DeathscytheX

Battlefront II

12 posts in this topic



Pfft, it's going to take a lot more then a pretty 30 second trailer to get me interested in this (even with the promise of a single player campaign). EA and DICE fucked up massively with Battlefront (and BF1 but that doesn't apply here) and it's going to take a lot to regain my trust and money (hey that parallels Bungie with D2, god so many Devs and Publishers are just pissing me off lately).

Sledgstone likes this

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I'm glad there will be a single player campaign.. because I know I won't buy this for the multiplayer if its anything like the last game. Once everyone knew where the hero pickups would drop, they'd get them, get the timing down for when to pick it back up and be a hero the entire match. I can't stand the hero system of battlefront or the elite class pickups in battlefield. If EA is going to keep with this design choice, I'll just play other games. Watch the campaign be only 7 hours but the game will be $60 with another $60 season pass for maps I'll never play and will destroy the player pool once the first dlc drops.

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Meh, I must be getting finicky in my old age because I'm not that impressed by the full trailer. Don't get me wrong I love they're putting a story mode in but it just irks me they're doing it after Return of the Jedi and placing it more into The Force Awakens (I don't want to be playing with or as those fucking Goobertroopers, no thank you). About the only thing that got me hyped is that it looks like Yoda is going to be a playable hero this time around (same with Maul). Outside of that it pretty much just looks like Battlefront with different maps. I don't know but based on DICE's track record as of late I think I'll be passing on this (much like I'll be passing on Destiny 2: The Endless Grind for Slightly Better Loot and Better Story). I might of had more hope for Battlefront 2 if BF1 wasn't such a fucking let down.

And yea I heard about the Bioware Destiny-type game, a lot of people are afraid it's going to be a dud just like Destiny was (I mean the original ME team is making it (minus all the major talent sadly) and I don't have high hopes for it. Considering the dud that Andromeda is I'm starting to loose faith in BioWare now as well (not BioWare Austin though, TOR is still a fucking amazing game and they've been doing great things with it).

Sledgstone likes this

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The trailer isn't building up my hype. If anything its making me annoyed because of the pre-order crap at the end. "pre-order now to get access to these heros or never get them in game later." I hate games that do that shit. Its one thing if its just a preorder exclusive skin and maybe these heros will only be re-skins of other heros available to everyone in the game. But pre-order incentives make me fold my wallet back up nowadays to wait for game of the year editions. Dice has also been having a bad track record with multiplayers imo. Battlefront and BF1 have both had 1 major thing in common. At launch, there is some OP gun that everyone plays the hell out of, it lasts 3-4 months, finally gets nerfed and then half the players quit the game. Jumping into a game at launch where I'll get one shotted by endless shotgun spam again or the equivilant of a DL-44 doesn't sound appealing anymore. :crap:

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The Martini-Henry nerfed pissed me off so bad I pretty much quit BF1. The Model 10 is still a beast, yet a gun that requires aiming with no scope, and required an insane grind to get got nerfed. Despite the view on it, I had a lot of fun. It wasn't easy to use, and pulling off those shots were fucking rewarding. Its one thing to nerf something that's easily accessible, but something just completely turns me off a game that takes a shit on something I worked hard for. This is exactly how I felt when they nerfed the FAL in black ops 2, after I fought through all the SMG whores to max it out. 

I agree with Strider. A lot of Dev's that I use to find trustworthy have been letting me down lately. Despite Seige, Ubi has lost my trust altogether. The Division was terribly underdeveloped, and For Honor is a DLC pyramid scheme. DICE has gone COD with pumping out too much content than it can handle. I'll just hope that Andromeda was a misstep from BioWare for right now. Red Dead Redemption 2 being a bust will really break my spirits about gaming, but I don't see Rockstar fucking it up. Its an upside down world where Square Enix and Nintendo have provided me the best gaming experiences so far this year.

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DICE might have finally realized that full arcade-style combat doesn't appeal to their primary fan base. Being stuck in a vehicle or hero for that entire life sounds fine to me. This game was on my list of "don't bother" but with that change and the inclusion of a single player campaign I'll start paying more attention to this.

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The problem is Battlefront was always an arcade-style game (the original was so arcadey it wasn't even funny but that's why I loved it, never actually got a chance to play the second one) and DICE tried and failed to reinvent it. I honestly don't think any of the proposed changes (I didn't watch this vid but I watched an earlier vid Westie made about it) are going to make this game any better.

Considering how much I actually hate the vehicle system in BF1 I really don't like this change. It was already hard enough to get vehicle pickups in Battlefront now you're just allowing people to stay on a spawn screen and wait for the vehicle to pop back up (something that is prevalent in BF1 and doesn't allow many people a chance to get any vehicle time). The class based system is an alright choice as it goes back to basic Battlefront but, outside of star cards (horrible system), I actually liked the new Battlefront's character system.

Meh, I'm still not interested in this game. With DICE's fuck-ups in BF1 I honestly can't put much faith behind this title. I hope I'm wrong but I see this one going over about as well as Battlefront did after the first month it was out.

DeathscytheX likes this

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The Vehicle system needs to be a queue. This would prevent spawn screen camping, and it would be fair to everyone. You pick the vehicle you want and then go play on the battlefield. When your turn is up, you get a prompt that gives you 15 second to confirm before it moves to the next person in line. Instead of the same 2 people getting the vehicles over and over, it would be more like the same 5-10 that are interested in using them.

Nothing pissed me off more than some asshat picking the light tank when there was a fucking behemoth in the sky. Everyone was so quick to get the tank just to have it and farm kills, they weren't picking the correct variant for the situation. This is why defense got steam rolled most the time after the defense nerfs. (Too many matches with Strider, where we got crushed on Iron Walls because the Behemoth stayed up and offered a constant waypoint for the attackers to parachute into the last point) Its bad enough dealing with piss poor team mates in a 6v6 game, but when something as simple as tank selection and make or break Operations, it becomes irritating that such a small part of the game can make or break the team.

Hero and vehicle wasting was prevalent in the first battlefront, this new system does nothing to change it. The main reason Overwatch is my favorite MP game right now is because it has a high skill ceiling, and there is no coddling of n00bs. Either git gud, or go play something else. A year later the MP is still going on strong, match making is still under 1 min, while 3-4 months after Battlefront came out, I watched a friend's roommate wait over 5 min to find a match. The whole "we want to make it accessible for casual and hardcore players alike" Sorry, thats shit. The hardcore players are the ones that stick around if your content is good, the casuals are just that casual. They play and then don't stick around long because they're CASUAL. Developers are too chicken shit to make players have to learn to master the game, everything is watered down and made easy... then when skilled players find that one thing that gives them a skill based advantage, it gets nerfed.

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