DeathscytheX

The Legend of Zelda: Breath of the Wild

31 posts in this topic

Posted (edited)

There is no way I would buy all of them. Maybe Wolf Link was too much if that won't work for Nintendo Switch.

I would however consider getting

Breath of the Wild Horse Rider Link:

Drops a unique horse saddle and food, plus the chance for high-end weapons.

Super Smash Bros Link:

The first time you scan it you get Epona, Link’s horse from Ocarina of Time. On subsequent scans you’ll get a selection of food items and a chest that’ll either contain a piece of Twilight Princess Link’s costume (as seen in the video above) or a random piece of weaponry.

Because I like unique animals.

*Edit*

Oops, I didn't notice the word saddle in their the first time I read it.

Edited by Myk JL

"Cool. I always knew Atheists would someday save The World."

- Fantomex

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I did my second dungeon tonight. The entrance wasn't as amazing as the first one, but the dungeon puzzle was crazier. I've learned that a lot of enemies and bosses do have some weaknesses. I happened to have the right weapon set for the dungeon boss this time and made short work of him.

I also got a fast horse, but it died immediately when guardians chased after me. -_-; I thought registering them at the stable would prevent this, but apparently not. That horse was an ass to break in, so I guess I'll just stick with my slow horses. 

I haven't even mentioned how great the story is in this game. The voice acting is superb too. I was kinda thrown off about characters actually talking when I first saw the trailer, but then I saw that Skyward Sword had voice actors too. I find this interesting... because to keep Link silent they only voice cut scenes and minor parts, otherwise its the usual chat box. Its a shame because the voicing is really good, but I guess it would be awkward for link just to stand there quietly. XD

I also forgot to mention about enemy respawns. Once you kill a camp or any monster they don't come back, until Gannon resurrects them every few nights (in the game's day/night cycle) across all of Hyrule. Its called the blood moon and you'll be given a small cut scene for it when it happens. Even if you stay at an inn or fast forward time at a camp fire. I've probably only seen it 4-5 times in the last 3 days of hardcore marathoning. If you're about to go into some open world questing, and its night, try to fast forward to day somehow if its not too out of the way. I've had it happen when I killed a super annoying monster, and another time when I killed 3 monsters that could one shot me. It was pretty disheartening not only because I beat them without dying, but  because it was just more added wear on my weapons.

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My progress as far as story goes came to a complete halt two days ago. I've discovered Fairies, and that they upgrade your armor defense in return for somewhat random monster parts. I've also acquired various sets of armor for different temperatures. So now my time is being dedicated to upping the defense rating on these. I've been playing this game with basically no armor. While I've become good enough to do that. I just don't want to. XD I'm not that asshole that uploads videos of myself beating some boss with 3 hearts and the weakest armor in the game. Tomorrow is my last day of vacation and as I figured I'm no where near being done. I may be half way done with the main quest to defeat Gannon, but I have other main quests to do plus side quests, and hidden shrine quests.

Now that I have 5 stamina upgrades and the entire map unlocked, Horses have become as useless as cars in Saints Row 4. If I want to get some where I'll just teleport to a tower and glide to where i want to go. Sadly horses just aren't worth the trouble, except for in Hyrule Field where the land is pretty flat. Horses clip on the environment and freak out. They've gotten me killed when they snag a rock and come to a complete stop while we're being chased. Going the long way around to get up mountainous terrain is slower than just climbing up (if you've got the stamina).

Death Mountain is a rupee farm. There is ore spread out throughout the game that you can bomb or smash with a hammer to get precious gems that sell for a lot. You can make jewelry out of them, bu they take place of your armor parts for stat bonuses you can just get with the right set. I guess this is to let you mix and match a little, but I rather have the rupees to feed my arrow addiction. I wipe out every shop I come across, and bomb arrows can cost more than 1000 rupees to buy in bulk. On Death Mountain ore nodes are everywhere, and they respawn in the same locations, so once you learn where they are you can make an easy 5-8000 rupees in a good 40-50 minutes. I save my frost bladed weapons for there because they one shot everything except for the big Stone Talus bosses, that are totally worth breaking weapons for since they drop tons of gems.

I've also learned of some special vendors, but that's spoilerific and I wont go into details.


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I beat this game tonight. It was outstanding through and through. I didn't complete all the shrines, because some of them required racing and time limits to access. screw that. You can only have 30 hearts. I got 23 of them. They weren't required for the full ending and my armor was good enough to withstand some brutal attacks. Getting the rest of the armor sets and maxing them out started getting too grindy for me so I felt it was time to end my journey.

The 4 dungeons were really good, although the first one's entrance sequence was by far the best. the 3rd and 4th were really good too... the 2nd one I did lacked. You don't have to do them in any particular order, but I'm glad I did them in the order I chose. After getting awesome gear, the bosses were a little too easy to where I could kill them in 3 stuns or less. The final boss fight was much more impressive and satisfying. I have no idea how people can beat it without doing the dungeons. Each dungeon gives you a special ability that can be used a number of times (1-3 depending on the ability) before they have a long LOOOONG cooldown. I'd say 30-45 minutes for 3 of them and maybe 15 minutes for one that's not as powerfully useful during a fight. 3 of these serve as a special way to CC the boss during a stage where he can't be harmed due to making himself hardened or something like that. These break him out of that so you can damage him. The other way relies on parrying which is terrible in this game. Parrying is something I just couldn't get use to in BoTW because the timing for the attacks are wonky, and for giant enemies you can't really see the whole attack animation because of the camera.

BoTW is a great direction for the series that has relied on the same tropes for years. I would like to see more than 4 dungeons in the next game however. While the shrines were my favorite part, blocking some of them off with frustrating mechanics was meh. Blowing up a wall to find one is one thing, but having to race, pick up rupees within a time limit, etc seemed not to fit in a game that allowed so much freedom else where... I mean there were 4 shrines stuck in the middle of labyrinths that you could just climb to the top and run along until you dropped down.. skipping the whole thing. 

My Top 5 Zelda games now?

  1. Breath of the Wild
  2. Ocarina of Time
  3. Twilight Princess
  4. Link to the Past
  5. Wind Waker
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Posted (edited)

13 hours ago, DeathscytheX said:

My Top 5 Zelda games now?

  1. Breath of the Wild
  2. Ocarina of Time
  3. Twilight Princess
  4. Link to the Past
  5. Wind Waker

I haven't played Breath Of The Wild yet.... But I expect it to either be my 3rd or 4th favorite. My current top 3 being.

  1. Twilight Princess - Could transform into a wolf.
  2. Majora's Mask - Could transform into a Deku Scrub, Goron, Zora, & Deity.
  3. Ocarina Of Time - Introduced Epona.

*Edit*

Most likely 5th after Skyward Sword (which I haven't played) because....

 

Edited by Myk JL

"Cool. I always knew Atheists would someday save The World."

- Fantomex

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