fail and seeing just how much of a dud Destiny 2 was (especially raid wise). I have a feeling they'll do something similar but restrict just how much it means to the overall progression of your character. What that actually means is a mystery now but BioWare does have one MMO under their belt (TOR) and while it started out very badly they've had years to reflect and adapt to the market through it. Yes I know BioWare Austin is in charge of TOR but the development team has mostly shifted to other projects and you can no doubt most of them shifted to this (I believe the TOR team is only 5-6 members right now and they might not be doing it for much longer if the news that came along with this announcement is to be believed). I'll tell you this much if there is no LFG system in Anthem it will not be received well. Gamers asked for it for 3 years with Destiny and never got it and when D2 had a glimmer of having such a system we can Guided Games which is an atrocity. It's not that hard to program a system into a game to match people together to play, fuck Crucible does it so I can't understand why D1 or D2 never had it (outside of the devs developing it that way). Fuck WoW and FFXIV even have the ability to allow people on different servers to form raid groups and do content so I can't see why games similar to it can't get it done. Sadly no MMO or semi-MMO has horizontal scaling, it's always vertical (GW2 might be the exception, I lost interest fast in the game and haven't really progressed past where I last was). Without something to work towards nobody will play the game. It's a problem every MMO type game runs into and while it sucks it's just something to get used to. My mentality towards this will always be the same having been a hardcore raider in WoW for a year (before I got burned out), it's part of the package. I don't raid in FFXIV, no real interest as it has other ways to get gear equivalent to raid gear. Is it grindy as fuck? Yes (it takes roughly 6-9 weeks to grind the currency needed to buy the gear, which with the way FFXIV patches its roughly 3 months through a content patch cycle but that gear lasts for 6 months by upgrading it (which is usually when the new raid tier and gear comes out)) but it's something to work towards. Horizontal progression/scaling would stagnate a game for me and, much like you Sledge, I'm the definition of a casual player. I spent the last 5 months getting my character to item level 339 (current max is 340 with raid gear and weapons) and on Tuesday I need to start all over again grind to the next current ilvl cap (it sucks but hey I get new story content and something to work toward again, the last month has been boring with nothing to really do besides gear my Samurai). Sadly not every MMO has a similar line of progression and semi-MMOs probably never will. Catering to much too one side always pisses the other side off and no one is really happy. We've seen it with Destiny 1, we're currently seeing it with Destiny 2, The Division suffered from it in the beginning, and Blizzard learned the hard way with WoW years ago (the game is finally turning into something I could see myself getting back into but I can't afford another MMO subscription). No company has found the perfect balance yet. The other problem with raid content is that it will always be a time sink. When you first get into a raid it'll take more then 30 minutes to beat due to learning mechanics and gear. Once mechanics are learned and party gear gets better this becomes faster but you have to remember raids are designed to be hard, making them too fast and easy will just make the content boring. The best gear is always locked behind this content because it's your reward for successfully beating the content. Yea, it sucks for people like you and me but that's just how games like this work. I feel D2 dropped the ball there by making gear just cosmetic with little to no meaning for stats (yea they are there but honestly I don't give two shits as its effect on gameplay are minor at best (except for recovery)). I feel the whole raid is cheapened by that and it's no wonder why so many people were disappointed with the rewards considering a Crucible rewarded hand cannon is better then 90% of the weapons you get from the raid (which is supposed to be the hardest content with the best rewards). Meh, my opinions on Anthem still stand no matter how much info comes out (until I see new gameplay footage highlighting the major features of this game I will reserve my judgement but I'm not allowing another D1 disappointment by pre-ordering). I'm done getting hyped for these big, blockbuster games which always result in disappointment and I'm done pre-ordering unless I know exactly what I'm getting. The only game I'm hyped for is Ace Combat 7 (which I will pre-order) because I know exactly what I'm getting, a mechanically sound air combat simulator that will be fun regardless if the story sucks or not (as long as they don't bring mechanics from Assault Horizon over).
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    Mayhem needs to be a permanent Crucible mode, I fucking adored it during the Dawning. It's the most fun I've had in D2 since playing through the vanilla story (I say vanilla because of Curse being out now). It's just absolute carnage and I fucking love it. They made plenty of money with their micro-transactions, just not enough to try and take the high road (I know plenty of people who sunk hundreds of dollars into Eververse just to get specific things, hell I threw in $10 just because I wanted a chance to get the whole Dawning armor set (which I only got the boots)). The only redeeming thing about Eververse is it's all cosmetic shit, at least they didn't lock powerful weapons or armor behind it like Battlefront did it's just sad that none of it was really desirable. Honestly all this is going to do is make companies rethink their micro-transaction system to try and find other ways they can cheat people out of their money, not entirely kill the system (which will never go away because of mobile gaming). If Bungie would of looked at Blizzard's model with Overwatch or hell even GW2's model I think this issue wouldn't of been so catastrophic for them (hell you can even look FFXIV's model, it's all cosmetic shit from outfits to mounts). Sadly they placed to much fucking faith in this system being accepted that it affected the development of the game. This is why publishers are the fucking bane of game development, they force this shit on developers and it ends up hurting a games development to this point (not that I had any real faith in D2 before it launched due to D1's failure in my eyes).
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    The problem with D2's transactions is that its full of shit no one even wants. I bet they aren't making hardly any money off of it and decided to save face today by outlining how they are going to put stuff in the game to play for. My clan is pretty much dead and I only play on resets until i get to max. As limited as the first expac was, the best part of it was crafting the 11 weapons. They should have focused more on this type of content, because it gave a reason to do strikes, crucible, and public events. At least 6v6 is coming back like I figured it would. 4v4 is horseshit and so is the overbalance of PvP. Everyone uses the same 3-4 weapons because tbh they are the only good weapons across both modes. When they had Mayhem up for the Dawning it was actually really fun since you got your super 10-15 times a match. I'm actually glad this happened though, hopefully other developers take notice, especially EA with Anthem. More so after the Battlefront II fiasco.
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    I'm pretty sure Disney will provide R rated films under the 20th Century Fox banner. Yeah a lot of people will know Disney owns it, but there won't be riots in the street because they make R rated movies. People on the whole really aren't that informed, and its a safe bet a lot of people wont know, and those that do probably wont care. Disney's theme parks even have whole areas themed for adults like Downtown Disney or whatever they are calling it these days. Catering to a more adult crowd is not really new for them. Its probably one of the reasons they acquired the film studio. You don't monopolize the market just to not make R movies. There probably wont be as many, sure... but there aren't many R rated flicks to begin with because as Strider said, you can get away with a lot under the PG-13 banner. The only difference between PG-13 and R is nudity and saying fuck more than once. I imagine Star Wars and Marvel get moved to 20th Century either way. Disney can subtlety throw their branding all over the place in every 20th Century. Or they can pretend not to associate with it, while raking in the millions the product make. Kinda like buying a Dodge, Jeep, or Chrysler thinking you're going American, while in reality the Italian company Fiat gets the money.
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    Those eyes X.X I hate to be the guy jumping on the hate train again but based on this trailer the movie is going to be horrible (and believe me I hate to say that, I've been waiting for some sort of adaptation for Gunm for years (besides the Anime OVA which wasn't all that bad, not great but not bad) but this is cringe worthy). Plus that body *shudder* it's just horrible. At least the Major's in GitS was more believable than this. When I watched this earlier I had to force back my gag reflex, that's just how disgustingly horrible I find this.
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    Every time I see Bonesaw I can't help but think of this song.
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    So on a whim I dropped $60 on this game. Even though it was on PS4, I wanted to have something to play on my much neglected Switch. I casually followed this game up to its release and it looked fun gameplay-wise. I got a lot more than I expected and walked away from this game delighted. I've never played a Ys game before, and after some research I learned that you really don't need to play any of them to enjoy one besides the first two that are one story. Each game is a new story that focuses around the main protagonist Adol Christin. Most of these games are old school top down Link to the Past type games. This is the first to go 3D third person apparently. The graphics are certainly dated. They don't look much better on the PS4. Although in bigger environments there was some heavy pixilation of the characters and everything else. This only happened in one area of the world though. The story was actually REALLY good. It was very light hearted through and through, but it was well written, and kudo's to the localization team for putting in a very good effort for the voice acting. I think there is some type of controversy over some of the text dialogue as there happened to have been some misspellings and grammar errors. Eh, I caught maybe one or two but it didn't really bother me. They're suppose to patch it next month either way. I adore the story and how well it was paced through the 50+ hours I played this adventure. The game lets you get a feel of how it plays at first, really not giving you much story besides your current situation. Its probably not until a good 10 hours in when you start getting deep into it, where it grasps your attention. But to set this premise up without spoilers, Adol is on a ship that gets attacked by a giant sea monster, he washes ashore a cursed island and has to find the other castaways that may have survived. While all this is happening he starts having strange dreams of a girl named Dana in the process, about her life and what not somewhere else. When you start this game, you quickly establish a base camp with the few survivors you meet pretty fast. From there you start exploring the island little by little. You gather resources, pick up different characters that can join your party or join the home base. Characters that join your party can be swapped in and out as you please, except during important boss fights. Even though Adol is the main character, you don't have to use him. Your party size if fixed at 3 but the story never gets disrupted becasue cut scenes include the entire group as if they are always there fighting with you. Characters can have one of 3 damage types (precision/slash/bash), and its best to have one of each at all times. Certain enemies are susceptible to certain damage types.... this will allow you to break there stun bar and make them incredibly weak to all damage types. While you control one character at a time, the other two will still attack via pretty good AI. Even though the controls consist of only a single basic attack button, the combat is surprisingly varied. Not only can you swap between the 3 characters fluidly in combat, each character has special attacks that use up an SP bar. SP is gained through kills and regular attacks landing. Holding down the assigned button and pressing one of the 4 face buttons allows you to use these attacks. Each attack has a certain SP cost, and as you use them they upgrade. You can learn new attacks just by fighting a lot... they seem to randomly pop up. The SP meter can be upgraded to become larger, and you can equip gear that will reduce the cost of your attacks on the SP meter. You also have an ultimate attack that does a lot of damage. Its mostly good for annoying enemy types and powerful mobs, but Its always good to use it on a boss. It stops time so you never have to worry about missing due to enemy movement. You also can dodge and block.. while a little clunky, you can proc a flash guard and flash move by using these right when you're about to take a hit. This will slow down time and allow you to lay in a ton of hits on whatever you're attacking. Survivors that don't join your party join the base camp and generally offer a crafting service or material exchange. Gear can be crafted and your weapons can be upgraded this way by having the right amount of materials. These mats drop from enemies and resource nodes. I never found myself having to grind out any of these mats as they pretty much came naturally as I played through areas. There is also eventually a doctor that can craft medicines and heal potions for you... but until then you can use fruits that you find around the map. Eventually these become useless to consume straight because your HP gets larger and larger as you level up. While you have meds to heal HP and cure conditions, you can also discover recipes and cook food with said fruits that heal and offer a bonus effect such as HP regen, faster SP regen, faster break bars, or immunity to all conditions... these are all timed, and you can't use another food until the time runs out. The healing effect counts for your whole active party, while potions and what not only work for one character. All the survivors together add up to remove obstacles that block certain areas of the map. These are purposely blocked off until you find the required amount of survivors because they generally have a higher level area behind them, or a chest with special gear that's purposely timegated. These adventuring gear pieces are character wide and give you abilities to climb vines, double jump, breath underwater, etc. At the start you can only equip on at a time, but as you progress you can gain more equip slots... I managed to get it up to 5 pieces at a time. A lot of these gear pieces allow you to visit parts of the map that weren't blocked off, but you couldn't reach anyway due to some environmental design that these gear pieces were designed to overcome. Along with your main story, there will often be side quests to accomplish that will reward you with valuable gear, mats, extra gear slots etc. These tasks are generally easy, and require back tracking to a previous location you've already been too. There are also mini events that randomly pop called "beast raids". Its a small plot device used to gain more mats. While these are optional for the most part, they are worth doing. Its basically just a horde mode. You can upgrade your base with weapons and blockades gradually to make these easier and to gain more points. Most of these hordes consists of the latest enemy types you've encountered and maybe include a recycled boss. So back to Adol's dreams about a girl named Dana.. at first its only story about her, but you eventually get to play as her in his visions, living at another location. Apparently this was added in the NA version of the game. I find it hard to believe this wasn't in the original because a lot of background and story is given here. Its not a lot of game play compared to the main map and the world is very limited in these sequences, but there is a whole dungeon to do. Dana is her own party member, and because of this, she's super OP. Eventually she gets two other fighting stances to make up for the lack of party members... so the swap characters button swaps her stances instead. Eventually Dana ends up in your main party in a much weaker form of course... why she is there is a mystery... when this happens you are given the option to swap between your visions of her and your real world to try and solve that mystery any time you want, while before that, the game would proc it at key moments. So you got some old Zelda mechanics going here with a sprinkle of Dark Cloud 2. What I liked: The story was well done, well paced, and satisfying if you obtain the full ending. The ending was almost an hour long with some breaks of gameplay sprinkled in. The best part about all of this is you can toggle auto scroll on and off with dialogue. While having it off can really break the flow of conversations when its voice acting and not text dialogue, if you're trying to drink some coffee or have a text, it really saves you from missing out on anything. Crafting was never a chore. Nodes are marked clearly on your map, and respawn pretty fast, but I never found myself having to back track, farm or the need to look up where to obtain a certain mat. Its a super casual system. The DLC mentioned in the trailer was free... at least for the switch version... and the DLC was just alternate outfits and accessories like sunglasses. Combat was fluid for the most part... this game feels very dated at times, so some of the attacks that require some precision can get wonk and frustrating to land at times. but juggling special attacks and regular attacks to maintain enough SP to do maximum DPS was satisfying. Custom button mapping! Thank god, because the default layout was a catastrophe. This also let me set up a dedicated button to use a condition remove med with a button press. This made combat better since I didn't have to pause the game with the inventory screen to pop the medicine manually. The music is charming and nostalgic. Each zone type has its own style of music reminiscent of the PS2 days full of synth and repeating electric guitar rifts. While this game has a heavy mix of voice dialogue and Zelda style text dialogue, the voice acting is quite good. Adol is a silent protagonist, which only says a few words here and there, but all of the other characters really come to life with their voice actors, and even the gestures they make. For such dated graphics, the emotions still come through really well. The side quest system wasn't too tedious, the rewards were worth the effort, and you got some back story on whomever requested the task. What I didn't like: The side quest system.... wait what? Yeah the actual quests weren't the problem... its the system. They're posted on a bulletin board and then you have to go talk to the NPC at base about it. The thing is, that if you wait too long and do too much main story, these will go away eventually... that duration isn't really clear. I had one that popped and immediately disappeared because i didn't feel like doing it until after a big boss fight. The glaring issue with this, which i found out after i beat the game, is that missing too many of these will deny you the true ending, and will give you a really shit ending. Thankfully I only missed two of these quests, and one I'm pretty sure it was a bug that just wouldn't let me proc it. WTF? There was no indication that not doing these would deny you an ending. When you finish quests not only do you get rewards, but sometimes stat increases... while I think the rewards may be worth it, someone else may not and miss out in the end. They should have done a better job communicating how big of an impact this has. While the combat is fine, the tab targeting is god awful. I never used it besides to see what the possible drops for an enemy was before I decided to risk attacking something that was 10 levels higher than me. Half the time initiating the targeting would not target the closest thing too you, and swapping is the same button as moving the camera, wtf? The sticks are the only buttons that can't be mapped, so I don't think there was a way to change this. The camera can get just as wonky as the targeting system some times... its about as dated as the graphics for this game. Sometimes the enemy will go offscreen and disappear altogether until you turn the camera around... this goes for large ass bosses that devastate your HP bar with certain attacks. When you can't see the wind up, its not good. Unnecessary invisible walls. This contributed to the camera problems at times, but when I can't jump a rail or a growing mound on a makeshift farm.. I mean c'mon... I get the old graphics, but not this. While I complimented the voice acting... I had to add this nitpick in... there are a lot of recycled lines for some sequences of sleeping after setting up camp, and viewing vistas. This game has some GW2 style vistas, where when you see them, generally one of the party members will spout off one of their lines like "Its quite a view" or "Its so beautiful". For the most part they are... but one time I was in a cave and saw an old raggity pirate sail, and one of the female party members said "Its so beautiful". C'mon now. Final Verdict This game is well worth $60... but like I said in my original status, I bet this will be free eventually on PS+ Monthly games. Its one of those games that proves that old graphics and really old techniques when it comes to music and what not, don't really matter as long as the actual game is fun and the story is great. I'll definitely buy a Ys IX if that ever becomes a thing. I'm honestly sad that it is over. I'm about to pass out now staying up this late to write a review. Hopefully it makes sense overall because I'm too tired to fix any mistakes or to catch them to begin with.
  28. 1 like
    Pending on how short and what they do to tweak the bleed out system dictates what I decide on a purchase. I might wait for the first content release. I like how they nerfed the Martini Henry to register arm and hand shots to decrease kill shots, and now they're taking all that away. lol
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    I'll probably pre-order it as soon as it comes up for preload. It will be the stop gap between RD2 and Anthem for me.
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    I'm for the spotting changes because I'm a stealth player and I hate how every game has tried their hardest to take away complete map invisibility. I can only imagine how many of my BF deaths came from someone spamming the spot button non stop and picking me up trying to flank around the back of enemy lines.
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    Holy shit. I just finish this, and they HAVE to make another season! The Laevatein is a fucking monster! What a tease... I need more!!!
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    http://www.comingsoon.net/movies/news/956081-legendary-set-to-produce-live-action-gundam-film Awww yeaahhh... you know its gonna be trash, but if Michael Bay doesn't direct it, there might be a chance!!! You know which one is gonna get adapted tho!!!
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    Now that you said that, you'll be in the middle of moving when it comes out.
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    Couldn't find the old topic and search found 0 results.
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    Pretty weak trailer IMO. Apparently its from War Stories and not actual MP. the MP trailer will come out June 9th they said. The good from the reveal: Premium Pass is gone, free content for all in seasonal updates called Tides of War. No gas masks, instead you'll have a tool box where you can make fortifications, reinforce structures, repair buildings, etc. Basically their fortnite ripoff. Operations become more dynamic in the form of Grand Operations. It sounds like maps actually change based on who wins each leg, and the gamemode can change as well. If by the 3rd leg, its a stalemate, a 4th map will be selected for a final stand mode. No details on what Final Stand is. Cosmetics will be unlocked via gameplay. Solider customization will be a bigger thing than in any battlefield. The question on microtransactions were kind of skirted with a soft ball question. I'll assume there will be for more costmetics, but at least there are some that can be unlocked. It sounds like Destruction 2.0 is going to be back ala BFBC2. They didn't say it, but LMG's being able to destroy walls, and the tool box mechanic make it sound like its back. The Bad Apparently there is a new mechanic where explosions can knock you back. I feel like this is going to be BS and you'll get shot and killed pretty much every time it happens. I'll assume this only means big explosions from tanks and planes and not grenades. No yay or nay on Behemoths or Elite classes. I guess we'll have to wait for a few weeks to find out.
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    The season finale just ended this past monday. I started this series and gave it a couple eps. I almost dropped it, but by the third ep shit started going down and I got sucked into the plot. This was a surprisingly great series with excellent acting. Its so refreshing to see a 1 off series like this. I don't think there is going to be a season 2 and if there is it would probably ruin the experience. This played out like an anime in a sense. It started and finished the entire plot. There was no filler episodes and everything tied in together. I hope this inspires AMC to make more stand alone short series. Hell, I wish more of america tv would follow this direction instead of endless reality shows or drawing out a series so long that it gets canceled without a finale. This show proves its possible for US tv to actually give us a story in a complete season. Well done AMC. I can only compare this to Stephen King mini series, except better. Now I wish all those old Stephen King mini series were actually given the full season treatment like this.
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    BF1942 def would not hold up today. It was revolutionary, but it was as unpolished as the original counter strike would be today. BF2 is still my all time favorite as far as the maps go, but damn last time I played it a few years ago it was crazy how clunky it felt. The map scale just felt so much bigger... and it was. The trade off was you could go a long time without ever seeing anyone even with PC player counts vs. the limited console at the time. Something that little have the attention span for these days. I remember setting up C4 on a bridge and then running off to a high point pretty far away. The whole ordeal took a good 10 minutes or more. Then I waited for another 5 or more minutes for a tank to drive across so I could blow the bridge. Good times. Today its all about fast action all the time. I can't say I dislike it with how much time i spent on Ziba tower 24/7 servers on BF3. BF1 lost its luster for me because of how little weapons the base game had, and how not many of them were very good. Which also led to my rage quit over the Martini nerf. Outside of that, the Cie-Regatti and the Model 10-A are the only things I cared to use that I felt were effective. Dice really lost their way with weapon balance, and balance in general. Lets nerf this rifle with abysmal stats because skilled players can double collateral people on a moving boat, but its cool to sit in a blimp and rake in 40 kills or ride around in a single person tank and destroy everyone because you can self repair. Lets say we nerfed the Model 10-A like 3 times, but I can still run around and hip fire one shot everyone until the last nerf where I just had to tap ADS and fire effectively "quick-scope" one shotting everyone. Operations were a lot of fun when the team wasn't picking the wrong tank to take out behemoths. But I got burnt out when the whole game revolved around sniping, or sneaking up to sniper ridge and killing them all. Sniping will always be popular, but man it was too popular in BF1, it all goes back to how bad most the weapons where. People are going to gravitate towards the guns with the best TTK. WWII has way more weapons that they better implement in the base game. I don't need to wait 3-4 months post release to get the M1919. I don't want to grind through a shit gun just to get the STG44. Don't make me get 50 head shots with a gun that has insane recoil to get the MP40. Lets not be cute. Lets have some real weapon diversity.
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    Premium needs to go. After the 1st dlc the only players left are premium players, most of which have no life and decent team balance usually goes out the window. I'd rather see a free map introduced once every month instead of a four map dlc pack with exclusive guns that you need to stay competitive. What i really want is a battlefield game that has the same mechanics as bf4. And screw planes. If the next battlefield game expects ppl to use permanently placed AA guns to take out planes I might not even buy it. I'm that sick of plane bomb spam. Westie says he hates random unavoidable deaths but didn't mention the planes when they are the primary issue imo. Endless explosion bomb spam.
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    Heh, just wait it gets worse. Just about every episode has been ending on a cliff hangar and episode 4 ups the stakes big time. I knew we were in for a hell off a season with this one but it's definitely a lot darker then the first two (I won't mention Fumoffu since it's pretty much just a comedy anyways). I just can't wait until we get to see something that I wish I could mention (if you pay attention to the opening you'll see what I mean), going to be fucking awesome.
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    All I can say is the whole theater was quiet when the credits hit. I was almost in disbelief myself.
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    Season two was just put up on Netflix for those not caught up. This seasons seems to have the biggest budget yet! Oh and The Widow...
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    DICE has never been able to put together decent flight controls, and on top of that they've never been able to have consistent flight controls. BF1 was the only game I've ever been able to be somewhat proficient in flying, but I'm sure trying to fly Zeros, Mustangs, Bf 109s, and Spitfires are going to be totally different in BF5.
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    It really is. I think I only experienced one of those catastrophic bugs. But the game play wasn't the problem IMO. I actually enjoyed the combat a lot... more so than the previous 3 games. The fact they got that working right in such a short time is amazing, and maybe they shouldn't have been dissolved into other studios looking back on it now that I've had time to cool down from the utter disappointment. They were just told to make magic happen after fumbling around on a lost cause for 90% of the allotted time. You'll most likely enjoy the play through now that you know not to expect very much out of the game. It has the potential there, it just never comes to fruition. You never really bond with the characters like you can with Wrex, Tali, and Liara, and you never really hate any of them either. God I despised Kaidan just because hes voiced by Carth Onassi, just add two floppy bangs to his head and its the same character. Just about every choice you made in the first three games had consequences, even the smallest things. In Andromeda its like all your choices were pretty pointless, and the two major ones were pretty unoriginal and predictable. The Renegade/Paragon system missing also was a mistake. I liked how tilting too far one way, gave you even more dialogue options for that personality if you invested skill points in charisma. Like he said, the dialog is terrible and the story wasn't very good. It was a game that mechanically was great but story was was awful, which made it worse having a predecessor that set the bar really high. Romancing was totally watered down. You really had to talk to an NPC a lot in the first games and pick the right dialogue options to get in their pants, but in Andromeda, you just pick all the dialog options that have a heart icon on them and have a connection as awkward as Padme and Anakin. I guess that was the mystique of BioWare's early games. I remember playing KOTOR through many times, every time I discovered something new by doing a different dialogue sequence. I don't think I ever seduced Bastila until the 3rd or 4th play through and was blown away that I could do that, or when I made Zaalbar kill Mission, or when I got banned from Manaan for the rest of the playthrough. Stuff like that made it worth playing through multiple times.... with Andromeda, you feel like you've seen it all in 1 go.
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    I still own my PS3, Xbox 360, & Steam Machine. Games With Gold & PlayStation Plus still give out games for their last gen consoles. So I'm still going to spend $120 a year on console gaming. Someday I may or may not become an actual PC Gamer. Because I like my old hardware too much to upgrade as soon as possible. And I might still buy DLC as those don't turn into limited time offers like Micro Transactions.
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    There would be no point really. The purpose of the kingdoms is because you can only travel so far with the power moons you gained from the last one to track down Bowser, so you keep going from kingdom to kingdom to gather more moons to go further. With how the industry is going, Nintendo might be the only company that will still make single player adventure games that don't have DLC.