DeathscytheX

Ghost of Tsushima

6 posts in this topic



This does look very impressive. I like the angles, lighting, atmosphere, character design. I hope they show how the controls actually handle. It'd be a shame if its just a button masher. If there is some skill involved in getting those kill hits, it'd be pretty amazing.


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From the jarring janky walking animation, I'd say it requires some skill to parry and strike. It looks like there is some sort of stance system similar to For Honor, but not quite as complex as needing to be in the right guard to defend. Seeing as this is a product from the inFAMOUS devs, I expect to be an OP character that is vulnerable to getting hit. That was the interesting thing about inFAMOUS in how the protagonist was so powerful and could kill people with ease, but if you got hit, you'd die pretty fast from very little damage compared to other games of the genre. The hud was hidden for this demo, so it will be interesting to see how that multiple take down system works when he drops into the shrine.  Since you don't have super powers, it will be interesting to see what the upgrade system will consist of, whether it be move sets, armor, or other abilities and enhancements to those like the multi-takedown. Will we get a bow like the NPC, or are these NPCs with us all the time like a Mass Effect party system where we can upgrade them? I'm looking forward to seeing more.

Sledgstone likes this

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GET A NEW FUNK ON BEFORE YOU GET DUMPED ON!

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