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Sledgstone

New Chatbox... you must clear your cache to use it!

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    • By Sledgstone
      I came across a website that was using vbulletin, but had a facebook chat bar.. I thought, wtf? But after looking around a bit, I stumbled across this site:
      http://www.cometchat.com/
      Interesting. I wouldn't mind having a feature like this on AC. It be like a built in instant messenger. Very spiffy.
    • By Sledgstone
      The gallery has been a bit underused over the past year and it might have to do with the fact that I never increased the gallery upload amounts since my initial testing of it. If thats not the case, then oh well, I increased the limits!
       
      AC Elite members can now upload 100 MB of images. The max file size of uploaded images are now 4 MB per image. If you have pictures over 4 MB, the server will deny the upload because I don't have any software in place to auto shrink down an image.
       
      Regular members can now upload 20 MB of images with a max file size of 2 MB per image.
       
      Feel free to upload images to whatever category you have access to as long as the image actually belongs in it. For example, you have a good walking dead image, post it in that gallery if you want to. You can also make your own albums and upload whatever images you want to share.
       
      You can have public, friends only or private galleries. But keep in mind, only upload appropriate images. No vulgar, offensive, etc. images. Also, private albums aren't necessarily private as administrators can access them.
       
      The gallery albums are very useful if you want to upload your own smilies or other images. Once you upload an image to your own galleries, you can click the "My Media" link anywhere on the site where you can make a comment and click to add any image you have previously uploaded to your posts.
    • By Sledgstone
      I finally figured out my NAT issues. I'm posting this because so many games are affected by NAT / router issues. The main NAT problem I've been having is PSN's new party chat feature. Because the chat works by having individuals self host the VOIP on their own systems, many people will experience NAT errors because of their routers.
       
      This is not a step by step guide, but instead its a list for future reference for anyone that is having NAT issues and the steps I performed to fix them on my network. Search on google how to do these specific steps for your game systems and / or routers / modems.
       
      1) I manually set my PS4 to have a static IP by manually entering the IP# I wanted it to have. The IP# is the same as all the other devices on my network except for the last set of numbers. This I set to 80 to make sure that nothing else on my network would ever try to get that number assigned to it. I also had to set the numbers for my default gateway, DNS, etc.
       
      2) I opened my router settings, I then changed the range of DHCP IP#s to 2-79 to make sure my PS4 IP# would be outside of the DHCP range. Because it is now a static IP#, it's number cannot be in the DHCP range.
       
      3) I then set that specific IP# for the PS4 to be in a DMZ (demilitarized zone). After resetting everything, I realized the problem was not resolved.
       
      4) I set a variety of port forwards / triggers for the IP# of the PS4 that are specific to PSN. This did not resolve the issue either.. I found some more ports for PS3/PS4 and added those as well. Still didn't work.
       
      5) This is the solution.. I realized that I had to login to my modem which had a different IP# from my router. Once I was in the modem admin, I set my router's IP# to be in the modem's DMZ. I then also set the modem to run in "Bridged mode".
       
      Once that last part was done, I reset everything. The end result is that on my router admin screen, the WAN number changed from a 192.168.0.2 number to the actual IP# of my internet. The problem was that my system was being double NATed. All the settings I made to the router were all nulled and pointless because the modem itself was blocking all those settings with it's own NAT. Because the modem was now bridged, it basically skips all its NAT and firewall options and now acts as a bridge from my router to the actual internet as opposed to being a wall that granted restricted access.
       
      Now when I run the Internet test on my PS4, it still shows up as NAT Type 2, but I no longer get the warning text at the bottom about fragmented packets possibly causing errors. Also, when I make a party chat, I no longer receive a NAT error message. My NAT issues seem to be resolved. I tested it tonight with my brother. We got into a party chat just fine and played some BF4.
       
      And then after a while we realized that everyone on our squad could hear us the entire time because we had VOIP turned on in the BF4 settings. We thought party chat would override that but it does not. We had squad mates talking in our ear in the last round. After turning VOIP off in the BF4 settings, it disabled all voice chatting for the game, but PSN's party chat continued to work fine in the game. I'm very glad PSN has a party chat option now. Its much easier to keep talking rather than losing a conversation because of a lost connection to an EA server.
    • By Sledgstone
      I placed an order for a new server. If you notice the site is shut down for a while, it is because of the server move. This could happen later tonight or tomorrow. I will update this topic once before the server move and again after it is done.
    • By Sledgstone
      There is a new "Recent Topics" list that shows the latest 5 posts (topics or replies) on the board index. This will auto-update itself every 30 seconds to indicate if new posts have been made.
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